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5 Commits

Author SHA1 Message Date
David Markowitz
9d5a023061 update switch behavior
was using very old code from pre-foss that has not been updated with the new behavior knowledge.  The code has been updated accordingly to what the client expects.

Tested that ice shurikens can now destroy the legs of the skeleton towers in crux prime.  Tested that the following weapons can still do damage to enemies and objects in the world:
surikens of ice
serratorizer
Super Morning Star
Super Dagger
elite long barrel blaster (charge and normal)
Mosaic Wand
2024-03-24 03:48:16 -07:00
jadebenn
35ce8771e5 chore: supress warnings on external library headers and actually get rid of the last old-style casts (#1502)
* chore: supress warnings on external library headers and actually get rid of the last old-style casts

* remove commented out section I forgot

* update cmake required version to 3.25 unless we can find another way to do this

* update readme

* Update CMakeLists.txt
2024-03-17 20:48:09 -05:00
David Markowitz
b9092a3cce update serialization, remove unused variable (#1501)
Tested that players show up as normal on each others screens, tested that money magnet still works with item 8600, tested that gravity still works in Moon Base.
2024-03-10 01:15:43 -06:00
David Markowitz
0b4f70a76b Update StoryBoxInteractServer.cpp (#1500)
Update StoryBoxInteractServer.cpp
2024-03-08 19:29:40 -06:00
David Markowitz
4bc4624bc9 feat: add further MovementAI skeleton (#1499)
* add movement ai skeleton

Zone loading code is tested to load and read the correct values using logs.  other ldf data is unaffected as I walked around crux and dragons/apes can still spawn and be killed.

* format
2024-03-08 19:29:01 -06:00
19 changed files with 679 additions and 545 deletions

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@@ -1,4 +1,4 @@
cmake_minimum_required(VERSION 3.18) cmake_minimum_required(VERSION 3.25)
project(Darkflame) project(Darkflame)
include(CTest) include(CTest)
@@ -213,29 +213,29 @@ if (APPLE)
endif() endif()
# Load all of our third party directories # Load all of our third party directories
add_subdirectory(thirdparty) add_subdirectory(thirdparty SYSTEM)
# Create our list of include directories # Create our list of include directories
set(INCLUDED_DIRECTORIES include_directories(
"dPhysics" "dPhysics"
"dNavigation" "dNavigation"
"dNet" "dNet"
"thirdparty/magic_enum/include/magic_enum"
"thirdparty/raknet/Source"
"thirdparty/tinyxml2"
"thirdparty/recastnavigation"
"thirdparty/SQLite"
"thirdparty/cpplinq"
"thirdparty/cpp-httplib"
"thirdparty/MD5"
"tests" "tests"
"tests/dCommonTests" "tests/dCommonTests"
"tests/dGameTests" "tests/dGameTests"
"tests/dGameTests/dComponentsTests" "tests/dGameTests/dComponentsTests"
SYSTEM "thirdparty/magic_enum/include/magic_enum"
SYSTEM "thirdparty/raknet/Source"
SYSTEM "thirdparty/tinyxml2"
SYSTEM "thirdparty/recastnavigation"
SYSTEM "thirdparty/SQLite"
SYSTEM "thirdparty/cpplinq"
SYSTEM "thirdparty/cpp-httplib"
SYSTEM "thirdparty/MD5"
) )
# Add system specfic includes for Apple, Windows and Other Unix OS' (including Linux) # Add system specfic includes for Apple, Windows and Other Unix OS' (including Linux)
@@ -244,14 +244,9 @@ if(APPLE)
include_directories("/usr/local/include/") include_directories("/usr/local/include/")
endif() endif()
# Actually include the directories from our list
foreach(dir ${INCLUDED_DIRECTORIES})
include_directories(${PROJECT_SOURCE_DIR}/${dir})
endforeach()
# Add linking directories: # Add linking directories:
if (UNIX) if (UNIX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Werror") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wold-style-cast -Werror") # Warning flags
endif() endif()
file( file(
GLOB HEADERS_DZONEMANAGER GLOB HEADERS_DZONEMANAGER

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@@ -51,7 +51,7 @@ git clone --recursive https://github.com/DarkflameUniverse/DarkflameServer
### Windows packages ### Windows packages
Ensure that you have either the [MSVC C++ compiler](https://visualstudio.microsoft.com/vs/features/cplusplus/) (recommended) or the [Clang compiler](https://github.com/llvm/llvm-project/releases/) installed. Ensure that you have either the [MSVC C++ compiler](https://visualstudio.microsoft.com/vs/features/cplusplus/) (recommended) or the [Clang compiler](https://github.com/llvm/llvm-project/releases/) installed.
You'll also need to download and install [CMake](https://cmake.org/download/) (version <font size="4">**CMake version 3.18**</font> or later!). You'll also need to download and install [CMake](https://cmake.org/download/) (version <font size="4">**CMake version 3.25**</font> or later!).
### MacOS packages ### MacOS packages
Ensure you have [brew](https://brew.sh) installed. Ensure you have [brew](https://brew.sh) installed.

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@@ -141,6 +141,6 @@ elseif(APPLE)
endif() endif()
# Add directories to include lists # Add directories to include lists
target_include_directories(MariaDB::ConnCpp INTERFACE ${MARIADB_INCLUDE_DIR}) target_include_directories(MariaDB::ConnCpp SYSTEM INTERFACE ${MARIADB_INCLUDE_DIR})
set(MariaDB_FOUND TRUE) set(MariaDB_FOUND TRUE)

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@@ -0,0 +1,59 @@
#ifndef __EWAYPOINTCOMMANDTYPES__H__
#define __EWAYPOINTCOMMANDTYPES__H__
#include <cstdint>
enum class eWaypointCommandType : uint32_t {
INVALID,
BOUNCE,
STOP,
GROUP_EMOTE,
SET_VARIABLE,
CAST_SKILL,
EQUIP_INVENTORY,
UNEQUIP_INVENTORY,
DELAY,
EMOTE,
TELEPORT,
PATH_SPEED,
REMOVE_NPC,
CHANGE_WAYPOINT,
DELETE_SELF,
KILL_SELF,
SPAWN_OBJECT,
PLAY_SOUND,
};
class WaypointCommandType {
public:
static eWaypointCommandType StringToWaypointCommandType(std::string commandString) {
const std::map<std::string, eWaypointCommandType> WaypointCommandTypeMap = {
{"bounce", eWaypointCommandType::BOUNCE},
{"stop", eWaypointCommandType::STOP},
{"groupemote", eWaypointCommandType::GROUP_EMOTE},
{"setvar", eWaypointCommandType::SET_VARIABLE},
{"castskill", eWaypointCommandType::CAST_SKILL},
{"eqInvent", eWaypointCommandType::EQUIP_INVENTORY},
{"unInvent", eWaypointCommandType::UNEQUIP_INVENTORY},
{"delay", eWaypointCommandType::DELAY},
{"femote", eWaypointCommandType::EMOTE},
{"emote", eWaypointCommandType::EMOTE},
{"teleport", eWaypointCommandType::TELEPORT},
{"pathspeed", eWaypointCommandType::PATH_SPEED},
{"removeNPC", eWaypointCommandType::REMOVE_NPC},
{"changeWP", eWaypointCommandType::CHANGE_WAYPOINT},
{"DeleteSelf", eWaypointCommandType::DELETE_SELF},
{"killself", eWaypointCommandType::KILL_SELF},
{"removeself", eWaypointCommandType::DELETE_SELF},
{"spawnOBJ", eWaypointCommandType::SPAWN_OBJECT},
{"playSound", eWaypointCommandType::PLAY_SOUND},
};
auto intermed = WaypointCommandTypeMap.find(commandString);
return (intermed != WaypointCommandTypeMap.end()) ? intermed->second : eWaypointCommandType::INVALID;
};
};
#endif //!__EWAYPOINTCOMMANDTYPES__H__

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@@ -7,9 +7,9 @@
#include "BuffComponent.h" #include "BuffComponent.h"
void SwitchBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) { void SwitchBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
auto state = true; bool state = true;
if (this->m_imagination > 0 || !this->m_isEnemyFaction) { if (m_imagination > 0 || m_targetHasBuff > 0 || m_Distance > -1.0f) {
if (!bitStream.Read(state)) { if (!bitStream.Read(state)) {
LOG("Unable to read state from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits()); LOG("Unable to read state from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
return; return;
@@ -18,49 +18,59 @@ void SwitchBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStre
auto* entity = Game::entityManager->GetEntity(context->originator); auto* entity = Game::entityManager->GetEntity(context->originator);
if (entity == nullptr) { if (!entity) return;
return;
}
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>(); auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
if (destroyableComponent == nullptr) { if (destroyableComponent) {
return; if (m_isEnemyFaction) {
auto* target = Game::entityManager->GetEntity(branch.target);
if (target) state = destroyableComponent->IsEnemy(target);
}
LOG_DEBUG("[%i] State: (%d), imagination: (%i) / (%f)", entity->GetLOT(), state, destroyableComponent->GetImagination(), destroyableComponent->GetMaxImagination());
} }
LOG_DEBUG("[%i] State: (%d), imagination: (%i) / (%f)", entity->GetLOT(), state, destroyableComponent->GetImagination(), destroyableComponent->GetMaxImagination()); auto* behaviorToCall = state ? m_actionTrue : m_actionFalse;
behaviorToCall->Handle(context, bitStream, branch);
if (state) {
this->m_actionTrue->Handle(context, bitStream, branch);
} else {
this->m_actionFalse->Handle(context, bitStream, branch);
}
} }
void SwitchBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) { void SwitchBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
auto state = true; bool state = true;
if (m_imagination > 0 || m_targetHasBuff > 0 || m_Distance > -1.0f) {
if (this->m_imagination > 0 || !this->m_isEnemyFaction) {
auto* entity = Game::entityManager->GetEntity(branch.target); auto* entity = Game::entityManager->GetEntity(branch.target);
state = entity != nullptr; state = entity != nullptr;
if (state && m_targetHasBuff != 0) { if (state) {
auto* buffComponent = entity->GetComponent<BuffComponent>(); if (m_targetHasBuff != 0) {
auto* buffComponent = entity->GetComponent<BuffComponent>();
if (buffComponent != nullptr && !buffComponent->HasBuff(m_targetHasBuff)) { if (buffComponent != nullptr && !buffComponent->HasBuff(m_targetHasBuff)) {
state = false; state = false;
}
} else if (m_imagination > 0) {
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
if (destroyableComponent && destroyableComponent->GetImagination() < m_imagination) {
state = false;
}
} else if (m_Distance > -1.0f) {
auto* originator = Game::entityManager->GetEntity(context->originator);
if (originator) {
const auto distance = (originator->GetPosition() - entity->GetPosition()).Length();
state = distance <= m_Distance;
}
} }
} }
bitStream.Write(state); bitStream.Write(state);
} }
if (state) { auto* behaviorToCall = state ? m_actionTrue : m_actionFalse;
this->m_actionTrue->Calculate(context, bitStream, branch); behaviorToCall->Calculate(context, bitStream, branch);
} else {
this->m_actionFalse->Calculate(context, bitStream, branch);
}
} }
void SwitchBehavior::Load() { void SwitchBehavior::Load() {
@@ -72,5 +82,7 @@ void SwitchBehavior::Load() {
this->m_isEnemyFaction = GetBoolean("isEnemyFaction"); this->m_isEnemyFaction = GetBoolean("isEnemyFaction");
this->m_targetHasBuff = GetInt("target_has_buff"); this->m_targetHasBuff = GetInt("target_has_buff", -1);
this->m_Distance = GetFloat("distance", -1.0f);
} }

View File

@@ -14,6 +14,8 @@ public:
int32_t m_targetHasBuff; int32_t m_targetHasBuff;
float m_Distance;
/* /*
* Inherited * Inherited
*/ */

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@@ -26,7 +26,6 @@ ControllablePhysicsComponent::ControllablePhysicsComponent(Entity* entity) : Phy
m_SpeedMultiplier = 1; m_SpeedMultiplier = 1;
m_GravityScale = 1; m_GravityScale = 1;
m_DirtyCheats = false; m_DirtyCheats = false;
m_IgnoreMultipliers = false;
m_DirtyEquippedItemInfo = true; m_DirtyEquippedItemInfo = true;
m_PickupRadius = 0.0f; m_PickupRadius = 0.0f;
@@ -92,31 +91,31 @@ void ControllablePhysicsComponent::Serialize(RakNet::BitStream& outBitStream, bo
outBitStream.Write(m_ImmuneToStunInteractCount); outBitStream.Write(m_ImmuneToStunInteractCount);
} }
if (m_IgnoreMultipliers) m_DirtyCheats = false; outBitStream.Write(m_DirtyCheats || bIsInitialUpdate);
if (m_DirtyCheats || bIsInitialUpdate) {
outBitStream.Write(m_DirtyCheats);
if (m_DirtyCheats) {
outBitStream.Write(m_GravityScale); outBitStream.Write(m_GravityScale);
outBitStream.Write(m_SpeedMultiplier); outBitStream.Write(m_SpeedMultiplier);
m_DirtyCheats = false; if (!bIsInitialUpdate) m_DirtyCheats = false;
} }
outBitStream.Write(m_DirtyEquippedItemInfo); outBitStream.Write(m_DirtyEquippedItemInfo || bIsInitialUpdate);
if (m_DirtyEquippedItemInfo) { if (m_DirtyEquippedItemInfo || bIsInitialUpdate) {
outBitStream.Write(m_PickupRadius); outBitStream.Write(m_PickupRadius);
outBitStream.Write(m_InJetpackMode); outBitStream.Write(m_InJetpackMode);
m_DirtyEquippedItemInfo = false;
if (!bIsInitialUpdate) m_DirtyEquippedItemInfo = false;
} }
outBitStream.Write(m_DirtyBubble); outBitStream.Write(m_DirtyBubble || bIsInitialUpdate);
if (m_DirtyBubble) { if (m_DirtyBubble || bIsInitialUpdate) {
outBitStream.Write(m_IsInBubble); outBitStream.Write(m_IsInBubble);
if (m_IsInBubble) { if (m_IsInBubble) {
outBitStream.Write(m_BubbleType); outBitStream.Write(m_BubbleType);
outBitStream.Write(m_SpecialAnims); outBitStream.Write(m_SpecialAnims);
} }
m_DirtyBubble = false;
if (!bIsInitialUpdate) m_DirtyBubble = false;
} }
outBitStream.Write(m_DirtyPosition || bIsInitialUpdate); outBitStream.Write(m_DirtyPosition || bIsInitialUpdate);
@@ -149,7 +148,8 @@ void ControllablePhysicsComponent::Serialize(RakNet::BitStream& outBitStream, bo
outBitStream.Write(m_AngularVelocity.z); outBitStream.Write(m_AngularVelocity.z);
} }
outBitStream.Write0(); outBitStream.Write0(); // local_space_info, always zero for now.
if (!bIsInitialUpdate) { if (!bIsInitialUpdate) {
m_DirtyPosition = false; m_DirtyPosition = false;
outBitStream.Write(m_IsTeleporting); outBitStream.Write(m_IsTeleporting);

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@@ -174,18 +174,6 @@ public:
*/ */
const float GetGravityScale() const { return m_GravityScale; } const float GetGravityScale() const { return m_GravityScale; }
/**
* Sets the ignore multipliers value, allowing you to skip the serialization of speed and gravity multipliers
* @param value whether or not to ignore multipliers
*/
void SetIgnoreMultipliers(bool value) { m_IgnoreMultipliers = value; }
/**
* Returns the current ignore multipliers value
* @return the current ignore multipliers value
*/
const bool GetIgnoreMultipliers() const { return m_IgnoreMultipliers; }
/** /**
* Can make an entity static, making it unable to move around * Can make an entity static, making it unable to move around
* @param value whether or not the entity is static * @param value whether or not the entity is static
@@ -353,11 +341,6 @@ private:
*/ */
bool m_DirtyCheats; bool m_DirtyCheats;
/**
* Makes it so that the speed multiplier and gravity scale are no longer serialized if false
*/
bool m_IgnoreMultipliers;
/** /**
* Whether this entity is static, making it unable to move * Whether this entity is static, making it unable to move
*/ */

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@@ -15,8 +15,9 @@
#include "PlayerManager.h" #include "PlayerManager.h"
#include "Game.h" #include "Game.h"
#include "EntityManager.h" #include "EntityManager.h"
#include "MovementAIComponent.h"
TriggerComponent::TriggerComponent(Entity* parent, const std::string triggerInfo): Component(parent) { TriggerComponent::TriggerComponent(Entity* parent, const std::string triggerInfo) : Component(parent) {
m_Parent = parent; m_Parent = parent;
m_Trigger = nullptr; m_Trigger = nullptr;
@@ -43,7 +44,7 @@ void TriggerComponent::TriggerEvent(eTriggerEventType event, Entity* optionalTar
} }
void TriggerComponent::HandleTriggerCommand(LUTriggers::Command* command, Entity* optionalTarget) { void TriggerComponent::HandleTriggerCommand(LUTriggers::Command* command, Entity* optionalTarget) {
auto argArray = GeneralUtils::SplitString(command->args, ','); auto argArray = GeneralUtils::SplitString(command->args, ',');
// determine targets // determine targets
std::vector<Entity*> targetEntities = GatherTargets(command, optionalTarget); std::vector<Entity*> targetEntities = GatherTargets(command, optionalTarget);
@@ -55,107 +56,119 @@ void TriggerComponent::HandleTriggerCommand(LUTriggers::Command* command, Entity
if (!targetEntity) continue; if (!targetEntity) continue;
switch (command->id) { switch (command->id) {
case eTriggerCommandType::ZONE_PLAYER: break; case eTriggerCommandType::ZONE_PLAYER: break;
case eTriggerCommandType::FIRE_EVENT: case eTriggerCommandType::FIRE_EVENT:
HandleFireEvent(targetEntity, command->args); HandleFireEvent(targetEntity, command->args);
break; break;
case eTriggerCommandType::DESTROY_OBJ: case eTriggerCommandType::DESTROY_OBJ:
HandleDestroyObject(targetEntity, command->args); HandleDestroyObject(targetEntity, command->args);
break; break;
case eTriggerCommandType::TOGGLE_TRIGGER: case eTriggerCommandType::TOGGLE_TRIGGER:
HandleToggleTrigger(targetEntity, command->args); HandleToggleTrigger(targetEntity, command->args);
break; break;
case eTriggerCommandType::RESET_REBUILD: case eTriggerCommandType::RESET_REBUILD:
HandleResetRebuild(targetEntity, command->args); HandleResetRebuild(targetEntity, command->args);
break; break;
case eTriggerCommandType::SET_PATH: break; case eTriggerCommandType::SET_PATH:
case eTriggerCommandType::SET_PICK_TYPE: break; HandleSetPath(targetEntity, argArray);
case eTriggerCommandType::MOVE_OBJECT: break;
HandleMoveObject(targetEntity, argArray); case eTriggerCommandType::SET_PICK_TYPE: break;
break; case eTriggerCommandType::MOVE_OBJECT:
case eTriggerCommandType::ROTATE_OBJECT: HandleMoveObject(targetEntity, argArray);
HandleRotateObject(targetEntity, argArray); break;
break; case eTriggerCommandType::ROTATE_OBJECT:
case eTriggerCommandType::PUSH_OBJECT: HandleRotateObject(targetEntity, argArray);
HandlePushObject(targetEntity, argArray); break;
break; case eTriggerCommandType::PUSH_OBJECT:
case eTriggerCommandType::REPEL_OBJECT: HandlePushObject(targetEntity, argArray);
HandleRepelObject(targetEntity, command->args); break;
break; case eTriggerCommandType::REPEL_OBJECT:
case eTriggerCommandType::SET_TIMER: HandleRepelObject(targetEntity, command->args);
HandleSetTimer(targetEntity, argArray); break;
break; case eTriggerCommandType::SET_TIMER:
case eTriggerCommandType::CANCEL_TIMER: HandleSetTimer(targetEntity, argArray);
HandleCancelTimer(targetEntity, command->args); break;
break; case eTriggerCommandType::CANCEL_TIMER:
case eTriggerCommandType::PLAY_CINEMATIC: HandleCancelTimer(targetEntity, command->args);
HandlePlayCinematic(targetEntity, argArray); break;
break; case eTriggerCommandType::PLAY_CINEMATIC:
case eTriggerCommandType::TOGGLE_BBB: HandlePlayCinematic(targetEntity, argArray);
HandleToggleBBB(targetEntity, command->args); break;
break; case eTriggerCommandType::TOGGLE_BBB:
case eTriggerCommandType::UPDATE_MISSION: HandleToggleBBB(targetEntity, command->args);
HandleUpdateMission(targetEntity, argArray); break;
break; case eTriggerCommandType::UPDATE_MISSION:
case eTriggerCommandType::SET_BOUNCER_STATE: break; HandleUpdateMission(targetEntity, argArray);
case eTriggerCommandType::BOUNCE_ALL_ON_BOUNCER: break; break;
case eTriggerCommandType::TURN_AROUND_ON_PATH: break; case eTriggerCommandType::SET_BOUNCER_STATE: break;
case eTriggerCommandType::GO_FORWARD_ON_PATH: break; case eTriggerCommandType::BOUNCE_ALL_ON_BOUNCER: break;
case eTriggerCommandType::GO_BACKWARD_ON_PATH: break; case eTriggerCommandType::TURN_AROUND_ON_PATH:
case eTriggerCommandType::STOP_PATHING: break; HandleTurnAroundOnPath(targetEntity);
case eTriggerCommandType::START_PATHING: break; break;
case eTriggerCommandType::LOCK_OR_UNLOCK_CONTROLS: break; case eTriggerCommandType::GO_FORWARD_ON_PATH:
case eTriggerCommandType::PLAY_EFFECT: HandleGoForwardOnPath(targetEntity);
HandlePlayEffect(targetEntity, argArray); break;
break; case eTriggerCommandType::GO_BACKWARD_ON_PATH:
case eTriggerCommandType::STOP_EFFECT: HandleGoBackwardOnPath(targetEntity);
GameMessages::SendStopFXEffect(targetEntity, true, command->args); break;
break; case eTriggerCommandType::STOP_PATHING:
case eTriggerCommandType::CAST_SKILL: HandleStopPathing(targetEntity);
HandleCastSkill(targetEntity, command->args); break;
break; case eTriggerCommandType::START_PATHING:
case eTriggerCommandType::DISPLAY_ZONE_SUMMARY: HandleStartPathing(targetEntity);
GameMessages::SendDisplayZoneSummary(targetEntity->GetObjectID(), targetEntity->GetSystemAddress(), false, command->args == "1", m_Parent->GetObjectID()); break;
break; case eTriggerCommandType::LOCK_OR_UNLOCK_CONTROLS: break;
case eTriggerCommandType::SET_PHYSICS_VOLUME_EFFECT: case eTriggerCommandType::PLAY_EFFECT:
HandleSetPhysicsVolumeEffect(targetEntity, argArray); HandlePlayEffect(targetEntity, argArray);
break; break;
case eTriggerCommandType::SET_PHYSICS_VOLUME_STATUS: case eTriggerCommandType::STOP_EFFECT:
HandleSetPhysicsVolumeStatus(targetEntity, command->args); GameMessages::SendStopFXEffect(targetEntity, true, command->args);
break; break;
case eTriggerCommandType::SET_MODEL_TO_BUILD: break; case eTriggerCommandType::CAST_SKILL:
case eTriggerCommandType::SPAWN_MODEL_BRICKS: break; HandleCastSkill(targetEntity, command->args);
case eTriggerCommandType::ACTIVATE_SPAWNER_NETWORK: break;
HandleActivateSpawnerNetwork(command->args); case eTriggerCommandType::DISPLAY_ZONE_SUMMARY:
break; GameMessages::SendDisplayZoneSummary(targetEntity->GetObjectID(), targetEntity->GetSystemAddress(), false, command->args == "1", m_Parent->GetObjectID());
case eTriggerCommandType::DEACTIVATE_SPAWNER_NETWORK: break;
HandleDeactivateSpawnerNetwork(command->args); case eTriggerCommandType::SET_PHYSICS_VOLUME_EFFECT:
break; HandleSetPhysicsVolumeEffect(targetEntity, argArray);
case eTriggerCommandType::RESET_SPAWNER_NETWORK: break;
HandleResetSpawnerNetwork(command->args); case eTriggerCommandType::SET_PHYSICS_VOLUME_STATUS:
break; HandleSetPhysicsVolumeStatus(targetEntity, command->args);
case eTriggerCommandType::DESTROY_SPAWNER_NETWORK_OBJECTS: break;
HandleDestroySpawnerNetworkObjects(command->args); case eTriggerCommandType::SET_MODEL_TO_BUILD: break;
break; case eTriggerCommandType::SPAWN_MODEL_BRICKS: break;
case eTriggerCommandType::GO_TO_WAYPOINT: break; case eTriggerCommandType::ACTIVATE_SPAWNER_NETWORK:
case eTriggerCommandType::ACTIVATE_PHYSICS: HandleActivateSpawnerNetwork(command->args);
HandleActivatePhysics(targetEntity, command->args); break;
break; case eTriggerCommandType::DEACTIVATE_SPAWNER_NETWORK:
HandleDeactivateSpawnerNetwork(command->args);
break;
case eTriggerCommandType::RESET_SPAWNER_NETWORK:
HandleResetSpawnerNetwork(command->args);
break;
case eTriggerCommandType::DESTROY_SPAWNER_NETWORK_OBJECTS:
HandleDestroySpawnerNetworkObjects(command->args);
break;
case eTriggerCommandType::GO_TO_WAYPOINT: break;
case eTriggerCommandType::ACTIVATE_PHYSICS:
HandleActivatePhysics(targetEntity, command->args);
break;
// DEPRECATED BLOCK START // DEPRECATED BLOCK START
case eTriggerCommandType::ACTIVATE_MUSIC_CUE: break; case eTriggerCommandType::ACTIVATE_MUSIC_CUE: break;
case eTriggerCommandType::DEACTIVATE_MUSIC_CUE: break; case eTriggerCommandType::DEACTIVATE_MUSIC_CUE: break;
case eTriggerCommandType::FLASH_MUSIC_CUE: break; case eTriggerCommandType::FLASH_MUSIC_CUE: break;
case eTriggerCommandType::SET_MUSIC_PARAMETER: break; case eTriggerCommandType::SET_MUSIC_PARAMETER: break;
case eTriggerCommandType::PLAY_2D_AMBIENT_SOUND: break; case eTriggerCommandType::PLAY_2D_AMBIENT_SOUND: break;
case eTriggerCommandType::STOP_2D_AMBIENT_SOUND: break; case eTriggerCommandType::STOP_2D_AMBIENT_SOUND: break;
case eTriggerCommandType::PLAY_3D_AMBIENT_SOUND: break; case eTriggerCommandType::PLAY_3D_AMBIENT_SOUND: break;
case eTriggerCommandType::STOP_3D_AMBIENT_SOUND: break; case eTriggerCommandType::STOP_3D_AMBIENT_SOUND: break;
case eTriggerCommandType::ACTIVATE_MIXER_PROGRAM: break; case eTriggerCommandType::ACTIVATE_MIXER_PROGRAM: break;
case eTriggerCommandType::DEACTIVATE_MIXER_PROGRAM: break; case eTriggerCommandType::DEACTIVATE_MIXER_PROGRAM: break;
// DEPRECATED BLOCK END // DEPRECATED BLOCK END
default: default:
LOG_DEBUG("Event %i was not handled!", command->id); LOG_DEBUG("Event %i was not handled!", command->id);
break; break;
} }
} }
} }
@@ -164,20 +177,25 @@ std::vector<Entity*> TriggerComponent::GatherTargets(LUTriggers::Command* comman
std::vector<Entity*> entities = {}; std::vector<Entity*> entities = {};
if (command->target == "self") entities.push_back(m_Parent); if (command->target == "self") entities.push_back(m_Parent);
else if (command->target == "zone") { /*TODO*/ } else if (command->target == "zone") {
else if (command->target == "target" && optionalTarget) entities.push_back(optionalTarget); /*TODO*/
else if (command->target == "targetTeam" && optionalTarget) { } else if (command->target == "target" && optionalTarget) {
entities.push_back(optionalTarget);
} else if (command->target == "targetTeam" && optionalTarget) {
auto* team = TeamManager::Instance()->GetTeam(optionalTarget->GetObjectID()); auto* team = TeamManager::Instance()->GetTeam(optionalTarget->GetObjectID());
for (const auto memberId : team->members) { for (const auto memberId : team->members) {
auto* member = Game::entityManager->GetEntity(memberId); auto* member = Game::entityManager->GetEntity(memberId);
if (member) entities.push_back(member); if (member) entities.push_back(member);
} }
} else if (command->target == "objGroup") entities = Game::entityManager->GetEntitiesInGroup(command->targetName); } else if (command->target == "objGroup") {
else if (command->target == "allPlayers") { entities = Game::entityManager->GetEntitiesInGroup(command->targetName);
} else if (command->target == "allPlayers") {
for (auto* player : PlayerManager::GetAllPlayers()) { for (auto* player : PlayerManager::GetAllPlayers()) {
entities.push_back(player); entities.push_back(player);
} }
} else if (command->target == "allNPCs") { /*UNUSED*/ } } else if (command->target == "allNPCs") {
/*UNUSED*/
}
return entities; return entities;
} }
@@ -186,12 +204,12 @@ void TriggerComponent::HandleFireEvent(Entity* targetEntity, std::string args) {
targetEntity->GetScript()->OnFireEventServerSide(targetEntity, m_Parent, args, 0, 0, 0); targetEntity->GetScript()->OnFireEventServerSide(targetEntity, m_Parent, args, 0, 0, 0);
} }
void TriggerComponent::HandleDestroyObject(Entity* targetEntity, std::string args){ void TriggerComponent::HandleDestroyObject(Entity* targetEntity, std::string args) {
const eKillType killType = GeneralUtils::TryParse<eKillType>(args).value_or(eKillType::VIOLENT); const eKillType killType = GeneralUtils::TryParse<eKillType>(args).value_or(eKillType::VIOLENT);
targetEntity->Smash(m_Parent->GetObjectID(), killType); targetEntity->Smash(m_Parent->GetObjectID(), killType);
} }
void TriggerComponent::HandleToggleTrigger(Entity* targetEntity, std::string args){ void TriggerComponent::HandleToggleTrigger(Entity* targetEntity, std::string args) {
auto* triggerComponent = targetEntity->GetComponent<TriggerComponent>(); auto* triggerComponent = targetEntity->GetComponent<TriggerComponent>();
if (!triggerComponent) { if (!triggerComponent) {
LOG_DEBUG("Trigger component not found!"); LOG_DEBUG("Trigger component not found!");
@@ -200,7 +218,7 @@ void TriggerComponent::HandleToggleTrigger(Entity* targetEntity, std::string arg
triggerComponent->SetTriggerEnabled(args == "1"); triggerComponent->SetTriggerEnabled(args == "1");
} }
void TriggerComponent::HandleResetRebuild(Entity* targetEntity, std::string args){ void TriggerComponent::HandleResetRebuild(Entity* targetEntity, std::string args) {
auto* quickBuildComponent = targetEntity->GetComponent<QuickBuildComponent>(); auto* quickBuildComponent = targetEntity->GetComponent<QuickBuildComponent>();
if (!quickBuildComponent) { if (!quickBuildComponent) {
LOG_DEBUG("Rebuild component not found!"); LOG_DEBUG("Rebuild component not found!");
@@ -209,7 +227,7 @@ void TriggerComponent::HandleResetRebuild(Entity* targetEntity, std::string args
quickBuildComponent->ResetQuickBuild(args == "1"); quickBuildComponent->ResetQuickBuild(args == "1");
} }
void TriggerComponent::HandleMoveObject(Entity* targetEntity, std::vector<std::string> argArray){ void TriggerComponent::HandleMoveObject(Entity* targetEntity, std::vector<std::string> argArray) {
if (argArray.size() <= 2) return; if (argArray.size() <= 2) return;
NiPoint3 position = targetEntity->GetPosition(); NiPoint3 position = targetEntity->GetPosition();
@@ -219,7 +237,7 @@ void TriggerComponent::HandleMoveObject(Entity* targetEntity, std::vector<std::s
targetEntity->SetPosition(position); targetEntity->SetPosition(position);
} }
void TriggerComponent::HandleRotateObject(Entity* targetEntity, std::vector<std::string> argArray){ void TriggerComponent::HandleRotateObject(Entity* targetEntity, std::vector<std::string> argArray) {
if (argArray.size() <= 2) return; if (argArray.size() <= 2) return;
const NiPoint3 vector = GeneralUtils::TryParse<NiPoint3>(argArray).value_or(NiPoint3Constant::ZERO); const NiPoint3 vector = GeneralUtils::TryParse<NiPoint3>(argArray).value_or(NiPoint3Constant::ZERO);
@@ -228,7 +246,7 @@ void TriggerComponent::HandleRotateObject(Entity* targetEntity, std::vector<std:
targetEntity->SetRotation(rotation); targetEntity->SetRotation(rotation);
} }
void TriggerComponent::HandlePushObject(Entity* targetEntity, std::vector<std::string> argArray){ void TriggerComponent::HandlePushObject(Entity* targetEntity, std::vector<std::string> argArray) {
if (argArray.size() < 3) return; if (argArray.size() < 3) return;
auto* phantomPhysicsComponent = m_Parent->GetComponent<PhantomPhysicsComponent>(); auto* phantomPhysicsComponent = m_Parent->GetComponent<PhantomPhysicsComponent>();
@@ -246,7 +264,7 @@ void TriggerComponent::HandlePushObject(Entity* targetEntity, std::vector<std::s
} }
void TriggerComponent::HandleRepelObject(Entity* targetEntity, std::string args){ void TriggerComponent::HandleRepelObject(Entity* targetEntity, std::string args) {
auto* phantomPhysicsComponent = m_Parent->GetComponent<PhantomPhysicsComponent>(); auto* phantomPhysicsComponent = m_Parent->GetComponent<PhantomPhysicsComponent>();
if (!phantomPhysicsComponent) { if (!phantomPhysicsComponent) {
LOG_DEBUG("Phantom Physics component not found!"); LOG_DEBUG("Phantom Physics component not found!");
@@ -270,7 +288,7 @@ void TriggerComponent::HandleRepelObject(Entity* targetEntity, std::string args)
Game::entityManager->SerializeEntity(m_Parent); Game::entityManager->SerializeEntity(m_Parent);
} }
void TriggerComponent::HandleSetTimer(Entity* targetEntity, std::vector<std::string> argArray){ void TriggerComponent::HandleSetTimer(Entity* targetEntity, std::vector<std::string> argArray) {
if (argArray.size() != 2) { if (argArray.size() != 2) {
LOG_DEBUG("Not enough variables!"); LOG_DEBUG("Not enough variables!");
return; return;
@@ -279,7 +297,7 @@ void TriggerComponent::HandleSetTimer(Entity* targetEntity, std::vector<std::str
m_Parent->AddTimer(argArray.at(0), time); m_Parent->AddTimer(argArray.at(0), time);
} }
void TriggerComponent::HandleCancelTimer(Entity* targetEntity, std::string args){ void TriggerComponent::HandleCancelTimer(Entity* targetEntity, std::string args) {
m_Parent->CancelTimer(args); m_Parent->CancelTimer(args);
} }
@@ -327,7 +345,7 @@ void TriggerComponent::HandleUpdateMission(Entity* targetEntity, std::vector<std
// then we need a good way to convert this from a string to that enum // then we need a good way to convert this from a string to that enum
if (argArray.at(0) != "exploretask") return; if (argArray.at(0) != "exploretask") return;
MissionComponent* missionComponent = targetEntity->GetComponent<MissionComponent>(); MissionComponent* missionComponent = targetEntity->GetComponent<MissionComponent>();
if (!missionComponent){ if (!missionComponent) {
LOG_DEBUG("Mission component not found!"); LOG_DEBUG("Mission component not found!");
return; return;
} }
@@ -348,7 +366,7 @@ void TriggerComponent::HandlePlayEffect(Entity* targetEntity, std::vector<std::s
GameMessages::SendPlayFXEffect(targetEntity, effectID.value(), effectType, argArray.at(0), LWOOBJID_EMPTY, priority); GameMessages::SendPlayFXEffect(targetEntity, effectID.value(), effectType, argArray.at(0), LWOOBJID_EMPTY, priority);
} }
void TriggerComponent::HandleCastSkill(Entity* targetEntity, std::string args){ void TriggerComponent::HandleCastSkill(Entity* targetEntity, std::string args) {
auto* skillComponent = targetEntity->GetComponent<SkillComponent>(); auto* skillComponent = targetEntity->GetComponent<SkillComponent>();
if (!skillComponent) { if (!skillComponent) {
LOG_DEBUG("Skill component not found!"); LOG_DEBUG("Skill component not found!");
@@ -402,25 +420,25 @@ void TriggerComponent::HandleSetPhysicsVolumeStatus(Entity* targetEntity, std::s
Game::entityManager->SerializeEntity(targetEntity); Game::entityManager->SerializeEntity(targetEntity);
} }
void TriggerComponent::HandleActivateSpawnerNetwork(std::string args){ void TriggerComponent::HandleActivateSpawnerNetwork(std::string args) {
for (auto* spawner : Game::zoneManager->GetSpawnersByName(args)) { for (auto* spawner : Game::zoneManager->GetSpawnersByName(args)) {
if (spawner) spawner->Activate(); if (spawner) spawner->Activate();
} }
} }
void TriggerComponent::HandleDeactivateSpawnerNetwork(std::string args){ void TriggerComponent::HandleDeactivateSpawnerNetwork(std::string args) {
for (auto* spawner : Game::zoneManager->GetSpawnersByName(args)) { for (auto* spawner : Game::zoneManager->GetSpawnersByName(args)) {
if (spawner) spawner->Deactivate(); if (spawner) spawner->Deactivate();
} }
} }
void TriggerComponent::HandleResetSpawnerNetwork(std::string args){ void TriggerComponent::HandleResetSpawnerNetwork(std::string args) {
for (auto* spawner : Game::zoneManager->GetSpawnersByName(args)) { for (auto* spawner : Game::zoneManager->GetSpawnersByName(args)) {
if (spawner) spawner->Reset(); if (spawner) spawner->Reset();
} }
} }
void TriggerComponent::HandleDestroySpawnerNetworkObjects(std::string args){ void TriggerComponent::HandleDestroySpawnerNetworkObjects(std::string args) {
for (auto* spawner : Game::zoneManager->GetSpawnersByName(args)) { for (auto* spawner : Game::zoneManager->GetSpawnersByName(args)) {
if (spawner) spawner->DestroyAllEntities(); if (spawner) spawner->DestroyAllEntities();
} }
@@ -429,9 +447,50 @@ void TriggerComponent::HandleDestroySpawnerNetworkObjects(std::string args){
void TriggerComponent::HandleActivatePhysics(Entity* targetEntity, std::string args) { void TriggerComponent::HandleActivatePhysics(Entity* targetEntity, std::string args) {
if (args == "true") { if (args == "true") {
// TODO add physics entity if there isn't one // TODO add physics entity if there isn't one
} else if (args == "false"){ } else if (args == "false") {
// TODO remove Phsyics entity if there is one // TODO remove Phsyics entity if there is one
} else { } else {
LOG_DEBUG("Invalid argument for ActivatePhysics Trigger: %s", args.c_str()); LOG_DEBUG("Invalid argument for ActivatePhysics Trigger: %s", args.c_str());
} }
} }
void TriggerComponent::HandleSetPath(Entity* targetEntity, std::vector<std::string> argArray) {
auto* movementAIComponent = targetEntity->GetComponent<MovementAIComponent>();
if (!movementAIComponent) return;
// movementAIComponent->SetupPath(argArray.at(0));
if (argArray.size() >= 2) {
auto index = GeneralUtils::TryParse<int32_t>(argArray.at(1));
if (!index) return;
// movementAIComponent->SetPathStartingWaypointIndex(index.value());
}
if (argArray.size() >= 3 && argArray.at(2) == "1") {
// movementAIComponent->ReversePath();
}
}
void TriggerComponent::HandleTurnAroundOnPath(Entity* targetEntity) {
auto* movementAIComponent = targetEntity->GetComponent<MovementAIComponent>();
// if (movementAIComponent) movementAIComponent->ReversePath();
}
void TriggerComponent::HandleGoForwardOnPath(Entity* targetEntity) {
auto* movementAIComponent = targetEntity->GetComponent<MovementAIComponent>();
if (!movementAIComponent) return;
// if (movementAIComponent->GetIsInReverse()) movementAIComponent->ReversePath();
}
void TriggerComponent::HandleGoBackwardOnPath(Entity* targetEntity) {
auto* movementAIComponent = targetEntity->GetComponent<MovementAIComponent>();
if (!movementAIComponent) return;
// if (!movementAIComponent->GetIsInReverse()) movementAIComponent->ReversePath();
}
void TriggerComponent::HandleStopPathing(Entity* targetEntity) {
auto* movementAIComponent = targetEntity->GetComponent<MovementAIComponent>();
// if (movementAIComponent) movementAIComponent->Pause();
}
void TriggerComponent::HandleStartPathing(Entity* targetEntity) {
auto* movementAIComponent = targetEntity->GetComponent<MovementAIComponent>();
// if (movementAIComponent) movementAIComponent->Resume();
}

View File

@@ -44,6 +44,12 @@ private:
void HandleResetSpawnerNetwork(std::string args); void HandleResetSpawnerNetwork(std::string args);
void HandleDestroySpawnerNetworkObjects(std::string args); void HandleDestroySpawnerNetworkObjects(std::string args);
void HandleActivatePhysics(Entity* targetEntity, std::string args); void HandleActivatePhysics(Entity* targetEntity, std::string args);
void HandleTurnAroundOnPath(Entity* targetEntity);
void HandleGoForwardOnPath(Entity* targetEntity);
void HandleGoBackwardOnPath(Entity* targetEntity);
void HandleStopPathing(Entity* targetEntity);
void HandleStartPathing(Entity* targetEntity);
void HandleSetPath(Entity* targetEntity, std::vector<std::string> argArray);
LUTriggers::Trigger* m_Trigger; LUTriggers::Trigger* m_Trigger;
}; };

View File

@@ -675,7 +675,7 @@ void HandlePacket(Packet* packet) {
const auto& zone = instance->GetZoneID(); const auto& zone = instance->GetZoneID();
MasterPackets::SendZoneTransferResponse(Game::server, packet->systemAddress, requestID, (bool)mythranShift, zone.GetMapID(), instance->GetInstanceID(), zone.GetCloneID(), instance->GetIP(), instance->GetPort()); MasterPackets::SendZoneTransferResponse(Game::server, packet->systemAddress, requestID, static_cast<bool>(mythranShift), zone.GetMapID(), instance->GetInstanceID(), zone.GetCloneID(), instance->GetIP(), instance->GetPort());
break; break;
} }

View File

@@ -26,8 +26,8 @@ dpGrid::~dpGrid() {
void dpGrid::Add(dpEntity* entity) { void dpGrid::Add(dpEntity* entity) {
//Determine which grid cell it's in. //Determine which grid cell it's in.
int cellX = (int)std::round(entity->m_Position.x) / dpGrid::CELL_SIZE + NUM_CELLS / 2; int cellX = static_cast<int>(std::round(entity->m_Position.x)) / dpGrid::CELL_SIZE + NUM_CELLS / 2;
int cellZ = (int)std::round(entity->m_Position.z) / dpGrid::CELL_SIZE + NUM_CELLS / 2; int cellZ = static_cast<int>(std::round(entity->m_Position.z)) / dpGrid::CELL_SIZE + NUM_CELLS / 2;
// Clamp values to the range [0, NUM_CELLS - 1] // Clamp values to the range [0, NUM_CELLS - 1]
cellX = std::clamp(cellX, 0, NUM_CELLS - 1); cellX = std::clamp(cellX, 0, NUM_CELLS - 1);
@@ -42,11 +42,11 @@ void dpGrid::Add(dpEntity* entity) {
} }
void dpGrid::Move(dpEntity* entity, float x, float z) { void dpGrid::Move(dpEntity* entity, float x, float z) {
int oldCellX = (int)std::round(entity->m_Position.x) / dpGrid::CELL_SIZE + NUM_CELLS / 2; int oldCellX = static_cast<int>(std::round(entity->m_Position.x)) / dpGrid::CELL_SIZE + NUM_CELLS / 2;
int oldCellZ = (int)std::round(entity->m_Position.z) / dpGrid::CELL_SIZE + NUM_CELLS / 2; int oldCellZ = static_cast<int>(std::round(entity->m_Position.z)) / dpGrid::CELL_SIZE + NUM_CELLS / 2;
int cellX = (int)std::round(x) / dpGrid::CELL_SIZE + NUM_CELLS / 2; int cellX = static_cast<int>(std::round(x)) / dpGrid::CELL_SIZE + NUM_CELLS / 2;
int cellZ = (int)std::round(z) / dpGrid::CELL_SIZE + NUM_CELLS / 2; int cellZ = static_cast<int>(std::round(z)) / dpGrid::CELL_SIZE + NUM_CELLS / 2;
// Clamp values to the range [0, NUM_CELLS - 1] // Clamp values to the range [0, NUM_CELLS - 1]
cellX = std::clamp(cellX, 0, NUM_CELLS - 1); cellX = std::clamp(cellX, 0, NUM_CELLS - 1);
@@ -73,8 +73,8 @@ void dpGrid::Move(dpEntity* entity, float x, float z) {
void dpGrid::Delete(dpEntity* entity) { void dpGrid::Delete(dpEntity* entity) {
if (!entity) return; if (!entity) return;
int oldCellX = (int)std::round(entity->m_Position.x) / dpGrid::CELL_SIZE + NUM_CELLS / 2; int oldCellX = static_cast<int>(std::round(entity->m_Position.x)) / dpGrid::CELL_SIZE + NUM_CELLS / 2;
int oldCellZ = (int)std::round(entity->m_Position.z) / dpGrid::CELL_SIZE + NUM_CELLS / 2; int oldCellZ = static_cast<int>(std::round(entity->m_Position.z)) / dpGrid::CELL_SIZE + NUM_CELLS / 2;
// Clamp values to the range [0, NUM_CELLS - 1] // Clamp values to the range [0, NUM_CELLS - 1]
oldCellX = std::clamp(oldCellX, 0, NUM_CELLS - 1); oldCellX = std::clamp(oldCellX, 0, NUM_CELLS - 1);

View File

@@ -29,7 +29,7 @@ void StoryBoxInteractServer::OnUse(Entity* self, Entity* user) {
return; return;
} }
if (!self->HasVar(u"storyText") || !self->HasVar(u"altFlagID")) return; if (!self->HasVar(u"storyText")) return;
const auto storyText = self->GetVarAsString(u"storyText"); const auto storyText = self->GetVarAsString(u"storyText");
if (storyText.length() > 2) { if (storyText.length() > 2) {
auto storyValue = GeneralUtils::TryParse<uint32_t>(storyText.substr(storyText.length() - 2)); auto storyValue = GeneralUtils::TryParse<uint32_t>(storyText.substr(storyText.length() - 2));

View File

@@ -335,7 +335,7 @@ int main(int argc, char** argv) {
// Update to the new framerate and scale all timings to said new framerate // Update to the new framerate and scale all timings to said new framerate
if (newFrameDelta != currentFrameDelta) { if (newFrameDelta != currentFrameDelta) {
float_t ratioBeforeToAfter = (float)currentFrameDelta / (float)newFrameDelta; float_t ratioBeforeToAfter = static_cast<float>(currentFrameDelta) / static_cast<float>(newFrameDelta);
currentFrameDelta = newFrameDelta; currentFrameDelta = newFrameDelta;
currentFramerate = MS_TO_FRAMES(newFrameDelta); currentFramerate = MS_TO_FRAMES(newFrameDelta);
LOG_DEBUG("Framerate for zone/instance/clone %i/%i/%i is now %i", zoneID, instanceID, cloneID, currentFramerate); LOG_DEBUG("Framerate for zone/instance/clone %i/%i/%i is now %i", zoneID, instanceID, cloneID, currentFramerate);
@@ -728,8 +728,8 @@ void HandleMasterPacket(Packet* packet) {
{ {
CBITSTREAM; CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::PLAYER_ADDED); BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::PLAYER_ADDED);
bitStream.Write((LWOMAPID)Game::server->GetZoneID()); bitStream.Write<LWOMAPID>(Game::server->GetZoneID());
bitStream.Write((LWOINSTANCEID)instanceID); bitStream.Write<LWOINSTANCEID>(instanceID);
Game::server->SendToMaster(bitStream); Game::server->SendToMaster(bitStream);
} }
} }
@@ -830,8 +830,8 @@ void HandlePacket(Packet* packet) {
CBITSTREAM; CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::PLAYER_REMOVED); BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::PLAYER_REMOVED);
bitStream.Write((LWOMAPID)Game::server->GetZoneID()); bitStream.Write<LWOMAPID>(Game::server->GetZoneID());
bitStream.Write((LWOINSTANCEID)instanceID); bitStream.Write<LWOINSTANCEID>(instanceID);
Game::server->SendToMaster(bitStream); Game::server->SendToMaster(bitStream);
} }

View File

@@ -17,6 +17,7 @@
#include "eTriggerCommandType.h" #include "eTriggerCommandType.h"
#include "eTriggerEventType.h" #include "eTriggerEventType.h"
#include "eWaypointCommandType.h"
#include "dNavMesh.h" #include "dNavMesh.h"
Zone::Zone(const LWOMAPID& mapID, const LWOINSTANCEID& instanceID, const LWOCLONEID& cloneID) : Zone::Zone(const LWOMAPID& mapID, const LWOINSTANCEID& instanceID, const LWOCLONEID& cloneID) :
@@ -452,15 +453,23 @@ void Zone::LoadPath(std::istream& file) {
std::string value; std::string value;
BinaryIO::ReadString<uint8_t>(file, value, BinaryIO::ReadType::WideString); BinaryIO::ReadString<uint8_t>(file, value, BinaryIO::ReadType::WideString);
LDFBaseData* ldfConfig = nullptr;
if (path.pathType == PathType::Movement || path.pathType == PathType::Rail) { if (path.pathType == PathType::Movement || path.pathType == PathType::Rail) {
ldfConfig = LDFBaseData::DataFromString(parameter + "=0:" + value); // cause NetDevil puts spaces in things that don't need spaces
parameter.erase(std::remove_if(parameter.begin(), parameter.end(), ::isspace), parameter.end());
auto waypointCommand = WaypointCommandType::StringToWaypointCommandType(parameter);
if (waypointCommand == eWaypointCommandType::DELAY) value.erase(std::remove_if(value.begin(), value.end(), ::isspace), value.end());
if (waypointCommand != eWaypointCommandType::INVALID) {
auto& command = waypoint.commands.emplace_back();
command.command = waypointCommand;
command.data = value;
} else LOG("Tried to load invalid waypoint command '%s'", parameter.c_str());
} else { } else {
ldfConfig = LDFBaseData::DataFromString(parameter + "=" + value); waypoint.config.emplace_back(LDFBaseData::DataFromString(parameter + "=" + value));
} }
if (ldfConfig) waypoint.config.push_back(ldfConfig);
} }
} }
// We verify the waypoint heights against the navmesh because in many movement paths, // We verify the waypoint heights against the navmesh because in many movement paths,
// the waypoint is located near 0 height, // the waypoint is located near 0 height,
if (path.pathType == PathType::Movement) { if (path.pathType == PathType::Movement) {

View File

@@ -13,6 +13,14 @@ namespace LUTriggers {
class Level; class Level;
enum class eWaypointCommandType : uint32_t;
struct WaypointCommand {
eWaypointCommandType command;
std::string data;
};
struct SceneRef { struct SceneRef {
std::string filename; std::string filename;
uint32_t id; uint32_t id;
@@ -69,6 +77,7 @@ struct PathWaypoint {
RacingPathWaypoint racing; RacingPathWaypoint racing;
float speed; float speed;
std::vector<LDFBaseData*> config; std::vector<LDFBaseData*> config;
std::vector<WaypointCommand> commands;
}; };
enum class PathType : uint32_t { enum class PathType : uint32_t {

View File

@@ -27,7 +27,7 @@ TEST_F(LDFTests, LDFUTF16Test) {
ASSERT_NE(data, nullptr); ASSERT_NE(data, nullptr);
ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_UTF_16); ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_UTF_16);
ASSERT_EQ(data->GetKey(), u"KEY"); ASSERT_EQ(data->GetKey(), u"KEY");
ASSERT_EQ(((LDFData<std::u16string>*)data.get())->GetValue(), u"IAmA weird string with :::: and spac,./;'][\\es that I expect to be parsed correctly...; "); ASSERT_EQ((static_cast<LDFData<std::u16string>*>(data.get()))->GetValue(), u"IAmA weird string with :::: and spac,./;'][\\es that I expect to be parsed correctly...; ");
ASSERT_EQ(data->GetString(), testWord); ASSERT_EQ(data->GetString(), testWord);
} }
@@ -37,7 +37,7 @@ TEST_F(LDFTests, LDFUTF16EmptyTest) {
ASSERT_NE(data, nullptr); ASSERT_NE(data, nullptr);
ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_UTF_16); ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_UTF_16);
ASSERT_EQ(data->GetKey(), u"KEY"); ASSERT_EQ(data->GetKey(), u"KEY");
ASSERT_EQ(((LDFData<std::u16string>*)data.get())->GetValue(), u""); ASSERT_EQ(static_cast<LDFData<std::u16string>*>(data.get())->GetValue(), u"");
ASSERT_EQ(data->GetString(), testWord); ASSERT_EQ(data->GetString(), testWord);
} }
@@ -47,7 +47,7 @@ TEST_F(LDFTests, LDFUTF16ColonTest) {
ASSERT_NE(data, nullptr); ASSERT_NE(data, nullptr);
ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_UTF_16); ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_UTF_16);
ASSERT_EQ(data->GetKey(), u"KEY"); ASSERT_EQ(data->GetKey(), u"KEY");
ASSERT_EQ(((LDFData<std::u16string>*)data.get())->GetValue(), u"::"); ASSERT_EQ(static_cast<LDFData<std::u16string>*>(data.get())->GetValue(), u"::");
ASSERT_EQ(data->GetString(), testWord); ASSERT_EQ(data->GetString(), testWord);
} }
@@ -57,7 +57,7 @@ TEST_F(LDFTests, LDFUTF16EqualsTest) {
ASSERT_NE(data, nullptr); ASSERT_NE(data, nullptr);
ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_UTF_16); ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_UTF_16);
ASSERT_EQ(data->GetKey(), u"KEY"); ASSERT_EQ(data->GetKey(), u"KEY");
ASSERT_EQ(((LDFData<std::u16string>*)data.get())->GetValue(), u"=="); ASSERT_EQ(static_cast<LDFData<std::u16string>*>(data.get())->GetValue(), u"==");
ASSERT_EQ(data->GetString(), testWord); ASSERT_EQ(data->GetString(), testWord);
} }
@@ -66,7 +66,7 @@ TEST_F(LDFTests, LDFS32Test) {
ASSERT_NE(data, nullptr); ASSERT_NE(data, nullptr);
ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_S32); ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_S32);
ASSERT_EQ(data->GetKey(), u"KEY"); ASSERT_EQ(data->GetKey(), u"KEY");
ASSERT_EQ(((LDFData<int32_t>*)data.get())->GetValue(), -15); ASSERT_EQ(static_cast<LDFData<int32_t>*>(data.get())->GetValue(), -15);
ASSERT_EQ(data->GetString(), "KEY=1:-15"); ASSERT_EQ(data->GetString(), "KEY=1:-15");
} }
TEST_F(LDFTests, LDFU32Test) { TEST_F(LDFTests, LDFU32Test) {
@@ -74,7 +74,7 @@ TEST_F(LDFTests, LDFU32Test) {
ASSERT_NE(data, nullptr); ASSERT_NE(data, nullptr);
ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_U32); ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_U32);
ASSERT_EQ(data->GetKey(), u"KEY"); ASSERT_EQ(data->GetKey(), u"KEY");
ASSERT_EQ(((LDFData<uint32_t>*)data.get())->GetValue(), 15); ASSERT_EQ(static_cast<LDFData<uint32_t>*>(data.get())->GetValue(), 15);
ASSERT_EQ(data->GetString(), "KEY=5:15"); ASSERT_EQ(data->GetString(), "KEY=5:15");
} }
@@ -83,7 +83,7 @@ TEST_F(LDFTests, LDFU32TrueTest) {
ASSERT_NE(data, nullptr); ASSERT_NE(data, nullptr);
ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_U32); ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_U32);
ASSERT_EQ(data->GetKey(), u"KEY"); ASSERT_EQ(data->GetKey(), u"KEY");
ASSERT_EQ(((LDFData<uint32_t>*)data.get())->GetValue(), 1); ASSERT_EQ(static_cast<LDFData<uint32_t>*>(data.get())->GetValue(), 1);
ASSERT_EQ(data->GetString(), "KEY=5:1"); ASSERT_EQ(data->GetString(), "KEY=5:1");
} }
@@ -92,7 +92,7 @@ TEST_F(LDFTests, LDFU32FalseTest) {
ASSERT_NE(data, nullptr); ASSERT_NE(data, nullptr);
ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_U32); ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_U32);
ASSERT_EQ(data->GetKey(), u"KEY"); ASSERT_EQ(data->GetKey(), u"KEY");
ASSERT_EQ(((LDFData<uint32_t>*)data.get())->GetValue(), 0); ASSERT_EQ(static_cast<LDFData<uint32_t>*>(data.get())->GetValue(), 0);
ASSERT_EQ(data->GetString(), "KEY=5:0"); ASSERT_EQ(data->GetString(), "KEY=5:0");
} }
@@ -103,7 +103,7 @@ TEST_F(LDFTests, LDFFloatTest) {
ASSERT_NE(data, nullptr); ASSERT_NE(data, nullptr);
ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_FLOAT); ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_FLOAT);
ASSERT_EQ(data->GetKey(), u"KEY"); ASSERT_EQ(data->GetKey(), u"KEY");
ASSERT_EQ(((LDFData<float>*)data.get())->GetValue(), 15.5f); ASSERT_EQ(static_cast<LDFData<float>*>(data.get())->GetValue(), 15.5f);
ASSERT_EQ(data->GetString().find("KEY=3:15.5"), 0); ASSERT_EQ(data->GetString().find("KEY=3:15.5"), 0);
} }
@@ -112,7 +112,7 @@ TEST_F(LDFTests, LDFDoubleTest) {
ASSERT_NE(data, nullptr); ASSERT_NE(data, nullptr);
ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_DOUBLE); ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_DOUBLE);
ASSERT_EQ(data->GetKey(), u"KEY"); ASSERT_EQ(data->GetKey(), u"KEY");
ASSERT_EQ(((LDFData<double>*)data.get())->GetValue(), 15.5); ASSERT_EQ(static_cast<LDFData<double>*>(data.get())->GetValue(), 15.5);
ASSERT_EQ(data->GetString().find("KEY=4:15.5"), 0); ASSERT_EQ(data->GetString().find("KEY=4:15.5"), 0);
} }
@@ -122,7 +122,7 @@ TEST_F(LDFTests, LDFBoolTrueTest) {
ASSERT_NE(data, nullptr); ASSERT_NE(data, nullptr);
ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_BOOLEAN); ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_BOOLEAN);
ASSERT_EQ(data->GetKey(), u"KEY"); ASSERT_EQ(data->GetKey(), u"KEY");
ASSERT_EQ(((LDFData<bool>*)data.get())->GetValue(), true); ASSERT_EQ(static_cast<LDFData<bool>*>(data.get())->GetValue(), true);
ASSERT_EQ(data->GetString(), "KEY=7:1"); ASSERT_EQ(data->GetString(), "KEY=7:1");
} }
@@ -131,7 +131,7 @@ TEST_F(LDFTests, LDFBoolFalseTest) {
ASSERT_NE(data, nullptr); ASSERT_NE(data, nullptr);
ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_BOOLEAN); ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_BOOLEAN);
ASSERT_EQ(data->GetKey(), u"KEY"); ASSERT_EQ(data->GetKey(), u"KEY");
ASSERT_EQ(((LDFData<bool>*)data.get())->GetValue(), false); ASSERT_EQ(static_cast<LDFData<bool>*>(data.get())->GetValue(), false);
ASSERT_EQ(data->GetString(), "KEY=7:0"); ASSERT_EQ(data->GetString(), "KEY=7:0");
} }
@@ -140,7 +140,7 @@ TEST_F(LDFTests, LDFBoolIntTest) {
ASSERT_NE(data, nullptr); ASSERT_NE(data, nullptr);
ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_BOOLEAN); ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_BOOLEAN);
ASSERT_EQ(data->GetKey(), u"KEY"); ASSERT_EQ(data->GetKey(), u"KEY");
ASSERT_EQ(((LDFData<bool>*)data.get())->GetValue(), true); ASSERT_EQ(static_cast<LDFData<bool>*>(data.get())->GetValue(), true);
ASSERT_EQ(data->GetString(), "KEY=7:1"); ASSERT_EQ(data->GetString(), "KEY=7:1");
} }
@@ -149,7 +149,7 @@ TEST_F(LDFTests, LDFU64Test) {
ASSERT_NE(data, nullptr); ASSERT_NE(data, nullptr);
ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_U64); ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_U64);
ASSERT_EQ(data->GetKey(), u"KEY"); ASSERT_EQ(data->GetKey(), u"KEY");
ASSERT_EQ(((LDFData<uint64_t>*)data.get())->GetValue(), 15); ASSERT_EQ(static_cast<LDFData<uint64_t>*>(data.get())->GetValue(), 15);
ASSERT_EQ(data->GetString(), "KEY=8:15"); ASSERT_EQ(data->GetString(), "KEY=8:15");
} }
@@ -158,7 +158,7 @@ TEST_F(LDFTests, LDFLWOOBJIDTest) {
ASSERT_NE(data, nullptr); ASSERT_NE(data, nullptr);
ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_OBJID); ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_OBJID);
ASSERT_EQ(data->GetKey(), u"KEY"); ASSERT_EQ(data->GetKey(), u"KEY");
ASSERT_EQ(((LDFData<uint64_t>*)data.get())->GetValue(), 15); ASSERT_EQ(static_cast<LDFData<uint64_t>*>(data.get())->GetValue(), 15);
ASSERT_EQ(data->GetString(), "KEY=9:15"); ASSERT_EQ(data->GetString(), "KEY=9:15");
} }
@@ -168,7 +168,7 @@ TEST_F(LDFTests, LDFUTF8Test) {
ASSERT_NE(data, nullptr); ASSERT_NE(data, nullptr);
ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_UTF_8); ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_UTF_8);
ASSERT_EQ(data->GetKey(), u"KEY"); ASSERT_EQ(data->GetKey(), u"KEY");
ASSERT_EQ(((LDFData<std::string>*)data.get())->GetValue(), "IAmA weird string with :::: and spac,./;'][\\es that I expect to be parsed correctly...; "); ASSERT_EQ(static_cast<LDFData<std::string>*>(data.get())->GetValue(), "IAmA weird string with :::: and spac,./;'][\\es that I expect to be parsed correctly...; ");
ASSERT_EQ(data->GetString(), testWord); ASSERT_EQ(data->GetString(), testWord);
} }
@@ -178,7 +178,7 @@ TEST_F(LDFTests, LDFUTF8EmptyTest) {
ASSERT_NE(data, nullptr); ASSERT_NE(data, nullptr);
ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_UTF_8); ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_UTF_8);
ASSERT_EQ(data->GetKey(), u"KEY"); ASSERT_EQ(data->GetKey(), u"KEY");
ASSERT_EQ(((LDFData<std::string>*)data.get())->GetValue(), ""); ASSERT_EQ(static_cast<LDFData<std::string>*>(data.get())->GetValue(), "");
ASSERT_EQ(data->GetString(), testWord); ASSERT_EQ(data->GetString(), testWord);
} }
@@ -188,7 +188,7 @@ TEST_F(LDFTests, LDFUTF8ColonsTest) {
ASSERT_NE(data, nullptr); ASSERT_NE(data, nullptr);
ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_UTF_8); ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_UTF_8);
ASSERT_EQ(data->GetKey(), u"KEY"); ASSERT_EQ(data->GetKey(), u"KEY");
ASSERT_EQ(((LDFData<std::string>*)data.get())->GetValue(), "::"); ASSERT_EQ(static_cast<LDFData<std::string>*>(data.get())->GetValue(), "::");
ASSERT_EQ(data->GetString(), testWord); ASSERT_EQ(data->GetString(), testWord);
} }
TEST_F(LDFTests, LDFUTF8EqualsTest) { TEST_F(LDFTests, LDFUTF8EqualsTest) {
@@ -197,7 +197,7 @@ TEST_F(LDFTests, LDFUTF8EqualsTest) {
ASSERT_NE(data, nullptr); ASSERT_NE(data, nullptr);
ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_UTF_8); ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_UTF_8);
ASSERT_EQ(data->GetKey(), u"KEY"); ASSERT_EQ(data->GetKey(), u"KEY");
ASSERT_EQ(((LDFData<std::string>*)data.get())->GetValue(), "=="); ASSERT_EQ(static_cast<LDFData<std::string>*>(data.get())->GetValue(), "==");
ASSERT_EQ(data->GetString(), testWord); ASSERT_EQ(data->GetString(), testWord);
} }

View File

@@ -87,7 +87,7 @@ TEST_F(GameMessageTests, SendBlueprintLoadItemResponse) {
TEST_F(GameMessageTests, ControlBehaviorAddStrip) { TEST_F(GameMessageTests, ControlBehaviorAddStrip) {
auto data = ReadFromFile("addStrip"); auto data = ReadFromFile("addStrip");
RakNet::BitStream inStream((unsigned char*)data.c_str(), data.length(), true); RakNet::BitStream inStream(reinterpret_cast<unsigned char*>(&data[0]), data.length(), true);
AddStripMessage addStrip(ReadArrayFromBitStream(inStream)); AddStripMessage addStrip(ReadArrayFromBitStream(inStream));
ASSERT_FLOAT_EQ(addStrip.GetPosition().GetX(), 50.65); ASSERT_FLOAT_EQ(addStrip.GetPosition().GetX(), 50.65);
ASSERT_FLOAT_EQ(addStrip.GetPosition().GetY(), 178.05); ASSERT_FLOAT_EQ(addStrip.GetPosition().GetY(), 178.05);
@@ -102,7 +102,7 @@ TEST_F(GameMessageTests, ControlBehaviorAddStrip) {
TEST_F(GameMessageTests, ControlBehaviorRemoveStrip) { TEST_F(GameMessageTests, ControlBehaviorRemoveStrip) {
auto data = ReadFromFile("removeStrip"); auto data = ReadFromFile("removeStrip");
RakNet::BitStream inStream((unsigned char*)data.c_str(), data.length(), true); RakNet::BitStream inStream(reinterpret_cast<unsigned char*>(&data[0]), data.length(), true);
RemoveStripMessage removeStrip(ReadArrayFromBitStream(inStream)); RemoveStripMessage removeStrip(ReadArrayFromBitStream(inStream));
ASSERT_EQ(static_cast<int32_t>(removeStrip.GetActionContext().GetStripId()), 1); ASSERT_EQ(static_cast<int32_t>(removeStrip.GetActionContext().GetStripId()), 1);
ASSERT_EQ(static_cast<int32_t>(removeStrip.GetActionContext().GetStateId()), 0); ASSERT_EQ(static_cast<int32_t>(removeStrip.GetActionContext().GetStateId()), 0);
@@ -111,7 +111,7 @@ TEST_F(GameMessageTests, ControlBehaviorRemoveStrip) {
TEST_F(GameMessageTests, ControlBehaviorMergeStrips) { TEST_F(GameMessageTests, ControlBehaviorMergeStrips) {
auto data = ReadFromFile("mergeStrips"); auto data = ReadFromFile("mergeStrips");
RakNet::BitStream inStream((unsigned char*)data.c_str(), data.length(), true); RakNet::BitStream inStream(reinterpret_cast<unsigned char*>(&data[0]), data.length(), true);
MergeStripsMessage mergeStrips(ReadArrayFromBitStream(inStream)); MergeStripsMessage mergeStrips(ReadArrayFromBitStream(inStream));
ASSERT_EQ(mergeStrips.GetSourceActionContext().GetStripId(), 2); ASSERT_EQ(mergeStrips.GetSourceActionContext().GetStripId(), 2);
ASSERT_EQ(mergeStrips.GetDestinationActionContext().GetStripId(), 0); ASSERT_EQ(mergeStrips.GetDestinationActionContext().GetStripId(), 0);
@@ -123,7 +123,7 @@ TEST_F(GameMessageTests, ControlBehaviorMergeStrips) {
TEST_F(GameMessageTests, ControlBehaviorSplitStrip) { TEST_F(GameMessageTests, ControlBehaviorSplitStrip) {
auto data = ReadFromFile("splitStrip"); auto data = ReadFromFile("splitStrip");
RakNet::BitStream inStream((unsigned char*)data.c_str(), data.length(), true); RakNet::BitStream inStream(reinterpret_cast<unsigned char*>(&data[0]), data.length(), true);
SplitStripMessage splitStrip(ReadArrayFromBitStream(inStream)); SplitStripMessage splitStrip(ReadArrayFromBitStream(inStream));
ASSERT_EQ(splitStrip.GetBehaviorId(), -1); ASSERT_EQ(splitStrip.GetBehaviorId(), -1);
@@ -138,7 +138,7 @@ TEST_F(GameMessageTests, ControlBehaviorSplitStrip) {
TEST_F(GameMessageTests, ControlBehaviorUpdateStripUI) { TEST_F(GameMessageTests, ControlBehaviorUpdateStripUI) {
auto data = ReadFromFile("updateStripUI"); auto data = ReadFromFile("updateStripUI");
RakNet::BitStream inStream((unsigned char*)data.c_str(), data.length(), true); RakNet::BitStream inStream(reinterpret_cast<unsigned char*>(&data[0]), data.length(), true);
UpdateStripUiMessage updateStripUi(ReadArrayFromBitStream(inStream)); UpdateStripUiMessage updateStripUi(ReadArrayFromBitStream(inStream));
ASSERT_FLOAT_EQ(updateStripUi.GetPosition().GetX(), 116.65); ASSERT_FLOAT_EQ(updateStripUi.GetPosition().GetX(), 116.65);
ASSERT_FLOAT_EQ(updateStripUi.GetPosition().GetY(), 35.35); ASSERT_FLOAT_EQ(updateStripUi.GetPosition().GetY(), 35.35);
@@ -149,7 +149,7 @@ TEST_F(GameMessageTests, ControlBehaviorUpdateStripUI) {
TEST_F(GameMessageTests, ControlBehaviorAddAction) { TEST_F(GameMessageTests, ControlBehaviorAddAction) {
auto data = ReadFromFile("addAction"); auto data = ReadFromFile("addAction");
RakNet::BitStream inStream((unsigned char*)data.c_str(), data.length(), true); RakNet::BitStream inStream(reinterpret_cast<unsigned char*>(&data[0]), data.length(), true);
AddActionMessage addAction(ReadArrayFromBitStream(inStream)); AddActionMessage addAction(ReadArrayFromBitStream(inStream));
ASSERT_EQ(addAction.GetActionIndex(), 3); ASSERT_EQ(addAction.GetActionIndex(), 3);
ASSERT_EQ(addAction.GetActionContext().GetStripId(), 0); ASSERT_EQ(addAction.GetActionContext().GetStripId(), 0);
@@ -163,7 +163,7 @@ TEST_F(GameMessageTests, ControlBehaviorAddAction) {
TEST_F(GameMessageTests, ControlBehaviorMigrateActions) { TEST_F(GameMessageTests, ControlBehaviorMigrateActions) {
auto data = ReadFromFile("migrateActions"); auto data = ReadFromFile("migrateActions");
RakNet::BitStream inStream((unsigned char*)data.c_str(), data.length(), true); RakNet::BitStream inStream(reinterpret_cast<unsigned char*>(&data[0]), data.length(), true);
MigrateActionsMessage migrateActions(ReadArrayFromBitStream(inStream)); MigrateActionsMessage migrateActions(ReadArrayFromBitStream(inStream));
ASSERT_EQ(migrateActions.GetSrcActionIndex(), 1); ASSERT_EQ(migrateActions.GetSrcActionIndex(), 1);
ASSERT_EQ(migrateActions.GetDstActionIndex(), 2); ASSERT_EQ(migrateActions.GetDstActionIndex(), 2);
@@ -176,7 +176,7 @@ TEST_F(GameMessageTests, ControlBehaviorMigrateActions) {
TEST_F(GameMessageTests, ControlBehaviorRearrangeStrip) { TEST_F(GameMessageTests, ControlBehaviorRearrangeStrip) {
auto data = ReadFromFile("rearrangeStrip"); auto data = ReadFromFile("rearrangeStrip");
RakNet::BitStream inStream((unsigned char*)data.c_str(), data.length(), true); RakNet::BitStream inStream(reinterpret_cast<unsigned char*>(&data[0]), data.length(), true);
RearrangeStripMessage rearrangeStrip(ReadArrayFromBitStream(inStream)); RearrangeStripMessage rearrangeStrip(ReadArrayFromBitStream(inStream));
ASSERT_EQ(rearrangeStrip.GetSrcActionIndex(), 2); ASSERT_EQ(rearrangeStrip.GetSrcActionIndex(), 2);
ASSERT_EQ(rearrangeStrip.GetDstActionIndex(), 1); ASSERT_EQ(rearrangeStrip.GetDstActionIndex(), 1);
@@ -187,7 +187,7 @@ TEST_F(GameMessageTests, ControlBehaviorRearrangeStrip) {
TEST_F(GameMessageTests, ControlBehaviorAdd) { TEST_F(GameMessageTests, ControlBehaviorAdd) {
auto data = ReadFromFile("add"); auto data = ReadFromFile("add");
RakNet::BitStream inStream((unsigned char*)data.c_str(), data.length(), true); RakNet::BitStream inStream(reinterpret_cast<unsigned char*>(&data[0]), data.length(), true);
AddMessage add(ReadArrayFromBitStream(inStream)); AddMessage add(ReadArrayFromBitStream(inStream));
ASSERT_EQ(add.GetBehaviorId(), 10446); ASSERT_EQ(add.GetBehaviorId(), 10446);
ASSERT_EQ(add.GetBehaviorIndex(), 0); ASSERT_EQ(add.GetBehaviorIndex(), 0);
@@ -195,7 +195,7 @@ TEST_F(GameMessageTests, ControlBehaviorAdd) {
TEST_F(GameMessageTests, ControlBehaviorRemoveActions) { TEST_F(GameMessageTests, ControlBehaviorRemoveActions) {
auto data = ReadFromFile("removeActions"); auto data = ReadFromFile("removeActions");
RakNet::BitStream inStream((unsigned char*)data.c_str(), data.length(), true); RakNet::BitStream inStream(reinterpret_cast<unsigned char*>(&data[0]), data.length(), true);
RemoveActionsMessage removeActions(ReadArrayFromBitStream(inStream)); RemoveActionsMessage removeActions(ReadArrayFromBitStream(inStream));
ASSERT_EQ(removeActions.GetBehaviorId(), -1); ASSERT_EQ(removeActions.GetBehaviorId(), -1);
ASSERT_EQ(removeActions.GetActionIndex(), 1); ASSERT_EQ(removeActions.GetActionIndex(), 1);
@@ -205,7 +205,7 @@ TEST_F(GameMessageTests, ControlBehaviorRemoveActions) {
TEST_F(GameMessageTests, ControlBehaviorRename) { TEST_F(GameMessageTests, ControlBehaviorRename) {
auto data = ReadFromFile("rename"); auto data = ReadFromFile("rename");
RakNet::BitStream inStream((unsigned char*)data.c_str(), data.length(), true); RakNet::BitStream inStream(reinterpret_cast<unsigned char*>(&data[0]), data.length(), true);
RenameMessage rename(ReadArrayFromBitStream(inStream)); RenameMessage rename(ReadArrayFromBitStream(inStream));
ASSERT_EQ(rename.GetName(), "test"); ASSERT_EQ(rename.GetName(), "test");
ASSERT_EQ(rename.GetBehaviorId(), BehaviorMessageBase::DefaultBehaviorId); ASSERT_EQ(rename.GetBehaviorId(), BehaviorMessageBase::DefaultBehaviorId);
@@ -213,7 +213,7 @@ TEST_F(GameMessageTests, ControlBehaviorRename) {
TEST_F(GameMessageTests, ControlBehaviorUpdateAction) { TEST_F(GameMessageTests, ControlBehaviorUpdateAction) {
auto data = ReadFromFile("updateAction"); auto data = ReadFromFile("updateAction");
RakNet::BitStream inStream((unsigned char*)data.c_str(), data.length(), true); RakNet::BitStream inStream(reinterpret_cast<unsigned char*>(&data[0]), data.length(), true);
UpdateActionMessage updateAction(ReadArrayFromBitStream(inStream)); UpdateActionMessage updateAction(ReadArrayFromBitStream(inStream));
ASSERT_EQ(updateAction.GetAction().GetType(), "FlyDown"); ASSERT_EQ(updateAction.GetAction().GetType(), "FlyDown");
ASSERT_EQ(updateAction.GetAction().GetValueParameterName(), "Distance"); ASSERT_EQ(updateAction.GetAction().GetValueParameterName(), "Distance");

View File

@@ -2,297 +2,297 @@
#include "eGameMessageType.h" #include "eGameMessageType.h"
TEST(LegacyGameMessageTests, AssertLegacyGmValues) { TEST(LegacyGameMessageTests, AssertLegacyGmValues) {
EXPECT_EQ(eGameMessageType::TELEPORT, (eGameMessageType)19); EXPECT_EQ(eGameMessageType::TELEPORT, static_cast<eGameMessageType>(19));
EXPECT_EQ(eGameMessageType::SET_PLAYER_CONTROL_SCHEME, (eGameMessageType)26); EXPECT_EQ(eGameMessageType::SET_PLAYER_CONTROL_SCHEME, static_cast<eGameMessageType>(26));
EXPECT_EQ(eGameMessageType::DROP_CLIENT_LOOT, (eGameMessageType)30); EXPECT_EQ(eGameMessageType::DROP_CLIENT_LOOT, static_cast<eGameMessageType>(30));
EXPECT_EQ(eGameMessageType::DIE, (eGameMessageType)37); EXPECT_EQ(eGameMessageType::DIE, static_cast<eGameMessageType>(37));
EXPECT_EQ(eGameMessageType::REQUEST_DIE, (eGameMessageType)38); EXPECT_EQ(eGameMessageType::REQUEST_DIE, static_cast<eGameMessageType>(38));
EXPECT_EQ(eGameMessageType::PLAY_EMOTE, (eGameMessageType)41); EXPECT_EQ(eGameMessageType::PLAY_EMOTE, static_cast<eGameMessageType>(41));
EXPECT_EQ(eGameMessageType::PLAY_ANIMATION, (eGameMessageType)43); EXPECT_EQ(eGameMessageType::PLAY_ANIMATION, static_cast<eGameMessageType>(43));
EXPECT_EQ(eGameMessageType::CONTROL_BEHAVIORS, (eGameMessageType)48); EXPECT_EQ(eGameMessageType::CONTROL_BEHAVIORS, static_cast<eGameMessageType>(48));
EXPECT_EQ(eGameMessageType::SET_NAME, (eGameMessageType)72); EXPECT_EQ(eGameMessageType::SET_NAME, static_cast<eGameMessageType>(72));
EXPECT_EQ(eGameMessageType::ECHO_START_SKILL, (eGameMessageType)118); EXPECT_EQ(eGameMessageType::ECHO_START_SKILL, static_cast<eGameMessageType>(118));
EXPECT_EQ(eGameMessageType::START_SKILL, (eGameMessageType)119); EXPECT_EQ(eGameMessageType::START_SKILL, static_cast<eGameMessageType>(119));
EXPECT_EQ(eGameMessageType::VERIFY_ACK, (eGameMessageType)121); EXPECT_EQ(eGameMessageType::VERIFY_ACK, static_cast<eGameMessageType>(121));
EXPECT_EQ(eGameMessageType::ADD_SKILL, (eGameMessageType)127); EXPECT_EQ(eGameMessageType::ADD_SKILL, static_cast<eGameMessageType>(127));
EXPECT_EQ(eGameMessageType::REMOVE_SKILL, (eGameMessageType)128); EXPECT_EQ(eGameMessageType::REMOVE_SKILL, static_cast<eGameMessageType>(128));
EXPECT_EQ(eGameMessageType::SET_CURRENCY, (eGameMessageType)133); EXPECT_EQ(eGameMessageType::SET_CURRENCY, static_cast<eGameMessageType>(133));
EXPECT_EQ(eGameMessageType::PICKUP_CURRENCY, (eGameMessageType)137); EXPECT_EQ(eGameMessageType::PICKUP_CURRENCY, static_cast<eGameMessageType>(137));
EXPECT_EQ(eGameMessageType::PICKUP_ITEM, (eGameMessageType)139); EXPECT_EQ(eGameMessageType::PICKUP_ITEM, static_cast<eGameMessageType>(139));
EXPECT_EQ(eGameMessageType::TEAM_PICKUP_ITEM, (eGameMessageType)140); EXPECT_EQ(eGameMessageType::TEAM_PICKUP_ITEM, static_cast<eGameMessageType>(140));
EXPECT_EQ(eGameMessageType::PLAY_FX_EFFECT, (eGameMessageType)154); EXPECT_EQ(eGameMessageType::PLAY_FX_EFFECT, static_cast<eGameMessageType>(154));
EXPECT_EQ(eGameMessageType::STOP_FX_EFFECT, (eGameMessageType)155); EXPECT_EQ(eGameMessageType::STOP_FX_EFFECT, static_cast<eGameMessageType>(155));
EXPECT_EQ(eGameMessageType::REQUEST_RESURRECT, (eGameMessageType)159); EXPECT_EQ(eGameMessageType::REQUEST_RESURRECT, static_cast<eGameMessageType>(159));
EXPECT_EQ(eGameMessageType::RESURRECT, (eGameMessageType)160); EXPECT_EQ(eGameMessageType::RESURRECT, static_cast<eGameMessageType>(160));
EXPECT_EQ(eGameMessageType::PUSH_EQUIPPED_ITEMS_STATE, (eGameMessageType)191); EXPECT_EQ(eGameMessageType::PUSH_EQUIPPED_ITEMS_STATE, static_cast<eGameMessageType>(191));
EXPECT_EQ(eGameMessageType::POP_EQUIPPED_ITEMS_STATE, (eGameMessageType)192); EXPECT_EQ(eGameMessageType::POP_EQUIPPED_ITEMS_STATE, static_cast<eGameMessageType>(192));
EXPECT_EQ(eGameMessageType::SET_GM_LEVEL, (eGameMessageType)193); EXPECT_EQ(eGameMessageType::SET_GM_LEVEL, static_cast<eGameMessageType>(193));
EXPECT_EQ(eGameMessageType::SET_STUNNED, (eGameMessageType)198); EXPECT_EQ(eGameMessageType::SET_STUNNED, static_cast<eGameMessageType>(198));
EXPECT_EQ(eGameMessageType::SET_STUN_IMMUNITY, (eGameMessageType)200); EXPECT_EQ(eGameMessageType::SET_STUN_IMMUNITY, static_cast<eGameMessageType>(200));
EXPECT_EQ(eGameMessageType::KNOCKBACK, (eGameMessageType)202); EXPECT_EQ(eGameMessageType::KNOCKBACK, static_cast<eGameMessageType>(202));
EXPECT_EQ(eGameMessageType::REBUILD_CANCEL, (eGameMessageType)209); EXPECT_EQ(eGameMessageType::REBUILD_CANCEL, static_cast<eGameMessageType>(209));
EXPECT_EQ(eGameMessageType::ENABLE_REBUILD, (eGameMessageType)213); EXPECT_EQ(eGameMessageType::ENABLE_REBUILD, static_cast<eGameMessageType>(213));
EXPECT_EQ(eGameMessageType::MOVE_ITEM_IN_INVENTORY, (eGameMessageType)224); EXPECT_EQ(eGameMessageType::MOVE_ITEM_IN_INVENTORY, static_cast<eGameMessageType>(224));
EXPECT_EQ(eGameMessageType::ADD_ITEM_TO_INVENTORY_CLIENT_SYNC, (eGameMessageType)227); EXPECT_EQ(eGameMessageType::ADD_ITEM_TO_INVENTORY_CLIENT_SYNC, static_cast<eGameMessageType>(227));
EXPECT_EQ(eGameMessageType::REMOVE_ITEM_FROM_INVENTORY, (eGameMessageType)230); EXPECT_EQ(eGameMessageType::REMOVE_ITEM_FROM_INVENTORY, static_cast<eGameMessageType>(230));
EXPECT_EQ(eGameMessageType::EQUIP_INVENTORY, (eGameMessageType)231); EXPECT_EQ(eGameMessageType::EQUIP_INVENTORY, static_cast<eGameMessageType>(231));
EXPECT_EQ(eGameMessageType::UN_EQUIP_INVENTORY, (eGameMessageType)233); EXPECT_EQ(eGameMessageType::UN_EQUIP_INVENTORY, static_cast<eGameMessageType>(233));
EXPECT_EQ(eGameMessageType::OFFER_MISSION, (eGameMessageType)248); EXPECT_EQ(eGameMessageType::OFFER_MISSION, static_cast<eGameMessageType>(248));
EXPECT_EQ(eGameMessageType::RESPOND_TO_MISSION, (eGameMessageType)249); EXPECT_EQ(eGameMessageType::RESPOND_TO_MISSION, static_cast<eGameMessageType>(249));
EXPECT_EQ(eGameMessageType::NOTIFY_MISSION, (eGameMessageType)254); EXPECT_EQ(eGameMessageType::NOTIFY_MISSION, static_cast<eGameMessageType>(254));
EXPECT_EQ(eGameMessageType::NOTIFY_MISSION_TASK, (eGameMessageType)255); EXPECT_EQ(eGameMessageType::NOTIFY_MISSION_TASK, static_cast<eGameMessageType>(255));
EXPECT_EQ(eGameMessageType::REBUILD_NOTIFY_STATE, (eGameMessageType)336); EXPECT_EQ(eGameMessageType::REBUILD_NOTIFY_STATE, static_cast<eGameMessageType>(336));
EXPECT_EQ(eGameMessageType::TERMINATE_INTERACTION, (eGameMessageType)357); EXPECT_EQ(eGameMessageType::TERMINATE_INTERACTION, static_cast<eGameMessageType>(357));
EXPECT_EQ(eGameMessageType::SERVER_TERMINATE_INTERACTION, (eGameMessageType)358); EXPECT_EQ(eGameMessageType::SERVER_TERMINATE_INTERACTION, static_cast<eGameMessageType>(358));
EXPECT_EQ(eGameMessageType::REQUEST_USE, (eGameMessageType)364); EXPECT_EQ(eGameMessageType::REQUEST_USE, static_cast<eGameMessageType>(364));
EXPECT_EQ(eGameMessageType::VENDOR_OPEN_WINDOW, (eGameMessageType)369); EXPECT_EQ(eGameMessageType::VENDOR_OPEN_WINDOW, static_cast<eGameMessageType>(369));
EXPECT_EQ(eGameMessageType::BUY_FROM_VENDOR, (eGameMessageType)373); EXPECT_EQ(eGameMessageType::BUY_FROM_VENDOR, static_cast<eGameMessageType>(373));
EXPECT_EQ(eGameMessageType::SELL_TO_VENDOR, (eGameMessageType)374); EXPECT_EQ(eGameMessageType::SELL_TO_VENDOR, static_cast<eGameMessageType>(374));
EXPECT_EQ(eGameMessageType::TEAM_SET_OFF_WORLD_FLAG, (eGameMessageType)383); EXPECT_EQ(eGameMessageType::TEAM_SET_OFF_WORLD_FLAG, static_cast<eGameMessageType>(383));
EXPECT_EQ(eGameMessageType::SET_INVENTORY_SIZE, (eGameMessageType)389); EXPECT_EQ(eGameMessageType::SET_INVENTORY_SIZE, static_cast<eGameMessageType>(389));
EXPECT_EQ(eGameMessageType::ACKNOWLEDGE_POSSESSION, (eGameMessageType)391); EXPECT_EQ(eGameMessageType::ACKNOWLEDGE_POSSESSION, static_cast<eGameMessageType>(391));
EXPECT_EQ(eGameMessageType::SET_SHOOTING_GALLERY_PARAMS, (eGameMessageType)400); EXPECT_EQ(eGameMessageType::SET_SHOOTING_GALLERY_PARAMS, static_cast<eGameMessageType>(400));
EXPECT_EQ(eGameMessageType::REQUEST_ACTIVITY_START_STOP, (eGameMessageType)402); EXPECT_EQ(eGameMessageType::REQUEST_ACTIVITY_START_STOP, static_cast<eGameMessageType>(402));
EXPECT_EQ(eGameMessageType::REQUEST_ACTIVITY_ENTER, (eGameMessageType)403); EXPECT_EQ(eGameMessageType::REQUEST_ACTIVITY_ENTER, static_cast<eGameMessageType>(403));
EXPECT_EQ(eGameMessageType::REQUEST_ACTIVITY_EXIT, (eGameMessageType)404); EXPECT_EQ(eGameMessageType::REQUEST_ACTIVITY_EXIT, static_cast<eGameMessageType>(404));
EXPECT_EQ(eGameMessageType::ACTIVITY_ENTER, (eGameMessageType)405); EXPECT_EQ(eGameMessageType::ACTIVITY_ENTER, static_cast<eGameMessageType>(405));
EXPECT_EQ(eGameMessageType::ACTIVITY_EXIT, (eGameMessageType)406); EXPECT_EQ(eGameMessageType::ACTIVITY_EXIT, static_cast<eGameMessageType>(406));
EXPECT_EQ(eGameMessageType::ACTIVITY_START, (eGameMessageType)407); EXPECT_EQ(eGameMessageType::ACTIVITY_START, static_cast<eGameMessageType>(407));
EXPECT_EQ(eGameMessageType::ACTIVITY_STOP, (eGameMessageType)408); EXPECT_EQ(eGameMessageType::ACTIVITY_STOP, static_cast<eGameMessageType>(408));
EXPECT_EQ(eGameMessageType::SHOOTING_GALLERY_CLIENT_AIM_UPDATE, (eGameMessageType)409); EXPECT_EQ(eGameMessageType::SHOOTING_GALLERY_CLIENT_AIM_UPDATE, static_cast<eGameMessageType>(409));
EXPECT_EQ(eGameMessageType::SHOOTING_GALLERY_FIRE, (eGameMessageType)411); EXPECT_EQ(eGameMessageType::SHOOTING_GALLERY_FIRE, static_cast<eGameMessageType>(411));
EXPECT_EQ(eGameMessageType::REQUEST_VENDOR_STATUS_UPDATE, (eGameMessageType)416); EXPECT_EQ(eGameMessageType::REQUEST_VENDOR_STATUS_UPDATE, static_cast<eGameMessageType>(416));
EXPECT_EQ(eGameMessageType::VENDOR_STATUS_UPDATE, (eGameMessageType)417); EXPECT_EQ(eGameMessageType::VENDOR_STATUS_UPDATE, static_cast<eGameMessageType>(417));
EXPECT_EQ(eGameMessageType::NOTIFY_CLIENT_SHOOTING_GALLERY_SCORE, (eGameMessageType)425); EXPECT_EQ(eGameMessageType::NOTIFY_CLIENT_SHOOTING_GALLERY_SCORE, static_cast<eGameMessageType>(425));
EXPECT_EQ(eGameMessageType::CONSUME_CLIENT_ITEM, (eGameMessageType)427); EXPECT_EQ(eGameMessageType::CONSUME_CLIENT_ITEM, static_cast<eGameMessageType>(427));
EXPECT_EQ(eGameMessageType::CLIENT_ITEM_CONSUMED, (eGameMessageType)428); EXPECT_EQ(eGameMessageType::CLIENT_ITEM_CONSUMED, static_cast<eGameMessageType>(428));
EXPECT_EQ(eGameMessageType::UPDATE_SHOOTING_GALLERY_ROTATION, (eGameMessageType)448); EXPECT_EQ(eGameMessageType::UPDATE_SHOOTING_GALLERY_ROTATION, static_cast<eGameMessageType>(448));
EXPECT_EQ(eGameMessageType::SET_FLAG, (eGameMessageType)471); EXPECT_EQ(eGameMessageType::SET_FLAG, static_cast<eGameMessageType>(471));
EXPECT_EQ(eGameMessageType::NOTIFY_CLIENT_FLAG_CHANGE, (eGameMessageType)472); EXPECT_EQ(eGameMessageType::NOTIFY_CLIENT_FLAG_CHANGE, static_cast<eGameMessageType>(472));
EXPECT_EQ(eGameMessageType::VENDOR_TRANSACTION_RESULT, (eGameMessageType)476); EXPECT_EQ(eGameMessageType::VENDOR_TRANSACTION_RESULT, static_cast<eGameMessageType>(476));
EXPECT_EQ(eGameMessageType::HAS_BEEN_COLLECTED, (eGameMessageType)486); EXPECT_EQ(eGameMessageType::HAS_BEEN_COLLECTED, static_cast<eGameMessageType>(486));
EXPECT_EQ(eGameMessageType::DISPLAY_CHAT_BUBBLE, (eGameMessageType)495); EXPECT_EQ(eGameMessageType::DISPLAY_CHAT_BUBBLE, static_cast<eGameMessageType>(495));
EXPECT_EQ(eGameMessageType::SPAWN_PET, (eGameMessageType)498); EXPECT_EQ(eGameMessageType::SPAWN_PET, static_cast<eGameMessageType>(498));
EXPECT_EQ(eGameMessageType::DESPAWN_PET, (eGameMessageType)499); EXPECT_EQ(eGameMessageType::DESPAWN_PET, static_cast<eGameMessageType>(499));
EXPECT_EQ(eGameMessageType::PLAYER_LOADED, (eGameMessageType)505); EXPECT_EQ(eGameMessageType::PLAYER_LOADED, static_cast<eGameMessageType>(505));
EXPECT_EQ(eGameMessageType::PLAYER_READY, (eGameMessageType)509); EXPECT_EQ(eGameMessageType::PLAYER_READY, static_cast<eGameMessageType>(509));
EXPECT_EQ(eGameMessageType::REQUEST_LINKED_MISSION, (eGameMessageType)515); EXPECT_EQ(eGameMessageType::REQUEST_LINKED_MISSION, static_cast<eGameMessageType>(515));
EXPECT_EQ(eGameMessageType::INVALID_ZONE_TRANSFER_LIST, (eGameMessageType)519); EXPECT_EQ(eGameMessageType::INVALID_ZONE_TRANSFER_LIST, static_cast<eGameMessageType>(519));
EXPECT_EQ(eGameMessageType::MISSION_DIALOGUE_OK, (eGameMessageType)520); EXPECT_EQ(eGameMessageType::MISSION_DIALOGUE_OK, static_cast<eGameMessageType>(520));
EXPECT_EQ(eGameMessageType::DISPLAY_MESSAGE_BOX, (eGameMessageType)529); EXPECT_EQ(eGameMessageType::DISPLAY_MESSAGE_BOX, static_cast<eGameMessageType>(529));
EXPECT_EQ(eGameMessageType::MESSAGE_BOX_RESPOND, (eGameMessageType)530); EXPECT_EQ(eGameMessageType::MESSAGE_BOX_RESPOND, static_cast<eGameMessageType>(530));
EXPECT_EQ(eGameMessageType::CHOICE_BOX_RESPOND, (eGameMessageType)531); EXPECT_EQ(eGameMessageType::CHOICE_BOX_RESPOND, static_cast<eGameMessageType>(531));
EXPECT_EQ(eGameMessageType::SMASH, (eGameMessageType)537); EXPECT_EQ(eGameMessageType::SMASH, static_cast<eGameMessageType>(537));
EXPECT_EQ(eGameMessageType::UN_SMASH, (eGameMessageType)538); EXPECT_EQ(eGameMessageType::UN_SMASH, static_cast<eGameMessageType>(538));
EXPECT_EQ(eGameMessageType::PLACE_MODEL_RESPONSE, (eGameMessageType)547); EXPECT_EQ(eGameMessageType::PLACE_MODEL_RESPONSE, static_cast<eGameMessageType>(547));
EXPECT_EQ(eGameMessageType::SET_SHOOTING_GALLERY_RETICULE_EFFECT, (eGameMessageType)546); EXPECT_EQ(eGameMessageType::SET_SHOOTING_GALLERY_RETICULE_EFFECT, static_cast<eGameMessageType>(546));
EXPECT_EQ(eGameMessageType::SET_JET_PACK_MODE, (eGameMessageType)561); EXPECT_EQ(eGameMessageType::SET_JET_PACK_MODE, static_cast<eGameMessageType>(561));
EXPECT_EQ(eGameMessageType::REGISTER_PET_ID, (eGameMessageType)565); EXPECT_EQ(eGameMessageType::REGISTER_PET_ID, static_cast<eGameMessageType>(565));
EXPECT_EQ(eGameMessageType::REGISTER_PET_DBID, (eGameMessageType)566); EXPECT_EQ(eGameMessageType::REGISTER_PET_DBID, static_cast<eGameMessageType>(566));
EXPECT_EQ(eGameMessageType::SHOW_ACTIVITY_COUNTDOWN, (eGameMessageType)568); EXPECT_EQ(eGameMessageType::SHOW_ACTIVITY_COUNTDOWN, static_cast<eGameMessageType>(568));
EXPECT_EQ(eGameMessageType::START_ACTIVITY_TIME, (eGameMessageType)576); EXPECT_EQ(eGameMessageType::START_ACTIVITY_TIME, static_cast<eGameMessageType>(576));
EXPECT_EQ(eGameMessageType::ACTIVITY_PAUSE, (eGameMessageType)602); EXPECT_EQ(eGameMessageType::ACTIVITY_PAUSE, static_cast<eGameMessageType>(602));
EXPECT_EQ(eGameMessageType::USE_NON_EQUIPMENT_ITEM, (eGameMessageType)603); EXPECT_EQ(eGameMessageType::USE_NON_EQUIPMENT_ITEM, static_cast<eGameMessageType>(603));
EXPECT_EQ(eGameMessageType::USE_ITEM_RESULT, (eGameMessageType)607); EXPECT_EQ(eGameMessageType::USE_ITEM_RESULT, static_cast<eGameMessageType>(607));
EXPECT_EQ(eGameMessageType::COMMAND_PET, (eGameMessageType)640); EXPECT_EQ(eGameMessageType::COMMAND_PET, static_cast<eGameMessageType>(640));
EXPECT_EQ(eGameMessageType::PET_RESPONSE, (eGameMessageType)641); EXPECT_EQ(eGameMessageType::PET_RESPONSE, static_cast<eGameMessageType>(641));
EXPECT_EQ(eGameMessageType::REQUEST_ACTIVITY_SUMMARY_LEADERBOARD_DATA, (eGameMessageType)648); EXPECT_EQ(eGameMessageType::REQUEST_ACTIVITY_SUMMARY_LEADERBOARD_DATA, static_cast<eGameMessageType>(648));
EXPECT_EQ(eGameMessageType::SEND_ACTIVITY_SUMMARY_LEADERBOARD_DATA, (eGameMessageType)649); EXPECT_EQ(eGameMessageType::SEND_ACTIVITY_SUMMARY_LEADERBOARD_DATA, static_cast<eGameMessageType>(649));
EXPECT_EQ(eGameMessageType::NOTIFY_OBJECT, (eGameMessageType)656); EXPECT_EQ(eGameMessageType::NOTIFY_OBJECT, static_cast<eGameMessageType>(656));
EXPECT_EQ(eGameMessageType::CLIENT_NOTIFY_PET, (eGameMessageType)659); EXPECT_EQ(eGameMessageType::CLIENT_NOTIFY_PET, static_cast<eGameMessageType>(659));
EXPECT_EQ(eGameMessageType::NOTIFY_PET, (eGameMessageType)660); EXPECT_EQ(eGameMessageType::NOTIFY_PET, static_cast<eGameMessageType>(660));
EXPECT_EQ(eGameMessageType::NOTIFY_PET_TAMING_MINIGAME, (eGameMessageType)661); EXPECT_EQ(eGameMessageType::NOTIFY_PET_TAMING_MINIGAME, static_cast<eGameMessageType>(661));
EXPECT_EQ(eGameMessageType::START_SERVER_PET_MINIGAME_TIMER, (eGameMessageType)662); EXPECT_EQ(eGameMessageType::START_SERVER_PET_MINIGAME_TIMER, static_cast<eGameMessageType>(662));
EXPECT_EQ(eGameMessageType::CLIENT_EXIT_TAMING_MINIGAME, (eGameMessageType)663); EXPECT_EQ(eGameMessageType::CLIENT_EXIT_TAMING_MINIGAME, static_cast<eGameMessageType>(663));
EXPECT_EQ(eGameMessageType::PET_NAME_CHANGED, (eGameMessageType)686); EXPECT_EQ(eGameMessageType::PET_NAME_CHANGED, static_cast<eGameMessageType>(686));
EXPECT_EQ(eGameMessageType::PET_TAMING_MINIGAME_RESULT, (eGameMessageType)667); EXPECT_EQ(eGameMessageType::PET_TAMING_MINIGAME_RESULT, static_cast<eGameMessageType>(667));
EXPECT_EQ(eGameMessageType::PET_TAMING_TRY_BUILD_RESULT, (eGameMessageType)668); EXPECT_EQ(eGameMessageType::PET_TAMING_TRY_BUILD_RESULT, static_cast<eGameMessageType>(668));
EXPECT_EQ(eGameMessageType::NOTIFY_TAMING_BUILD_SUCCESS, (eGameMessageType)673); EXPECT_EQ(eGameMessageType::NOTIFY_TAMING_BUILD_SUCCESS, static_cast<eGameMessageType>(673));
EXPECT_EQ(eGameMessageType::NOTIFY_TAMING_MODEL_LOADED_ON_SERVER, (eGameMessageType)674); EXPECT_EQ(eGameMessageType::NOTIFY_TAMING_MODEL_LOADED_ON_SERVER, static_cast<eGameMessageType>(674));
EXPECT_EQ(eGameMessageType::ACTIVATE_BUBBLE_BUFF, (eGameMessageType)678); EXPECT_EQ(eGameMessageType::ACTIVATE_BUBBLE_BUFF, static_cast<eGameMessageType>(678));
EXPECT_EQ(eGameMessageType::DECTIVATE_BUBBLE_BUFF, (eGameMessageType)679); EXPECT_EQ(eGameMessageType::DECTIVATE_BUBBLE_BUFF, static_cast<eGameMessageType>(679));
EXPECT_EQ(eGameMessageType::ADD_PET_TO_PLAYER, (eGameMessageType)681); EXPECT_EQ(eGameMessageType::ADD_PET_TO_PLAYER, static_cast<eGameMessageType>(681));
EXPECT_EQ(eGameMessageType::REQUEST_SET_PET_NAME, (eGameMessageType)683); EXPECT_EQ(eGameMessageType::REQUEST_SET_PET_NAME, static_cast<eGameMessageType>(683));
EXPECT_EQ(eGameMessageType::SET_PET_NAME, (eGameMessageType)684); EXPECT_EQ(eGameMessageType::SET_PET_NAME, static_cast<eGameMessageType>(684));
EXPECT_EQ(eGameMessageType::NOTIFY_TAMING_PUZZLE_SELECTED, (eGameMessageType)675); EXPECT_EQ(eGameMessageType::NOTIFY_TAMING_PUZZLE_SELECTED, static_cast<eGameMessageType>(675));
EXPECT_EQ(eGameMessageType::SHOW_PET_ACTION_BUTTON, (eGameMessageType)692); EXPECT_EQ(eGameMessageType::SHOW_PET_ACTION_BUTTON, static_cast<eGameMessageType>(692));
EXPECT_EQ(eGameMessageType::SET_EMOTE_LOCK_STATE, (eGameMessageType)693); EXPECT_EQ(eGameMessageType::SET_EMOTE_LOCK_STATE, static_cast<eGameMessageType>(693));
EXPECT_EQ(eGameMessageType::USE_ITEM_REQUIREMENTS_RESPONSE, (eGameMessageType)703); EXPECT_EQ(eGameMessageType::USE_ITEM_REQUIREMENTS_RESPONSE, static_cast<eGameMessageType>(703));
EXPECT_EQ(eGameMessageType::PLAY_EMBEDDED_EFFECT_ON_ALL_CLIENTS_NEAR_OBJECT, (eGameMessageType)713); EXPECT_EQ(eGameMessageType::PLAY_EMBEDDED_EFFECT_ON_ALL_CLIENTS_NEAR_OBJECT, static_cast<eGameMessageType>(713));
EXPECT_EQ(eGameMessageType::DOWNLOAD_PROPERTY_DATA, (eGameMessageType)716); EXPECT_EQ(eGameMessageType::DOWNLOAD_PROPERTY_DATA, static_cast<eGameMessageType>(716));
EXPECT_EQ(eGameMessageType::QUERY_PROPERTY_DATA, (eGameMessageType)717); EXPECT_EQ(eGameMessageType::QUERY_PROPERTY_DATA, static_cast<eGameMessageType>(717));
EXPECT_EQ(eGameMessageType::PROPERTY_EDITOR_BEGIN, (eGameMessageType)724); EXPECT_EQ(eGameMessageType::PROPERTY_EDITOR_BEGIN, static_cast<eGameMessageType>(724));
EXPECT_EQ(eGameMessageType::PROPERTY_EDITOR_END, (eGameMessageType)725); EXPECT_EQ(eGameMessageType::PROPERTY_EDITOR_END, static_cast<eGameMessageType>(725));
EXPECT_EQ(eGameMessageType::IS_MINIFIG_IN_A_BUBBLE, (eGameMessageType)729); EXPECT_EQ(eGameMessageType::IS_MINIFIG_IN_A_BUBBLE, static_cast<eGameMessageType>(729));
EXPECT_EQ(eGameMessageType::START_PATHING, (eGameMessageType)733); EXPECT_EQ(eGameMessageType::START_PATHING, static_cast<eGameMessageType>(733));
EXPECT_EQ(eGameMessageType::ACTIVATE_BUBBLE_BUFF_FROM_SERVER, (eGameMessageType)734); EXPECT_EQ(eGameMessageType::ACTIVATE_BUBBLE_BUFF_FROM_SERVER, static_cast<eGameMessageType>(734));
EXPECT_EQ(eGameMessageType::DEACTIVATE_BUBBLE_BUFF_FROM_SERVER, (eGameMessageType)735); EXPECT_EQ(eGameMessageType::DEACTIVATE_BUBBLE_BUFF_FROM_SERVER, static_cast<eGameMessageType>(735));
EXPECT_EQ(eGameMessageType::NOTIFY_CLIENT_ZONE_OBJECT, (eGameMessageType)737); EXPECT_EQ(eGameMessageType::NOTIFY_CLIENT_ZONE_OBJECT, static_cast<eGameMessageType>(737));
EXPECT_EQ(eGameMessageType::UPDATE_REPUTATION, (eGameMessageType)746); EXPECT_EQ(eGameMessageType::UPDATE_REPUTATION, static_cast<eGameMessageType>(746));
EXPECT_EQ(eGameMessageType::PROPERTY_RENTAL_RESPONSE, (eGameMessageType)750); EXPECT_EQ(eGameMessageType::PROPERTY_RENTAL_RESPONSE, static_cast<eGameMessageType>(750));
EXPECT_EQ(eGameMessageType::REQUEST_PLATFORM_RESYNC, (eGameMessageType)760); EXPECT_EQ(eGameMessageType::REQUEST_PLATFORM_RESYNC, static_cast<eGameMessageType>(760));
EXPECT_EQ(eGameMessageType::PLATFORM_RESYNC, (eGameMessageType)761); EXPECT_EQ(eGameMessageType::PLATFORM_RESYNC, static_cast<eGameMessageType>(761));
EXPECT_EQ(eGameMessageType::PLAY_CINEMATIC, (eGameMessageType)762); EXPECT_EQ(eGameMessageType::PLAY_CINEMATIC, static_cast<eGameMessageType>(762));
EXPECT_EQ(eGameMessageType::END_CINEMATIC, (eGameMessageType)763); EXPECT_EQ(eGameMessageType::END_CINEMATIC, static_cast<eGameMessageType>(763));
EXPECT_EQ(eGameMessageType::CINEMATIC_UPDATE, (eGameMessageType)764); EXPECT_EQ(eGameMessageType::CINEMATIC_UPDATE, static_cast<eGameMessageType>(764));
EXPECT_EQ(eGameMessageType::TOGGLE_GHOST_REFERENCE_OVERRIDE, (eGameMessageType)767); EXPECT_EQ(eGameMessageType::TOGGLE_GHOST_REFERENCE_OVERRIDE, static_cast<eGameMessageType>(767));
EXPECT_EQ(eGameMessageType::SET_GHOST_REFERENCE_POSITION, (eGameMessageType)768); EXPECT_EQ(eGameMessageType::SET_GHOST_REFERENCE_POSITION, static_cast<eGameMessageType>(768));
EXPECT_EQ(eGameMessageType::FIRE_EVENT_SERVER_SIDE, (eGameMessageType)770); EXPECT_EQ(eGameMessageType::FIRE_EVENT_SERVER_SIDE, static_cast<eGameMessageType>(770));
EXPECT_EQ(eGameMessageType::SCRIPT_NETWORK_VAR_UPDATE, (eGameMessageType)781); EXPECT_EQ(eGameMessageType::SCRIPT_NETWORK_VAR_UPDATE, static_cast<eGameMessageType>(781));
EXPECT_EQ(eGameMessageType::UPDATE_MODEL_FROM_CLIENT, (eGameMessageType)793); EXPECT_EQ(eGameMessageType::UPDATE_MODEL_FROM_CLIENT, static_cast<eGameMessageType>(793));
EXPECT_EQ(eGameMessageType::DELETE_MODEL_FROM_CLIENT, (eGameMessageType)794); EXPECT_EQ(eGameMessageType::DELETE_MODEL_FROM_CLIENT, static_cast<eGameMessageType>(794));
EXPECT_EQ(eGameMessageType::PLAY_ND_AUDIO_EMITTER, (eGameMessageType)821); EXPECT_EQ(eGameMessageType::PLAY_ND_AUDIO_EMITTER, static_cast<eGameMessageType>(821));
EXPECT_EQ(eGameMessageType::PLAY2_D_AMBIENT_SOUND, (eGameMessageType)831); EXPECT_EQ(eGameMessageType::PLAY2_D_AMBIENT_SOUND, static_cast<eGameMessageType>(831));
EXPECT_EQ(eGameMessageType::ENTER_PROPERTY1, (eGameMessageType)840); EXPECT_EQ(eGameMessageType::ENTER_PROPERTY1, static_cast<eGameMessageType>(840));
EXPECT_EQ(eGameMessageType::ENTER_PROPERTY2, (eGameMessageType)841); EXPECT_EQ(eGameMessageType::ENTER_PROPERTY2, static_cast<eGameMessageType>(841));
EXPECT_EQ(eGameMessageType::PROPERTY_ENTRANCE_SYNC, (eGameMessageType)842); EXPECT_EQ(eGameMessageType::PROPERTY_ENTRANCE_SYNC, static_cast<eGameMessageType>(842));
EXPECT_EQ(eGameMessageType::PROPERTY_SELECT_QUERY, (eGameMessageType)845); EXPECT_EQ(eGameMessageType::PROPERTY_SELECT_QUERY, static_cast<eGameMessageType>(845));
EXPECT_EQ(eGameMessageType::PARSE_CHAT_MESSAGE, (eGameMessageType)850); EXPECT_EQ(eGameMessageType::PARSE_CHAT_MESSAGE, static_cast<eGameMessageType>(850));
EXPECT_EQ(eGameMessageType::BROADCAST_TEXT_TO_CHATBOX, (eGameMessageType)858); EXPECT_EQ(eGameMessageType::BROADCAST_TEXT_TO_CHATBOX, static_cast<eGameMessageType>(858));
EXPECT_EQ(eGameMessageType::OPEN_PROPERTY_MANAGEMENT, (eGameMessageType)860); EXPECT_EQ(eGameMessageType::OPEN_PROPERTY_MANAGEMENT, static_cast<eGameMessageType>(860));
EXPECT_EQ(eGameMessageType::OPEN_PROPERTY_VENDOR, (eGameMessageType)861); EXPECT_EQ(eGameMessageType::OPEN_PROPERTY_VENDOR, static_cast<eGameMessageType>(861));
EXPECT_EQ(eGameMessageType::UPDATE_PROPERTY_OR_MODEL_FOR_FILTER_CHECK, (eGameMessageType)863); EXPECT_EQ(eGameMessageType::UPDATE_PROPERTY_OR_MODEL_FOR_FILTER_CHECK, static_cast<eGameMessageType>(863));
EXPECT_EQ(eGameMessageType::CLIENT_TRADE_REQUEST, (eGameMessageType)868); EXPECT_EQ(eGameMessageType::CLIENT_TRADE_REQUEST, static_cast<eGameMessageType>(868));
EXPECT_EQ(eGameMessageType::SERVER_TRADE_REQUEST, (eGameMessageType)869); EXPECT_EQ(eGameMessageType::SERVER_TRADE_REQUEST, static_cast<eGameMessageType>(869));
EXPECT_EQ(eGameMessageType::SERVER_TRADE_INVITE, (eGameMessageType)870); EXPECT_EQ(eGameMessageType::SERVER_TRADE_INVITE, static_cast<eGameMessageType>(870));
EXPECT_EQ(eGameMessageType::CLIENT_TRADE_REPLY, (eGameMessageType)871); EXPECT_EQ(eGameMessageType::CLIENT_TRADE_REPLY, static_cast<eGameMessageType>(871));
EXPECT_EQ(eGameMessageType::SERVER_TRADE_REPLY, (eGameMessageType)872); EXPECT_EQ(eGameMessageType::SERVER_TRADE_REPLY, static_cast<eGameMessageType>(872));
EXPECT_EQ(eGameMessageType::SERVER_TRADE_INITIAL_REPLY, (eGameMessageType)873); EXPECT_EQ(eGameMessageType::SERVER_TRADE_INITIAL_REPLY, static_cast<eGameMessageType>(873));
EXPECT_EQ(eGameMessageType::SERVER_TRADE_FINAL_REPLY, (eGameMessageType)874); EXPECT_EQ(eGameMessageType::SERVER_TRADE_FINAL_REPLY, static_cast<eGameMessageType>(874));
EXPECT_EQ(eGameMessageType::CLIENT_TRADE_UPDATE, (eGameMessageType)875); EXPECT_EQ(eGameMessageType::CLIENT_TRADE_UPDATE, static_cast<eGameMessageType>(875));
EXPECT_EQ(eGameMessageType::SERVER_SIDE_TRADE_UPDATE, (eGameMessageType)876); EXPECT_EQ(eGameMessageType::SERVER_SIDE_TRADE_UPDATE, static_cast<eGameMessageType>(876));
EXPECT_EQ(eGameMessageType::SERVER_TRADE_UPDATE, (eGameMessageType)877); EXPECT_EQ(eGameMessageType::SERVER_TRADE_UPDATE, static_cast<eGameMessageType>(877));
EXPECT_EQ(eGameMessageType::CLIENT_TRADE_CANCEL, (eGameMessageType)878); EXPECT_EQ(eGameMessageType::CLIENT_TRADE_CANCEL, static_cast<eGameMessageType>(878));
EXPECT_EQ(eGameMessageType::CLIENT_SIDE_TRADE_CANCEL, (eGameMessageType)879); EXPECT_EQ(eGameMessageType::CLIENT_SIDE_TRADE_CANCEL, static_cast<eGameMessageType>(879));
EXPECT_EQ(eGameMessageType::CLIENT_TRADE_ACCEPT, (eGameMessageType)880); EXPECT_EQ(eGameMessageType::CLIENT_TRADE_ACCEPT, static_cast<eGameMessageType>(880));
EXPECT_EQ(eGameMessageType::SERVER_SIDE_TRADE_ACCEPT, (eGameMessageType)881); EXPECT_EQ(eGameMessageType::SERVER_SIDE_TRADE_ACCEPT, static_cast<eGameMessageType>(881));
EXPECT_EQ(eGameMessageType::SERVER_SIDE_TRADE_CANCEL, (eGameMessageType)882); EXPECT_EQ(eGameMessageType::SERVER_SIDE_TRADE_CANCEL, static_cast<eGameMessageType>(882));
EXPECT_EQ(eGameMessageType::SERVER_TRADE_CANCEL, (eGameMessageType)883); EXPECT_EQ(eGameMessageType::SERVER_TRADE_CANCEL, static_cast<eGameMessageType>(883));
EXPECT_EQ(eGameMessageType::SERVER_TRADE_ACCEPT, (eGameMessageType)884); EXPECT_EQ(eGameMessageType::SERVER_TRADE_ACCEPT, static_cast<eGameMessageType>(884));
EXPECT_EQ(eGameMessageType::READY_FOR_UPDATES, (eGameMessageType)888); EXPECT_EQ(eGameMessageType::READY_FOR_UPDATES, static_cast<eGameMessageType>(888));
EXPECT_EQ(eGameMessageType::ORIENT_TO_OBJECT, (eGameMessageType)905); EXPECT_EQ(eGameMessageType::ORIENT_TO_OBJECT, static_cast<eGameMessageType>(905));
EXPECT_EQ(eGameMessageType::ORIENT_TO_POSITION, (eGameMessageType)906); EXPECT_EQ(eGameMessageType::ORIENT_TO_POSITION, static_cast<eGameMessageType>(906));
EXPECT_EQ(eGameMessageType::ORIENT_TO_ANGLE, (eGameMessageType)907); EXPECT_EQ(eGameMessageType::ORIENT_TO_ANGLE, static_cast<eGameMessageType>(907));
EXPECT_EQ(eGameMessageType::BOUNCER_ACTIVE_STATUS, (eGameMessageType)942); EXPECT_EQ(eGameMessageType::BOUNCER_ACTIVE_STATUS, static_cast<eGameMessageType>(942));
EXPECT_EQ(eGameMessageType::UN_USE_BBB_MODEL, (eGameMessageType)999); EXPECT_EQ(eGameMessageType::UN_USE_BBB_MODEL, static_cast<eGameMessageType>(999));
EXPECT_EQ(eGameMessageType::BBB_LOAD_ITEM_REQUEST, (eGameMessageType)1000); EXPECT_EQ(eGameMessageType::BBB_LOAD_ITEM_REQUEST, static_cast<eGameMessageType>(1000));
EXPECT_EQ(eGameMessageType::BBB_SAVE_REQUEST, (eGameMessageType)1001); EXPECT_EQ(eGameMessageType::BBB_SAVE_REQUEST, static_cast<eGameMessageType>(1001));
EXPECT_EQ(eGameMessageType::BBB_SAVE_RESPONSE, (eGameMessageType)1005); EXPECT_EQ(eGameMessageType::BBB_SAVE_RESPONSE, static_cast<eGameMessageType>(1005));
EXPECT_EQ(eGameMessageType::NOTIFY_CLIENT_OBJECT, (eGameMessageType)1042); EXPECT_EQ(eGameMessageType::NOTIFY_CLIENT_OBJECT, static_cast<eGameMessageType>(1042));
EXPECT_EQ(eGameMessageType::DISPLAY_ZONE_SUMMARY, (eGameMessageType)1043); EXPECT_EQ(eGameMessageType::DISPLAY_ZONE_SUMMARY, static_cast<eGameMessageType>(1043));
EXPECT_EQ(eGameMessageType::ZONE_SUMMARY_DISMISSED, (eGameMessageType)1044); EXPECT_EQ(eGameMessageType::ZONE_SUMMARY_DISMISSED, static_cast<eGameMessageType>(1044));
EXPECT_EQ(eGameMessageType::ACTIVITY_STATE_CHANGE_REQUEST, (eGameMessageType)1053); EXPECT_EQ(eGameMessageType::ACTIVITY_STATE_CHANGE_REQUEST, static_cast<eGameMessageType>(1053));
EXPECT_EQ(eGameMessageType::MODIFY_PLAYER_ZONE_STATISTIC, (eGameMessageType)1046); EXPECT_EQ(eGameMessageType::MODIFY_PLAYER_ZONE_STATISTIC, static_cast<eGameMessageType>(1046));
EXPECT_EQ(eGameMessageType::START_BUILDING_WITH_ITEM, (eGameMessageType)1057); EXPECT_EQ(eGameMessageType::START_BUILDING_WITH_ITEM, static_cast<eGameMessageType>(1057));
EXPECT_EQ(eGameMessageType::START_ARRANGING_WITH_ITEM, (eGameMessageType)1061); EXPECT_EQ(eGameMessageType::START_ARRANGING_WITH_ITEM, static_cast<eGameMessageType>(1061));
EXPECT_EQ(eGameMessageType::FINISH_ARRANGING_WITH_ITEM, (eGameMessageType)1062); EXPECT_EQ(eGameMessageType::FINISH_ARRANGING_WITH_ITEM, static_cast<eGameMessageType>(1062));
EXPECT_EQ(eGameMessageType::DONE_ARRANGING_WITH_ITEM, (eGameMessageType)1063); EXPECT_EQ(eGameMessageType::DONE_ARRANGING_WITH_ITEM, static_cast<eGameMessageType>(1063));
EXPECT_EQ(eGameMessageType::SET_BUILD_MODE, (eGameMessageType)1068); EXPECT_EQ(eGameMessageType::SET_BUILD_MODE, static_cast<eGameMessageType>(1068));
EXPECT_EQ(eGameMessageType::BUILD_MODE_SET, (eGameMessageType)1069); EXPECT_EQ(eGameMessageType::BUILD_MODE_SET, static_cast<eGameMessageType>(1069));
EXPECT_EQ(eGameMessageType::SET_BUILD_MODE_CONFIRMED, (eGameMessageType)1073); EXPECT_EQ(eGameMessageType::SET_BUILD_MODE_CONFIRMED, static_cast<eGameMessageType>(1073));
EXPECT_EQ(eGameMessageType::NOTIFY_CLIENT_FAILED_PRECONDITION, (eGameMessageType)1081); EXPECT_EQ(eGameMessageType::NOTIFY_CLIENT_FAILED_PRECONDITION, static_cast<eGameMessageType>(1081));
EXPECT_EQ(eGameMessageType::MOVE_ITEM_BETWEEN_INVENTORY_TYPES, (eGameMessageType)1093); EXPECT_EQ(eGameMessageType::MOVE_ITEM_BETWEEN_INVENTORY_TYPES, static_cast<eGameMessageType>(1093));
EXPECT_EQ(eGameMessageType::MODULAR_BUILD_BEGIN, (eGameMessageType)1094); EXPECT_EQ(eGameMessageType::MODULAR_BUILD_BEGIN, static_cast<eGameMessageType>(1094));
EXPECT_EQ(eGameMessageType::MODULAR_BUILD_END, (eGameMessageType)1095); EXPECT_EQ(eGameMessageType::MODULAR_BUILD_END, static_cast<eGameMessageType>(1095));
EXPECT_EQ(eGameMessageType::MODULAR_BUILD_MOVE_AND_EQUIP, (eGameMessageType)1096); EXPECT_EQ(eGameMessageType::MODULAR_BUILD_MOVE_AND_EQUIP, static_cast<eGameMessageType>(1096));
EXPECT_EQ(eGameMessageType::MODULAR_BUILD_FINISH, (eGameMessageType)1097); EXPECT_EQ(eGameMessageType::MODULAR_BUILD_FINISH, static_cast<eGameMessageType>(1097));
EXPECT_EQ(eGameMessageType::REPORT_BUG, (eGameMessageType)1198); EXPECT_EQ(eGameMessageType::REPORT_BUG, static_cast<eGameMessageType>(1198));
EXPECT_EQ(eGameMessageType::MISSION_DIALOGUE_CANCELLED, (eGameMessageType)1129); EXPECT_EQ(eGameMessageType::MISSION_DIALOGUE_CANCELLED, static_cast<eGameMessageType>(1129));
EXPECT_EQ(eGameMessageType::ECHO_SYNC_SKILL, (eGameMessageType)1144); EXPECT_EQ(eGameMessageType::ECHO_SYNC_SKILL, static_cast<eGameMessageType>(1144));
EXPECT_EQ(eGameMessageType::SYNC_SKILL, (eGameMessageType)1145); EXPECT_EQ(eGameMessageType::SYNC_SKILL, static_cast<eGameMessageType>(1145));
EXPECT_EQ(eGameMessageType::REQUEST_SERVER_PROJECTILE_IMPACT, (eGameMessageType)1148); EXPECT_EQ(eGameMessageType::REQUEST_SERVER_PROJECTILE_IMPACT, static_cast<eGameMessageType>(1148));
EXPECT_EQ(eGameMessageType::DO_CLIENT_PROJECTILE_IMPACT, (eGameMessageType)1151); EXPECT_EQ(eGameMessageType::DO_CLIENT_PROJECTILE_IMPACT, static_cast<eGameMessageType>(1151));
EXPECT_EQ(eGameMessageType::MODULAR_BUILD_CONVERT_MODEL, (eGameMessageType)1155); EXPECT_EQ(eGameMessageType::MODULAR_BUILD_CONVERT_MODEL, static_cast<eGameMessageType>(1155));
EXPECT_EQ(eGameMessageType::SET_PLAYER_ALLOWED_RESPAWN, (eGameMessageType)1165); EXPECT_EQ(eGameMessageType::SET_PLAYER_ALLOWED_RESPAWN, static_cast<eGameMessageType>(1165));
EXPECT_EQ(eGameMessageType::UI_MESSAGE_SERVER_TO_SINGLE_CLIENT, (eGameMessageType)1184); EXPECT_EQ(eGameMessageType::UI_MESSAGE_SERVER_TO_SINGLE_CLIENT, static_cast<eGameMessageType>(1184));
EXPECT_EQ(eGameMessageType::UI_MESSAGE_SERVER_TO_ALL_CLIENTS, (eGameMessageType)1185); EXPECT_EQ(eGameMessageType::UI_MESSAGE_SERVER_TO_ALL_CLIENTS, static_cast<eGameMessageType>(1185));
EXPECT_EQ(eGameMessageType::PET_TAMING_TRY_BUILD, (eGameMessageType)1197); EXPECT_EQ(eGameMessageType::PET_TAMING_TRY_BUILD, static_cast<eGameMessageType>(1197));
EXPECT_EQ(eGameMessageType::REQUEST_SMASH_PLAYER, (eGameMessageType)1202); EXPECT_EQ(eGameMessageType::REQUEST_SMASH_PLAYER, static_cast<eGameMessageType>(1202));
EXPECT_EQ(eGameMessageType::FIRE_EVENT_CLIENT_SIDE, (eGameMessageType)1213); EXPECT_EQ(eGameMessageType::FIRE_EVENT_CLIENT_SIDE, static_cast<eGameMessageType>(1213));
EXPECT_EQ(eGameMessageType::TOGGLE_GM_INVIS, (eGameMessageType)1218); EXPECT_EQ(eGameMessageType::TOGGLE_GM_INVIS, static_cast<eGameMessageType>(1218));
EXPECT_EQ(eGameMessageType::CHANGE_OBJECT_WORLD_STATE, (eGameMessageType)1223); EXPECT_EQ(eGameMessageType::CHANGE_OBJECT_WORLD_STATE, static_cast<eGameMessageType>(1223));
EXPECT_EQ(eGameMessageType::VEHICLE_LOCK_INPUT, (eGameMessageType)1230); EXPECT_EQ(eGameMessageType::VEHICLE_LOCK_INPUT, static_cast<eGameMessageType>(1230));
EXPECT_EQ(eGameMessageType::VEHICLE_UNLOCK_INPUT, (eGameMessageType)1231); EXPECT_EQ(eGameMessageType::VEHICLE_UNLOCK_INPUT, static_cast<eGameMessageType>(1231));
EXPECT_EQ(eGameMessageType::RACING_RESET_PLAYER_TO_LAST_RESET, (eGameMessageType)1252); EXPECT_EQ(eGameMessageType::RACING_RESET_PLAYER_TO_LAST_RESET, static_cast<eGameMessageType>(1252));
EXPECT_EQ(eGameMessageType::RACING_SERVER_SET_PLAYER_LAP_AND_PLANE, (eGameMessageType)1253); EXPECT_EQ(eGameMessageType::RACING_SERVER_SET_PLAYER_LAP_AND_PLANE, static_cast<eGameMessageType>(1253));
EXPECT_EQ(eGameMessageType::RACING_SET_PLAYER_RESET_INFO, (eGameMessageType)1254); EXPECT_EQ(eGameMessageType::RACING_SET_PLAYER_RESET_INFO, static_cast<eGameMessageType>(1254));
EXPECT_EQ(eGameMessageType::RACING_PLAYER_INFO_RESET_FINISHED, (eGameMessageType)1255); EXPECT_EQ(eGameMessageType::RACING_PLAYER_INFO_RESET_FINISHED, static_cast<eGameMessageType>(1255));
EXPECT_EQ(eGameMessageType::LOCK_NODE_ROTATION, (eGameMessageType)1260); EXPECT_EQ(eGameMessageType::LOCK_NODE_ROTATION, static_cast<eGameMessageType>(1260));
EXPECT_EQ(eGameMessageType::VEHICLE_SET_WHEEL_LOCK_STATE, (eGameMessageType)1273); EXPECT_EQ(eGameMessageType::VEHICLE_SET_WHEEL_LOCK_STATE, static_cast<eGameMessageType>(1273));
EXPECT_EQ(eGameMessageType::NOTIFY_VEHICLE_OF_RACING_OBJECT, (eGameMessageType)1276); EXPECT_EQ(eGameMessageType::NOTIFY_VEHICLE_OF_RACING_OBJECT, static_cast<eGameMessageType>(1276));
EXPECT_EQ(eGameMessageType::SET_NAME_BILLBOARD_STATE, (eGameMessageType)1284); EXPECT_EQ(eGameMessageType::SET_NAME_BILLBOARD_STATE, static_cast<eGameMessageType>(1284));
EXPECT_EQ(eGameMessageType::PLAYER_REACHED_RESPAWN_CHECKPOINT, (eGameMessageType)1296); EXPECT_EQ(eGameMessageType::PLAYER_REACHED_RESPAWN_CHECKPOINT, static_cast<eGameMessageType>(1296));
EXPECT_EQ(eGameMessageType::HANDLE_UGC_POST_DELETE_BASED_ON_EDIT_MODE, (eGameMessageType)1300); EXPECT_EQ(eGameMessageType::HANDLE_UGC_POST_DELETE_BASED_ON_EDIT_MODE, static_cast<eGameMessageType>(1300));
EXPECT_EQ(eGameMessageType::HANDLE_UGC_POST_CREATE_BASED_ON_EDIT_MODE, (eGameMessageType)1301); EXPECT_EQ(eGameMessageType::HANDLE_UGC_POST_CREATE_BASED_ON_EDIT_MODE, static_cast<eGameMessageType>(1301));
EXPECT_EQ(eGameMessageType::PROPERTY_CONTENTS_FROM_CLIENT, (eGameMessageType)1305); EXPECT_EQ(eGameMessageType::PROPERTY_CONTENTS_FROM_CLIENT, static_cast<eGameMessageType>(1305));
EXPECT_EQ(eGameMessageType::GET_MODELS_ON_PROPERTY, (eGameMessageType)1306); EXPECT_EQ(eGameMessageType::GET_MODELS_ON_PROPERTY, static_cast<eGameMessageType>(1306));
EXPECT_EQ(eGameMessageType::MATCH_REQUEST, (eGameMessageType)1308); EXPECT_EQ(eGameMessageType::MATCH_REQUEST, static_cast<eGameMessageType>(1308));
EXPECT_EQ(eGameMessageType::MATCH_RESPONSE, (eGameMessageType)1309); EXPECT_EQ(eGameMessageType::MATCH_RESPONSE, static_cast<eGameMessageType>(1309));
EXPECT_EQ(eGameMessageType::MATCH_UPDATE, (eGameMessageType)1310); EXPECT_EQ(eGameMessageType::MATCH_UPDATE, static_cast<eGameMessageType>(1310));
EXPECT_EQ(eGameMessageType::MODULE_ASSEMBLY_DB_DATA_FOR_CLIENT, (eGameMessageType)1131); EXPECT_EQ(eGameMessageType::MODULE_ASSEMBLY_DB_DATA_FOR_CLIENT, static_cast<eGameMessageType>(1131));
EXPECT_EQ(eGameMessageType::MODULE_ASSEMBLY_QUERY_DATA, (eGameMessageType)1132); EXPECT_EQ(eGameMessageType::MODULE_ASSEMBLY_QUERY_DATA, static_cast<eGameMessageType>(1132));
EXPECT_EQ(eGameMessageType::SHOW_BILLBOARD_INTERACT_ICON, (eGameMessageType)1337); EXPECT_EQ(eGameMessageType::SHOW_BILLBOARD_INTERACT_ICON, static_cast<eGameMessageType>(1337));
EXPECT_EQ(eGameMessageType::CHANGE_IDLE_FLAGS, (eGameMessageType)1338); EXPECT_EQ(eGameMessageType::CHANGE_IDLE_FLAGS, static_cast<eGameMessageType>(1338));
EXPECT_EQ(eGameMessageType::VEHICLE_ADD_PASSIVE_BOOST_ACTION, (eGameMessageType)1340); EXPECT_EQ(eGameMessageType::VEHICLE_ADD_PASSIVE_BOOST_ACTION, static_cast<eGameMessageType>(1340));
EXPECT_EQ(eGameMessageType::VEHICLE_REMOVE_PASSIVE_BOOST_ACTION, (eGameMessageType)1341); EXPECT_EQ(eGameMessageType::VEHICLE_REMOVE_PASSIVE_BOOST_ACTION, static_cast<eGameMessageType>(1341));
EXPECT_EQ(eGameMessageType::NOTIFY_SERVER_VEHICLE_ADD_PASSIVE_BOOST_ACTION, (eGameMessageType)1342); EXPECT_EQ(eGameMessageType::NOTIFY_SERVER_VEHICLE_ADD_PASSIVE_BOOST_ACTION, static_cast<eGameMessageType>(1342));
EXPECT_EQ(eGameMessageType::NOTIFY_SERVER_VEHICLE_REMOVE_PASSIVE_BOOST_ACTION, (eGameMessageType)1343); EXPECT_EQ(eGameMessageType::NOTIFY_SERVER_VEHICLE_REMOVE_PASSIVE_BOOST_ACTION, static_cast<eGameMessageType>(1343));
EXPECT_EQ(eGameMessageType::VEHICLE_ADD_SLOWDOWN_ACTION, (eGameMessageType)1344); EXPECT_EQ(eGameMessageType::VEHICLE_ADD_SLOWDOWN_ACTION, static_cast<eGameMessageType>(1344));
EXPECT_EQ(eGameMessageType::VEHICLE_REMOVE_SLOWDOWN_ACTION, (eGameMessageType)1345); EXPECT_EQ(eGameMessageType::VEHICLE_REMOVE_SLOWDOWN_ACTION, static_cast<eGameMessageType>(1345));
EXPECT_EQ(eGameMessageType::NOTIFY_SERVER_VEHICLE_ADD_SLOWDOWN_ACTION, (eGameMessageType)1346); EXPECT_EQ(eGameMessageType::NOTIFY_SERVER_VEHICLE_ADD_SLOWDOWN_ACTION, static_cast<eGameMessageType>(1346));
EXPECT_EQ(eGameMessageType::NOTIFY_SERVER_VEHICLE_REMOVE_SLOWDOWN_ACTION, (eGameMessageType)1347); EXPECT_EQ(eGameMessageType::NOTIFY_SERVER_VEHICLE_REMOVE_SLOWDOWN_ACTION, static_cast<eGameMessageType>(1347));
EXPECT_EQ(eGameMessageType::BUYBACK_FROM_VENDOR, (eGameMessageType)1350); EXPECT_EQ(eGameMessageType::BUYBACK_FROM_VENDOR, static_cast<eGameMessageType>(1350));
EXPECT_EQ(eGameMessageType::SET_PROPERTY_ACCESS, (eGameMessageType)1366); EXPECT_EQ(eGameMessageType::SET_PROPERTY_ACCESS, static_cast<eGameMessageType>(1366));
EXPECT_EQ(eGameMessageType::ZONE_PROPERTY_MODEL_PLACED, (eGameMessageType)1369); EXPECT_EQ(eGameMessageType::ZONE_PROPERTY_MODEL_PLACED, static_cast<eGameMessageType>(1369));
EXPECT_EQ(eGameMessageType::ZONE_PROPERTY_MODEL_ROTATED, (eGameMessageType)1370); EXPECT_EQ(eGameMessageType::ZONE_PROPERTY_MODEL_ROTATED, static_cast<eGameMessageType>(1370));
EXPECT_EQ(eGameMessageType::ZONE_PROPERTY_MODEL_REMOVED_WHILE_EQUIPPED, (eGameMessageType)1371); EXPECT_EQ(eGameMessageType::ZONE_PROPERTY_MODEL_REMOVED_WHILE_EQUIPPED, static_cast<eGameMessageType>(1371));
EXPECT_EQ(eGameMessageType::ZONE_PROPERTY_MODEL_EQUIPPED, (eGameMessageType)1372); EXPECT_EQ(eGameMessageType::ZONE_PROPERTY_MODEL_EQUIPPED, static_cast<eGameMessageType>(1372));
EXPECT_EQ(eGameMessageType::ZONE_PROPERTY_MODEL_PICKED_UP, (eGameMessageType)1373); EXPECT_EQ(eGameMessageType::ZONE_PROPERTY_MODEL_PICKED_UP, static_cast<eGameMessageType>(1373));
EXPECT_EQ(eGameMessageType::ZONE_PROPERTY_MODEL_REMOVED, (eGameMessageType)1374); EXPECT_EQ(eGameMessageType::ZONE_PROPERTY_MODEL_REMOVED, static_cast<eGameMessageType>(1374));
EXPECT_EQ(eGameMessageType::NOTIFY_RACING_CLIENT, (eGameMessageType)1390); EXPECT_EQ(eGameMessageType::NOTIFY_RACING_CLIENT, static_cast<eGameMessageType>(1390));
EXPECT_EQ(eGameMessageType::RACING_PLAYER_HACK_CAR, (eGameMessageType)1391); EXPECT_EQ(eGameMessageType::RACING_PLAYER_HACK_CAR, static_cast<eGameMessageType>(1391));
EXPECT_EQ(eGameMessageType::RACING_PLAYER_LOADED, (eGameMessageType)1392); EXPECT_EQ(eGameMessageType::RACING_PLAYER_LOADED, static_cast<eGameMessageType>(1392));
EXPECT_EQ(eGameMessageType::RACING_CLIENT_READY, (eGameMessageType)1393); EXPECT_EQ(eGameMessageType::RACING_CLIENT_READY, static_cast<eGameMessageType>(1393));
EXPECT_EQ(eGameMessageType::UPDATE_CHAT_MODE, (eGameMessageType)1395); EXPECT_EQ(eGameMessageType::UPDATE_CHAT_MODE, static_cast<eGameMessageType>(1395));
EXPECT_EQ(eGameMessageType::VEHICLE_NOTIFY_FINISHED_RACE, (eGameMessageType)1396); EXPECT_EQ(eGameMessageType::VEHICLE_NOTIFY_FINISHED_RACE, static_cast<eGameMessageType>(1396));
EXPECT_EQ(eGameMessageType::SET_CONSUMABLE_ITEM, (eGameMessageType)1409); EXPECT_EQ(eGameMessageType::SET_CONSUMABLE_ITEM, static_cast<eGameMessageType>(1409));
EXPECT_EQ(eGameMessageType::SET_STATUS_IMMUNITY, (eGameMessageType)1435); EXPECT_EQ(eGameMessageType::SET_STATUS_IMMUNITY, static_cast<eGameMessageType>(1435));
EXPECT_EQ(eGameMessageType::SET_PET_NAME_MODERATED, (eGameMessageType)1448); EXPECT_EQ(eGameMessageType::SET_PET_NAME_MODERATED, static_cast<eGameMessageType>(1448));
EXPECT_EQ(eGameMessageType::MODIFY_LEGO_SCORE, (eGameMessageType)1459); EXPECT_EQ(eGameMessageType::MODIFY_LEGO_SCORE, static_cast<eGameMessageType>(1459));
EXPECT_EQ(eGameMessageType::RESTORE_TO_POST_LOAD_STATS, (eGameMessageType)1468); EXPECT_EQ(eGameMessageType::RESTORE_TO_POST_LOAD_STATS, static_cast<eGameMessageType>(1468));
EXPECT_EQ(eGameMessageType::SET_RAIL_MOVEMENT, (eGameMessageType)1471); EXPECT_EQ(eGameMessageType::SET_RAIL_MOVEMENT, static_cast<eGameMessageType>(1471));
EXPECT_EQ(eGameMessageType::START_RAIL_MOVEMENT, (eGameMessageType)1472); EXPECT_EQ(eGameMessageType::START_RAIL_MOVEMENT, static_cast<eGameMessageType>(1472));
EXPECT_EQ(eGameMessageType::CANCEL_RAIL_MOVEMENT, (eGameMessageType)1474); EXPECT_EQ(eGameMessageType::CANCEL_RAIL_MOVEMENT, static_cast<eGameMessageType>(1474));
EXPECT_EQ(eGameMessageType::CLIENT_RAIL_MOVEMENT_READY, (eGameMessageType)1476); EXPECT_EQ(eGameMessageType::CLIENT_RAIL_MOVEMENT_READY, static_cast<eGameMessageType>(1476));
EXPECT_EQ(eGameMessageType::PLAYER_RAIL_ARRIVED_NOTIFICATION, (eGameMessageType)1477); EXPECT_EQ(eGameMessageType::PLAYER_RAIL_ARRIVED_NOTIFICATION, static_cast<eGameMessageType>(1477));
EXPECT_EQ(eGameMessageType::UPDATE_PLAYER_STATISTIC, (eGameMessageType)1481); EXPECT_EQ(eGameMessageType::UPDATE_PLAYER_STATISTIC, static_cast<eGameMessageType>(1481));
EXPECT_EQ(eGameMessageType::MODULAR_ASSEMBLY_NIF_COMPLETED, (eGameMessageType)1498); EXPECT_EQ(eGameMessageType::MODULAR_ASSEMBLY_NIF_COMPLETED, static_cast<eGameMessageType>(1498));
EXPECT_EQ(eGameMessageType::NOTIFY_NOT_ENOUGH_INV_SPACE, (eGameMessageType)1516); EXPECT_EQ(eGameMessageType::NOTIFY_NOT_ENOUGH_INV_SPACE, static_cast<eGameMessageType>(1516));
EXPECT_EQ(eGameMessageType::TEAM_SET_LEADER, (eGameMessageType)1557); EXPECT_EQ(eGameMessageType::TEAM_SET_LEADER, static_cast<eGameMessageType>(1557));
EXPECT_EQ(eGameMessageType::TEAM_INVITE_CONFIRM, (eGameMessageType)1558); EXPECT_EQ(eGameMessageType::TEAM_INVITE_CONFIRM, static_cast<eGameMessageType>(1558));
EXPECT_EQ(eGameMessageType::TEAM_GET_STATUS_RESPONSE, (eGameMessageType)1559); EXPECT_EQ(eGameMessageType::TEAM_GET_STATUS_RESPONSE, static_cast<eGameMessageType>(1559));
EXPECT_EQ(eGameMessageType::TEAM_ADD_PLAYER, (eGameMessageType)1562); EXPECT_EQ(eGameMessageType::TEAM_ADD_PLAYER, static_cast<eGameMessageType>(1562));
EXPECT_EQ(eGameMessageType::TEAM_REMOVE_PLAYER, (eGameMessageType)1563); EXPECT_EQ(eGameMessageType::TEAM_REMOVE_PLAYER, static_cast<eGameMessageType>(1563));
EXPECT_EQ(eGameMessageType::START_CELEBRATION_EFFECT, (eGameMessageType)1618); EXPECT_EQ(eGameMessageType::START_CELEBRATION_EFFECT, static_cast<eGameMessageType>(1618));
EXPECT_EQ(eGameMessageType::ADD_BUFF, (eGameMessageType)1647); EXPECT_EQ(eGameMessageType::ADD_BUFF, static_cast<eGameMessageType>(1647));
EXPECT_EQ(eGameMessageType::SERVER_DONE_LOADING_ALL_OBJECTS, (eGameMessageType)1642); EXPECT_EQ(eGameMessageType::SERVER_DONE_LOADING_ALL_OBJECTS, static_cast<eGameMessageType>(1642));
EXPECT_EQ(eGameMessageType::PLACE_PROPERTY_MODEL, (eGameMessageType)1170); EXPECT_EQ(eGameMessageType::PLACE_PROPERTY_MODEL, static_cast<eGameMessageType>(1170));
EXPECT_EQ(eGameMessageType::VEHICLE_NOTIFY_HIT_IMAGINATION_SERVER, (eGameMessageType)1606); EXPECT_EQ(eGameMessageType::VEHICLE_NOTIFY_HIT_IMAGINATION_SERVER, static_cast<eGameMessageType>(1606));
EXPECT_EQ(eGameMessageType::ADD_RUN_SPEED_MODIFIER, (eGameMessageType)1505); EXPECT_EQ(eGameMessageType::ADD_RUN_SPEED_MODIFIER, static_cast<eGameMessageType>(1505));
EXPECT_EQ(eGameMessageType::GET_HOT_PROPERTY_DATA, (eGameMessageType)1511); EXPECT_EQ(eGameMessageType::GET_HOT_PROPERTY_DATA, static_cast<eGameMessageType>(1511));
EXPECT_EQ(eGameMessageType::SEND_HOT_PROPERTY_DATA, (eGameMessageType)1510); EXPECT_EQ(eGameMessageType::SEND_HOT_PROPERTY_DATA, static_cast<eGameMessageType>(1510));
EXPECT_EQ(eGameMessageType::REMOVE_RUN_SPEED_MODIFIER, (eGameMessageType)1506); EXPECT_EQ(eGameMessageType::REMOVE_RUN_SPEED_MODIFIER, static_cast<eGameMessageType>(1506));
EXPECT_EQ(eGameMessageType::UPDATE_PROPERTY_PERFORMANCE_COST, (eGameMessageType)1547); EXPECT_EQ(eGameMessageType::UPDATE_PROPERTY_PERFORMANCE_COST, static_cast<eGameMessageType>(1547));
EXPECT_EQ(eGameMessageType::PROPERTY_ENTRANCE_BEGIN, (eGameMessageType)1553); EXPECT_EQ(eGameMessageType::PROPERTY_ENTRANCE_BEGIN, static_cast<eGameMessageType>(1553));
EXPECT_EQ(eGameMessageType::SET_RESURRECT_RESTORE_VALUES, (eGameMessageType)1591); EXPECT_EQ(eGameMessageType::SET_RESURRECT_RESTORE_VALUES, static_cast<eGameMessageType>(1591));
EXPECT_EQ(eGameMessageType::VEHICLE_STOP_BOOST, (eGameMessageType)1617); EXPECT_EQ(eGameMessageType::VEHICLE_STOP_BOOST, static_cast<eGameMessageType>(1617));
EXPECT_EQ(eGameMessageType::REMOVE_BUFF, (eGameMessageType)1648); EXPECT_EQ(eGameMessageType::REMOVE_BUFF, static_cast<eGameMessageType>(1648));
EXPECT_EQ(eGameMessageType::REQUEST_MOVE_ITEM_BETWEEN_INVENTORY_TYPES, (eGameMessageType)1666); EXPECT_EQ(eGameMessageType::REQUEST_MOVE_ITEM_BETWEEN_INVENTORY_TYPES, static_cast<eGameMessageType>(1666));
EXPECT_EQ(eGameMessageType::RESPONSE_MOVE_ITEM_BETWEEN_INVENTORY_TYPES, (eGameMessageType)1667); EXPECT_EQ(eGameMessageType::RESPONSE_MOVE_ITEM_BETWEEN_INVENTORY_TYPES, static_cast<eGameMessageType>(1667));
EXPECT_EQ(eGameMessageType::PLAYER_SET_CAMERA_CYCLING_MODE, (eGameMessageType)1676); EXPECT_EQ(eGameMessageType::PLAYER_SET_CAMERA_CYCLING_MODE, static_cast<eGameMessageType>(1676));
EXPECT_EQ(eGameMessageType::SET_MOUNT_INVENTORY_ID, (eGameMessageType)1727); EXPECT_EQ(eGameMessageType::SET_MOUNT_INVENTORY_ID, static_cast<eGameMessageType>(1727));
EXPECT_EQ(eGameMessageType::NOTIFY_SERVER_LEVEL_PROCESSING_COMPLETE, (eGameMessageType)1734); EXPECT_EQ(eGameMessageType::NOTIFY_SERVER_LEVEL_PROCESSING_COMPLETE, static_cast<eGameMessageType>(1734));
EXPECT_EQ(eGameMessageType::NOTIFY_LEVEL_REWARDS, (eGameMessageType)1735); EXPECT_EQ(eGameMessageType::NOTIFY_LEVEL_REWARDS, static_cast<eGameMessageType>(1735));
EXPECT_EQ(eGameMessageType::DISMOUNT_COMPLETE, (eGameMessageType)1756); EXPECT_EQ(eGameMessageType::DISMOUNT_COMPLETE, static_cast<eGameMessageType>(1756));
EXPECT_EQ(eGameMessageType::MARK_INVENTORY_ITEM_AS_ACTIVE, (eGameMessageType)1767); EXPECT_EQ(eGameMessageType::MARK_INVENTORY_ITEM_AS_ACTIVE, static_cast<eGameMessageType>(1767));
} }