#pragma once
#include "CppScripts.h"

class AmShieldGeneratorQuickbuild : public CppScripts::Script
{
public:
	void OnStartup(Entity* self) override;
	void OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) override;
	void OnDie(Entity* self, Entity* killer) override;
	void OnTimerDone(Entity* self, std::string timerName) override;
	void OnQuickBuildComplete(Entity* self, Entity* target) override;

	void StartShield(Entity* self);
	void BuffPlayers(Entity* self);
	void EnemyEnteredShield(Entity* self, Entity* intruder);
};
