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chore: Eradicate C-style casts and further clean up some code (#1361)
* cast and code cleanup * cast cleanup * bug fixes and improvements * no getBoolField method exists * fixes * unbroke sg cannon scoring * removing comments * Remove the c-style cast warning I added from CMakeLists now that they're gone (it triggers on 3rd party dependencies and slows down compilation) * (Hopefully) fix MacOS compilation error * partially-implemented feedback * more updates to account for feedback * change bool default --------- Co-authored-by: jadebenn <jonahebenn@yahoo.com>
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@@ -468,7 +468,7 @@ float_t ScriptedActivityComponent::GetActivityValue(LWOOBJID playerID, uint32_t
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auto* data = GetActivityPlayerData(playerID);
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if (data != nullptr) {
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value = data->values[std::min(index, (uint32_t)9)];
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value = data->values[std::min(index, static_cast<uint32_t>(9))];
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}
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return value;
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@@ -477,7 +477,7 @@ float_t ScriptedActivityComponent::GetActivityValue(LWOOBJID playerID, uint32_t
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void ScriptedActivityComponent::SetActivityValue(LWOOBJID playerID, uint32_t index, float_t value) {
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auto* data = AddActivityPlayerData(playerID);
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if (data != nullptr) {
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data->values[std::min(index, (uint32_t)9)] = value;
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data->values[std::min(index, static_cast<uint32_t>(9))] = value;
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}
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Game::entityManager->SerializeEntity(m_Parent);
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