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13 Commits

Author SHA1 Message Date
David Markowitz
40fef36530 fix: coins dropping on killer (#1948)
tested that when a player dies the coins spawn on their body instead
2025-12-13 22:00:58 -08:00
David Markowitz
bf020baa17 fix: temp fixes for ghosting so I can continue being on break (#1947)
* fix: temp fixes for ghosting so I can continue being on break

disables the ghost feature for now so i can continue my break

* Update GhostComponent.cpp
2025-12-08 20:39:33 -08:00
David Markowitz
a713216540 fix: saving gm invis for non gms (#1940) 2025-11-18 22:04:07 -06:00
David Markowitz
ea86a708e4 fix: uninitialized memory (#1937) 2025-11-18 19:06:03 -08:00
David Markowitz
ca7424cbeb fix: chest loot not working (#1933)
* fix bons and dragon loot

* fix chest server loot
2025-11-16 16:17:49 -06:00
David Markowitz
991e55f305 feat: dont drop loot for dead players if configured in the zone activity settings (#1935)
* feat: dont drop loot for dead players if configured in the zone activity settings

* fix errors

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update dGame/dComponents/ActivityComponent.h

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update dGame/dUtilities/Loot.cpp

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-11-16 16:17:26 -06:00
David Markowitz
5410acffaa fix: chat server crash (#1931)
* fix: chat server crash

* Update dChatServer/ChatServer.cpp

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-11-16 13:48:57 -08:00
David Markowitz
86f8601bbd feat: various debug command improvements (#1934)
* feat: various debug command improvements

* add missing utility function

* Update dGame/dUtilities/SlashCommands/DEVGMCommands.cpp

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-11-16 13:48:16 -08:00
David Markowitz
4658318a3a fix: deactivate bubble buff from server too (#1936) 2025-11-16 13:46:59 -08:00
11d44ffb98 feat: proper gminvs with ghosting (#1920)
* feat: proper gminvis ghosting

* address feedback

---------

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
2025-11-15 16:43:33 -08:00
David Markowitz
2fb16420f3 fix: ape anchor not respawning (#1927)
* fix: ape anchor not respawning

* add return

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-11-15 13:30:02 -08:00
David Markowitz
96089a8d9a fix: fb race activityid (#1929) 2025-11-15 13:29:11 -08:00
David Markowitz
eac50acfcc fix: correct mission tracking (#1930)
checked that live captures did not track achievements in this count
2025-11-15 13:29:03 -08:00
28 changed files with 330 additions and 159 deletions

View File

@@ -202,8 +202,11 @@ int main(int argc, char** argv) {
//Delete our objects here:
Database::Destroy("ChatServer");
delete Game::server;
Game::server = nullptr;
delete Game::logger;
Game::logger = nullptr;
delete Game::config;
Game::config = nullptr;
return EXIT_SUCCESS;
}

View File

@@ -1,6 +1,5 @@
#include "CDActivitiesTable.h"
void CDActivitiesTable::LoadValuesFromDatabase() {
// First, get the size of the table
uint32_t size = 0;
@@ -56,3 +55,13 @@ std::vector<CDActivities> CDActivitiesTable::Query(std::function<bool(CDActiviti
return data;
}
std::optional<const CDActivities> CDActivitiesTable::GetActivity(const uint32_t activityID) {
auto& entries = GetEntries();
for (const auto& entry : entries) {
if (entry.ActivityID == activityID) {
return entry;
}
}
return std::nullopt;
}

View File

@@ -2,6 +2,7 @@
// Custom Classes
#include "CDTable.h"
#include <optional>
struct CDActivities {
uint32_t ActivityID;
@@ -31,4 +32,5 @@ public:
// Queries the table with a custom "where" clause
std::vector<CDActivities> Query(std::function<bool(CDActivities)> predicate);
std::optional<const CDActivities> GetActivity(const uint32_t activityID);
};

View File

@@ -189,6 +189,10 @@ Entity::~Entity() {
}
if (m_ParentEntity) {
GameMessages::ChildRemoved removedMsg{};
removedMsg.childID = m_ObjectID;
removedMsg.target = m_ParentEntity->GetObjectID();
removedMsg.Send();
m_ParentEntity->RemoveChild(this);
}
}
@@ -198,6 +202,7 @@ void Entity::Initialize() {
RegisterMsg<GameMessages::DropClientLoot>(this, &Entity::MsgDropClientLoot);
RegisterMsg<GameMessages::GetFactionTokenType>(this, &Entity::MsgGetFactionTokenType);
RegisterMsg<GameMessages::PickupItem>(this, &Entity::MsgPickupItem);
RegisterMsg<GameMessages::ChildRemoved>(this, &Entity::MsgChildRemoved);
/**
* Setup trigger
*/
@@ -499,7 +504,7 @@ void Entity::Initialize() {
auto& systemAddress = m_Character->GetParentUser() ? m_Character->GetParentUser()->GetSystemAddress() : UNASSIGNED_SYSTEM_ADDRESS;
AddComponent<CharacterComponent>(characterID, m_Character, systemAddress)->LoadFromXml(m_Character->GetXMLDoc());
AddComponent<GhostComponent>(characterID);
AddComponent<GhostComponent>(characterID)->LoadFromXml(m_Character->GetXMLDoc());
}
const auto inventoryID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::INVENTORY);
@@ -2352,3 +2357,8 @@ bool Entity::MsgPickupItem(GameMessages::GameMsg& msg) {
return true;
}
bool Entity::MsgChildRemoved(GameMessages::GameMsg& msg) {
GetScript()->OnChildRemoved(*this, static_cast<GameMessages::ChildRemoved&>(msg));
return true;
}

View File

@@ -180,6 +180,7 @@ public:
bool MsgGetFlag(GameMessages::GameMsg& msg);
bool MsgGetFactionTokenType(GameMessages::GameMsg& msg);
bool MsgPickupItem(GameMessages::GameMsg& msg);
bool MsgChildRemoved(GameMessages::GameMsg& msg);
// This is expceted to never return nullptr, an assert checks this.
CppScripts::Script* const GetScript() const;

View File

@@ -361,16 +361,24 @@ void EntityManager::ConstructEntity(Entity* entity, const SystemAddress& sysAddr
LOG("Attempted to construct null entity");
return;
}
// Don't construct GM invisible entities unless it's for the GM themselves
// GMs can see other GMs if they are the same or lower level
GameMessages::GetGMInvis getGMInvisMsg;
getGMInvisMsg.Send(entity->GetObjectID());
if (getGMInvisMsg.bGMInvis && sysAddr != entity->GetSystemAddress()) {
auto* toUser = UserManager::Instance()->GetUser(sysAddr);
if (!toUser) return;
auto* constructedUser = UserManager::Instance()->GetUser(entity->GetSystemAddress());
if (!constructedUser) return;
if (toUser->GetMaxGMLevel() < constructedUser->GetMaxGMLevel()) return;
}
if (entity->GetNetworkId() == 0) {
uint16_t networkId;
if (!m_LostNetworkIds.empty()) {
networkId = m_LostNetworkIds.top();
m_LostNetworkIds.pop();
} else {
networkId = ++m_NetworkIdCounter;
}
} else networkId = ++m_NetworkIdCounter;
entity->SetNetworkId(networkId);
}
@@ -379,10 +387,8 @@ void EntityManager::ConstructEntity(Entity* entity, const SystemAddress& sysAddr
if (std::find(m_EntitiesToGhost.begin(), m_EntitiesToGhost.end(), entity) == m_EntitiesToGhost.end()) {
m_EntitiesToGhost.push_back(entity);
}
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) {
CheckGhosting(entity);
return;
}
}
@@ -413,11 +419,6 @@ void EntityManager::ConstructEntity(Entity* entity, const SystemAddress& sysAddr
Game::server->Send(stream, sysAddr, false);
}
if (entity->IsPlayer()) {
if (entity->GetGMLevel() > eGameMasterLevel::CIVILIAN) {
GameMessages::SendToggleGMInvis(entity->GetObjectID(), true, sysAddr);
}
}
}
void EntityManager::ConstructAllEntities(const SystemAddress& sysAddr) {
@@ -488,11 +489,7 @@ void EntityManager::QueueGhostUpdate(LWOOBJID playerID) {
void EntityManager::UpdateGhosting() {
for (const auto playerID : m_PlayersToUpdateGhosting) {
auto* player = PlayerManager::GetPlayer(playerID);
if (player == nullptr) {
continue;
}
if (!player) continue;
UpdateGhosting(player);
}
@@ -519,6 +516,7 @@ void EntityManager::UpdateGhosting(Entity* player) {
const auto distance = NiPoint3::DistanceSquared(referencePoint, entityPoint);
auto ghostingDistanceMax = m_GhostDistanceMaxSquared;
auto ghostingDistanceMin = m_GhostDistanceMinSqaured;
@@ -555,35 +553,25 @@ void EntityManager::UpdateGhosting(Entity* player) {
}
void EntityManager::CheckGhosting(Entity* entity) {
if (entity == nullptr) {
return;
}
if (!entity) return;
const auto& referencePoint = entity->GetPosition();
for (auto* player : PlayerManager::GetAllPlayers()) {
auto* ghostComponent = player->GetComponent<GhostComponent>();
if (!ghostComponent) continue;
const auto& entityPoint = ghostComponent->GetGhostReferencePoint();
const auto id = entity->GetObjectID();
const auto observed = ghostComponent->IsObserved(id);
const auto distance = NiPoint3::DistanceSquared(referencePoint, entityPoint);
if (observed && distance > m_GhostDistanceMaxSquared) {
ghostComponent->GhostEntity(id);
DestructEntity(entity, player->GetSystemAddress());
entity->SetObservers(entity->GetObservers() - 1);
} else if (!observed && m_GhostDistanceMinSqaured > distance) {
ghostComponent->ObserveEntity(id);
ConstructEntity(entity, player->GetSystemAddress());
entity->SetObservers(entity->GetObservers() + 1);
}
}

View File

@@ -31,7 +31,7 @@ public:
std::string& GetSessionKey() { return m_SessionKey; }
SystemAddress& GetSystemAddress() { return m_SystemAddress; }
eGameMasterLevel GetMaxGMLevel() { return m_MaxGMLevel; }
eGameMasterLevel GetMaxGMLevel() const { return m_MaxGMLevel; }
uint32_t GetLastCharID() { return m_LastCharID; }
void SetLastCharID(uint32_t newCharID) { m_LastCharID = newCharID; }

View File

@@ -215,6 +215,10 @@ public:
*/
int GetActivityID() { return m_ActivityInfo.ActivityID; }
// Whether or not team loot should be dropped on death for this activity
// if true, and a player is supposed to get loot, they are skipped
bool GetNoTeamLootOnDeath() const { return m_ActivityInfo.noTeamLootOnDeath; }
/**
* Returns if this activity has a lobby, e.g. if it needs to instance players to some other map
* @return true if this activity has a lobby, false otherwise

View File

@@ -515,12 +515,12 @@ void CharacterComponent::RocketUnEquip(Entity* player) {
}
void CharacterComponent::TrackMissionCompletion(bool isAchievement) {
UpdatePlayerStatistic(MissionsCompleted);
// Achievements are tracked separately for the zone
if (isAchievement) {
const auto mapID = Game::zoneManager->GetZoneID().GetMapID();
GetZoneStatisticsForMap(mapID).m_AchievementsCollected++;
} else {
UpdatePlayerStatistic(MissionsCompleted);
}
}

View File

@@ -88,6 +88,7 @@ DestroyableComponent::DestroyableComponent(Entity* parent, const int32_t compone
RegisterMsg<GetObjectReportInfo>(this, &DestroyableComponent::OnGetObjectReportInfo);
RegisterMsg<GameMessages::SetFaction>(this, &DestroyableComponent::OnSetFaction);
RegisterMsg<GameMessages::IsDead>(this, &DestroyableComponent::OnIsDead);
}
DestroyableComponent::~DestroyableComponent() {
@@ -754,7 +755,7 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
const auto isPlayer = m_Parent->IsPlayer();
GameMessages::SendDie(m_Parent, source, source, true, killType, deathType, 0, 0, 0, isPlayer, false, 1);
GameMessages::SendDie(m_Parent, source, source, true, killType, deathType, 0, 0, 0, isPlayer, true, 1);
//NANI?!
if (!isPlayer) {
@@ -784,8 +785,7 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
lootMsg.sourceID = source;
lootMsg.item = LOT_NULL;
lootMsg.Send();
lootMsg.Send(m_Parent->GetSystemAddress());
character->SetCoins(coinsTotal, eLootSourceType::PICKUP);
character->SetCoins(coinsTotal, eLootSourceType::DELETION);
}
}
@@ -1191,3 +1191,9 @@ bool DestroyableComponent::OnSetFaction(GameMessages::GameMsg& msg) {
SetFaction(modifyFaction.factionID, modifyFaction.bIgnoreChecks);
return true;
}
bool DestroyableComponent::OnIsDead(GameMessages::GameMsg& msg) {
auto& isDeadMsg = static_cast<GameMessages::IsDead&>(msg);
isDeadMsg.bDead = m_IsDead || (GetHealth() == 0 && GetArmor() == 0);
return true;
}

View File

@@ -472,6 +472,7 @@ public:
bool OnGetObjectReportInfo(GameMessages::GameMsg& msg);
bool OnSetFaction(GameMessages::GameMsg& msg);
bool OnIsDead(GameMessages::GameMsg& msg);
void SetIsDead(const bool value) { m_IsDead = value; }

View File

@@ -1,4 +1,9 @@
#include "GhostComponent.h"
#include "PlayerManager.h"
#include "Character.h"
#include "ControllablePhysicsComponent.h"
#include "UserManager.h"
#include "User.h"
#include "Amf3.h"
#include "GameMessages.h"
@@ -8,6 +13,8 @@ GhostComponent::GhostComponent(Entity* parent, const int32_t componentID) : Comp
m_GhostOverridePoint = NiPoint3Constant::ZERO;
m_GhostOverride = false;
RegisterMsg<GameMessages::ToggleGMInvis>(this, &GhostComponent::OnToggleGMInvis);
RegisterMsg<GameMessages::GetGMInvis>(this, &GhostComponent::OnGetGMInvis);
RegisterMsg<GameMessages::GetObjectReportInfo>(this, &GhostComponent::MsgGetObjectReportInfo);
}
@@ -22,6 +29,26 @@ GhostComponent::~GhostComponent() {
}
}
void GhostComponent::LoadFromXml(const tinyxml2::XMLDocument& doc) {
auto* objElement = doc.FirstChildElement("obj");
if (!objElement) return;
auto* ghstElement = objElement->FirstChildElement("ghst");
if (!ghstElement) return;
m_IsGMInvisible = ghstElement->BoolAttribute("i");
}
void GhostComponent::UpdateXml(tinyxml2::XMLDocument& doc) {
auto* objElement = doc.FirstChildElement("obj");
if (!objElement) return;
auto* ghstElement = objElement->FirstChildElement("ghst");
if (ghstElement) objElement->DeleteChild(ghstElement);
// Only save if GM invisible
const auto* const user = UserManager::Instance()->GetUser(m_Parent->GetSystemAddress());
if (!m_IsGMInvisible || !user || user->GetMaxGMLevel() < eGameMasterLevel::FORUM_MODERATOR) return;
ghstElement = objElement->InsertNewChildElement("ghst");
if (ghstElement) ghstElement->SetAttribute("i", m_IsGMInvisible);
}
void GhostComponent::SetGhostReferencePoint(const NiPoint3& value) {
m_GhostReferencePoint = value;
}
@@ -61,6 +88,45 @@ void GhostComponent::GhostEntity(LWOOBJID id) {
m_ObservedEntities.erase(id);
}
bool GhostComponent::OnToggleGMInvis(GameMessages::GameMsg& msg) {
// TODO: disabled for now while bugs are fixed
return false;
auto& gmInvisMsg = static_cast<GameMessages::ToggleGMInvis&>(msg);
gmInvisMsg.bStateOut = !m_IsGMInvisible;
m_IsGMInvisible = !m_IsGMInvisible;
LOG_DEBUG("GM Invisibility toggled to: %s", m_IsGMInvisible ? "true" : "false");
gmInvisMsg.Send(UNASSIGNED_SYSTEM_ADDRESS);
auto* thisUser = UserManager::Instance()->GetUser(m_Parent->GetSystemAddress());
for (const auto& player : PlayerManager::GetAllPlayers()) {
if (!player || player->GetObjectID() == m_Parent->GetObjectID()) continue;
auto* toUser = UserManager::Instance()->GetUser(player->GetSystemAddress());
if (m_IsGMInvisible) {
if (toUser->GetMaxGMLevel() < thisUser->GetMaxGMLevel()) {
Game::entityManager->DestructEntity(m_Parent, player->GetSystemAddress());
}
} else {
if (toUser->GetMaxGMLevel() >= thisUser->GetMaxGMLevel()) {
Game::entityManager->ConstructEntity(m_Parent, player->GetSystemAddress());
auto* controllableComp = m_Parent->GetComponent<ControllablePhysicsComponent>();
controllableComp->SetDirtyPosition(true);
}
}
}
Game::entityManager->SerializeEntity(m_Parent);
return true;
}
bool GhostComponent::OnGetGMInvis(GameMessages::GameMsg& msg) {
LOG_DEBUG("GM Invisibility requested: %s", m_IsGMInvisible ? "true" : "false");
auto& gmInvisMsg = static_cast<GameMessages::GetGMInvis&>(msg);
// TODO: disabled for now while bugs are fixed
// gmInvisMsg.bGMInvis = m_IsGMInvisible;
// return gmInvisMsg.bGMInvis;
gmInvisMsg.bGMInvis = false;
return false;
}
bool GhostComponent::MsgGetObjectReportInfo(GameMessages::GameMsg& msg) {
auto& reportMsg = static_cast<GameMessages::GetObjectReportInfo&>(msg);
auto& cmptType = reportMsg.info->PushDebug("Ghost");

View File

@@ -7,11 +7,17 @@
class NiPoint3;
namespace tinyxml2 {
class XMLDocument;
}
class GhostComponent final : public Component {
public:
static inline const eReplicaComponentType ComponentType = eReplicaComponentType::GHOST;
GhostComponent(Entity* parent, const int32_t componentID);
~GhostComponent() override;
void LoadFromXml(const tinyxml2::XMLDocument& doc) override;
void UpdateXml(tinyxml2::XMLDocument& doc) override;
void SetGhostOverride(bool value) { m_GhostOverride = value; };
@@ -39,9 +45,14 @@ public:
void GhostEntity(const LWOOBJID id);
bool OnToggleGMInvis(GameMessages::GameMsg& msg);
bool OnGetGMInvis(GameMessages::GameMsg& msg);
bool MsgGetObjectReportInfo(GameMessages::GameMsg& msg);
private:
NiPoint3 m_GhostReferencePoint;
NiPoint3 m_GhostOverridePoint;
@@ -51,6 +62,9 @@ private:
std::unordered_set<LWOOBJID> m_LimboConstructions;
bool m_GhostOverride;
bool m_IsGMInvisible{ false };
};
#endif //!__GHOSTCOMPONENT__H__

View File

@@ -1847,18 +1847,6 @@ void GameMessages::SendNotifyClientFailedPrecondition(LWOOBJID objectId, const S
SEND_PACKET;
}
void GameMessages::SendToggleGMInvis(LWOOBJID objectId, bool enabled, const SystemAddress& sysAddr) {
CBITSTREAM;
CMSGHEADER;
bitStream.Write(objectId);
bitStream.Write(MessageType::Game::TOGGLE_GM_INVIS);
bitStream.Write(enabled); // does not matter?
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
SEND_PACKET;
}
void GameMessages::SendSetName(LWOOBJID objectID, std::u16string name, const SystemAddress& sysAddr) {
CBITSTREAM;
CMSGHEADER;
@@ -5943,6 +5931,7 @@ void GameMessages::HandleUpdatePlayerStatistic(RakNet::BitStream& inStream, Enti
void GameMessages::HandleDeactivateBubbleBuff(RakNet::BitStream& inStream, Entity* entity) {
auto controllablePhysicsComponent = entity->GetComponent<ControllablePhysicsComponent>();
if (controllablePhysicsComponent) controllablePhysicsComponent->DeactivateBubbleBuff();
GameMessages::SendDeactivateBubbleBuffFromServer(entity->GetObjectID(), entity->GetSystemAddress());
}
void GameMessages::HandleActivateBubbleBuff(RakNet::BitStream& inStream, Entity* entity) {
@@ -6449,4 +6438,8 @@ namespace GameMessages {
stream.Write(lootID);
stream.Write(lootOwnerID);
}
void ToggleGMInvis::Serialize(RakNet::BitStream& stream) const {
stream.Write(bStateOut);
}
}

View File

@@ -243,8 +243,6 @@ namespace GameMessages {
bool cancelOnLogout = false, bool cancelOnRemoveBuff = true, bool cancelOnUi = false,
bool cancelOnUnequip = false, bool cancelOnZone = false, bool addedByTeammate = false, bool applyOnTeammates = false, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS);
void SendToggleGMInvis(LWOOBJID objectId, bool enabled, const SystemAddress& sysAddr);
void SendSetName(LWOOBJID objectID, std::u16string name, const SystemAddress& sysAddr);
// Property messages
@@ -937,5 +935,31 @@ namespace GameMessages {
LWOOBJID lootID{};
LWOOBJID lootOwnerID{};
};
struct ToggleGMInvis : public GameMsg {
ToggleGMInvis() : GameMsg(MessageType::Game::TOGGLE_GM_INVIS) {}
void Serialize(RakNet::BitStream& stream) const override;
bool bStateOut{ false };
};
struct GetGMInvis : public GameMsg {
GetGMInvis() : GameMsg(MessageType::Game::GET_GM_INVIS) {}
bool bGMInvis{ false };
};
struct ChildRemoved : public GameMsg {
ChildRemoved() : GameMsg(MessageType::Game::CHILD_REMOVED) {}
LWOOBJID childID{};
};
struct IsDead : public GameMsg {
IsDead() : GameMsg(MessageType::Game::IS_DEAD) {}
bool bDead{};
};
};
#endif // GAMEMESSAGES_H

View File

@@ -21,6 +21,8 @@
#include "TeamManager.h"
#include "CDObjectsTable.h"
#include "ObjectIDManager.h"
#include "CDActivitiesTable.h"
#include "ScriptedActivityComponent.h"
namespace {
std::unordered_set<uint32_t> CachedMatrices;
@@ -142,13 +144,17 @@ void DropFactionLoot(Entity& player, GameMessages::DropClientLoot& lootMsg) {
// Drops 1 token for each player on a team
// token drops are always given to every player on the team.
void DropFactionLoot(const Team& team, GameMessages::DropClientLoot& lootMsg) {
void DropFactionLoot(const Team& team, GameMessages::DropClientLoot& lootMsg, const bool noTeamLootOnDeath = false) {
for (const auto member : team.members) {
GameMessages::GetPosition memberPosMsg{};
memberPosMsg.target = member;
memberPosMsg.Send();
if (NiPoint3::Distance(memberPosMsg.pos, lootMsg.spawnPos) > g_MAX_DROP_RADIUS) continue;
GameMessages::IsDead isDeadMsg{};
// Skip dead players
if (noTeamLootOnDeath && isDeadMsg.Send(member) && isDeadMsg.bDead) continue;
GameMessages::GetFactionTokenType factionTokenType{};
factionTokenType.target = member;
// If we're not in a faction, this message will return false
@@ -186,7 +192,7 @@ void DropPowerupLoot(Entity& player, GameMessages::DropClientLoot& lootMsg) {
// Drop the power up with no owner
// Power ups can be picked up by anyone on a team, however unlike actual loot items,
// if multiple clients say they picked one up, we let them pick it up.
void DropPowerupLoot(const Team& team, GameMessages::DropClientLoot& lootMsg) {
void DropPowerupLoot(const Team& team, GameMessages::DropClientLoot& lootMsg, const bool noTeamLootOnDeath = false) {
lootMsg.lootID = ObjectIDManager::GenerateObjectID();
lootMsg.ownerID = LWOOBJID_EMPTY; // By setting ownerID to empty, any client that gets this DropClientLoot message can pick up the item.
CalcFinalDropPos(lootMsg);
@@ -198,6 +204,10 @@ void DropPowerupLoot(const Team& team, GameMessages::DropClientLoot& lootMsg) {
memberPosMsg.Send();
if (NiPoint3::Distance(memberPosMsg.pos, lootMsg.spawnPos) > g_MAX_DROP_RADIUS) continue;
GameMessages::IsDead isDeadMsg{};
// Skip dead players
if (noTeamLootOnDeath && isDeadMsg.Send(member) && isDeadMsg.bDead) continue;
lootMsg.target = member;
// By sending this message with the same ID to all players on the team, all players on the team are allowed to pick it up.
lootMsg.Send();
@@ -230,7 +240,7 @@ void DropMissionLoot(Entity& player, GameMessages::DropClientLoot& lootMsg) {
// Check if the item needs to be dropped for anyone on the team
// Only players who need the item will have it dropped
void DropMissionLoot(const Team& team, GameMessages::DropClientLoot& lootMsg) {
void DropMissionLoot(const Team& team, GameMessages::DropClientLoot& lootMsg, const bool noTeamLootOnDeath = false) {
GameMessages::MissionNeedsLot needMsg{};
needMsg.item = lootMsg.item;
for (const auto member : team.members) {
@@ -239,6 +249,10 @@ void DropMissionLoot(const Team& team, GameMessages::DropClientLoot& lootMsg) {
memberPosMsg.Send();
if (NiPoint3::Distance(memberPosMsg.pos, lootMsg.spawnPos) > g_MAX_DROP_RADIUS) continue;
GameMessages::IsDead isDeadMsg{};
// Skip dead players
if (noTeamLootOnDeath && isDeadMsg.Send(member) && isDeadMsg.bDead) continue;
needMsg.target = member;
// Will return false if the item is not required
if (needMsg.Send()) {
@@ -274,19 +288,24 @@ void DropRegularLoot(Entity& player, GameMessages::DropClientLoot& lootMsg) {
// Drop a regular piece of loot.
// Most items will go through this.
// Finds the next loot owner on the team the is in range of the kill and gives them this reward.
void DropRegularLoot(Team& team, GameMessages::DropClientLoot& lootMsg) {
void DropRegularLoot(Team& team, GameMessages::DropClientLoot& lootMsg, const bool noTeamLootOnDeath = false) {
auto earningPlayer = LWOOBJID_EMPTY;
lootMsg.lootID = ObjectIDManager::GenerateObjectID();
CalcFinalDropPos(lootMsg);
GameMessages::GetPosition memberPosMsg{};
GameMessages::IsDead isDeadMsg{};
// Find the next loot owner. Eventually this will run into the `player` passed into this function, since those will
// have the same ID, this loop will only ever run at most 4 times.
do {
earningPlayer = team.GetNextLootOwner();
memberPosMsg.target = earningPlayer;
memberPosMsg.Send();
} while (NiPoint3::Distance(memberPosMsg.pos, lootMsg.spawnPos) > g_MAX_DROP_RADIUS);
if (noTeamLootOnDeath) {
isDeadMsg.target = earningPlayer;
// Skip dead players
isDeadMsg.Send();
}
} while (isDeadMsg.bDead || (NiPoint3::Distance(memberPosMsg.pos, lootMsg.spawnPos) > g_MAX_DROP_RADIUS));
if (team.lootOption == 0 /* Shared loot */) {
lootMsg.target = earningPlayer;
lootMsg.ownerID = earningPlayer;
@@ -304,7 +323,7 @@ void DropRegularLoot(Team& team, GameMessages::DropClientLoot& lootMsg) {
DistrbuteMsgToTeam(lootMsg, team);
}
void DropLoot(Entity* player, const LWOOBJID source, const std::map<LOT, LootDropInfo>& rolledItems, uint32_t minCoins, uint32_t maxCoins) {
void DropLoot(Entity* player, const LWOOBJID source, const std::map<LOT, LootDropInfo>& rolledItems, uint32_t minCoins, uint32_t maxCoins, const bool noTeamLootOnDeath) {
player = player->GetOwner(); // if the owner is overwritten, we collect that here
const auto playerID = player->GetObjectID();
if (!player || !player->IsPlayer()) {
@@ -342,45 +361,53 @@ void DropLoot(Entity* player, const LWOOBJID source, const std::map<LOT, LootDro
const CDObjects& object = objectsTable->GetByID(lootLot);
if (lootLot == TOKEN_PROXY) {
team ? DropFactionLoot(*team, lootMsg) : DropFactionLoot(*player, lootMsg);
team ? DropFactionLoot(*team, lootMsg, noTeamLootOnDeath) : DropFactionLoot(*player, lootMsg);
} else if (info.table.MissionDrop) {
team ? DropMissionLoot(*team, lootMsg) : DropMissionLoot(*player, lootMsg);
team ? DropMissionLoot(*team, lootMsg, noTeamLootOnDeath) : DropMissionLoot(*player, lootMsg);
} else if (object.type == "Powerup") {
team ? DropPowerupLoot(*team, lootMsg) : DropPowerupLoot(*player, lootMsg);
team ? DropPowerupLoot(*team, lootMsg, noTeamLootOnDeath) : DropPowerupLoot(*player, lootMsg);
} else {
team ? DropRegularLoot(*team, lootMsg) : DropRegularLoot(*player, lootMsg);
team ? DropRegularLoot(*team, lootMsg, noTeamLootOnDeath) : DropRegularLoot(*player, lootMsg);
}
}
}
// Coin roll is divided up between the members, rounded up, then dropped for each player
const uint32_t coinRoll = static_cast<uint32_t>(minCoins + GeneralUtils::GenerateRandomNumber<float>(0, 1) * (maxCoins - minCoins));
const auto droppedCoins = team ? std::ceil(static_cast<float>(coinRoll) / team->members.size()) : coinRoll;
// Filter out dead player if we need to
std::vector<LWOOBJID> lootEarners;
if (team) {
for (auto member : team->members) {
GameMessages::DropClientLoot lootMsg{};
lootMsg.target = member;
lootMsg.ownerID = member;
lootMsg.currency = droppedCoins;
lootMsg.spawnPos = spawnPosition;
lootMsg.sourceID = source;
lootMsg.item = LOT_NULL;
CalcFinalDropPos(lootMsg);
lootMsg.Send();
const auto* const memberEntity = Game::entityManager->GetEntity(member);
if (memberEntity) lootMsg.Send(memberEntity->GetSystemAddress());
if (noTeamLootOnDeath) {
for (const auto member : team->members) {
GameMessages::IsDead isDeadMsg{};
isDeadMsg.target = member;
if (isDeadMsg.Send() && !isDeadMsg.bDead) {
lootEarners.push_back(member);
}
}
} else {
lootEarners = team->members;
}
} else {
lootEarners.push_back(playerID);
}
// Coin roll is divided up between the members, rounded up, then dropped for each player
const uint32_t coinRoll = static_cast<uint32_t>(minCoins + GeneralUtils::GenerateRandomNumber<float>(0, 1) * (maxCoins - minCoins));
// Just in case its empty don't allow divide by 0
const auto droppedCoins = lootEarners.empty() ? coinRoll : static_cast<uint32_t>(std::ceil(static_cast<float>(coinRoll) / lootEarners.size()));
// Drops coins for each alive member of a team (or just a player)
for (auto member : lootEarners) {
GameMessages::DropClientLoot lootMsg{};
lootMsg.target = playerID;
lootMsg.ownerID = playerID;
lootMsg.target = member;
lootMsg.ownerID = member;
lootMsg.currency = droppedCoins;
lootMsg.spawnPos = spawnPosition;
lootMsg.sourceID = source;
lootMsg.item = LOT_NULL;
CalcFinalDropPos(lootMsg);
lootMsg.Send();
lootMsg.Send(player->GetSystemAddress());
const auto* const memberEntity = Game::entityManager->GetEntity(member);
if (memberEntity) lootMsg.Send(memberEntity->GetSystemAddress());
}
}
@@ -533,6 +560,9 @@ void Loot::GiveActivityLoot(Entity* player, const LWOOBJID source, uint32_t acti
void Loot::DropLoot(Entity* player, const LWOOBJID source, uint32_t matrixIndex, uint32_t minCoins, uint32_t maxCoins) {
player = player->GetOwner(); // if the owner is overwritten, we collect that here
auto* scriptedActivityComponent = Game::entityManager->GetZoneControlEntity()->GetComponent<ScriptedActivityComponent>();
const bool noTeamLootOnDeath = scriptedActivityComponent ? scriptedActivityComponent->GetNoTeamLootOnDeath() : false;
auto* inventoryComponent = player->GetComponent<InventoryComponent>();
if (!inventoryComponent)
@@ -540,7 +570,7 @@ void Loot::DropLoot(Entity* player, const LWOOBJID source, uint32_t matrixIndex,
const auto result = ::RollLootMatrix(matrixIndex);
::DropLoot(player, source, result, minCoins, maxCoins);
::DropLoot(player, source, result, minCoins, maxCoins, noTeamLootOnDeath);
}
void Loot::DropActivityLoot(Entity* player, const LWOOBJID source, uint32_t activityID, int32_t rating) {

View File

@@ -893,10 +893,10 @@ void SlashCommandHandler::Startup() {
Command GmInvisCommand{
.help = "Toggles invisibility for the character",
.info = "Toggles invisibility for the character, though it's currently a bit buggy. Requires nonzero GM Level for the character, but the account must have a GM level of 8",
.info = "Toggles invisibility for the character, making them invisible to other players and lower GM levels",
.aliases = { "gminvis" },
.handle = GMGreaterThanZeroCommands::GmInvis,
.requiredLevel = eGameMasterLevel::DEVELOPER
.requiredLevel = eGameMasterLevel::FORUM_MODERATOR
};
RegisterCommand(GmInvisCommand);

View File

@@ -26,6 +26,8 @@
#include "Database.h"
#include "CDObjectsTable.h"
#include "CDRewardCodesTable.h"
#include "CDLootMatrixTable.h"
#include "CDLootTableTable.h"
// Components
#include "BuffComponent.h"
@@ -89,7 +91,8 @@ namespace DEVGMCommands {
GameMessages::SendChatModeUpdate(entity->GetObjectID(), eGameMasterLevel::CIVILIAN);
entity->SetGMLevel(eGameMasterLevel::CIVILIAN);
GameMessages::SendToggleGMInvis(entity->GetObjectID(), false, UNASSIGNED_SYSTEM_ADDRESS);
GameMessages::ToggleGMInvis msg;
msg.Send(entity->GetObjectID());
GameMessages::SendSlashCommandFeedbackText(entity, u"Your game master level has been changed, you may not be able to use all commands.");
}
@@ -176,14 +179,15 @@ namespace DEVGMCommands {
charComp->m_Character->SetRightHand(minifigItemId);
} else {
Game::entityManager->ConstructEntity(entity);
Game::entityManager->ConstructEntity(entity, entity->GetSystemAddress());
ChatPackets::SendSystemMessage(sysAddr, u"Invalid Minifig item to change, try one of the following: Eyebrows, Eyes, HairColor, HairStyle, Pants, LeftHand, Mouth, RightHand, Shirt, Hands");
return;
}
Game::entityManager->ConstructEntity(entity);
Game::entityManager->ConstructEntity(entity, entity->GetSystemAddress());
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(lowerName) + u" set to " + (GeneralUtils::to_u16string(minifigItemId)));
GameMessages::SendToggleGMInvis(entity->GetObjectID(), false, UNASSIGNED_SYSTEM_ADDRESS); // need to retoggle because it gets reenabled on creation of new character
}
void PlayAnimation(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
@@ -377,8 +381,6 @@ namespace DEVGMCommands {
line.erase(std::remove(line.begin(), line.end(), '\r'), line.end());
SlashCommandHandler::HandleChatCommand(GeneralUtils::ASCIIToUTF16(line), &entity, sysAddr);
}
} else {
ChatPackets::SendSystemMessage(sysAddr, u"Unknown macro! Is the filename right?");
}
}
@@ -743,11 +745,40 @@ namespace DEVGMCommands {
auto tables = query.execQuery();
std::map<LOT, std::string> lotToName{};
std::map<std::string, LOT> nameToLot{};
while (!tables.eof()) {
std::string message = std::to_string(tables.getIntField("id")) + " - " + tables.getStringField("name");
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::UTF8ToUTF16(message, message.size()));
const auto lot = tables.getIntField("id");
const auto name = tables.getStringField("name");
lotToName[lot] = name;
nameToLot[name] = lot;
tables.nextRow();
}
// if there arent a ton of results, print them to chat instead
if (lotToName.size() < 5) {
std::stringstream ss;
ss << "Lookup results for \"" << args << "\":";
for (const auto& [lot, name] : lotToName) {
ss << "\nLOT: " << lot << " - Name: " << name;
}
ChatPackets::SendSystemMessage(sysAddr, ss.str());
} else {
AMFArrayValue response;
response.Insert("visible", true);
response.Insert("objectID", "Search Results for: " + args);
response.Insert("serverInfo", true);
auto* const info = response.InsertArray("data");
auto& lotSort = info->PushDebug("Sorted by LOT");
for (const auto& [lot, name] : lotToName) {
auto& entry = lotSort.PushDebug<AMFStringValue>(std::to_string(lot)) = name;
}
auto& nameSort = info->PushDebug("Sorted by Name");
for (const auto& [name, lot] : nameToLot) {
auto& entry = nameSort.PushDebug<AMFStringValue>(name) = std::to_string(lot);
}
GameMessages::SendUIMessageServerToSingleClient("ToggleObjectDebugger", response, sysAddr);
}
}
void Spawn(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
@@ -1247,38 +1278,30 @@ namespace DEVGMCommands {
}
void Metrics(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
AMFArrayValue response;
response.Insert("visible", true);
response.Insert("objectID", "Metrics");
response.Insert("serverInfo", true);
auto* info = response.InsertArray("data");
for (const auto variable : Metrics::GetAllMetrics()) {
auto& metricData = info->PushDebug(StringifiedEnum::ToString(variable));
auto* metric = Metrics::GetMetric(variable);
if (metric == nullptr) {
continue;
}
ChatPackets::SendSystemMessage(
sysAddr,
GeneralUtils::ASCIIToUTF16(Metrics::MetricVariableToString(variable)) +
u": " +
GeneralUtils::to_u16string(Metrics::ToMiliseconds(metric->average)) +
u"ms"
);
metricData.PushDebug<AMFStringValue>("Maximum") = std::to_string(Metrics::ToMiliseconds(metric->max)) + "ms";
metricData.PushDebug<AMFStringValue>("Minimum") = std::to_string(Metrics::ToMiliseconds(metric->min)) + "ms";
metricData.PushDebug<AMFStringValue>("Average") = std::to_string(Metrics::ToMiliseconds(metric->average)) + "ms";
metricData.PushDebug<AMFStringValue>("Measurements Count") = std::to_string(metric->measurementSize);
}
ChatPackets::SendSystemMessage(
sysAddr,
u"Peak RSS: " + GeneralUtils::to_u16string(static_cast<float>(static_cast<double>(Metrics::GetPeakRSS()) / 1.024e6)) +
u"MB"
);
ChatPackets::SendSystemMessage(
sysAddr,
u"Current RSS: " + GeneralUtils::to_u16string(static_cast<float>(static_cast<double>(Metrics::GetCurrentRSS()) / 1.024e6)) +
u"MB"
);
ChatPackets::SendSystemMessage(
sysAddr,
u"Process ID: " + GeneralUtils::to_u16string(Metrics::GetProcessID())
);
auto& processInfo = info->PushDebug("Process Info");
processInfo.PushDebug<AMFStringValue>("Peak RSS") = std::to_string(static_cast<double>(Metrics::GetPeakRSS()) / 1.024e6) + "MB";
processInfo.PushDebug<AMFStringValue>("Current RSS") = std::to_string(static_cast<double>(Metrics::GetCurrentRSS()) / 1.024e6) + "MB";
processInfo.PushDebug<AMFIntValue>("Process ID") = Metrics::GetProcessID();
GameMessages::SendUIMessageServerToSingleClient("ToggleObjectDebugger", response, sysAddr);
}
void ReloadConfig(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
@@ -1310,19 +1333,30 @@ namespace DEVGMCommands {
const auto loops = GeneralUtils::TryParse<uint32_t>(splitArgs[2]);
if (!loops) return;
auto* const lootMatrixTable = CDClientManager::GetTable<CDLootMatrixTable>();
auto* const lootTableTable = CDClientManager::GetTable<CDLootTableTable>();
bool found = false;
for (const auto& entry : lootMatrixTable->GetMatrix(lootMatrixIndex.value())) {
for (const auto& loot : lootTableTable->GetTable(entry.LootTableIndex)) {
found = targetLot.value() == loot.itemid;
if (found) break;
}
}
if (!found) {
std::stringstream ss;
ss << "Target LOT " << targetLot.value() << " not found in loot matrix " << lootMatrixIndex.value() << ".";
ChatPackets::SendSystemMessage(sysAddr, ss.str());
return;
}
uint64_t totalRuns = 0;
for (uint32_t i = 0; i < loops; i++) {
while (true) {
const auto lootRoll = Loot::RollLootMatrix(nullptr, lootMatrixIndex.value());
totalRuns += 1;
bool doBreak = false;
for (const auto& kv : lootRoll) {
if (static_cast<uint32_t>(kv.first) == targetLot) {
doBreak = true;
}
}
if (doBreak) break;
if (lootRoll.contains(targetLot.value())) break;
}
}

View File

@@ -275,7 +275,8 @@ namespace GMGreaterThanZeroCommands {
}
void GmInvis(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
GameMessages::SendToggleGMInvis(entity->GetObjectID(), true, UNASSIGNED_SYSTEM_ADDRESS);
GameMessages::ToggleGMInvis msg;
msg.Send(entity->GetObjectID());
}
void SetName(Entity* entity, const SystemAddress& sysAddr, const std::string args) {

View File

@@ -58,6 +58,10 @@ void ChatPackets::SendChatMessage(const SystemAddress& sysAddr, char chatChannel
SEND_PACKET_BROADCAST;
}
void ChatPackets::SendSystemMessage(const SystemAddress& sysAddr, const std::string& message, const bool broadcast) {
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(message), broadcast);
}
void ChatPackets::SendSystemMessage(const SystemAddress& sysAddr, const std::u16string& message, const bool broadcast) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, ServiceType::CHAT, MessageType::Chat::GENERAL_CHAT_MESSAGE);

View File

@@ -58,6 +58,7 @@ namespace ChatPackets {
};
void SendChatMessage(const SystemAddress& sysAddr, char chatChannel, const std::string& senderName, LWOOBJID playerObjectID, bool senderMythran, const std::u16string& message);
void SendSystemMessage(const SystemAddress& sysAddr, const std::string& message, bool broadcast = false);
void SendSystemMessage(const SystemAddress& sysAddr, const std::u16string& message, bool broadcast = false);
void SendMessageFail(const SystemAddress& sysAddr);
void SendRoutedMsg(const LUBitStream& msg, const LWOOBJID targetID, const SystemAddress& sysAddr);

View File

@@ -92,7 +92,7 @@ void BaseEnemyApe::OnTimerDone(Entity* self, std::string timerName) {
new LDFData<LWOOBJID>(u"ape", self->GetObjectID())
};
auto* anchor = Game::entityManager->CreateEntity(entityInfo);
auto* anchor = Game::entityManager->CreateEntity(entityInfo, nullptr, self);
Game::entityManager->ConstructEntity(anchor);
self->SetVar<LWOOBJID>(u"QB", anchor->GetObjectID());
@@ -140,3 +140,9 @@ void BaseEnemyApe::StunApe(Entity* self, bool stunState) {
self->SetBoolean(u"knockedOut", stunState);
}
}
void BaseEnemyApe::OnChildRemoved(Entity& self, GameMessages::ChildRemoved& childRemoved) {
if (self.GetVar<LWOOBJID>(u"QB") == childRemoved.childID) {
self.SetVar<LWOOBJID>(u"QB", LWOOBJID_EMPTY);
}
}

View File

@@ -10,6 +10,7 @@ public:
void OnTimerDone(Entity* self, std::string timerName) override;
void OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2,
int32_t param3) override;
void OnChildRemoved(Entity& self, GameMessages::ChildRemoved& childRemoved) override;
private:
static void StunApe(Entity* self, bool stunState);
};

View File

@@ -21,23 +21,9 @@ void TreasureChestDragonServer::OnUse(Entity* self, Entity* user) {
return;
}
auto rating = 1;
auto* team = TeamManager::Instance()->GetTeam(user->GetObjectID());
if (team != nullptr) {
rating = team->members.size();
for (const auto member : team->members) {
auto* memberObject = Game::entityManager->GetEntity(member);
if (memberObject == nullptr) continue;
Loot::DropActivityLoot(memberObject, self->GetObjectID(), scriptedActivityComponent->GetActivityID(), rating);
}
} else {
Loot::DropActivityLoot(user, self->GetObjectID(), scriptedActivityComponent->GetActivityID(), rating);
}
Loot::DropActivityLoot(user, self->GetObjectID(), scriptedActivityComponent->GetActivityID(), team ? team->members.size() : 1);
self->Smash(self->GetObjectID());
}

View File

@@ -4,6 +4,7 @@
#include "EntityManager.h"
#include "dZoneManager.h"
#include "Loot.h"
#include "dServer.h"
void MinigameTreasureChestServer::OnUse(Entity* self, Entity* user) {
auto* sac = self->GetComponent<ScriptedActivityComponent>();
@@ -18,25 +19,9 @@ void MinigameTreasureChestServer::OnUse(Entity* self, Entity* user) {
UpdatePlayer(self, user->GetObjectID());
auto* team = TeamManager::Instance()->GetTeam(user->GetObjectID());
uint32_t activityRating = 0;
if (team != nullptr) {
for (const auto& teamMemberID : team->members) {
auto* teamMember = Game::entityManager->GetEntity(teamMemberID);
if (teamMember != nullptr) {
activityRating = CalculateActivityRating(self, teamMemberID);
if (self->GetLOT() == frakjawChestId) activityRating = team->members.size();
Loot::DropActivityLoot(teamMember, self->GetObjectID(), sac->GetActivityID(), activityRating);
}
}
} else {
activityRating = CalculateActivityRating(self, user->GetObjectID());
if (self->GetLOT() == frakjawChestId) activityRating = 1;
Loot::DropActivityLoot(user, self->GetObjectID(), sac->GetActivityID(), activityRating);
}
uint32_t activityRating = CalculateActivityRating(self, user->GetObjectID());
if (self->GetLOT() == frakjawChestId || Game::server->GetZoneID() == 1204) activityRating = team != nullptr ? team->members.size() : 1;
Loot::DropActivityLoot(user, self->GetObjectID(), sac->GetActivityID(), activityRating);
sac->PlayerRemove(user->GetObjectID());

View File

@@ -383,6 +383,8 @@ namespace CppScripts {
* @param fire The child info
*/
virtual void OnChildLoaded(Entity& self, GameMessages::ChildLoaded& childLoaded) {};
virtual void OnChildRemoved(Entity& self, GameMessages::ChildRemoved& childRemoved) {};
};
Script* const GetScript(Entity* parent, const std::string& scriptName);

View File

@@ -19,7 +19,7 @@ void NsWinterRaceServer::OnStartup(Entity* self) {
raceSet.push_back(make_unique<LDFData<std::u16string>>("Race_PathName", u"MainPath"));
raceSet.push_back(make_unique<LDFData<int32_t>>("Current_Lap", 1));
raceSet.push_back(make_unique<LDFData<int32_t>>("Number_of_Laps", 3));
raceSet.push_back(make_unique<LDFData<int32_t>>("activityID", 42));
raceSet.push_back(make_unique<LDFData<int32_t>>("activityID", 60));
raceSet.push_back(make_unique<LDFData<int32_t>>("Place_1", 100));
raceSet.push_back(make_unique<LDFData<int32_t>>("Place_2", 90));

View File

@@ -184,7 +184,7 @@ static void DLOG(char ch, void *param) {
static size_t len{};
if (ch != '\n') buf[len++] = ch; // we provide the newline in our logger
if (ch == '\n' || len >= sizeof(buf)) {
LOG_DEBUG("%.*s", static_cast<int>(len), buf);
if (Game::logger) LOG_DEBUG("%.*s", static_cast<int>(len), buf);
len = 0;
}
}