mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-12-21 11:59:37 -06:00
Compare commits
39 Commits
leaderboar
...
windows-cl
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2
.github/workflows/build-and-push-docker.yml
vendored
2
.github/workflows/build-and-push-docker.yml
vendored
@@ -1,4 +1,4 @@
|
|||||||
name: CI
|
name: Build and Update Docker
|
||||||
|
|
||||||
on:
|
on:
|
||||||
push:
|
push:
|
||||||
|
|||||||
25
.github/workflows/build-and-test.yml
vendored
25
.github/workflows/build-and-test.yml
vendored
@@ -1,4 +1,4 @@
|
|||||||
name: CI
|
name: Build And Test
|
||||||
|
|
||||||
on:
|
on:
|
||||||
push:
|
push:
|
||||||
@@ -14,6 +14,13 @@ jobs:
|
|||||||
strategy:
|
strategy:
|
||||||
matrix:
|
matrix:
|
||||||
os: [ windows-2022, ubuntu-22.04, macos-13 ]
|
os: [ windows-2022, ubuntu-22.04, macos-13 ]
|
||||||
|
include:
|
||||||
|
- os: windows-2022
|
||||||
|
configureType: windows-msvc
|
||||||
|
- os: ubuntu-22.04
|
||||||
|
configureType: linux-gnu
|
||||||
|
- os: macos-13
|
||||||
|
configureType: macos
|
||||||
|
|
||||||
steps:
|
steps:
|
||||||
- uses: actions/checkout@v4
|
- uses: actions/checkout@v4
|
||||||
@@ -33,19 +40,13 @@ jobs:
|
|||||||
- name: cmake
|
- name: cmake
|
||||||
uses: lukka/run-cmake@v10
|
uses: lukka/run-cmake@v10
|
||||||
with:
|
with:
|
||||||
workflowPreset: "ci-${{matrix.os}}"
|
configurePreset: "${{matrix.configureType}}"
|
||||||
|
buildPreset: "ci-${{matrix.os}}"
|
||||||
|
testPreset: "ci-${{matrix.os}}"
|
||||||
|
|
||||||
- name: artifacts
|
- name: artifacts
|
||||||
uses: actions/upload-artifact@v4
|
uses: actions/upload-artifact@v4
|
||||||
with:
|
with:
|
||||||
name: build-${{matrix.os}}
|
name: build-${{matrix.os}}
|
||||||
path: |
|
path: |
|
||||||
build/*/*Server*
|
build/*
|
||||||
build/*/*.ini
|
|
||||||
build/*/*.so
|
|
||||||
build/*/*.dll
|
|
||||||
build/*/vanity/
|
|
||||||
build/*/navmeshes/
|
|
||||||
build/*/migrations/
|
|
||||||
build/*/*.dcf
|
|
||||||
!build/*/*.pdb
|
|
||||||
!build/*/d*/
|
|
||||||
|
|||||||
3
.gitignore
vendored
3
.gitignore
vendored
@@ -95,6 +95,7 @@ ipch/
|
|||||||
|
|
||||||
# Exceptions:
|
# Exceptions:
|
||||||
CMakeSettings.json
|
CMakeSettings.json
|
||||||
|
CMakeUserPresets.json
|
||||||
*.vcxproj
|
*.vcxproj
|
||||||
*.filters
|
*.filters
|
||||||
*.cmake
|
*.cmake
|
||||||
@@ -112,6 +113,8 @@ CMakeFiles/TargetDirectories.txt
|
|||||||
*.sln
|
*.sln
|
||||||
*.recipe
|
*.recipe
|
||||||
|
|
||||||
|
CMakeUserPresets.json
|
||||||
|
|
||||||
# clangd
|
# clangd
|
||||||
.cache
|
.cache
|
||||||
thirdparty/zlib-1.2.11/
|
thirdparty/zlib-1.2.11/
|
||||||
|
|||||||
@@ -19,6 +19,14 @@ set(CMAKE_EXPORT_COMPILE_COMMANDS ON) # Export the compile commands for debuggi
|
|||||||
set(CMAKE_POLICY_DEFAULT_CMP0063 NEW) # Set CMAKE visibility policy to NEW on project and subprojects
|
set(CMAKE_POLICY_DEFAULT_CMP0063 NEW) # Set CMAKE visibility policy to NEW on project and subprojects
|
||||||
set(CMAKE_VISIBILITY_INLINES_HIDDEN ON) # Set C and C++ symbol visibility to hide inlined functions
|
set(CMAKE_VISIBILITY_INLINES_HIDDEN ON) # Set C and C++ symbol visibility to hide inlined functions
|
||||||
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake")
|
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake")
|
||||||
|
|
||||||
|
set(CMAKE_BUILD_TYPE "RelWithDebInfo" CACHE STRING "Choose the type of build, options are: Debug, Release, RelWithDebInfo, MinSizeRel")
|
||||||
|
|
||||||
|
if (${CMAKE_BUILD_TYPE} MATCHES "") # CI likes to set CMAKE_BUILD_TYPE to an empty string
|
||||||
|
set(CMAKE_BUILD_TYPE "RelWithDebInfo")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
set(DLU_CONFIG_DIR ${CMAKE_SOURCE_DIR}/build CACHE PATH "The directory where the server configuration files are stored")
|
||||||
|
|
||||||
# Read variables from file
|
# Read variables from file
|
||||||
FILE(READ "${CMAKE_SOURCE_DIR}/CMakeVariables.txt" variables)
|
FILE(READ "${CMAKE_SOURCE_DIR}/CMakeVariables.txt" variables)
|
||||||
@@ -66,12 +74,13 @@ set(RECASTNAVIGATION_EXAMPLES OFF CACHE BOOL "" FORCE)
|
|||||||
# Disabled no-register
|
# Disabled no-register
|
||||||
# Disabled unknown pragmas because Linux doesn't understand Windows pragmas.
|
# Disabled unknown pragmas because Linux doesn't understand Windows pragmas.
|
||||||
if(UNIX)
|
if(UNIX)
|
||||||
|
add_link_options("-Wl,-rpath,$ORIGIN/")
|
||||||
add_compile_options("-fPIC")
|
add_compile_options("-fPIC")
|
||||||
add_compile_definitions(_GLIBCXX_USE_CXX11_ABI=0 _GLIBCXX_USE_CXX17_ABI=0)
|
add_compile_definitions(_GLIBCXX_USE_CXX11_ABI=0 _GLIBCXX_USE_CXX17_ABI=0)
|
||||||
|
|
||||||
# For all except Clang and Apple Clang
|
# For all except Clang and Apple Clang
|
||||||
if(NOT CMAKE_CXX_COMPILER_ID MATCHES "Clang")
|
if(NOT CMAKE_CXX_COMPILER_ID MATCHES "Clang")
|
||||||
add_compile_options("-static-libgcc" "-lstdc++fs")
|
add_compile_options("-static-libgcc" "-lstdc++fs" "-Wno-error=implicit-function-declaration" "-Wno-error=int-conversion")
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
if(${DYNAMIC} AND CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
|
if(${DYNAMIC} AND CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
|
||||||
@@ -89,10 +98,11 @@ elseif(WIN32)
|
|||||||
add_compile_definitions(_CRT_SECURE_NO_WARNINGS)
|
add_compile_definitions(_CRT_SECURE_NO_WARNINGS)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
# Our output dir
|
# Set the output directories
|
||||||
#set(CMAKE_INCLUDE_CURRENT_DIR_IN_INTERFACE ON) # unfortunately, forces all libraries to be built in series, which will slow down the build process
|
# ./build/<platform + architecture (x64, x86, aarch64)>/<compiler>/<build_mode>/
|
||||||
|
|
||||||
|
set(CMAKE_BINARY_DIR ${CMAKE_BINARY_DIR}/${CMAKE_SYSTEM_NAME}-${CMAKE_SYSTEM_PROCESSOR}/${CMAKE_CXX_COMPILER_ID}/${CMAKE_BUILD_TYPE})
|
||||||
|
|
||||||
# TODO make this not have to override the build type directories
|
|
||||||
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR})
|
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR})
|
||||||
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR})
|
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR})
|
||||||
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR})
|
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR})
|
||||||
@@ -107,6 +117,15 @@ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
|
|||||||
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
|
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
|
||||||
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
|
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
|
||||||
|
|
||||||
|
# Get DLU config directory
|
||||||
|
if(DEFINED ENV{DLU_CONFIG_DIR})
|
||||||
|
set(DLU_CONFIG_DIR $ENV{DLU_CONFIG_DIR})
|
||||||
|
else()
|
||||||
|
set(DLU_CONFIG_DIR ${CMAKE_BINARY_DIR})
|
||||||
|
endif()
|
||||||
|
|
||||||
|
message(STATUS "Configuration Directory is ${DLU_CONFIG_DIR}, and the build directory is ${CMAKE_BINARY_DIR}")
|
||||||
|
|
||||||
find_package(MariaDB)
|
find_package(MariaDB)
|
||||||
|
|
||||||
# Create a /resServer directory
|
# Create a /resServer directory
|
||||||
@@ -115,18 +134,11 @@ make_directory(${CMAKE_BINARY_DIR}/resServer)
|
|||||||
# Create a /logs directory
|
# Create a /logs directory
|
||||||
make_directory(${CMAKE_BINARY_DIR}/logs)
|
make_directory(${CMAKE_BINARY_DIR}/logs)
|
||||||
|
|
||||||
# Get DLU config directory
|
|
||||||
if(DEFINED ENV{DLU_CONFIG_DIR})
|
|
||||||
set(DLU_CONFIG_DIR $ENV{DLU_CONFIG_DIR})
|
|
||||||
else()
|
|
||||||
set(DLU_CONFIG_DIR ${PROJECT_BINARY_DIR})
|
|
||||||
endif()
|
|
||||||
message(STATUS "Variable: DLU_CONFIG_DIR = ${DLU_CONFIG_DIR}")
|
|
||||||
|
|
||||||
# Copy resource files on first build
|
# Copy resource files on first build
|
||||||
set(RESOURCE_FILES "sharedconfig.ini" "authconfig.ini" "chatconfig.ini" "worldconfig.ini" "masterconfig.ini" "blocklist.dcf")
|
set(RESOURCE_FILES "sharedconfig.ini" "authconfig.ini" "chatconfig.ini" "worldconfig.ini" "masterconfig.ini" "blocklist.dcf")
|
||||||
message(STATUS "Checking resource file integrity")
|
message(STATUS "Checking resource file integrity")
|
||||||
|
|
||||||
|
|
||||||
include(Utils)
|
include(Utils)
|
||||||
UpdateConfigOption(${DLU_CONFIG_DIR}/authconfig.ini "port" "auth_server_port")
|
UpdateConfigOption(${DLU_CONFIG_DIR}/authconfig.ini "port" "auth_server_port")
|
||||||
UpdateConfigOption(${DLU_CONFIG_DIR}/chatconfig.ini "port" "chat_server_port")
|
UpdateConfigOption(${DLU_CONFIG_DIR}/chatconfig.ini "port" "chat_server_port")
|
||||||
@@ -195,15 +207,15 @@ endforeach()
|
|||||||
message(STATUS "Resource file integrity check complete")
|
message(STATUS "Resource file integrity check complete")
|
||||||
|
|
||||||
# if navmeshes directory does not exist, create it
|
# if navmeshes directory does not exist, create it
|
||||||
if(NOT EXISTS ${PROJECT_BINARY_DIR}/navmeshes)
|
if(NOT EXISTS ${CMAKE_BINARY_DIR}/navmeshes)
|
||||||
file(MAKE_DIRECTORY ${PROJECT_BINARY_DIR}/navmeshes)
|
file(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/navmeshes)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
# Copy navmesh data on first build and extract it
|
# Copy navmesh data on first build and extract it
|
||||||
configure_file(${CMAKE_SOURCE_DIR}/resources/navmeshes.zip ${PROJECT_BINARY_DIR}/navmeshes.zip COPYONLY)
|
configure_file(${CMAKE_SOURCE_DIR}/resources/navmeshes.zip ${CMAKE_BINARY_DIR}/navmeshes.zip COPYONLY)
|
||||||
|
|
||||||
file(ARCHIVE_EXTRACT INPUT ${PROJECT_BINARY_DIR}/navmeshes.zip DESTINATION ${PROJECT_BINARY_DIR}/navmeshes)
|
file(ARCHIVE_EXTRACT INPUT ${CMAKE_BINARY_DIR}/navmeshes.zip DESTINATION ${CMAKE_BINARY_DIR}/navmeshes)
|
||||||
file(REMOVE ${PROJECT_BINARY_DIR}/navmeshes.zip)
|
file(REMOVE ${CMAKE_BINARY_DIR}/navmeshes.zip)
|
||||||
|
|
||||||
# Copy vanity files on first build
|
# Copy vanity files on first build
|
||||||
set(VANITY_FILES "CREDITS.md" "INFO.md" "TESTAMENT.md" "root.xml" "dev-tribute.xml" "atm.xml" "demo.xml")
|
set(VANITY_FILES "CREDITS.md" "INFO.md" "TESTAMENT.md" "root.xml" "dev-tribute.xml" "atm.xml" "demo.xml")
|
||||||
@@ -213,20 +225,20 @@ foreach(file ${VANITY_FILES})
|
|||||||
endforeach()
|
endforeach()
|
||||||
|
|
||||||
# Move our migrations for MasterServer to run
|
# Move our migrations for MasterServer to run
|
||||||
file(MAKE_DIRECTORY ${PROJECT_BINARY_DIR}/migrations/dlu/)
|
file(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/migrations/dlu/)
|
||||||
file(GLOB SQL_FILES ${CMAKE_SOURCE_DIR}/migrations/dlu/*.sql)
|
file(GLOB SQL_FILES ${CMAKE_SOURCE_DIR}/migrations/dlu/*.sql)
|
||||||
|
|
||||||
foreach(file ${SQL_FILES})
|
foreach(file ${SQL_FILES})
|
||||||
get_filename_component(file ${file} NAME)
|
get_filename_component(file ${file} NAME)
|
||||||
configure_file(${CMAKE_SOURCE_DIR}/migrations/dlu/${file} ${PROJECT_BINARY_DIR}/migrations/dlu/${file})
|
configure_file(${CMAKE_SOURCE_DIR}/migrations/dlu/${file} ${CMAKE_BINARY_DIR}/migrations/dlu/${file})
|
||||||
endforeach()
|
endforeach()
|
||||||
|
|
||||||
file(MAKE_DIRECTORY ${PROJECT_BINARY_DIR}/migrations/cdserver/)
|
file(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/migrations/cdserver/)
|
||||||
file(GLOB SQL_FILES ${CMAKE_SOURCE_DIR}/migrations/cdserver/*.sql)
|
file(GLOB SQL_FILES ${CMAKE_SOURCE_DIR}/migrations/cdserver/*.sql)
|
||||||
|
|
||||||
foreach(file ${SQL_FILES})
|
foreach(file ${SQL_FILES})
|
||||||
get_filename_component(file ${file} NAME)
|
get_filename_component(file ${file} NAME)
|
||||||
configure_file(${CMAKE_SOURCE_DIR}/migrations/cdserver/${file} ${PROJECT_BINARY_DIR}/migrations/cdserver/${file})
|
configure_file(${CMAKE_SOURCE_DIR}/migrations/cdserver/${file} ${CMAKE_BINARY_DIR}/migrations/cdserver/${file})
|
||||||
endforeach()
|
endforeach()
|
||||||
|
|
||||||
# Add system specfic includes for Apple, Windows and Other Unix OS' (including Linux)
|
# Add system specfic includes for Apple, Windows and Other Unix OS' (including Linux)
|
||||||
@@ -312,7 +324,7 @@ add_subdirectory(dPhysics)
|
|||||||
add_subdirectory(dServer)
|
add_subdirectory(dServer)
|
||||||
|
|
||||||
# Create a list of common libraries shared between all binaries
|
# Create a list of common libraries shared between all binaries
|
||||||
set(COMMON_LIBRARIES "dCommon" "dDatabase" "dNet" "raknet" "MariaDB::ConnCpp" "magic_enum")
|
set(COMMON_LIBRARIES "dCommon" "dDatabase" "dNet" "raknet" "magic_enum")
|
||||||
|
|
||||||
# Add platform specific common libraries
|
# Add platform specific common libraries
|
||||||
if(UNIX)
|
if(UNIX)
|
||||||
|
|||||||
@@ -11,75 +11,37 @@
|
|||||||
"displayName": "Default configure step",
|
"displayName": "Default configure step",
|
||||||
"description": "Use 'build' dir and Unix makefiles",
|
"description": "Use 'build' dir and Unix makefiles",
|
||||||
"binaryDir": "${sourceDir}/build",
|
"binaryDir": "${sourceDir}/build",
|
||||||
"environment": {
|
"generator": "Unix Makefiles",
|
||||||
"DLU_CONFIG_DIR": "${sourceDir}/build"
|
"hidden": true
|
||||||
},
|
|
||||||
"generator": "Unix Makefiles"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "debug-config",
|
|
||||||
"hidden": true,
|
|
||||||
"cacheVariables": {
|
|
||||||
"CMAKE_BUILD_TYPE": "Debug"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "relwithdebinfo-config",
|
|
||||||
"hidden": true,
|
|
||||||
"cacheVariables": {
|
|
||||||
"CMAKE_BUILD_TYPE": "RelWithDebInfo"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "release-config",
|
|
||||||
"hidden": true,
|
|
||||||
"cacheVariables": {
|
|
||||||
"CMAKE_BUILD_TYPE": "Release"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "clang-config",
|
|
||||||
"hidden": true,
|
|
||||||
"toolchainFile": "${sourceDir}/cmake/toolchains/linux-clang.cmake"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "gnu-config",
|
|
||||||
"hidden": true,
|
|
||||||
"toolchainFile": "${sourceDir}/cmake/toolchains/linux-gnu.cmake"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "windows-msvc",
|
|
||||||
"inherits": "default",
|
|
||||||
"displayName": "[Multi] Windows (MSVC)",
|
|
||||||
"description": "Set architecture to 64-bit (b/c RakNet)",
|
|
||||||
"generator": "Visual Studio 17 2022",
|
|
||||||
"binaryDir": "${sourceDir}/build/msvc",
|
|
||||||
"architecture": {
|
|
||||||
"value": "x64"
|
|
||||||
},
|
|
||||||
"condition": {
|
|
||||||
"type": "equals",
|
|
||||||
"lhs": "${hostSystemName}",
|
|
||||||
"rhs": "Windows"
|
|
||||||
}
|
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "windows-default",
|
"name": "windows-default",
|
||||||
"inherits": "windows-msvc",
|
"inherits": "default",
|
||||||
"displayName": "Windows only Configure Settings",
|
"displayName": "Windows Default Configure Settings",
|
||||||
"description": "Sets build and install directories",
|
"description": "Sets build and install directories",
|
||||||
"generator": "Ninja",
|
"generator": "Visual Studio 17 2022",
|
||||||
"condition": {
|
"condition": {
|
||||||
"type": "equals",
|
"type": "equals",
|
||||||
"lhs": "${hostSystemName}",
|
"lhs": "${hostSystemName}",
|
||||||
"rhs": "Windows"
|
"rhs": "Windows"
|
||||||
},
|
},
|
||||||
"architecture": {
|
"hidden": true
|
||||||
"value": "x64"
|
|
||||||
}
|
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "linux-config",
|
"name": "windows-msvc",
|
||||||
|
"inherits": "windows-default",
|
||||||
|
"displayName": "Windows (MSVC)",
|
||||||
|
"description": "Create a build using MSVC"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "windows-clang",
|
||||||
|
"inherits": "windows-default",
|
||||||
|
"displayName": "EXPERIMENTAL - Windows (Clang)",
|
||||||
|
"description": "Create a build using Clang",
|
||||||
|
"toolset": "ClangCL"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "linux-default",
|
||||||
"inherits": "default",
|
"inherits": "default",
|
||||||
"hidden": true,
|
"hidden": true,
|
||||||
"condition": {
|
"condition": {
|
||||||
@@ -89,553 +51,74 @@
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "linux-clang-debug",
|
"name": "linux-clang",
|
||||||
"inherits": [
|
"inherits": "linux-default",
|
||||||
"linux-config",
|
"toolchainFile": "${sourceDir}/cmake/toolchains/linux-clang.cmake",
|
||||||
"clang-config",
|
"displayName": "Linux (Clang)",
|
||||||
"debug-config"
|
"description": "Create a build using the Clang toolchain for Linux"
|
||||||
],
|
|
||||||
"displayName": "EXPERIMENTAL - [Debug] Linux (Clang)",
|
|
||||||
"description": "Create a debug build using the Clang toolchain for Linux",
|
|
||||||
"binaryDir": "${sourceDir}/build/clang-debug"
|
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "linux-clang-relwithdebinfo",
|
"name": "linux-gnu",
|
||||||
"inherits": [
|
"inherits": "linux-default",
|
||||||
"linux-config",
|
"toolchainFile": "${sourceDir}/cmake/toolchains/linux-gnu.cmake",
|
||||||
"clang-config",
|
"displayName": "Linux (GNU)",
|
||||||
"relwithdebinfo-config"
|
"description": "Create a build using the GNU toolchain for Linux"
|
||||||
],
|
|
||||||
"displayName": "EXPERIMENTAL - [RelWithDebInfo] Linux (Clang)",
|
|
||||||
"description": "Create a release build with debug info using the Clang toolchain for Linux",
|
|
||||||
"binaryDir": "${sourceDir}/build/clang-relwithdebinfo"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "linux-clang-release",
|
|
||||||
"inherits": [
|
|
||||||
"linux-config",
|
|
||||||
"clang-config",
|
|
||||||
"release-config"
|
|
||||||
],
|
|
||||||
"displayName": "EXPERIMENTAL - [Release] Linux (Clang)",
|
|
||||||
"description": "Create a release build using the Clang toolchain for Linux",
|
|
||||||
"binaryDir": "${sourceDir}/build/clang-release"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "linux-gnu-debug",
|
|
||||||
"inherits": [
|
|
||||||
"linux-config",
|
|
||||||
"gnu-config",
|
|
||||||
"debug-config"
|
|
||||||
],
|
|
||||||
"displayName": "[Debug] Linux (GNU)",
|
|
||||||
"description": "Create a debug build using the GNU toolchain for Linux",
|
|
||||||
"binaryDir": "${sourceDir}/build/gnu-debug"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "linux-gnu-relwithdebinfo",
|
|
||||||
"inherits": [
|
|
||||||
"linux-config",
|
|
||||||
"gnu-config",
|
|
||||||
"relwithdebinfo-config"
|
|
||||||
],
|
|
||||||
"displayName": "[RelWithDebInfo] Linux (GNU)",
|
|
||||||
"description": "Create a release build with debug info using the GNU toolchain for Linux",
|
|
||||||
"binaryDir": "${sourceDir}/build/gnu-relwithdebinfo"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "linux-gnu-release",
|
|
||||||
"inherits": [
|
|
||||||
"linux-config",
|
|
||||||
"gnu-config",
|
|
||||||
"release-config"
|
|
||||||
],
|
|
||||||
"displayName": "[Release] Linux (GNU)",
|
|
||||||
"description": "Create a release build using the GNU toolchain for Linux",
|
|
||||||
"binaryDir": "${sourceDir}/build/gnu-release"
|
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "macos",
|
"name": "macos",
|
||||||
"inherits": "default",
|
"inherits": "default",
|
||||||
"displayName": "[Multi] MacOS",
|
"displayName": "MacOS",
|
||||||
"description": "Create a build for MacOS",
|
"description": "Create a build for MacOS",
|
||||||
"condition": {
|
"condition": {
|
||||||
"type": "equals",
|
"type": "equals",
|
||||||
"lhs": "${hostSystemName}",
|
"lhs": "${hostSystemName}",
|
||||||
"rhs": "Darwin"
|
"rhs": "Darwin"
|
||||||
},
|
}
|
||||||
"binaryDir": "${sourceDir}/build/macos"
|
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"buildPresets": [
|
"buildPresets": [
|
||||||
{
|
{ "name": "ci-ubuntu-22.04", "configurePreset": "linux-gnu" },
|
||||||
"name": "default",
|
{ "name": "ci-macos-13", "configurePreset": "macos" },
|
||||||
"configurePreset": "default",
|
{ "name": "ci-windows-2022", "configurePreset": "windows-msvc" }
|
||||||
"displayName": "Default Build",
|
|
||||||
"description": "Default Build",
|
|
||||||
"jobs": 2
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "windows-msvc-debug",
|
|
||||||
"inherits": "default",
|
|
||||||
"configurePreset": "windows-msvc",
|
|
||||||
"displayName": "[Debug] Windows (MSVC)",
|
|
||||||
"description": "This preset is used to build in debug mode using the MSVC toolchain on Windows",
|
|
||||||
"configuration": "Debug"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "windows-msvc-relwithdebinfo",
|
|
||||||
"inherits": "default",
|
|
||||||
"configurePreset": "windows-msvc",
|
|
||||||
"displayName": "[RelWithDebInfo] Windows (MSVC)",
|
|
||||||
"description": "This preset is used to build in debug mode using the MSVC toolchain on Windows",
|
|
||||||
"configuration": "RelWithDebInfo"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "windows-msvc-release",
|
|
||||||
"inherits": "default",
|
|
||||||
"configurePreset": "windows-msvc",
|
|
||||||
"displayName": "[Release] Windows (MSVC)",
|
|
||||||
"description": "This preset is used to build in release mode using the MSVC toolchain on Windows",
|
|
||||||
"configuration": "Release"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "linux-clang-debug",
|
|
||||||
"inherits": "default",
|
|
||||||
"configurePreset": "linux-clang-debug",
|
|
||||||
"displayName": "EXPERIMENTAL - [Debug] Linux (Clang)",
|
|
||||||
"description": "This preset is used to build in debug mode using the Clang toolchain on Linux",
|
|
||||||
"configuration": "Debug"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "linux-clang-relwithdebinfo",
|
|
||||||
"inherits": "default",
|
|
||||||
"configurePreset": "linux-clang-relwithdebinfo",
|
|
||||||
"displayName": "EXPERIMENTAL - [RelWithDebInfo] Linux (Clang)",
|
|
||||||
"description": "This preset is used to build in release mode with debug info using the Clang toolchain on Linux",
|
|
||||||
"configuration": "RelWithDebInfo"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "linux-clang-release",
|
|
||||||
"inherits": "default",
|
|
||||||
"configurePreset": "linux-clang-release",
|
|
||||||
"displayName": "EXPERIMENTAL - [Release] Linux (Clang)",
|
|
||||||
"description": "This preset is used to build in release mode using the Clang toolchain on Linux",
|
|
||||||
"configuration": "Release"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "linux-gnu-debug",
|
|
||||||
"inherits": "default",
|
|
||||||
"configurePreset": "linux-gnu-debug",
|
|
||||||
"displayName": "[Debug] Linux (GNU)",
|
|
||||||
"description": "This preset is used to build in debug mode using the GNU toolchain on Linux",
|
|
||||||
"configuration": "Debug"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "linux-gnu-relwithdebinfo",
|
|
||||||
"inherits": "default",
|
|
||||||
"configurePreset": "linux-gnu-relwithdebinfo",
|
|
||||||
"displayName": "[RelWithDebInfo] Linux (GNU)",
|
|
||||||
"description": "This preset is used to build in release mode with debug info using the GNU toolchain on Linux",
|
|
||||||
"configuration": "RelWithDebInfo"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "linux-gnu-release",
|
|
||||||
"inherits": "default",
|
|
||||||
"configurePreset": "linux-gnu-release",
|
|
||||||
"displayName": "[Release] Linux (GNU)",
|
|
||||||
"description": "This preset is used to build in release mode using the GNU toolchain on Linux",
|
|
||||||
"configuration": "Release"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "macos-debug",
|
|
||||||
"inherits": "default",
|
|
||||||
"configurePreset": "macos",
|
|
||||||
"displayName": "[Debug] MacOS",
|
|
||||||
"description": "This preset is used to build in debug mode on MacOS",
|
|
||||||
"configuration": "Debug"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "macos-relwithdebinfo",
|
|
||||||
"inherits": "default",
|
|
||||||
"configurePreset": "macos",
|
|
||||||
"displayName": "[RelWithDebInfo] MacOS",
|
|
||||||
"description": "This preset is used to build in release mode with debug info on MacOS",
|
|
||||||
"configuration": "RelWithDebInfo"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "macos-release",
|
|
||||||
"inherits": "default",
|
|
||||||
"configurePreset": "macos",
|
|
||||||
"displayName": "[Release] MacOS",
|
|
||||||
"description": "This preset is used to build in release mode on MacOS",
|
|
||||||
"configuration": "Release"
|
|
||||||
}
|
|
||||||
],
|
],
|
||||||
"testPresets": [
|
"testPresets": [
|
||||||
|
{
|
||||||
|
"name": "default",
|
||||||
|
"hidden": true,
|
||||||
|
"execution": {
|
||||||
|
"jobs": 2
|
||||||
|
},
|
||||||
|
"output": {
|
||||||
|
"outputOnFailure": true
|
||||||
|
}
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"name": "default",
|
"name": "ci-ubuntu-22.04",
|
||||||
"configurePreset": "default",
|
"configurePreset": "linux-gnu",
|
||||||
"execution": {
|
"displayName": "CI Tests on Linux",
|
||||||
"jobs": 2
|
"inherits": "default"
|
||||||
},
|
|
||||||
"output": {
|
|
||||||
"outputOnFailure": true
|
|
||||||
}
|
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "windows-msvc-test",
|
"name": "ci-macos-13",
|
||||||
"inherits": "default",
|
"configurePreset": "macos",
|
||||||
|
"displayName": "CI Tests on MacOS",
|
||||||
|
"inherits": "default"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "ci-windows-2022",
|
||||||
"configurePreset": "windows-msvc",
|
"configurePreset": "windows-msvc",
|
||||||
"hidden": true,
|
"displayName": "CI Tests on windows",
|
||||||
|
"inherits": "default",
|
||||||
|
|
||||||
|
"configuration": "RelWithDebInfo",
|
||||||
"filter": {
|
"filter": {
|
||||||
"exclude": {
|
"exclude": {
|
||||||
"name": "((example)|(minigzip))+"
|
"name": "((example)|(minigzip))+"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "windows-msvc-debug",
|
|
||||||
"inherits": "windows-msvc-test",
|
|
||||||
"configurePreset": "windows-msvc",
|
|
||||||
"displayName": "[Debug] Windows (MSVC)",
|
|
||||||
"description": "Runs all tests on a Windows configuration",
|
|
||||||
"configuration": "Debug"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "windows-msvc-relwithdebinfo",
|
|
||||||
"inherits": "windows-msvc-test",
|
|
||||||
"configurePreset": "windows-msvc",
|
|
||||||
"displayName": "[RelWithDebInfo] Windows (MSVC)",
|
|
||||||
"description": "Runs all tests on a Windows configuration",
|
|
||||||
"configuration": "RelWithDebInfo"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "windows-msvc-release",
|
|
||||||
"inherits": "windows-msvc-test",
|
|
||||||
"configurePreset": "windows-msvc",
|
|
||||||
"displayName": "[Release] Windows (MSVC)",
|
|
||||||
"description": "Runs all tests on a Windows configuration",
|
|
||||||
"configuration": "Release"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "linux-clang-debug",
|
|
||||||
"inherits": "default",
|
|
||||||
"configurePreset": "linux-clang-debug",
|
|
||||||
"displayName": "EXPERIMENTAL - [Debug] Linux (Clang)",
|
|
||||||
"description": "Runs all tests on a Linux Clang configuration",
|
|
||||||
"configuration": "Release"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "linux-clang-relwithdebinfo",
|
|
||||||
"inherits": "default",
|
|
||||||
"configurePreset": "linux-clang-relwithdebinfo",
|
|
||||||
"displayName": "EXPERIMENTAL - [RelWithDebInfo] Linux (Clang)",
|
|
||||||
"description": "Runs all tests on a Linux Clang configuration",
|
|
||||||
"configuration": "RelWithDebInfo"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "linux-clang-release",
|
|
||||||
"inherits": "default",
|
|
||||||
"configurePreset": "linux-clang-release",
|
|
||||||
"displayName": "EXPERIMENTAL - [Release] Linux (Clang)",
|
|
||||||
"description": "Runs all tests on a Linux Clang configuration",
|
|
||||||
"configuration": "Release"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "linux-gnu-debug",
|
|
||||||
"inherits": "default",
|
|
||||||
"configurePreset": "linux-gnu-debug",
|
|
||||||
"displayName": "[Debug] Linux (GNU)",
|
|
||||||
"description": "Runs all tests on a Linux GNU configuration",
|
|
||||||
"configuration": "Release"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "linux-gnu-relwithdebinfo",
|
|
||||||
"inherits": "default",
|
|
||||||
"configurePreset": "linux-gnu-relwithdebinfo",
|
|
||||||
"displayName": "[RelWithDebInfo] Linux (GNU)",
|
|
||||||
"description": "Runs all tests on a Linux GNU configuration",
|
|
||||||
"configuration": "RelWithDebInfo"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "linux-gnu-release",
|
|
||||||
"inherits": "default",
|
|
||||||
"configurePreset": "linux-gnu-release",
|
|
||||||
"displayName": "[Release] Linux (GNU)",
|
|
||||||
"description": "Runs all tests on a Linux GNU configuration",
|
|
||||||
"configuration": "Release"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "macos-debug",
|
|
||||||
"inherits": "default",
|
|
||||||
"configurePreset": "macos",
|
|
||||||
"displayName": "[Debug] MacOS",
|
|
||||||
"description": "Runs all tests on a MacOS configuration",
|
|
||||||
"configuration": "Debug"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "macos-relwithdebinfo",
|
|
||||||
"inherits": "default",
|
|
||||||
"configurePreset": "macos",
|
|
||||||
"displayName": "[RelWithDebInfo] MacOS",
|
|
||||||
"description": "Runs all tests on a MacOS configuration",
|
|
||||||
"configuration": "RelWithDebInfo"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "macos-release",
|
|
||||||
"inherits": "default",
|
|
||||||
"configurePreset": "macos",
|
|
||||||
"displayName": "[Release] MacOS",
|
|
||||||
"description": "Runs all tests on a MacOS configuration",
|
|
||||||
"configuration": "Release"
|
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"workflowPresets": [
|
"workflowPresets": [
|
||||||
{
|
|
||||||
"name": "default",
|
|
||||||
"steps": [
|
|
||||||
{
|
|
||||||
"type": "configure",
|
|
||||||
"name": "default"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "build",
|
|
||||||
"name": "default"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "test",
|
|
||||||
"name": "default"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "windows-msvc-debug",
|
|
||||||
"displayName": "[Debug] Windows (MSVC)",
|
|
||||||
"description": "MSVC debug workflow preset for Windows",
|
|
||||||
"steps": [
|
|
||||||
{
|
|
||||||
"type": "configure",
|
|
||||||
"name": "windows-msvc"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "build",
|
|
||||||
"name": "windows-msvc-debug"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "test",
|
|
||||||
"name": "windows-msvc-debug"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "windows-msvc-relwithdebinfo",
|
|
||||||
"displayName": "[RelWithDebInfo] Windows (MSVC)",
|
|
||||||
"description": "MSVC release with debug info workflow preset for Windows",
|
|
||||||
"steps": [
|
|
||||||
{
|
|
||||||
"type": "configure",
|
|
||||||
"name": "windows-msvc"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "build",
|
|
||||||
"name": "windows-msvc-relwithdebinfo"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "test",
|
|
||||||
"name": "windows-msvc-relwithdebinfo"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "ci-windows-2022",
|
|
||||||
"displayName": "[Release] Windows (MSVC)",
|
|
||||||
"description": "CI workflow preset for Windows",
|
|
||||||
"steps": [
|
|
||||||
{
|
|
||||||
"type": "configure",
|
|
||||||
"name": "windows-msvc"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "build",
|
|
||||||
"name": "windows-msvc-release"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "test",
|
|
||||||
"name": "windows-msvc-release"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "linux-gnu-debug",
|
|
||||||
"displayName": "[Debug] Linux (GNU)",
|
|
||||||
"description": "GNU debug workflow preset for Linux",
|
|
||||||
"steps": [
|
|
||||||
{
|
|
||||||
"type": "configure",
|
|
||||||
"name": "linux-gnu-debug"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "build",
|
|
||||||
"name": "linux-gnu-debug"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "test",
|
|
||||||
"name": "linux-gnu-debug"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "linux-gnu-relwithdebinfo",
|
|
||||||
"displayName": "[RelWithDebInfo] Linux (GNU)",
|
|
||||||
"description": "GNU release with debug info workflow preset for Linux",
|
|
||||||
"steps": [
|
|
||||||
{
|
|
||||||
"type": "configure",
|
|
||||||
"name": "linux-gnu-relwithdebinfo"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "build",
|
|
||||||
"name": "linux-gnu-relwithdebinfo"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "test",
|
|
||||||
"name": "linux-gnu-relwithdebinfo"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "ci-ubuntu-22.04",
|
|
||||||
"displayName": "[Release] Linux (GNU)",
|
|
||||||
"description": "CI workflow preset for Ubuntu",
|
|
||||||
"steps": [
|
|
||||||
{
|
|
||||||
"type": "configure",
|
|
||||||
"name": "linux-gnu-release"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "build",
|
|
||||||
"name": "linux-gnu-release"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "test",
|
|
||||||
"name": "linux-gnu-release"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "linux-clang-debug",
|
|
||||||
"displayName": "EXPERIMENTAL - [Debug] Linux (Clang)",
|
|
||||||
"description": "Clang debug workflow preset for Linux",
|
|
||||||
"steps": [
|
|
||||||
{
|
|
||||||
"type": "configure",
|
|
||||||
"name": "linux-clang-debug"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "build",
|
|
||||||
"name": "linux-clang-debug"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "test",
|
|
||||||
"name": "linux-clang-debug"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "linux-clang-relwithdebinfo",
|
|
||||||
"displayName": "EXPERIMENTAL - [RelWithDebInfo] Linux (Clang)",
|
|
||||||
"description": "Clang release with debug info workflow preset for Linux",
|
|
||||||
"steps": [
|
|
||||||
{
|
|
||||||
"type": "configure",
|
|
||||||
"name": "linux-clang-relwithdebinfo"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "build",
|
|
||||||
"name": "linux-clang-relwithdebinfo"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "test",
|
|
||||||
"name": "linux-clang-relwithdebinfo"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "linux-clang-release",
|
|
||||||
"displayName": "EXPERIMENTAL - [Release] Linux (Clang)",
|
|
||||||
"description": "Clang release workflow preset for Linux",
|
|
||||||
"steps": [
|
|
||||||
{
|
|
||||||
"type": "configure",
|
|
||||||
"name": "linux-clang-release"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "build",
|
|
||||||
"name": "linux-clang-release"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "test",
|
|
||||||
"name": "linux-clang-release"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "macos-debug",
|
|
||||||
"displayName": "[Debug] MacOS",
|
|
||||||
"description": "Release workflow preset for MacOS",
|
|
||||||
"steps": [
|
|
||||||
{
|
|
||||||
"type": "configure",
|
|
||||||
"name": "macos"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "build",
|
|
||||||
"name": "macos-debug"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "test",
|
|
||||||
"name": "macos-debug"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "macos-relwithdebinfo",
|
|
||||||
"displayName": "[RelWithDebInfo] MacOS",
|
|
||||||
"description": "Release with debug info workflow preset for MacOS",
|
|
||||||
"steps": [
|
|
||||||
{
|
|
||||||
"type": "configure",
|
|
||||||
"name": "macos"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "build",
|
|
||||||
"name": "macos-relwithdebinfo"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "test",
|
|
||||||
"name": "macos-relwithdebinfo"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "ci-macos-13",
|
|
||||||
"displayName": "[Release] MacOS",
|
|
||||||
"description": "CI workflow preset for MacOS",
|
|
||||||
"steps": [
|
|
||||||
{
|
|
||||||
"type": "configure",
|
|
||||||
"name": "macos"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "build",
|
|
||||||
"name": "macos-release"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "test",
|
|
||||||
"name": "macos-release"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
|||||||
18
Dockerfile
18
Dockerfile
@@ -23,23 +23,23 @@ RUN --mount=type=cache,id=build-apt-cache,target=/var/cache/apt \
|
|||||||
rm -rf /var/lib/apt/lists/*
|
rm -rf /var/lib/apt/lists/*
|
||||||
|
|
||||||
# Grab libraries and load them
|
# Grab libraries and load them
|
||||||
COPY --from=build /app/build/mariadbcpp/libmariadbcpp.so /usr/local/lib/
|
COPY --from=build /app/build/Linux-x86_64/GNU/Release/mariadbcpp/libmariadbcpp.so /usr/local/lib/
|
||||||
RUN ldconfig
|
RUN ldconfig
|
||||||
|
|
||||||
# Server bins
|
# Server bins
|
||||||
COPY --from=build /app/build/*Server /app/
|
COPY --from=build /app/build/Linux-x86_64/GNU/Release/*Server /app/
|
||||||
|
|
||||||
# Necessary suplimentary files
|
# Necessary suplimentary files
|
||||||
COPY --from=build /app/build/*.ini /app/configs/
|
COPY --from=build /app/build/Linux-x86_64/GNU/Release/*.ini /app/configs/
|
||||||
COPY --from=build /app/build/vanity/*.* /app/vanity/
|
COPY --from=build /app/build/Linux-x86_64/GNU/Release/vanity/*.* /app/vanity/
|
||||||
COPY --from=build /app/build/navmeshes /app/navmeshes
|
COPY --from=build /app/build/Linux-x86_64/GNU/Release/navmeshes /app/navmeshes
|
||||||
COPY --from=build /app/build/migrations /app/migrations
|
COPY --from=build /app/build/Linux-x86_64/GNU/Release/migrations /app/migrations
|
||||||
COPY --from=build /app/build/*.dcf /app/
|
COPY --from=build /app/build/Linux-x86_64/GNU/Release/*.dcf /app/
|
||||||
|
|
||||||
# backup of config and vanity files to copy to the host incase
|
# backup of config and vanity files to copy to the host incase
|
||||||
# of a mount clobbering the copy from above
|
# of a mount clobbering the copy from above
|
||||||
COPY --from=build /app/build/*.ini /app/default-configs/
|
COPY --from=build /app/build/Linux-x86_64/GNU/Release/*.ini /app/default-configs/
|
||||||
COPY --from=build /app/build/vanity/*.* /app/default-vanity/
|
COPY --from=build /app/build/Linux-x86_64/GNU/Release/vanity/*.* /app/default-vanity/
|
||||||
|
|
||||||
# needed as the container runs with the root user
|
# needed as the container runs with the root user
|
||||||
# and therefore sudo doesn't exist
|
# and therefore sudo doesn't exist
|
||||||
|
|||||||
@@ -2,8 +2,8 @@
|
|||||||
# On Windows ClangCL can't compile the connector from source but can link to an msvc compiled one,
|
# On Windows ClangCL can't compile the connector from source but can link to an msvc compiled one,
|
||||||
# so prefer the prebuilt binaries unless MARIADB_BUILD_SOURCE is specified
|
# so prefer the prebuilt binaries unless MARIADB_BUILD_SOURCE is specified
|
||||||
if(WIN32 AND NOT MARIADB_BUILD_SOURCE)
|
if(WIN32 AND NOT MARIADB_BUILD_SOURCE)
|
||||||
set(MARIADB_MSI_DIR "${PROJECT_BINARY_DIR}/msi")
|
set(MARIADB_MSI_DIR "${CMAKE_BINARY_DIR}/msi")
|
||||||
set(MARIADB_CONNECTOR_DIR "${PROJECT_BINARY_DIR}/mariadbcpp")
|
set(MARIADB_CONNECTOR_DIR "${CMAKE_BINARY_DIR}/mariadbcpp")
|
||||||
set(MARIADB_C_CONNECTOR_DIR "${MARIADB_CONNECTOR_DIR}/MariaDB/MariaDB Connector C 64-bit")
|
set(MARIADB_C_CONNECTOR_DIR "${MARIADB_CONNECTOR_DIR}/MariaDB/MariaDB Connector C 64-bit")
|
||||||
set(MARIADB_CPP_CONNECTOR_DIR "${MARIADB_CONNECTOR_DIR}/MariaDB/MariaDB C++ Connector 64-bit")
|
set(MARIADB_CPP_CONNECTOR_DIR "${MARIADB_CONNECTOR_DIR}/MariaDB/MariaDB C++ Connector 64-bit")
|
||||||
|
|
||||||
@@ -59,7 +59,7 @@ if(WIN32 AND NOT MARIADB_BUILD_SOURCE)
|
|||||||
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
||||||
"${MARIADBCPP_SHARED_LIBRARY_LOCATION}"
|
"${MARIADBCPP_SHARED_LIBRARY_LOCATION}"
|
||||||
"${MARIADBC_SHARED_LIBRARY_LOCATION}"
|
"${MARIADBC_SHARED_LIBRARY_LOCATION}"
|
||||||
"${PROJECT_BINARY_DIR}")
|
"${CMAKE_BINARY_DIR}")
|
||||||
|
|
||||||
# MariaDB uses plugins that the database needs to load, the prebuilt binaries by default will try to find the libraries in system directories,
|
# MariaDB uses plugins that the database needs to load, the prebuilt binaries by default will try to find the libraries in system directories,
|
||||||
# so set this define and the servers will set the MARIADB_PLUGIN_DIR environment variable to the appropriate directory.
|
# so set this define and the servers will set the MARIADB_PLUGIN_DIR environment variable to the appropriate directory.
|
||||||
@@ -86,13 +86,13 @@ else() # Build from source
|
|||||||
-DCMAKE_CXX_FLAGS=-D_GLIBCXX_USE_CXX11_ABI=0)
|
-DCMAKE_CXX_FLAGS=-D_GLIBCXX_USE_CXX11_ABI=0)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
set(MARIADBCPP_INSTALL_DIR ${PROJECT_BINARY_DIR}/prefix)
|
set(MARIADBCPP_INSTALL_DIR ${CMAKE_BINARY_DIR}/prefix)
|
||||||
set(MARIADBCPP_LIBRARY_DIR ${PROJECT_BINARY_DIR}/mariadbcpp)
|
set(MARIADBCPP_LIBRARY_DIR ${CMAKE_BINARY_DIR}/mariadbcpp)
|
||||||
set(MARIADBCPP_PLUGIN_DIR ${MARIADBCPP_LIBRARY_DIR}/plugin)
|
set(MARIADBCPP_PLUGIN_DIR ${MARIADBCPP_LIBRARY_DIR}/plugin)
|
||||||
set(MARIADBCPP_SOURCE_DIR ${PROJECT_SOURCE_DIR}/thirdparty/mariadb-connector-cpp)
|
set(MARIADBCPP_SOURCE_DIR ${PROJECT_SOURCE_DIR}/thirdparty/mariadb-connector-cpp)
|
||||||
set(MARIADB_INCLUDE_DIR "${MARIADBCPP_SOURCE_DIR}/include")
|
set(MARIADB_INCLUDE_DIR "${MARIADBCPP_SOURCE_DIR}/include")
|
||||||
ExternalProject_Add(mariadb_connector_cpp
|
ExternalProject_Add(mariadb_connector_cpp
|
||||||
PREFIX "${PROJECT_BINARY_DIR}/thirdparty/mariadb-connector-cpp"
|
PREFIX "${CMAKE_BINARY_DIR}/thirdparty/mariadb-connector-cpp"
|
||||||
SOURCE_DIR ${MARIADBCPP_SOURCE_DIR}
|
SOURCE_DIR ${MARIADBCPP_SOURCE_DIR}
|
||||||
INSTALL_DIR ${MARIADBCPP_INSTALL_DIR}
|
INSTALL_DIR ${MARIADBCPP_INSTALL_DIR}
|
||||||
CMAKE_ARGS -Wno-dev
|
CMAKE_ARGS -Wno-dev
|
||||||
@@ -127,20 +127,20 @@ else() # Build from source
|
|||||||
endif()
|
endif()
|
||||||
|
|
||||||
# Create mariadb connector library object
|
# Create mariadb connector library object
|
||||||
add_library(MariaDB::ConnCpp SHARED IMPORTED GLOBAL)
|
add_library(mariadb_cpp_connector SHARED IMPORTED GLOBAL)
|
||||||
add_dependencies(MariaDB::ConnCpp mariadb_connector_cpp)
|
add_dependencies(mariadb_cpp_connector mariadb_connector_cpp)
|
||||||
set_target_properties(MariaDB::ConnCpp PROPERTIES
|
set_target_properties(mariadb_cpp_connector PROPERTIES
|
||||||
IMPORTED_LOCATION "${MARIADBCPP_SHARED_LIBRARY_LOCATION}")
|
IMPORTED_LOCATION "${MARIADBCPP_SHARED_LIBRARY_LOCATION}")
|
||||||
|
|
||||||
if(WIN32)
|
if(WIN32)
|
||||||
set_target_properties(MariaDB::ConnCpp PROPERTIES
|
set_target_properties(mariadb_cpp_connector PROPERTIES
|
||||||
IMPORTED_IMPLIB "${MARIADB_IMPLIB_LOCATION}")
|
IMPORTED_IMPLIB "${MARIADB_IMPLIB_LOCATION}")
|
||||||
elseif(APPLE)
|
elseif(APPLE)
|
||||||
set_target_properties(MariaDB::ConnCpp PROPERTIES
|
set_target_properties(mariadb_cpp_connector PROPERTIES
|
||||||
IMPORTED_SONAME "libmariadbcpp")
|
IMPORTED_SONAME "libmariadbcpp")
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
# Add directories to include lists
|
# Add directories to include lists
|
||||||
target_include_directories(MariaDB::ConnCpp SYSTEM INTERFACE ${MARIADB_INCLUDE_DIR})
|
target_include_directories(mariadb_cpp_connector SYSTEM INTERFACE ${MARIADB_INCLUDE_DIR})
|
||||||
|
|
||||||
set(MariaDB_FOUND TRUE)
|
set(mariadb_found TRUE)
|
||||||
|
|||||||
@@ -45,11 +45,15 @@ if (UNIX)
|
|||||||
elseif (WIN32)
|
elseif (WIN32)
|
||||||
include(FetchContent)
|
include(FetchContent)
|
||||||
|
|
||||||
|
set(WITH_GTEST OFF CACHE BOOL "" FORCE)
|
||||||
|
set(ZLIB_ENABLE_TESTS OFF CACHE BOOL "" FORCE)
|
||||||
|
set(ZLIB_COMPAT ON CACHE BOOL "Enable ZLIB compatibility mode" FORCE)
|
||||||
|
|
||||||
# TODO Keep an eye on the zlib repository for an update to disable testing. Don't forget to update CMakePresets
|
# TODO Keep an eye on the zlib repository for an update to disable testing. Don't forget to update CMakePresets
|
||||||
FetchContent_Declare(
|
FetchContent_Declare(
|
||||||
zlib
|
zlib
|
||||||
URL https://github.com/madler/zlib/archive/refs/tags/v1.2.11.zip
|
URL https://github.com/zlib-ng/zlib-ng/archive/refs/tags/2.2.2.zip
|
||||||
URL_HASH MD5=9d6a627693163bbbf3f26403a3a0b0b1
|
URL_HASH MD5=2cf9199fb785ea579a2a9905a75c38b3
|
||||||
)
|
)
|
||||||
|
|
||||||
# Disable warning about no project version.
|
# Disable warning about no project version.
|
||||||
@@ -60,7 +64,6 @@ elseif (WIN32)
|
|||||||
FetchContent_MakeAvailable(zlib)
|
FetchContent_MakeAvailable(zlib)
|
||||||
|
|
||||||
set(ZLIB_INCLUDE_DIRS ${zlib_SOURCE_DIR} ${zlib_BINARY_DIR})
|
set(ZLIB_INCLUDE_DIRS ${zlib_SOURCE_DIR} ${zlib_BINARY_DIR})
|
||||||
set_target_properties(zlib PROPERTIES INTERFACE_INCLUDE_DIRECTORIES "${ZLIB_INCLUDE_DIRS}")
|
|
||||||
add_library(ZLIB::ZLIB ALIAS zlib)
|
add_library(ZLIB::ZLIB ALIAS zlib)
|
||||||
else ()
|
else ()
|
||||||
message(
|
message(
|
||||||
|
|||||||
@@ -9,6 +9,7 @@ namespace ZCompression {
|
|||||||
}
|
}
|
||||||
|
|
||||||
int32_t Compress(const uint8_t* abSrc, int32_t nLenSrc, uint8_t* abDst, int32_t nLenDst) {
|
int32_t Compress(const uint8_t* abSrc, int32_t nLenSrc, uint8_t* abDst, int32_t nLenDst) {
|
||||||
|
|
||||||
z_stream zInfo = { 0 };
|
z_stream zInfo = { 0 };
|
||||||
zInfo.total_in = zInfo.avail_in = nLenSrc;
|
zInfo.total_in = zInfo.avail_in = nLenSrc;
|
||||||
zInfo.total_out = zInfo.avail_out = nLenDst;
|
zInfo.total_out = zInfo.avail_out = nLenDst;
|
||||||
|
|||||||
@@ -4,8 +4,6 @@
|
|||||||
#include "Game.h"
|
#include "Game.h"
|
||||||
#include "Logger.h"
|
#include "Logger.h"
|
||||||
|
|
||||||
#include "zlib.h"
|
|
||||||
|
|
||||||
AssetManager::AssetManager(const std::filesystem::path& path) {
|
AssetManager::AssetManager(const std::filesystem::path& path) {
|
||||||
if (!std::filesystem::is_directory(path)) {
|
if (!std::filesystem::is_directory(path)) {
|
||||||
throw std::runtime_error("Attempted to load asset bundle (" + path.string() + ") however it is not a valid directory.");
|
throw std::runtime_error("Attempted to load asset bundle (" + path.string() + ") however it is not a valid directory.");
|
||||||
@@ -82,7 +80,7 @@ bool AssetManager::HasFile(const char* name) {
|
|||||||
if (fixedName.rfind("client\\res\\", 0) != 0) fixedName = "client\\res\\" + fixedName;
|
if (fixedName.rfind("client\\res\\", 0) != 0) fixedName = "client\\res\\" + fixedName;
|
||||||
|
|
||||||
uint32_t crc = crc32b(0xFFFFFFFF, reinterpret_cast<uint8_t*>(const_cast<char*>(fixedName.c_str())), fixedName.size());
|
uint32_t crc = crc32b(0xFFFFFFFF, reinterpret_cast<uint8_t*>(const_cast<char*>(fixedName.c_str())), fixedName.size());
|
||||||
crc = crc32b(crc, reinterpret_cast<Bytef*>(const_cast<char*>("\0\0\0\0")), 4);
|
crc = crc32b(crc, reinterpret_cast<uint8_t*>(const_cast<char*>("\0\0\0\0")), 4);
|
||||||
|
|
||||||
for (const auto& item : this->m_PackIndex->GetPackFileIndices()) {
|
for (const auto& item : this->m_PackIndex->GetPackFileIndices()) {
|
||||||
if (item.m_Crc == crc) {
|
if (item.m_Crc == crc) {
|
||||||
@@ -130,7 +128,7 @@ bool AssetManager::GetFile(const char* name, char** data, uint32_t* len) {
|
|||||||
}
|
}
|
||||||
int32_t packIndex = -1;
|
int32_t packIndex = -1;
|
||||||
uint32_t crc = crc32b(0xFFFFFFFF, reinterpret_cast<uint8_t*>(const_cast<char*>(fixedName.c_str())), fixedName.size());
|
uint32_t crc = crc32b(0xFFFFFFFF, reinterpret_cast<uint8_t*>(const_cast<char*>(fixedName.c_str())), fixedName.size());
|
||||||
crc = crc32b(crc, reinterpret_cast<Bytef*>(const_cast<char*>("\0\0\0\0")), 4);
|
crc = crc32b(crc, reinterpret_cast<uint8_t*>(const_cast<char*>("\0\0\0\0")), 4);
|
||||||
|
|
||||||
for (const auto& item : this->m_PackIndex->GetPackFileIndices()) {
|
for (const auto& item : this->m_PackIndex->GetPackFileIndices()) {
|
||||||
if (item.m_Crc == crc) {
|
if (item.m_Crc == crc) {
|
||||||
|
|||||||
@@ -8,6 +8,8 @@
|
|||||||
#define DARKFLAME_PLATFORM_IOS
|
#define DARKFLAME_PLATFORM_IOS
|
||||||
#elif TARGET_OS_MAC
|
#elif TARGET_OS_MAC
|
||||||
#define DARKFLAME_PLATFORM_MACOS
|
#define DARKFLAME_PLATFORM_MACOS
|
||||||
|
#pragma clang diagnostic push // prevent pragma messages being counted as a warning
|
||||||
|
#pragma clang diagnostic ignored "-W#pragma-messages"
|
||||||
#else
|
#else
|
||||||
#error unknown Apple operating system
|
#error unknown Apple operating system
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -2,6 +2,12 @@ add_subdirectory(CDClientDatabase)
|
|||||||
add_subdirectory(GameDatabase)
|
add_subdirectory(GameDatabase)
|
||||||
|
|
||||||
add_library(dDatabase STATIC "MigrationRunner.cpp")
|
add_library(dDatabase STATIC "MigrationRunner.cpp")
|
||||||
|
|
||||||
|
add_custom_target(conncpp_dylib
|
||||||
|
${CMAKE_COMMAND} -E copy $<TARGET_FILE:mariadb_cpp_connector> ${CMAKE_BINARY_DIR})
|
||||||
|
|
||||||
|
add_dependencies(dDatabase conncpp_dylib)
|
||||||
|
|
||||||
target_include_directories(dDatabase PUBLIC ".")
|
target_include_directories(dDatabase PUBLIC ".")
|
||||||
target_link_libraries(dDatabase
|
target_link_libraries(dDatabase
|
||||||
PUBLIC dDatabaseCDClient dDatabaseGame)
|
PUBLIC dDatabaseCDClient dDatabaseGame)
|
||||||
|
|||||||
@@ -21,7 +21,7 @@ target_include_directories(dDatabaseGame PUBLIC "."
|
|||||||
"${PROJECT_SOURCE_DIR}/dCommon/dEnums"
|
"${PROJECT_SOURCE_DIR}/dCommon/dEnums"
|
||||||
)
|
)
|
||||||
target_link_libraries(dDatabaseGame
|
target_link_libraries(dDatabaseGame
|
||||||
PUBLIC MariaDB::ConnCpp
|
PUBLIC mariadb_cpp_connector
|
||||||
INTERFACE dCommon)
|
INTERFACE dCommon)
|
||||||
|
|
||||||
# Glob together all headers that need to be precompiled
|
# Glob together all headers that need to be precompiled
|
||||||
|
|||||||
@@ -1,7 +1,6 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <conncpp.hpp>
|
|
||||||
|
|
||||||
#include "GameDatabase.h"
|
#include "GameDatabase.h"
|
||||||
|
|
||||||
|
|||||||
@@ -3,12 +3,45 @@
|
|||||||
|
|
||||||
#include <cstdint>
|
#include <cstdint>
|
||||||
#include <optional>
|
#include <optional>
|
||||||
|
#include <string>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
class ILeaderboard {
|
class ILeaderboard {
|
||||||
public:
|
public:
|
||||||
|
|
||||||
|
struct Entry {
|
||||||
|
uint32_t charId{};
|
||||||
|
uint32_t lastPlayedTimestamp{};
|
||||||
|
float primaryScore{};
|
||||||
|
float secondaryScore{};
|
||||||
|
uint32_t tertiaryScore{};
|
||||||
|
uint32_t numWins{};
|
||||||
|
uint32_t numTimesPlayed{};
|
||||||
|
uint32_t ranking{};
|
||||||
|
std::string name{};
|
||||||
|
};
|
||||||
|
|
||||||
|
struct Score {
|
||||||
|
auto operator<=>(const Score& rhs) const = default;
|
||||||
|
|
||||||
|
float primaryScore{ 0.0f };
|
||||||
|
float secondaryScore{ 0.0f };
|
||||||
|
float tertiaryScore{ 0.0f };
|
||||||
|
};
|
||||||
|
|
||||||
// Get the donation total for the given activity id.
|
// Get the donation total for the given activity id.
|
||||||
virtual std::optional<uint32_t> GetDonationTotal(const uint32_t activityId) = 0;
|
virtual std::optional<uint32_t> GetDonationTotal(const uint32_t activityId) = 0;
|
||||||
|
|
||||||
|
virtual std::vector<ILeaderboard::Entry> GetDescendingLeaderboard(const uint32_t activityId) = 0;
|
||||||
|
virtual std::vector<ILeaderboard::Entry> GetAscendingLeaderboard(const uint32_t activityId) = 0;
|
||||||
|
virtual std::vector<ILeaderboard::Entry> GetNsLeaderboard(const uint32_t activityId) = 0;
|
||||||
|
virtual std::vector<ILeaderboard::Entry> GetAgsLeaderboard(const uint32_t activityId) = 0;
|
||||||
|
virtual std::optional<Score> GetPlayerScore(const uint32_t playerId, const uint32_t gameId) = 0;
|
||||||
|
|
||||||
|
virtual void SaveScore(const uint32_t playerId, const uint32_t gameId, const Score& score) = 0;
|
||||||
|
virtual void UpdateScore(const uint32_t playerId, const uint32_t gameId, const Score& score) = 0;
|
||||||
|
virtual void IncrementNumWins(const uint32_t playerId, const uint32_t gameId) = 0;
|
||||||
|
virtual void IncrementTimesPlayed(const uint32_t playerId, const uint32_t gameId) = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif //!__ILEADERBOARD__H__
|
#endif //!__ILEADERBOARD__H__
|
||||||
|
|||||||
@@ -114,6 +114,15 @@ public:
|
|||||||
void RemoveBehavior(const int32_t characterId) override;
|
void RemoveBehavior(const int32_t characterId) override;
|
||||||
void UpdateAccountGmLevel(const uint32_t accountId, const eGameMasterLevel gmLevel) override;
|
void UpdateAccountGmLevel(const uint32_t accountId, const eGameMasterLevel gmLevel) override;
|
||||||
std::optional<IProperty::PropertyEntranceResult> GetProperties(const IProperty::PropertyLookup& params) override;
|
std::optional<IProperty::PropertyEntranceResult> GetProperties(const IProperty::PropertyLookup& params) override;
|
||||||
|
std::vector<ILeaderboard::Entry> GetDescendingLeaderboard(const uint32_t activityId) override;
|
||||||
|
std::vector<ILeaderboard::Entry> GetAscendingLeaderboard(const uint32_t activityId) override;
|
||||||
|
std::vector<ILeaderboard::Entry> GetNsLeaderboard(const uint32_t activityId) override;
|
||||||
|
std::vector<ILeaderboard::Entry> GetAgsLeaderboard(const uint32_t activityId) override;
|
||||||
|
void SaveScore(const uint32_t playerId, const uint32_t gameId, const Score& score) override;
|
||||||
|
void UpdateScore(const uint32_t playerId, const uint32_t gameId, const Score& score) override;
|
||||||
|
std::optional<ILeaderboard::Score> GetPlayerScore(const uint32_t playerId, const uint32_t gameId) override;
|
||||||
|
void IncrementNumWins(const uint32_t playerId, const uint32_t gameId) override;
|
||||||
|
void IncrementTimesPlayed(const uint32_t playerId, const uint32_t gameId) override;
|
||||||
void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) override;
|
void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) override;
|
||||||
void DeleteUgcBuild(const LWOOBJID bigId) override;
|
void DeleteUgcBuild(const LWOOBJID bigId) override;
|
||||||
private:
|
private:
|
||||||
|
|||||||
@@ -1,5 +1,9 @@
|
|||||||
#include "MySQLDatabase.h"
|
#include "MySQLDatabase.h"
|
||||||
|
|
||||||
|
#include "Game.h"
|
||||||
|
#include "Logger.h"
|
||||||
|
#include "dConfig.h"
|
||||||
|
|
||||||
std::optional<uint32_t> MySQLDatabase::GetDonationTotal(const uint32_t activityId) {
|
std::optional<uint32_t> MySQLDatabase::GetDonationTotal(const uint32_t activityId) {
|
||||||
auto donation_total = ExecuteSelect("SELECT SUM(primaryScore) as donation_total FROM leaderboard WHERE game_id = ?;", activityId);
|
auto donation_total = ExecuteSelect("SELECT SUM(primaryScore) as donation_total FROM leaderboard WHERE game_id = ?;", activityId);
|
||||||
|
|
||||||
@@ -9,3 +13,79 @@ std::optional<uint32_t> MySQLDatabase::GetDonationTotal(const uint32_t activityI
|
|||||||
|
|
||||||
return donation_total->getUInt("donation_total");
|
return donation_total->getUInt("donation_total");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
std::vector<ILeaderboard::Entry> ProcessQuery(UniqueResultSet& rows) {
|
||||||
|
std::vector<ILeaderboard::Entry> entries;
|
||||||
|
entries.reserve(rows->rowsCount());
|
||||||
|
|
||||||
|
while (rows->next()) {
|
||||||
|
auto& entry = entries.emplace_back();
|
||||||
|
|
||||||
|
entry.charId = rows->getUInt("character_id");
|
||||||
|
entry.lastPlayedTimestamp = rows->getUInt("lp_unix");
|
||||||
|
entry.primaryScore = rows->getFloat("primaryScore");
|
||||||
|
entry.secondaryScore = rows->getFloat("secondaryScore");
|
||||||
|
entry.tertiaryScore = rows->getFloat("tertiaryScore");
|
||||||
|
entry.numWins = rows->getUInt("numWins");
|
||||||
|
entry.numTimesPlayed = rows->getUInt("timesPlayed");
|
||||||
|
entry.name = rows->getString("char_name");
|
||||||
|
// entry.ranking is never set because its calculated in leaderboard in code.
|
||||||
|
}
|
||||||
|
|
||||||
|
return entries;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<ILeaderboard::Entry> MySQLDatabase::GetDescendingLeaderboard(const uint32_t activityId) {
|
||||||
|
auto leaderboard = ExecuteSelect("SELECT *, UNIX_TIMESTAMP(last_played) as lp_unix, ci.name as char_name FROM leaderboard lb JOIN charinfo ci on ci.id = lb.character_id where game_id = ? ORDER BY primaryscore DESC, secondaryscore DESC, tertiaryScore DESC, last_played ASC;", activityId);
|
||||||
|
return ProcessQuery(leaderboard);
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<ILeaderboard::Entry> MySQLDatabase::GetAscendingLeaderboard(const uint32_t activityId) {
|
||||||
|
auto leaderboard = ExecuteSelect("SELECT *, UNIX_TIMESTAMP(last_played) as lp_unix, ci.name as char_name FROM leaderboard lb JOIN charinfo ci on ci.id = lb.character_id where game_id = ? ORDER BY primaryscore ASC, secondaryscore ASC, tertiaryScore ASC, last_played ASC;", activityId);
|
||||||
|
return ProcessQuery(leaderboard);
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<ILeaderboard::Entry> MySQLDatabase::GetAgsLeaderboard(const uint32_t activityId) {
|
||||||
|
auto query = Game::config->GetValue("classic_survival_scoring") != "1" ?
|
||||||
|
"SELECT *, UNIX_TIMESTAMP(last_played) as lp_unix, ci.name as char_name FROM leaderboard lb JOIN charinfo ci on ci.id = lb.character_id where game_id = ? ORDER BY primaryscore DESC, secondaryscore DESC, tertiaryScore DESC, last_played ASC;" :
|
||||||
|
"SELECT *, UNIX_TIMESTAMP(last_played) as lp_unix, ci.name as char_name FROM leaderboard lb JOIN charinfo ci on ci.id = lb.character_id where game_id = ? ORDER BY secondaryscore DESC, primaryscore DESC, tertiaryScore DESC, last_played ASC;";
|
||||||
|
auto leaderboard = ExecuteSelect(query, activityId);
|
||||||
|
return ProcessQuery(leaderboard);
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<ILeaderboard::Entry> MySQLDatabase::GetNsLeaderboard(const uint32_t activityId) {
|
||||||
|
auto leaderboard = ExecuteSelect("SELECT *, UNIX_TIMESTAMP(last_played) as lp_unix, ci.name as char_name FROM leaderboard lb JOIN charinfo ci on ci.id = lb.character_id where game_id = ? ORDER BY primaryscore DESC, secondaryscore ASC, tertiaryScore DESC, last_played ASC;", activityId);
|
||||||
|
return ProcessQuery(leaderboard);
|
||||||
|
}
|
||||||
|
|
||||||
|
void MySQLDatabase::SaveScore(const uint32_t playerId, const uint32_t gameId, const Score& score) {
|
||||||
|
ExecuteInsert("INSERT leaderboard SET primaryScore = ?, secondaryScore = ?, tertiaryScore = ?, character_id = ?, game_id = ?;",
|
||||||
|
score.primaryScore, score.secondaryScore, score.tertiaryScore, playerId, gameId);
|
||||||
|
}
|
||||||
|
|
||||||
|
void MySQLDatabase::UpdateScore(const uint32_t playerId, const uint32_t gameId, const Score& score) {
|
||||||
|
ExecuteInsert("UPDATE leaderboard SET primaryScore = ?, secondaryScore = ?, tertiaryScore = ?, timesPlayed = timesPlayed + 1 WHERE character_id = ? AND game_id = ?;",
|
||||||
|
score.primaryScore, score.secondaryScore, score.tertiaryScore, playerId, gameId);
|
||||||
|
}
|
||||||
|
|
||||||
|
void MySQLDatabase::IncrementTimesPlayed(const uint32_t playerId, const uint32_t gameId) {
|
||||||
|
ExecuteUpdate("UPDATE leaderboard SET timesPlayed = timesPlayed + 1 WHERE character_id = ? AND game_id = ?;", playerId, gameId);
|
||||||
|
}
|
||||||
|
|
||||||
|
std::optional<ILeaderboard::Score> MySQLDatabase::GetPlayerScore(const uint32_t playerId, const uint32_t gameId) {
|
||||||
|
std::optional<ILeaderboard::Score> toReturn = std::nullopt;
|
||||||
|
auto res = ExecuteSelect("SELECT * FROM leaderboard WHERE character_id = ? AND game_id = ?;", playerId, gameId);
|
||||||
|
if (res->next()) {
|
||||||
|
toReturn = ILeaderboard::Score{
|
||||||
|
.primaryScore = res->getFloat("primaryScore"),
|
||||||
|
.secondaryScore = res->getFloat("secondaryScore"),
|
||||||
|
.tertiaryScore = res->getFloat("tertiaryScore")
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
return toReturn;
|
||||||
|
}
|
||||||
|
|
||||||
|
void MySQLDatabase::IncrementNumWins(const uint32_t playerId, const uint32_t gameId) {
|
||||||
|
ExecuteUpdate("UPDATE leaderboard SET numWins = numWins + 1 WHERE character_id = ? AND game_id = ?;", playerId, gameId);
|
||||||
|
}
|
||||||
|
|||||||
@@ -91,6 +91,15 @@ class TestSQLDatabase : public GameDatabase {
|
|||||||
void RemoveBehavior(const int32_t behaviorId) override;
|
void RemoveBehavior(const int32_t behaviorId) override;
|
||||||
void UpdateAccountGmLevel(const uint32_t accountId, const eGameMasterLevel gmLevel) override;
|
void UpdateAccountGmLevel(const uint32_t accountId, const eGameMasterLevel gmLevel) override;
|
||||||
std::optional<IProperty::PropertyEntranceResult> GetProperties(const IProperty::PropertyLookup& params) override { return {}; };
|
std::optional<IProperty::PropertyEntranceResult> GetProperties(const IProperty::PropertyLookup& params) override { return {}; };
|
||||||
|
std::vector<ILeaderboard::Entry> GetDescendingLeaderboard(const uint32_t activityId) override { return {}; };
|
||||||
|
std::vector<ILeaderboard::Entry> GetAscendingLeaderboard(const uint32_t activityId) override { return {}; };
|
||||||
|
std::vector<ILeaderboard::Entry> GetNsLeaderboard(const uint32_t activityId) override { return {}; };
|
||||||
|
std::vector<ILeaderboard::Entry> GetAgsLeaderboard(const uint32_t activityId) override { return {}; };
|
||||||
|
void SaveScore(const uint32_t playerId, const uint32_t gameId, const Score& score) override {};
|
||||||
|
void UpdateScore(const uint32_t playerId, const uint32_t gameId, const Score& score) override {};
|
||||||
|
std::optional<ILeaderboard::Score> GetPlayerScore(const uint32_t playerId, const uint32_t gameId) override { return {}; };
|
||||||
|
void IncrementNumWins(const uint32_t playerId, const uint32_t gameId) override {};
|
||||||
|
void IncrementTimesPlayed(const uint32_t playerId, const uint32_t gameId) override {};
|
||||||
void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) override {};
|
void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) override {};
|
||||||
void DeleteUgcBuild(const LWOOBJID bigId) override {};
|
void DeleteUgcBuild(const LWOOBJID bigId) override {};
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -83,6 +83,7 @@
|
|||||||
#include "ItemComponent.h"
|
#include "ItemComponent.h"
|
||||||
#include "GhostComponent.h"
|
#include "GhostComponent.h"
|
||||||
#include "AchievementVendorComponent.h"
|
#include "AchievementVendorComponent.h"
|
||||||
|
#include "VanityUtilities.h"
|
||||||
|
|
||||||
// Table includes
|
// Table includes
|
||||||
#include "CDComponentsRegistryTable.h"
|
#include "CDComponentsRegistryTable.h"
|
||||||
@@ -1271,6 +1272,7 @@ void Entity::Update(const float deltaTime) {
|
|||||||
auto timerName = timer.GetName();
|
auto timerName = timer.GetName();
|
||||||
m_Timers.erase(m_Timers.begin() + timerPosition);
|
m_Timers.erase(m_Timers.begin() + timerPosition);
|
||||||
GetScript()->OnTimerDone(this, timerName);
|
GetScript()->OnTimerDone(this, timerName);
|
||||||
|
VanityUtilities::OnTimerDone(this, timerName);
|
||||||
|
|
||||||
TriggerEvent(eTriggerEventType::TIMER_DONE, this);
|
TriggerEvent(eTriggerEventType::TIMER_DONE, this);
|
||||||
} else {
|
} else {
|
||||||
@@ -1334,6 +1336,7 @@ void Entity::OnCollisionProximity(LWOOBJID otherEntity, const std::string& proxN
|
|||||||
if (!other) return;
|
if (!other) return;
|
||||||
|
|
||||||
GetScript()->OnProximityUpdate(this, other, proxName, status);
|
GetScript()->OnProximityUpdate(this, other, proxName, status);
|
||||||
|
VanityUtilities::OnProximityUpdate(this, other, proxName, status);
|
||||||
|
|
||||||
RocketLaunchpadControlComponent* rocketComp = GetComponent<RocketLaunchpadControlComponent>();
|
RocketLaunchpadControlComponent* rocketComp = GetComponent<RocketLaunchpadControlComponent>();
|
||||||
if (!rocketComp) return;
|
if (!rocketComp) return;
|
||||||
@@ -1351,6 +1354,11 @@ void Entity::OnCollisionPhantom(const LWOOBJID otherEntity) {
|
|||||||
callback(other);
|
callback(other);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
SwitchComponent* switchComp = GetComponent<SwitchComponent>();
|
||||||
|
if (switchComp) {
|
||||||
|
switchComp->OnUse(other);
|
||||||
|
}
|
||||||
|
|
||||||
TriggerEvent(eTriggerEventType::ENTER, other);
|
TriggerEvent(eTriggerEventType::ENTER, other);
|
||||||
|
|
||||||
// POI system
|
// POI system
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
#include "LeaderboardManager.h"
|
#include "LeaderboardManager.h"
|
||||||
|
|
||||||
|
#include <ranges>
|
||||||
#include <sstream>
|
#include <sstream>
|
||||||
#include <utility>
|
#include <utility>
|
||||||
|
|
||||||
@@ -72,197 +73,191 @@ void Leaderboard::Serialize(RakNet::BitStream& bitStream) const {
|
|||||||
bitStream.Write0();
|
bitStream.Write0();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Leaderboard::QueryToLdf(std::unique_ptr<sql::ResultSet>& rows) {
|
// Takes the resulting query from a leaderboard lookup and converts it to the LDF we need
|
||||||
Clear();
|
// to send it to a client.
|
||||||
if (rows->rowsCount() == 0) return;
|
void QueryToLdf(Leaderboard& leaderboard, const std::vector<ILeaderboard::Entry>& leaderboardEntries) {
|
||||||
|
using enum Leaderboard::Type;
|
||||||
|
leaderboard.Clear();
|
||||||
|
if (leaderboardEntries.empty()) return;
|
||||||
|
|
||||||
this->entries.reserve(rows->rowsCount());
|
for (const auto& leaderboardEntry : leaderboardEntries) {
|
||||||
while (rows->next()) {
|
|
||||||
constexpr int32_t MAX_NUM_DATA_PER_ROW = 9;
|
constexpr int32_t MAX_NUM_DATA_PER_ROW = 9;
|
||||||
this->entries.push_back(std::vector<LDFBaseData*>());
|
auto& entry = leaderboard.PushBackEntry();
|
||||||
auto& entry = this->entries.back();
|
|
||||||
entry.reserve(MAX_NUM_DATA_PER_ROW);
|
entry.reserve(MAX_NUM_DATA_PER_ROW);
|
||||||
entry.push_back(new LDFData<uint64_t>(u"CharacterID", rows->getInt("character_id")));
|
entry.push_back(new LDFData<uint64_t>(u"CharacterID", leaderboardEntry.charId));
|
||||||
entry.push_back(new LDFData<uint64_t>(u"LastPlayed", rows->getUInt64("lastPlayed")));
|
entry.push_back(new LDFData<uint64_t>(u"LastPlayed", leaderboardEntry.lastPlayedTimestamp));
|
||||||
entry.push_back(new LDFData<int32_t>(u"NumPlayed", rows->getInt("timesPlayed")));
|
entry.push_back(new LDFData<int32_t>(u"NumPlayed", leaderboardEntry.numTimesPlayed));
|
||||||
entry.push_back(new LDFData<std::u16string>(u"name", GeneralUtils::ASCIIToUTF16(rows->getString("name").c_str())));
|
entry.push_back(new LDFData<std::u16string>(u"name", GeneralUtils::ASCIIToUTF16(leaderboardEntry.name)));
|
||||||
entry.push_back(new LDFData<uint64_t>(u"RowNumber", rows->getInt("ranking")));
|
entry.push_back(new LDFData<uint64_t>(u"RowNumber", leaderboardEntry.ranking));
|
||||||
switch (leaderboardType) {
|
switch (leaderboard.GetLeaderboardType()) {
|
||||||
case Type::ShootingGallery:
|
case ShootingGallery:
|
||||||
entry.push_back(new LDFData<int32_t>(u"Score", rows->getInt("primaryScore")));
|
entry.push_back(new LDFData<int32_t>(u"Score", leaderboardEntry.primaryScore));
|
||||||
// Score:1
|
// Score:1
|
||||||
entry.push_back(new LDFData<int32_t>(u"Streak", rows->getInt("secondaryScore")));
|
entry.push_back(new LDFData<int32_t>(u"Streak", leaderboardEntry.secondaryScore));
|
||||||
// Streak:1
|
// Streak:1
|
||||||
entry.push_back(new LDFData<float>(u"HitPercentage", (rows->getInt("tertiaryScore") / 100.0f)));
|
entry.push_back(new LDFData<float>(u"HitPercentage", (leaderboardEntry.tertiaryScore / 100.0f)));
|
||||||
// HitPercentage:3 between 0 and 1
|
// HitPercentage:3 between 0 and 1
|
||||||
break;
|
break;
|
||||||
case Type::Racing:
|
case Racing:
|
||||||
entry.push_back(new LDFData<float>(u"BestTime", rows->getDouble("primaryScore")));
|
entry.push_back(new LDFData<float>(u"BestTime", leaderboardEntry.primaryScore));
|
||||||
// BestLapTime:3
|
// BestLapTime:3
|
||||||
entry.push_back(new LDFData<float>(u"BestLapTime", rows->getDouble("secondaryScore")));
|
entry.push_back(new LDFData<float>(u"BestLapTime", leaderboardEntry.secondaryScore));
|
||||||
// BestTime:3
|
// BestTime:3
|
||||||
entry.push_back(new LDFData<int32_t>(u"License", 1));
|
entry.push_back(new LDFData<int32_t>(u"License", 1));
|
||||||
// License:1 - 1 if player has completed mission 637 and 0 otherwise
|
// License:1 - 1 if player has completed mission 637 and 0 otherwise
|
||||||
entry.push_back(new LDFData<int32_t>(u"NumWins", rows->getInt("numWins")));
|
entry.push_back(new LDFData<int32_t>(u"NumWins", leaderboardEntry.numWins));
|
||||||
// NumWins:1
|
// NumWins:1
|
||||||
break;
|
break;
|
||||||
case Type::UnusedLeaderboard4:
|
case UnusedLeaderboard4:
|
||||||
entry.push_back(new LDFData<int32_t>(u"Points", rows->getInt("primaryScore")));
|
entry.push_back(new LDFData<int32_t>(u"Points", leaderboardEntry.primaryScore));
|
||||||
// Points:1
|
// Points:1
|
||||||
break;
|
break;
|
||||||
case Type::MonumentRace:
|
case MonumentRace:
|
||||||
entry.push_back(new LDFData<int32_t>(u"Time", rows->getInt("primaryScore")));
|
entry.push_back(new LDFData<int32_t>(u"Time", leaderboardEntry.primaryScore));
|
||||||
// Time:1(?)
|
// Time:1(?)
|
||||||
break;
|
break;
|
||||||
case Type::FootRace:
|
case FootRace:
|
||||||
entry.push_back(new LDFData<int32_t>(u"Time", rows->getInt("primaryScore")));
|
entry.push_back(new LDFData<int32_t>(u"Time", leaderboardEntry.primaryScore));
|
||||||
// Time:1
|
// Time:1
|
||||||
break;
|
break;
|
||||||
case Type::Survival:
|
case Survival:
|
||||||
entry.push_back(new LDFData<int32_t>(u"Points", rows->getInt("primaryScore")));
|
entry.push_back(new LDFData<int32_t>(u"Points", leaderboardEntry.primaryScore));
|
||||||
// Points:1
|
// Points:1
|
||||||
entry.push_back(new LDFData<int32_t>(u"Time", rows->getInt("secondaryScore")));
|
entry.push_back(new LDFData<int32_t>(u"Time", leaderboardEntry.secondaryScore));
|
||||||
// Time:1
|
// Time:1
|
||||||
break;
|
break;
|
||||||
case Type::SurvivalNS:
|
case SurvivalNS:
|
||||||
entry.push_back(new LDFData<int32_t>(u"Wave", rows->getInt("primaryScore")));
|
entry.push_back(new LDFData<int32_t>(u"Wave", leaderboardEntry.primaryScore));
|
||||||
// Wave:1
|
// Wave:1
|
||||||
entry.push_back(new LDFData<int32_t>(u"Time", rows->getInt("secondaryScore")));
|
entry.push_back(new LDFData<int32_t>(u"Time", leaderboardEntry.secondaryScore));
|
||||||
// Time:1
|
// Time:1
|
||||||
break;
|
break;
|
||||||
case Type::Donations:
|
case Donations:
|
||||||
entry.push_back(new LDFData<int32_t>(u"Score", rows->getInt("primaryScore")));
|
entry.push_back(new LDFData<int32_t>(u"Score", leaderboardEntry.primaryScore));
|
||||||
// Score:1
|
// Score:1
|
||||||
break;
|
break;
|
||||||
case Type::None:
|
case None:
|
||||||
// This type is included here simply to resolve a compiler warning on mac about unused enum types
|
[[fallthrough]];
|
||||||
break;
|
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
const std::string_view Leaderboard::GetOrdering(Leaderboard::Type leaderboardType) {
|
std::vector<ILeaderboard::Entry> FilterTo10(const std::vector<ILeaderboard::Entry>& leaderboard, const uint32_t relatedPlayer, const Leaderboard::InfoType infoType) {
|
||||||
// Use a switch case and return desc for all 3 columns if higher is better and asc if lower is better
|
std::vector<ILeaderboard::Entry> toReturn;
|
||||||
switch (leaderboardType) {
|
|
||||||
case Type::Racing:
|
int32_t index = 0;
|
||||||
case Type::MonumentRace:
|
// for friends and top, we dont need to find this players index.
|
||||||
return "primaryScore ASC, secondaryScore ASC, tertiaryScore ASC";
|
if (infoType == Leaderboard::InfoType::MyStanding || infoType == Leaderboard::InfoType::Friends) {
|
||||||
case Type::Survival:
|
for (; index < leaderboard.size(); index++) {
|
||||||
return Game::config->GetValue("classic_survival_scoring") == "1" ?
|
if (leaderboard[index].charId == relatedPlayer) break;
|
||||||
"secondaryScore DESC, primaryScore DESC, tertiaryScore DESC" :
|
}
|
||||||
"primaryScore DESC, secondaryScore DESC, tertiaryScore DESC";
|
|
||||||
case Type::SurvivalNS:
|
|
||||||
return "primaryScore DESC, secondaryScore ASC, tertiaryScore DESC";
|
|
||||||
case Type::ShootingGallery:
|
|
||||||
case Type::FootRace:
|
|
||||||
case Type::UnusedLeaderboard4:
|
|
||||||
case Type::Donations:
|
|
||||||
case Type::None:
|
|
||||||
default:
|
|
||||||
return "primaryScore DESC, secondaryScore DESC, tertiaryScore DESC";
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (leaderboard.size() < 10) {
|
||||||
|
toReturn.assign(leaderboard.begin(), leaderboard.end());
|
||||||
|
index = 0;
|
||||||
|
} else if (index < 10) {
|
||||||
|
toReturn.assign(leaderboard.begin(), leaderboard.begin() + 10); // get the top 10 since we are in the top 10
|
||||||
|
index = 0;
|
||||||
|
} else if (index > leaderboard.size() - 10) {
|
||||||
|
toReturn.assign(leaderboard.end() - 10, leaderboard.end()); // get the bottom 10 since we are in the bottom 10
|
||||||
|
index = leaderboard.size() - 10;
|
||||||
|
} else {
|
||||||
|
toReturn.assign(leaderboard.begin() + index - 5, leaderboard.begin() + index + 5); // get the 5 above and below
|
||||||
|
index -= 5;
|
||||||
|
}
|
||||||
|
|
||||||
|
int32_t i = index;
|
||||||
|
for (auto& entry : toReturn) {
|
||||||
|
entry.ranking = ++i;
|
||||||
|
}
|
||||||
|
|
||||||
|
return toReturn;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Leaderboard::SetupLeaderboard(bool weekly, uint32_t resultStart, uint32_t resultEnd) {
|
std::vector<ILeaderboard::Entry> FilterWeeklies(const std::vector<ILeaderboard::Entry>& leaderboard) {
|
||||||
resultStart++;
|
// Filter the leaderboard to only include entries from the last week
|
||||||
resultEnd++;
|
const auto currentTime = std::chrono::system_clock::now();
|
||||||
// We need everything except 1 column so i'm selecting * from leaderboard
|
auto epochTime = currentTime.time_since_epoch().count();
|
||||||
const std::string queryBase =
|
constexpr auto SECONDS_IN_A_WEEK = 60 * 60 * 24 * 7; // if you think im taking leap seconds into account thats cute.
|
||||||
R"QUERY(
|
|
||||||
WITH leaderboardsRanked AS (
|
|
||||||
SELECT leaderboard.*, charinfo.name,
|
|
||||||
RANK() OVER
|
|
||||||
(
|
|
||||||
ORDER BY %s, UNIX_TIMESTAMP(last_played) ASC, id DESC
|
|
||||||
) AS ranking
|
|
||||||
FROM leaderboard JOIN charinfo on charinfo.id = leaderboard.character_id
|
|
||||||
WHERE game_id = ? %s
|
|
||||||
),
|
|
||||||
myStanding AS (
|
|
||||||
SELECT
|
|
||||||
ranking as myRank
|
|
||||||
FROM leaderboardsRanked
|
|
||||||
WHERE id = ?
|
|
||||||
),
|
|
||||||
lowestRanking AS (
|
|
||||||
SELECT MAX(ranking) AS lowestRank
|
|
||||||
FROM leaderboardsRanked
|
|
||||||
)
|
|
||||||
SELECT leaderboardsRanked.*, character_id, UNIX_TIMESTAMP(last_played) as lastPlayed, leaderboardsRanked.name, leaderboardsRanked.ranking FROM leaderboardsRanked, myStanding, lowestRanking
|
|
||||||
WHERE leaderboardsRanked.ranking
|
|
||||||
BETWEEN
|
|
||||||
LEAST(GREATEST(CAST(myRank AS SIGNED) - 5, %i), CAST(lowestRanking.lowestRank AS SIGNED) - 9)
|
|
||||||
AND
|
|
||||||
LEAST(GREATEST(myRank + 5, %i), lowestRanking.lowestRank)
|
|
||||||
ORDER BY ranking ASC;
|
|
||||||
)QUERY";
|
|
||||||
|
|
||||||
std::string friendsFilter =
|
std::vector<ILeaderboard::Entry> weeklyLeaderboard;
|
||||||
R"QUERY(
|
for (const auto& entry : leaderboard) {
|
||||||
AND (
|
if (epochTime - entry.lastPlayedTimestamp < SECONDS_IN_A_WEEK) {
|
||||||
character_id IN (
|
weeklyLeaderboard.push_back(entry);
|
||||||
SELECT fr.requested_player FROM (
|
}
|
||||||
SELECT CASE
|
|
||||||
WHEN player_id = ? THEN friend_id
|
|
||||||
WHEN friend_id = ? THEN player_id
|
|
||||||
END AS requested_player
|
|
||||||
FROM friends
|
|
||||||
) AS fr
|
|
||||||
JOIN charinfo AS ci
|
|
||||||
ON ci.id = fr.requested_player
|
|
||||||
WHERE fr.requested_player IS NOT NULL
|
|
||||||
)
|
|
||||||
OR character_id = ?
|
|
||||||
)
|
|
||||||
)QUERY";
|
|
||||||
|
|
||||||
std::string weeklyFilter = " AND UNIX_TIMESTAMP(last_played) BETWEEN UNIX_TIMESTAMP(date_sub(now(),INTERVAL 1 WEEK)) AND UNIX_TIMESTAMP(now()) ";
|
|
||||||
|
|
||||||
std::string filter;
|
|
||||||
// Setup our filter based on the query type
|
|
||||||
if (this->infoType == InfoType::Friends) filter += friendsFilter;
|
|
||||||
if (this->weekly) filter += weeklyFilter;
|
|
||||||
const auto orderBase = GetOrdering(this->leaderboardType);
|
|
||||||
|
|
||||||
// For top query, we want to just rank all scores, but for all others we need the scores around a specific player
|
|
||||||
std::string baseLookup;
|
|
||||||
if (this->infoType == InfoType::Top) {
|
|
||||||
baseLookup = "SELECT id, last_played FROM leaderboard WHERE game_id = ? " + (this->weekly ? weeklyFilter : std::string("")) + " ORDER BY ";
|
|
||||||
baseLookup += orderBase.data();
|
|
||||||
} else {
|
|
||||||
baseLookup = "SELECT id, last_played FROM leaderboard WHERE game_id = ? " + (this->weekly ? weeklyFilter : std::string("")) + " AND character_id = ";
|
|
||||||
baseLookup += std::to_string(static_cast<uint32_t>(this->relatedPlayer));
|
|
||||||
}
|
}
|
||||||
baseLookup += " LIMIT 1";
|
|
||||||
LOG_DEBUG("query is %s", baseLookup.c_str());
|
|
||||||
std::unique_ptr<sql::PreparedStatement> baseQuery(Database::Get()->CreatePreppedStmt(baseLookup));
|
|
||||||
baseQuery->setInt(1, this->gameID);
|
|
||||||
std::unique_ptr<sql::ResultSet> baseResult(baseQuery->executeQuery());
|
|
||||||
|
|
||||||
if (!baseResult->next()) return; // In this case, there are no entries in the leaderboard for this game.
|
return weeklyLeaderboard;
|
||||||
|
}
|
||||||
|
|
||||||
uint32_t relatedPlayerLeaderboardId = baseResult->getInt("id");
|
std::vector<ILeaderboard::Entry> FilterFriends(const std::vector<ILeaderboard::Entry>& leaderboard, const uint32_t relatedPlayer) {
|
||||||
|
// Filter the leaderboard to only include friends of the player
|
||||||
// Create and execute the actual save here. Using a heap allocated buffer to avoid stack overflow
|
auto friendOfPlayer = Database::Get()->GetFriendsList(relatedPlayer);
|
||||||
constexpr uint16_t STRING_LENGTH = 4096;
|
std::vector<ILeaderboard::Entry> friendsLeaderboard;
|
||||||
std::unique_ptr<char[]> lookupBuffer = std::make_unique<char[]>(STRING_LENGTH);
|
for (const auto& entry : leaderboard) {
|
||||||
int32_t res = snprintf(lookupBuffer.get(), STRING_LENGTH, queryBase.c_str(), orderBase.data(), filter.c_str(), resultStart, resultEnd);
|
const auto res = std::ranges::find_if(friendOfPlayer, [&entry, relatedPlayer](const FriendData& data) {
|
||||||
DluAssert(res != -1);
|
return entry.charId == data.friendID || entry.charId == relatedPlayer;
|
||||||
std::unique_ptr<sql::PreparedStatement> query(Database::Get()->CreatePreppedStmt(lookupBuffer.get()));
|
});
|
||||||
LOG_DEBUG("Query is %s vars are %i %i %i", lookupBuffer.get(), this->gameID, this->relatedPlayer, relatedPlayerLeaderboardId);
|
if (res != friendOfPlayer.cend()) {
|
||||||
query->setInt(1, this->gameID);
|
friendsLeaderboard.push_back(entry);
|
||||||
if (this->infoType == InfoType::Friends) {
|
}
|
||||||
query->setInt(2, this->relatedPlayer);
|
|
||||||
query->setInt(3, this->relatedPlayer);
|
|
||||||
query->setInt(4, this->relatedPlayer);
|
|
||||||
query->setInt(5, relatedPlayerLeaderboardId);
|
|
||||||
} else {
|
|
||||||
query->setInt(2, relatedPlayerLeaderboardId);
|
|
||||||
}
|
}
|
||||||
std::unique_ptr<sql::ResultSet> result(query->executeQuery());
|
|
||||||
QueryToLdf(result);
|
return friendsLeaderboard;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<ILeaderboard::Entry> ProcessLeaderboard(
|
||||||
|
const std::vector<ILeaderboard::Entry>& leaderboard,
|
||||||
|
const bool weekly,
|
||||||
|
const Leaderboard::InfoType infoType,
|
||||||
|
const uint32_t relatedPlayer) {
|
||||||
|
std::vector<ILeaderboard::Entry> toReturn;
|
||||||
|
|
||||||
|
if (infoType == Leaderboard::InfoType::Friends) {
|
||||||
|
const auto friendsLeaderboard = FilterFriends(leaderboard, relatedPlayer);
|
||||||
|
toReturn = FilterTo10(weekly ? FilterWeeklies(friendsLeaderboard) : friendsLeaderboard, relatedPlayer, infoType);
|
||||||
|
} else {
|
||||||
|
toReturn = FilterTo10(weekly ? FilterWeeklies(leaderboard) : leaderboard, relatedPlayer, infoType);
|
||||||
|
}
|
||||||
|
|
||||||
|
return toReturn;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Leaderboard::SetupLeaderboard(bool weekly) {
|
||||||
|
const auto leaderboardType = LeaderboardManager::GetLeaderboardType(gameID);
|
||||||
|
std::vector<ILeaderboard::Entry> leaderboardRes;
|
||||||
|
|
||||||
|
switch (leaderboardType) {
|
||||||
|
case Type::SurvivalNS:
|
||||||
|
leaderboardRes = Database::Get()->GetNsLeaderboard(gameID);
|
||||||
|
break;
|
||||||
|
case Type::Survival:
|
||||||
|
leaderboardRes = Database::Get()->GetAgsLeaderboard(gameID);
|
||||||
|
break;
|
||||||
|
case Type::Racing:
|
||||||
|
[[fallthrough]];
|
||||||
|
case Type::MonumentRace:
|
||||||
|
leaderboardRes = Database::Get()->GetAscendingLeaderboard(gameID);
|
||||||
|
break;
|
||||||
|
case Type::ShootingGallery:
|
||||||
|
[[fallthrough]];
|
||||||
|
case Type::FootRace:
|
||||||
|
[[fallthrough]];
|
||||||
|
case Type::Donations:
|
||||||
|
[[fallthrough]];
|
||||||
|
case Type::None:
|
||||||
|
[[fallthrough]];
|
||||||
|
default:
|
||||||
|
leaderboardRes = Database::Get()->GetDescendingLeaderboard(gameID);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
const auto processedLeaderboard = ProcessLeaderboard(leaderboardRes, weekly, infoType, relatedPlayer);
|
||||||
|
|
||||||
|
QueryToLdf(*this, processedLeaderboard);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Leaderboard::Send(const LWOOBJID targetID) const {
|
void Leaderboard::Send(const LWOOBJID targetID) const {
|
||||||
@@ -272,129 +267,43 @@ void Leaderboard::Send(const LWOOBJID targetID) const {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string FormatInsert(const Leaderboard::Type& type, const Score& score, const bool useUpdate) {
|
|
||||||
std::string insertStatement;
|
|
||||||
if (useUpdate) {
|
|
||||||
insertStatement =
|
|
||||||
R"QUERY(
|
|
||||||
UPDATE leaderboard
|
|
||||||
SET primaryScore = %f, secondaryScore = %f, tertiaryScore = %f,
|
|
||||||
timesPlayed = timesPlayed + 1 WHERE character_id = ? AND game_id = ?;
|
|
||||||
)QUERY";
|
|
||||||
} else {
|
|
||||||
insertStatement =
|
|
||||||
R"QUERY(
|
|
||||||
INSERT leaderboard SET
|
|
||||||
primaryScore = %f, secondaryScore = %f, tertiaryScore = %f,
|
|
||||||
character_id = ?, game_id = ?;
|
|
||||||
)QUERY";
|
|
||||||
}
|
|
||||||
|
|
||||||
constexpr uint16_t STRING_LENGTH = 400;
|
|
||||||
// Then fill in our score
|
|
||||||
char finishedQuery[STRING_LENGTH];
|
|
||||||
int32_t res = snprintf(finishedQuery, STRING_LENGTH, insertStatement.c_str(), score.GetPrimaryScore(), score.GetSecondaryScore(), score.GetTertiaryScore());
|
|
||||||
DluAssert(res != -1);
|
|
||||||
return finishedQuery;
|
|
||||||
}
|
|
||||||
|
|
||||||
void LeaderboardManager::SaveScore(const LWOOBJID& playerID, const GameID activityId, const float primaryScore, const float secondaryScore, const float tertiaryScore) {
|
void LeaderboardManager::SaveScore(const LWOOBJID& playerID, const GameID activityId, const float primaryScore, const float secondaryScore, const float tertiaryScore) {
|
||||||
const Leaderboard::Type leaderboardType = GetLeaderboardType(activityId);
|
const Leaderboard::Type leaderboardType = GetLeaderboardType(activityId);
|
||||||
|
|
||||||
std::unique_ptr<sql::PreparedStatement> query(Database::Get()->CreatePreppedStmt("SELECT * FROM leaderboard WHERE character_id = ? AND game_id = ?;"));
|
const auto oldScore = Database::Get()->GetPlayerScore(playerID, activityId);
|
||||||
query->setInt(1, playerID);
|
|
||||||
query->setInt(2, activityId);
|
|
||||||
std::unique_ptr<sql::ResultSet> myScoreResult(query->executeQuery());
|
|
||||||
|
|
||||||
std::string saveQuery("UPDATE leaderboard SET timesPlayed = timesPlayed + 1 WHERE character_id = ? AND game_id = ?;");
|
ILeaderboard::Score newScore{ .primaryScore = primaryScore, .secondaryScore = secondaryScore, .tertiaryScore = tertiaryScore };
|
||||||
Score newScore(primaryScore, secondaryScore, tertiaryScore);
|
if (oldScore.has_value()) {
|
||||||
if (myScoreResult->next()) {
|
bool lowerScoreBetter = leaderboardType == Leaderboard::Type::Racing || leaderboardType == Leaderboard::Type::MonumentRace;
|
||||||
Score oldScore;
|
|
||||||
bool lowerScoreBetter = false;
|
|
||||||
switch (leaderboardType) {
|
|
||||||
// Higher score better
|
|
||||||
case Leaderboard::Type::ShootingGallery: {
|
|
||||||
oldScore.SetPrimaryScore(myScoreResult->getInt("primaryScore"));
|
|
||||||
oldScore.SetSecondaryScore(myScoreResult->getInt("secondaryScore"));
|
|
||||||
oldScore.SetTertiaryScore(myScoreResult->getInt("tertiaryScore"));
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case Leaderboard::Type::FootRace: {
|
|
||||||
oldScore.SetPrimaryScore(myScoreResult->getInt("primaryScore"));
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case Leaderboard::Type::Survival: {
|
|
||||||
oldScore.SetPrimaryScore(myScoreResult->getInt("primaryScore"));
|
|
||||||
oldScore.SetSecondaryScore(myScoreResult->getInt("secondaryScore"));
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case Leaderboard::Type::SurvivalNS: {
|
|
||||||
oldScore.SetPrimaryScore(myScoreResult->getInt("primaryScore"));
|
|
||||||
oldScore.SetSecondaryScore(myScoreResult->getInt("secondaryScore"));
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case Leaderboard::Type::UnusedLeaderboard4:
|
|
||||||
case Leaderboard::Type::Donations: {
|
|
||||||
oldScore.SetPrimaryScore(myScoreResult->getInt("primaryScore"));
|
|
||||||
newScore.SetPrimaryScore(oldScore.GetPrimaryScore() + newScore.GetPrimaryScore());
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case Leaderboard::Type::Racing: {
|
|
||||||
oldScore.SetPrimaryScore(myScoreResult->getInt("primaryScore"));
|
|
||||||
oldScore.SetSecondaryScore(myScoreResult->getInt("secondaryScore"));
|
|
||||||
|
|
||||||
// For wins we dont care about the score, just the time, so zero out the tertiary.
|
|
||||||
// Wins are updated later.
|
|
||||||
oldScore.SetTertiaryScore(0);
|
|
||||||
newScore.SetTertiaryScore(0);
|
|
||||||
lowerScoreBetter = true;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case Leaderboard::Type::MonumentRace: {
|
|
||||||
oldScore.SetPrimaryScore(myScoreResult->getInt("primaryScore"));
|
|
||||||
lowerScoreBetter = true;
|
|
||||||
// Do score checking here
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case Leaderboard::Type::None:
|
|
||||||
default:
|
|
||||||
LOG("Unknown leaderboard type %i for game %i. Cannot save score!", leaderboardType, activityId);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
bool newHighScore = lowerScoreBetter ? newScore < oldScore : newScore > oldScore;
|
bool newHighScore = lowerScoreBetter ? newScore < oldScore : newScore > oldScore;
|
||||||
// Nimbus station has a weird leaderboard where we need a custom scoring system
|
// Nimbus station has a weird leaderboard where we need a custom scoring system
|
||||||
if (leaderboardType == Leaderboard::Type::SurvivalNS) {
|
if (leaderboardType == Leaderboard::Type::SurvivalNS) {
|
||||||
newHighScore = newScore.GetPrimaryScore() > oldScore.GetPrimaryScore() ||
|
newHighScore = newScore.primaryScore > oldScore->primaryScore ||
|
||||||
(newScore.GetPrimaryScore() == oldScore.GetPrimaryScore() && newScore.GetSecondaryScore() < oldScore.GetSecondaryScore());
|
(newScore.primaryScore == oldScore->primaryScore && newScore.secondaryScore < oldScore->secondaryScore);
|
||||||
} else if (leaderboardType == Leaderboard::Type::Survival && Game::config->GetValue("classic_survival_scoring") == "1") {
|
} else if (leaderboardType == Leaderboard::Type::Survival && Game::config->GetValue("classic_survival_scoring") == "1") {
|
||||||
Score oldScoreFlipped(oldScore.GetSecondaryScore(), oldScore.GetPrimaryScore());
|
ILeaderboard::Score oldScoreFlipped{oldScore->secondaryScore, oldScore->primaryScore, oldScore->tertiaryScore};
|
||||||
Score newScoreFlipped(newScore.GetSecondaryScore(), newScore.GetPrimaryScore());
|
ILeaderboard::Score newScoreFlipped{newScore.secondaryScore, newScore.primaryScore, newScore.tertiaryScore};
|
||||||
newHighScore = newScoreFlipped > oldScoreFlipped;
|
newHighScore = newScoreFlipped > oldScoreFlipped;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (newHighScore) {
|
if (newHighScore) {
|
||||||
saveQuery = FormatInsert(leaderboardType, newScore, true);
|
Database::Get()->UpdateScore(playerID, activityId, newScore);
|
||||||
|
} else {
|
||||||
|
Database::Get()->IncrementTimesPlayed(playerID, activityId);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
saveQuery = FormatInsert(leaderboardType, newScore, false);
|
Database::Get()->SaveScore(playerID, activityId, newScore);
|
||||||
}
|
}
|
||||||
LOG("save query %s %i %i", saveQuery.c_str(), playerID, activityId);
|
|
||||||
std::unique_ptr<sql::PreparedStatement> saveStatement(Database::Get()->CreatePreppedStmt(saveQuery));
|
|
||||||
saveStatement->setInt(1, playerID);
|
|
||||||
saveStatement->setInt(2, activityId);
|
|
||||||
saveStatement->execute();
|
|
||||||
|
|
||||||
// track wins separately
|
// track wins separately
|
||||||
if (leaderboardType == Leaderboard::Type::Racing && tertiaryScore != 0.0f) {
|
if (leaderboardType == Leaderboard::Type::Racing && tertiaryScore != 0.0f) {
|
||||||
std::unique_ptr<sql::PreparedStatement> winUpdate(Database::Get()->CreatePreppedStmt("UPDATE leaderboard SET numWins = numWins + 1 WHERE character_id = ? AND game_id = ?;"));
|
Database::Get()->IncrementNumWins(playerID, activityId);
|
||||||
winUpdate->setInt(1, playerID);
|
|
||||||
winUpdate->setInt(2, activityId);
|
|
||||||
winUpdate->execute();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void LeaderboardManager::SendLeaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, const LWOOBJID playerID, const LWOOBJID targetID, const uint32_t resultStart, const uint32_t resultEnd) {
|
void LeaderboardManager::SendLeaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, const LWOOBJID playerID, const LWOOBJID targetID) {
|
||||||
Leaderboard leaderboard(gameID, infoType, weekly, playerID, GetLeaderboardType(gameID));
|
Leaderboard leaderboard(gameID, infoType, weekly, playerID, GetLeaderboardType(gameID));
|
||||||
leaderboard.SetupLeaderboard(weekly, resultStart, resultEnd);
|
leaderboard.SetupLeaderboard(weekly);
|
||||||
leaderboard.Send(targetID);
|
leaderboard.Send(targetID);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -9,46 +9,10 @@
|
|||||||
#include "dCommonVars.h"
|
#include "dCommonVars.h"
|
||||||
#include "LDFFormat.h"
|
#include "LDFFormat.h"
|
||||||
|
|
||||||
namespace sql {
|
|
||||||
class ResultSet;
|
|
||||||
};
|
|
||||||
|
|
||||||
namespace RakNet {
|
namespace RakNet {
|
||||||
class BitStream;
|
class BitStream;
|
||||||
};
|
};
|
||||||
|
|
||||||
class Score {
|
|
||||||
public:
|
|
||||||
Score() {
|
|
||||||
primaryScore = 0;
|
|
||||||
secondaryScore = 0;
|
|
||||||
tertiaryScore = 0;
|
|
||||||
}
|
|
||||||
Score(const float primaryScore, const float secondaryScore = 0, const float tertiaryScore = 0) {
|
|
||||||
this->primaryScore = primaryScore;
|
|
||||||
this->secondaryScore = secondaryScore;
|
|
||||||
this->tertiaryScore = tertiaryScore;
|
|
||||||
}
|
|
||||||
bool operator<(const Score& rhs) const {
|
|
||||||
return primaryScore < rhs.primaryScore || (primaryScore == rhs.primaryScore && secondaryScore < rhs.secondaryScore) || (primaryScore == rhs.primaryScore && secondaryScore == rhs.secondaryScore && tertiaryScore < rhs.tertiaryScore);
|
|
||||||
}
|
|
||||||
bool operator>(const Score& rhs) const {
|
|
||||||
return primaryScore > rhs.primaryScore || (primaryScore == rhs.primaryScore && secondaryScore > rhs.secondaryScore) || (primaryScore == rhs.primaryScore && secondaryScore == rhs.secondaryScore && tertiaryScore > rhs.tertiaryScore);
|
|
||||||
}
|
|
||||||
void SetPrimaryScore(const float score) { primaryScore = score; }
|
|
||||||
float GetPrimaryScore() const { return primaryScore; }
|
|
||||||
|
|
||||||
void SetSecondaryScore(const float score) { secondaryScore = score; }
|
|
||||||
float GetSecondaryScore() const { return secondaryScore; }
|
|
||||||
|
|
||||||
void SetTertiaryScore(const float score) { tertiaryScore = score; }
|
|
||||||
float GetTertiaryScore() const { return tertiaryScore; }
|
|
||||||
private:
|
|
||||||
float primaryScore;
|
|
||||||
float secondaryScore;
|
|
||||||
float tertiaryScore;
|
|
||||||
};
|
|
||||||
|
|
||||||
using GameID = uint32_t;
|
using GameID = uint32_t;
|
||||||
|
|
||||||
class Leaderboard {
|
class Leaderboard {
|
||||||
@@ -79,7 +43,7 @@ public:
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief Resets the leaderboard state and frees its allocated memory
|
* @brief Resets the leaderboard state and frees its allocated memory
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
void Clear();
|
void Clear();
|
||||||
|
|
||||||
@@ -96,20 +60,16 @@ public:
|
|||||||
* @param resultStart The index to start the leaderboard at. Zero indexed.
|
* @param resultStart The index to start the leaderboard at. Zero indexed.
|
||||||
* @param resultEnd The index to end the leaderboard at. Zero indexed.
|
* @param resultEnd The index to end the leaderboard at. Zero indexed.
|
||||||
*/
|
*/
|
||||||
void SetupLeaderboard(bool weekly, uint32_t resultStart = 0, uint32_t resultEnd = 10);
|
void SetupLeaderboard(bool weekly);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Sends the leaderboard to the client specified by targetID.
|
* Sends the leaderboard to the client specified by targetID.
|
||||||
*/
|
*/
|
||||||
void Send(const LWOOBJID targetID) const;
|
void Send(const LWOOBJID targetID) const;
|
||||||
|
|
||||||
// Helper function to get the columns, ordering and insert format for a leaderboard
|
|
||||||
static const std::string_view GetOrdering(Type leaderboardType);
|
|
||||||
private:
|
|
||||||
// Takes the resulting query from a leaderboard lookup and converts it to the LDF we need
|
|
||||||
// to send it to a client.
|
|
||||||
void QueryToLdf(std::unique_ptr<sql::ResultSet>& rows);
|
|
||||||
|
|
||||||
|
private:
|
||||||
using LeaderboardEntry = std::vector<LDFBaseData*>;
|
using LeaderboardEntry = std::vector<LDFBaseData*>;
|
||||||
using LeaderboardEntries = std::vector<LeaderboardEntry>;
|
using LeaderboardEntries = std::vector<LeaderboardEntry>;
|
||||||
|
|
||||||
@@ -119,10 +79,18 @@ private:
|
|||||||
InfoType infoType;
|
InfoType infoType;
|
||||||
Leaderboard::Type leaderboardType;
|
Leaderboard::Type leaderboardType;
|
||||||
bool weekly;
|
bool weekly;
|
||||||
|
public:
|
||||||
|
LeaderboardEntry& PushBackEntry() {
|
||||||
|
return entries.emplace_back();
|
||||||
|
}
|
||||||
|
|
||||||
|
Type GetLeaderboardType() const {
|
||||||
|
return leaderboardType;
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
namespace LeaderboardManager {
|
namespace LeaderboardManager {
|
||||||
void SendLeaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, const LWOOBJID playerID, const LWOOBJID targetID, const uint32_t resultStart = 0, const uint32_t resultEnd = 10);
|
void SendLeaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, const LWOOBJID playerID, const LWOOBJID targetID);
|
||||||
|
|
||||||
void SaveScore(const LWOOBJID& playerID, const GameID activityId, const float primaryScore, const float secondaryScore = 0, const float tertiaryScore = 0);
|
void SaveScore(const LWOOBJID& playerID, const GameID activityId, const float primaryScore, const float secondaryScore = 0, const float tertiaryScore = 0);
|
||||||
|
|
||||||
|
|||||||
@@ -38,7 +38,7 @@ void ProximityMonitorComponent::SetProximityRadius(dpEntity* entity, const std::
|
|||||||
m_ProximitiesData.insert(std::make_pair(name, entity));
|
m_ProximitiesData.insert(std::make_pair(name, entity));
|
||||||
}
|
}
|
||||||
|
|
||||||
const std::unordered_set<LWOOBJID>& ProximityMonitorComponent::GetProximityObjects(const std::string& name) {
|
const std::unordered_set<LWOOBJID>& ProximityMonitorComponent::GetProximityObjects(const std::string& name) const {
|
||||||
const auto iter = m_ProximitiesData.find(name);
|
const auto iter = m_ProximitiesData.find(name);
|
||||||
|
|
||||||
if (iter == m_ProximitiesData.cend()) {
|
if (iter == m_ProximitiesData.cend()) {
|
||||||
|
|||||||
@@ -46,7 +46,7 @@ public:
|
|||||||
* @param name the proximity name to retrieve physics objects for
|
* @param name the proximity name to retrieve physics objects for
|
||||||
* @return a set of physics entity object IDs for this name
|
* @return a set of physics entity object IDs for this name
|
||||||
*/
|
*/
|
||||||
const std::unordered_set<LWOOBJID>& GetProximityObjects(const std::string& name);
|
const std::unordered_set<LWOOBJID>& GetProximityObjects(const std::string& name) const;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Checks if the passed object is in proximity of the named proximity sensor
|
* Checks if the passed object is in proximity of the named proximity sensor
|
||||||
|
|||||||
@@ -82,7 +82,6 @@ void SwitchComponent::EntityEnter(Entity* entity) {
|
|||||||
RenderComponent::PlayAnimation(m_Parent, u"engaged");
|
RenderComponent::PlayAnimation(m_Parent, u"engaged");
|
||||||
m_PetBouncer->SetPetBouncerEnabled(true);
|
m_PetBouncer->SetPetBouncerEnabled(true);
|
||||||
} else {
|
} else {
|
||||||
GameMessages::SendKnockback(entity->GetObjectID(), m_Parent->GetObjectID(), m_Parent->GetObjectID(), 0.0f, NiPoint3(0.0f, 17.0f, 0.0f));
|
|
||||||
Game::entityManager->SerializeEntity(m_Parent);
|
Game::entityManager->SerializeEntity(m_Parent);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1691,7 +1691,7 @@ void GameMessages::HandleRequestActivitySummaryLeaderboardData(RakNet::BitStream
|
|||||||
|
|
||||||
bool weekly = inStream.ReadBit();
|
bool weekly = inStream.ReadBit();
|
||||||
|
|
||||||
LeaderboardManager::SendLeaderboard(gameID, queryType, weekly, entity->GetObjectID(), entity->GetObjectID(), resultsStart, resultsEnd);
|
LeaderboardManager::SendLeaderboard(gameID, queryType, weekly, entity->GetObjectID(), entity->GetObjectID());
|
||||||
}
|
}
|
||||||
|
|
||||||
void GameMessages::HandleActivityStateChangeRequest(RakNet::BitStream& inStream, Entity* entity) {
|
void GameMessages::HandleActivityStateChangeRequest(RakNet::BitStream& inStream, Entity* entity) {
|
||||||
|
|||||||
@@ -8,7 +8,8 @@ class AMFArrayValue;
|
|||||||
/**
|
/**
|
||||||
* @brief Sent when a player moves a Behavior A at position B to their inventory.
|
* @brief Sent when a player moves a Behavior A at position B to their inventory.
|
||||||
*/
|
*/
|
||||||
#pragma warning("This Control Behavior Message does not have a test yet. Non-developers can ignore this warning.")
|
#pragma message("MoveToInventory.h This Control Behavior Message does not have a test yet. Non-developers can ignore this warning.")
|
||||||
|
|
||||||
class MoveToInventoryMessage : public BehaviorMessageBase {
|
class MoveToInventoryMessage : public BehaviorMessageBase {
|
||||||
public:
|
public:
|
||||||
MoveToInventoryMessage(const AMFArrayValue& arguments);
|
MoveToInventoryMessage(const AMFArrayValue& arguments);
|
||||||
|
|||||||
@@ -137,7 +137,7 @@ bool Precondition::CheckValue(Entity* player, const uint32_t value, bool evaluat
|
|||||||
|
|
||||||
return inventoryComponent->GetLotCount(value) >= count;
|
return inventoryComponent->GetLotCount(value) >= count;
|
||||||
case PreconditionType::DoesNotHaveItem:
|
case PreconditionType::DoesNotHaveItem:
|
||||||
return inventoryComponent->IsEquipped(value) < count;
|
return (inventoryComponent->IsEquipped(value) ? 1 : 0) < count;
|
||||||
case PreconditionType::HasAchievement:
|
case PreconditionType::HasAchievement:
|
||||||
if (missionComponent == nullptr) return false;
|
if (missionComponent == nullptr) return false;
|
||||||
return missionComponent->GetMissionState(value) >= eMissionState::COMPLETE;
|
return missionComponent->GetMissionState(value) >= eMissionState::COMPLETE;
|
||||||
|
|||||||
@@ -59,9 +59,9 @@ void VanityUtilities::SpawnVanity() {
|
|||||||
|
|
||||||
for (const auto& npc : objects) {
|
for (const auto& npc : objects) {
|
||||||
if (npc.m_ID == LWOOBJID_EMPTY) continue;
|
if (npc.m_ID == LWOOBJID_EMPTY) continue;
|
||||||
if (npc.m_LOT == 176){
|
if (npc.m_LOT == 176) {
|
||||||
Game::zoneManager->RemoveSpawner(npc.m_ID);
|
Game::zoneManager->RemoveSpawner(npc.m_ID);
|
||||||
} else{
|
} else {
|
||||||
auto* entity = Game::entityManager->GetEntity(npc.m_ID);
|
auto* entity = Game::entityManager->GetEntity(npc.m_ID);
|
||||||
if (!entity) continue;
|
if (!entity) continue;
|
||||||
entity->Smash(LWOOBJID_EMPTY, eKillType::VIOLENT);
|
entity->Smash(LWOOBJID_EMPTY, eKillType::VIOLENT);
|
||||||
@@ -86,14 +86,14 @@ void VanityUtilities::SpawnVanity() {
|
|||||||
float rate = GeneralUtils::GenerateRandomNumber<float>(0, 1);
|
float rate = GeneralUtils::GenerateRandomNumber<float>(0, 1);
|
||||||
if (location.m_Chance < rate) continue;
|
if (location.m_Chance < rate) continue;
|
||||||
|
|
||||||
if (object.m_LOT == 176){
|
if (object.m_LOT == 176) {
|
||||||
object.m_ID = SpawnSpawner(object, location);
|
object.m_ID = SpawnSpawner(object, location);
|
||||||
} else {
|
} else {
|
||||||
// Spawn the NPC
|
// Spawn the NPC
|
||||||
auto* objectEntity = SpawnObject(object, location);
|
auto* objectEntity = SpawnObject(object, location);
|
||||||
if (!objectEntity) continue;
|
if (!objectEntity) continue;
|
||||||
object.m_ID = objectEntity->GetObjectID();
|
object.m_ID = objectEntity->GetObjectID();
|
||||||
if (!object.m_Phrases.empty()){
|
if (!object.m_Phrases.empty()) {
|
||||||
objectEntity->SetVar<std::vector<std::string>>(u"chats", object.m_Phrases);
|
objectEntity->SetVar<std::vector<std::string>>(u"chats", object.m_Phrases);
|
||||||
SetupNPCTalk(objectEntity);
|
SetupNPCTalk(objectEntity);
|
||||||
}
|
}
|
||||||
@@ -107,7 +107,7 @@ LWOOBJID SpawnSpawner(const VanityObject& object, const VanityObjectLocation& lo
|
|||||||
// guratantee we have no collisions
|
// guratantee we have no collisions
|
||||||
do {
|
do {
|
||||||
obj.id = ObjectIDManager::GenerateObjectID();
|
obj.id = ObjectIDManager::GenerateObjectID();
|
||||||
} while(Game::zoneManager->GetSpawner(obj.id));
|
} while (Game::zoneManager->GetSpawner(obj.id));
|
||||||
obj.position = location.m_Position;
|
obj.position = location.m_Position;
|
||||||
obj.rotation = location.m_Rotation;
|
obj.rotation = location.m_Rotation;
|
||||||
obj.settings = object.m_Config;
|
obj.settings = object.m_Config;
|
||||||
@@ -146,7 +146,7 @@ Entity* SpawnObject(const VanityObject& object, const VanityObjectLocation& loca
|
|||||||
}
|
}
|
||||||
|
|
||||||
void ParseXml(const std::string& file) {
|
void ParseXml(const std::string& file) {
|
||||||
if (loadedFiles.contains(file)){
|
if (loadedFiles.contains(file)) {
|
||||||
LOG("Trying to load vanity file %s twice!!!", file.c_str());
|
LOG("Trying to load vanity file %s twice!!!", file.c_str());
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -232,7 +232,7 @@ void ParseXml(const std::string& file) {
|
|||||||
auto* configElement = object->FirstChildElement("config");
|
auto* configElement = object->FirstChildElement("config");
|
||||||
std::vector<std::u16string> keys = {};
|
std::vector<std::u16string> keys = {};
|
||||||
std::vector<LDFBaseData*> config = {};
|
std::vector<LDFBaseData*> config = {};
|
||||||
if(configElement) {
|
if (configElement) {
|
||||||
for (auto* key = configElement->FirstChildElement("key"); key != nullptr;
|
for (auto* key = configElement->FirstChildElement("key"); key != nullptr;
|
||||||
key = key->NextSiblingElement("key")) {
|
key = key->NextSiblingElement("key")) {
|
||||||
// Get the config data
|
// Get the config data
|
||||||
@@ -240,7 +240,7 @@ void ParseXml(const std::string& file) {
|
|||||||
if (!data) continue;
|
if (!data) continue;
|
||||||
|
|
||||||
LDFBaseData* configData = LDFBaseData::DataFromString(data);
|
LDFBaseData* configData = LDFBaseData::DataFromString(data);
|
||||||
if (configData->GetKey() == u"useLocationsAsRandomSpawnPoint" && configData->GetValueType() == eLDFType::LDF_TYPE_BOOLEAN){
|
if (configData->GetKey() == u"useLocationsAsRandomSpawnPoint" && configData->GetValueType() == eLDFType::LDF_TYPE_BOOLEAN) {
|
||||||
useLocationsAsRandomSpawnPoint = static_cast<bool>(configData);
|
useLocationsAsRandomSpawnPoint = static_cast<bool>(configData);
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
@@ -250,7 +250,7 @@ void ParseXml(const std::string& file) {
|
|||||||
}
|
}
|
||||||
if (!keys.empty()) config.push_back(new LDFData<std::vector<std::u16string>>(u"syncLDF", keys));
|
if (!keys.empty()) config.push_back(new LDFData<std::vector<std::u16string>>(u"syncLDF", keys));
|
||||||
|
|
||||||
VanityObject objectData {
|
VanityObject objectData{
|
||||||
.m_Name = name,
|
.m_Name = name,
|
||||||
.m_LOT = lot,
|
.m_LOT = lot,
|
||||||
.m_Equipment = inventory,
|
.m_Equipment = inventory,
|
||||||
@@ -288,7 +288,7 @@ void ParseXml(const std::string& file) {
|
|||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
VanityObjectLocation locationData {
|
VanityObjectLocation locationData{
|
||||||
.m_Position = { x.value(), y.value(), z.value() },
|
.m_Position = { x.value(), y.value(), z.value() },
|
||||||
.m_Rotation = { rw.value(), rx.value(), ry.value(), rz.value() },
|
.m_Rotation = { rw.value(), rx.value(), ry.value(), rz.value() },
|
||||||
};
|
};
|
||||||
@@ -403,26 +403,39 @@ void SetupNPCTalk(Entity* npc) {
|
|||||||
npc->SetProximityRadius(20.0f, "talk");
|
npc->SetProximityRadius(20.0f, "talk");
|
||||||
}
|
}
|
||||||
|
|
||||||
void NPCTalk(Entity* npc) {
|
void VanityUtilities::OnProximityUpdate(Entity* entity, Entity* other, const std::string& proxName, const std::string& name) {
|
||||||
auto* proximityMonitorComponent = npc->GetComponent<ProximityMonitorComponent>();
|
if (proxName != "talk") return;
|
||||||
|
const auto* const proximityMonitorComponent = entity->GetComponent<ProximityMonitorComponent>();
|
||||||
|
if (!proximityMonitorComponent) return;
|
||||||
|
|
||||||
if (!proximityMonitorComponent->GetProximityObjects("talk").empty()) {
|
if (name == "ENTER" && !entity->HasTimer("talk")) {
|
||||||
const auto& chats = npc->GetVar<std::vector<std::string>>(u"chats");
|
NPCTalk(entity);
|
||||||
|
|
||||||
if (chats.empty()) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
const auto& selected
|
|
||||||
= chats[GeneralUtils::GenerateRandomNumber<int32_t>(0, static_cast<int32_t>(chats.size() - 1))];
|
|
||||||
|
|
||||||
GameMessages::SendNotifyClientZoneObject(
|
|
||||||
npc->GetObjectID(), u"sendToclient_bubble", 0, 0, npc->GetObjectID(), selected, UNASSIGNED_SYSTEM_ADDRESS);
|
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void VanityUtilities::OnTimerDone(Entity* npc, const std::string& name) {
|
||||||
|
if (name == "talk") {
|
||||||
|
const auto* const proximityMonitorComponent = npc->GetComponent<ProximityMonitorComponent>();
|
||||||
|
if (!proximityMonitorComponent || proximityMonitorComponent->GetProximityObjects("talk").empty()) return;
|
||||||
|
|
||||||
|
NPCTalk(npc);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void NPCTalk(Entity* npc) {
|
||||||
|
const auto& chats = npc->GetVar<std::vector<std::string>>(u"chats");
|
||||||
|
|
||||||
|
if (chats.empty()) return;
|
||||||
|
|
||||||
|
const auto& selected
|
||||||
|
= chats[GeneralUtils::GenerateRandomNumber<int32_t>(0, static_cast<int32_t>(chats.size() - 1))];
|
||||||
|
|
||||||
|
GameMessages::SendNotifyClientZoneObject(
|
||||||
|
npc->GetObjectID(), u"sendToclient_bubble", 0, 0, npc->GetObjectID(), selected, UNASSIGNED_SYSTEM_ADDRESS);
|
||||||
|
|
||||||
Game::entityManager->SerializeEntity(npc);
|
Game::entityManager->SerializeEntity(npc);
|
||||||
|
|
||||||
const float nextTime = GeneralUtils::GenerateRandomNumber<float>(15, 60);
|
const float nextTime = GeneralUtils::GenerateRandomNumber<float>(15, 60);
|
||||||
|
|
||||||
npc->AddCallbackTimer(nextTime, [npc]() { NPCTalk(npc); });
|
npc->AddTimer("talk", nextTime);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -31,4 +31,8 @@ namespace VanityUtilities {
|
|||||||
std::string ParseMarkdown(
|
std::string ParseMarkdown(
|
||||||
const std::string& file
|
const std::string& file
|
||||||
);
|
);
|
||||||
|
|
||||||
|
void OnProximityUpdate(Entity* entity, Entity* other, const std::string& proxName, const std::string& name);
|
||||||
|
|
||||||
|
void OnTimerDone(Entity* entity, const std::string& name);
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -65,13 +65,13 @@ void RandomSpawnerFin::OnStartup(Entity* self) {
|
|||||||
};
|
};
|
||||||
|
|
||||||
sectionMultipliers = {
|
sectionMultipliers = {
|
||||||
{"secA", 1},
|
{"secA", 1.0f},
|
||||||
{"secB", 1},
|
{"secB", 1.0f},
|
||||||
{"secC", 1.2f},
|
{"secC", 1.2f},
|
||||||
{"secD", 1.3f},
|
{"secD", 1.3f},
|
||||||
{"secE", 1.6f},
|
{"secE", 1.6f},
|
||||||
{"secF", 1},
|
{"secF", 1.0f},
|
||||||
{"secG", 1},
|
{"secG", 1.0f},
|
||||||
{"secH", 1.2f},
|
{"secH", 1.2f},
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -65,7 +65,7 @@ void RandomSpawnerPit::OnStartup(Entity* self) {
|
|||||||
};
|
};
|
||||||
|
|
||||||
sectionMultipliers = {
|
sectionMultipliers = {
|
||||||
{"secA", 1},
|
{"secA", 1.0f},
|
||||||
{"secB", 1.2f},
|
{"secB", 1.2f},
|
||||||
{"secC", 1.2f},
|
{"secC", 1.2f},
|
||||||
{"secD", 1},
|
{"secD", 1},
|
||||||
|
|||||||
@@ -65,8 +65,8 @@ void RandomSpawnerStr::OnStartup(Entity* self) {
|
|||||||
};
|
};
|
||||||
|
|
||||||
sectionMultipliers = {
|
sectionMultipliers = {
|
||||||
{"secA", 1},
|
{"secA", 1.0f},
|
||||||
{"secB", 1},
|
{"secB", 1.0f},
|
||||||
{"secC", 1.2f},
|
{"secC", 1.2f},
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -121,7 +121,7 @@ void ActivityManager::GetLeaderboardData(Entity* self, const LWOOBJID playerID,
|
|||||||
auto* sac = self->GetComponent<ScriptedActivityComponent>();
|
auto* sac = self->GetComponent<ScriptedActivityComponent>();
|
||||||
uint32_t gameID = sac != nullptr ? sac->GetActivityID() : self->GetLOT();
|
uint32_t gameID = sac != nullptr ? sac->GetActivityID() : self->GetLOT();
|
||||||
// Save the new score to the leaderboard and show the leaderboard to the player
|
// Save the new score to the leaderboard and show the leaderboard to the player
|
||||||
LeaderboardManager::SendLeaderboard(activityID, Leaderboard::InfoType::MyStanding, false, playerID, self->GetObjectID(), 0, numResults);
|
LeaderboardManager::SendLeaderboard(activityID, Leaderboard::InfoType::MyStanding, false, playerID, self->GetObjectID());
|
||||||
}
|
}
|
||||||
|
|
||||||
void ActivityManager::ActivityTimerStart(Entity* self, const std::string& timerName, const float_t updateInterval,
|
void ActivityManager::ActivityTimerStart(Entity* self, const std::string& timerName, const float_t updateInterval,
|
||||||
|
|||||||
@@ -4,15 +4,6 @@ enable_testing()
|
|||||||
find_package(GoogleTest REQUIRED)
|
find_package(GoogleTest REQUIRED)
|
||||||
include(GoogleTest)
|
include(GoogleTest)
|
||||||
|
|
||||||
if(APPLE)
|
|
||||||
set(CMAKE_INSTALL_RPATH_USE_LINK_PATH True)
|
|
||||||
set(CMAKE_BUILD_WITH_INSTALL_RPATH True)
|
|
||||||
set(CMAKE_INSTALL_RPATH "@executable_path")
|
|
||||||
endif()
|
|
||||||
|
|
||||||
add_custom_target(conncpp_tests
|
|
||||||
${CMAKE_COMMAND} -E copy $<TARGET_FILE:MariaDB::ConnCpp> ${CMAKE_RUNTIME_OUTPUT_DIRECTORY})
|
|
||||||
|
|
||||||
# Add the subdirectories
|
# Add the subdirectories
|
||||||
add_subdirectory(dCommonTests)
|
add_subdirectory(dCommonTests)
|
||||||
add_subdirectory(dGameTests)
|
add_subdirectory(dGameTests)
|
||||||
|
|||||||
@@ -17,18 +17,13 @@ list(APPEND DCOMMONTEST_SOURCES ${DENUMS_TESTS})
|
|||||||
|
|
||||||
# Set our executable
|
# Set our executable
|
||||||
add_executable(dCommonTests ${DCOMMONTEST_SOURCES})
|
add_executable(dCommonTests ${DCOMMONTEST_SOURCES})
|
||||||
add_dependencies(dCommonTests conncpp_tests)
|
|
||||||
|
|
||||||
# Apple needs some special linkage for the mariadb connector for tests.
|
# Needs to be in binary dir for ctest
|
||||||
if(APPLE)
|
if(APPLE)
|
||||||
add_custom_command(TARGET dCommonTests POST_BUILD
|
add_custom_target(dCommonTestsLink
|
||||||
COMMAND otool ARGS -l dCommonTests
|
${CMAKE_COMMAND} -E copy $<TARGET_FILE:mariadb_cpp_connector> ${CMAKE_CURRENT_BINARY_DIR})
|
||||||
COMMAND otool ARGS -L dCommonTests
|
|
||||||
COMMAND ls
|
add_dependencies(dCommonTests dCommonTestsLink)
|
||||||
COMMAND otool ARGS -D libmariadbcpp.dylib
|
|
||||||
COMMAND install_name_tool ARGS -change libmariadbcpp.dylib @rpath/libmariadbcpp.dylib dCommonTests
|
|
||||||
COMMAND otool ARGS -L dCommonTests
|
|
||||||
WORKING_DIRECTORY ${CMAKE_RUNTIME_OUTPUT_DIRECTORY})
|
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
# Link needed libraries
|
# Link needed libraries
|
||||||
|
|||||||
@@ -13,14 +13,12 @@ file(COPY ${COMPONENT_TEST_DATA} DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
|
|||||||
|
|
||||||
# Add the executable. Remember to add all tests above this!
|
# Add the executable. Remember to add all tests above this!
|
||||||
add_executable(dGameTests ${DGAMETEST_SOURCES})
|
add_executable(dGameTests ${DGAMETEST_SOURCES})
|
||||||
add_dependencies(dGameTests conncpp_tests)
|
|
||||||
|
|
||||||
# Apple needs some special linkage for the mariadb connector for tests.
|
|
||||||
if(APPLE)
|
if(APPLE)
|
||||||
add_custom_command(TARGET dGameTests POST_BUILD
|
add_custom_target(dGameTestsLink
|
||||||
COMMAND install_name_tool ARGS -change libmariadbcpp.dylib @rpath/libmariadbcpp.dylib dGameTests
|
${CMAKE_COMMAND} -E copy $<TARGET_FILE:mariadb_cpp_connector> ${CMAKE_CURRENT_BINARY_DIR})
|
||||||
COMMAND otool ARGS -L dGameTests
|
|
||||||
WORKING_DIRECTORY ${CMAKE_RUNTIME_OUTPUT_DIRECTORY})
|
add_dependencies(dGameTests dGameTestsLink)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
target_link_libraries(dGameTests ${COMMON_LIBRARIES} GTest::gtest_main
|
target_link_libraries(dGameTests ${COMMON_LIBRARIES} GTest::gtest_main
|
||||||
|
|||||||
143227
thirdparty/SQLite/sqlite3.c
vendored
143227
thirdparty/SQLite/sqlite3.c
vendored
File diff suppressed because it is too large
Load Diff
14132
thirdparty/SQLite/sqlite3.h
vendored
14132
thirdparty/SQLite/sqlite3.h
vendored
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user