#include <gtest/gtest.h>
#include "MessageType/Game.h"

TEST(LegacyGameMessageTests, AssertLegacyGmValues) {
	EXPECT_EQ(MessageType::Game::TELEPORT, static_cast<MessageType::Game>(19));
	EXPECT_EQ(MessageType::Game::SET_PLAYER_CONTROL_SCHEME, static_cast<MessageType::Game>(26));
	EXPECT_EQ(MessageType::Game::DROP_CLIENT_LOOT, static_cast<MessageType::Game>(30));
	EXPECT_EQ(MessageType::Game::DIE, static_cast<MessageType::Game>(37));
	EXPECT_EQ(MessageType::Game::REQUEST_DIE, static_cast<MessageType::Game>(38));
	EXPECT_EQ(MessageType::Game::PLAY_EMOTE, static_cast<MessageType::Game>(41));
	EXPECT_EQ(MessageType::Game::PLAY_ANIMATION, static_cast<MessageType::Game>(43));
	EXPECT_EQ(MessageType::Game::CONTROL_BEHAVIORS, static_cast<MessageType::Game>(48));
	EXPECT_EQ(MessageType::Game::SET_NAME, static_cast<MessageType::Game>(72));
	EXPECT_EQ(MessageType::Game::ECHO_START_SKILL, static_cast<MessageType::Game>(118));
	EXPECT_EQ(MessageType::Game::START_SKILL, static_cast<MessageType::Game>(119));
	EXPECT_EQ(MessageType::Game::VERIFY_ACK, static_cast<MessageType::Game>(121));
	EXPECT_EQ(MessageType::Game::ADD_SKILL, static_cast<MessageType::Game>(127));
	EXPECT_EQ(MessageType::Game::REMOVE_SKILL, static_cast<MessageType::Game>(128));
	EXPECT_EQ(MessageType::Game::SET_CURRENCY, static_cast<MessageType::Game>(133));
	EXPECT_EQ(MessageType::Game::PICKUP_CURRENCY, static_cast<MessageType::Game>(137));
	EXPECT_EQ(MessageType::Game::PICKUP_ITEM, static_cast<MessageType::Game>(139));
	EXPECT_EQ(MessageType::Game::TEAM_PICKUP_ITEM, static_cast<MessageType::Game>(140));
	EXPECT_EQ(MessageType::Game::PLAY_FX_EFFECT, static_cast<MessageType::Game>(154));
	EXPECT_EQ(MessageType::Game::STOP_FX_EFFECT, static_cast<MessageType::Game>(155));
	EXPECT_EQ(MessageType::Game::REQUEST_RESURRECT, static_cast<MessageType::Game>(159));
	EXPECT_EQ(MessageType::Game::RESURRECT, static_cast<MessageType::Game>(160));
	EXPECT_EQ(MessageType::Game::PUSH_EQUIPPED_ITEMS_STATE, static_cast<MessageType::Game>(191));
	EXPECT_EQ(MessageType::Game::POP_EQUIPPED_ITEMS_STATE, static_cast<MessageType::Game>(192));
	EXPECT_EQ(MessageType::Game::SET_GM_LEVEL, static_cast<MessageType::Game>(193));
	EXPECT_EQ(MessageType::Game::SET_STUNNED, static_cast<MessageType::Game>(198));
	EXPECT_EQ(MessageType::Game::SET_STUN_IMMUNITY, static_cast<MessageType::Game>(200));
	EXPECT_EQ(MessageType::Game::KNOCKBACK, static_cast<MessageType::Game>(202));
	EXPECT_EQ(MessageType::Game::REBUILD_CANCEL, static_cast<MessageType::Game>(209));
	EXPECT_EQ(MessageType::Game::ENABLE_REBUILD, static_cast<MessageType::Game>(213));
	EXPECT_EQ(MessageType::Game::MOVE_ITEM_IN_INVENTORY, static_cast<MessageType::Game>(224));
	EXPECT_EQ(MessageType::Game::ADD_ITEM_TO_INVENTORY_CLIENT_SYNC, static_cast<MessageType::Game>(227));
	EXPECT_EQ(MessageType::Game::REMOVE_ITEM_FROM_INVENTORY, static_cast<MessageType::Game>(230));
	EXPECT_EQ(MessageType::Game::EQUIP_INVENTORY, static_cast<MessageType::Game>(231));
	EXPECT_EQ(MessageType::Game::UN_EQUIP_INVENTORY, static_cast<MessageType::Game>(233));
	EXPECT_EQ(MessageType::Game::OFFER_MISSION, static_cast<MessageType::Game>(248));
	EXPECT_EQ(MessageType::Game::RESPOND_TO_MISSION, static_cast<MessageType::Game>(249));
	EXPECT_EQ(MessageType::Game::NOTIFY_MISSION, static_cast<MessageType::Game>(254));
	EXPECT_EQ(MessageType::Game::NOTIFY_MISSION_TASK, static_cast<MessageType::Game>(255));
	EXPECT_EQ(MessageType::Game::REBUILD_NOTIFY_STATE, static_cast<MessageType::Game>(336));
	EXPECT_EQ(MessageType::Game::TERMINATE_INTERACTION, static_cast<MessageType::Game>(357));
	EXPECT_EQ(MessageType::Game::SERVER_TERMINATE_INTERACTION, static_cast<MessageType::Game>(358));
	EXPECT_EQ(MessageType::Game::REQUEST_USE, static_cast<MessageType::Game>(364));
	EXPECT_EQ(MessageType::Game::VENDOR_OPEN_WINDOW, static_cast<MessageType::Game>(369));
	EXPECT_EQ(MessageType::Game::BUY_FROM_VENDOR, static_cast<MessageType::Game>(373));
	EXPECT_EQ(MessageType::Game::SELL_TO_VENDOR, static_cast<MessageType::Game>(374));
	EXPECT_EQ(MessageType::Game::TEAM_SET_OFF_WORLD_FLAG, static_cast<MessageType::Game>(383));
	EXPECT_EQ(MessageType::Game::SET_INVENTORY_SIZE, static_cast<MessageType::Game>(389));
	EXPECT_EQ(MessageType::Game::ACKNOWLEDGE_POSSESSION, static_cast<MessageType::Game>(391));
	EXPECT_EQ(MessageType::Game::SET_SHOOTING_GALLERY_PARAMS, static_cast<MessageType::Game>(400));
	EXPECT_EQ(MessageType::Game::REQUEST_ACTIVITY_START_STOP, static_cast<MessageType::Game>(402));
	EXPECT_EQ(MessageType::Game::REQUEST_ACTIVITY_ENTER, static_cast<MessageType::Game>(403));
	EXPECT_EQ(MessageType::Game::REQUEST_ACTIVITY_EXIT, static_cast<MessageType::Game>(404));
	EXPECT_EQ(MessageType::Game::ACTIVITY_ENTER, static_cast<MessageType::Game>(405));
	EXPECT_EQ(MessageType::Game::ACTIVITY_EXIT, static_cast<MessageType::Game>(406));
	EXPECT_EQ(MessageType::Game::ACTIVITY_START, static_cast<MessageType::Game>(407));
	EXPECT_EQ(MessageType::Game::ACTIVITY_STOP, static_cast<MessageType::Game>(408));
	EXPECT_EQ(MessageType::Game::SHOOTING_GALLERY_CLIENT_AIM_UPDATE, static_cast<MessageType::Game>(409));
	EXPECT_EQ(MessageType::Game::SHOOTING_GALLERY_FIRE, static_cast<MessageType::Game>(411));
	EXPECT_EQ(MessageType::Game::REQUEST_VENDOR_STATUS_UPDATE, static_cast<MessageType::Game>(416));
	EXPECT_EQ(MessageType::Game::VENDOR_STATUS_UPDATE, static_cast<MessageType::Game>(417));
	EXPECT_EQ(MessageType::Game::NOTIFY_CLIENT_SHOOTING_GALLERY_SCORE, static_cast<MessageType::Game>(425));
	EXPECT_EQ(MessageType::Game::CONSUME_CLIENT_ITEM, static_cast<MessageType::Game>(427));
	EXPECT_EQ(MessageType::Game::CLIENT_ITEM_CONSUMED, static_cast<MessageType::Game>(428));
	EXPECT_EQ(MessageType::Game::UPDATE_SHOOTING_GALLERY_ROTATION, static_cast<MessageType::Game>(448));
	EXPECT_EQ(MessageType::Game::SET_FLAG, static_cast<MessageType::Game>(471));
	EXPECT_EQ(MessageType::Game::NOTIFY_CLIENT_FLAG_CHANGE, static_cast<MessageType::Game>(472));
	EXPECT_EQ(MessageType::Game::VENDOR_TRANSACTION_RESULT, static_cast<MessageType::Game>(476));
	EXPECT_EQ(MessageType::Game::HAS_BEEN_COLLECTED, static_cast<MessageType::Game>(486));
	EXPECT_EQ(MessageType::Game::DISPLAY_CHAT_BUBBLE, static_cast<MessageType::Game>(495));
	EXPECT_EQ(MessageType::Game::SPAWN_PET, static_cast<MessageType::Game>(498));
	EXPECT_EQ(MessageType::Game::DESPAWN_PET, static_cast<MessageType::Game>(499));
	EXPECT_EQ(MessageType::Game::PLAYER_LOADED, static_cast<MessageType::Game>(505));
	EXPECT_EQ(MessageType::Game::PLAYER_READY, static_cast<MessageType::Game>(509));
	EXPECT_EQ(MessageType::Game::REQUEST_LINKED_MISSION, static_cast<MessageType::Game>(515));
	EXPECT_EQ(MessageType::Game::INVALID_ZONE_TRANSFER_LIST, static_cast<MessageType::Game>(519));
	EXPECT_EQ(MessageType::Game::MISSION_DIALOGUE_OK, static_cast<MessageType::Game>(520));
	EXPECT_EQ(MessageType::Game::DISPLAY_MESSAGE_BOX, static_cast<MessageType::Game>(529));
	EXPECT_EQ(MessageType::Game::MESSAGE_BOX_RESPOND, static_cast<MessageType::Game>(530));
	EXPECT_EQ(MessageType::Game::CHOICE_BOX_RESPOND, static_cast<MessageType::Game>(531));
	EXPECT_EQ(MessageType::Game::SMASH, static_cast<MessageType::Game>(537));
	EXPECT_EQ(MessageType::Game::UN_SMASH, static_cast<MessageType::Game>(538));
	EXPECT_EQ(MessageType::Game::PLACE_MODEL_RESPONSE, static_cast<MessageType::Game>(547));
	EXPECT_EQ(MessageType::Game::SET_SHOOTING_GALLERY_RETICULE_EFFECT, static_cast<MessageType::Game>(546));
	EXPECT_EQ(MessageType::Game::SET_JET_PACK_MODE, static_cast<MessageType::Game>(561));
	EXPECT_EQ(MessageType::Game::REGISTER_PET_ID, static_cast<MessageType::Game>(565));
	EXPECT_EQ(MessageType::Game::REGISTER_PET_DBID, static_cast<MessageType::Game>(566));
	EXPECT_EQ(MessageType::Game::SHOW_ACTIVITY_COUNTDOWN, static_cast<MessageType::Game>(568));
	EXPECT_EQ(MessageType::Game::START_ACTIVITY_TIME, static_cast<MessageType::Game>(576));
	EXPECT_EQ(MessageType::Game::ACTIVITY_PAUSE, static_cast<MessageType::Game>(602));
	EXPECT_EQ(MessageType::Game::USE_NON_EQUIPMENT_ITEM, static_cast<MessageType::Game>(603));
	EXPECT_EQ(MessageType::Game::USE_ITEM_RESULT, static_cast<MessageType::Game>(607));
	EXPECT_EQ(MessageType::Game::COMMAND_PET, static_cast<MessageType::Game>(640));
	EXPECT_EQ(MessageType::Game::PET_RESPONSE, static_cast<MessageType::Game>(641));
	EXPECT_EQ(MessageType::Game::REQUEST_ACTIVITY_SUMMARY_LEADERBOARD_DATA, static_cast<MessageType::Game>(648));
	EXPECT_EQ(MessageType::Game::SEND_ACTIVITY_SUMMARY_LEADERBOARD_DATA, static_cast<MessageType::Game>(649));
	EXPECT_EQ(MessageType::Game::NOTIFY_OBJECT, static_cast<MessageType::Game>(656));
	EXPECT_EQ(MessageType::Game::CLIENT_NOTIFY_PET, static_cast<MessageType::Game>(659));
	EXPECT_EQ(MessageType::Game::NOTIFY_PET, static_cast<MessageType::Game>(660));
	EXPECT_EQ(MessageType::Game::NOTIFY_PET_TAMING_MINIGAME, static_cast<MessageType::Game>(661));
	EXPECT_EQ(MessageType::Game::START_SERVER_PET_MINIGAME_TIMER, static_cast<MessageType::Game>(662));
	EXPECT_EQ(MessageType::Game::CLIENT_EXIT_TAMING_MINIGAME, static_cast<MessageType::Game>(663));
	EXPECT_EQ(MessageType::Game::PET_NAME_CHANGED, static_cast<MessageType::Game>(686));
	EXPECT_EQ(MessageType::Game::PET_TAMING_MINIGAME_RESULT, static_cast<MessageType::Game>(667));
	EXPECT_EQ(MessageType::Game::PET_TAMING_TRY_BUILD_RESULT, static_cast<MessageType::Game>(668));
	EXPECT_EQ(MessageType::Game::NOTIFY_TAMING_BUILD_SUCCESS, static_cast<MessageType::Game>(673));
	EXPECT_EQ(MessageType::Game::NOTIFY_TAMING_MODEL_LOADED_ON_SERVER, static_cast<MessageType::Game>(674));
	EXPECT_EQ(MessageType::Game::ACTIVATE_BUBBLE_BUFF, static_cast<MessageType::Game>(678));
	EXPECT_EQ(MessageType::Game::DECTIVATE_BUBBLE_BUFF, static_cast<MessageType::Game>(679));
	EXPECT_EQ(MessageType::Game::ADD_PET_TO_PLAYER, static_cast<MessageType::Game>(681));
	EXPECT_EQ(MessageType::Game::REQUEST_SET_PET_NAME, static_cast<MessageType::Game>(683));
	EXPECT_EQ(MessageType::Game::SET_PET_NAME, static_cast<MessageType::Game>(684));
	EXPECT_EQ(MessageType::Game::NOTIFY_TAMING_PUZZLE_SELECTED, static_cast<MessageType::Game>(675));
	EXPECT_EQ(MessageType::Game::SHOW_PET_ACTION_BUTTON, static_cast<MessageType::Game>(692));
	EXPECT_EQ(MessageType::Game::SET_EMOTE_LOCK_STATE, static_cast<MessageType::Game>(693));
	EXPECT_EQ(MessageType::Game::USE_ITEM_REQUIREMENTS_RESPONSE, static_cast<MessageType::Game>(703));
	EXPECT_EQ(MessageType::Game::PLAY_EMBEDDED_EFFECT_ON_ALL_CLIENTS_NEAR_OBJECT, static_cast<MessageType::Game>(713));
	EXPECT_EQ(MessageType::Game::DOWNLOAD_PROPERTY_DATA, static_cast<MessageType::Game>(716));
	EXPECT_EQ(MessageType::Game::QUERY_PROPERTY_DATA, static_cast<MessageType::Game>(717));
	EXPECT_EQ(MessageType::Game::PROPERTY_EDITOR_BEGIN, static_cast<MessageType::Game>(724));
	EXPECT_EQ(MessageType::Game::PROPERTY_EDITOR_END, static_cast<MessageType::Game>(725));
	EXPECT_EQ(MessageType::Game::IS_MINIFIG_IN_A_BUBBLE, static_cast<MessageType::Game>(729));
	EXPECT_EQ(MessageType::Game::START_PATHING, static_cast<MessageType::Game>(733));
	EXPECT_EQ(MessageType::Game::ACTIVATE_BUBBLE_BUFF_FROM_SERVER, static_cast<MessageType::Game>(734));
	EXPECT_EQ(MessageType::Game::DEACTIVATE_BUBBLE_BUFF_FROM_SERVER, static_cast<MessageType::Game>(735));
	EXPECT_EQ(MessageType::Game::NOTIFY_CLIENT_ZONE_OBJECT, static_cast<MessageType::Game>(737));
	EXPECT_EQ(MessageType::Game::UPDATE_REPUTATION, static_cast<MessageType::Game>(746));
	EXPECT_EQ(MessageType::Game::PROPERTY_RENTAL_RESPONSE, static_cast<MessageType::Game>(750));
	EXPECT_EQ(MessageType::Game::REQUEST_PLATFORM_RESYNC, static_cast<MessageType::Game>(760));
	EXPECT_EQ(MessageType::Game::PLATFORM_RESYNC, static_cast<MessageType::Game>(761));
	EXPECT_EQ(MessageType::Game::PLAY_CINEMATIC, static_cast<MessageType::Game>(762));
	EXPECT_EQ(MessageType::Game::END_CINEMATIC, static_cast<MessageType::Game>(763));
	EXPECT_EQ(MessageType::Game::CINEMATIC_UPDATE, static_cast<MessageType::Game>(764));
	EXPECT_EQ(MessageType::Game::TOGGLE_GHOST_REFERENCE_OVERRIDE, static_cast<MessageType::Game>(767));
	EXPECT_EQ(MessageType::Game::SET_GHOST_REFERENCE_POSITION, static_cast<MessageType::Game>(768));
	EXPECT_EQ(MessageType::Game::FIRE_EVENT_SERVER_SIDE, static_cast<MessageType::Game>(770));
	EXPECT_EQ(MessageType::Game::SCRIPT_NETWORK_VAR_UPDATE, static_cast<MessageType::Game>(781));
	EXPECT_EQ(MessageType::Game::UPDATE_MODEL_FROM_CLIENT, static_cast<MessageType::Game>(793));
	EXPECT_EQ(MessageType::Game::DELETE_MODEL_FROM_CLIENT, static_cast<MessageType::Game>(794));
	EXPECT_EQ(MessageType::Game::PLAY_ND_AUDIO_EMITTER, static_cast<MessageType::Game>(821));
	EXPECT_EQ(MessageType::Game::PLAY2_D_AMBIENT_SOUND, static_cast<MessageType::Game>(831));
	EXPECT_EQ(MessageType::Game::ENTER_PROPERTY1, static_cast<MessageType::Game>(840));
	EXPECT_EQ(MessageType::Game::ENTER_PROPERTY2, static_cast<MessageType::Game>(841));
	EXPECT_EQ(MessageType::Game::PROPERTY_ENTRANCE_SYNC, static_cast<MessageType::Game>(842));
	EXPECT_EQ(MessageType::Game::PROPERTY_SELECT_QUERY, static_cast<MessageType::Game>(845));
	EXPECT_EQ(MessageType::Game::PARSE_CHAT_MESSAGE, static_cast<MessageType::Game>(850));
	EXPECT_EQ(MessageType::Game::BROADCAST_TEXT_TO_CHATBOX, static_cast<MessageType::Game>(858));
	EXPECT_EQ(MessageType::Game::OPEN_PROPERTY_MANAGEMENT, static_cast<MessageType::Game>(860));
	EXPECT_EQ(MessageType::Game::OPEN_PROPERTY_VENDOR, static_cast<MessageType::Game>(861));
	EXPECT_EQ(MessageType::Game::UPDATE_PROPERTY_OR_MODEL_FOR_FILTER_CHECK, static_cast<MessageType::Game>(863));
	EXPECT_EQ(MessageType::Game::CLIENT_TRADE_REQUEST, static_cast<MessageType::Game>(868));
	EXPECT_EQ(MessageType::Game::SERVER_TRADE_REQUEST, static_cast<MessageType::Game>(869));
	EXPECT_EQ(MessageType::Game::SERVER_TRADE_INVITE, static_cast<MessageType::Game>(870));
	EXPECT_EQ(MessageType::Game::CLIENT_TRADE_REPLY, static_cast<MessageType::Game>(871));
	EXPECT_EQ(MessageType::Game::SERVER_TRADE_REPLY, static_cast<MessageType::Game>(872));
	EXPECT_EQ(MessageType::Game::SERVER_TRADE_INITIAL_REPLY, static_cast<MessageType::Game>(873));
	EXPECT_EQ(MessageType::Game::SERVER_TRADE_FINAL_REPLY, static_cast<MessageType::Game>(874));
	EXPECT_EQ(MessageType::Game::CLIENT_TRADE_UPDATE, static_cast<MessageType::Game>(875));
	EXPECT_EQ(MessageType::Game::SERVER_SIDE_TRADE_UPDATE, static_cast<MessageType::Game>(876));
	EXPECT_EQ(MessageType::Game::SERVER_TRADE_UPDATE, static_cast<MessageType::Game>(877));
	EXPECT_EQ(MessageType::Game::CLIENT_TRADE_CANCEL, static_cast<MessageType::Game>(878));
	EXPECT_EQ(MessageType::Game::CLIENT_SIDE_TRADE_CANCEL, static_cast<MessageType::Game>(879));
	EXPECT_EQ(MessageType::Game::CLIENT_TRADE_ACCEPT, static_cast<MessageType::Game>(880));
	EXPECT_EQ(MessageType::Game::SERVER_SIDE_TRADE_ACCEPT, static_cast<MessageType::Game>(881));
	EXPECT_EQ(MessageType::Game::SERVER_SIDE_TRADE_CANCEL, static_cast<MessageType::Game>(882));
	EXPECT_EQ(MessageType::Game::SERVER_TRADE_CANCEL, static_cast<MessageType::Game>(883));
	EXPECT_EQ(MessageType::Game::SERVER_TRADE_ACCEPT, static_cast<MessageType::Game>(884));
	EXPECT_EQ(MessageType::Game::READY_FOR_UPDATES, static_cast<MessageType::Game>(888));
	EXPECT_EQ(MessageType::Game::ORIENT_TO_OBJECT, static_cast<MessageType::Game>(905));
	EXPECT_EQ(MessageType::Game::ORIENT_TO_POSITION, static_cast<MessageType::Game>(906));
	EXPECT_EQ(MessageType::Game::ORIENT_TO_ANGLE, static_cast<MessageType::Game>(907));
	EXPECT_EQ(MessageType::Game::BOUNCER_ACTIVE_STATUS, static_cast<MessageType::Game>(942));
	EXPECT_EQ(MessageType::Game::UN_USE_BBB_MODEL, static_cast<MessageType::Game>(999));
	EXPECT_EQ(MessageType::Game::BBB_LOAD_ITEM_REQUEST, static_cast<MessageType::Game>(1000));
	EXPECT_EQ(MessageType::Game::BBB_SAVE_REQUEST, static_cast<MessageType::Game>(1001));
	EXPECT_EQ(MessageType::Game::BBB_SAVE_RESPONSE, static_cast<MessageType::Game>(1005));
	EXPECT_EQ(MessageType::Game::NOTIFY_CLIENT_OBJECT, static_cast<MessageType::Game>(1042));
	EXPECT_EQ(MessageType::Game::DISPLAY_ZONE_SUMMARY, static_cast<MessageType::Game>(1043));
	EXPECT_EQ(MessageType::Game::ZONE_SUMMARY_DISMISSED, static_cast<MessageType::Game>(1044));
	EXPECT_EQ(MessageType::Game::ACTIVITY_STATE_CHANGE_REQUEST, static_cast<MessageType::Game>(1053));
	EXPECT_EQ(MessageType::Game::MODIFY_PLAYER_ZONE_STATISTIC, static_cast<MessageType::Game>(1046));
	EXPECT_EQ(MessageType::Game::START_BUILDING_WITH_ITEM, static_cast<MessageType::Game>(1057));
	EXPECT_EQ(MessageType::Game::START_ARRANGING_WITH_ITEM, static_cast<MessageType::Game>(1061));
	EXPECT_EQ(MessageType::Game::FINISH_ARRANGING_WITH_ITEM, static_cast<MessageType::Game>(1062));
	EXPECT_EQ(MessageType::Game::DONE_ARRANGING_WITH_ITEM, static_cast<MessageType::Game>(1063));
	EXPECT_EQ(MessageType::Game::SET_BUILD_MODE, static_cast<MessageType::Game>(1068));
	EXPECT_EQ(MessageType::Game::BUILD_MODE_SET, static_cast<MessageType::Game>(1069));
	EXPECT_EQ(MessageType::Game::SET_BUILD_MODE_CONFIRMED, static_cast<MessageType::Game>(1073));
	EXPECT_EQ(MessageType::Game::NOTIFY_CLIENT_FAILED_PRECONDITION, static_cast<MessageType::Game>(1081));
	EXPECT_EQ(MessageType::Game::MOVE_ITEM_BETWEEN_INVENTORY_TYPES, static_cast<MessageType::Game>(1093));
	EXPECT_EQ(MessageType::Game::MODULAR_BUILD_BEGIN, static_cast<MessageType::Game>(1094));
	EXPECT_EQ(MessageType::Game::MODULAR_BUILD_END, static_cast<MessageType::Game>(1095));
	EXPECT_EQ(MessageType::Game::MODULAR_BUILD_MOVE_AND_EQUIP, static_cast<MessageType::Game>(1096));
	EXPECT_EQ(MessageType::Game::MODULAR_BUILD_FINISH, static_cast<MessageType::Game>(1097));
	EXPECT_EQ(MessageType::Game::REPORT_BUG, static_cast<MessageType::Game>(1198));
	EXPECT_EQ(MessageType::Game::MISSION_DIALOGUE_CANCELLED, static_cast<MessageType::Game>(1129));
	EXPECT_EQ(MessageType::Game::ECHO_SYNC_SKILL, static_cast<MessageType::Game>(1144));
	EXPECT_EQ(MessageType::Game::SYNC_SKILL, static_cast<MessageType::Game>(1145));
	EXPECT_EQ(MessageType::Game::REQUEST_SERVER_PROJECTILE_IMPACT, static_cast<MessageType::Game>(1148));
	EXPECT_EQ(MessageType::Game::DO_CLIENT_PROJECTILE_IMPACT, static_cast<MessageType::Game>(1151));
	EXPECT_EQ(MessageType::Game::MODULAR_BUILD_CONVERT_MODEL, static_cast<MessageType::Game>(1155));
	EXPECT_EQ(MessageType::Game::SET_PLAYER_ALLOWED_RESPAWN, static_cast<MessageType::Game>(1165));
	EXPECT_EQ(MessageType::Game::UI_MESSAGE_SERVER_TO_SINGLE_CLIENT, static_cast<MessageType::Game>(1184));
	EXPECT_EQ(MessageType::Game::UI_MESSAGE_SERVER_TO_ALL_CLIENTS, static_cast<MessageType::Game>(1185));
	EXPECT_EQ(MessageType::Game::PET_TAMING_TRY_BUILD, static_cast<MessageType::Game>(1197));
	EXPECT_EQ(MessageType::Game::REQUEST_SMASH_PLAYER, static_cast<MessageType::Game>(1202));
	EXPECT_EQ(MessageType::Game::FIRE_EVENT_CLIENT_SIDE, static_cast<MessageType::Game>(1213));
	EXPECT_EQ(MessageType::Game::TOGGLE_GM_INVIS, static_cast<MessageType::Game>(1218));
	EXPECT_EQ(MessageType::Game::CHANGE_OBJECT_WORLD_STATE, static_cast<MessageType::Game>(1223));
	EXPECT_EQ(MessageType::Game::VEHICLE_LOCK_INPUT, static_cast<MessageType::Game>(1230));
	EXPECT_EQ(MessageType::Game::VEHICLE_UNLOCK_INPUT, static_cast<MessageType::Game>(1231));
	EXPECT_EQ(MessageType::Game::RACING_RESET_PLAYER_TO_LAST_RESET, static_cast<MessageType::Game>(1252));
	EXPECT_EQ(MessageType::Game::RACING_SERVER_SET_PLAYER_LAP_AND_PLANE, static_cast<MessageType::Game>(1253));
	EXPECT_EQ(MessageType::Game::RACING_SET_PLAYER_RESET_INFO, static_cast<MessageType::Game>(1254));
	EXPECT_EQ(MessageType::Game::RACING_PLAYER_INFO_RESET_FINISHED, static_cast<MessageType::Game>(1255));
	EXPECT_EQ(MessageType::Game::LOCK_NODE_ROTATION, static_cast<MessageType::Game>(1260));
	EXPECT_EQ(MessageType::Game::VEHICLE_SET_WHEEL_LOCK_STATE, static_cast<MessageType::Game>(1273));
	EXPECT_EQ(MessageType::Game::NOTIFY_VEHICLE_OF_RACING_OBJECT, static_cast<MessageType::Game>(1276));
	EXPECT_EQ(MessageType::Game::SET_NAME_BILLBOARD_STATE, static_cast<MessageType::Game>(1284));
	EXPECT_EQ(MessageType::Game::PLAYER_REACHED_RESPAWN_CHECKPOINT, static_cast<MessageType::Game>(1296));
	EXPECT_EQ(MessageType::Game::HANDLE_UGC_POST_DELETE_BASED_ON_EDIT_MODE, static_cast<MessageType::Game>(1300));
	EXPECT_EQ(MessageType::Game::HANDLE_UGC_POST_CREATE_BASED_ON_EDIT_MODE, static_cast<MessageType::Game>(1301));
	EXPECT_EQ(MessageType::Game::PROPERTY_CONTENTS_FROM_CLIENT, static_cast<MessageType::Game>(1305));
	EXPECT_EQ(MessageType::Game::GET_MODELS_ON_PROPERTY, static_cast<MessageType::Game>(1306));
	EXPECT_EQ(MessageType::Game::MATCH_REQUEST, static_cast<MessageType::Game>(1308));
	EXPECT_EQ(MessageType::Game::MATCH_RESPONSE, static_cast<MessageType::Game>(1309));
	EXPECT_EQ(MessageType::Game::MATCH_UPDATE, static_cast<MessageType::Game>(1310));
	EXPECT_EQ(MessageType::Game::MODULE_ASSEMBLY_DB_DATA_FOR_CLIENT, static_cast<MessageType::Game>(1131));
	EXPECT_EQ(MessageType::Game::MODULE_ASSEMBLY_QUERY_DATA, static_cast<MessageType::Game>(1132));
	EXPECT_EQ(MessageType::Game::SHOW_BILLBOARD_INTERACT_ICON, static_cast<MessageType::Game>(1337));
	EXPECT_EQ(MessageType::Game::CHANGE_IDLE_FLAGS, static_cast<MessageType::Game>(1338));
	EXPECT_EQ(MessageType::Game::VEHICLE_ADD_PASSIVE_BOOST_ACTION, static_cast<MessageType::Game>(1340));
	EXPECT_EQ(MessageType::Game::VEHICLE_REMOVE_PASSIVE_BOOST_ACTION, static_cast<MessageType::Game>(1341));
	EXPECT_EQ(MessageType::Game::NOTIFY_SERVER_VEHICLE_ADD_PASSIVE_BOOST_ACTION, static_cast<MessageType::Game>(1342));
	EXPECT_EQ(MessageType::Game::NOTIFY_SERVER_VEHICLE_REMOVE_PASSIVE_BOOST_ACTION, static_cast<MessageType::Game>(1343));
	EXPECT_EQ(MessageType::Game::VEHICLE_ADD_SLOWDOWN_ACTION, static_cast<MessageType::Game>(1344));
	EXPECT_EQ(MessageType::Game::VEHICLE_REMOVE_SLOWDOWN_ACTION, static_cast<MessageType::Game>(1345));
	EXPECT_EQ(MessageType::Game::NOTIFY_SERVER_VEHICLE_ADD_SLOWDOWN_ACTION, static_cast<MessageType::Game>(1346));
	EXPECT_EQ(MessageType::Game::NOTIFY_SERVER_VEHICLE_REMOVE_SLOWDOWN_ACTION, static_cast<MessageType::Game>(1347));
	EXPECT_EQ(MessageType::Game::BUYBACK_FROM_VENDOR, static_cast<MessageType::Game>(1350));
	EXPECT_EQ(MessageType::Game::SET_PROPERTY_ACCESS, static_cast<MessageType::Game>(1366));
	EXPECT_EQ(MessageType::Game::ZONE_PROPERTY_MODEL_PLACED, static_cast<MessageType::Game>(1369));
	EXPECT_EQ(MessageType::Game::ZONE_PROPERTY_MODEL_ROTATED, static_cast<MessageType::Game>(1370));
	EXPECT_EQ(MessageType::Game::ZONE_PROPERTY_MODEL_REMOVED_WHILE_EQUIPPED, static_cast<MessageType::Game>(1371));
	EXPECT_EQ(MessageType::Game::ZONE_PROPERTY_MODEL_EQUIPPED, static_cast<MessageType::Game>(1372));
	EXPECT_EQ(MessageType::Game::ZONE_PROPERTY_MODEL_PICKED_UP, static_cast<MessageType::Game>(1373));
	EXPECT_EQ(MessageType::Game::ZONE_PROPERTY_MODEL_REMOVED, static_cast<MessageType::Game>(1374));
	EXPECT_EQ(MessageType::Game::NOTIFY_RACING_CLIENT, static_cast<MessageType::Game>(1390));
	EXPECT_EQ(MessageType::Game::RACING_PLAYER_HACK_CAR, static_cast<MessageType::Game>(1391));
	EXPECT_EQ(MessageType::Game::RACING_PLAYER_LOADED, static_cast<MessageType::Game>(1392));
	EXPECT_EQ(MessageType::Game::RACING_CLIENT_READY, static_cast<MessageType::Game>(1393));
	EXPECT_EQ(MessageType::Game::UPDATE_CHAT_MODE, static_cast<MessageType::Game>(1395));
	EXPECT_EQ(MessageType::Game::VEHICLE_NOTIFY_FINISHED_RACE, static_cast<MessageType::Game>(1396));
	EXPECT_EQ(MessageType::Game::SET_CONSUMABLE_ITEM, static_cast<MessageType::Game>(1409));
	EXPECT_EQ(MessageType::Game::SET_STATUS_IMMUNITY, static_cast<MessageType::Game>(1435));
	EXPECT_EQ(MessageType::Game::SET_PET_NAME_MODERATED, static_cast<MessageType::Game>(1448));
	EXPECT_EQ(MessageType::Game::MODIFY_LEGO_SCORE, static_cast<MessageType::Game>(1459));
	EXPECT_EQ(MessageType::Game::RESTORE_TO_POST_LOAD_STATS, static_cast<MessageType::Game>(1468));
	EXPECT_EQ(MessageType::Game::SET_RAIL_MOVEMENT, static_cast<MessageType::Game>(1471));
	EXPECT_EQ(MessageType::Game::START_RAIL_MOVEMENT, static_cast<MessageType::Game>(1472));
	EXPECT_EQ(MessageType::Game::CANCEL_RAIL_MOVEMENT, static_cast<MessageType::Game>(1474));
	EXPECT_EQ(MessageType::Game::CLIENT_RAIL_MOVEMENT_READY, static_cast<MessageType::Game>(1476));
	EXPECT_EQ(MessageType::Game::PLAYER_RAIL_ARRIVED_NOTIFICATION, static_cast<MessageType::Game>(1477));
	EXPECT_EQ(MessageType::Game::UPDATE_PLAYER_STATISTIC, static_cast<MessageType::Game>(1481));
	EXPECT_EQ(MessageType::Game::MODULAR_ASSEMBLY_NIF_COMPLETED, static_cast<MessageType::Game>(1498));
	EXPECT_EQ(MessageType::Game::NOTIFY_NOT_ENOUGH_INV_SPACE, static_cast<MessageType::Game>(1516));
	EXPECT_EQ(MessageType::Game::TEAM_SET_LEADER, static_cast<MessageType::Game>(1557));
	EXPECT_EQ(MessageType::Game::TEAM_INVITE_CONFIRM, static_cast<MessageType::Game>(1558));
	EXPECT_EQ(MessageType::Game::TEAM_GET_STATUS_RESPONSE, static_cast<MessageType::Game>(1559));
	EXPECT_EQ(MessageType::Game::TEAM_ADD_PLAYER, static_cast<MessageType::Game>(1562));
	EXPECT_EQ(MessageType::Game::TEAM_REMOVE_PLAYER, static_cast<MessageType::Game>(1563));
	EXPECT_EQ(MessageType::Game::START_CELEBRATION_EFFECT, static_cast<MessageType::Game>(1618));
	EXPECT_EQ(MessageType::Game::ADD_BUFF, static_cast<MessageType::Game>(1647));
	EXPECT_EQ(MessageType::Game::SERVER_DONE_LOADING_ALL_OBJECTS, static_cast<MessageType::Game>(1642));
	EXPECT_EQ(MessageType::Game::PLACE_PROPERTY_MODEL, static_cast<MessageType::Game>(1170));
	EXPECT_EQ(MessageType::Game::VEHICLE_NOTIFY_HIT_IMAGINATION_SERVER, static_cast<MessageType::Game>(1606));
	EXPECT_EQ(MessageType::Game::ADD_RUN_SPEED_MODIFIER, static_cast<MessageType::Game>(1505));
	EXPECT_EQ(MessageType::Game::GET_HOT_PROPERTY_DATA, static_cast<MessageType::Game>(1511));
	EXPECT_EQ(MessageType::Game::SEND_HOT_PROPERTY_DATA, static_cast<MessageType::Game>(1510));
	EXPECT_EQ(MessageType::Game::REMOVE_RUN_SPEED_MODIFIER, static_cast<MessageType::Game>(1506));
	EXPECT_EQ(MessageType::Game::UPDATE_PROPERTY_PERFORMANCE_COST, static_cast<MessageType::Game>(1547));
	EXPECT_EQ(MessageType::Game::PROPERTY_ENTRANCE_BEGIN, static_cast<MessageType::Game>(1553));
	EXPECT_EQ(MessageType::Game::SET_RESURRECT_RESTORE_VALUES, static_cast<MessageType::Game>(1591));
	EXPECT_EQ(MessageType::Game::VEHICLE_STOP_BOOST, static_cast<MessageType::Game>(1617));
	EXPECT_EQ(MessageType::Game::REMOVE_BUFF, static_cast<MessageType::Game>(1648));
	EXPECT_EQ(MessageType::Game::REQUEST_MOVE_ITEM_BETWEEN_INVENTORY_TYPES, static_cast<MessageType::Game>(1666));
	EXPECT_EQ(MessageType::Game::RESPONSE_MOVE_ITEM_BETWEEN_INVENTORY_TYPES, static_cast<MessageType::Game>(1667));
	EXPECT_EQ(MessageType::Game::PLAYER_SET_CAMERA_CYCLING_MODE, static_cast<MessageType::Game>(1676));
	EXPECT_EQ(MessageType::Game::SET_MOUNT_INVENTORY_ID, static_cast<MessageType::Game>(1727));
	EXPECT_EQ(MessageType::Game::NOTIFY_SERVER_LEVEL_PROCESSING_COMPLETE, static_cast<MessageType::Game>(1734));
	EXPECT_EQ(MessageType::Game::NOTIFY_LEVEL_REWARDS, static_cast<MessageType::Game>(1735));
	EXPECT_EQ(MessageType::Game::DISMOUNT_COMPLETE, static_cast<MessageType::Game>(1756));
	EXPECT_EQ(MessageType::Game::MARK_INVENTORY_ITEM_AS_ACTIVE, static_cast<MessageType::Game>(1767));
}
