mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-12-17 12:04:27 -06:00
Compare commits
8 Commits
friction-v
...
visual-deb
| Author | SHA1 | Date | |
|---|---|---|---|
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e4adba09b4 | ||
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fc0961ed76 | ||
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b28b93b3f0 | ||
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f3ace4e7ed | ||
| 14d4bf3cc5 | |||
| 26f2eb409f | |||
| 1af3e59348 | |||
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e3077aa410 |
3
.gitmodules
vendored
3
.gitmodules
vendored
@@ -23,3 +23,6 @@
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||||
[submodule "thirdparty/AccountManager"]
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path = thirdparty/AccountManager
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url = https://github.com/DarkflameUniverse/AccountManager
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[submodule "thirdparty/raylib"]
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path = thirdparty/raylib
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url = https://github.com/raysan5/raylib
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@@ -39,6 +39,9 @@ endforeach()
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# Set the version
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set(PROJECT_VERSION "${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}.${PROJECT_VERSION_PATCH}")
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# Set our compile options
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option(BUILD_VISUAL_DEBUGGER "Toggle for building visual debugger (default off)" OFF)
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# Echo the version
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message(STATUS "Version: ${PROJECT_VERSION}")
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@@ -140,6 +143,7 @@ set(INCLUDED_DIRECTORIES
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"dDatabase/Tables"
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"dNet"
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"dScripts"
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"dWorldServer"
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"thirdparty/raknet/Source"
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"thirdparty/tinyxml2"
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@@ -216,6 +220,10 @@ add_subdirectory(dZoneManager)
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add_subdirectory(dNavigation)
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add_subdirectory(dPhysics)
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if (BUILD_VISUAL_DEBUGGER)
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add_subdirectory(dVisualDebugger)
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endif()
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# Create a list of common libraries shared between all binaries
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set(COMMON_LIBRARIES "dCommon" "dDatabase" "dNet" "raknet" "mariadbConnCpp")
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@@ -14,6 +14,9 @@ std::vector<MetricVariable> Metrics::m_Variables = {
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MetricVariable::CPUTime,
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MetricVariable::Sleep,
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MetricVariable::Frame,
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#ifdef BUILD_VISUAL_DEBUGGER
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MetricVariable::VisualDebugger,
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#endif
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};
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void Metrics::AddMeasurement(MetricVariable variable, int64_t value) {
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@@ -132,7 +135,10 @@ std::string Metrics::MetricVariableToString(MetricVariable variable) {
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return "Frame";
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case MetricVariable::Ghosting:
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return "Ghosting";
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#ifdef BUILD_VISUAL_DEBUGGER
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case MetricVariable::VisualDebugger:
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return "VisualDebugger";
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#endif
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default:
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return "Invalid";
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}
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@@ -20,6 +20,9 @@ enum class MetricVariable : int32_t
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CPUTime,
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Sleep,
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Frame,
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#ifdef BUILD_VISUAL_DEBUGGER
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VisualDebugger
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#endif
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};
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struct Metric
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@@ -80,13 +80,13 @@ float NiPoint3::SquaredLength(void) const {
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}
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//! Returns the dot product of the vector dotted with another vector
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float NiPoint3::DotProduct(const Vector3& vec) const {
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float NiPoint3::DotProduct(const NiPoint3& vec) const {
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return ((this->x * vec.x) + (this->y * vec.y) + (this->z * vec.z));
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}
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//! Returns the cross product of the vector crossed with another vector
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Vector3 NiPoint3::CrossProduct(const Vector3& vec) const {
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return Vector3(((this->y * vec.z) - (this->z * vec.y)),
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NiPoint3 NiPoint3::CrossProduct(const NiPoint3& vec) const {
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return NiPoint3(((this->y * vec.z) - (this->z * vec.y)),
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((this->z * vec.x) - (this->x * vec.z)),
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((this->x * vec.y) - (this->y * vec.x)));
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}
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@@ -171,7 +171,7 @@ bool NiPoint3::IsWithinAxisAlignedBox(const NiPoint3& minPoint, const NiPoint3&
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//! Checks to see if the point (or vector) is within a sphere
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bool NiPoint3::IsWithinSpehere(const NiPoint3& sphereCenter, float radius) {
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Vector3 diffVec = Vector3(x - sphereCenter.GetX(), y - sphereCenter.GetY(), z - sphereCenter.GetZ());
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NiPoint3 diffVec = NiPoint3(x - sphereCenter.GetX(), y - sphereCenter.GetY(), z - sphereCenter.GetZ());
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return (diffVec.SquaredLength() <= (radius * radius));
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}
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@@ -226,7 +226,7 @@ NiPoint3 NiPoint3::MoveTowards(const NiPoint3& current, const NiPoint3& target,
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//This code is yoinked from the MS XNA code, so it should be right, even if it's horrible.
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NiPoint3 NiPoint3::RotateByQuaternion(const NiQuaternion& rotation) {
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Vector3 vector;
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NiPoint3 vector;
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float num12 = rotation.x + rotation.x;
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float num2 = rotation.y + rotation.y;
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float num = rotation.z + rotation.z;
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||||
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@@ -7,7 +7,6 @@
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class NiPoint3;
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class NiQuaternion;
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typedef NiPoint3 Vector3; //!< The Vector3 class is technically the NiPoint3 class, but typedef'd for clarity in some cases
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//! A custom class the defines a point in space
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class NiPoint3 {
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@@ -102,14 +101,14 @@ public:
|
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\param vec The second vector
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\return The dot product of the two vectors
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*/
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float DotProduct(const Vector3& vec) const;
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float DotProduct(const NiPoint3& vec) const;
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//! Returns the cross product of the vector crossed with another vector
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/*!
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\param vec The second vector
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\return The cross product of the two vectors
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*/
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Vector3 CrossProduct(const Vector3& vec) const;
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NiPoint3 CrossProduct(const NiPoint3& vec) const;
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//! Unitize the vector
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/*!
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@@ -72,22 +72,22 @@ void NiQuaternion::SetZ(float z) {
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// MARK: Member Functions
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//! Returns the forward vector from the quaternion
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Vector3 NiQuaternion::GetForwardVector(void) const {
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return Vector3(2 * (x * z + w * y), 2 * (y * z - w * x), 1 - 2 * (x * x + y * y));
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NiPoint3 NiQuaternion::GetForwardVector(void) const {
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return NiPoint3(2 * (x * z + w * y), 2 * (y * z - w * x), 1 - 2 * (x * x + y * y));
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}
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//! Returns the up vector from the quaternion
|
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Vector3 NiQuaternion::GetUpVector(void) const {
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return Vector3(2 * (x * y - w * z), 1 - 2 * (x * x + z * z), 2 * (y * z + w * x));
|
||||
NiPoint3 NiQuaternion::GetUpVector(void) const {
|
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return NiPoint3(2 * (x * y - w * z), 1 - 2 * (x * x + z * z), 2 * (y * z + w * x));
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}
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//! Returns the right vector from the quaternion
|
||||
Vector3 NiQuaternion::GetRightVector(void) const {
|
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return Vector3(1 - 2 * (y * y + z * z), 2 * (x * y + w * z), 2 * (x * z - w * y));
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||||
NiPoint3 NiQuaternion::GetRightVector(void) const {
|
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return NiPoint3(1 - 2 * (y * y + z * z), 2 * (x * y + w * z), 2 * (x * z - w * y));
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||||
}
|
||||
|
||||
Vector3 NiQuaternion::GetEulerAngles() const {
|
||||
Vector3 angles;
|
||||
NiPoint3 NiQuaternion::GetEulerAngles() const {
|
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NiPoint3 angles;
|
||||
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||||
// roll (x-axis rotation)
|
||||
const float sinr_cosp = 2 * (w * x + y * z);
|
||||
@@ -164,7 +164,7 @@ NiQuaternion NiQuaternion::LookAtUnlocked(const NiPoint3& sourcePoint, const NiP
|
||||
}
|
||||
|
||||
//! Creates a Quaternion from a specific axis and angle relative to that axis
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||||
NiQuaternion NiQuaternion::CreateFromAxisAngle(const Vector3& axis, float angle) {
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||||
NiQuaternion NiQuaternion::CreateFromAxisAngle(const NiPoint3& axis, float angle) {
|
||||
float halfAngle = angle * 0.5f;
|
||||
float s = static_cast<float>(sin(halfAngle));
|
||||
|
||||
|
||||
@@ -9,7 +9,6 @@
|
||||
*/
|
||||
|
||||
class NiQuaternion;
|
||||
typedef NiQuaternion Quaternion; //!< A typedef for a shorthand version of NiQuaternion
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||||
|
||||
//! A class that defines a rotation in space
|
||||
class NiQuaternion {
|
||||
@@ -95,21 +94,21 @@ public:
|
||||
/*!
|
||||
\return The forward vector of the quaternion
|
||||
*/
|
||||
Vector3 GetForwardVector(void) const;
|
||||
NiPoint3 GetForwardVector(void) const;
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||||
|
||||
//! Returns the up vector from the quaternion
|
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/*!
|
||||
\return The up vector fo the quaternion
|
||||
*/
|
||||
Vector3 GetUpVector(void) const;
|
||||
NiPoint3 GetUpVector(void) const;
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||||
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||||
//! Returns the right vector from the quaternion
|
||||
/*!
|
||||
\return The right vector of the quaternion
|
||||
*/
|
||||
Vector3 GetRightVector(void) const;
|
||||
NiPoint3 GetRightVector(void) const;
|
||||
|
||||
Vector3 GetEulerAngles() const;
|
||||
NiPoint3 GetEulerAngles() const;
|
||||
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|
||||
// MARK: Operators
|
||||
@@ -145,7 +144,7 @@ public:
|
||||
\param angle The angle relative to this axis
|
||||
\return A quaternion created from the axis and angle
|
||||
*/
|
||||
static NiQuaternion CreateFromAxisAngle(const Vector3& axis, float angle);
|
||||
static NiQuaternion CreateFromAxisAngle(const NiPoint3& axis, float angle);
|
||||
|
||||
static NiQuaternion FromEulerAngles(const NiPoint3& eulerAngles);
|
||||
};
|
||||
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||||
@@ -48,7 +48,9 @@ const uint64_t LWOZONEID_INVALID = 0; //!< Invalid LWOZONEID
|
||||
|
||||
typedef std::set<LWOOBJID> TSetObjID;
|
||||
|
||||
const float PI = 3.14159f;
|
||||
#ifndef PI
|
||||
#define PI 3.14159265358979323846f
|
||||
#endif
|
||||
|
||||
#if defined(__unix) || defined(__APPLE__)
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||||
//For Linux:
|
||||
|
||||
14
dCommon/eUnequippableActiveType.h
Normal file
14
dCommon/eUnequippableActiveType.h
Normal file
@@ -0,0 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
#ifndef __EUNEQUIPPABLEACTIVETYPE__H__
|
||||
#define __EUNEQUIPPABLEACTIVETYPE__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
enum class eUnequippableActiveType : int32_t {
|
||||
INVALID = -1,
|
||||
PET = 0,
|
||||
MOUNT
|
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};
|
||||
|
||||
#endif //!__EUNEQUIPPABLEACTIVETYPE__H__
|
||||
@@ -45,7 +45,7 @@ CDItemComponentTable::CDItemComponentTable(void) {
|
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entry.offsetGroupID = tableData.getIntField(19, -1);
|
||||
entry.buildTypes = tableData.getIntField(20, -1);
|
||||
entry.reqPrecondition = tableData.getStringField(21, "");
|
||||
entry.animationFlag = tableData.getIntField(22, -1);
|
||||
entry.animationFlag = tableData.getIntField(22, 0);
|
||||
entry.equipEffects = tableData.getIntField(23, -1);
|
||||
entry.readyForQA = tableData.getIntField(24, -1) == 1 ? true : false;
|
||||
entry.itemRating = tableData.getIntField(25, -1);
|
||||
@@ -123,7 +123,7 @@ const CDItemComponent& CDItemComponentTable::GetItemComponentByID(unsigned int s
|
||||
entry.offsetGroupID = tableData.getIntField(19, -1);
|
||||
entry.buildTypes = tableData.getIntField(20, -1);
|
||||
entry.reqPrecondition = tableData.getStringField(21, "");
|
||||
entry.animationFlag = tableData.getIntField(22, -1);
|
||||
entry.animationFlag = tableData.getIntField(22, 0);
|
||||
entry.equipEffects = tableData.getIntField(23, -1);
|
||||
entry.readyForQA = tableData.getIntField(24, -1) == 1 ? true : false;
|
||||
entry.itemRating = tableData.getIntField(25, -1);
|
||||
|
||||
@@ -1454,6 +1454,13 @@ void Entity::Smash(const LWOOBJID source, const eKillType killType, const std::u
|
||||
Kill(EntityManager::Instance()->GetEntity(source));
|
||||
return;
|
||||
}
|
||||
auto* possessorComponent = GetComponent<PossessorComponent>();
|
||||
if (possessorComponent) {
|
||||
if (possessorComponent->GetPossessable() != LWOOBJID_EMPTY) {
|
||||
auto* mount = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable());
|
||||
if (mount) possessorComponent->Dismount(mount, true);
|
||||
}
|
||||
}
|
||||
|
||||
destroyableComponent->Smash(source, killType, deathType);
|
||||
}
|
||||
|
||||
@@ -54,7 +54,7 @@ void AreaOfEffectBehavior::Calculate(BehaviorContext* context, RakNet::BitStream
|
||||
auto* presetTarget = EntityManager::Instance()->GetEntity(branch.target);
|
||||
|
||||
if (presetTarget != nullptr) {
|
||||
if (this->m_radius * this->m_radius >= Vector3::DistanceSquared(reference, presetTarget->GetPosition())) {
|
||||
if (this->m_radius * this->m_radius >= NiPoint3::DistanceSquared(reference, presetTarget->GetPosition())) {
|
||||
targets.push_back(presetTarget);
|
||||
}
|
||||
}
|
||||
@@ -90,7 +90,7 @@ void AreaOfEffectBehavior::Calculate(BehaviorContext* context, RakNet::BitStream
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto distance = Vector3::DistanceSquared(reference, entity->GetPosition());
|
||||
const auto distance = NiPoint3::DistanceSquared(reference, entity->GetPosition());
|
||||
|
||||
if (this->m_radius * this->m_radius >= distance && (this->m_maxTargets == 0 || targets.size() < this->m_maxTargets)) {
|
||||
targets.push_back(entity);
|
||||
@@ -98,8 +98,8 @@ void AreaOfEffectBehavior::Calculate(BehaviorContext* context, RakNet::BitStream
|
||||
}
|
||||
|
||||
std::sort(targets.begin(), targets.end(), [reference](Entity* a, Entity* b) {
|
||||
const auto aDistance = Vector3::DistanceSquared(a->GetPosition(), reference);
|
||||
const auto bDistance = Vector3::DistanceSquared(b->GetPosition(), reference);
|
||||
const auto aDistance = NiPoint3::DistanceSquared(a->GetPosition(), reference);
|
||||
const auto bDistance = NiPoint3::DistanceSquared(b->GetPosition(), reference);
|
||||
|
||||
return aDistance > bDistance;
|
||||
});
|
||||
|
||||
@@ -78,7 +78,7 @@ void ProjectileAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitSt
|
||||
|
||||
const auto position = entity->GetPosition() + this->m_offset;
|
||||
|
||||
const auto distance = Vector3::Distance(position, other->GetPosition());
|
||||
const auto distance = NiPoint3::Distance(position, other->GetPosition());
|
||||
|
||||
const auto time = distance / this->m_projectileSpeed;
|
||||
|
||||
|
||||
@@ -154,19 +154,19 @@ void TacArcBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitS
|
||||
// reference is the position of the caster.
|
||||
// If we cast a ray forward from the caster, does it come within m_farWidth of the target?
|
||||
|
||||
const auto distance = Vector3::Distance(reference, otherPosition);
|
||||
const auto distance = NiPoint3::Distance(reference, otherPosition);
|
||||
|
||||
if (m_method == 2) {
|
||||
NiPoint3 rayPoint = casterPosition + forward * distance;
|
||||
|
||||
if (m_farWidth > 0 && Vector3::DistanceSquared(rayPoint, otherPosition) > this->m_farWidth * this->m_farWidth) {
|
||||
if (m_farWidth > 0 && NiPoint3::DistanceSquared(rayPoint, otherPosition) > this->m_farWidth * this->m_farWidth) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
auto normalized = (reference - otherPosition) / distance;
|
||||
|
||||
const float degreeAngle = std::abs(Vector3::Angle(forward, normalized) * (180 / 3.14) - 180);
|
||||
const float degreeAngle = std::abs(NiPoint3::Angle(forward, normalized) * (180 / 3.14) - 180);
|
||||
|
||||
if (distance >= this->m_minDistance && this->m_maxDistance >= distance && degreeAngle <= 2 * this->m_angle) {
|
||||
targets.push_back(entity);
|
||||
@@ -174,8 +174,8 @@ void TacArcBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitS
|
||||
}
|
||||
|
||||
std::sort(targets.begin(), targets.end(), [reference](Entity* a, Entity* b) {
|
||||
const auto aDistance = Vector3::DistanceSquared(reference, a->GetPosition());
|
||||
const auto bDistance = Vector3::DistanceSquared(reference, b->GetPosition());
|
||||
const auto aDistance = NiPoint3::DistanceSquared(reference, a->GetPosition());
|
||||
const auto bDistance = NiPoint3::DistanceSquared(reference, b->GetPosition());
|
||||
|
||||
return aDistance > bDistance;
|
||||
});
|
||||
|
||||
@@ -23,7 +23,7 @@ void VerifyBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitS
|
||||
return;
|
||||
}
|
||||
|
||||
const auto distance = Vector3::DistanceSquared(self->GetPosition(), entity->GetPosition());
|
||||
const auto distance = NiPoint3::DistanceSquared(self->GetPosition(), entity->GetPosition());
|
||||
|
||||
if (distance > this->m_range * this->m_range) {
|
||||
success = false;
|
||||
|
||||
@@ -402,7 +402,7 @@ LWOOBJID BaseCombatAIComponent::FindTarget() {
|
||||
if (target != nullptr && !m_DirtyThreat) {
|
||||
const auto targetPosition = target->GetPosition();
|
||||
|
||||
if (Vector3::DistanceSquared(targetPosition, m_StartPosition) < m_HardTetherRadius * m_HardTetherRadius) {
|
||||
if (NiPoint3::DistanceSquared(targetPosition, m_StartPosition) < m_HardTetherRadius * m_HardTetherRadius) {
|
||||
return m_Target;
|
||||
}
|
||||
|
||||
@@ -433,7 +433,7 @@ LWOOBJID BaseCombatAIComponent::FindTarget() {
|
||||
|
||||
const auto maxDistanceSquared = m_HardTetherRadius * m_HardTetherRadius;
|
||||
|
||||
if (Vector3::DistanceSquared(targetPosition, m_StartPosition) > maxDistanceSquared) {
|
||||
if (NiPoint3::DistanceSquared(targetPosition, m_StartPosition) > maxDistanceSquared) {
|
||||
if (threat > 0) {
|
||||
SetThreat(entry, 0);
|
||||
}
|
||||
@@ -448,7 +448,7 @@ LWOOBJID BaseCombatAIComponent::FindTarget() {
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto proximityThreat = -(Vector3::DistanceSquared(targetPosition, reference) - maxDistanceSquared) / 100; // Proximity threat takes last priority
|
||||
const auto proximityThreat = -(NiPoint3::DistanceSquared(targetPosition, reference) - maxDistanceSquared) / 100; // Proximity threat takes last priority
|
||||
|
||||
if (proximityThreat > biggestThreat) {
|
||||
biggestThreat = proximityThreat;
|
||||
@@ -477,7 +477,7 @@ LWOOBJID BaseCombatAIComponent::FindTarget() {
|
||||
|
||||
const auto targetPosition = entity->GetPosition();
|
||||
|
||||
if (Vector3::DistanceSquared(targetPosition, m_StartPosition) > m_HardTetherRadius * m_HardTetherRadius) {
|
||||
if (NiPoint3::DistanceSquared(targetPosition, m_StartPosition) > m_HardTetherRadius * m_HardTetherRadius) {
|
||||
deadThreats.push_back(threatTarget.first);
|
||||
|
||||
continue;
|
||||
@@ -508,7 +508,7 @@ std::vector<LWOOBJID> BaseCombatAIComponent::GetTargetWithinAggroRange() const {
|
||||
for (auto id : m_Parent->GetTargetsInPhantom()) {
|
||||
auto* other = EntityManager::Instance()->GetEntity(id);
|
||||
|
||||
const auto distance = Vector3::DistanceSquared(m_Parent->GetPosition(), other->GetPosition());
|
||||
const auto distance = NiPoint3::DistanceSquared(m_Parent->GetPosition(), other->GetPosition());
|
||||
|
||||
if (distance > m_AggroRadius * m_AggroRadius) continue;
|
||||
|
||||
@@ -657,7 +657,7 @@ void BaseCombatAIComponent::Wander() {
|
||||
destination.y = dpWorld::Instance().GetNavMesh()->GetHeightAtPoint(destination);
|
||||
}
|
||||
|
||||
if (Vector3::DistanceSquared(destination, m_MovementAI->GetCurrentPosition()) < 2 * 2) {
|
||||
if (NiPoint3::DistanceSquared(destination, m_MovementAI->GetCurrentPosition()) < 2 * 2) {
|
||||
m_MovementAI->Stop();
|
||||
|
||||
return;
|
||||
@@ -685,16 +685,16 @@ void BaseCombatAIComponent::OnAggro() {
|
||||
NiPoint3 currentPos = m_MovementAI->GetCurrentPosition();
|
||||
|
||||
// If the player's position is within range, attack
|
||||
if (Vector3::DistanceSquared(currentPos, targetPos) <= m_AttackRadius * m_AttackRadius) {
|
||||
if (NiPoint3::DistanceSquared(currentPos, targetPos) <= m_AttackRadius * m_AttackRadius) {
|
||||
m_MovementAI->Stop();
|
||||
} else if (Vector3::DistanceSquared(m_StartPosition, targetPos) > m_HardTetherRadius * m_HardTetherRadius) //Return to spawn if we're too far
|
||||
} else if (NiPoint3::DistanceSquared(m_StartPosition, targetPos) > m_HardTetherRadius * m_HardTetherRadius) //Return to spawn if we're too far
|
||||
{
|
||||
m_MovementAI->SetSpeed(m_PursuitSpeed);
|
||||
|
||||
m_MovementAI->SetDestination(m_StartPosition);
|
||||
} else //Chase the player's new position
|
||||
{
|
||||
if (IsMech() && Vector3::DistanceSquared(targetPos, currentPos) > m_AttackRadius * m_AttackRadius * 3 * 3) return;
|
||||
if (IsMech() && NiPoint3::DistanceSquared(targetPos, currentPos) > m_AttackRadius * m_AttackRadius * 3 * 3) return;
|
||||
|
||||
m_MovementAI->SetSpeed(m_PursuitSpeed);
|
||||
|
||||
@@ -718,9 +718,9 @@ void BaseCombatAIComponent::OnTether() {
|
||||
NiPoint3 targetPos = target->GetPosition();
|
||||
NiPoint3 currentPos = m_MovementAI->ApproximateLocation();
|
||||
|
||||
if (Vector3::DistanceSquared(currentPos, targetPos) <= m_AttackRadius * m_AttackRadius) {
|
||||
if (NiPoint3::DistanceSquared(currentPos, targetPos) <= m_AttackRadius * m_AttackRadius) {
|
||||
m_MovementAI->Stop();
|
||||
} else if (Vector3::DistanceSquared(m_StartPosition, targetPos) > m_HardTetherRadius * m_HardTetherRadius) //Return to spawn if we're too far
|
||||
} else if (NiPoint3::DistanceSquared(m_StartPosition, targetPos) > m_HardTetherRadius * m_HardTetherRadius) //Return to spawn if we're too far
|
||||
{
|
||||
m_MovementAI->SetSpeed(m_PursuitSpeed);
|
||||
|
||||
@@ -728,7 +728,7 @@ void BaseCombatAIComponent::OnTether() {
|
||||
|
||||
m_State = AiState::aggro;
|
||||
} else {
|
||||
if (IsMech() && Vector3::DistanceSquared(targetPos, currentPos) > m_AttackRadius * m_AttackRadius * 3 * 3) return;
|
||||
if (IsMech() && NiPoint3::DistanceSquared(targetPos, currentPos) > m_AttackRadius * m_AttackRadius * 3 * 3) return;
|
||||
|
||||
m_MovementAI->SetSpeed(m_PursuitSpeed);
|
||||
|
||||
|
||||
@@ -167,18 +167,6 @@ public:
|
||||
*/
|
||||
void SetLastRocketItemID(LWOOBJID lastRocketItemID) { m_LastRocketItemID = lastRocketItemID; }
|
||||
|
||||
/**
|
||||
* Gets the object ID of the mount item that is being used
|
||||
* @return the object ID of the mount item that is being used
|
||||
*/
|
||||
LWOOBJID GetMountItemID() const { return m_MountItemID; }
|
||||
|
||||
/**
|
||||
* Sets the object ID of the mount item that is being used
|
||||
* @param m_MountItemID the object ID of the mount item that is being used
|
||||
*/
|
||||
void SetMountItemID(LWOOBJID mountItemID) { m_MountItemID = mountItemID; }
|
||||
|
||||
/**
|
||||
* Gets the name of this character
|
||||
* @return the name of this character
|
||||
@@ -569,11 +557,6 @@ private:
|
||||
* ID of the last rocket used
|
||||
*/
|
||||
LWOOBJID m_LastRocketItemID = LWOOBJID_EMPTY;
|
||||
|
||||
/**
|
||||
* Mount Item ID
|
||||
*/
|
||||
LWOOBJID m_MountItemID = LWOOBJID_EMPTY;
|
||||
};
|
||||
|
||||
#endif // CHARACTERCOMPONENT_H
|
||||
|
||||
@@ -32,6 +32,7 @@ ControllablePhysicsComponent::ControllablePhysicsComponent(Entity* entity) : Com
|
||||
m_IgnoreMultipliers = false;
|
||||
m_PickupRadius = 0.0f;
|
||||
m_DirtyPickupRadiusScale = true;
|
||||
m_IsTeleporting = false;
|
||||
|
||||
if (entity->GetLOT() != 1) // Other physics entities we care about will be added by BaseCombatAI
|
||||
return;
|
||||
@@ -128,7 +129,10 @@ void ControllablePhysicsComponent::Serialize(RakNet::BitStream* outBitStream, bo
|
||||
outBitStream->Write0();
|
||||
}
|
||||
|
||||
if (!bIsInitialUpdate) outBitStream->Write0();
|
||||
if (!bIsInitialUpdate) {
|
||||
outBitStream->Write(m_IsTeleporting);
|
||||
m_IsTeleporting = false;
|
||||
}
|
||||
}
|
||||
|
||||
void ControllablePhysicsComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
|
||||
|
||||
@@ -220,6 +220,18 @@ public:
|
||||
*/
|
||||
bool GetStatic() const { return m_Static; }
|
||||
|
||||
/**
|
||||
* Sets if the entity is Teleporting,
|
||||
* @param value whether or not the entity is Is Teleporting
|
||||
*/
|
||||
void SetIsTeleporting(const bool value) { m_IsTeleporting = value; }
|
||||
|
||||
/**
|
||||
* Returns whether or not this entity is currently is teleporting
|
||||
* @return whether or not this entity is currently is teleporting
|
||||
*/
|
||||
bool GetIsTeleporting() const { return m_IsTeleporting; }
|
||||
|
||||
/**
|
||||
* Returns the Physics entity for the component
|
||||
* @return Physics entity for the component
|
||||
@@ -355,6 +367,11 @@ private:
|
||||
* The active pickup radius for this entity
|
||||
*/
|
||||
float m_PickupRadius;
|
||||
|
||||
/**
|
||||
* If the entity is teleporting
|
||||
*/
|
||||
bool m_IsTeleporting;
|
||||
};
|
||||
|
||||
#endif // CONTROLLABLEPHYSICSCOMPONENT_H
|
||||
|
||||
@@ -26,6 +26,8 @@
|
||||
|
||||
#include "MissionComponent.h"
|
||||
#include "CharacterComponent.h"
|
||||
#include "PossessableComponent.h"
|
||||
#include "PossessorComponent.h"
|
||||
#include "dZoneManager.h"
|
||||
|
||||
DestroyableComponent::DestroyableComponent(Entity* parent) : Component(parent) {
|
||||
@@ -608,6 +610,24 @@ void DestroyableComponent::Damage(uint32_t damage, const LWOOBJID source, uint32
|
||||
SetHealth(health);
|
||||
SetIsShielded(absorb > 0);
|
||||
|
||||
// Dismount on the possessable hit
|
||||
auto possessable = m_Parent->GetComponent<PossessableComponent>();
|
||||
if (possessable && possessable->GetDepossessOnHit()) {
|
||||
possessable->Dismount();
|
||||
}
|
||||
|
||||
// Dismount on the possessor hit
|
||||
auto possessor = m_Parent->GetComponent<PossessorComponent>();
|
||||
if (possessor) {
|
||||
auto possessableId = possessor->GetPossessable();
|
||||
if (possessableId != LWOOBJID_EMPTY) {
|
||||
auto possessable = EntityManager::Instance()->GetEntity(possessableId);
|
||||
if (possessable) {
|
||||
possessor->Dismount(possessable);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (m_Parent->GetLOT() != 1) {
|
||||
echo = true;
|
||||
}
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
#include "DestroyableComponent.h"
|
||||
#include "dConfig.h"
|
||||
#include "eItemType.h"
|
||||
#include "eUnequippableActiveType.h"
|
||||
|
||||
InventoryComponent::InventoryComponent(Entity* parent, tinyxml2::XMLDocument* document) : Component(parent) {
|
||||
this->m_Dirty = true;
|
||||
@@ -795,9 +796,7 @@ void InventoryComponent::RemoveSlot(const std::string& location) {
|
||||
}
|
||||
|
||||
void InventoryComponent::EquipItem(Item* item, const bool skipChecks) {
|
||||
if (!Inventory::IsValidItem(item->GetLot())) {
|
||||
return;
|
||||
}
|
||||
if (!Inventory::IsValidItem(item->GetLot())) return;
|
||||
|
||||
// Temp items should be equippable but other transfer items shouldn't be (for example the instruments in RB)
|
||||
if (item->IsEquipped()
|
||||
@@ -816,13 +815,11 @@ void InventoryComponent::EquipItem(Item* item, const bool skipChecks) {
|
||||
const auto position = m_Parent->GetPosition();
|
||||
|
||||
for (auto* lauchPad : rocketLauchPads) {
|
||||
if (Vector3::DistanceSquared(lauchPad->GetPosition(), position) > 13 * 13) continue;
|
||||
if (NiPoint3::DistanceSquared(lauchPad->GetPosition(), position) > 13 * 13) continue;
|
||||
|
||||
auto* characterComponent = m_Parent->GetComponent<CharacterComponent>();
|
||||
|
||||
if (characterComponent != nullptr) {
|
||||
characterComponent->SetLastRocketItemID(item->GetId());
|
||||
}
|
||||
if (characterComponent != nullptr) characterComponent->SetLastRocketItemID(item->GetId());
|
||||
|
||||
lauchPad->OnUse(m_Parent);
|
||||
|
||||
@@ -836,94 +833,8 @@ void InventoryComponent::EquipItem(Item* item, const bool skipChecks) {
|
||||
|
||||
const auto type = static_cast<eItemType>(item->GetInfo().itemType);
|
||||
|
||||
if (item->GetLot() == 8092 && m_Parent->GetGMLevel() >= GAME_MASTER_LEVEL_OPERATOR && hasCarEquipped == false) {
|
||||
auto startPosition = m_Parent->GetPosition();
|
||||
|
||||
auto startRotation = NiQuaternion::LookAt(startPosition, startPosition + NiPoint3::UNIT_X);
|
||||
auto angles = startRotation.GetEulerAngles();
|
||||
angles.y -= PI;
|
||||
startRotation = NiQuaternion::FromEulerAngles(angles);
|
||||
|
||||
GameMessages::SendTeleport(m_Parent->GetObjectID(), startPosition, startRotation, m_Parent->GetSystemAddress(), true, true);
|
||||
|
||||
EntityInfo info{};
|
||||
info.lot = 8092;
|
||||
info.pos = startPosition;
|
||||
info.rot = startRotation;
|
||||
info.spawnerID = m_Parent->GetObjectID();
|
||||
|
||||
auto* carEntity = EntityManager::Instance()->CreateEntity(info, nullptr, m_Parent);
|
||||
m_Parent->AddChild(carEntity);
|
||||
|
||||
auto* destroyableComponent = carEntity->GetComponent<DestroyableComponent>();
|
||||
|
||||
// Setup the vehicle stats.
|
||||
if (destroyableComponent != nullptr) {
|
||||
destroyableComponent->SetIsSmashable(false);
|
||||
destroyableComponent->SetIsImmune(true);
|
||||
}
|
||||
// #108
|
||||
auto* possessableComponent = carEntity->GetComponent<PossessableComponent>();
|
||||
|
||||
if (possessableComponent != nullptr) {
|
||||
previousPossessableID = possessableComponent->GetPossessor();
|
||||
possessableComponent->SetPossessor(m_Parent->GetObjectID());
|
||||
}
|
||||
|
||||
auto* moduleAssemblyComponent = carEntity->GetComponent<ModuleAssemblyComponent>();
|
||||
|
||||
if (moduleAssemblyComponent != nullptr) {
|
||||
moduleAssemblyComponent->SetSubKey(item->GetSubKey());
|
||||
moduleAssemblyComponent->SetUseOptionalParts(false);
|
||||
|
||||
for (auto* config : item->GetConfig()) {
|
||||
if (config->GetKey() == u"assemblyPartLOTs") {
|
||||
moduleAssemblyComponent->SetAssemblyPartsLOTs(GeneralUtils::ASCIIToUTF16(config->GetValueAsString()));
|
||||
}
|
||||
}
|
||||
}
|
||||
// #107
|
||||
auto* possessorComponent = m_Parent->GetComponent<PossessorComponent>();
|
||||
|
||||
if (possessorComponent) possessorComponent->SetPossessable(carEntity->GetObjectID());
|
||||
|
||||
auto* characterComponent = m_Parent->GetComponent<CharacterComponent>();
|
||||
|
||||
if (characterComponent) characterComponent->SetIsRacing(true);
|
||||
|
||||
EntityManager::Instance()->ConstructEntity(carEntity);
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
GameMessages::SendSetJetPackMode(m_Parent, false);
|
||||
|
||||
GameMessages::SendNotifyVehicleOfRacingObject(carEntity->GetObjectID(), m_Parent->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
|
||||
GameMessages::SendRacingPlayerLoaded(LWOOBJID_EMPTY, m_Parent->GetObjectID(), carEntity->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
|
||||
GameMessages::SendVehicleUnlockInput(carEntity->GetObjectID(), false, UNASSIGNED_SYSTEM_ADDRESS);
|
||||
GameMessages::SendTeleport(m_Parent->GetObjectID(), startPosition, startRotation, m_Parent->GetSystemAddress(), true, true);
|
||||
GameMessages::SendTeleport(carEntity->GetObjectID(), startPosition, startRotation, m_Parent->GetSystemAddress(), true, true);
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
|
||||
hasCarEquipped = true;
|
||||
equippedCarEntity = carEntity;
|
||||
return;
|
||||
} else if (item->GetLot() == 8092 && m_Parent->GetGMLevel() >= GAME_MASTER_LEVEL_OPERATOR && hasCarEquipped == true) {
|
||||
GameMessages::SendNotifyRacingClient(LWOOBJID_EMPTY, 3, 0, LWOOBJID_EMPTY, u"", m_Parent->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
|
||||
auto player = dynamic_cast<Player*>(m_Parent);
|
||||
player->SendToZone(player->GetCharacter()->GetZoneID());
|
||||
equippedCarEntity->Kill();
|
||||
hasCarEquipped = false;
|
||||
equippedCarEntity = nullptr;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!building) {
|
||||
if (item->GetLot() == 6086) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (type == eItemType::ITEM_TYPE_LOOT_MODEL || type == eItemType::ITEM_TYPE_VEHICLE) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (!building && (item->GetLot() == 6086 || type == eItemType::ITEM_TYPE_LOOT_MODEL || type == eItemType::ITEM_TYPE_VEHICLE)) return;
|
||||
|
||||
if (type != eItemType::ITEM_TYPE_LOOT_MODEL && type != eItemType::ITEM_TYPE_MODEL) {
|
||||
if (!item->GetBound() && !item->GetPreconditionExpression()->Check(m_Parent)) {
|
||||
@@ -940,9 +851,7 @@ void InventoryComponent::EquipItem(Item* item, const bool skipChecks) {
|
||||
set->OnEquip(lot);
|
||||
}
|
||||
|
||||
if (item->GetInfo().isBOE) {
|
||||
item->SetBound(true);
|
||||
}
|
||||
if (item->GetInfo().isBOE) item->SetBound(true);
|
||||
|
||||
GenerateProxies(item);
|
||||
|
||||
@@ -989,6 +898,85 @@ void InventoryComponent::UnEquipItem(Item* item) {
|
||||
}
|
||||
}
|
||||
|
||||
void InventoryComponent::HandlePossession(Item* item) {
|
||||
auto* characterComponent = m_Parent->GetComponent<CharacterComponent>();
|
||||
if (!characterComponent) return;
|
||||
|
||||
auto* possessorComponent = m_Parent->GetComponent<PossessorComponent>();
|
||||
if (!possessorComponent) return;
|
||||
|
||||
// Don't do anything if we are busy dismounting
|
||||
if (possessorComponent->GetIsDismounting()) return;
|
||||
|
||||
// Check to see if we are already mounting something
|
||||
auto* currentlyPossessedEntity = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable());
|
||||
auto currentlyPossessedItem = possessorComponent->GetMountItemID();
|
||||
|
||||
if (currentlyPossessedItem) {
|
||||
if (currentlyPossessedEntity) possessorComponent->Dismount(currentlyPossessedEntity);
|
||||
return;
|
||||
}
|
||||
|
||||
GameMessages::SendSetStunned(m_Parent->GetObjectID(), eStunState::PUSH, m_Parent->GetSystemAddress(), LWOOBJID_EMPTY, true, false, true, false, false, false, false, true, true, true, true, true, true, true, true, true);
|
||||
|
||||
// Set the mount Item ID so that we know what were handling
|
||||
possessorComponent->SetMountItemID(item->GetId());
|
||||
GameMessages::SendSetMountInventoryID(m_Parent, item->GetId(), UNASSIGNED_SYSTEM_ADDRESS);
|
||||
|
||||
// Create entity to mount
|
||||
auto startRotation = m_Parent->GetRotation();
|
||||
|
||||
EntityInfo info{};
|
||||
info.lot = item->GetLot();
|
||||
info.pos = m_Parent->GetPosition();
|
||||
info.rot = startRotation;
|
||||
info.spawnerID = m_Parent->GetObjectID();
|
||||
|
||||
auto* mount = EntityManager::Instance()->CreateEntity(info, nullptr, m_Parent);
|
||||
|
||||
// Check to see if the mount is a vehicle, if so, flip it
|
||||
auto* vehicleComponent = mount->GetComponent<VehiclePhysicsComponent>();
|
||||
if (vehicleComponent) {
|
||||
auto angles = startRotation.GetEulerAngles();
|
||||
// Make it right side up
|
||||
angles.x -= PI;
|
||||
// Make it going in the direction of the player
|
||||
angles.y -= PI;
|
||||
startRotation = NiQuaternion::FromEulerAngles(angles);
|
||||
mount->SetRotation(startRotation);
|
||||
// We're pod racing now
|
||||
characterComponent->SetIsRacing(true);
|
||||
}
|
||||
|
||||
// Setup the destroyable stats
|
||||
auto* destroyableComponent = mount->GetComponent<DestroyableComponent>();
|
||||
if (destroyableComponent) {
|
||||
destroyableComponent->SetIsSmashable(false);
|
||||
destroyableComponent->SetIsImmune(true);
|
||||
}
|
||||
|
||||
// Mount it
|
||||
auto* possessableComponent = mount->GetComponent<PossessableComponent>();
|
||||
if (possessableComponent) {
|
||||
possessableComponent->SetIsItemSpawned(true);
|
||||
possessableComponent->SetPossessor(m_Parent->GetObjectID());
|
||||
// Possess it
|
||||
possessorComponent->SetPossessable(mount->GetObjectID());
|
||||
possessorComponent->SetPossessableType(possessableComponent->GetPossessionType());
|
||||
}
|
||||
|
||||
GameMessages::SendSetJetPackMode(m_Parent, false);
|
||||
|
||||
// Make it go to the client
|
||||
EntityManager::Instance()->ConstructEntity(mount);
|
||||
// Update the possessor
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
|
||||
// have to unlock the input so it vehicle can be driven
|
||||
if (vehicleComponent) GameMessages::SendVehicleUnlockInput(mount->GetObjectID(), false, m_Parent->GetSystemAddress());
|
||||
GameMessages::SendMarkInventoryItemAsActive(m_Parent->GetObjectID(), true, eUnequippableActiveType::MOUNT, item->GetId(), m_Parent->GetSystemAddress());
|
||||
}
|
||||
|
||||
void InventoryComponent::ApplyBuff(Item* item) const {
|
||||
const auto buffs = FindBuffs(item, true);
|
||||
|
||||
|
||||
@@ -198,6 +198,13 @@ public:
|
||||
*/
|
||||
void UnEquipItem(Item* item);
|
||||
|
||||
/**
|
||||
* Unequips an Item from the inventory
|
||||
* @param item the Item to unequip
|
||||
* @return if we were successful
|
||||
*/
|
||||
void HandlePossession(Item* item);
|
||||
|
||||
/**
|
||||
* Adds a buff related to equipping a lot to the entity
|
||||
* @param item the item to find buffs for
|
||||
|
||||
@@ -55,7 +55,7 @@ void MovementAIComponent::Update(const float deltaTime) {
|
||||
|
||||
SetPosition(source + velocity);
|
||||
|
||||
if (Vector3::DistanceSquared(GetCurrentPosition(), m_PullPoint) < 2 * 2) {
|
||||
if (NiPoint3::DistanceSquared(GetCurrentPosition(), m_PullPoint) < 2 * 2) {
|
||||
m_Interrupted = false;
|
||||
}
|
||||
|
||||
@@ -68,7 +68,7 @@ void MovementAIComponent::Update(const float deltaTime) {
|
||||
}
|
||||
|
||||
if (m_HaltDistance > 0) {
|
||||
if (Vector3::DistanceSquared(ApproximateLocation(), GetDestination()) < m_HaltDistance * m_HaltDistance) // Prevent us from hugging the target
|
||||
if (NiPoint3::DistanceSquared(ApproximateLocation(), GetDestination()) < m_HaltDistance * m_HaltDistance) // Prevent us from hugging the target
|
||||
{
|
||||
Stop();
|
||||
|
||||
@@ -373,7 +373,7 @@ void MovementAIComponent::SetDestination(const NiPoint3& value) {
|
||||
return;
|
||||
}
|
||||
|
||||
/*if (Vector3::DistanceSquared(value, GetDestination()) < 2 * 2)
|
||||
/*if (NiPoint3::DistanceSquared(value, GetDestination()) < 2 * 2)
|
||||
{
|
||||
return;
|
||||
}*/
|
||||
|
||||
@@ -177,7 +177,7 @@ void MovingPlatformComponent::StartPathing() {
|
||||
SetMovementState(MovementPlatformState::Moving);
|
||||
});
|
||||
|
||||
const auto travelTime = Vector3::Distance(targetPosition, subComponent->mPosition) / subComponent->mSpeed + 1.5f;
|
||||
const auto travelTime = NiPoint3::Distance(targetPosition, subComponent->mPosition) / subComponent->mSpeed + 1.5f;
|
||||
|
||||
const auto travelNext = subComponent->mWaitTime + travelTime;
|
||||
|
||||
@@ -285,7 +285,7 @@ void MovingPlatformComponent::ContinuePathing() {
|
||||
SetMovementState(MovementPlatformState::Moving);
|
||||
});
|
||||
|
||||
auto travelTime = Vector3::Distance(targetPosition, subComponent->mPosition) / subComponent->mSpeed + 1.5;
|
||||
auto travelTime = NiPoint3::Distance(targetPosition, subComponent->mPosition) / subComponent->mSpeed + 1.5;
|
||||
|
||||
if (m_Parent->GetLOT() == 9483) {
|
||||
travelTime += 20;
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
#include "dpWorld.h"
|
||||
#include "PetDigServer.h"
|
||||
#include "../dWorldServer/ObjectIDManager.h"
|
||||
#include "eUnequippableActiveType.h"
|
||||
|
||||
#include "Game.h"
|
||||
#include "dConfig.h"
|
||||
@@ -399,7 +400,7 @@ void PetComponent::Update(float deltaTime) {
|
||||
auto destination = owner->GetPosition();
|
||||
NiPoint3 position = m_MovementAI->GetCurrentPosition();
|
||||
|
||||
float distanceToOwner = Vector3::DistanceSquared(position, destination);
|
||||
float distanceToOwner = NiPoint3::DistanceSquared(position, destination);
|
||||
|
||||
if (distanceToOwner > 50 * 50 || m_TimerAway > 5) {
|
||||
m_MovementAI->Warp(destination);
|
||||
@@ -429,7 +430,7 @@ void PetComponent::Update(float deltaTime) {
|
||||
if (closestSwitch != nullptr) {
|
||||
if (!closestSwitch->GetActive()) {
|
||||
NiPoint3 switchPosition = closestSwitch->GetParentEntity()->GetPosition();
|
||||
float distance = Vector3::DistanceSquared(position, switchPosition);
|
||||
float distance = NiPoint3::DistanceSquared(position, switchPosition);
|
||||
if (distance < 3 * 3) {
|
||||
m_Interaction = closestSwitch->GetParentEntity()->GetObjectID();
|
||||
closestSwitch->EntityEnter(m_Parent);
|
||||
@@ -450,7 +451,7 @@ void PetComponent::Update(float deltaTime) {
|
||||
}
|
||||
|
||||
NiPoint3 tresurePosition = closestTresure->GetPosition();
|
||||
float distance = Vector3::DistanceSquared(position, tresurePosition);
|
||||
float distance = NiPoint3::DistanceSquared(position, tresurePosition);
|
||||
if (distance < 3 * 3) {
|
||||
m_Interaction = closestTresure->GetObjectID();
|
||||
|
||||
@@ -824,7 +825,7 @@ void PetComponent::Wander() {
|
||||
destination.y = dpWorld::Instance().GetNavMesh()->GetHeightAtPoint(destination);
|
||||
}
|
||||
|
||||
if (Vector3::DistanceSquared(destination, m_MovementAI->GetCurrentPosition()) < 2 * 2) {
|
||||
if (NiPoint3::DistanceSquared(destination, m_MovementAI->GetCurrentPosition()) < 2 * 2) {
|
||||
m_MovementAI->Stop();
|
||||
|
||||
return;
|
||||
@@ -883,7 +884,7 @@ void PetComponent::Activate(Item* item, bool registerPet, bool fromTaming) {
|
||||
GameMessages::SendSetPetNameModerated(m_Owner, m_DatabaseId, m_ModerationStatus, owner->GetSystemAddress());
|
||||
}
|
||||
|
||||
GameMessages::SendMarkInventoryItemAsActive(m_Owner, true, 0, m_ItemId, GetOwner()->GetSystemAddress());
|
||||
GameMessages::SendMarkInventoryItemAsActive(m_Owner, true, eUnequippableActiveType::PET, m_ItemId, GetOwner()->GetSystemAddress());
|
||||
|
||||
activePets[m_Owner] = m_Parent->GetObjectID();
|
||||
|
||||
@@ -945,7 +946,7 @@ void PetComponent::AddDrainImaginationTimer(Item* item, bool fromTaming) {
|
||||
void PetComponent::Deactivate() {
|
||||
GameMessages::SendPlayFXEffect(m_Parent->GetObjectID(), -1, u"despawn", "", LWOOBJID_EMPTY, 1, 1, true);
|
||||
|
||||
GameMessages::SendMarkInventoryItemAsActive(m_Owner, false, 0, m_ItemId, GetOwner()->GetSystemAddress());
|
||||
GameMessages::SendMarkInventoryItemAsActive(m_Owner, false, eUnequippableActiveType::PET, m_ItemId, GetOwner()->GetSystemAddress());
|
||||
|
||||
activePets.erase(m_Owner);
|
||||
|
||||
|
||||
@@ -18,7 +18,7 @@ PossessableComponent::PossessableComponent(Entity* parent, uint32_t componentId)
|
||||
|
||||
// Should a result not exist for this default to attached visible
|
||||
if (!result.eof()) {
|
||||
m_PossessionType = static_cast<ePossessionType>(result.getIntField(0, 0));
|
||||
m_PossessionType = static_cast<ePossessionType>(result.getIntField(0, 1)); // Default to Attached Visible
|
||||
m_DepossessOnHit = static_cast<bool>(result.getIntField(1, 0));
|
||||
} else {
|
||||
m_PossessionType = ePossessionType::ATTACHED_VISIBLE;
|
||||
@@ -30,7 +30,7 @@ PossessableComponent::PossessableComponent(Entity* parent, uint32_t componentId)
|
||||
void PossessableComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
|
||||
outBitStream->Write(m_DirtyPossessable || bIsInitialUpdate);
|
||||
if (m_DirtyPossessable || bIsInitialUpdate) {
|
||||
m_DirtyPossessable = false;
|
||||
m_DirtyPossessable = false; // reset flag
|
||||
outBitStream->Write(m_Possessor != LWOOBJID_EMPTY);
|
||||
if (m_Possessor != LWOOBJID_EMPTY) outBitStream->Write(m_Possessor);
|
||||
|
||||
@@ -38,9 +38,18 @@ void PossessableComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsIn
|
||||
if (m_AnimationFlag != eAnimationFlags::IDLE_INVALID) outBitStream->Write(m_AnimationFlag);
|
||||
|
||||
outBitStream->Write(m_ImmediatelyDepossess);
|
||||
m_ImmediatelyDepossess = false; // reset flag
|
||||
}
|
||||
}
|
||||
|
||||
void PossessableComponent::OnUse(Entity* originator) {
|
||||
// TODO: Implement this
|
||||
void PossessableComponent::Dismount() {
|
||||
SetPossessor(LWOOBJID_EMPTY);
|
||||
if (m_ItemSpawned) m_Parent->ScheduleKillAfterUpdate();
|
||||
}
|
||||
|
||||
void PossessableComponent::OnUse(Entity* originator) {
|
||||
auto* possessor = originator->GetComponent<PossessorComponent>();
|
||||
if (possessor) {
|
||||
possessor->Mount(m_Parent);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,14 +20,24 @@ public:
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
|
||||
|
||||
/**
|
||||
* Sets the possessor of this entity
|
||||
* @brief mounts the Entity
|
||||
*/
|
||||
void Mount();
|
||||
|
||||
/**
|
||||
* @brief dismounts the Entity
|
||||
*/
|
||||
void Dismount();
|
||||
|
||||
/**
|
||||
* Sets the possessor of this Entity
|
||||
* @param value the ID of the possessor to set
|
||||
*/
|
||||
void SetPossessor(LWOOBJID value) { m_Possessor = value; m_DirtyPossessable = true; };
|
||||
|
||||
/**
|
||||
* Returns the possessor of this entity
|
||||
* @return the possessor of this entity
|
||||
* Returns the possessor of this Entity
|
||||
* @return the possessor of this Entity
|
||||
*/
|
||||
LWOOBJID GetPossessor() const { return m_Possessor; };
|
||||
|
||||
@@ -38,19 +48,19 @@ public:
|
||||
void SetAnimationFlag(eAnimationFlags value) { m_AnimationFlag = value; m_DirtyPossessable = true; };
|
||||
|
||||
/**
|
||||
* Returns the possession type of this entity
|
||||
* @return the possession type of this entity
|
||||
* Returns the possession type of this Entity
|
||||
* @return the possession type of this Entity
|
||||
*/
|
||||
ePossessionType GetPossessionType() const { return m_PossessionType; };
|
||||
|
||||
/**
|
||||
* Returns if the entity should deposses on hit
|
||||
* @return if the entity should deposses on hit
|
||||
* Returns if the Entity should deposses on hit
|
||||
* @return if the Entity should deposses on hit
|
||||
*/
|
||||
bool GetDepossessOnHit() const { return m_DepossessOnHit; };
|
||||
|
||||
/**
|
||||
* Forcibly depossess the entity
|
||||
* Forcibly depossess the Entity
|
||||
*/
|
||||
void ForceDepossess() { m_ImmediatelyDepossess = true; m_DirtyPossessable = true; };
|
||||
|
||||
@@ -58,13 +68,13 @@ public:
|
||||
* Set if the parent entity was spawned from an item
|
||||
* @param value if the parent entity was spawned from an item
|
||||
*/
|
||||
void SetItemSpawned(bool value) { m_ItemSpawned = value; };
|
||||
void SetIsItemSpawned(bool value) { m_ItemSpawned = value; };
|
||||
|
||||
/**
|
||||
* Returns if the parent entity was spawned from an item
|
||||
* @return if the parent entity was spawned from an item
|
||||
*/
|
||||
LWOOBJID GetItemSpawned() const { return m_ItemSpawned; };
|
||||
LWOOBJID GetIsItemSpawned() const { return m_ItemSpawned; };
|
||||
|
||||
/**
|
||||
* Handles an OnUsed event by some other entity, if said entity has a Possessor it becomes the possessor
|
||||
|
||||
@@ -1,12 +1,28 @@
|
||||
#include "PossessorComponent.h"
|
||||
#include "PossessableComponent.h"
|
||||
#include "CharacterComponent.h"
|
||||
#include "EntityManager.h"
|
||||
#include "GameMessages.h"
|
||||
#include "eUnequippableActiveType.h"
|
||||
|
||||
PossessorComponent::PossessorComponent(Entity* parent) : Component(parent) {
|
||||
m_Possessable = LWOOBJID_EMPTY;
|
||||
}
|
||||
|
||||
PossessorComponent::~PossessorComponent() {}
|
||||
|
||||
|
||||
PossessorComponent::~PossessorComponent() {
|
||||
if (m_Possessable != LWOOBJID_EMPTY) {
|
||||
auto* mount = EntityManager::Instance()->GetEntity(m_Possessable);
|
||||
if (mount) {
|
||||
auto* possessable = mount->GetComponent<PossessableComponent>();
|
||||
if (possessable) {
|
||||
if (possessable->GetIsItemSpawned()) {
|
||||
GameMessages::SendMarkInventoryItemAsActive(m_Parent->GetObjectID(), false, eUnequippableActiveType::MOUNT, GetMountItemID(), m_Parent->GetSystemAddress());
|
||||
}
|
||||
possessable->Dismount();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PossessorComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
|
||||
outBitStream->Write(m_DirtyPossesor || bIsInitialUpdate);
|
||||
@@ -19,3 +35,48 @@ void PossessorComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInit
|
||||
outBitStream->Write(m_PossessableType);
|
||||
}
|
||||
}
|
||||
|
||||
void PossessorComponent::Mount(Entity* mount) {
|
||||
// Don't do anything if we are busy dismounting
|
||||
if (GetIsDismounting() || !mount) return;
|
||||
|
||||
GameMessages::SendSetMountInventoryID(m_Parent, mount->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
|
||||
auto* possessableComponent = mount->GetComponent<PossessableComponent>();
|
||||
if (possessableComponent) {
|
||||
possessableComponent->SetPossessor(m_Parent->GetObjectID());
|
||||
SetPossessable(mount->GetObjectID());
|
||||
SetPossessableType(possessableComponent->GetPossessionType());
|
||||
}
|
||||
|
||||
auto characterComponent = m_Parent->GetComponent<CharacterComponent>();
|
||||
if (characterComponent) characterComponent->SetIsRacing(true);
|
||||
|
||||
// GM's to send
|
||||
GameMessages::SendSetJetPackMode(m_Parent, false);
|
||||
GameMessages::SendVehicleUnlockInput(mount->GetObjectID(), false, m_Parent->GetSystemAddress());
|
||||
GameMessages::SendSetStunned(m_Parent->GetObjectID(), eStunState::PUSH, m_Parent->GetSystemAddress(), LWOOBJID_EMPTY, true, false, true, false, false, false, false, true, true, true, true, true, true, true, true, true);
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
EntityManager::Instance()->SerializeEntity(mount);
|
||||
}
|
||||
|
||||
void PossessorComponent::Dismount(Entity* mount, bool forceDismount) {
|
||||
// Don't do anything if we are busy dismounting
|
||||
if (GetIsDismounting() || !mount) return;
|
||||
SetIsDismounting(true);
|
||||
|
||||
if (mount) {
|
||||
auto* possessableComponent = mount->GetComponent<PossessableComponent>();
|
||||
if (possessableComponent) {
|
||||
possessableComponent->SetPossessor(LWOOBJID_EMPTY);
|
||||
if (forceDismount) possessableComponent->ForceDepossess();
|
||||
}
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
EntityManager::Instance()->SerializeEntity(mount);
|
||||
|
||||
auto characterComponent = m_Parent->GetComponent<CharacterComponent>();
|
||||
if (characterComponent) characterComponent->SetIsRacing(false);
|
||||
}
|
||||
// Make sure we don't have wacky controls
|
||||
GameMessages::SendSetPlayerControlScheme(m_Parent, eControlSceme::SCHEME_A);
|
||||
}
|
||||
|
||||
@@ -25,35 +25,63 @@ public:
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
|
||||
|
||||
/**
|
||||
* Sets the entity that this entity is possessing
|
||||
* @param value the ID of the entity this ID should posess
|
||||
* @brief Mounts the entity
|
||||
*
|
||||
* @param mount Entity to be mounted
|
||||
*/
|
||||
void Mount(Entity* mount);
|
||||
|
||||
/**
|
||||
* @brief Dismounts the entity
|
||||
*
|
||||
* @param mount Entity to be dismounted
|
||||
* @param forceDismount Should we forcibly dismount the entity
|
||||
*/
|
||||
void Dismount(Entity* mount, bool forceDismount = false);
|
||||
|
||||
/**
|
||||
* Sets the ID that this entity is possessing
|
||||
* @param value The ID that this entity is possessing
|
||||
*/
|
||||
void SetPossessable(LWOOBJID value) { m_Possessable = value; m_DirtyPossesor = true; }
|
||||
|
||||
/**
|
||||
* Returns the entity that this entity is currently posessing
|
||||
* @return the entity that this entity is currently posessing
|
||||
* @return The entity that this entity is currently posessing
|
||||
*/
|
||||
LWOOBJID GetPossessable() const { return m_Possessable; }
|
||||
|
||||
/**
|
||||
* Sets if we are busy mounting or dismounting
|
||||
* @param value if we are busy mounting or dismounting
|
||||
* Sets if we are busy dismounting
|
||||
* @param value If we are busy dismounting
|
||||
*/
|
||||
void SetIsBusy(bool value) { m_IsBusy = value; }
|
||||
void SetIsDismounting(bool value) { m_IsDismounting = value; }
|
||||
|
||||
/**
|
||||
* Returns if we are busy mounting or dismounting
|
||||
* @return if we are busy mounting or dismounting
|
||||
* Returns if we are busy dismounting
|
||||
* @return If we are busy dismounting
|
||||
*/
|
||||
bool GetIsBusy() const { return m_IsBusy; }
|
||||
bool GetIsDismounting() const { return m_IsDismounting; }
|
||||
|
||||
/**
|
||||
* Sets the possesible type that's currently used, merely used by the shooting gallery if it's 0
|
||||
* @param value the possesible type to set
|
||||
* @param value The possesible type to set
|
||||
*/
|
||||
void SetPossessableType(ePossessionType value) { m_PossessableType = value; m_DirtyPossesor = true; }
|
||||
|
||||
|
||||
/**
|
||||
* Gets the object ID of the mount item that is being used
|
||||
* @return The object ID of the mount item that is being used
|
||||
*/
|
||||
LWOOBJID GetMountItemID() const { return m_MountItemID; }
|
||||
|
||||
/**
|
||||
* Sets the object ID of the mount item that is being used
|
||||
* @param m_MountItemID The object ID of the mount item that is being used
|
||||
*/
|
||||
void SetMountItemID(LWOOBJID mountItemID) { m_MountItemID = mountItemID; }
|
||||
|
||||
private:
|
||||
|
||||
/**
|
||||
@@ -68,14 +96,19 @@ private:
|
||||
ePossessionType m_PossessableType = ePossessionType::NO_POSSESSION;
|
||||
|
||||
/**
|
||||
* @brief if the possessor is dirty
|
||||
* @brief If the possessor is dirty
|
||||
*
|
||||
*/
|
||||
bool m_DirtyPossesor = false;
|
||||
|
||||
/**
|
||||
* @brief if the possessor is busy mounting or dismounting
|
||||
* @brief If the possessor is busy dismounting
|
||||
*
|
||||
*/
|
||||
bool m_IsBusy = false;
|
||||
bool m_IsDismounting = false;
|
||||
|
||||
/**
|
||||
* Mount Item ID
|
||||
*/
|
||||
LWOOBJID m_MountItemID = LWOOBJID_EMPTY;
|
||||
};
|
||||
|
||||
@@ -794,7 +794,7 @@ void RacingControlComponent::Update(float deltaTime) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (Vector3::DistanceSquared(position, vehiclePosition) > 50 * 50) {
|
||||
if (NiPoint3::DistanceSquared(position, vehiclePosition) > 50 * 50) {
|
||||
++respawnIndex;
|
||||
|
||||
continue;
|
||||
|
||||
@@ -12,12 +12,12 @@ struct DynamicShootingGalleryParams {
|
||||
/**
|
||||
* The distance from the camera to the barrel
|
||||
*/
|
||||
Vector3 cameraBarrelOffset;
|
||||
NiPoint3 cameraBarrelOffset;
|
||||
|
||||
/**
|
||||
* The area the barrel is looking at
|
||||
*/
|
||||
Vector3 facing;
|
||||
NiPoint3 facing;
|
||||
|
||||
/**
|
||||
* The velocity of the cannonballs
|
||||
@@ -58,12 +58,12 @@ struct StaticShootingGalleryParams {
|
||||
/**
|
||||
* The position of the camera
|
||||
*/
|
||||
Vector3 cameraPosition;
|
||||
NiPoint3 cameraPosition;
|
||||
|
||||
/**
|
||||
* The position that the camera is looking at
|
||||
*/
|
||||
Vector3 cameraLookatPosition;
|
||||
NiPoint3 cameraLookatPosition;
|
||||
};
|
||||
|
||||
/**
|
||||
|
||||
@@ -314,9 +314,9 @@ void SkillComponent::CalculateUpdate(const float deltaTime) {
|
||||
|
||||
const auto targetPosition = target->GetPosition();
|
||||
|
||||
const auto closestPoint = Vector3::ClosestPointOnLine(entry.lastPosition, position, targetPosition);
|
||||
const auto closestPoint = NiPoint3::ClosestPointOnLine(entry.lastPosition, position, targetPosition);
|
||||
|
||||
const auto distance = Vector3::DistanceSquared(targetPosition, closestPoint);
|
||||
const auto distance = NiPoint3::DistanceSquared(targetPosition, closestPoint);
|
||||
|
||||
if (distance > 3 * 3) {
|
||||
/*
|
||||
@@ -328,7 +328,7 @@ void SkillComponent::CalculateUpdate(const float deltaTime) {
|
||||
|
||||
const auto homingTarget = rotation.GetForwardVector() * speed;
|
||||
|
||||
Vector3 homing;
|
||||
NiPoint3 homing;
|
||||
|
||||
// Move towards
|
||||
|
||||
|
||||
@@ -108,7 +108,7 @@ SwitchComponent* SwitchComponent::GetClosestSwitch(NiPoint3 position) {
|
||||
SwitchComponent* closest = nullptr;
|
||||
|
||||
for (SwitchComponent* petSwitch : petSwitches) {
|
||||
float distance = Vector3::DistanceSquared(petSwitch->m_Parent->GetPosition(), position);
|
||||
float distance = NiPoint3::DistanceSquared(petSwitch->m_Parent->GetPosition(), position);
|
||||
|
||||
if (closest == nullptr || distance < closestDistance) {
|
||||
closestDistance = distance;
|
||||
|
||||
@@ -653,6 +653,10 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
|
||||
GameMessages::HandleUpdatePlayerStatistic(inStream, entity);
|
||||
break;
|
||||
|
||||
case GAME_MSG_DISMOUNT_COMPLETE:
|
||||
GameMessages::HandleDismountComplete(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
default:
|
||||
//Game::logger->Log("GameMessageHandler", "Unknown game message ID: %X", messageID);
|
||||
break;
|
||||
|
||||
@@ -27,6 +27,7 @@
|
||||
#include "ChatPackets.h"
|
||||
#include "GameConfig.h"
|
||||
#include "RocketLaunchLupComponent.h"
|
||||
#include "eUnequippableActiveType.h"
|
||||
|
||||
#include <sstream>
|
||||
#include <future>
|
||||
@@ -3414,7 +3415,7 @@ void GameMessages::SendRegisterPetDBID(LWOOBJID objectId, LWOOBJID petDBID, cons
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void GameMessages::SendMarkInventoryItemAsActive(LWOOBJID objectId, bool bActive, int32_t iType, LWOOBJID itemID, const SystemAddress& sysAddr) {
|
||||
void GameMessages::SendMarkInventoryItemAsActive(LWOOBJID objectId, bool bActive, eUnequippableActiveType iType, LWOOBJID itemID, const SystemAddress& sysAddr) {
|
||||
CBITSTREAM;
|
||||
CMSGHEADER;
|
||||
|
||||
@@ -3423,8 +3424,8 @@ void GameMessages::SendMarkInventoryItemAsActive(LWOOBJID objectId, bool bActive
|
||||
|
||||
bitStream.Write(bActive);
|
||||
|
||||
bitStream.Write(iType != 0);
|
||||
if (iType != 0) bitStream.Write(iType);
|
||||
bitStream.Write(iType != eUnequippableActiveType::INVALID);
|
||||
if (iType != eUnequippableActiveType::INVALID) bitStream.Write(iType);
|
||||
|
||||
bitStream.Write(itemID != LWOOBJID_EMPTY);
|
||||
if (itemID != LWOOBJID_EMPTY) bitStream.Write(itemID);
|
||||
@@ -3861,7 +3862,6 @@ void GameMessages::SendDisplayChatBubble(LWOOBJID objectId, const std::u16string
|
||||
void GameMessages::SendSetMountInventoryID(Entity* entity, const LWOOBJID& objectID, const SystemAddress& sysAddr) {
|
||||
CBITSTREAM;
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(entity->GetObjectID());
|
||||
bitStream.Write(GAME_MSG::GAME_MSG_SET_MOUNT_INVENTORY_ID);
|
||||
bitStream.Write(objectID);
|
||||
@@ -3871,30 +3871,53 @@ void GameMessages::SendSetMountInventoryID(Entity* entity, const LWOOBJID& objec
|
||||
|
||||
|
||||
void GameMessages::HandleDismountComplete(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
|
||||
// Get the objectID from the bitstream
|
||||
LWOOBJID objectId{};
|
||||
inStream->Read(objectId);
|
||||
auto* mount = EntityManager::Instance()->GetEntity(objectId);
|
||||
|
||||
// If we aren't possessing somethings, the don't do anything
|
||||
if (objectId != LWOOBJID_EMPTY) {
|
||||
PossessorComponent* possessor;
|
||||
if (entity->TryGetComponent(COMPONENT_TYPE_POSSESSOR, possessor)) {
|
||||
if (mount) {
|
||||
possessor->SetIsBusy(false);
|
||||
possessor->SetPossessable(LWOOBJID_EMPTY);
|
||||
possessor->SetPossessableType(ePossessionType::NO_POSSESSION);
|
||||
auto* possessorComponent = entity->GetComponent<PossessorComponent>();
|
||||
auto* mount = EntityManager::Instance()->GetEntity(objectId);
|
||||
// make sure we have the things we need and they aren't null
|
||||
if (possessorComponent && mount) {
|
||||
if (!possessorComponent->GetIsDismounting()) return;
|
||||
possessorComponent->SetIsDismounting(false);
|
||||
possessorComponent->SetPossessable(LWOOBJID_EMPTY);
|
||||
possessorComponent->SetPossessableType(ePossessionType::NO_POSSESSION);
|
||||
|
||||
GameMessages::SendSetStunned(entity->GetObjectID(), eStunState::POP, UNASSIGNED_SYSTEM_ADDRESS, LWOOBJID_EMPTY, true, false, true, false, false, false, false, true, true, true, true, true, true, true, true, true);
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(entity);
|
||||
// character related things
|
||||
auto* character = entity->GetComponent<CharacterComponent>();
|
||||
if (character) {
|
||||
// If we had an active item turn it off
|
||||
if (possessorComponent->GetMountItemID() != LWOOBJID_EMPTY) GameMessages::SendMarkInventoryItemAsActive(entity->GetObjectID(), false, eUnequippableActiveType::MOUNT, possessorComponent->GetMountItemID(), entity->GetSystemAddress());
|
||||
possessorComponent->SetMountItemID(LWOOBJID_EMPTY);
|
||||
}
|
||||
|
||||
// Set that the controllabel phsyics comp is teleporting
|
||||
auto* controllablePhysicsComponent = entity->GetComponent<ControllablePhysicsComponent>();
|
||||
if (controllablePhysicsComponent) controllablePhysicsComponent->SetIsTeleporting(true);
|
||||
|
||||
// Call dismoint on the possessable comp to let it handle killing the possessable
|
||||
auto* possessableComponent = mount->GetComponent<PossessableComponent>();
|
||||
if (possessableComponent) possessableComponent->Dismount();
|
||||
|
||||
// Update the entity that was possessing
|
||||
EntityManager::Instance()->SerializeEntity(entity);
|
||||
|
||||
// We aren't mounted so remove the stun
|
||||
GameMessages::SendSetStunned(entity->GetObjectID(), eStunState::POP, UNASSIGNED_SYSTEM_ADDRESS, LWOOBJID_EMPTY, true, false, true, false, false, false, false, true, true, true, true, true, true, true, true, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void GameMessages::HandleAcknowledgePossession(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
|
||||
Game::logger->Log("HandleAcknowledgePossession", "Got AcknowledgePossession from %i", entity->GetLOT());
|
||||
EntityManager::Instance()->SerializeEntity(entity);
|
||||
LWOOBJID objectId{};
|
||||
inStream->Read(objectId);
|
||||
auto* mount = EntityManager::Instance()->GetEntity(objectId);
|
||||
if (mount) EntityManager::Instance()->SerializeEntity(mount);
|
||||
}
|
||||
|
||||
//Racing
|
||||
@@ -4896,7 +4919,7 @@ void GameMessages::HandlePlayEmote(RakNet::BitStream* inStream, Entity* entity)
|
||||
const auto& referencePoint = entity->GetPosition();
|
||||
|
||||
for (auto* scripted : scriptedEntities) {
|
||||
if (Vector3::DistanceSquared(scripted->GetPosition(), referencePoint) > 5.0f * 5.0f) continue;
|
||||
if (NiPoint3::DistanceSquared(scripted->GetPosition(), referencePoint) > 5.0f * 5.0f) continue;
|
||||
|
||||
scripted->OnEmoteReceived(emoteID, entity);
|
||||
}
|
||||
|
||||
@@ -19,6 +19,7 @@ class NiQuaternion;
|
||||
class User;
|
||||
class Entity;
|
||||
class NiPoint3;
|
||||
enum class eUnequippableActiveType;
|
||||
|
||||
namespace GameMessages {
|
||||
class PropertyDataMessage;
|
||||
@@ -318,7 +319,7 @@ namespace GameMessages {
|
||||
|
||||
void SendRegisterPetDBID(LWOOBJID objectId, LWOOBJID petDBID, const SystemAddress& sysAddr);
|
||||
|
||||
void SendMarkInventoryItemAsActive(LWOOBJID objectId, bool bActive, int32_t iType, LWOOBJID itemID, const SystemAddress& sysAddr);
|
||||
void SendMarkInventoryItemAsActive(LWOOBJID objectId, bool bActive, eUnequippableActiveType iType, LWOOBJID itemID, const SystemAddress& sysAddr);
|
||||
|
||||
void SendClientExitTamingMinigame(LWOOBJID objectId, bool bVoluntaryExit, const SystemAddress& sysAddr);
|
||||
|
||||
|
||||
@@ -10,6 +10,9 @@
|
||||
#include "dLogger.h"
|
||||
#include "EntityManager.h"
|
||||
#include "RenderComponent.h"
|
||||
#include "PossessableComponent.h"
|
||||
#include "CharacterComponent.h"
|
||||
#include "eItemType.h"
|
||||
|
||||
class Inventory;
|
||||
|
||||
@@ -71,6 +74,12 @@ Item::Item(
|
||||
id = GeneralUtils::SetBit(id, OBJECT_BIT_CHARACTER);
|
||||
id = GeneralUtils::SetBit(id, OBJECT_BIT_PERSISTENT);
|
||||
|
||||
const auto type = static_cast<eItemType>(info->itemType);
|
||||
|
||||
if (type == eItemType::ITEM_TYPE_MOUNT) {
|
||||
id = GeneralUtils::SetBit(id, OBJECT_BIT_CLIENT);
|
||||
}
|
||||
|
||||
this->id = id;
|
||||
|
||||
inventory->AddManagedItem(this);
|
||||
@@ -254,49 +263,34 @@ bool Item::Consume() {
|
||||
return success;
|
||||
}
|
||||
|
||||
bool Item::UseNonEquip() {
|
||||
void Item::UseNonEquip() {
|
||||
const auto type = static_cast<eItemType>(info->itemType);
|
||||
if (type == eItemType::ITEM_TYPE_MOUNT) {
|
||||
GetInventory()->GetComponent()->HandlePossession(this);
|
||||
} else if (type == eItemType::ITEM_TYPE_PET_INVENTORY_ITEM && subKey != LWOOBJID_EMPTY) {
|
||||
const auto& databasePet = GetInventory()->GetComponent()->GetDatabasePet(subKey);
|
||||
if (databasePet.lot != LOT_NULL) {
|
||||
GetInventory()->GetComponent()->SpawnPet(this);
|
||||
}
|
||||
} else if (type == eItemType::ITEM_TYPE_PACKAGE) {
|
||||
auto* compRegistryTable = CDClientManager::Instance()->GetTable<CDComponentsRegistryTable>("ComponentsRegistry");
|
||||
|
||||
const auto packageComponentId = compRegistryTable->GetByIDAndType(lot, COMPONENT_TYPE_PACKAGE);
|
||||
|
||||
auto* packCompTable = CDClientManager::Instance()->GetTable<CDPackageComponentTable>("PackageComponent");
|
||||
|
||||
auto packages = packCompTable->Query([=](const CDPackageComponent entry) {return entry.id == static_cast<uint32_t>(packageComponentId); });
|
||||
|
||||
const auto success = !packages.empty();
|
||||
|
||||
auto inventoryComponent = inventory->GetComponent();
|
||||
|
||||
auto playerEntity = inventoryComponent->GetParent();
|
||||
|
||||
if (subKey != LWOOBJID_EMPTY) {
|
||||
const auto& databasePet = GetInventory()->GetComponent()->GetDatabasePet(subKey);
|
||||
|
||||
if (databasePet.lot != LOT_NULL) {
|
||||
GetInventory()->GetComponent()->SpawnPet(this);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
if (success && (playerEntity->GetGMLevel() >= eGameMasterLevel::GAME_MASTER_LEVEL_JUNIOR_DEVELOPER || this->GetPreconditionExpression()->Check(playerEntity))) {
|
||||
if (success) {
|
||||
auto* entityParent = inventory->GetComponent()->GetParent();
|
||||
|
||||
for (auto& pack : packages) {
|
||||
std::unordered_map<LOT, int32_t> result{};
|
||||
|
||||
result = LootGenerator::Instance().RollLootMatrix(entityParent, pack.LootMatrixIndex);
|
||||
|
||||
if (!inventory->GetComponent()->HasSpaceForLoot(result)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
LootGenerator::Instance().GiveLoot(inventory->GetComponent()->GetParent(), result, eLootSourceType::LOOT_SOURCE_CONSUMPTION);
|
||||
}
|
||||
Game::logger->Log("Item", "Used (%i)", lot);
|
||||
inventory->GetComponent()->RemoveItem(lot, 1);
|
||||
}
|
||||
|
||||
return success;
|
||||
}
|
||||
}
|
||||
|
||||
void Item::Disassemble(const eInventoryType inventoryType) {
|
||||
|
||||
@@ -193,9 +193,8 @@ public:
|
||||
|
||||
/**
|
||||
* Uses this item if its non equip, essentially an interface for the linked GM
|
||||
* @return whether the use was successful, e.g. the skill was cast
|
||||
*/
|
||||
bool UseNonEquip();
|
||||
void UseNonEquip();
|
||||
|
||||
/**
|
||||
* Disassembles the part LOTs of this item back into the inventory, if it has any
|
||||
|
||||
@@ -419,6 +419,11 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
if ((chatCommand == "playanimation" || chatCommand == "playanim") && args.size() == 1 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
|
||||
std::u16string anim = GeneralUtils::ASCIIToUTF16(args[0], args[0].size());
|
||||
GameMessages::SendPlayAnimation(entity, anim);
|
||||
auto* possessorComponent = entity->GetComponent<PossessorComponent>();
|
||||
if (possessorComponent) {
|
||||
auto* possessedComponent = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable());
|
||||
if (possessedComponent) GameMessages::SendPlayAnimation(possessedComponent, anim);
|
||||
}
|
||||
}
|
||||
|
||||
if (chatCommand == "list-spawns" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
|
||||
@@ -471,12 +476,24 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
|
||||
auto* controllablePhysicsComponent = entity->GetComponent<ControllablePhysicsComponent>();
|
||||
|
||||
if (controllablePhysicsComponent == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!controllablePhysicsComponent) return;
|
||||
controllablePhysicsComponent->SetSpeedMultiplier(boost);
|
||||
|
||||
// speedboost possesables
|
||||
auto possessor = entity->GetComponent<PossessorComponent>();
|
||||
if (possessor) {
|
||||
auto possessedID = possessor->GetPossessable();
|
||||
if (possessedID != LWOOBJID_EMPTY) {
|
||||
auto possessable = EntityManager::Instance()->GetEntity(possessedID);
|
||||
if (possessable) {
|
||||
auto* possessControllablePhysicsComponent = possessable->GetComponent<ControllablePhysicsComponent>();
|
||||
if (possessControllablePhysicsComponent) {
|
||||
possessControllablePhysicsComponent->SetSpeedMultiplier(boost);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(entity);
|
||||
}
|
||||
|
||||
@@ -894,21 +911,17 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Correct usage: /teleport <x> (<y>) <z> - if no Y given, will teleport to the height of the terrain (or any physics object).");
|
||||
}
|
||||
|
||||
auto* possessorComponent = entity->GetComponent<PossessorComponent>();
|
||||
|
||||
if (possessorComponent != nullptr) {
|
||||
auto* possessorComponent = entity->GetComponent<PossessorComponent>();
|
||||
if (possessorComponent) {
|
||||
auto* possassableEntity = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable());
|
||||
|
||||
if (possassableEntity != nullptr) {
|
||||
auto* vehiclePhysicsComponent = possassableEntity->GetComponent<VehiclePhysicsComponent>();
|
||||
|
||||
if (vehiclePhysicsComponent != nullptr) {
|
||||
if (vehiclePhysicsComponent) {
|
||||
vehiclePhysicsComponent->SetPosition(pos);
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(possassableEntity);
|
||||
|
||||
Game::logger->Log("ClientPackets", "Forced updated vehicle position");
|
||||
}
|
||||
} else GameMessages::SendTeleport(possassableEntity->GetObjectID(), pos, NiQuaternion(), sysAddr);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -926,18 +939,12 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
}
|
||||
|
||||
if (chatCommand == "dismount" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
|
||||
PossessorComponent* possessorComponent;
|
||||
if (entity->TryGetComponent(COMPONENT_TYPE_POSSESSOR, possessorComponent)) {
|
||||
Entity* vehicle = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable());
|
||||
if (!vehicle) return;
|
||||
|
||||
PossessableComponent* possessableComponent;
|
||||
if (vehicle->TryGetComponent(COMPONENT_TYPE_POSSESSABLE, possessableComponent)) {
|
||||
possessableComponent->SetPossessor(LWOOBJID_EMPTY);
|
||||
possessorComponent->SetPossessable(LWOOBJID_EMPTY);
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(vehicle);
|
||||
EntityManager::Instance()->SerializeEntity(entity);
|
||||
auto* possessorComponent = entity->GetComponent<PossessorComponent>();
|
||||
if (possessorComponent) {
|
||||
auto possessableId = possessorComponent->GetPossessable();
|
||||
if (possessableId != LWOOBJID_EMPTY) {
|
||||
auto* possessableEntity = EntityManager::Instance()->GetEntity(possessableId);
|
||||
if (possessableEntity) possessorComponent->Dismount(possessableEntity, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1231,6 +1238,18 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
return;
|
||||
}
|
||||
|
||||
auto vehiclePhysicsComponent = newEntity->GetComponent<VehiclePhysicsComponent>();
|
||||
if (vehiclePhysicsComponent) {
|
||||
auto newRot = newEntity->GetRotation();
|
||||
auto angles = newRot.GetEulerAngles();
|
||||
// make it right side up
|
||||
angles.x -= PI;
|
||||
// make it going in the direction of the player
|
||||
angles.y -= PI;
|
||||
newRot = NiQuaternion::FromEulerAngles(angles);
|
||||
newEntity->SetRotation(newRot);
|
||||
}
|
||||
|
||||
EntityManager::Instance()->ConstructEntity(newEntity);
|
||||
}
|
||||
|
||||
@@ -1520,7 +1539,33 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
return;
|
||||
}
|
||||
|
||||
if (args.size() >= 1) {
|
||||
float time;
|
||||
|
||||
if (!GeneralUtils::TryParse(args[0], time)) {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Invalid boost time.");
|
||||
return;
|
||||
} else {
|
||||
GameMessages::SendVehicleAddPassiveBoostAction(vehicle->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
|
||||
entity->AddCallbackTimer(time, [vehicle]() {
|
||||
if (!vehicle) return;
|
||||
GameMessages::SendVehicleRemovePassiveBoostAction(vehicle->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
|
||||
});
|
||||
}
|
||||
} else {
|
||||
GameMessages::SendVehicleAddPassiveBoostAction(vehicle->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if ((chatCommand == "unboost") && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
|
||||
auto* possessorComponent = entity->GetComponent<PossessorComponent>();
|
||||
|
||||
if (possessorComponent == nullptr) return;
|
||||
auto* vehicle = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable());
|
||||
|
||||
if (vehicle == nullptr) return;
|
||||
GameMessages::SendVehicleRemovePassiveBoostAction(vehicle->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
|
||||
}
|
||||
|
||||
if (chatCommand == "activatespawner" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() >= 1) {
|
||||
|
||||
@@ -32,6 +32,8 @@ RawFile::RawFile(std::string fileName) {
|
||||
m_Chunks.push_back(chunk);
|
||||
}
|
||||
|
||||
m_FinalMesh = new RawMesh();
|
||||
|
||||
this->GenerateFinalMeshFromChunks();
|
||||
}
|
||||
|
||||
|
||||
@@ -11,6 +11,8 @@ public:
|
||||
RawFile(std::string filePath);
|
||||
~RawFile();
|
||||
|
||||
RawMesh* GetMesh() { return m_FinalMesh; }
|
||||
|
||||
private:
|
||||
|
||||
void GenerateFinalMeshFromChunks();
|
||||
@@ -23,5 +25,5 @@ private:
|
||||
uint32_t m_Height;
|
||||
|
||||
std::vector<RawChunk*> m_Chunks;
|
||||
RawMesh* m_FinalMesh;
|
||||
RawMesh* m_FinalMesh = nullptr;
|
||||
};
|
||||
|
||||
@@ -140,14 +140,19 @@ void ClientPackets::HandleClientPositionUpdate(const SystemAddress& sysAddr, Pac
|
||||
inStream.Read(angVelocity.z);
|
||||
}
|
||||
|
||||
bool hasVehicle = false;
|
||||
bool updateChar = true;
|
||||
|
||||
if (possessorComponent != nullptr) {
|
||||
auto* possassableEntity = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable());
|
||||
|
||||
if (possassableEntity != nullptr) {
|
||||
auto* vehiclePhysicsComponent = possassableEntity->GetComponent<VehiclePhysicsComponent>();
|
||||
auto* possessableComponent = possassableEntity->GetComponent<PossessableComponent>();
|
||||
if (possessableComponent) {
|
||||
// While possessing something, only update char if we are attached to the thing we are possessing
|
||||
if (possessableComponent->GetPossessionType() != ePossessionType::ATTACHED_VISIBLE) updateChar = false;
|
||||
}
|
||||
|
||||
auto* vehiclePhysicsComponent = possassableEntity->GetComponent<VehiclePhysicsComponent>();
|
||||
if (vehiclePhysicsComponent != nullptr) {
|
||||
// This is flipped for whatever reason
|
||||
rotation = NiQuaternion(rotation.z, rotation.y, rotation.x, rotation.w);
|
||||
@@ -160,19 +165,30 @@ void ClientPackets::HandleClientPositionUpdate(const SystemAddress& sysAddr, Pac
|
||||
vehiclePhysicsComponent->SetDirtyVelocity(velocityFlag);
|
||||
vehiclePhysicsComponent->SetAngularVelocity(angVelocity);
|
||||
vehiclePhysicsComponent->SetDirtyAngularVelocity(angVelocityFlag);
|
||||
|
||||
} else {
|
||||
// Need to get the mount's controllable physics
|
||||
auto* controllablePhysicsComponent = possassableEntity->GetComponent<ControllablePhysicsComponent>();
|
||||
if (!controllablePhysicsComponent) return;
|
||||
controllablePhysicsComponent->SetPosition(position);
|
||||
controllablePhysicsComponent->SetRotation(rotation);
|
||||
controllablePhysicsComponent->SetIsOnGround(onGround);
|
||||
controllablePhysicsComponent->SetIsOnRail(onRail);
|
||||
controllablePhysicsComponent->SetVelocity(velocity);
|
||||
controllablePhysicsComponent->SetDirtyVelocity(velocityFlag);
|
||||
controllablePhysicsComponent->SetAngularVelocity(angVelocity);
|
||||
controllablePhysicsComponent->SetDirtyAngularVelocity(angVelocityFlag);
|
||||
}
|
||||
EntityManager::Instance()->SerializeEntity(possassableEntity);
|
||||
|
||||
hasVehicle = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (hasVehicle) {
|
||||
if (!updateChar) {
|
||||
velocity = NiPoint3::ZERO;
|
||||
angVelocity = NiPoint3::ZERO;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Handle statistics
|
||||
auto* characterComponent = entity->GetComponent<CharacterComponent>();
|
||||
if (characterComponent != nullptr) {
|
||||
@@ -192,9 +208,7 @@ void ClientPackets::HandleClientPositionUpdate(const SystemAddress& sysAddr, Pac
|
||||
player->SetGhostReferencePoint(position);
|
||||
EntityManager::Instance()->QueueGhostUpdate(player->GetObjectID());
|
||||
|
||||
if (!hasVehicle) {
|
||||
EntityManager::Instance()->SerializeEntity(entity);
|
||||
}
|
||||
if (updateChar) EntityManager::Instance()->SerializeEntity(entity);
|
||||
|
||||
//TODO: add moving platform stuffs
|
||||
/*bool movingPlatformFlag;
|
||||
|
||||
@@ -25,7 +25,7 @@ bool dpCollisionChecks::CheckSpheres(dpEntity* a, dpEntity* b) {
|
||||
if (!a || !b) return false;
|
||||
|
||||
auto posA = a->GetPosition();
|
||||
auto distance = Vector3::DistanceSquared(posA, b->GetPosition());
|
||||
auto distance = NiPoint3::DistanceSquared(posA, b->GetPosition());
|
||||
|
||||
auto sphereA = static_cast<dpShapeSphere*>(a->GetShape());
|
||||
auto sphereB = static_cast<dpShapeSphere*>(b->GetShape());
|
||||
|
||||
@@ -32,6 +32,8 @@ public:
|
||||
void RemoveEntity(dpEntity* entity);
|
||||
|
||||
dNavMesh* GetNavMesh() { return m_NavMesh; }
|
||||
std::vector<dpEntity*>* GetStaticEntities() { return &m_StaticEntities; }
|
||||
std::vector<dpEntity*>* GetDynamicEntities() { return &m_DynamicEntites; }
|
||||
|
||||
private:
|
||||
dpGrid* m_Grid;
|
||||
|
||||
@@ -33,16 +33,16 @@ void AgLaserSensorServer::OnCollisionPhantom(Entity* self, Entity* target) {
|
||||
const auto source = script->GetPosition();
|
||||
const auto obj = self->GetObjectID();
|
||||
|
||||
if (obj == 76690936093053 && Vector3::DistanceSquared(source, NiPoint3(149.007f, 417.083f, 218.346f)) <= 1.0f) {
|
||||
if (obj == 76690936093053 && NiPoint3::DistanceSquared(source, NiPoint3(149.007f, 417.083f, 218.346f)) <= 1.0f) {
|
||||
laser = script;
|
||||
break;
|
||||
} else if (obj == 75866302318824 && Vector3::DistanceSquared(source, NiPoint3(48.6403f, 403.803f, 196.711f)) <= 1.0f) {
|
||||
} else if (obj == 75866302318824 && NiPoint3::DistanceSquared(source, NiPoint3(48.6403f, 403.803f, 196.711f)) <= 1.0f) {
|
||||
laser = script;
|
||||
break;
|
||||
} else if (obj == 75866302318822 && Vector3::DistanceSquared(source, NiPoint3(19.2155f, 420.083f, 249.226f)) <= 1.0f) {
|
||||
} else if (obj == 75866302318822 && NiPoint3::DistanceSquared(source, NiPoint3(19.2155f, 420.083f, 249.226f)) <= 1.0f) {
|
||||
laser = script;
|
||||
break;
|
||||
} else if (obj == 75866302318823 && Vector3::DistanceSquared(source, NiPoint3(-6.61596f, 404.633f, 274.323f)) <= 1.0f) {
|
||||
} else if (obj == 75866302318823 && NiPoint3::DistanceSquared(source, NiPoint3(-6.61596f, 404.633f, 274.323f)) <= 1.0f) {
|
||||
laser = script;
|
||||
break;
|
||||
}
|
||||
|
||||
15
dScripts/AgQbWall.cpp
Normal file
15
dScripts/AgQbWall.cpp
Normal file
@@ -0,0 +1,15 @@
|
||||
#include "AgQbWall.h"
|
||||
|
||||
void AgQbWall::OnRebuildComplete(Entity* self, Entity* player) {
|
||||
self->SetVar(u"player", player->GetObjectID());
|
||||
auto targetWallSpawners = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"spawner"));
|
||||
if (targetWallSpawners != "") {
|
||||
auto groupObjs = EntityManager::Instance()->GetEntitiesInGroup(targetWallSpawners);
|
||||
for (auto* obj : groupObjs) {
|
||||
if (obj) {
|
||||
obj->SetVar(u"player", player->GetObjectID());
|
||||
obj->OnFireEventServerSide(self, "spawnMobs");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
7
dScripts/AgQbWall.h
Normal file
7
dScripts/AgQbWall.h
Normal file
@@ -0,0 +1,7 @@
|
||||
#pragma once
|
||||
#include "CppScripts.h"
|
||||
|
||||
class AgQbWall : public CppScripts::Script {
|
||||
public:
|
||||
void OnRebuildComplete(Entity* self, Entity* player) override;
|
||||
};
|
||||
@@ -21,6 +21,7 @@ set(DSCRIPT_SOURCES "ActivityManager.cpp"
|
||||
"AgPropGuard.cpp"
|
||||
"AgPropguards.cpp"
|
||||
"AgQbElevator.cpp"
|
||||
"AgQbWall.cpp"
|
||||
"AgSalutingNpcs.cpp"
|
||||
"AgShipPlayerDeathTrigger.cpp"
|
||||
"AgShipPlayerShockServer.cpp"
|
||||
@@ -206,6 +207,7 @@ set(DSCRIPT_SOURCES "ActivityManager.cpp"
|
||||
"PrSeagullFly.cpp"
|
||||
"PrWhistle.cpp"
|
||||
"QbEnemyStunner.cpp"
|
||||
"QbSpawner.cpp"
|
||||
"RaceImagineCrateServer.cpp"
|
||||
"RaceImaginePowerup.cpp"
|
||||
"RaceMaelstromGeiser.cpp"
|
||||
@@ -245,6 +247,7 @@ set(DSCRIPT_SOURCES "ActivityManager.cpp"
|
||||
"WaveBossHammerling.cpp"
|
||||
"WaveBossHorsemen.cpp"
|
||||
"WaveBossSpiderling.cpp"
|
||||
"WblGenericZone.cpp"
|
||||
"WhFans.cpp"
|
||||
"WildAmbients.cpp"
|
||||
"WishingWellServer.cpp"
|
||||
|
||||
@@ -61,6 +61,8 @@
|
||||
#include "VeMissionConsole.h"
|
||||
#include "VeEpsilonServer.h"
|
||||
#include "AgSurvivalBuffStation.h"
|
||||
#include "QbSpawner.h"
|
||||
#include "AgQbWall.h"
|
||||
|
||||
// NS Scripts
|
||||
#include "NsModularBuild.h"
|
||||
@@ -286,6 +288,9 @@
|
||||
#include "RockHydrantBroken.h"
|
||||
#include "WhFans.h"
|
||||
|
||||
// WBL scripts
|
||||
#include "WblGenericZone.h"
|
||||
|
||||
//Big bad global bc this is a namespace and not a class:
|
||||
InvalidScript* invalidToReturn = new InvalidScript();
|
||||
std::map<std::string, CppScripts::Script*> m_Scripts;
|
||||
@@ -466,6 +471,10 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
|
||||
script = new WildAmbients();
|
||||
else if (scriptName == "scripts\\ai\\NS\\NS_PP_01\\L_NS_PP_01_TELEPORT.lua")
|
||||
script = new PropertyDeathPlane();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\General\\L_QB_SPAWNER.lua")
|
||||
script = new QbSpawner();
|
||||
else if (scriptName == "scripts\\ai\\AG\\L_AG_QB_Wall.lua")
|
||||
script = new AgQbWall();
|
||||
|
||||
//GF:
|
||||
else if (scriptName == "scripts\\02_server\\Map\\GF\\L_GF_TORCH.lua")
|
||||
@@ -828,12 +837,17 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
|
||||
script = new BuccaneerValiantShip();
|
||||
else if (scriptName == "scripts\\EquipmentScripts\\FireFirstSkillonStartup.lua")
|
||||
script = new FireFirstSkillonStartup();
|
||||
|
||||
// FB
|
||||
else if (scriptName == "scripts\\ai\\NS\\WH\\L_ROCKHYDRANT_BROKEN.lua")
|
||||
script = new RockHydrantBroken();
|
||||
else if (scriptName == "scripts\\ai\\NS\\L_NS_WH_FANS.lua")
|
||||
script = new WhFans();
|
||||
|
||||
// WBL
|
||||
else if (scriptName == "scripts\\zone\\LUPs\\WBL_generic_zone.lua")
|
||||
script = new WblGenericZone();
|
||||
|
||||
//Ignore these scripts:
|
||||
else if (scriptName == "scripts\\02_server\\Enemy\\General\\L_SUSPEND_LUA_AI.lua")
|
||||
script = invalidToReturn;
|
||||
|
||||
@@ -20,7 +20,7 @@ void ExplodingAsset::OnHit(Entity* self, Entity* attacker) {
|
||||
if (!self->GetBoolean(u"bIsHit")) {
|
||||
for (Entity* en : entities) {
|
||||
if (en->GetObjectID() == attacker->GetObjectID()) {
|
||||
if (Vector3::DistanceSquared(en->GetPosition(), self->GetPosition()) > 10 * 10) continue;
|
||||
if (NiPoint3::DistanceSquared(en->GetPosition(), self->GetPosition()) > 10 * 10) continue;
|
||||
|
||||
auto* destroyable = en->GetComponent<DestroyableComponent>();
|
||||
if (destroyable == nullptr) {
|
||||
|
||||
@@ -69,7 +69,7 @@ void MastTeleport::OnTimerDone(Entity* self, std::string timerName) {
|
||||
|
||||
const auto rads = degrees * (static_cast<float>(M_PI) / 180.0f);
|
||||
|
||||
const Vector3 newPlayerRot = { 0, rads, 0 };
|
||||
const NiPoint3 newPlayerRot = { 0, rads, 0 };
|
||||
|
||||
auto position = self->GetPosition();
|
||||
|
||||
|
||||
@@ -222,7 +222,7 @@ Entity* PetDigServer::GetClosestTresure(NiPoint3 position) {
|
||||
|
||||
if (tresure == nullptr) continue;
|
||||
|
||||
float distance = Vector3::DistanceSquared(tresure->GetPosition(), position);
|
||||
float distance = NiPoint3::DistanceSquared(tresure->GetPosition(), position);
|
||||
|
||||
if (closest == nullptr || distance < closestDistance) {
|
||||
closestDistance = distance;
|
||||
|
||||
136
dScripts/QbSpawner.cpp
Normal file
136
dScripts/QbSpawner.cpp
Normal file
@@ -0,0 +1,136 @@
|
||||
#include "QbSpawner.h"
|
||||
#include "BaseCombatAIComponent.h"
|
||||
#include "MovementAIComponent.h"
|
||||
|
||||
void QbSpawner::OnStartup(Entity* self) {
|
||||
auto mobNum = self->GetVar<int>(u"mobNum");
|
||||
auto spawnDist = self->GetVar<float>(u"spawnDist");
|
||||
auto mobTemplate = self->GetVar<LWOOBJID>(u"mobTemplate");
|
||||
auto spawnTime = self->GetVar<float>(u"spawnTime");
|
||||
|
||||
if (!mobNum) self->SetVar<int>(u"mobNum", m_DefaultMobNum);
|
||||
if (!spawnDist) self->SetVar<float>(u"spawnDist", m_DefaultSpawnDist);
|
||||
if (!mobTemplate) self->SetVar<LWOOBJID>(u"mobTemplate", m_DefaultMobTemplate);
|
||||
if (!spawnTime) self->SetVar<float>(u"spawnTime", m_DefaultSpawnTime);
|
||||
|
||||
// go ahead and setup the mob table here
|
||||
std::vector<LWOOBJID> mobTable;
|
||||
mobTable.assign(self->GetVar<int>(u"mobNum"), LWOOBJID_EMPTY);
|
||||
|
||||
self->SetVar<std::vector<LWOOBJID>>(u"mobTable", mobTable);
|
||||
}
|
||||
|
||||
void QbSpawner::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) {
|
||||
auto gateObjID = sender->GetObjectID();
|
||||
if (!gateObjID) return;
|
||||
if (args == "spawnMobs") {
|
||||
self->SetVar(u"gateObj", gateObjID);
|
||||
auto spawnTime = self->GetVar<float>(u"spawnTime");
|
||||
self->AddTimer("SpawnMobEnemies", spawnTime);
|
||||
}
|
||||
}
|
||||
|
||||
void QbSpawner::OnTimerDone(Entity* self, std::string timerName) {
|
||||
if (timerName == "SpawnMobEnemies") {
|
||||
auto mobTable = self->GetVar<std::vector<LWOOBJID>>(u"mobTable");
|
||||
|
||||
auto spawnDist = self->GetVar<float>(u"spawnDist");
|
||||
auto mobTemplate = self->GetVar<LWOOBJID>(u"mobTemplate");
|
||||
|
||||
auto gateObjID = self->GetVar<LWOOBJID>(u"gateObj");
|
||||
if (!gateObjID) return;
|
||||
|
||||
auto* gate = EntityManager::Instance()->GetEntity(gateObjID);
|
||||
if (!gate) return;
|
||||
|
||||
auto oPos = gate->GetPosition();
|
||||
auto oDir = gate->GetRotation().GetForwardVector();
|
||||
NiPoint3 newPos(
|
||||
oPos.x + (oDir.x * spawnDist),
|
||||
oPos.y,
|
||||
oPos.z + (oDir.z * spawnDist)
|
||||
);
|
||||
auto newRot = NiQuaternion::LookAt(newPos, oPos);
|
||||
|
||||
for (int i = 0; i < mobTable.size(); i++) {
|
||||
int posOffset = -10;
|
||||
if (mobTable[i] == LWOOBJID_EMPTY) {
|
||||
posOffset = posOffset + 5 * i;
|
||||
auto newOffset = newPos;
|
||||
newOffset.z = newOffset.z + posOffset;
|
||||
|
||||
EntityInfo info{};
|
||||
info.lot = mobTemplate;
|
||||
info.pos = newOffset;
|
||||
info.rot = newRot;
|
||||
info.spawnerID = self->GetObjectID();
|
||||
info.spawnerNodeID = 0;
|
||||
info.settings = {
|
||||
new LDFData<bool>(u"no_timed_spawn", true),
|
||||
new LDFData<float>(u"aggroRadius", 70),
|
||||
new LDFData<float>(u"softtetherRadius", 80),
|
||||
new LDFData<float>(u"tetherRadius", 90),
|
||||
new LDFData<float>(u"wanderRadius", 5),
|
||||
new LDFData<int>(u"mobTableLoc", i)
|
||||
};
|
||||
|
||||
auto* child = EntityManager::Instance()->CreateEntity(info, nullptr, self);
|
||||
EntityManager::Instance()->ConstructEntity(child);
|
||||
|
||||
OnChildLoaded(self, child);
|
||||
} else {
|
||||
auto* mob = EntityManager::Instance()->GetEntity(mobTable[i]);
|
||||
AggroTargetObject(self, mob);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void QbSpawner::OnChildLoaded(Entity* self, Entity* child) {
|
||||
auto mobTable = self->GetVar<std::vector<LWOOBJID>>(u"mobTable");
|
||||
auto tableLoc = child->GetVar<int>(u"mobTableLoc");
|
||||
|
||||
mobTable[tableLoc] = child->GetObjectID();
|
||||
self->SetVar<std::vector<LWOOBJID>>(u"mobTable", mobTable);
|
||||
|
||||
AggroTargetObject(self, child);
|
||||
|
||||
const auto selfID = self->GetObjectID();
|
||||
|
||||
child->AddDieCallback([this, selfID, child]() {
|
||||
auto* self = EntityManager::Instance()->GetEntity(selfID);
|
||||
OnChildRemoved(self, child);
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void QbSpawner::OnChildRemoved(Entity* self, Entity* child) {
|
||||
auto mobTable = self->GetVar<std::vector<LWOOBJID>>(u"mobTable");
|
||||
auto tableLoc = child->GetVar<int>(u"mobTableLoc");
|
||||
|
||||
mobTable[tableLoc] = LWOOBJID_EMPTY;
|
||||
self->SetVar<std::vector<LWOOBJID>>(u"mobTable", mobTable);
|
||||
}
|
||||
|
||||
void QbSpawner::AggroTargetObject(Entity* self, Entity* enemy) {
|
||||
auto* baseCombatAIComponent = enemy->GetComponent<BaseCombatAIComponent>();
|
||||
if (!baseCombatAIComponent) return;
|
||||
|
||||
auto gateObjID = self->GetVar<LWOOBJID>(u"gateObj");
|
||||
if (gateObjID) {
|
||||
auto* gate = EntityManager::Instance()->GetEntity(gateObjID);
|
||||
if (gate) {
|
||||
auto* movementAIComponent = enemy->GetComponent<MovementAIComponent>();
|
||||
if (movementAIComponent) movementAIComponent->SetDestination(gate->GetPosition());
|
||||
baseCombatAIComponent->Taunt(gateObjID, 1000);
|
||||
}
|
||||
}
|
||||
|
||||
auto playerObjID = self->GetVar<LWOOBJID>(u"player");
|
||||
if (playerObjID) {
|
||||
baseCombatAIComponent->Taunt(playerObjID, 100);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
17
dScripts/QbSpawner.h
Normal file
17
dScripts/QbSpawner.h
Normal file
@@ -0,0 +1,17 @@
|
||||
#pragma once
|
||||
#include "CppScripts.h"
|
||||
|
||||
class QbSpawner : public CppScripts::Script {
|
||||
public:
|
||||
void OnStartup(Entity* self) override;
|
||||
void OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) override;
|
||||
void OnTimerDone(Entity* self, std::string timerName) override;
|
||||
void OnChildLoaded(Entity* self, Entity* child);
|
||||
void OnChildRemoved(Entity* self, Entity* child);
|
||||
void AggroTargetObject(Entity* self, Entity* enemy);
|
||||
private:
|
||||
const int m_DefaultMobNum = 3;
|
||||
const float m_DefaultSpawnDist = 25.0;
|
||||
const LWOOBJID m_DefaultMobTemplate = 4712;
|
||||
const float m_DefaultSpawnTime = 2.0;
|
||||
};
|
||||
@@ -21,19 +21,19 @@ void SGCannon::OnStartup(Entity* self) {
|
||||
ResetVars(self);
|
||||
|
||||
self->SetVar<bool>(GameStartedVariable, false);
|
||||
self->SetVar<Vector3>(InitialVelocityVariable, {});
|
||||
self->SetVar<NiPoint3>(InitialVelocityVariable, {});
|
||||
self->SetVar<uint32_t>(ImpactSkillVariale, constants.impactSkillID);
|
||||
|
||||
auto* shootingGalleryComponent = self->GetComponent<ShootingGalleryComponent>();
|
||||
if (shootingGalleryComponent != nullptr) {
|
||||
shootingGalleryComponent->SetStaticParams({
|
||||
Vector3 { -327.8609924316406, 256.8999938964844, 1.6482199430465698 },
|
||||
Vector3 { -181.4320068359375, 212.39999389648438, 2.5182199478149414 }
|
||||
NiPoint3 { -327.8609924316406, 256.8999938964844, 1.6482199430465698 },
|
||||
NiPoint3 { -181.4320068359375, 212.39999389648438, 2.5182199478149414 }
|
||||
});
|
||||
|
||||
shootingGalleryComponent->SetDynamicParams({
|
||||
Vector3 { 0.0, 4.3, 9.0 },
|
||||
Vector3 { },
|
||||
NiPoint3 { 0.0, 4.3, 9.0 },
|
||||
NiPoint3 { },
|
||||
129.0,
|
||||
800.0,
|
||||
30.0,
|
||||
@@ -1030,17 +1030,17 @@ void SGCannon::ResetVars(Entity* self) {
|
||||
|
||||
SGConstants SGCannon::GetConstants() {
|
||||
return {
|
||||
Vector3 { -908.542480, 229.773178, -908.542480 },
|
||||
Quaternion { 0.91913521289825, 0, 0.39394217729568, 0 },
|
||||
NiPoint3 { -908.542480, 229.773178, -908.542480 },
|
||||
NiQuaternion { 0.91913521289825, 0, 0.39394217729568, 0 },
|
||||
1864,
|
||||
34,
|
||||
1822,
|
||||
Vector3 { 6.652, -2, 1.5 },
|
||||
NiPoint3 { 6.652, -2, 1.5 },
|
||||
157,
|
||||
129.0,
|
||||
30.0,
|
||||
800.0,
|
||||
Vector3 { 0, 4.3, 9 },
|
||||
NiPoint3 { 0, 4.3, 9 },
|
||||
6297,
|
||||
1822,
|
||||
249,
|
||||
|
||||
@@ -21,17 +21,17 @@ struct SGEnemy {
|
||||
};
|
||||
|
||||
struct SGConstants {
|
||||
Vector3 playerStartPosition;
|
||||
Quaternion playerStartRotation;
|
||||
NiPoint3 playerStartPosition;
|
||||
NiQuaternion playerStartRotation;
|
||||
LOT cannonLot;
|
||||
uint32_t impactSkillID;
|
||||
LOT projectileLot;
|
||||
Vector3 playerOffset;
|
||||
NiPoint3 playerOffset;
|
||||
uint32_t rewardModelMatrix;
|
||||
float_t cannonVelocity;
|
||||
float_t cannonMinDistance;
|
||||
float_t cannonRefireRate;
|
||||
Vector3 cannonBarrelOffset;
|
||||
NiPoint3 cannonBarrelOffset;
|
||||
LOT cannonSuperchargedProjectileLot;
|
||||
LOT cannonProjectileLot;
|
||||
uint32_t cannonSuperChargeSkill;
|
||||
|
||||
10
dScripts/WblGenericZone.cpp
Normal file
10
dScripts/WblGenericZone.cpp
Normal file
@@ -0,0 +1,10 @@
|
||||
#include "WblGenericZone.h"
|
||||
#include "Player.h"
|
||||
|
||||
void WblGenericZone::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) {
|
||||
if (args == m_WblAbortMsg) {
|
||||
if (!sender) return;
|
||||
auto player = dynamic_cast<Player*>(sender);
|
||||
if (player) player->SendToZone(m_WblMainZone);
|
||||
}
|
||||
}
|
||||
10
dScripts/WblGenericZone.h
Normal file
10
dScripts/WblGenericZone.h
Normal file
@@ -0,0 +1,10 @@
|
||||
#pragma once
|
||||
#include "CppScripts.h"
|
||||
class WblGenericZone : public CppScripts::Script
|
||||
{
|
||||
public:
|
||||
void OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) override;
|
||||
private:
|
||||
const LWOMAPID m_WblMainZone = 1600;
|
||||
const std::string m_WblAbortMsg = "AbortWBLZone";
|
||||
};
|
||||
2
dVisualDebugger/CMakeLists.txt
Normal file
2
dVisualDebugger/CMakeLists.txt
Normal file
@@ -0,0 +1,2 @@
|
||||
add_library(dVisualDebugger dVisualDebugger.cpp)
|
||||
target_link_libraries(dVisualDebugger raylib Recast Detour)
|
||||
167
dVisualDebugger/dVisualDebugger.cpp
Normal file
167
dVisualDebugger/dVisualDebugger.cpp
Normal file
@@ -0,0 +1,167 @@
|
||||
#include "dVisualDebugger.h"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#include "Game.h"
|
||||
#include "dpWorld.h"
|
||||
#include "dpEntity.h"
|
||||
#include "dpShapeBox.h"
|
||||
#include "dpShapeSphere.h"
|
||||
#include "EntityManager.h"
|
||||
#include "PerformanceManager.h"
|
||||
#include "dTerrain/RawFile.h"
|
||||
#include "dTerrain/RawMesh.h"
|
||||
#include "SimplePhysicsComponent.h"
|
||||
#include "dZoneManager.h"
|
||||
|
||||
inline Vector3 NiPointToVector3(NiPoint3 pos) { return { pos.x, pos.y, pos.z }; };
|
||||
inline NiPoint3 Vector3ToNiPoint(Vector3 pos) { return { pos.x, pos.y, pos.z }; };
|
||||
|
||||
inline Quaternion NiQuaternionToQuaternion(NiQuaternion rot) { return { rot.x, rot.y, rot.z, rot.w }; };
|
||||
inline NiQuaternion QuaternionToNiQuaternion(Quaternion rot) { return { rot.x, rot.y, rot.z, rot.w }; };
|
||||
|
||||
dVisualDebugger::dVisualDebugger(std::string zoneName) {
|
||||
SetTraceLogLevel(LOG_FATAL);
|
||||
InitWindow(m_Width, m_Height, ("dVisualDebugger: " + zoneName).c_str());
|
||||
|
||||
CreateCamera();
|
||||
CreateInGameCamera();
|
||||
|
||||
std::string zonePath = dZoneManager::Instance()->GetZone()->GetFilePathForZoneID();
|
||||
|
||||
zonePath = zonePath.substr(0, zonePath.rfind('/') + 1);
|
||||
zonePath += dZoneManager::Instance()->GetZone()->GetZoneRawPath();
|
||||
|
||||
m_Terrain = new RawFile(zonePath);
|
||||
}
|
||||
|
||||
dVisualDebugger::~dVisualDebugger() {
|
||||
if (m_Camera) delete m_Camera;
|
||||
if (m_Terrain) delete m_Terrain;
|
||||
}
|
||||
|
||||
void dVisualDebugger::CreateInGameCamera() {
|
||||
EntityInfo info;
|
||||
info.lot = m_CameraID;
|
||||
info.pos = { m_Camera->position.x, m_Camera->position.y, m_Camera->position.z };
|
||||
info.rot = NiQuaternion::LookAt(info.pos, { m_Camera->target.x, m_Camera->target.y, m_Camera->target.z });
|
||||
info.spawner = nullptr;
|
||||
info.spawnerID = dZoneManager::Instance()->GetZoneControlObject()->GetObjectID();
|
||||
info.spawnerNodeID = 0;
|
||||
|
||||
Entity* newEntity = EntityManager::Instance()->CreateEntity(info, nullptr);
|
||||
m_CameraObjid = newEntity->GetObjectID();
|
||||
EntityManager::Instance()->ConstructEntity(newEntity);
|
||||
}
|
||||
|
||||
void dVisualDebugger::CreateCamera() {
|
||||
Camera3D* camera = new Camera3D();
|
||||
|
||||
camera->position = { 0.f, 0.f, 0.f };
|
||||
camera->target = { 0.f, 1.f, 0.f };
|
||||
camera->up = { 0.f, 1.f, 0.f };
|
||||
camera->fovy = 40.0f;
|
||||
camera->projection = CAMERA_PERSPECTIVE;
|
||||
|
||||
m_Camera = camera;
|
||||
|
||||
SetCameraMode(*m_Camera, CAMERA_FIRST_PERSON);
|
||||
|
||||
float frameRateAprox = 1000 / PerformanceManager::GetServerFramerate();
|
||||
|
||||
SetTargetFPS((int32_t)frameRateAprox); // truncate exact frame rate
|
||||
}
|
||||
|
||||
void dVisualDebugger::Step(float delta) {
|
||||
if (WindowShouldClose()) {
|
||||
CloseWindow();
|
||||
exit(0); // Kill entire server, this is a dev tool at the end of the day
|
||||
}
|
||||
|
||||
UpdateCamera(m_Camera);
|
||||
|
||||
this->UpdateCameraPosition();
|
||||
this->UpdateInGameCameraPosition();
|
||||
|
||||
this->HandleInputs();
|
||||
|
||||
BeginDrawing();
|
||||
ClearBackground(RAYWHITE);
|
||||
BeginMode3D(*m_Camera);
|
||||
this->RenderEntities(Game::physicsWorld->GetDynamicEntities(), true);
|
||||
this->RenderEntities(Game::physicsWorld->GetStaticEntities(), false);
|
||||
this->RenderTerrainMesh();
|
||||
EndMode3D();
|
||||
|
||||
DrawText((std::to_string(m_Camera->position.x) + " " + std::to_string(m_Camera->position.y) + " " + std::to_string(m_Camera->position.z)).c_str(), 10, 0, 10, BLACK);
|
||||
DrawFPS(10, 10);
|
||||
EndDrawing();
|
||||
}
|
||||
|
||||
void dVisualDebugger::HandleInputs() {
|
||||
if (IsKeyDown(KEY_SPACE)) m_BindToGM = !m_BindToGM;
|
||||
}
|
||||
|
||||
void dVisualDebugger::UpdateCameraPosition() {
|
||||
if (!m_BindToGM) return;
|
||||
|
||||
auto characters = EntityManager::Instance()->GetEntitiesByLOT(1);
|
||||
if (characters.size() != 1) return;
|
||||
|
||||
m_Camera->position = NiPointToVector3(characters[0]->GetPosition());
|
||||
m_Camera->target = NiPointToVector3();
|
||||
}
|
||||
|
||||
void dVisualDebugger::UpdateInGameCameraPosition() {
|
||||
auto* camera = EntityManager::Instance()->GetEntity(m_CameraObjid);
|
||||
|
||||
if (!camera) return;
|
||||
|
||||
auto* physComp = camera->GetComponent<SimplePhysicsComponent>();
|
||||
|
||||
auto cameraPos = Vector3ToNiPoint(m_Camera->position);
|
||||
|
||||
cameraPos.SetY(cameraPos.GetY() + 10);
|
||||
physComp->SetPosition(cameraPos);
|
||||
physComp->SetRotation(NiQuaternion::LookAt(Vector3ToNiPoint(m_Camera->position), Vector3ToNiPoint(m_Camera->target)));
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(camera);
|
||||
}
|
||||
|
||||
void dVisualDebugger::RenderTerrainMesh() {
|
||||
if (!m_Terrain->GetMesh()) return;
|
||||
|
||||
for (int i = 0; i < m_Terrain->GetMesh()->m_Triangles.size(); i += 3) {
|
||||
auto v1 = m_Terrain->GetMesh()->m_Vertices[m_Terrain->GetMesh()->m_Triangles[i]];
|
||||
auto v2 = m_Terrain->GetMesh()->m_Vertices[m_Terrain->GetMesh()->m_Triangles[i + 1]];
|
||||
auto v3 = m_Terrain->GetMesh()->m_Vertices[m_Terrain->GetMesh()->m_Triangles[i + 2]];
|
||||
|
||||
DrawTriangle3D(NiPointToVector3(v1), NiPointToVector3(v2), NiPointToVector3(v3), GRAY);
|
||||
}
|
||||
}
|
||||
|
||||
void dVisualDebugger::RenderEntities(std::vector<dpEntity*>* entities, bool dynamic) {
|
||||
auto colour = dynamic ? RED : BLUE;
|
||||
|
||||
for (auto* item : *entities) {
|
||||
auto* shape = item->GetShape();
|
||||
|
||||
switch (shape->GetShapeType()) {
|
||||
case dpShapeType::Box: {
|
||||
auto box = static_cast<dpShapeBox*>(shape);
|
||||
DrawCube(NiPointToVector3(item->GetPosition()), box->GetWidth(), box->GetHeight(), box->GetDepth(), colour);
|
||||
break;
|
||||
};
|
||||
case dpShapeType::Sphere: {
|
||||
auto sphere = static_cast<dpShapeSphere*>(shape);
|
||||
DrawSphere(NiPointToVector3(item->GetPosition()), sphere->GetRadius(), colour);
|
||||
break;
|
||||
};
|
||||
default: {
|
||||
break; // We can ignore this
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
37
dVisualDebugger/dVisualDebugger.h
Normal file
37
dVisualDebugger/dVisualDebugger.h
Normal file
@@ -0,0 +1,37 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
class Camera3D;
|
||||
class dpEntity;
|
||||
class RawFile;
|
||||
|
||||
class dVisualDebugger {
|
||||
public:
|
||||
dVisualDebugger(std::string zoneName);
|
||||
~dVisualDebugger();
|
||||
|
||||
void Step(float delta);
|
||||
private:
|
||||
Camera3D* m_Camera;
|
||||
RawFile* m_Terrain;
|
||||
uint64_t m_CameraObjid;
|
||||
bool m_BindToGM = false;
|
||||
|
||||
void CreateCamera();
|
||||
void CreateInGameCamera();
|
||||
|
||||
void UpdateCameraPosition();
|
||||
void UpdateInGameCameraPosition();
|
||||
|
||||
void HandleInputs();
|
||||
|
||||
void RenderEntities(std::vector<dpEntity*>* entities, bool dynamic);
|
||||
void RenderTerrainMesh();
|
||||
|
||||
const int32_t m_Width = 800;
|
||||
const int32_t m_Height = 450;
|
||||
const int32_t m_CameraID = 5204;
|
||||
};
|
||||
@@ -1,6 +1,17 @@
|
||||
if (BUILD_VISUAL_DEBUGGER)
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DBUILD_VISUAL_DEBUGGER=1")
|
||||
endif()
|
||||
|
||||
set(DWORLDSERVER_SOURCES "ObjectIDManager.cpp"
|
||||
"PerformanceManager.cpp"
|
||||
"WorldServer.cpp")
|
||||
|
||||
add_executable(WorldServer ${DWORLDSERVER_SOURCES})
|
||||
target_link_libraries(WorldServer ${COMMON_LIBRARIES} dChatFilter dGame dZoneManager Detour Recast dPhysics tinyxml2 dNavigation)
|
||||
|
||||
set(DWORLDSERVER_LIBRARIES dChatFilter dGame dZoneManager Detour Recast dPhysics tinyxml2 dNavigation)
|
||||
|
||||
if (BUILD_VISUAL_DEBUGGER)
|
||||
set(DWORLDSERVER_LIBRARIES ${DWORLDSERVER_LIBRARIES} dVisualDebugger raylib)
|
||||
endif()
|
||||
|
||||
target_link_libraries(WorldServer ${COMMON_LIBRARIES} ${DWORLDSERVER_LIBRARIES})
|
||||
|
||||
@@ -56,6 +56,10 @@
|
||||
#include "Player.h"
|
||||
#include "PropertyManagementComponent.h"
|
||||
|
||||
#ifdef BUILD_VISUAL_DEBUGGER
|
||||
#include "../dVisualDebugger/dVisualDebugger.h"
|
||||
#endif
|
||||
|
||||
#include "ZCompression.h"
|
||||
|
||||
namespace Game {
|
||||
@@ -66,6 +70,9 @@ namespace Game {
|
||||
dChatFilter* chatFilter;
|
||||
dConfig* config;
|
||||
dLocale* locale;
|
||||
#ifdef BUILD_VISUAL_DEBUGGER
|
||||
dVisualDebugger* visualDebugger;
|
||||
#endif
|
||||
std::mt19937 randomEngine;
|
||||
|
||||
RakPeerInterface* chatServer;
|
||||
@@ -237,7 +244,9 @@ int main(int argc, char** argv) {
|
||||
Game::physicsWorld = &dpWorld::Instance(); //just in case some old code references it
|
||||
dZoneManager::Instance()->Initialize(LWOZONEID(zoneID, instanceID, cloneID));
|
||||
g_CloneID = cloneID;
|
||||
|
||||
#ifdef BUILD_VISUAL_DEBUGGER
|
||||
Game::visualDebugger = new dVisualDebugger(dZoneManager::Instance()->GetZone()->GetZoneName());
|
||||
#endif
|
||||
// pre calculate the FDB checksum
|
||||
if (Game::config->GetValue("check_fdb") == "1") {
|
||||
std::ifstream fileStream;
|
||||
@@ -347,6 +356,12 @@ int main(int argc, char** argv) {
|
||||
Metrics::StartMeasurement(MetricVariable::UpdateSpawners);
|
||||
dZoneManager::Instance()->Update(deltaTime);
|
||||
Metrics::EndMeasurement(MetricVariable::UpdateSpawners);
|
||||
|
||||
#ifdef BUILD_VISUAL_DEBUGGER
|
||||
Metrics::StartMeasurement(MetricVariable::VisualDebugger);
|
||||
Game::visualDebugger->Step(deltaTime);
|
||||
Metrics::EndMeasurement(MetricVariable::VisualDebugger);
|
||||
#endif
|
||||
}
|
||||
|
||||
Metrics::StartMeasurement(MetricVariable::PacketHandling);
|
||||
|
||||
@@ -63,7 +63,8 @@ These commands are primarily for development and testing. The usage of many of t
|
||||
|teleport|`/teleport <x> (y) <z>`|Teleports you. If no Y is given, you are teleported to the height of the terrain or physics object at (x, z). Alias: `/tele`.|6|
|
||||
|activatespawner|`/activatespawner <spawner name>`|Activates spawner by name.|8|
|
||||
|addmission|`/addmission <mission id>`|Accepts the mission, adding it to your journal.|8|
|
||||
|boost|`/boost`|Adds a passive boost action if you are in a vehicle.|8|
|
||||
|boost|`/boost (time)`|Adds a passive boost action if you are in a vehicle. If time is given it will end after that amount of time|8|
|
||||
|unboost|`/unboost`|Removes a passive vehicle boost|8|
|
||||
|buff|`/buff <id> <duration>`|Applies the buff with the given id for the given number of seconds.|8|
|
||||
|buffme|`/buffme`|Sets health, armor, and imagination to 999.|8|
|
||||
|buffmed|`/buffmed`|Sets health, armor, and imagination to 9.|8|
|
||||
@@ -71,7 +72,7 @@ These commands are primarily for development and testing. The usage of many of t
|
||||
|completemission|`/completemission <mission id>`|Completes the mission, removing it from your journal.|8|
|
||||
|createprivate|`/createprivate <zone id> <clone id> <password>`|Creates a private zone with password.|8|
|
||||
|debugui|`/debugui`|Toggle Debug UI.|8|
|
||||
|dismount|`/dismount`|Dismounts you from the vehicle.|8|
|
||||
|dismount|`/dismount`|Dismounts you from the vehicle or mount.|8|
|
||||
|force-save|`/force-save`|While saving to database usually happens on regular intervals and when you disconnect from the server, this command saves your player's data to the database.|8|
|
||||
|freecam|`/freecam`|Toggles freecam mode.|8|
|
||||
|freemoney|`/freemoney <coins>`|Gives coins.|8|
|
||||
|
||||
21
thirdparty/CMakeLists.txt
vendored
21
thirdparty/CMakeLists.txt
vendored
@@ -6,13 +6,15 @@ set(tinyxml2_BUILD_TESTING OFF)
|
||||
# Source Code for tinyxml2
|
||||
add_subdirectory(tinyxml2)
|
||||
|
||||
# Source Code for libbcrypt
|
||||
# Disable warning about no project version.
|
||||
set(CMAKE_POLICY_DEFAULT_CMP0048 NEW)
|
||||
# Disable warning about the minimum version of cmake used for bcrypt being deprecated in the future
|
||||
set(CMAKE_WARN_DEPRECATED OFF CACHE BOOL "" FORCE)
|
||||
|
||||
add_subdirectory(libbcrypt)
|
||||
# Source Code for libbcrypt. Uses a file glob instead to get around Windows build issues.
|
||||
file(
|
||||
GLOB SOURCES_LIBBCRYPT
|
||||
LIST_DIRECTORIES false
|
||||
RELATIVE "${CMAKE_CURRENT_SOURCE_DIR}"
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/libbcrypt/*.c
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/libbcrypt/src/*.c
|
||||
)
|
||||
add_library(bcrypt ${SOURCES_LIBBCRYPT})
|
||||
|
||||
# Source code for sqlite
|
||||
add_subdirectory(SQLite)
|
||||
@@ -23,6 +25,11 @@ include(CMakeMariaDBLists.txt)
|
||||
# Create our third party library objects
|
||||
add_subdirectory(raknet)
|
||||
|
||||
if(BUILD_VISUAL_DEBUGGER)
|
||||
# If we are supposed to build the visual debugger include raylib
|
||||
add_subdirectory(raylib)
|
||||
endif()
|
||||
|
||||
# Download Backtrace if configured
|
||||
if(UNIX AND NOT APPLE)
|
||||
include(FetchContent)
|
||||
|
||||
1
thirdparty/raylib
vendored
Submodule
1
thirdparty/raylib
vendored
Submodule
Submodule thirdparty/raylib added at 082920eb80
Reference in New Issue
Block a user