#pragma once
#include "Behavior.h"

class BlockBehavior final : public Behavior
{
public:
	int32_t m_numAttacksCanBlock;

	/*
	 * Inherited
	 */

	explicit BlockBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
	}

	void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;

	void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;

	void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override;

	void Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;

	void End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;

	void Load() override;
};
