mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-12-17 03:37:08 -06:00
Compare commits
17 Commits
remove-mul
...
fmtlib-exp
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1a0aaf3123 | ||
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9a26ba0a72 | ||
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6c9c826e19 |
3
.gitmodules
vendored
3
.gitmodules
vendored
@@ -17,3 +17,6 @@
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|||||||
[submodule "thirdparty/magic_enum"]
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[submodule "thirdparty/magic_enum"]
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path = thirdparty/magic_enum
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path = thirdparty/magic_enum
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url = https://github.com/Neargye/magic_enum.git
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url = https://github.com/Neargye/magic_enum.git
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[submodule "thirdparty/fmt"]
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path = thirdparty/fmt
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url = https://github.com/fmtlib/fmt.git
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@@ -4,6 +4,8 @@ include(CTest)
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_CXX_STANDARD 20)
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set(CXX_STANDARD_REQUIRED ON)
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set(CXX_STANDARD_REQUIRED ON)
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||||||
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set(CMAKE_POLICY_DEFAULT_CMP0063 NEW) # Set CMAKE visibility policy to NEW on project and subprojects
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set(CMAKE_CXX_VISIBILITY_PRESET hidden) # Set C++ symbol visibility to default to hidden
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set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake")
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set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake")
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# Read variables from file
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# Read variables from file
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@@ -285,7 +287,7 @@ add_subdirectory(dPhysics)
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add_subdirectory(dServer)
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add_subdirectory(dServer)
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# Create a list of common libraries shared between all binaries
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# Create a list of common libraries shared between all binaries
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set(COMMON_LIBRARIES "dCommon" "dDatabase" "dNet" "raknet" "MariaDB::ConnCpp" "magic_enum")
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set(COMMON_LIBRARIES "dCommon" "dDatabase" "dNet" "fmt" "raknet" "MariaDB::ConnCpp" "magic_enum")
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# Add platform specific common libraries
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# Add platform specific common libraries
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if(UNIX)
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if(UNIX)
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@@ -54,14 +54,14 @@ int main(int argc, char** argv) {
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Server::SetupLogger("AuthServer");
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Server::SetupLogger("AuthServer");
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if (!Game::logger) return EXIT_FAILURE;
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if (!Game::logger) return EXIT_FAILURE;
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LOG("Starting Auth server...");
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Log::Info("Starting Auth server...");
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LOG("Version: %s", PROJECT_VERSION);
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Log::Info("Version: {:s}", PROJECT_VERSION);
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LOG("Compiled on: %s", __TIMESTAMP__);
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Log::Info("Compiled on: {:s}", __TIMESTAMP__);
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try {
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try {
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Database::Connect();
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Database::Connect();
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} catch (sql::SQLException& ex) {
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} catch (sql::SQLException& ex) {
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LOG("Got an error while connecting to the database: %s", ex.what());
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Log::Info("Got an error while connecting to the database: {:s}", ex.what());
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Database::Destroy("AuthServer");
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Database::Destroy("AuthServer");
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delete Game::server;
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delete Game::server;
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delete Game::logger;
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delete Game::logger;
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@@ -77,7 +77,7 @@ int main(int argc, char** argv) {
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masterIP = masterInfo->ip;
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masterIP = masterInfo->ip;
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masterPort = masterInfo->port;
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masterPort = masterInfo->port;
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}
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}
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LOG("Master is at %s:%d", masterIP.c_str(), masterPort);
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Log::Info("Master is at {:s}:{:d}", masterIP, masterPort);
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Game::randomEngine = std::mt19937(time(0));
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Game::randomEngine = std::mt19937(time(0));
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@@ -110,7 +110,7 @@ int main(int argc, char** argv) {
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framesSinceMasterDisconnect++;
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framesSinceMasterDisconnect++;
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if (framesSinceMasterDisconnect >= authFramerate) {
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if (framesSinceMasterDisconnect >= authFramerate) {
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LOG("No connection to master!");
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Log::Info("No connection to master!");
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break; //Exit our loop, shut down.
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break; //Exit our loop, shut down.
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}
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}
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} else framesSinceMasterDisconnect = 0;
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} else framesSinceMasterDisconnect = 0;
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@@ -151,7 +151,7 @@ int main(int argc, char** argv) {
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std::this_thread::sleep_until(t);
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std::this_thread::sleep_until(t);
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}
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}
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LOG("Exited Main Loop! (signal %d)", Game::lastSignal);
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Log::Info("Exited Main Loop! (signal {:d})", Game::lastSignal);
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//Delete our objects here:
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//Delete our objects here:
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Database::Destroy("AuthServer");
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Database::Destroy("AuthServer");
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delete Game::server;
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delete Game::server;
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@@ -1,6 +1,6 @@
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add_executable(AuthServer "AuthServer.cpp")
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add_executable(AuthServer "AuthServer.cpp")
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target_link_libraries(AuthServer ${COMMON_LIBRARIES} dServer)
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target_link_libraries(AuthServer PRIVATE ${COMMON_LIBRARIES} dServer)
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target_include_directories(AuthServer PRIVATE ${PROJECT_SOURCE_DIR}/dServer)
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target_include_directories(AuthServer PRIVATE ${PROJECT_SOURCE_DIR}/dServer)
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@@ -11,6 +11,6 @@ add_compile_definitions(ChatServer PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}
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add_library(dChatServer ${DCHATSERVER_SOURCES})
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add_library(dChatServer ${DCHATSERVER_SOURCES})
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target_include_directories(dChatServer PRIVATE "${PROJECT_SOURCE_DIR}/dServer")
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target_include_directories(dChatServer PRIVATE "${PROJECT_SOURCE_DIR}/dServer")
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target_link_libraries(dChatServer ${COMMON_LIBRARIES} dChatFilter)
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target_link_libraries(dChatServer PRIVATE ${COMMON_LIBRARIES} dChatFilter)
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target_link_libraries(ChatServer ${COMMON_LIBRARIES} dChatFilter dChatServer dServer)
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target_link_libraries(ChatServer PRIVATE ${COMMON_LIBRARIES} dChatFilter dChatServer dServer)
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@@ -27,16 +27,16 @@ void ChatIgnoreList::GetIgnoreList(Packet* packet) {
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auto& receiver = Game::playerContainer.GetPlayerDataMutable(playerId);
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auto& receiver = Game::playerContainer.GetPlayerDataMutable(playerId);
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if (!receiver) {
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if (!receiver) {
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LOG("Tried to get ignore list, but player %llu not found in container", playerId);
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Log::Info("Tried to get ignore list, but player {:d} not found in container", playerId);
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return;
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return;
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||||||
}
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}
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||||||
if (!receiver.ignoredPlayers.empty()) {
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if (!receiver.ignoredPlayers.empty()) {
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LOG_DEBUG("Player %llu already has an ignore list, but is requesting it again.", playerId);
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Log::Debug("Player {:d} already has an ignore list, but is requesting it again.", playerId);
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} else {
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} else {
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auto ignoreList = Database::Get()->GetIgnoreList(static_cast<uint32_t>(playerId));
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auto ignoreList = Database::Get()->GetIgnoreList(static_cast<uint32_t>(playerId));
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if (ignoreList.empty()) {
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if (ignoreList.empty()) {
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LOG_DEBUG("Player %llu has no ignores", playerId);
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Log::Debug("Player {:d} has no ignores", playerId);
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return;
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return;
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}
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}
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@@ -69,13 +69,13 @@ void ChatIgnoreList::AddIgnore(Packet* packet) {
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auto& receiver = Game::playerContainer.GetPlayerDataMutable(playerId);
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auto& receiver = Game::playerContainer.GetPlayerDataMutable(playerId);
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if (!receiver) {
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if (!receiver) {
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LOG("Tried to get ignore list, but player %llu not found in container", playerId);
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Log::Info("Tried to get ignore list, but player {:d} not found in container", playerId);
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return;
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return;
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}
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}
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constexpr int32_t MAX_IGNORES = 32;
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constexpr int32_t MAX_IGNORES = 32;
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if (receiver.ignoredPlayers.size() > MAX_IGNORES) {
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if (receiver.ignoredPlayers.size() > MAX_IGNORES) {
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LOG_DEBUG("Player %llu has too many ignores", playerId);
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Log::Debug("Player {:d} has too many ignores", playerId);
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return;
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return;
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}
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}
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@@ -91,11 +91,11 @@ void ChatIgnoreList::AddIgnore(Packet* packet) {
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// Check if the player exists
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// Check if the player exists
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LWOOBJID ignoredPlayerId = LWOOBJID_EMPTY;
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LWOOBJID ignoredPlayerId = LWOOBJID_EMPTY;
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if (toIgnoreStr == receiver.playerName || toIgnoreStr.find("[GM]") == 0) {
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if (toIgnoreStr == receiver.playerName || toIgnoreStr.find("[GM]") == 0) {
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LOG_DEBUG("Player %llu tried to ignore themselves", playerId);
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Log::Debug("Player {:d} tried to ignore themselves", playerId);
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bitStream.Write(ChatIgnoreList::AddResponse::GENERAL_ERROR);
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bitStream.Write(ChatIgnoreList::AddResponse::GENERAL_ERROR);
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} else if (std::count(receiver.ignoredPlayers.begin(), receiver.ignoredPlayers.end(), toIgnoreStr) > 0) {
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} else if (std::count(receiver.ignoredPlayers.begin(), receiver.ignoredPlayers.end(), toIgnoreStr) > 0) {
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LOG_DEBUG("Player %llu is already ignoring %s", playerId, toIgnoreStr.c_str());
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Log::Debug("Player {:d} is already ignoring {:s}", playerId, toIgnoreStr);
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bitStream.Write(ChatIgnoreList::AddResponse::ALREADY_IGNORED);
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bitStream.Write(ChatIgnoreList::AddResponse::ALREADY_IGNORED);
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} else {
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} else {
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@@ -105,7 +105,7 @@ void ChatIgnoreList::AddIgnore(Packet* packet) {
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// Fall back to query
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// Fall back to query
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auto player = Database::Get()->GetCharacterInfo(toIgnoreStr);
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auto player = Database::Get()->GetCharacterInfo(toIgnoreStr);
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if (!player || player->name != toIgnoreStr) {
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if (!player || player->name != toIgnoreStr) {
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LOG_DEBUG("Player %s not found", toIgnoreStr.c_str());
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Log::Debug("Player {:s} not found", toIgnoreStr);
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} else {
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} else {
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ignoredPlayerId = player->id;
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ignoredPlayerId = player->id;
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}
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}
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@@ -119,7 +119,7 @@ void ChatIgnoreList::AddIgnore(Packet* packet) {
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GeneralUtils::SetBit(ignoredPlayerId, eObjectBits::PERSISTENT);
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GeneralUtils::SetBit(ignoredPlayerId, eObjectBits::PERSISTENT);
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receiver.ignoredPlayers.emplace_back(toIgnoreStr, ignoredPlayerId);
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receiver.ignoredPlayers.emplace_back(toIgnoreStr, ignoredPlayerId);
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LOG_DEBUG("Player %llu is ignoring %s", playerId, toIgnoreStr.c_str());
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Log::Debug("Player {:d} is ignoring {:s}", playerId, toIgnoreStr);
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bitStream.Write(ChatIgnoreList::AddResponse::SUCCESS);
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bitStream.Write(ChatIgnoreList::AddResponse::SUCCESS);
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} else {
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} else {
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@@ -141,7 +141,7 @@ void ChatIgnoreList::RemoveIgnore(Packet* packet) {
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auto& receiver = Game::playerContainer.GetPlayerDataMutable(playerId);
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auto& receiver = Game::playerContainer.GetPlayerDataMutable(playerId);
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if (!receiver) {
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if (!receiver) {
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LOG("Tried to get ignore list, but player %llu not found in container", playerId);
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Log::Info("Tried to get ignore list, but player {:d} not found in container", playerId);
|
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return;
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return;
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}
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}
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@@ -153,7 +153,7 @@ void ChatIgnoreList::RemoveIgnore(Packet* packet) {
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|||||||
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auto toRemove = std::remove(receiver.ignoredPlayers.begin(), receiver.ignoredPlayers.end(), removedIgnoreStr);
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auto toRemove = std::remove(receiver.ignoredPlayers.begin(), receiver.ignoredPlayers.end(), removedIgnoreStr);
|
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if (toRemove == receiver.ignoredPlayers.end()) {
|
if (toRemove == receiver.ignoredPlayers.end()) {
|
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LOG_DEBUG("Player %llu is not ignoring %s", playerId, removedIgnoreStr.c_str());
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Log::Debug("Player {:d} is not ignoring {:s}", playerId, removedIgnoreStr);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -93,7 +93,7 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
|
|||||||
|
|
||||||
auto& requestor = Game::playerContainer.GetPlayerDataMutable(requestorPlayerID);
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auto& requestor = Game::playerContainer.GetPlayerDataMutable(requestorPlayerID);
|
||||||
if (!requestor) {
|
if (!requestor) {
|
||||||
LOG("No requestor player %llu sent to %s found.", requestorPlayerID, playerName.c_str());
|
Log::Info("No requestor player {:d} sent to {:s} found.", requestorPlayerID, playerName);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -376,7 +376,7 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) {
|
|||||||
LUWString message(size);
|
LUWString message(size);
|
||||||
inStream.Read(message);
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inStream.Read(message);
|
||||||
|
|
||||||
LOG("Got a message from (%s) via [%s]: %s", sender.playerName.c_str(), StringifiedEnum::ToString(channel).data(), message.GetAsString().c_str());
|
Log::Info("Got a message from ({:s}) via [{:s}]: {:s}", sender.playerName, StringifiedEnum::ToString(channel), message.GetAsString());
|
||||||
|
|
||||||
switch (channel) {
|
switch (channel) {
|
||||||
case eChatChannel::TEAM: {
|
case eChatChannel::TEAM: {
|
||||||
@@ -391,7 +391,7 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) {
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
default:
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default:
|
||||||
LOG("Unhandled Chat channel [%s]", StringifiedEnum::ToString(channel).data());
|
Log::Info("Unhandled Chat channel [{:s}]", StringifiedEnum::ToString(channel));
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -412,7 +412,7 @@ void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
|
|||||||
|
|
||||||
inStream.IgnoreBytes(4);
|
inStream.IgnoreBytes(4);
|
||||||
inStream.Read(channel);
|
inStream.Read(channel);
|
||||||
if (channel != eChatChannel::PRIVATE_CHAT) LOG("WARNING: Received Private chat with the wrong channel!");
|
if (channel != eChatChannel::PRIVATE_CHAT) Log::Info("WARNING: Received Private chat with the wrong channel!");
|
||||||
|
|
||||||
inStream.Read(size);
|
inStream.Read(size);
|
||||||
inStream.IgnoreBytes(77);
|
inStream.IgnoreBytes(77);
|
||||||
@@ -424,7 +424,7 @@ void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
|
|||||||
LUWString message(size);
|
LUWString message(size);
|
||||||
inStream.Read(message);
|
inStream.Read(message);
|
||||||
|
|
||||||
LOG("Got a message from (%s) via [%s]: %s to %s", sender.playerName.c_str(), StringifiedEnum::ToString(channel).data(), message.GetAsString().c_str(), receiverName.c_str());
|
Log::Info("Got a message from ({:s}) via [{:s}]: {:s} to {:s}", sender.playerName, StringifiedEnum::ToString(channel), message.GetAsString(), receiverName);
|
||||||
|
|
||||||
const auto& receiver = Game::playerContainer.GetPlayerData(receiverName);
|
const auto& receiver = Game::playerContainer.GetPlayerData(receiverName);
|
||||||
if (!receiver) {
|
if (!receiver) {
|
||||||
@@ -506,13 +506,13 @@ void ChatPacketHandler::HandleTeamInvite(Packet* packet) {
|
|||||||
if (team->memberIDs.size() > 3) {
|
if (team->memberIDs.size() > 3) {
|
||||||
// no more teams greater than 4
|
// no more teams greater than 4
|
||||||
|
|
||||||
LOG("Someone tried to invite a 5th player to a team");
|
Log::Info("Someone tried to invite a 5th player to a team");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
SendTeamInvite(other, player);
|
SendTeamInvite(other, player);
|
||||||
|
|
||||||
LOG("Got team invite: %llu -> %s", playerID, invitedPlayer.GetAsString().c_str());
|
Log::Info("Got team invite: {:d} -> {:s}", playerID, invitedPlayer.GetAsString());
|
||||||
}
|
}
|
||||||
|
|
||||||
void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet) {
|
void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet) {
|
||||||
@@ -526,7 +526,7 @@ void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet) {
|
|||||||
LWOOBJID leaderID = LWOOBJID_EMPTY;
|
LWOOBJID leaderID = LWOOBJID_EMPTY;
|
||||||
inStream.Read(leaderID);
|
inStream.Read(leaderID);
|
||||||
|
|
||||||
LOG("Accepted invite: %llu -> %llu (%d)", playerID, leaderID, declined);
|
Log::Info("Accepted invite: {:d} -> {:d} ({:d})", playerID, leaderID, declined);
|
||||||
|
|
||||||
if (declined) {
|
if (declined) {
|
||||||
return;
|
return;
|
||||||
@@ -535,13 +535,13 @@ void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet) {
|
|||||||
auto* team = Game::playerContainer.GetTeam(leaderID);
|
auto* team = Game::playerContainer.GetTeam(leaderID);
|
||||||
|
|
||||||
if (team == nullptr) {
|
if (team == nullptr) {
|
||||||
LOG("Failed to find team for leader (%llu)", leaderID);
|
Log::Info("Failed to find team for leader ({:d})", leaderID);
|
||||||
|
|
||||||
team = Game::playerContainer.GetTeam(playerID);
|
team = Game::playerContainer.GetTeam(playerID);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (team == nullptr) {
|
if (team == nullptr) {
|
||||||
LOG("Failed to find team for player (%llu)", playerID);
|
Log::Info("Failed to find team for player ({:d})", playerID);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -557,7 +557,7 @@ void ChatPacketHandler::HandleTeamLeave(Packet* packet) {
|
|||||||
|
|
||||||
auto* team = Game::playerContainer.GetTeam(playerID);
|
auto* team = Game::playerContainer.GetTeam(playerID);
|
||||||
|
|
||||||
LOG("(%llu) leaving team", playerID);
|
Log::Info("({:d}) leaving team", playerID);
|
||||||
|
|
||||||
if (team != nullptr) {
|
if (team != nullptr) {
|
||||||
Game::playerContainer.RemoveMember(team, playerID, false, false, true);
|
Game::playerContainer.RemoveMember(team, playerID, false, false, true);
|
||||||
@@ -575,7 +575,7 @@ void ChatPacketHandler::HandleTeamKick(Packet* packet) {
|
|||||||
inStream.Read(kickedPlayer);
|
inStream.Read(kickedPlayer);
|
||||||
|
|
||||||
|
|
||||||
LOG("(%llu) kicking (%s) from team", playerID, kickedPlayer.GetAsString().c_str());
|
Log::Info("({:d}) kicking ({:s}) from team", playerID, kickedPlayer.GetAsString());
|
||||||
|
|
||||||
const auto& kicked = Game::playerContainer.GetPlayerData(kickedPlayer.GetAsString());
|
const auto& kicked = Game::playerContainer.GetPlayerData(kickedPlayer.GetAsString());
|
||||||
|
|
||||||
@@ -608,7 +608,7 @@ void ChatPacketHandler::HandleTeamPromote(Packet* packet) {
|
|||||||
inStream.IgnoreBytes(4);
|
inStream.IgnoreBytes(4);
|
||||||
inStream.Read(promotedPlayer);
|
inStream.Read(promotedPlayer);
|
||||||
|
|
||||||
LOG("(%llu) promoting (%s) to team leader", playerID, promotedPlayer.GetAsString().c_str());
|
Log::Info("({:d}) promoting ({:s}) to team leader", playerID, promotedPlayer.GetAsString());
|
||||||
|
|
||||||
const auto& promoted = Game::playerContainer.GetPlayerData(promotedPlayer.GetAsString());
|
const auto& promoted = Game::playerContainer.GetPlayerData(promotedPlayer.GetAsString());
|
||||||
|
|
||||||
|
|||||||
@@ -60,9 +60,9 @@ int main(int argc, char** argv) {
|
|||||||
|
|
||||||
//Read our config:
|
//Read our config:
|
||||||
|
|
||||||
LOG("Starting Chat server...");
|
Log::Info("Starting Chat server...");
|
||||||
LOG("Version: %s", PROJECT_VERSION);
|
Log::Info("Version: {:s}", PROJECT_VERSION);
|
||||||
LOG("Compiled on: %s", __TIMESTAMP__);
|
Log::Info("Compiled on: {:s}", __TIMESTAMP__);
|
||||||
|
|
||||||
try {
|
try {
|
||||||
std::string clientPathStr = Game::config->GetValue("client_location");
|
std::string clientPathStr = Game::config->GetValue("client_location");
|
||||||
@@ -74,7 +74,7 @@ int main(int argc, char** argv) {
|
|||||||
|
|
||||||
Game::assetManager = new AssetManager(clientPath);
|
Game::assetManager = new AssetManager(clientPath);
|
||||||
} catch (std::runtime_error& ex) {
|
} catch (std::runtime_error& ex) {
|
||||||
LOG("Got an error while setting up assets: %s", ex.what());
|
Log::Info("Got an error while setting up assets: {:s}", ex.what());
|
||||||
|
|
||||||
return EXIT_FAILURE;
|
return EXIT_FAILURE;
|
||||||
}
|
}
|
||||||
@@ -83,7 +83,7 @@ int main(int argc, char** argv) {
|
|||||||
try {
|
try {
|
||||||
Database::Connect();
|
Database::Connect();
|
||||||
} catch (sql::SQLException& ex) {
|
} catch (sql::SQLException& ex) {
|
||||||
LOG("Got an error while connecting to the database: %s", ex.what());
|
Log::Info("Got an error while connecting to the database: {:s}", ex.what());
|
||||||
Database::Destroy("ChatServer");
|
Database::Destroy("ChatServer");
|
||||||
delete Game::server;
|
delete Game::server;
|
||||||
delete Game::logger;
|
delete Game::logger;
|
||||||
@@ -181,11 +181,11 @@ int main(int argc, char** argv) {
|
|||||||
|
|
||||||
void HandlePacket(Packet* packet) {
|
void HandlePacket(Packet* packet) {
|
||||||
if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {
|
if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {
|
||||||
LOG("A server has disconnected, erasing their connected players from the list.");
|
Log::Info("A server has disconnected, erasing their connected players from the list.");
|
||||||
}
|
}
|
||||||
|
|
||||||
if (packet->data[0] == ID_NEW_INCOMING_CONNECTION) {
|
if (packet->data[0] == ID_NEW_INCOMING_CONNECTION) {
|
||||||
LOG("A server is connecting, awaiting user list.");
|
Log::Info("A server is connecting, awaiting user list.");
|
||||||
}
|
}
|
||||||
|
|
||||||
if (packet->length < 4) return; // Nothing left to process. Need 4 bytes to continue.
|
if (packet->length < 4) return; // Nothing left to process. Need 4 bytes to continue.
|
||||||
@@ -216,7 +216,7 @@ void HandlePacket(Packet* packet) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
default:
|
default:
|
||||||
LOG("Unknown CHAT_INTERNAL id: %i", int(packet->data[3]));
|
Log::Info("Unknown CHAT_INTERNAL id: {:d}", static_cast<int>(packet->data[3]));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -343,22 +343,22 @@ void HandlePacket(Packet* packet) {
|
|||||||
case eChatMessageType::PRG_CSR_COMMAND:
|
case eChatMessageType::PRG_CSR_COMMAND:
|
||||||
case eChatMessageType::HEARTBEAT_REQUEST_FROM_WORLD:
|
case eChatMessageType::HEARTBEAT_REQUEST_FROM_WORLD:
|
||||||
case eChatMessageType::UPDATE_FREE_TRIAL_STATUS:
|
case eChatMessageType::UPDATE_FREE_TRIAL_STATUS:
|
||||||
LOG("Unhandled CHAT Message id: %s (%i)", StringifiedEnum::ToString(chat_message_type).data(), chat_message_type);
|
Log::Info("Unhandled CHAT Message id: {:s} {:d}", StringifiedEnum::ToString(chat_message_type), GeneralUtils::ToUnderlying(chat_message_type));
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
LOG("Unknown CHAT Message id: %i", chat_message_type);
|
Log::Info("Unknown CHAT Message id: {:d}", GeneralUtils::ToUnderlying(chat_message_type));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::WORLD) {
|
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::WORLD) {
|
||||||
switch (static_cast<eWorldMessageType>(packet->data[3])) {
|
switch (static_cast<eWorldMessageType>(packet->data[3])) {
|
||||||
case eWorldMessageType::ROUTE_PACKET: {
|
case eWorldMessageType::ROUTE_PACKET: {
|
||||||
LOG("Routing packet from world");
|
Log::Info("Routing packet from world");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
default:
|
default:
|
||||||
LOG("Unknown World id: %i", int(packet->data[3]));
|
Log::Info("Unknown World id: {:d}", static_cast<int>(packet->data[3]));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -28,7 +28,7 @@ void PlayerContainer::InsertPlayer(Packet* packet) {
|
|||||||
CINSTREAM_SKIP_HEADER;
|
CINSTREAM_SKIP_HEADER;
|
||||||
LWOOBJID playerId;
|
LWOOBJID playerId;
|
||||||
if (!inStream.Read(playerId)) {
|
if (!inStream.Read(playerId)) {
|
||||||
LOG("Failed to read player ID");
|
Log::Warn("Failed to read player ID");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -50,7 +50,7 @@ void PlayerContainer::InsertPlayer(Packet* packet) {
|
|||||||
|
|
||||||
m_Names[data.playerID] = GeneralUtils::UTF8ToUTF16(data.playerName);
|
m_Names[data.playerID] = GeneralUtils::UTF8ToUTF16(data.playerName);
|
||||||
|
|
||||||
LOG("Added user: %s (%llu), zone: %i", data.playerName.c_str(), data.playerID, data.zoneID.GetMapID());
|
Log::Info("Added user: {:s} ({:d}), zone: {:d}", data.playerName, data.playerID, data.zoneID.GetMapID());
|
||||||
|
|
||||||
Database::Get()->UpdateActivityLog(data.playerID, eActivityType::PlayerLoggedIn, data.zoneID.GetMapID());
|
Database::Get()->UpdateActivityLog(data.playerID, eActivityType::PlayerLoggedIn, data.zoneID.GetMapID());
|
||||||
}
|
}
|
||||||
@@ -64,7 +64,7 @@ void PlayerContainer::RemovePlayer(Packet* packet) {
|
|||||||
const auto& player = GetPlayerData(playerID);
|
const auto& player = GetPlayerData(playerID);
|
||||||
|
|
||||||
if (!player) {
|
if (!player) {
|
||||||
LOG("Failed to find user: %llu", playerID);
|
Log::Info("Failed to find user: {:d}", playerID);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -87,7 +87,7 @@ void PlayerContainer::RemovePlayer(Packet* packet) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
LOG("Removed user: %llu", playerID);
|
Log::Info("Removed user: {:d}", playerID);
|
||||||
m_Players.erase(playerID);
|
m_Players.erase(playerID);
|
||||||
|
|
||||||
Database::Get()->UpdateActivityLog(playerID, eActivityType::PlayerLoggedOut, player.zoneID.GetMapID());
|
Database::Get()->UpdateActivityLog(playerID, eActivityType::PlayerLoggedOut, player.zoneID.GetMapID());
|
||||||
@@ -103,7 +103,7 @@ void PlayerContainer::MuteUpdate(Packet* packet) {
|
|||||||
auto& player = this->GetPlayerDataMutable(playerID);
|
auto& player = this->GetPlayerDataMutable(playerID);
|
||||||
|
|
||||||
if (!player) {
|
if (!player) {
|
||||||
LOG("Failed to find user: %llu", playerID);
|
Log::Warn("Failed to find user: {:d}", playerID);
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -207,7 +207,7 @@ TeamData* PlayerContainer::GetTeam(LWOOBJID playerID) {
|
|||||||
|
|
||||||
void PlayerContainer::AddMember(TeamData* team, LWOOBJID playerID) {
|
void PlayerContainer::AddMember(TeamData* team, LWOOBJID playerID) {
|
||||||
if (team->memberIDs.size() >= 4) {
|
if (team->memberIDs.size() >= 4) {
|
||||||
LOG("Tried to add player to team that already had 4 players");
|
Log::Warn("Tried to add player to team that already had 4 players");
|
||||||
const auto& player = GetPlayerData(playerID);
|
const auto& player = GetPlayerData(playerID);
|
||||||
if (!player) return;
|
if (!player) return;
|
||||||
ChatPackets::SendSystemMessage(player.sysAddr, u"The teams is full! You have not been added to a team!");
|
ChatPackets::SendSystemMessage(player.sysAddr, u"The teams is full! You have not been added to a team!");
|
||||||
|
|||||||
@@ -29,7 +29,7 @@ void RakNet::BitStream::Write<AMFBaseValue&>(AMFBaseValue& value) {
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
default: {
|
default: {
|
||||||
LOG("Encountered unwritable AMFType %i!", type);
|
Log::Warn("Encountered unwritable AMFType {:d}!", GeneralUtils::ToUnderlying(type));
|
||||||
}
|
}
|
||||||
case eAmf::Undefined:
|
case eAmf::Undefined:
|
||||||
case eAmf::Null:
|
case eAmf::Null:
|
||||||
|
|||||||
@@ -54,14 +54,14 @@ uint32_t BrickByBrickFix::TruncateBrokenBrickByBrickXml() {
|
|||||||
completeUncompressedModel.append(reinterpret_cast<char*>(uncompressedChunk.get()));
|
completeUncompressedModel.append(reinterpret_cast<char*>(uncompressedChunk.get()));
|
||||||
completeUncompressedModel.resize(previousSize + actualUncompressedSize);
|
completeUncompressedModel.resize(previousSize + actualUncompressedSize);
|
||||||
} else {
|
} else {
|
||||||
LOG("Failed to inflate chunk %i for model %llu. Error: %i", chunkCount, model.id, err);
|
Log::Warn("Failed to inflate chunk {} for model %llu. Error: {}", chunkCount, model.id, err);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
chunkCount++;
|
chunkCount++;
|
||||||
}
|
}
|
||||||
std::unique_ptr<tinyxml2::XMLDocument> document = std::make_unique<tinyxml2::XMLDocument>();
|
std::unique_ptr<tinyxml2::XMLDocument> document = std::make_unique<tinyxml2::XMLDocument>();
|
||||||
if (!document) {
|
if (!document) {
|
||||||
LOG("Failed to initialize tinyxml document. Aborting.");
|
Log::Warn("Failed to initialize tinyxml document. Aborting.");
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -70,13 +70,13 @@ uint32_t BrickByBrickFix::TruncateBrokenBrickByBrickXml() {
|
|||||||
"</LXFML>",
|
"</LXFML>",
|
||||||
completeUncompressedModel.length() >= 15 ? completeUncompressedModel.length() - 15 : 0) == std::string::npos
|
completeUncompressedModel.length() >= 15 ? completeUncompressedModel.length() - 15 : 0) == std::string::npos
|
||||||
) {
|
) {
|
||||||
LOG("Brick-by-brick model %llu will be deleted!", model.id);
|
Log::Info("Brick-by-brick model {} will be deleted!", model.id);
|
||||||
Database::Get()->DeleteUgcModelData(model.id);
|
Database::Get()->DeleteUgcModelData(model.id);
|
||||||
modelsTruncated++;
|
modelsTruncated++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
LOG("Brick-by-brick model %llu will be deleted!", model.id);
|
Log::Info("Brick-by-brick model {} will be deleted!", model.id);
|
||||||
Database::Get()->DeleteUgcModelData(model.id);
|
Database::Get()->DeleteUgcModelData(model.id);
|
||||||
modelsTruncated++;
|
modelsTruncated++;
|
||||||
}
|
}
|
||||||
@@ -121,11 +121,11 @@ uint32_t BrickByBrickFix::UpdateBrickByBrickModelsToSd0() {
|
|||||||
|
|
||||||
try {
|
try {
|
||||||
Database::Get()->UpdateUgcModelData(model.id, outputStringStream);
|
Database::Get()->UpdateUgcModelData(model.id, outputStringStream);
|
||||||
LOG("Updated model %i to sd0", model.id);
|
Log::Info("Updated model {} to sd0", model.id);
|
||||||
updatedModels++;
|
updatedModels++;
|
||||||
} catch (sql::SQLException exception) {
|
} catch (sql::SQLException exception) {
|
||||||
LOG("Failed to update model %i. This model should be inspected manually to see why."
|
Log::Warn("Failed to update model {}. This model should be inspected manually to see why."
|
||||||
"The database error is %s", model.id, exception.what());
|
"The database error is {}", model.id, exception.what());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -70,5 +70,6 @@ else ()
|
|||||||
endif ()
|
endif ()
|
||||||
|
|
||||||
target_link_libraries(dCommon
|
target_link_libraries(dCommon
|
||||||
|
PUBLIC fmt
|
||||||
PRIVATE ZLIB::ZLIB bcrypt tinyxml2
|
PRIVATE ZLIB::ZLIB bcrypt tinyxml2
|
||||||
INTERFACE dDatabase)
|
INTERFACE dDatabase)
|
||||||
|
|||||||
@@ -28,7 +28,7 @@ void make_minidump(EXCEPTION_POINTERS* e) {
|
|||||||
"_%4d%02d%02d_%02d%02d%02d.dmp",
|
"_%4d%02d%02d_%02d%02d%02d.dmp",
|
||||||
t.wYear, t.wMonth, t.wDay, t.wHour, t.wMinute, t.wSecond);
|
t.wYear, t.wMonth, t.wDay, t.wHour, t.wMinute, t.wSecond);
|
||||||
}
|
}
|
||||||
LOG("Creating crash dump %s", name);
|
Log::Info("Creating crash dump {:s}", name);
|
||||||
auto hFile = CreateFileA(name, GENERIC_WRITE, FILE_SHARE_READ, 0, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, 0);
|
auto hFile = CreateFileA(name, GENERIC_WRITE, FILE_SHARE_READ, 0, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, 0);
|
||||||
if (hFile == INVALID_HANDLE_VALUE)
|
if (hFile == INVALID_HANDLE_VALUE)
|
||||||
return;
|
return;
|
||||||
@@ -83,7 +83,7 @@ struct bt_ctx {
|
|||||||
|
|
||||||
static inline void Bt(struct backtrace_state* state) {
|
static inline void Bt(struct backtrace_state* state) {
|
||||||
std::string fileName = Diagnostics::GetOutDirectory() + "crash_" + Diagnostics::GetProcessName() + "_" + std::to_string(getpid()) + ".log";
|
std::string fileName = Diagnostics::GetOutDirectory() + "crash_" + Diagnostics::GetProcessName() + "_" + std::to_string(getpid()) + ".log";
|
||||||
LOG("backtrace is enabled, crash dump located at %s", fileName.c_str());
|
Log::Info("backtrace is enabled, crash dump located at {:s}", fileName);
|
||||||
FILE* file = fopen(fileName.c_str(), "w+");
|
FILE* file = fopen(fileName.c_str(), "w+");
|
||||||
if (file != nullptr) {
|
if (file != nullptr) {
|
||||||
backtrace_print(state, 2, file);
|
backtrace_print(state, 2, file);
|
||||||
@@ -95,13 +95,13 @@ static inline void Bt(struct backtrace_state* state) {
|
|||||||
|
|
||||||
static void ErrorCallback(void* data, const char* msg, int errnum) {
|
static void ErrorCallback(void* data, const char* msg, int errnum) {
|
||||||
auto* ctx = (struct bt_ctx*)data;
|
auto* ctx = (struct bt_ctx*)data;
|
||||||
fprintf(stderr, "ERROR: %s (%d)", msg, errnum);
|
fmt::print(stderr, "ERROR: {:s} ({:d})", msg, errnum);
|
||||||
ctx->error = 1;
|
ctx->error = 1;
|
||||||
|
|
||||||
std::string fileName = Diagnostics::GetOutDirectory() + "crash_" + Diagnostics::GetProcessName() + "_" + std::to_string(getpid()) + ".log";
|
std::string fileName = Diagnostics::GetOutDirectory() + "crash_" + Diagnostics::GetProcessName() + "_" + std::to_string(getpid()) + ".log";
|
||||||
FILE* file = fopen(fileName.c_str(), "w+");
|
FILE* file = fopen(fileName.c_str(), "w+");
|
||||||
if (file != nullptr) {
|
if (file != nullptr) {
|
||||||
fprintf(file, "ERROR: %s (%d)", msg, errnum);
|
fmt::print(file, "ERROR: {:s} ({:d})", msg, errnum);
|
||||||
fclose(file);
|
fclose(file);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -119,13 +119,13 @@ void CatchUnhandled(int sig) {
|
|||||||
try {
|
try {
|
||||||
if (eptr) std::rethrow_exception(eptr);
|
if (eptr) std::rethrow_exception(eptr);
|
||||||
} catch(const std::exception& e) {
|
} catch(const std::exception& e) {
|
||||||
LOG("Caught exception: '%s'", e.what());
|
Log::Warn("Caught exception: '{:s}'", e.what());
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifndef INCLUDE_BACKTRACE
|
#ifndef INCLUDE_BACKTRACE
|
||||||
|
|
||||||
std::string fileName = Diagnostics::GetOutDirectory() + "crash_" + Diagnostics::GetProcessName() + "_" + std::to_string(getpid()) + ".log";
|
std::string fileName = Diagnostics::GetOutDirectory() + "crash_" + Diagnostics::GetProcessName() + "_" + std::to_string(getpid()) + ".log";
|
||||||
LOG("Encountered signal %i, creating crash dump %s", sig, fileName.c_str());
|
Log::Warn("Encountered signal {:d}, creating crash dump {:s}", sig, fileName);
|
||||||
if (Diagnostics::GetProduceMemoryDump()) {
|
if (Diagnostics::GetProduceMemoryDump()) {
|
||||||
GenerateDump();
|
GenerateDump();
|
||||||
}
|
}
|
||||||
@@ -143,7 +143,7 @@ void CatchUnhandled(int sig) {
|
|||||||
|
|
||||||
FILE* file = fopen(fileName.c_str(), "w+");
|
FILE* file = fopen(fileName.c_str(), "w+");
|
||||||
if (file != NULL) {
|
if (file != NULL) {
|
||||||
fprintf(file, "Error: signal %d:\n", sig);
|
fmt::println(file, "Error: signal {:d}:", sig);
|
||||||
}
|
}
|
||||||
// Print the stack trace
|
// Print the stack trace
|
||||||
for (size_t i = 0; i < size; i++) {
|
for (size_t i = 0; i < size; i++) {
|
||||||
@@ -165,9 +165,9 @@ void CatchUnhandled(int sig) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
LOG("[%02zu] %s", i, functionName.c_str());
|
Log::Info("[{:02d}] {:s}", i, functionName);
|
||||||
if (file != NULL) {
|
if (file != NULL) {
|
||||||
fprintf(file, "[%02zu] %s\n", i, functionName.c_str());
|
fmt::println(file, "[{:02d}] {:s}", i, functionName);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
# else // defined(__GNUG__)
|
# else // defined(__GNUG__)
|
||||||
@@ -208,7 +208,7 @@ void MakeBacktrace() {
|
|||||||
sigaction(SIGFPE, &sigact, nullptr) != 0 ||
|
sigaction(SIGFPE, &sigact, nullptr) != 0 ||
|
||||||
sigaction(SIGABRT, &sigact, nullptr) != 0 ||
|
sigaction(SIGABRT, &sigact, nullptr) != 0 ||
|
||||||
sigaction(SIGILL, &sigact, nullptr) != 0) {
|
sigaction(SIGILL, &sigact, nullptr) != 0) {
|
||||||
fprintf(stderr, "error setting signal handler for %d (%s)\n",
|
fmt::println(stderr, "error setting signal handler for {:d} ({:s})",
|
||||||
SIGSEGV,
|
SIGSEGV,
|
||||||
strsignal(SIGSEGV));
|
strsignal(SIGSEGV));
|
||||||
|
|
||||||
|
|||||||
@@ -42,7 +42,7 @@ bool FdbToSqlite::Convert::ConvertDatabase(AssetStream& buffer) {
|
|||||||
|
|
||||||
CDClientDatabase::ExecuteQuery("COMMIT;");
|
CDClientDatabase::ExecuteQuery("COMMIT;");
|
||||||
} catch (CppSQLite3Exception& e) {
|
} catch (CppSQLite3Exception& e) {
|
||||||
LOG("Encountered error %s converting FDB to SQLite", e.errorMessage());
|
Log::Warn("Encountered error {:s} converting FDB to SQLite", e.errorMessage());
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -264,8 +264,8 @@ namespace GeneralUtils {
|
|||||||
* @returns The enum entry's value in its underlying type
|
* @returns The enum entry's value in its underlying type
|
||||||
*/
|
*/
|
||||||
template <Enum eType>
|
template <Enum eType>
|
||||||
constexpr typename std::underlying_type_t<eType> CastUnderlyingType(const eType entry) noexcept {
|
constexpr std::underlying_type_t<eType> ToUnderlying(const eType entry) noexcept {
|
||||||
return static_cast<typename std::underlying_type_t<eType>>(entry);
|
return static_cast<std::underlying_type_t<eType>>(entry);
|
||||||
}
|
}
|
||||||
|
|
||||||
// on Windows we need to undef these or else they conflict with our numeric limits calls
|
// on Windows we need to undef these or else they conflict with our numeric limits calls
|
||||||
|
|||||||
@@ -48,7 +48,7 @@ LDFBaseData* LDFBaseData::DataFromString(const std::string_view& format) {
|
|||||||
try {
|
try {
|
||||||
type = static_cast<eLDFType>(strtol(ldfTypeAndValue.first.data(), &storage, 10));
|
type = static_cast<eLDFType>(strtol(ldfTypeAndValue.first.data(), &storage, 10));
|
||||||
} catch (std::exception) {
|
} catch (std::exception) {
|
||||||
LOG("Attempted to process invalid ldf type (%s) from string (%s)", ldfTypeAndValue.first.data(), format.data());
|
Log::Warn("Attempted to process invalid ldf type ({:s}) from string ({:s})", ldfTypeAndValue.first, format);
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -63,7 +63,7 @@ LDFBaseData* LDFBaseData::DataFromString(const std::string_view& format) {
|
|||||||
case LDF_TYPE_S32: {
|
case LDF_TYPE_S32: {
|
||||||
const auto data = GeneralUtils::TryParse<int32_t>(ldfTypeAndValue.second);
|
const auto data = GeneralUtils::TryParse<int32_t>(ldfTypeAndValue.second);
|
||||||
if (!data) {
|
if (!data) {
|
||||||
LOG("Warning: Attempted to process invalid int32 value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
|
Log::Warn("Attempted to process invalid int32 value ({:s}) from string ({:s})", ldfTypeAndValue.second, format);
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
returnValue = new LDFData<int32_t>(key, data.value());
|
returnValue = new LDFData<int32_t>(key, data.value());
|
||||||
@@ -74,7 +74,7 @@ LDFBaseData* LDFBaseData::DataFromString(const std::string_view& format) {
|
|||||||
case LDF_TYPE_FLOAT: {
|
case LDF_TYPE_FLOAT: {
|
||||||
const auto data = GeneralUtils::TryParse<float>(ldfTypeAndValue.second);
|
const auto data = GeneralUtils::TryParse<float>(ldfTypeAndValue.second);
|
||||||
if (!data) {
|
if (!data) {
|
||||||
LOG("Warning: Attempted to process invalid float value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
|
Log::Warn("Attempted to process invalid float value ({:s}) from string ({:s})", ldfTypeAndValue.second, format);
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
returnValue = new LDFData<float>(key, data.value());
|
returnValue = new LDFData<float>(key, data.value());
|
||||||
@@ -84,7 +84,7 @@ LDFBaseData* LDFBaseData::DataFromString(const std::string_view& format) {
|
|||||||
case LDF_TYPE_DOUBLE: {
|
case LDF_TYPE_DOUBLE: {
|
||||||
const auto data = GeneralUtils::TryParse<double>(ldfTypeAndValue.second);
|
const auto data = GeneralUtils::TryParse<double>(ldfTypeAndValue.second);
|
||||||
if (!data) {
|
if (!data) {
|
||||||
LOG("Warning: Attempted to process invalid double value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
|
Log::Warn("Attempted to process invalid double value ({:s}) from string ({:s})", ldfTypeAndValue.second, format);
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
returnValue = new LDFData<double>(key, data.value());
|
returnValue = new LDFData<double>(key, data.value());
|
||||||
@@ -102,7 +102,7 @@ LDFBaseData* LDFBaseData::DataFromString(const std::string_view& format) {
|
|||||||
} else {
|
} else {
|
||||||
const auto dataOptional = GeneralUtils::TryParse<uint32_t>(ldfTypeAndValue.second);
|
const auto dataOptional = GeneralUtils::TryParse<uint32_t>(ldfTypeAndValue.second);
|
||||||
if (!dataOptional) {
|
if (!dataOptional) {
|
||||||
LOG("Warning: Attempted to process invalid uint32 value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
|
Log::Warn("Attempted to process invalid uint32 value ({:s}) from string ({:s})", ldfTypeAndValue.second, format);
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
data = dataOptional.value();
|
data = dataOptional.value();
|
||||||
@@ -122,7 +122,7 @@ LDFBaseData* LDFBaseData::DataFromString(const std::string_view& format) {
|
|||||||
} else {
|
} else {
|
||||||
const auto dataOptional = GeneralUtils::TryParse<bool>(ldfTypeAndValue.second);
|
const auto dataOptional = GeneralUtils::TryParse<bool>(ldfTypeAndValue.second);
|
||||||
if (!dataOptional) {
|
if (!dataOptional) {
|
||||||
LOG("Warning: Attempted to process invalid bool value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
|
Log::Warn("Attempted to process invalid bool value ({:s}) from string ({:s})", ldfTypeAndValue.second, format);
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
data = dataOptional.value();
|
data = dataOptional.value();
|
||||||
@@ -135,7 +135,7 @@ LDFBaseData* LDFBaseData::DataFromString(const std::string_view& format) {
|
|||||||
case LDF_TYPE_U64: {
|
case LDF_TYPE_U64: {
|
||||||
const auto data = GeneralUtils::TryParse<uint64_t>(ldfTypeAndValue.second);
|
const auto data = GeneralUtils::TryParse<uint64_t>(ldfTypeAndValue.second);
|
||||||
if (!data) {
|
if (!data) {
|
||||||
LOG("Warning: Attempted to process invalid uint64 value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
|
Log::Warn("Attempted to process invalid uint64 value ({:s}) from string ({:s})", ldfTypeAndValue.second, format);
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
returnValue = new LDFData<uint64_t>(key, data.value());
|
returnValue = new LDFData<uint64_t>(key, data.value());
|
||||||
@@ -145,7 +145,7 @@ LDFBaseData* LDFBaseData::DataFromString(const std::string_view& format) {
|
|||||||
case LDF_TYPE_OBJID: {
|
case LDF_TYPE_OBJID: {
|
||||||
const auto data = GeneralUtils::TryParse<LWOOBJID>(ldfTypeAndValue.second);
|
const auto data = GeneralUtils::TryParse<LWOOBJID>(ldfTypeAndValue.second);
|
||||||
if (!data) {
|
if (!data) {
|
||||||
LOG("Warning: Attempted to process invalid LWOOBJID value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
|
Log::Warn("Attempted to process invalid LWOOBJID value ({:s}) from string ({:s})", ldfTypeAndValue.second, format);
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
returnValue = new LDFData<LWOOBJID>(key, data.value());
|
returnValue = new LDFData<LWOOBJID>(key, data.value());
|
||||||
@@ -159,12 +159,12 @@ LDFBaseData* LDFBaseData::DataFromString(const std::string_view& format) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
case LDF_TYPE_UNKNOWN: {
|
case LDF_TYPE_UNKNOWN: {
|
||||||
LOG("Warning: Attempted to process invalid unknown value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
|
Log::Warn("Attempted to process invalid unknown value ({:s}) from string ({:s})", ldfTypeAndValue.second, format);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
default: {
|
default: {
|
||||||
LOG("Warning: Attempted to process invalid LDF type (%d) from string (%s)", type, format.data());
|
Log::Warn("Attempted to process invalid LDF type ({:d}) from string ({:s})", GeneralUtils::ToUnderlying(type), format);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -29,7 +29,7 @@ void Writer::Flush() {
|
|||||||
|
|
||||||
FileWriter::FileWriter(const char* outpath) {
|
FileWriter::FileWriter(const char* outpath) {
|
||||||
m_Outfile = fopen(outpath, "wt");
|
m_Outfile = fopen(outpath, "wt");
|
||||||
if (!m_Outfile) printf("Couldn't open %s for writing!\n", outpath);
|
if (!m_Outfile) fmt::println("Couldn't open {:s} for writing!", outpath);
|
||||||
m_Outpath = outpath;
|
m_Outpath = outpath;
|
||||||
m_IsConsoleWriter = false;
|
m_IsConsoleWriter = false;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,6 +1,14 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
// fmt includes:
|
||||||
|
#include <fmt/core.h>
|
||||||
|
#include <fmt/format.h>
|
||||||
|
#include <fmt/chrono.h>
|
||||||
|
|
||||||
|
// C++ includes:
|
||||||
|
#include <chrono>
|
||||||
#include <memory>
|
#include <memory>
|
||||||
|
#include <source_location>
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
@@ -15,22 +23,88 @@
|
|||||||
// Calculate the filename at compile time from the path.
|
// Calculate the filename at compile time from the path.
|
||||||
// We just do this by scanning the path for the last '/' or '\' character and returning the string after it.
|
// We just do this by scanning the path for the last '/' or '\' character and returning the string after it.
|
||||||
constexpr const char* GetFileNameFromAbsolutePath(const char* path) {
|
constexpr const char* GetFileNameFromAbsolutePath(const char* path) {
|
||||||
const char* file = path;
|
const char* file = path;
|
||||||
while (*path) {
|
while (*path) {
|
||||||
char nextChar = *path++;
|
const char nextChar = *path++;
|
||||||
if (nextChar == '/' || nextChar == '\\') {
|
if (nextChar == '/' || nextChar == '\\') {
|
||||||
file = path;
|
file = path;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return file;
|
return file;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Location wrapper class
|
||||||
|
* Used to implicitly forward source location information without adding a function parameter
|
||||||
|
*/
|
||||||
|
template <typename T>
|
||||||
|
class location_wrapper {
|
||||||
|
public:
|
||||||
|
// Constructor
|
||||||
|
template <typename U = T>
|
||||||
|
consteval location_wrapper(const U& val, const std::source_location& loc = std::source_location::current())
|
||||||
|
: m_File(GetFileNameFromAbsolutePath(loc.file_name()))
|
||||||
|
, m_Loc(loc)
|
||||||
|
, m_Obj(val) {
|
||||||
|
}
|
||||||
|
|
||||||
|
// Methods
|
||||||
|
[[nodiscard]] constexpr const char* file() const noexcept { return m_File; }
|
||||||
|
|
||||||
|
[[nodiscard]] constexpr const std::source_location& loc() const noexcept { return m_Loc; }
|
||||||
|
|
||||||
|
[[nodiscard]] constexpr const T& get() const noexcept { return m_Obj; }
|
||||||
|
|
||||||
|
protected:
|
||||||
|
const char* m_File{};
|
||||||
|
std::source_location m_Loc{};
|
||||||
|
T m_Obj{};
|
||||||
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Logging functions (EXPERIMENTAL)
|
||||||
|
*/
|
||||||
|
namespace Log {
|
||||||
|
template <typename... Ts>
|
||||||
|
[[nodiscard]] inline tm Time() { // TODO: Move?
|
||||||
|
return fmt::localtime(std::time(nullptr));
|
||||||
|
}
|
||||||
|
|
||||||
|
template <typename... Ts>
|
||||||
|
using FormatString = location_wrapper<fmt::format_string<Ts...>>;
|
||||||
|
|
||||||
|
template <typename... Ts>
|
||||||
|
inline void Info(const FormatString<Ts...> fmt_str, Ts&&... args) {
|
||||||
|
fmt::print("[{:%d-%m-%y %H:%M:%S} {}:{}] ", Time(), fmt_str.file(), fmt_str.loc().line());
|
||||||
|
fmt::println(fmt_str.get(), std::forward<Ts>(args)...);
|
||||||
|
}
|
||||||
|
|
||||||
|
template <typename... Ts>
|
||||||
|
inline void Warn(const FormatString<Ts...> fmt_str, Ts&&... args) {
|
||||||
|
fmt::print("[{:%d-%m-%y %H:%M:%S} {}:{}] Warning: ", Time(), fmt_str.file(), fmt_str.loc().line());
|
||||||
|
fmt::println(fmt_str.get(), std::forward<Ts>(args)...);
|
||||||
|
}
|
||||||
|
|
||||||
|
template <typename... Ts>
|
||||||
|
inline void Debug(const FormatString<Ts...> fmt_str, Ts&&... args) {
|
||||||
|
// if (!m_logDebugStatements) return;
|
||||||
|
Log::Info(fmt_str, std::forward<Ts>(args)...);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// These have to have a constexpr variable to store the filename_and_line result in a local variable otherwise
|
// These have to have a constexpr variable to store the filename_and_line result in a local variable otherwise
|
||||||
// they will not be valid constexpr and will be evaluated at runtime instead of compile time!
|
// they will not be valid constexpr and will be evaluated at runtime instead of compile time!
|
||||||
// The full string is still stored in the binary, however the offset of the filename in the absolute paths
|
// The full string is still stored in the binary, however the offset of the filename in the absolute paths
|
||||||
// is used in the instruction instead of the start of the absolute path.
|
// is used in the instruction instead of the start of the absolute path.
|
||||||
#define LOG(message, ...) do { auto str = FILENAME_AND_LINE; Game::logger->Log(str, message, ##__VA_ARGS__); } while(0)
|
//#define LOG(message, ...) do { auto str = FILENAME_AND_LINE; Game::logger->Log(str, message, ##__VA_ARGS__); } while(0)
|
||||||
#define LOG_DEBUG(message, ...) do { auto str = FILENAME_AND_LINE; Game::logger->LogDebug(str, message, ##__VA_ARGS__); } while(0)
|
//#define LOG(message, ...) do {\
|
||||||
|
const auto now = std::chrono::time_point_cast<std::chrono::seconds>(std::chrono::system_clock::now());\
|
||||||
|
fmt::println("[{:%d-%m-%y %H:%M:%S} {:s}] " message, now, FILENAME_AND_LINE, ##__VA_ARGS__);\
|
||||||
|
} while(0)
|
||||||
|
#define LOG(message, ...) Log::Info(message __VA_OPT__(,) __VA_ARGS__)
|
||||||
|
|
||||||
|
//#define LOG_DEBUG(message, ...) do { auto str = FILENAME_AND_LINE; Game::logger->LogDebug(str, message, ##__VA_ARGS__); } while(0)
|
||||||
|
#define LOG_DEBUG(message, ...) Log::Debug(message __VA_OPT__(,) __VA_ARGS__)
|
||||||
|
|
||||||
// Writer class for writing data to files.
|
// Writer class for writing data to files.
|
||||||
class Writer {
|
class Writer {
|
||||||
|
|||||||
@@ -23,7 +23,7 @@ PackIndex::PackIndex(const std::filesystem::path& filePath) {
|
|||||||
m_PackFileIndices.push_back(packFileIndex);
|
m_PackFileIndices.push_back(packFileIndex);
|
||||||
}
|
}
|
||||||
|
|
||||||
LOG("Loaded pack catalog with %i pack files and %i files", m_PackPaths.size(), m_PackFileIndices.size());
|
Log::Info("Loaded pack catalog with {:d} pack files and {:d} files", m_PackPaths.size(), m_PackFileIndices.size());
|
||||||
|
|
||||||
for (auto& item : m_PackPaths) {
|
for (auto& item : m_PackPaths) {
|
||||||
std::replace(item.begin(), item.end(), '\\', '/');
|
std::replace(item.begin(), item.end(), '\\', '/');
|
||||||
|
|||||||
@@ -6,10 +6,10 @@
|
|||||||
|
|
||||||
namespace StringifiedEnum {
|
namespace StringifiedEnum {
|
||||||
template<typename T>
|
template<typename T>
|
||||||
const std::string_view ToString(const T e) {
|
constexpr std::string_view ToString(const T e) {
|
||||||
static_assert(std::is_enum_v<T>, "Not an enum"); // Check type
|
static_assert(std::is_enum_v<T>, "Not an enum"); // Check type
|
||||||
|
|
||||||
constexpr auto& sv = magic_enum::enum_entries<T>();
|
constexpr const auto& sv = magic_enum::enum_entries<T>();
|
||||||
|
|
||||||
const auto it = std::lower_bound(
|
const auto it = std::lower_bound(
|
||||||
sv.begin(), sv.end(), e,
|
sv.begin(), sv.end(), e,
|
||||||
|
|||||||
@@ -157,7 +157,7 @@ void CDClientManager::LoadValuesFromDatabase() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void CDClientManager::LoadValuesFromDefaults() {
|
void CDClientManager::LoadValuesFromDefaults() {
|
||||||
LOG("Loading default CDClient tables!");
|
Log::Info("Loading default CDClient tables!");
|
||||||
|
|
||||||
CDPetComponentTable::Instance().LoadValuesFromDefaults();
|
CDPetComponentTable::Instance().LoadValuesFromDefaults();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -58,7 +58,7 @@ void CDLootTableTable::LoadValuesFromDatabase() {
|
|||||||
CDLootTable entry;
|
CDLootTable entry;
|
||||||
uint32_t lootTableIndex = tableData.getIntField("LootTableIndex", -1);
|
uint32_t lootTableIndex = tableData.getIntField("LootTableIndex", -1);
|
||||||
|
|
||||||
entries[lootTableIndex].push_back(ReadRow(tableData));
|
entries[lootTableIndex].emplace_back(ReadRow(tableData));
|
||||||
tableData.nextRow();
|
tableData.nextRow();
|
||||||
}
|
}
|
||||||
for (auto& [id, table] : entries) {
|
for (auto& [id, table] : entries) {
|
||||||
@@ -66,7 +66,7 @@ void CDLootTableTable::LoadValuesFromDatabase() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
const LootTableEntries& CDLootTableTable::GetTable(uint32_t tableId) {
|
const LootTableEntries& CDLootTableTable::GetTable(const uint32_t tableId) {
|
||||||
auto& entries = GetEntriesMutable();
|
auto& entries = GetEntriesMutable();
|
||||||
auto itr = entries.find(tableId);
|
auto itr = entries.find(tableId);
|
||||||
if (itr != entries.end()) {
|
if (itr != entries.end()) {
|
||||||
@@ -79,7 +79,7 @@ const LootTableEntries& CDLootTableTable::GetTable(uint32_t tableId) {
|
|||||||
|
|
||||||
while (!tableData.eof()) {
|
while (!tableData.eof()) {
|
||||||
CDLootTable entry;
|
CDLootTable entry;
|
||||||
entries[tableId].push_back(ReadRow(tableData));
|
entries[tableId].emplace_back(ReadRow(tableData));
|
||||||
tableData.nextRow();
|
tableData.nextRow();
|
||||||
}
|
}
|
||||||
SortTable(entries[tableId]);
|
SortTable(entries[tableId]);
|
||||||
|
|||||||
@@ -3,6 +3,8 @@
|
|||||||
// Custom Classes
|
// Custom Classes
|
||||||
#include "CDTable.h"
|
#include "CDTable.h"
|
||||||
|
|
||||||
|
#include <cstdint>
|
||||||
|
|
||||||
struct CDLootTable {
|
struct CDLootTable {
|
||||||
uint32_t itemid; //!< The LOT of the item
|
uint32_t itemid; //!< The LOT of the item
|
||||||
uint32_t LootTableIndex; //!< The Loot Table Index
|
uint32_t LootTableIndex; //!< The Loot Table Index
|
||||||
@@ -20,6 +22,5 @@ private:
|
|||||||
public:
|
public:
|
||||||
void LoadValuesFromDatabase();
|
void LoadValuesFromDatabase();
|
||||||
// Queries the table with a custom "where" clause
|
// Queries the table with a custom "where" clause
|
||||||
const LootTableEntries& GetTable(uint32_t tableId);
|
const LootTableEntries& GetTable(const uint32_t tableId);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -20,7 +20,7 @@ void CDMissionEmailTable::LoadValuesFromDatabase() {
|
|||||||
// Now get the data
|
// Now get the data
|
||||||
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM MissionEmail");
|
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM MissionEmail");
|
||||||
while (!tableData.eof()) {
|
while (!tableData.eof()) {
|
||||||
CDMissionEmail entry;
|
auto& entry = entries.emplace_back();
|
||||||
entry.ID = tableData.getIntField("ID", -1);
|
entry.ID = tableData.getIntField("ID", -1);
|
||||||
entry.messageType = tableData.getIntField("messageType", -1);
|
entry.messageType = tableData.getIntField("messageType", -1);
|
||||||
entry.notificationGroup = tableData.getIntField("notificationGroup", -1);
|
entry.notificationGroup = tableData.getIntField("notificationGroup", -1);
|
||||||
@@ -30,11 +30,8 @@ void CDMissionEmailTable::LoadValuesFromDatabase() {
|
|||||||
entry.locStatus = tableData.getIntField("locStatus", -1);
|
entry.locStatus = tableData.getIntField("locStatus", -1);
|
||||||
entry.gate_version = tableData.getStringField("gate_version", "");
|
entry.gate_version = tableData.getStringField("gate_version", "");
|
||||||
|
|
||||||
entries.push_back(entry);
|
|
||||||
tableData.nextRow();
|
tableData.nextRow();
|
||||||
}
|
}
|
||||||
|
|
||||||
tableData.finalize();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Queries the table with a custom "where" clause
|
//! Queries the table with a custom "where" clause
|
||||||
|
|||||||
@@ -3,6 +3,8 @@
|
|||||||
// Custom Classes
|
// Custom Classes
|
||||||
#include "CDTable.h"
|
#include "CDTable.h"
|
||||||
|
|
||||||
|
#include <cstdint>
|
||||||
|
|
||||||
struct CDMissionEmail {
|
struct CDMissionEmail {
|
||||||
uint32_t ID;
|
uint32_t ID;
|
||||||
uint32_t messageType;
|
uint32_t messageType;
|
||||||
|
|||||||
@@ -20,18 +20,15 @@ void CDMissionNPCComponentTable::LoadValuesFromDatabase() {
|
|||||||
// Now get the data
|
// Now get the data
|
||||||
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM MissionNPCComponent");
|
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM MissionNPCComponent");
|
||||||
while (!tableData.eof()) {
|
while (!tableData.eof()) {
|
||||||
CDMissionNPCComponent entry;
|
auto& entry = entries.emplace_back();
|
||||||
entry.id = tableData.getIntField("id", -1);
|
entry.id = tableData.getIntField("id", -1);
|
||||||
entry.missionID = tableData.getIntField("missionID", -1);
|
entry.missionID = tableData.getIntField("missionID", -1);
|
||||||
entry.offersMission = tableData.getIntField("offersMission", -1) == 1 ? true : false;
|
entry.offersMission = tableData.getIntField("offersMission", -1) == 1 ? true : false;
|
||||||
entry.acceptsMission = tableData.getIntField("acceptsMission", -1) == 1 ? true : false;
|
entry.acceptsMission = tableData.getIntField("acceptsMission", -1) == 1 ? true : false;
|
||||||
entry.gate_version = tableData.getStringField("gate_version", "");
|
entry.gate_version = tableData.getStringField("gate_version", "");
|
||||||
|
|
||||||
entries.push_back(entry);
|
|
||||||
tableData.nextRow();
|
tableData.nextRow();
|
||||||
}
|
}
|
||||||
|
|
||||||
tableData.finalize();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Queries the table with a custom "where" clause
|
//! Queries the table with a custom "where" clause
|
||||||
|
|||||||
@@ -3,6 +3,8 @@
|
|||||||
// Custom Classes
|
// Custom Classes
|
||||||
#include "CDTable.h"
|
#include "CDTable.h"
|
||||||
|
|
||||||
|
#include <cstdint>
|
||||||
|
|
||||||
struct CDMissionNPCComponent {
|
struct CDMissionNPCComponent {
|
||||||
uint32_t id; //!< The ID
|
uint32_t id; //!< The ID
|
||||||
uint32_t missionID; //!< The Mission ID
|
uint32_t missionID; //!< The Mission ID
|
||||||
@@ -17,4 +19,3 @@ public:
|
|||||||
// Queries the table with a custom "where" clause
|
// Queries the table with a custom "where" clause
|
||||||
std::vector<CDMissionNPCComponent> Query(std::function<bool(CDMissionNPCComponent)> predicate);
|
std::vector<CDMissionNPCComponent> Query(std::function<bool(CDMissionNPCComponent)> predicate);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -20,7 +20,7 @@ void CDMissionTasksTable::LoadValuesFromDatabase() {
|
|||||||
// Now get the data
|
// Now get the data
|
||||||
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM MissionTasks");
|
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM MissionTasks");
|
||||||
while (!tableData.eof()) {
|
while (!tableData.eof()) {
|
||||||
CDMissionTasks entry;
|
auto& entry = entries.emplace_back();
|
||||||
entry.id = tableData.getIntField("id", -1);
|
entry.id = tableData.getIntField("id", -1);
|
||||||
UNUSED(entry.locStatus = tableData.getIntField("locStatus", -1));
|
UNUSED(entry.locStatus = tableData.getIntField("locStatus", -1));
|
||||||
entry.taskType = tableData.getIntField("taskType", -1);
|
entry.taskType = tableData.getIntField("taskType", -1);
|
||||||
@@ -35,11 +35,8 @@ void CDMissionTasksTable::LoadValuesFromDatabase() {
|
|||||||
UNUSED(entry.localize = tableData.getIntField("localize", -1) == 1 ? true : false);
|
UNUSED(entry.localize = tableData.getIntField("localize", -1) == 1 ? true : false);
|
||||||
UNUSED(entry.gate_version = tableData.getStringField("gate_version", ""));
|
UNUSED(entry.gate_version = tableData.getStringField("gate_version", ""));
|
||||||
|
|
||||||
entries.push_back(entry);
|
|
||||||
tableData.nextRow();
|
tableData.nextRow();
|
||||||
}
|
}
|
||||||
|
|
||||||
tableData.finalize();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<CDMissionTasks> CDMissionTasksTable::Query(std::function<bool(CDMissionTasks)> predicate) {
|
std::vector<CDMissionTasks> CDMissionTasksTable::Query(std::function<bool(CDMissionTasks)> predicate) {
|
||||||
@@ -51,7 +48,7 @@ std::vector<CDMissionTasks> CDMissionTasksTable::Query(std::function<bool(CDMiss
|
|||||||
return data;
|
return data;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<CDMissionTasks*> CDMissionTasksTable::GetByMissionID(uint32_t missionID) {
|
std::vector<CDMissionTasks*> CDMissionTasksTable::GetByMissionID(const uint32_t missionID) {
|
||||||
std::vector<CDMissionTasks*> tasks;
|
std::vector<CDMissionTasks*> tasks;
|
||||||
|
|
||||||
// TODO: this should not be linear(?) and also shouldnt need to be a pointer
|
// TODO: this should not be linear(?) and also shouldnt need to be a pointer
|
||||||
|
|||||||
@@ -3,6 +3,8 @@
|
|||||||
// Custom Classes
|
// Custom Classes
|
||||||
#include "CDTable.h"
|
#include "CDTable.h"
|
||||||
|
|
||||||
|
#include <cstdint>
|
||||||
|
|
||||||
struct CDMissionTasks {
|
struct CDMissionTasks {
|
||||||
uint32_t id; //!< The Mission ID that the task belongs to
|
uint32_t id; //!< The Mission ID that the task belongs to
|
||||||
UNUSED(uint32_t locStatus); //!< ???
|
UNUSED(uint32_t locStatus); //!< ???
|
||||||
@@ -25,7 +27,7 @@ public:
|
|||||||
// Queries the table with a custom "where" clause
|
// Queries the table with a custom "where" clause
|
||||||
std::vector<CDMissionTasks> Query(std::function<bool(CDMissionTasks)> predicate);
|
std::vector<CDMissionTasks> Query(std::function<bool(CDMissionTasks)> predicate);
|
||||||
|
|
||||||
std::vector<CDMissionTasks*> GetByMissionID(uint32_t missionID);
|
std::vector<CDMissionTasks*> GetByMissionID(const uint32_t missionID);
|
||||||
|
|
||||||
// TODO: Remove this and replace it with a proper lookup function.
|
// TODO: Remove this and replace it with a proper lookup function.
|
||||||
const CDTable::StorageType& GetEntries() const;
|
const CDTable::StorageType& GetEntries() const;
|
||||||
|
|||||||
@@ -22,7 +22,7 @@ void CDMissionsTable::LoadValuesFromDatabase() {
|
|||||||
// Now get the data
|
// Now get the data
|
||||||
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM Missions");
|
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM Missions");
|
||||||
while (!tableData.eof()) {
|
while (!tableData.eof()) {
|
||||||
CDMissions entry;
|
auto& entry = entries.emplace_back();
|
||||||
entry.id = tableData.getIntField("id", -1);
|
entry.id = tableData.getIntField("id", -1);
|
||||||
entry.defined_type = tableData.getStringField("defined_type", "");
|
entry.defined_type = tableData.getStringField("defined_type", "");
|
||||||
entry.defined_subtype = tableData.getStringField("defined_subtype", "");
|
entry.defined_subtype = tableData.getStringField("defined_subtype", "");
|
||||||
@@ -76,7 +76,6 @@ void CDMissionsTable::LoadValuesFromDatabase() {
|
|||||||
UNUSED(entry.locStatus = tableData.getIntField("locStatus", -1));
|
UNUSED(entry.locStatus = tableData.getIntField("locStatus", -1));
|
||||||
entry.reward_bankinventory = tableData.getIntField("reward_bankinventory", -1);
|
entry.reward_bankinventory = tableData.getIntField("reward_bankinventory", -1);
|
||||||
|
|
||||||
entries.push_back(entry);
|
|
||||||
tableData.nextRow();
|
tableData.nextRow();
|
||||||
}
|
}
|
||||||
tableData.finalize();
|
tableData.finalize();
|
||||||
|
|||||||
@@ -75,4 +75,3 @@ public:
|
|||||||
|
|
||||||
static CDMissions Default;
|
static CDMissions Default;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -20,7 +20,7 @@ void CDMovementAIComponentTable::LoadValuesFromDatabase() {
|
|||||||
// Now get the data
|
// Now get the data
|
||||||
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM MovementAIComponent");
|
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM MovementAIComponent");
|
||||||
while (!tableData.eof()) {
|
while (!tableData.eof()) {
|
||||||
CDMovementAIComponent entry;
|
auto& entry = entries.emplace_back();
|
||||||
entry.id = tableData.getIntField("id", -1);
|
entry.id = tableData.getIntField("id", -1);
|
||||||
entry.MovementType = tableData.getStringField("MovementType", "");
|
entry.MovementType = tableData.getStringField("MovementType", "");
|
||||||
entry.WanderChance = tableData.getFloatField("WanderChance", -1.0f);
|
entry.WanderChance = tableData.getFloatField("WanderChance", -1.0f);
|
||||||
@@ -30,11 +30,8 @@ void CDMovementAIComponentTable::LoadValuesFromDatabase() {
|
|||||||
entry.WanderRadius = tableData.getFloatField("WanderRadius", -1.0f);
|
entry.WanderRadius = tableData.getFloatField("WanderRadius", -1.0f);
|
||||||
entry.attachedPath = tableData.getStringField("attachedPath", "");
|
entry.attachedPath = tableData.getStringField("attachedPath", "");
|
||||||
|
|
||||||
entries.push_back(entry);
|
|
||||||
tableData.nextRow();
|
tableData.nextRow();
|
||||||
}
|
}
|
||||||
|
|
||||||
tableData.finalize();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<CDMovementAIComponent> CDMovementAIComponentTable::Query(std::function<bool(CDMovementAIComponent)> predicate) {
|
std::vector<CDMovementAIComponent> CDMovementAIComponentTable::Query(std::function<bool(CDMovementAIComponent)> predicate) {
|
||||||
|
|||||||
@@ -3,6 +3,8 @@
|
|||||||
// Custom Classes
|
// Custom Classes
|
||||||
#include "CDTable.h"
|
#include "CDTable.h"
|
||||||
|
|
||||||
|
#include <cstdint>
|
||||||
|
|
||||||
struct CDMovementAIComponent {
|
struct CDMovementAIComponent {
|
||||||
uint32_t id;
|
uint32_t id;
|
||||||
std::string MovementType;
|
std::string MovementType;
|
||||||
|
|||||||
@@ -20,17 +20,14 @@ void CDObjectSkillsTable::LoadValuesFromDatabase() {
|
|||||||
// Now get the data
|
// Now get the data
|
||||||
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM ObjectSkills");
|
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM ObjectSkills");
|
||||||
while (!tableData.eof()) {
|
while (!tableData.eof()) {
|
||||||
CDObjectSkills entry;
|
auto &entry = entries.emplace_back();
|
||||||
entry.objectTemplate = tableData.getIntField("objectTemplate", -1);
|
entry.objectTemplate = tableData.getIntField("objectTemplate", -1);
|
||||||
entry.skillID = tableData.getIntField("skillID", -1);
|
entry.skillID = tableData.getIntField("skillID", -1);
|
||||||
entry.castOnType = tableData.getIntField("castOnType", -1);
|
entry.castOnType = tableData.getIntField("castOnType", -1);
|
||||||
entry.AICombatWeight = tableData.getIntField("AICombatWeight", -1);
|
entry.AICombatWeight = tableData.getIntField("AICombatWeight", -1);
|
||||||
|
|
||||||
entries.push_back(entry);
|
|
||||||
tableData.nextRow();
|
tableData.nextRow();
|
||||||
}
|
}
|
||||||
|
|
||||||
tableData.finalize();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<CDObjectSkills> CDObjectSkillsTable::Query(std::function<bool(CDObjectSkills)> predicate) {
|
std::vector<CDObjectSkills> CDObjectSkillsTable::Query(std::function<bool(CDObjectSkills)> predicate) {
|
||||||
|
|||||||
@@ -3,6 +3,8 @@
|
|||||||
// Custom Classes
|
// Custom Classes
|
||||||
#include "CDTable.h"
|
#include "CDTable.h"
|
||||||
|
|
||||||
|
#include <cstdint>
|
||||||
|
|
||||||
struct CDObjectSkills {
|
struct CDObjectSkills {
|
||||||
uint32_t objectTemplate; //!< The LOT of the item
|
uint32_t objectTemplate; //!< The LOT of the item
|
||||||
uint32_t skillID; //!< The Skill ID of the object
|
uint32_t skillID; //!< The Skill ID of the object
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
#include "CDObjectsTable.h"
|
#include "CDObjectsTable.h"
|
||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
CDObjects m_default;
|
CDObjects ObjDefault;
|
||||||
};
|
};
|
||||||
|
|
||||||
void CDObjectsTable::LoadValuesFromDatabase() {
|
void CDObjectsTable::LoadValuesFromDatabase() {
|
||||||
@@ -20,8 +20,10 @@ void CDObjectsTable::LoadValuesFromDatabase() {
|
|||||||
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM Objects");
|
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM Objects");
|
||||||
auto& entries = GetEntriesMutable();
|
auto& entries = GetEntriesMutable();
|
||||||
while (!tableData.eof()) {
|
while (!tableData.eof()) {
|
||||||
CDObjects entry;
|
const uint32_t lot = tableData.getIntField("id", 0);
|
||||||
entry.id = tableData.getIntField("id", -1);
|
|
||||||
|
auto& entry = entries[lot];
|
||||||
|
entry.id = lot;
|
||||||
entry.name = tableData.getStringField("name", "");
|
entry.name = tableData.getStringField("name", "");
|
||||||
UNUSED_COLUMN(entry.placeable = tableData.getIntField("placeable", -1);)
|
UNUSED_COLUMN(entry.placeable = tableData.getIntField("placeable", -1);)
|
||||||
entry.type = tableData.getStringField("type", "");
|
entry.type = tableData.getStringField("type", "");
|
||||||
@@ -36,35 +38,34 @@ void CDObjectsTable::LoadValuesFromDatabase() {
|
|||||||
UNUSED_COLUMN(entry.gate_version = tableData.getStringField("gate_version", "");)
|
UNUSED_COLUMN(entry.gate_version = tableData.getStringField("gate_version", "");)
|
||||||
UNUSED_COLUMN(entry.HQ_valid = tableData.getIntField("HQ_valid", -1);)
|
UNUSED_COLUMN(entry.HQ_valid = tableData.getIntField("HQ_valid", -1);)
|
||||||
|
|
||||||
entries.insert(std::make_pair(entry.id, entry));
|
|
||||||
tableData.nextRow();
|
tableData.nextRow();
|
||||||
}
|
}
|
||||||
|
|
||||||
tableData.finalize();
|
ObjDefault.id = 0;
|
||||||
|
|
||||||
m_default.id = 0;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
const CDObjects& CDObjectsTable::GetByID(uint32_t LOT) {
|
const CDObjects& CDObjectsTable::GetByID(const uint32_t lot) {
|
||||||
auto& entries = GetEntriesMutable();
|
auto& entries = GetEntriesMutable();
|
||||||
const auto& it = entries.find(LOT);
|
const auto& it = entries.find(lot);
|
||||||
if (it != entries.end()) {
|
if (it != entries.end()) {
|
||||||
return it->second;
|
return it->second;
|
||||||
}
|
}
|
||||||
|
|
||||||
auto query = CDClientDatabase::CreatePreppedStmt("SELECT * FROM Objects WHERE id = ?;");
|
auto query = CDClientDatabase::CreatePreppedStmt("SELECT * FROM Objects WHERE id = ?;");
|
||||||
query.bind(1, static_cast<int32_t>(LOT));
|
query.bind(1, static_cast<int32_t>(lot));
|
||||||
|
|
||||||
auto tableData = query.execQuery();
|
auto tableData = query.execQuery();
|
||||||
if (tableData.eof()) {
|
if (tableData.eof()) {
|
||||||
entries.insert(std::make_pair(LOT, m_default));
|
entries.emplace(lot, ObjDefault);
|
||||||
return m_default;
|
return ObjDefault;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Now get the data
|
// Now get the data
|
||||||
while (!tableData.eof()) {
|
while (!tableData.eof()) {
|
||||||
CDObjects entry;
|
const uint32_t lot = tableData.getIntField("id", 0);
|
||||||
entry.id = tableData.getIntField("id", -1);
|
|
||||||
|
auto& entry = entries[lot];
|
||||||
|
entry.id = lot;
|
||||||
entry.name = tableData.getStringField("name", "");
|
entry.name = tableData.getStringField("name", "");
|
||||||
UNUSED(entry.placeable = tableData.getIntField("placeable", -1));
|
UNUSED(entry.placeable = tableData.getIntField("placeable", -1));
|
||||||
entry.type = tableData.getStringField("type", "");
|
entry.type = tableData.getStringField("type", "");
|
||||||
@@ -79,17 +80,15 @@ const CDObjects& CDObjectsTable::GetByID(uint32_t LOT) {
|
|||||||
UNUSED(entry.gate_version = tableData.getStringField("gate_version", ""));
|
UNUSED(entry.gate_version = tableData.getStringField("gate_version", ""));
|
||||||
UNUSED(entry.HQ_valid = tableData.getIntField("HQ_valid", -1));
|
UNUSED(entry.HQ_valid = tableData.getIntField("HQ_valid", -1));
|
||||||
|
|
||||||
entries.insert(std::make_pair(entry.id, entry));
|
|
||||||
tableData.nextRow();
|
tableData.nextRow();
|
||||||
}
|
}
|
||||||
|
|
||||||
tableData.finalize();
|
tableData.finalize();
|
||||||
|
|
||||||
const auto& it2 = entries.find(LOT);
|
const auto& it2 = entries.find(lot);
|
||||||
if (it2 != entries.end()) {
|
if (it2 != entries.end()) {
|
||||||
return it2->second;
|
return it2->second;
|
||||||
}
|
}
|
||||||
|
|
||||||
return m_default;
|
return ObjDefault;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -3,6 +3,8 @@
|
|||||||
// Custom Classes
|
// Custom Classes
|
||||||
#include "CDTable.h"
|
#include "CDTable.h"
|
||||||
|
|
||||||
|
#include <cstdint>
|
||||||
|
|
||||||
struct CDObjects {
|
struct CDObjects {
|
||||||
uint32_t id; //!< The LOT of the object
|
uint32_t id; //!< The LOT of the object
|
||||||
std::string name; //!< The internal name of the object
|
std::string name; //!< The internal name of the object
|
||||||
@@ -24,6 +26,6 @@ class CDObjectsTable : public CDTable<CDObjectsTable, std::map<uint32_t, CDObjec
|
|||||||
public:
|
public:
|
||||||
void LoadValuesFromDatabase();
|
void LoadValuesFromDatabase();
|
||||||
// Gets an entry by ID
|
// Gets an entry by ID
|
||||||
const CDObjects& GetByID(uint32_t LOT);
|
const CDObjects& GetByID(const uint32_t lot);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -19,12 +19,11 @@ void CDPackageComponentTable::LoadValuesFromDatabase() {
|
|||||||
// Now get the data
|
// Now get the data
|
||||||
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM PackageComponent");
|
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM PackageComponent");
|
||||||
while (!tableData.eof()) {
|
while (!tableData.eof()) {
|
||||||
CDPackageComponent entry;
|
auto& entry = entries.emplace_back();
|
||||||
entry.id = tableData.getIntField("id", -1);
|
entry.id = tableData.getIntField("id", -1);
|
||||||
entry.LootMatrixIndex = tableData.getIntField("LootMatrixIndex", -1);
|
entry.LootMatrixIndex = tableData.getIntField("LootMatrixIndex", -1);
|
||||||
entry.packageType = tableData.getIntField("packageType", -1);
|
entry.packageType = tableData.getIntField("packageType", -1);
|
||||||
|
|
||||||
entries.push_back(entry);
|
|
||||||
tableData.nextRow();
|
tableData.nextRow();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -3,6 +3,8 @@
|
|||||||
// Custom Classes
|
// Custom Classes
|
||||||
#include "CDTable.h"
|
#include "CDTable.h"
|
||||||
|
|
||||||
|
#include <cstdint>
|
||||||
|
|
||||||
struct CDPackageComponent {
|
struct CDPackageComponent {
|
||||||
uint32_t id;
|
uint32_t id;
|
||||||
uint32_t LootMatrixIndex;
|
uint32_t LootMatrixIndex;
|
||||||
|
|||||||
@@ -57,7 +57,7 @@ CDPetComponent& CDPetComponentTable::GetByID(const uint32_t componentID) {
|
|||||||
auto& entries = GetEntriesMutable();
|
auto& entries = GetEntriesMutable();
|
||||||
auto itr = entries.find(componentID);
|
auto itr = entries.find(componentID);
|
||||||
if (itr == entries.end()) {
|
if (itr == entries.end()) {
|
||||||
LOG("Unable to load pet component (ID %i) values from database! Using default values instead.", componentID);
|
Log::Warn("Unable to load pet component (ID {:d}) values from database! Using default values instead.", componentID);
|
||||||
return defaultEntry;
|
return defaultEntry;
|
||||||
}
|
}
|
||||||
return itr->second;
|
return itr->second;
|
||||||
|
|||||||
@@ -4,32 +4,31 @@ void CDPhysicsComponentTable::LoadValuesFromDatabase() {
|
|||||||
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM PhysicsComponent");
|
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM PhysicsComponent");
|
||||||
auto& entries = GetEntriesMutable();
|
auto& entries = GetEntriesMutable();
|
||||||
while (!tableData.eof()) {
|
while (!tableData.eof()) {
|
||||||
CDPhysicsComponent entry;
|
const uint32_t componentID = tableData.getIntField("id", -1);
|
||||||
entry.id = tableData.getIntField("id", -1);
|
|
||||||
|
auto& entry = entries[componentID];
|
||||||
|
entry.id = componentID;
|
||||||
entry.bStatic = tableData.getIntField("static", -1) != 0;
|
entry.bStatic = tableData.getIntField("static", -1) != 0;
|
||||||
entry.physicsAsset = tableData.getStringField("physics_asset", "");
|
entry.physicsAsset = tableData.getStringField("physics_asset", "");
|
||||||
UNUSED(entry->jump = tableData.getIntField("jump", -1) != 0);
|
UNUSED_COLUMN(entry.jump = tableData.getIntField("jump", -1) != 0;)
|
||||||
UNUSED(entry->doublejump = tableData.getIntField("doublejump", -1) != 0);
|
UNUSED_COLUMN(entry.doubleJump = tableData.getIntField("doublejump", -1) != 0;)
|
||||||
entry.speed = tableData.getFloatField("speed", -1);
|
entry.speed = static_cast<float>(tableData.getFloatField("speed", -1));
|
||||||
UNUSED(entry->rotSpeed = tableData.getFloatField("rotSpeed", -1));
|
UNUSED_COLUMN(entry.rotSpeed = tableData.getFloatField("rotSpeed", -1);)
|
||||||
entry.playerHeight = tableData.getFloatField("playerHeight");
|
entry.playerHeight = static_cast<float>(tableData.getFloatField("playerHeight"));
|
||||||
entry.playerRadius = tableData.getFloatField("playerRadius");
|
entry.playerRadius = static_cast<float>(tableData.getFloatField("playerRadius"));
|
||||||
entry.pcShapeType = tableData.getIntField("pcShapeType");
|
entry.pcShapeType = tableData.getIntField("pcShapeType");
|
||||||
entry.collisionGroup = tableData.getIntField("collisionGroup");
|
entry.collisionGroup = tableData.getIntField("collisionGroup");
|
||||||
UNUSED(entry->airSpeed = tableData.getFloatField("airSpeed"));
|
UNUSED_COLUMN(entry.airSpeed = tableData.getFloatField("airSpeed");)
|
||||||
UNUSED(entry->boundaryAsset = tableData.getStringField("boundaryAsset"));
|
UNUSED_COLUMN(entry.boundaryAsset = tableData.getStringField("boundaryAsset");)
|
||||||
UNUSED(entry->jumpAirSpeed = tableData.getFloatField("jumpAirSpeed"));
|
UNUSED_COLUMN(entry.jumpAirSpeed = tableData.getFloatField("jumpAirSpeed");)
|
||||||
UNUSED(entry->friction = tableData.getFloatField("friction"));
|
UNUSED_COLUMN(entry.friction = tableData.getFloatField("friction");)
|
||||||
UNUSED(entry->gravityVolumeAsset = tableData.getStringField("gravityVolumeAsset"));
|
UNUSED_COLUMN(entry.gravityVolumeAsset = tableData.getStringField("gravityVolumeAsset");)
|
||||||
|
|
||||||
entries.insert(std::make_pair(entry.id, entry));
|
|
||||||
tableData.nextRow();
|
tableData.nextRow();
|
||||||
}
|
}
|
||||||
|
|
||||||
tableData.finalize();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
CDPhysicsComponent* CDPhysicsComponentTable::GetByID(uint32_t componentID) {
|
CDPhysicsComponent* CDPhysicsComponentTable::GetByID(const uint32_t componentID) {
|
||||||
auto& entries = GetEntriesMutable();
|
auto& entries = GetEntriesMutable();
|
||||||
auto itr = entries.find(componentID);
|
auto itr = entries.find(componentID);
|
||||||
return itr != entries.end() ? &itr->second : nullptr;
|
return itr != entries.end() ? &itr->second : nullptr;
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include "CDTable.h"
|
#include "CDTable.h"
|
||||||
|
#include <cstdint>
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
struct CDPhysicsComponent {
|
struct CDPhysicsComponent {
|
||||||
@@ -7,7 +8,7 @@ struct CDPhysicsComponent {
|
|||||||
bool bStatic;
|
bool bStatic;
|
||||||
std::string physicsAsset;
|
std::string physicsAsset;
|
||||||
UNUSED(bool jump);
|
UNUSED(bool jump);
|
||||||
UNUSED(bool doublejump);
|
UNUSED(bool doubleJump);
|
||||||
float speed;
|
float speed;
|
||||||
UNUSED(float rotSpeed);
|
UNUSED(float rotSpeed);
|
||||||
float playerHeight;
|
float playerHeight;
|
||||||
@@ -26,5 +27,5 @@ public:
|
|||||||
void LoadValuesFromDatabase();
|
void LoadValuesFromDatabase();
|
||||||
|
|
||||||
static const std::string GetTableName() { return "PhysicsComponent"; };
|
static const std::string GetTableName() { return "PhysicsComponent"; };
|
||||||
CDPhysicsComponent* GetByID(uint32_t componentID);
|
CDPhysicsComponent* GetByID(const uint32_t componentID);
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -15,7 +15,7 @@ target_include_directories(dDatabaseCDClient PUBLIC "."
|
|||||||
"${PROJECT_SOURCE_DIR}/dCommon"
|
"${PROJECT_SOURCE_DIR}/dCommon"
|
||||||
"${PROJECT_SOURCE_DIR}/dCommon/dEnums"
|
"${PROJECT_SOURCE_DIR}/dCommon/dEnums"
|
||||||
)
|
)
|
||||||
target_link_libraries(dDatabaseCDClient PRIVATE sqlite3)
|
target_link_libraries(dDatabaseCDClient PRIVATE fmt sqlite3)
|
||||||
|
|
||||||
if (${CDCLIENT_CACHE_ALL})
|
if (${CDCLIENT_CACHE_ALL})
|
||||||
add_compile_definitions(dDatabaseCDClient PRIVATE CDCLIENT_CACHE_ALL=${CDCLIENT_CACHE_ALL})
|
add_compile_definitions(dDatabaseCDClient PRIVATE CDCLIENT_CACHE_ALL=${CDCLIENT_CACHE_ALL})
|
||||||
|
|||||||
@@ -4,4 +4,5 @@ add_subdirectory(GameDatabase)
|
|||||||
add_library(dDatabase STATIC "MigrationRunner.cpp")
|
add_library(dDatabase STATIC "MigrationRunner.cpp")
|
||||||
target_include_directories(dDatabase PUBLIC ".")
|
target_include_directories(dDatabase PUBLIC ".")
|
||||||
target_link_libraries(dDatabase
|
target_link_libraries(dDatabase
|
||||||
PUBLIC dDatabaseCDClient dDatabaseGame)
|
PUBLIC dDatabaseCDClient dDatabaseGame
|
||||||
|
PRIVATE fmt)
|
||||||
|
|||||||
@@ -16,6 +16,7 @@ target_include_directories(dDatabaseGame PUBLIC "."
|
|||||||
)
|
)
|
||||||
target_link_libraries(dDatabaseGame
|
target_link_libraries(dDatabaseGame
|
||||||
PUBLIC MariaDB::ConnCpp
|
PUBLIC MariaDB::ConnCpp
|
||||||
|
PRIVATE fmt
|
||||||
INTERFACE dCommon)
|
INTERFACE dCommon)
|
||||||
|
|
||||||
# Glob together all headers that need to be precompiled
|
# Glob together all headers that need to be precompiled
|
||||||
|
|||||||
@@ -13,7 +13,7 @@ namespace {
|
|||||||
|
|
||||||
void Database::Connect() {
|
void Database::Connect() {
|
||||||
if (database) {
|
if (database) {
|
||||||
LOG("Tried to connect to database when it's already connected!");
|
Log::Warn("Tried to connect to database when it's already connected!");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -23,7 +23,7 @@ void Database::Connect() {
|
|||||||
|
|
||||||
GameDatabase* Database::Get() {
|
GameDatabase* Database::Get() {
|
||||||
if (!database) {
|
if (!database) {
|
||||||
LOG("Tried to get database when it's not connected!");
|
Log::Warn("Tried to get database when it's not connected!");
|
||||||
Connect();
|
Connect();
|
||||||
}
|
}
|
||||||
return database;
|
return database;
|
||||||
@@ -35,6 +35,6 @@ void Database::Destroy(std::string source) {
|
|||||||
delete database;
|
delete database;
|
||||||
database = nullptr;
|
database = nullptr;
|
||||||
} else {
|
} else {
|
||||||
LOG("Trying to destroy database when it's not connected!");
|
Log::Warn("Trying to destroy database when it's not connected!");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -30,7 +30,7 @@ namespace sql {
|
|||||||
};
|
};
|
||||||
|
|
||||||
#ifdef _DEBUG
|
#ifdef _DEBUG
|
||||||
# define DLU_SQL_TRY_CATCH_RETHROW(x) do { try { x; } catch (sql::SQLException& ex) { LOG("SQL Error: %s", ex.what()); throw; } } while(0)
|
# define DLU_SQL_TRY_CATCH_RETHROW(x) do { try { x; } catch (sql::SQLException& ex) { Log::Warn("SQL Error: {:s}", ex.what()); throw; } } while(0)
|
||||||
#else
|
#else
|
||||||
# define DLU_SQL_TRY_CATCH_RETHROW(x) x
|
# define DLU_SQL_TRY_CATCH_RETHROW(x) x
|
||||||
#endif // _DEBUG
|
#endif // _DEBUG
|
||||||
|
|||||||
@@ -53,8 +53,8 @@ void MySQLDatabase::Connect() {
|
|||||||
void MySQLDatabase::Destroy(std::string source) {
|
void MySQLDatabase::Destroy(std::string source) {
|
||||||
if (!con) return;
|
if (!con) return;
|
||||||
|
|
||||||
if (source.empty()) LOG("Destroying MySQL connection!");
|
if (source.empty()) Log::Info("Destroying MySQL connection!");
|
||||||
else LOG("Destroying MySQL connection from %s!", source.c_str());
|
else Log::Info("Destroying MySQL connection from {:s}!", source);
|
||||||
|
|
||||||
con->close();
|
con->close();
|
||||||
delete con;
|
delete con;
|
||||||
@@ -68,7 +68,7 @@ void MySQLDatabase::ExecuteCustomQuery(const std::string_view query) {
|
|||||||
sql::PreparedStatement* MySQLDatabase::CreatePreppedStmt(const std::string& query) {
|
sql::PreparedStatement* MySQLDatabase::CreatePreppedStmt(const std::string& query) {
|
||||||
if (!con) {
|
if (!con) {
|
||||||
Connect();
|
Connect();
|
||||||
LOG("Trying to reconnect to MySQL");
|
Log::Info("Trying to reconnect to MySQL");
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!con->isValid() || con->isClosed()) {
|
if (!con->isValid() || con->isClosed()) {
|
||||||
@@ -77,7 +77,7 @@ sql::PreparedStatement* MySQLDatabase::CreatePreppedStmt(const std::string& quer
|
|||||||
con = nullptr;
|
con = nullptr;
|
||||||
|
|
||||||
Connect();
|
Connect();
|
||||||
LOG("Trying to reconnect to MySQL from invalid or closed connection");
|
Log::Info("Trying to reconnect to MySQL from invalid or closed connection");
|
||||||
}
|
}
|
||||||
|
|
||||||
return con->prepareStatement(sql::SQLString(query.c_str(), query.length()));
|
return con->prepareStatement(sql::SQLString(query.c_str(), query.length()));
|
||||||
|
|||||||
@@ -147,91 +147,91 @@ private:
|
|||||||
|
|
||||||
template<>
|
template<>
|
||||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const std::string_view param) {
|
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const std::string_view param) {
|
||||||
// LOG("%s", param.data());
|
// Log::Info("{}", param);
|
||||||
stmt->setString(index, param.data());
|
stmt->setString(index, param.data());
|
||||||
}
|
}
|
||||||
|
|
||||||
template<>
|
template<>
|
||||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const char* param) {
|
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const char* param) {
|
||||||
// LOG("%s", param);
|
// Log::Info("{}", param);
|
||||||
stmt->setString(index, param);
|
stmt->setString(index, param);
|
||||||
}
|
}
|
||||||
|
|
||||||
template<>
|
template<>
|
||||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const std::string param) {
|
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const std::string param) {
|
||||||
// LOG("%s", param.c_str());
|
// Log::Info("{}", param);
|
||||||
stmt->setString(index, param.c_str());
|
stmt->setString(index, param);
|
||||||
}
|
}
|
||||||
|
|
||||||
template<>
|
template<>
|
||||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const int8_t param) {
|
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const int8_t param) {
|
||||||
// LOG("%u", param);
|
// Log::Info("{}", param);
|
||||||
stmt->setByte(index, param);
|
stmt->setByte(index, param);
|
||||||
}
|
}
|
||||||
|
|
||||||
template<>
|
template<>
|
||||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const uint8_t param) {
|
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const uint8_t param) {
|
||||||
// LOG("%d", param);
|
// Log::Info("{}", param);
|
||||||
stmt->setByte(index, param);
|
stmt->setByte(index, param);
|
||||||
}
|
}
|
||||||
|
|
||||||
template<>
|
template<>
|
||||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const int16_t param) {
|
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const int16_t param) {
|
||||||
// LOG("%u", param);
|
// Log::Info("{}", param);
|
||||||
stmt->setShort(index, param);
|
stmt->setShort(index, param);
|
||||||
}
|
}
|
||||||
|
|
||||||
template<>
|
template<>
|
||||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const uint16_t param) {
|
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const uint16_t param) {
|
||||||
// LOG("%d", param);
|
// Log::Info("{}", param);
|
||||||
stmt->setShort(index, param);
|
stmt->setShort(index, param);
|
||||||
}
|
}
|
||||||
|
|
||||||
template<>
|
template<>
|
||||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const uint32_t param) {
|
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const uint32_t param) {
|
||||||
// LOG("%u", param);
|
// Log::Info("{}", param);
|
||||||
stmt->setUInt(index, param);
|
stmt->setUInt(index, param);
|
||||||
}
|
}
|
||||||
|
|
||||||
template<>
|
template<>
|
||||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const int32_t param) {
|
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const int32_t param) {
|
||||||
// LOG("%d", param);
|
// Log::Info("{}", param);
|
||||||
stmt->setInt(index, param);
|
stmt->setInt(index, param);
|
||||||
}
|
}
|
||||||
|
|
||||||
template<>
|
template<>
|
||||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const int64_t param) {
|
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const int64_t param) {
|
||||||
// LOG("%llu", param);
|
// Log::Info("{}", param);
|
||||||
stmt->setInt64(index, param);
|
stmt->setInt64(index, param);
|
||||||
}
|
}
|
||||||
|
|
||||||
template<>
|
template<>
|
||||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const uint64_t param) {
|
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const uint64_t param) {
|
||||||
// LOG("%llu", param);
|
// Log::Info("{}", param);
|
||||||
stmt->setUInt64(index, param);
|
stmt->setUInt64(index, param);
|
||||||
}
|
}
|
||||||
|
|
||||||
template<>
|
template<>
|
||||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const float param) {
|
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const float param) {
|
||||||
// LOG("%f", param);
|
// Log::Info({}", param);
|
||||||
stmt->setFloat(index, param);
|
stmt->setFloat(index, param);
|
||||||
}
|
}
|
||||||
|
|
||||||
template<>
|
template<>
|
||||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const double param) {
|
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const double param) {
|
||||||
// LOG("%f", param);
|
// Log::Info("{}", param);
|
||||||
stmt->setDouble(index, param);
|
stmt->setDouble(index, param);
|
||||||
}
|
}
|
||||||
|
|
||||||
template<>
|
template<>
|
||||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const bool param) {
|
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const bool param) {
|
||||||
// LOG("%d", param);
|
// Log::Info("{}", param);
|
||||||
stmt->setBoolean(index, param);
|
stmt->setBoolean(index, param);
|
||||||
}
|
}
|
||||||
|
|
||||||
template<>
|
template<>
|
||||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const std::istream* param) {
|
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const std::istream* param) {
|
||||||
// LOG("Blob");
|
// Log::Info("Blob");
|
||||||
// This is the one time you will ever see me use const_cast.
|
// This is the one time you will ever see me use const_cast.
|
||||||
stmt->setBlob(index, const_cast<std::istream*>(param));
|
stmt->setBlob(index, const_cast<std::istream*>(param));
|
||||||
}
|
}
|
||||||
@@ -239,10 +239,10 @@ inline void SetParam(UniquePreppedStmtRef stmt, const int index, const std::istr
|
|||||||
template<>
|
template<>
|
||||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const std::optional<uint32_t> param) {
|
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const std::optional<uint32_t> param) {
|
||||||
if (param) {
|
if (param) {
|
||||||
// LOG("%d", param.value());
|
// Log::Info("{}", param.value());
|
||||||
stmt->setInt(index, param.value());
|
stmt->setInt(index, param.value());
|
||||||
} else {
|
} else {
|
||||||
// LOG("Null");
|
// Log::Info("Null");
|
||||||
stmt->setNull(index, sql::DataType::SQLNULL);
|
stmt->setNull(index, sql::DataType::SQLNULL);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -38,8 +38,8 @@ void MySQLDatabase::InsertNewPropertyModel(const LWOOBJID& propertyId, const IPr
|
|||||||
0, // behavior 4. TODO implement this.
|
0, // behavior 4. TODO implement this.
|
||||||
0 // behavior 5. TODO implement this.
|
0 // behavior 5. TODO implement this.
|
||||||
);
|
);
|
||||||
} catch (sql::SQLException& e) {
|
} catch (const sql::SQLException& e) {
|
||||||
LOG("Error inserting new property model: %s", e.what());
|
Log::Warn("Error inserting new property model: {:s}", e.what());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -45,7 +45,7 @@ void MigrationRunner::RunMigrations() {
|
|||||||
|
|
||||||
if (Database::Get()->IsMigrationRun(migration.name)) continue;
|
if (Database::Get()->IsMigrationRun(migration.name)) continue;
|
||||||
|
|
||||||
LOG("Running migration: %s", migration.name.c_str());
|
Log::Info("Running migration: {:s}", migration.name);
|
||||||
if (migration.name == "dlu/5_brick_model_sd0.sql") {
|
if (migration.name == "dlu/5_brick_model_sd0.sql") {
|
||||||
runSd0Migrations = true;
|
runSd0Migrations = true;
|
||||||
} else {
|
} else {
|
||||||
@@ -56,7 +56,7 @@ void MigrationRunner::RunMigrations() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (finalSQL.empty() && !runSd0Migrations) {
|
if (finalSQL.empty() && !runSd0Migrations) {
|
||||||
LOG("Server database is up to date.");
|
Log::Info("Server database is up to date.");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -67,7 +67,7 @@ void MigrationRunner::RunMigrations() {
|
|||||||
if (query.empty()) continue;
|
if (query.empty()) continue;
|
||||||
Database::Get()->ExecuteCustomQuery(query.c_str());
|
Database::Get()->ExecuteCustomQuery(query.c_str());
|
||||||
} catch (sql::SQLException& e) {
|
} catch (sql::SQLException& e) {
|
||||||
LOG("Encountered error running migration: %s", e.what());
|
Log::Info("Encountered error running migration: {:s}", e.what());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -75,9 +75,9 @@ void MigrationRunner::RunMigrations() {
|
|||||||
// Do this last on the off chance none of the other migrations have been run yet.
|
// Do this last on the off chance none of the other migrations have been run yet.
|
||||||
if (runSd0Migrations) {
|
if (runSd0Migrations) {
|
||||||
uint32_t numberOfUpdatedModels = BrickByBrickFix::UpdateBrickByBrickModelsToSd0();
|
uint32_t numberOfUpdatedModels = BrickByBrickFix::UpdateBrickByBrickModelsToSd0();
|
||||||
LOG("%i models were updated from zlib to sd0.", numberOfUpdatedModels);
|
Log::Info("{:d} models were updated from zlib to sd0.", numberOfUpdatedModels);
|
||||||
uint32_t numberOfTruncatedModels = BrickByBrickFix::TruncateBrokenBrickByBrickXml();
|
uint32_t numberOfTruncatedModels = BrickByBrickFix::TruncateBrokenBrickByBrickXml();
|
||||||
LOG("%i models were truncated from the database.", numberOfTruncatedModels);
|
Log::Info("{:d} models were truncated from the database.", numberOfTruncatedModels);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -111,14 +111,14 @@ void MigrationRunner::RunSQLiteMigrations() {
|
|||||||
|
|
||||||
// Doing these 1 migration at a time since one takes a long time and some may think it is crashing.
|
// Doing these 1 migration at a time since one takes a long time and some may think it is crashing.
|
||||||
// This will at the least guarentee that the full migration needs to be run in order to be counted as "migrated".
|
// This will at the least guarentee that the full migration needs to be run in order to be counted as "migrated".
|
||||||
LOG("Executing migration: %s. This may take a while. Do not shut down server.", migration.name.c_str());
|
Log::Info("Executing migration: {:s}. This may take a while. Do not shut down server.", migration.name);
|
||||||
CDClientDatabase::ExecuteQuery("BEGIN TRANSACTION;");
|
CDClientDatabase::ExecuteQuery("BEGIN TRANSACTION;");
|
||||||
for (const auto& dml : GeneralUtils::SplitString(migration.data, ';')) {
|
for (const auto& dml : GeneralUtils::SplitString(migration.data, ';')) {
|
||||||
if (dml.empty()) continue;
|
if (dml.empty()) continue;
|
||||||
try {
|
try {
|
||||||
CDClientDatabase::ExecuteDML(dml.c_str());
|
CDClientDatabase::ExecuteDML(dml.c_str());
|
||||||
} catch (CppSQLite3Exception& e) {
|
} catch (CppSQLite3Exception& e) {
|
||||||
LOG("Encountered error running DML command: (%i) : %s", e.errorCode(), e.errorMessage());
|
Log::Warn("Encountered error running DML command: ({:d}) : {:s}", e.errorCode(), e.errorMessage());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -129,5 +129,5 @@ void MigrationRunner::RunSQLiteMigrations() {
|
|||||||
CDClientDatabase::ExecuteQuery("COMMIT;");
|
CDClientDatabase::ExecuteQuery("COMMIT;");
|
||||||
}
|
}
|
||||||
|
|
||||||
LOG("CDServer database is up to date.");
|
Log::Info("CDServer database is up to date.");
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -82,16 +82,16 @@ void Character::DoQuickXMLDataParse() {
|
|||||||
if (!m_Doc) return;
|
if (!m_Doc) return;
|
||||||
|
|
||||||
if (m_Doc->Parse(m_XMLData.c_str(), m_XMLData.size()) == 0) {
|
if (m_Doc->Parse(m_XMLData.c_str(), m_XMLData.size()) == 0) {
|
||||||
LOG("Loaded xmlData for character %s (%i)!", m_Name.c_str(), m_ID);
|
Log::Info("Loaded xmlData for character {:s} ({:d})!", m_Name, m_ID);
|
||||||
} else {
|
} else {
|
||||||
LOG("Failed to load xmlData!");
|
Log::Warn("Failed to load xmlData!");
|
||||||
//Server::rakServer->CloseConnection(m_ParentUser->GetSystemAddress(), true);
|
//Server::rakServer->CloseConnection(m_ParentUser->GetSystemAddress(), true);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
tinyxml2::XMLElement* mf = m_Doc->FirstChildElement("obj")->FirstChildElement("mf");
|
tinyxml2::XMLElement* mf = m_Doc->FirstChildElement("obj")->FirstChildElement("mf");
|
||||||
if (!mf) {
|
if (!mf) {
|
||||||
LOG("Failed to find mf tag!");
|
Log::Warn("Failed to find mf tag!");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -110,14 +110,14 @@ void Character::DoQuickXMLDataParse() {
|
|||||||
|
|
||||||
tinyxml2::XMLElement* inv = m_Doc->FirstChildElement("obj")->FirstChildElement("inv");
|
tinyxml2::XMLElement* inv = m_Doc->FirstChildElement("obj")->FirstChildElement("inv");
|
||||||
if (!inv) {
|
if (!inv) {
|
||||||
LOG("Char has no inv!");
|
Log::Warn("Char has no inv!");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
tinyxml2::XMLElement* bag = inv->FirstChildElement("items")->FirstChildElement("in");
|
tinyxml2::XMLElement* bag = inv->FirstChildElement("items")->FirstChildElement("in");
|
||||||
|
|
||||||
if (!bag) {
|
if (!bag) {
|
||||||
LOG("Couldn't find bag0!");
|
Log::Warn("Couldn't find bag0!");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -310,7 +310,7 @@ void Character::SaveXMLToDatabase() {
|
|||||||
|
|
||||||
//Call upon the entity to update our xmlDoc:
|
//Call upon the entity to update our xmlDoc:
|
||||||
if (!m_OurEntity) {
|
if (!m_OurEntity) {
|
||||||
LOG("%i:%s didn't have an entity set while saving! CHARACTER WILL NOT BE SAVED!", this->GetID(), this->GetName().c_str());
|
Log::Warn("{:d}:{:s} didn't have an entity set while saving! CHARACTER WILL NOT BE SAVED!", this->GetID(), this->GetName());
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -321,7 +321,7 @@ void Character::SaveXMLToDatabase() {
|
|||||||
//For metrics, log the time it took to save:
|
//For metrics, log the time it took to save:
|
||||||
auto end = std::chrono::system_clock::now();
|
auto end = std::chrono::system_clock::now();
|
||||||
std::chrono::duration<double> elapsed = end - start;
|
std::chrono::duration<double> elapsed = end - start;
|
||||||
LOG("%i:%s Saved character to Database in: %fs", this->GetID(), this->GetName().c_str(), elapsed.count());
|
Log::Info("{:d}:{:s} Saved character to Database in: {:f}s", this->GetID(), this->GetName(), elapsed.count());
|
||||||
}
|
}
|
||||||
|
|
||||||
void Character::SetIsNewLogin() {
|
void Character::SetIsNewLogin() {
|
||||||
@@ -334,7 +334,7 @@ void Character::SetIsNewLogin() {
|
|||||||
auto* nextChild = currentChild->NextSiblingElement();
|
auto* nextChild = currentChild->NextSiblingElement();
|
||||||
if (currentChild->Attribute("si")) {
|
if (currentChild->Attribute("si")) {
|
||||||
flags->DeleteChild(currentChild);
|
flags->DeleteChild(currentChild);
|
||||||
LOG("Removed isLoggedIn flag from character %i:%s, saving character to database", GetID(), GetName().c_str());
|
Log::Info("Removed isLoggedIn flag from character {:d}:{:s}, saving character to database", GetID(), GetName());
|
||||||
WriteToDatabase();
|
WriteToDatabase();
|
||||||
}
|
}
|
||||||
currentChild = nextChild;
|
currentChild = nextChild;
|
||||||
|
|||||||
136
dGame/Entity.cpp
136
dGame/Entity.cpp
@@ -138,25 +138,23 @@ Entity::Entity(const LWOOBJID& objectID, EntityInfo info, User* parentUser, Enti
|
|||||||
|
|
||||||
Entity::~Entity() {
|
Entity::~Entity() {
|
||||||
if (IsPlayer()) {
|
if (IsPlayer()) {
|
||||||
LOG("Deleted player");
|
Log::Info("Deleted player");
|
||||||
|
|
||||||
// Make sure the player exists first. Remove afterwards to prevent the OnPlayerExist functions from not being able to find the player.
|
// Make sure the player exists first. Remove afterwards to prevent the OnPlayerExist functions from not being able to find the player.
|
||||||
if (!PlayerManager::RemovePlayer(this)) {
|
if (!PlayerManager::RemovePlayer(this)) {
|
||||||
LOG("Unable to find player to remove from manager.");
|
Log::Warn("Unable to find player to remove from manager.");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
Entity* zoneControl = Game::entityManager->GetZoneControlEntity();
|
auto* zoneControl = Game::entityManager->GetZoneControlEntity();
|
||||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(zoneControl)) {
|
if (zoneControl) {
|
||||||
script->OnPlayerExit(zoneControl, this);
|
zoneControl->GetScript()->OnPlayerExit(zoneControl, this);
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<Entity*> scriptedActs = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::SCRIPTED_ACTIVITY);
|
std::vector<Entity*> scriptedActs = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::SCRIPTED_ACTIVITY);
|
||||||
for (Entity* scriptEntity : scriptedActs) {
|
for (Entity* scriptEntity : scriptedActs) {
|
||||||
if (scriptEntity->GetObjectID() != zoneControl->GetObjectID()) { // Don't want to trigger twice on instance worlds
|
if (scriptEntity->GetObjectID() != zoneControl->GetObjectID()) { // Don't want to trigger twice on instance worlds
|
||||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(scriptEntity)) {
|
scriptEntity->GetScript()->OnPlayerExit(scriptEntity, this);
|
||||||
script->OnPlayerExit(scriptEntity, this);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -762,9 +760,7 @@ void Entity::Initialize() {
|
|||||||
|
|
||||||
// Hacky way to trigger these when the object has had a chance to get constructed
|
// Hacky way to trigger these when the object has had a chance to get constructed
|
||||||
AddCallbackTimer(0, [this]() {
|
AddCallbackTimer(0, [this]() {
|
||||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
this->GetScript()->OnStartup(this);
|
||||||
script->OnStartup(this);
|
|
||||||
}
|
|
||||||
});
|
});
|
||||||
|
|
||||||
if (!m_Character && Game::entityManager->GetGhostingEnabled()) {
|
if (!m_Character && Game::entityManager->GetGhostingEnabled()) {
|
||||||
@@ -839,15 +835,6 @@ bool Entity::HasComponent(const eReplicaComponentType componentId) const {
|
|||||||
return m_Components.find(componentId) != m_Components.end();
|
return m_Components.find(componentId) != m_Components.end();
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<ScriptComponent*> Entity::GetScriptComponents() {
|
|
||||||
std::vector<ScriptComponent*> comps;
|
|
||||||
|
|
||||||
auto* scriptComponent = GetComponent<ScriptComponent>();
|
|
||||||
if (scriptComponent) comps.push_back(scriptComponent);
|
|
||||||
|
|
||||||
return comps;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Entity::Subscribe(LWOOBJID scriptObjId, CppScripts::Script* scriptToAdd, const std::string& notificationName) {
|
void Entity::Subscribe(LWOOBJID scriptObjId, CppScripts::Script* scriptToAdd, const std::string& notificationName) {
|
||||||
if (notificationName == "HitOrHealResult" || notificationName == "Hit") {
|
if (notificationName == "HitOrHealResult" || notificationName == "Hit") {
|
||||||
auto* destroyableComponent = GetComponent<DestroyableComponent>();
|
auto* destroyableComponent = GetComponent<DestroyableComponent>();
|
||||||
@@ -1276,9 +1263,7 @@ void Entity::Update(const float deltaTime) {
|
|||||||
// Remove the timer from the list of timers first so that scripts and events can remove timers without causing iterator invalidation
|
// Remove the timer from the list of timers first so that scripts and events can remove timers without causing iterator invalidation
|
||||||
auto timerName = timer.GetName();
|
auto timerName = timer.GetName();
|
||||||
m_Timers.erase(m_Timers.begin() + timerPosition);
|
m_Timers.erase(m_Timers.begin() + timerPosition);
|
||||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
GetScript()->OnTimerDone(this, timerName);
|
||||||
script->OnTimerDone(this, timerName);
|
|
||||||
}
|
|
||||||
|
|
||||||
TriggerEvent(eTriggerEventType::TIMER_DONE, this);
|
TriggerEvent(eTriggerEventType::TIMER_DONE, this);
|
||||||
} else {
|
} else {
|
||||||
@@ -1324,9 +1309,7 @@ void Entity::Update(const float deltaTime) {
|
|||||||
Wake();
|
Wake();
|
||||||
}
|
}
|
||||||
|
|
||||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
GetScript()->OnUpdate(this);
|
||||||
script->OnUpdate(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
for (const auto& pair : m_Components) {
|
for (const auto& pair : m_Components) {
|
||||||
if (pair.second == nullptr) continue;
|
if (pair.second == nullptr) continue;
|
||||||
@@ -1343,9 +1326,7 @@ void Entity::OnCollisionProximity(LWOOBJID otherEntity, const std::string& proxN
|
|||||||
Entity* other = Game::entityManager->GetEntity(otherEntity);
|
Entity* other = Game::entityManager->GetEntity(otherEntity);
|
||||||
if (!other) return;
|
if (!other) return;
|
||||||
|
|
||||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
GetScript()->OnProximityUpdate(this, other, proxName, status);
|
||||||
script->OnProximityUpdate(this, other, proxName, status);
|
|
||||||
}
|
|
||||||
|
|
||||||
RocketLaunchpadControlComponent* rocketComp = GetComponent<RocketLaunchpadControlComponent>();
|
RocketLaunchpadControlComponent* rocketComp = GetComponent<RocketLaunchpadControlComponent>();
|
||||||
if (!rocketComp) return;
|
if (!rocketComp) return;
|
||||||
@@ -1357,9 +1338,7 @@ void Entity::OnCollisionPhantom(const LWOOBJID otherEntity) {
|
|||||||
auto* other = Game::entityManager->GetEntity(otherEntity);
|
auto* other = Game::entityManager->GetEntity(otherEntity);
|
||||||
if (!other) return;
|
if (!other) return;
|
||||||
|
|
||||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
GetScript()->OnCollisionPhantom(this, other);
|
||||||
script->OnCollisionPhantom(this, other);
|
|
||||||
}
|
|
||||||
|
|
||||||
for (const auto& callback : m_PhantomCollisionCallbacks) {
|
for (const auto& callback : m_PhantomCollisionCallbacks) {
|
||||||
callback(other);
|
callback(other);
|
||||||
@@ -1398,9 +1377,7 @@ void Entity::OnCollisionLeavePhantom(const LWOOBJID otherEntity) {
|
|||||||
auto* other = Game::entityManager->GetEntity(otherEntity);
|
auto* other = Game::entityManager->GetEntity(otherEntity);
|
||||||
if (!other) return;
|
if (!other) return;
|
||||||
|
|
||||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
GetScript()->OnOffCollisionPhantom(this, other);
|
||||||
script->OnOffCollisionPhantom(this, other);
|
|
||||||
}
|
|
||||||
|
|
||||||
TriggerEvent(eTriggerEventType::EXIT, other);
|
TriggerEvent(eTriggerEventType::EXIT, other);
|
||||||
|
|
||||||
@@ -1417,46 +1394,32 @@ void Entity::OnCollisionLeavePhantom(const LWOOBJID otherEntity) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void Entity::OnFireEventServerSide(Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) {
|
void Entity::OnFireEventServerSide(Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) {
|
||||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
GetScript()->OnFireEventServerSide(this, sender, args, param1, param2, param3);
|
||||||
script->OnFireEventServerSide(this, sender, args, param1, param2, param3);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Entity::OnActivityStateChangeRequest(LWOOBJID senderID, int32_t value1, int32_t value2, const std::u16string& stringValue) {
|
void Entity::OnActivityStateChangeRequest(LWOOBJID senderID, int32_t value1, int32_t value2, const std::u16string& stringValue) {
|
||||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
GetScript()->OnActivityStateChangeRequest(this, senderID, value1, value2, stringValue);
|
||||||
script->OnActivityStateChangeRequest(this, senderID, value1, value2, stringValue);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Entity::OnCinematicUpdate(Entity* self, Entity* sender, eCinematicEvent event, const std::u16string& pathName,
|
void Entity::OnCinematicUpdate(Entity* self, Entity* sender, eCinematicEvent event, const std::u16string& pathName,
|
||||||
float_t pathTime, float_t totalTime, int32_t waypoint) {
|
float_t pathTime, float_t totalTime, int32_t waypoint) {
|
||||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
GetScript()->OnCinematicUpdate(self, sender, event, pathName, pathTime, totalTime, waypoint);
|
||||||
script->OnCinematicUpdate(self, sender, event, pathName, pathTime, totalTime, waypoint);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Entity::NotifyObject(Entity* sender, const std::string& name, int32_t param1, int32_t param2) {
|
void Entity::NotifyObject(Entity* sender, const std::string& name, int32_t param1, int32_t param2) {
|
||||||
GameMessages::SendNotifyObject(GetObjectID(), sender->GetObjectID(), GeneralUtils::ASCIIToUTF16(name), UNASSIGNED_SYSTEM_ADDRESS);
|
GameMessages::SendNotifyObject(GetObjectID(), sender->GetObjectID(), GeneralUtils::ASCIIToUTF16(name), UNASSIGNED_SYSTEM_ADDRESS);
|
||||||
|
|
||||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
GetScript()->OnNotifyObject(this, sender, name, param1, param2);
|
||||||
script->OnNotifyObject(this, sender, name, param1, param2);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Entity::OnEmoteReceived(const int32_t emote, Entity* target) {
|
void Entity::OnEmoteReceived(const int32_t emote, Entity* target) {
|
||||||
for (auto* script : CppScripts::GetEntityScripts(this)) {
|
GetScript()->OnEmoteReceived(this, emote, target);
|
||||||
script->OnEmoteReceived(this, emote, target);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Entity::OnUse(Entity* originator) {
|
void Entity::OnUse(Entity* originator) {
|
||||||
TriggerEvent(eTriggerEventType::INTERACT, originator);
|
TriggerEvent(eTriggerEventType::INTERACT, originator);
|
||||||
|
|
||||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
GetScript()->OnUse(this, originator);
|
||||||
script->OnUse(this, originator);
|
|
||||||
}
|
|
||||||
|
|
||||||
// component base class when
|
|
||||||
|
|
||||||
for (const auto& pair : m_Components) {
|
for (const auto& pair : m_Components) {
|
||||||
if (pair.second == nullptr) continue;
|
if (pair.second == nullptr) continue;
|
||||||
@@ -1466,82 +1429,63 @@ void Entity::OnUse(Entity* originator) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void Entity::OnHitOrHealResult(Entity* attacker, int32_t damage) {
|
void Entity::OnHitOrHealResult(Entity* attacker, int32_t damage) {
|
||||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
GetScript()->OnHitOrHealResult(this, attacker, damage);
|
||||||
script->OnHitOrHealResult(this, attacker, damage);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Entity::OnHit(Entity* attacker) {
|
void Entity::OnHit(Entity* attacker) {
|
||||||
TriggerEvent(eTriggerEventType::HIT, attacker);
|
TriggerEvent(eTriggerEventType::HIT, attacker);
|
||||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
GetScript()->OnHit(this, attacker);
|
||||||
script->OnHit(this, attacker);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Entity::OnZonePropertyEditBegin() {
|
void Entity::OnZonePropertyEditBegin() {
|
||||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
GetScript()->OnZonePropertyEditBegin(this);
|
||||||
script->OnZonePropertyEditBegin(this);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Entity::OnZonePropertyEditEnd() {
|
void Entity::OnZonePropertyEditEnd() {
|
||||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
GetScript()->OnZonePropertyEditEnd(this);
|
||||||
script->OnZonePropertyEditEnd(this);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Entity::OnZonePropertyModelEquipped() {
|
void Entity::OnZonePropertyModelEquipped() {
|
||||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
GetScript()->OnZonePropertyModelEquipped(this);
|
||||||
script->OnZonePropertyModelEquipped(this);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Entity::OnZonePropertyModelPlaced(Entity* player) {
|
void Entity::OnZonePropertyModelPlaced(Entity* player) {
|
||||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
GetScript()->OnZonePropertyModelPlaced(this, player);
|
||||||
script->OnZonePropertyModelPlaced(this, player);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Entity::OnZonePropertyModelPickedUp(Entity* player) {
|
void Entity::OnZonePropertyModelPickedUp(Entity* player) {
|
||||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
GetScript()->OnZonePropertyModelPickedUp(this, player);
|
||||||
script->OnZonePropertyModelPickedUp(this, player);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Entity::OnZonePropertyModelRemoved(Entity* player) {
|
void Entity::OnZonePropertyModelRemoved(Entity* player) {
|
||||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
GetScript()->OnZonePropertyModelRemoved(this, player);
|
||||||
script->OnZonePropertyModelRemoved(this, player);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Entity::OnZonePropertyModelRemovedWhileEquipped(Entity* player) {
|
void Entity::OnZonePropertyModelRemovedWhileEquipped(Entity* player) {
|
||||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
GetScript()->OnZonePropertyModelRemovedWhileEquipped(this, player);
|
||||||
script->OnZonePropertyModelRemovedWhileEquipped(this, player);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Entity::OnZonePropertyModelRotated(Entity* player) {
|
void Entity::OnZonePropertyModelRotated(Entity* player) {
|
||||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
GetScript()->OnZonePropertyModelRotated(this, player);
|
||||||
script->OnZonePropertyModelRotated(this, player);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Entity::OnMessageBoxResponse(Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) {
|
void Entity::OnMessageBoxResponse(Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) {
|
||||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
GetScript()->OnMessageBoxResponse(this, sender, button, identifier, userData);
|
||||||
script->OnMessageBoxResponse(this, sender, button, identifier, userData);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Entity::OnChoiceBoxResponse(Entity* sender, int32_t button, const std::u16string& buttonIdentifier, const std::u16string& identifier) {
|
void Entity::OnChoiceBoxResponse(Entity* sender, int32_t button, const std::u16string& buttonIdentifier, const std::u16string& identifier) {
|
||||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
GetScript()->OnChoiceBoxResponse(this, sender, button, buttonIdentifier, identifier);
|
||||||
script->OnChoiceBoxResponse(this, sender, button, buttonIdentifier, identifier);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Entity::RequestActivityExit(Entity* sender, LWOOBJID player, bool canceled) {
|
void Entity::RequestActivityExit(Entity* sender, LWOOBJID player, bool canceled) {
|
||||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
GetScript()->OnRequestActivityExit(sender, player, canceled);
|
||||||
script->OnRequestActivityExit(sender, player, canceled);
|
}
|
||||||
}
|
|
||||||
|
CppScripts::Script* const Entity::GetScript() {
|
||||||
|
auto* scriptComponent = GetComponent<ScriptComponent>();
|
||||||
|
auto* script = scriptComponent ? scriptComponent->GetScript() : CppScripts::GetInvalidScript();
|
||||||
|
DluAssert(script != nullptr);
|
||||||
|
return script;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Entity::Smash(const LWOOBJID source, const eKillType killType, const std::u16string& deathType) {
|
void Entity::Smash(const LWOOBJID source, const eKillType killType, const std::u16string& deathType) {
|
||||||
@@ -1574,9 +1518,7 @@ void Entity::Kill(Entity* murderer, const eKillType killType) {
|
|||||||
|
|
||||||
//OMAI WA MOU, SHINDERIU
|
//OMAI WA MOU, SHINDERIU
|
||||||
|
|
||||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
GetScript()->OnDie(this, murderer);
|
||||||
script->OnDie(this, murderer);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (m_Spawner != nullptr) {
|
if (m_Spawner != nullptr) {
|
||||||
m_Spawner->NotifyOfEntityDeath(m_ObjectID);
|
m_Spawner->NotifyOfEntityDeath(m_ObjectID);
|
||||||
|
|||||||
@@ -146,7 +146,8 @@ public:
|
|||||||
|
|
||||||
void AddComponent(eReplicaComponentType componentId, Component* component);
|
void AddComponent(eReplicaComponentType componentId, Component* component);
|
||||||
|
|
||||||
std::vector<ScriptComponent*> GetScriptComponents();
|
// This is expceted to never return nullptr, an assert checks this.
|
||||||
|
CppScripts::Script* const GetScript();
|
||||||
|
|
||||||
void Subscribe(LWOOBJID scriptObjId, CppScripts::Script* scriptToAdd, const std::string& notificationName);
|
void Subscribe(LWOOBJID scriptObjId, CppScripts::Script* scriptToAdd, const std::string& notificationName);
|
||||||
void Unsubscribe(LWOOBJID scriptObjId, const std::string& notificationName);
|
void Unsubscribe(LWOOBJID scriptObjId, const std::string& notificationName);
|
||||||
|
|||||||
@@ -201,7 +201,7 @@ void EntityManager::KillEntities() {
|
|||||||
auto* entity = GetEntity(toKill);
|
auto* entity = GetEntity(toKill);
|
||||||
|
|
||||||
if (!entity) {
|
if (!entity) {
|
||||||
LOG("Attempting to kill null entity %llu", toKill);
|
Log::Warn("Attempting to kill null entity {}", toKill);
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -231,7 +231,7 @@ void EntityManager::DeleteEntities() {
|
|||||||
|
|
||||||
if (ghostingToDelete != m_EntitiesToGhost.end()) m_EntitiesToGhost.erase(ghostingToDelete);
|
if (ghostingToDelete != m_EntitiesToGhost.end()) m_EntitiesToGhost.erase(ghostingToDelete);
|
||||||
} else {
|
} else {
|
||||||
LOG("Attempted to delete non-existent entity %llu", toDelete);
|
Log::Warn("Attempted to delete non-existent entity {}", toDelete);
|
||||||
}
|
}
|
||||||
m_Entities.erase(toDelete);
|
m_Entities.erase(toDelete);
|
||||||
}
|
}
|
||||||
@@ -322,7 +322,7 @@ const std::unordered_map<std::string, LWOOBJID>& EntityManager::GetSpawnPointEnt
|
|||||||
|
|
||||||
void EntityManager::ConstructEntity(Entity* entity, const SystemAddress& sysAddr, const bool skipChecks) {
|
void EntityManager::ConstructEntity(Entity* entity, const SystemAddress& sysAddr, const bool skipChecks) {
|
||||||
if (!entity) {
|
if (!entity) {
|
||||||
LOG("Attempted to construct null entity");
|
Log::Warn("Attempted to construct null entity");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -418,10 +418,16 @@ void EntityManager::DestructEntity(Entity* entity, const SystemAddress& sysAddr)
|
|||||||
}
|
}
|
||||||
|
|
||||||
void EntityManager::SerializeEntity(Entity* entity) {
|
void EntityManager::SerializeEntity(Entity* entity) {
|
||||||
if (!entity || entity->GetNetworkId() == 0) return;
|
if (!entity) return;
|
||||||
|
|
||||||
|
EntityManager::SerializeEntity(*entity);
|
||||||
|
}
|
||||||
|
|
||||||
if (std::find(m_EntitiesToSerialize.begin(), m_EntitiesToSerialize.end(), entity->GetObjectID()) == m_EntitiesToSerialize.end()) {
|
void EntityManager::SerializeEntity(const Entity& entity) {
|
||||||
m_EntitiesToSerialize.push_back(entity->GetObjectID());
|
if (entity.GetNetworkId() == 0) return;
|
||||||
|
|
||||||
|
if (std::find(m_EntitiesToSerialize.cbegin(), m_EntitiesToSerialize.cend(), entity.GetObjectID()) == m_EntitiesToSerialize.cend()) {
|
||||||
|
m_EntitiesToSerialize.push_back(entity.GetObjectID());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -45,6 +45,7 @@ public:
|
|||||||
void ConstructEntity(Entity* entity, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS, bool skipChecks = false);
|
void ConstructEntity(Entity* entity, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS, bool skipChecks = false);
|
||||||
void DestructEntity(Entity* entity, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS);
|
void DestructEntity(Entity* entity, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS);
|
||||||
void SerializeEntity(Entity* entity);
|
void SerializeEntity(Entity* entity);
|
||||||
|
void SerializeEntity(const Entity& entity);
|
||||||
|
|
||||||
void ConstructAllEntities(const SystemAddress& sysAddr);
|
void ConstructAllEntities(const SystemAddress& sysAddr);
|
||||||
void DestructAllEntities(const SystemAddress& sysAddr);
|
void DestructAllEntities(const SystemAddress& sysAddr);
|
||||||
|
|||||||
@@ -236,7 +236,7 @@ void Leaderboard::SetupLeaderboard(bool weekly, uint32_t resultStart, uint32_t r
|
|||||||
baseLookup += std::to_string(static_cast<uint32_t>(this->relatedPlayer));
|
baseLookup += std::to_string(static_cast<uint32_t>(this->relatedPlayer));
|
||||||
}
|
}
|
||||||
baseLookup += " LIMIT 1";
|
baseLookup += " LIMIT 1";
|
||||||
LOG_DEBUG("query is %s", baseLookup.c_str());
|
Log::Debug("query is {:s}", baseLookup);
|
||||||
std::unique_ptr<sql::PreparedStatement> baseQuery(Database::Get()->CreatePreppedStmt(baseLookup));
|
std::unique_ptr<sql::PreparedStatement> baseQuery(Database::Get()->CreatePreppedStmt(baseLookup));
|
||||||
baseQuery->setInt(1, this->gameID);
|
baseQuery->setInt(1, this->gameID);
|
||||||
std::unique_ptr<sql::ResultSet> baseResult(baseQuery->executeQuery());
|
std::unique_ptr<sql::ResultSet> baseResult(baseQuery->executeQuery());
|
||||||
@@ -251,7 +251,7 @@ void Leaderboard::SetupLeaderboard(bool weekly, uint32_t resultStart, uint32_t r
|
|||||||
int32_t res = snprintf(lookupBuffer.get(), STRING_LENGTH, queryBase.c_str(), orderBase.data(), filter.c_str(), resultStart, resultEnd);
|
int32_t res = snprintf(lookupBuffer.get(), STRING_LENGTH, queryBase.c_str(), orderBase.data(), filter.c_str(), resultStart, resultEnd);
|
||||||
DluAssert(res != -1);
|
DluAssert(res != -1);
|
||||||
std::unique_ptr<sql::PreparedStatement> query(Database::Get()->CreatePreppedStmt(lookupBuffer.get()));
|
std::unique_ptr<sql::PreparedStatement> query(Database::Get()->CreatePreppedStmt(lookupBuffer.get()));
|
||||||
LOG_DEBUG("Query is %s vars are %i %i %i", lookupBuffer.get(), this->gameID, this->relatedPlayer, relatedPlayerLeaderboardId);
|
Log::Debug("Query is {:s} vars are {:d} {:d} {:d}", lookupBuffer.get(), this->gameID, this->relatedPlayer, relatedPlayerLeaderboardId);
|
||||||
query->setInt(1, this->gameID);
|
query->setInt(1, this->gameID);
|
||||||
if (this->infoType == InfoType::Friends) {
|
if (this->infoType == InfoType::Friends) {
|
||||||
query->setInt(2, this->relatedPlayer);
|
query->setInt(2, this->relatedPlayer);
|
||||||
@@ -358,7 +358,7 @@ void LeaderboardManager::SaveScore(const LWOOBJID& playerID, const GameID activi
|
|||||||
}
|
}
|
||||||
case Leaderboard::Type::None:
|
case Leaderboard::Type::None:
|
||||||
default:
|
default:
|
||||||
LOG("Unknown leaderboard type %i for game %i. Cannot save score!", leaderboardType, activityId);
|
Log::Warn("Unknown leaderboard type {:d} for game {:d}. Cannot save score!", GeneralUtils::ToUnderlying(leaderboardType), activityId);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
bool newHighScore = lowerScoreBetter ? newScore < oldScore : newScore > oldScore;
|
bool newHighScore = lowerScoreBetter ? newScore < oldScore : newScore > oldScore;
|
||||||
@@ -377,7 +377,7 @@ void LeaderboardManager::SaveScore(const LWOOBJID& playerID, const GameID activi
|
|||||||
} else {
|
} else {
|
||||||
saveQuery = FormatInsert(leaderboardType, newScore, false);
|
saveQuery = FormatInsert(leaderboardType, newScore, false);
|
||||||
}
|
}
|
||||||
LOG("save query %s %i %i", saveQuery.c_str(), playerID, activityId);
|
Log::Info("save query {:s} {:d} {:d}", saveQuery, playerID, activityId);
|
||||||
std::unique_ptr<sql::PreparedStatement> saveStatement(Database::Get()->CreatePreppedStmt(saveQuery));
|
std::unique_ptr<sql::PreparedStatement> saveStatement(Database::Get()->CreatePreppedStmt(saveQuery));
|
||||||
saveStatement->setInt(1, playerID);
|
saveStatement->setInt(1, playerID);
|
||||||
saveStatement->setInt(2, activityId);
|
saveStatement->setInt(2, activityId);
|
||||||
|
|||||||
@@ -67,7 +67,7 @@ void Trade::SetAccepted(LWOOBJID participant, bool value) {
|
|||||||
if (participant == m_ParticipantA) {
|
if (participant == m_ParticipantA) {
|
||||||
m_AcceptedA = !value;
|
m_AcceptedA = !value;
|
||||||
|
|
||||||
LOG("Accepted from A (%d), B: (%d)", value, m_AcceptedB);
|
Log::Info("Accepted from A ({}), B: ({})", value, m_AcceptedB);
|
||||||
|
|
||||||
auto* entityB = GetParticipantBEntity();
|
auto* entityB = GetParticipantBEntity();
|
||||||
|
|
||||||
@@ -77,7 +77,7 @@ void Trade::SetAccepted(LWOOBJID participant, bool value) {
|
|||||||
} else if (participant == m_ParticipantB) {
|
} else if (participant == m_ParticipantB) {
|
||||||
m_AcceptedB = !value;
|
m_AcceptedB = !value;
|
||||||
|
|
||||||
LOG("Accepted from B (%d), A: (%d)", value, m_AcceptedA);
|
Log::Info("Accepted from B ({}), A: ({})", value, m_AcceptedA);
|
||||||
|
|
||||||
auto* entityA = GetParticipantAEntity();
|
auto* entityA = GetParticipantAEntity();
|
||||||
|
|
||||||
@@ -125,7 +125,7 @@ void Trade::Complete() {
|
|||||||
|
|
||||||
// First verify both players have the coins and items requested for the trade.
|
// First verify both players have the coins and items requested for the trade.
|
||||||
if (characterA->GetCoins() < m_CoinsA || characterB->GetCoins() < m_CoinsB) {
|
if (characterA->GetCoins() < m_CoinsA || characterB->GetCoins() < m_CoinsB) {
|
||||||
LOG("Possible coin trade cheating attempt! Aborting trade.");
|
Log::Warn("Possible coin trade cheating attempt! Aborting trade.");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -133,11 +133,11 @@ void Trade::Complete() {
|
|||||||
auto* itemToRemove = inventoryA->FindItemById(tradeItem.itemId);
|
auto* itemToRemove = inventoryA->FindItemById(tradeItem.itemId);
|
||||||
if (itemToRemove) {
|
if (itemToRemove) {
|
||||||
if (itemToRemove->GetCount() < tradeItem.itemCount) {
|
if (itemToRemove->GetCount() < tradeItem.itemCount) {
|
||||||
LOG("Possible cheating attempt from %s in trading!!! Aborting trade", characterA->GetName().c_str());
|
Log::Warn("Possible cheating attempt from {:s} in trading!!! Aborting trade", characterA->GetName());
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
LOG("Possible cheating attempt from %s in trading due to item not being available!!!", characterA->GetName().c_str());
|
Log::Warn("Possible cheating attempt from {:s} in trading due to item not being available!!!", characterA->GetName());
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -146,11 +146,11 @@ void Trade::Complete() {
|
|||||||
auto* itemToRemove = inventoryB->FindItemById(tradeItem.itemId);
|
auto* itemToRemove = inventoryB->FindItemById(tradeItem.itemId);
|
||||||
if (itemToRemove) {
|
if (itemToRemove) {
|
||||||
if (itemToRemove->GetCount() < tradeItem.itemCount) {
|
if (itemToRemove->GetCount() < tradeItem.itemCount) {
|
||||||
LOG("Possible cheating attempt from %s in trading!!! Aborting trade", characterB->GetName().c_str());
|
Log::Warn("Possible cheating attempt from {:s} in trading!!! Aborting trade", characterB->GetName());
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
LOG("Possible cheating attempt from %s in trading due to item not being available!!! Aborting trade", characterB->GetName().c_str());
|
Log::Warn("Possible cheating attempt from {:s} in trading due to item not being available!!! Aborting trade", characterB->GetName());
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -194,7 +194,7 @@ void Trade::SendUpdateToOther(LWOOBJID participant) {
|
|||||||
uint64_t coins;
|
uint64_t coins;
|
||||||
std::vector<TradeItem> itemIds;
|
std::vector<TradeItem> itemIds;
|
||||||
|
|
||||||
LOG("Attempting to send trade update");
|
Log::Info("Attempting to send trade update");
|
||||||
|
|
||||||
if (participant == m_ParticipantA) {
|
if (participant == m_ParticipantA) {
|
||||||
other = GetParticipantBEntity();
|
other = GetParticipantBEntity();
|
||||||
@@ -228,7 +228,7 @@ void Trade::SendUpdateToOther(LWOOBJID participant) {
|
|||||||
items.push_back(tradeItem);
|
items.push_back(tradeItem);
|
||||||
}
|
}
|
||||||
|
|
||||||
LOG("Sending trade update");
|
Log::Info("Sending trade update");
|
||||||
|
|
||||||
GameMessages::SendServerTradeUpdate(other->GetObjectID(), coins, items, other->GetSystemAddress());
|
GameMessages::SendServerTradeUpdate(other->GetObjectID(), coins, items, other->GetSystemAddress());
|
||||||
}
|
}
|
||||||
@@ -281,7 +281,7 @@ Trade* TradingManager::NewTrade(LWOOBJID participantA, LWOOBJID participantB) {
|
|||||||
|
|
||||||
trades[tradeId] = trade;
|
trades[tradeId] = trade;
|
||||||
|
|
||||||
LOG("Created new trade between (%llu) <-> (%llu)", participantA, participantB);
|
Log::Info("Created new trade between ({}) <-> ({})", participantA, participantB);
|
||||||
|
|
||||||
return trade;
|
return trade;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -38,7 +38,7 @@ User::User(const SystemAddress& sysAddr, const std::string& username, const std:
|
|||||||
Character* character = new Character(lastUsedCharacterId, this);
|
Character* character = new Character(lastUsedCharacterId, this);
|
||||||
character->UpdateFromDatabase();
|
character->UpdateFromDatabase();
|
||||||
m_Characters.push_back(character);
|
m_Characters.push_back(character);
|
||||||
LOG("Loaded %i as it is the last used char", lastUsedCharacterId);
|
Log::Info("Loaded {:d} as it is the last used char", lastUsedCharacterId);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -106,7 +106,7 @@ void User::UserOutOfSync() {
|
|||||||
m_AmountOfTimesOutOfSync++;
|
m_AmountOfTimesOutOfSync++;
|
||||||
if (m_AmountOfTimesOutOfSync > m_MaxDesyncAllowed) {
|
if (m_AmountOfTimesOutOfSync > m_MaxDesyncAllowed) {
|
||||||
//YEET
|
//YEET
|
||||||
LOG("User %s was out of sync %i times out of %i, disconnecting for suspected speedhacking.", m_Username.c_str(), m_AmountOfTimesOutOfSync, m_MaxDesyncAllowed);
|
Log::Warn("User {:s} was out of sync {:d} times out of {:d}, disconnecting for suspected speedhacking.", m_Username, m_AmountOfTimesOutOfSync, m_MaxDesyncAllowed);
|
||||||
Game::server->Disconnect(this->m_SystemAddress, eServerDisconnectIdentifiers::PLAY_SCHEDULE_TIME_DONE);
|
Game::server->Disconnect(this->m_SystemAddress, eServerDisconnectIdentifiers::PLAY_SCHEDULE_TIME_DONE);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -45,7 +45,7 @@ void UserManager::Initialize() {
|
|||||||
|
|
||||||
auto fnStream = Game::assetManager->GetFile("names/minifigname_first.txt");
|
auto fnStream = Game::assetManager->GetFile("names/minifigname_first.txt");
|
||||||
if (!fnStream) {
|
if (!fnStream) {
|
||||||
LOG("Failed to load %s", (Game::assetManager->GetResPath() / "names/minifigname_first.txt").string().c_str());
|
Log::Warn("Failed to load {:s}", (Game::assetManager->GetResPath() / "names/minifigname_first.txt").string());
|
||||||
throw std::runtime_error("Aborting initialization due to missing minifigure name file.");
|
throw std::runtime_error("Aborting initialization due to missing minifigure name file.");
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -57,7 +57,7 @@ void UserManager::Initialize() {
|
|||||||
|
|
||||||
auto mnStream = Game::assetManager->GetFile("names/minifigname_middle.txt");
|
auto mnStream = Game::assetManager->GetFile("names/minifigname_middle.txt");
|
||||||
if (!mnStream) {
|
if (!mnStream) {
|
||||||
LOG("Failed to load %s", (Game::assetManager->GetResPath() / "names/minifigname_middle.txt").string().c_str());
|
Log::Warn("Failed to load {:s}", (Game::assetManager->GetResPath() / "names/minifigname_middle.txt").string());
|
||||||
throw std::runtime_error("Aborting initialization due to missing minifigure name file.");
|
throw std::runtime_error("Aborting initialization due to missing minifigure name file.");
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -69,7 +69,7 @@ void UserManager::Initialize() {
|
|||||||
|
|
||||||
auto lnStream = Game::assetManager->GetFile("names/minifigname_last.txt");
|
auto lnStream = Game::assetManager->GetFile("names/minifigname_last.txt");
|
||||||
if (!lnStream) {
|
if (!lnStream) {
|
||||||
LOG("Failed to load %s", (Game::assetManager->GetResPath() / "names/minifigname_last.txt").string().c_str());
|
Log::Warn("Failed to load {:s}", (Game::assetManager->GetResPath() / "names/minifigname_last.txt").string());
|
||||||
throw std::runtime_error("Aborting initialization due to missing minifigure name file.");
|
throw std::runtime_error("Aborting initialization due to missing minifigure name file.");
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -82,7 +82,7 @@ void UserManager::Initialize() {
|
|||||||
// Load our pre-approved names:
|
// Load our pre-approved names:
|
||||||
auto chatListStream = Game::assetManager->GetFile("chatplus_en_us.txt");
|
auto chatListStream = Game::assetManager->GetFile("chatplus_en_us.txt");
|
||||||
if (!chatListStream) {
|
if (!chatListStream) {
|
||||||
LOG("Failed to load %s", (Game::assetManager->GetResPath() / "chatplus_en_us.txt").string().c_str());
|
Log::Warn("Failed to load {:s}", (Game::assetManager->GetResPath() / "chatplus_en_us.txt").string());
|
||||||
throw std::runtime_error("Aborting initialization due to missing chat whitelist file.");
|
throw std::runtime_error("Aborting initialization due to missing chat whitelist file.");
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -145,7 +145,7 @@ bool UserManager::DeleteUser(const SystemAddress& sysAddr) {
|
|||||||
|
|
||||||
void UserManager::DeletePendingRemovals() {
|
void UserManager::DeletePendingRemovals() {
|
||||||
for (auto* user : m_UsersToDelete) {
|
for (auto* user : m_UsersToDelete) {
|
||||||
LOG("Deleted user %i", user->GetAccountID());
|
Log::Info("Deleted user {:d}", user->GetAccountID());
|
||||||
|
|
||||||
delete user;
|
delete user;
|
||||||
}
|
}
|
||||||
@@ -306,27 +306,27 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet)
|
|||||||
LOT pantsLOT = FindCharPantsID(pantsColor);
|
LOT pantsLOT = FindCharPantsID(pantsColor);
|
||||||
|
|
||||||
if (!name.empty() && Database::Get()->GetCharacterInfo(name)) {
|
if (!name.empty() && Database::Get()->GetCharacterInfo(name)) {
|
||||||
LOG("AccountID: %i chose unavailable name: %s", u->GetAccountID(), name.c_str());
|
Log::Info("AccountID: {:d} chose unavailable name: {:s}", u->GetAccountID(), name);
|
||||||
WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::CUSTOM_NAME_IN_USE);
|
WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::CUSTOM_NAME_IN_USE);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Database::Get()->GetCharacterInfo(predefinedName)) {
|
if (Database::Get()->GetCharacterInfo(predefinedName)) {
|
||||||
LOG("AccountID: %i chose unavailable predefined name: %s", u->GetAccountID(), predefinedName.c_str());
|
Log::Info("AccountID: {:d} chose unavailable predefined name: {:s}", u->GetAccountID(), predefinedName);
|
||||||
WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::PREDEFINED_NAME_IN_USE);
|
WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::PREDEFINED_NAME_IN_USE);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (name.empty()) {
|
if (name.empty()) {
|
||||||
LOG("AccountID: %i is creating a character with predefined name: %s", u->GetAccountID(), predefinedName.c_str());
|
Log::Info("AccountID: {:d} is creating a character with predefined name: {:s}", u->GetAccountID(), predefinedName);
|
||||||
} else {
|
} else {
|
||||||
LOG("AccountID: %i is creating a character with name: %s (temporary: %s)", u->GetAccountID(), name.c_str(), predefinedName.c_str());
|
Log::Info("AccountID: {:d} is creating a character with name: {:s} (temporary: {:s})", u->GetAccountID(), name, predefinedName);
|
||||||
}
|
}
|
||||||
|
|
||||||
//Now that the name is ok, we can get an objectID from Master:
|
//Now that the name is ok, we can get an objectID from Master:
|
||||||
ObjectIDManager::RequestPersistentID([=, this](uint32_t objectID) mutable {
|
ObjectIDManager::RequestPersistentID([=, this](uint32_t objectID) mutable {
|
||||||
if (Database::Get()->GetCharacterInfo(objectID)) {
|
if (Database::Get()->GetCharacterInfo(objectID)) {
|
||||||
LOG("Character object id unavailable, check object_id_tracker!");
|
Log::Warn("Character object id unavailable, check object_id_tracker!");
|
||||||
WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::OBJECT_ID_UNAVAILABLE);
|
WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::OBJECT_ID_UNAVAILABLE);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -397,7 +397,7 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet)
|
|||||||
void UserManager::DeleteCharacter(const SystemAddress& sysAddr, Packet* packet) {
|
void UserManager::DeleteCharacter(const SystemAddress& sysAddr, Packet* packet) {
|
||||||
User* u = GetUser(sysAddr);
|
User* u = GetUser(sysAddr);
|
||||||
if (!u) {
|
if (!u) {
|
||||||
LOG("Couldn't get user to delete character");
|
Log::Warn("Couldn't get user to delete character");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -406,7 +406,7 @@ void UserManager::DeleteCharacter(const SystemAddress& sysAddr, Packet* packet)
|
|||||||
inStream.Read(objectID);
|
inStream.Read(objectID);
|
||||||
uint32_t charID = static_cast<uint32_t>(objectID);
|
uint32_t charID = static_cast<uint32_t>(objectID);
|
||||||
|
|
||||||
LOG("Received char delete req for ID: %llu (%u)", objectID, charID);
|
Log::Info("Received char delete req for ID: {:d} ({:d})", objectID, charID);
|
||||||
|
|
||||||
bool hasCharacter = CheatDetection::VerifyLwoobjidIsSender(
|
bool hasCharacter = CheatDetection::VerifyLwoobjidIsSender(
|
||||||
objectID,
|
objectID,
|
||||||
@@ -418,7 +418,7 @@ void UserManager::DeleteCharacter(const SystemAddress& sysAddr, Packet* packet)
|
|||||||
if (!hasCharacter) {
|
if (!hasCharacter) {
|
||||||
WorldPackets::SendCharacterDeleteResponse(sysAddr, false);
|
WorldPackets::SendCharacterDeleteResponse(sysAddr, false);
|
||||||
} else {
|
} else {
|
||||||
LOG("Deleting character %i", charID);
|
Log::Info("Deleting character {:d}", charID);
|
||||||
Database::Get()->DeleteCharacter(charID);
|
Database::Get()->DeleteCharacter(charID);
|
||||||
|
|
||||||
CBITSTREAM;
|
CBITSTREAM;
|
||||||
@@ -433,7 +433,7 @@ void UserManager::DeleteCharacter(const SystemAddress& sysAddr, Packet* packet)
|
|||||||
void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet) {
|
void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet) {
|
||||||
User* u = GetUser(sysAddr);
|
User* u = GetUser(sysAddr);
|
||||||
if (!u) {
|
if (!u) {
|
||||||
LOG("Couldn't get user to delete character");
|
Log::Warn("Couldn't get user to delete character");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -444,7 +444,7 @@ void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet)
|
|||||||
GeneralUtils::ClearBit(objectID, eObjectBits::PERSISTENT);
|
GeneralUtils::ClearBit(objectID, eObjectBits::PERSISTENT);
|
||||||
|
|
||||||
uint32_t charID = static_cast<uint32_t>(objectID);
|
uint32_t charID = static_cast<uint32_t>(objectID);
|
||||||
LOG("Received char rename request for ID: %llu (%u)", objectID, charID);
|
Log::Info("Received char rename request for ID: {:d} ({:d})", objectID, charID);
|
||||||
|
|
||||||
LUWString LUWStringName;
|
LUWString LUWStringName;
|
||||||
inStream.Read(LUWStringName);
|
inStream.Read(LUWStringName);
|
||||||
@@ -479,12 +479,12 @@ void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet)
|
|||||||
if (!Database::Get()->GetCharacterInfo(newName)) {
|
if (!Database::Get()->GetCharacterInfo(newName)) {
|
||||||
if (IsNamePreapproved(newName)) {
|
if (IsNamePreapproved(newName)) {
|
||||||
Database::Get()->SetCharacterName(charID, newName);
|
Database::Get()->SetCharacterName(charID, newName);
|
||||||
LOG("Character %s now known as %s", character->GetName().c_str(), newName.c_str());
|
Log::Info("Character {:s} now known as {:s}", character->GetName(), newName);
|
||||||
WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::SUCCESS);
|
WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::SUCCESS);
|
||||||
UserManager::RequestCharacterList(sysAddr);
|
UserManager::RequestCharacterList(sysAddr);
|
||||||
} else {
|
} else {
|
||||||
Database::Get()->SetPendingCharacterName(charID, newName);
|
Database::Get()->SetPendingCharacterName(charID, newName);
|
||||||
LOG("Character %s has been renamed to %s and is pending approval by a moderator.", character->GetName().c_str(), newName.c_str());
|
Log::Info("Character {:s} has been renamed to {:s} and is pending approval by a moderator.", character->GetName(), newName);
|
||||||
WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::SUCCESS);
|
WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::SUCCESS);
|
||||||
UserManager::RequestCharacterList(sysAddr);
|
UserManager::RequestCharacterList(sysAddr);
|
||||||
}
|
}
|
||||||
@@ -492,7 +492,7 @@ void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet)
|
|||||||
WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::NAME_IN_USE);
|
WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::NAME_IN_USE);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
LOG("Unknown error occurred when renaming character, either hasCharacter or character variable != true.");
|
Log::Warn("Unknown error occurred when renaming character, either hasCharacter or character variable != true.");
|
||||||
WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::UNKNOWN_ERROR);
|
WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::UNKNOWN_ERROR);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -500,7 +500,7 @@ void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet)
|
|||||||
void UserManager::LoginCharacter(const SystemAddress& sysAddr, uint32_t playerID) {
|
void UserManager::LoginCharacter(const SystemAddress& sysAddr, uint32_t playerID) {
|
||||||
User* u = GetUser(sysAddr);
|
User* u = GetUser(sysAddr);
|
||||||
if (!u) {
|
if (!u) {
|
||||||
LOG("Couldn't get user to log in character");
|
Log::Warn("Couldn't get user to log in character");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -519,7 +519,7 @@ void UserManager::LoginCharacter(const SystemAddress& sysAddr, uint32_t playerID
|
|||||||
if (zoneID == LWOZONEID_INVALID) zoneID = 1000; //Send char to VE
|
if (zoneID == LWOZONEID_INVALID) zoneID = 1000; //Send char to VE
|
||||||
|
|
||||||
ZoneInstanceManager::Instance()->RequestZoneTransfer(Game::server, zoneID, character->GetZoneClone(), false, [=](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort) {
|
ZoneInstanceManager::Instance()->RequestZoneTransfer(Game::server, zoneID, character->GetZoneClone(), false, [=](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort) {
|
||||||
LOG("Transferring %s to Zone %i (Instance %i | Clone %i | Mythran Shift: %s) with IP %s and Port %i", character->GetName().c_str(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP.c_str(), serverPort);
|
Log::Info("Transferring {:s} to Zone {:d} (Instance {:d} | Clone {:d} | Mythran Shift: {:s}) with IP {:s} and Port {:d}", character->GetName(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP, serverPort);
|
||||||
if (character) {
|
if (character) {
|
||||||
character->SetZoneID(zoneID);
|
character->SetZoneID(zoneID);
|
||||||
character->SetZoneInstance(zoneInstance);
|
character->SetZoneInstance(zoneInstance);
|
||||||
@@ -529,7 +529,7 @@ void UserManager::LoginCharacter(const SystemAddress& sysAddr, uint32_t playerID
|
|||||||
return;
|
return;
|
||||||
});
|
});
|
||||||
} else {
|
} else {
|
||||||
LOG("Unknown error occurred when logging in a character, either hasCharacter or character variable != true.");
|
Log::Warn("Unknown error occurred when logging in a character, either hasCharacter or character variable != true.");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -546,7 +546,7 @@ uint32_t FindCharShirtID(uint32_t shirtColor, uint32_t shirtStyle) {
|
|||||||
tableData.finalize();
|
tableData.finalize();
|
||||||
return shirtLOT;
|
return shirtLOT;
|
||||||
} catch (const std::exception& ex) {
|
} catch (const std::exception& ex) {
|
||||||
LOG("Could not look up shirt %i %i: %s", shirtColor, shirtStyle, ex.what());
|
Log::Warn("Could not look up shirt {:d} {:d}: {:s}", shirtColor, shirtStyle, ex.what());
|
||||||
// in case of no shirt found in CDServer, return problematic red vest.
|
// in case of no shirt found in CDServer, return problematic red vest.
|
||||||
return 4069;
|
return 4069;
|
||||||
}
|
}
|
||||||
@@ -564,7 +564,7 @@ uint32_t FindCharPantsID(uint32_t pantsColor) {
|
|||||||
tableData.finalize();
|
tableData.finalize();
|
||||||
return pantsLOT;
|
return pantsLOT;
|
||||||
} catch (const std::exception& ex) {
|
} catch (const std::exception& ex) {
|
||||||
LOG("Could not look up pants %i: %s", pantsColor, ex.what());
|
Log::Warn("Could not look up pants {:d}: {:s}", pantsColor, ex.what());
|
||||||
// in case of no pants color found in CDServer, return red pants.
|
// in case of no pants color found in CDServer, return red pants.
|
||||||
return 2508;
|
return 2508;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -9,7 +9,7 @@ void AirMovementBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bi
|
|||||||
uint32_t handle{};
|
uint32_t handle{};
|
||||||
|
|
||||||
if (!bitStream.Read(handle)) {
|
if (!bitStream.Read(handle)) {
|
||||||
LOG("Unable to read handle from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
|
Log::Warn("Unable to read handle from bitStream, aborting Handle! {:d}", bitStream.GetNumberOfUnreadBits());
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -26,14 +26,14 @@ void AirMovementBehavior::Sync(BehaviorContext* context, RakNet::BitStream& bitS
|
|||||||
uint32_t behaviorId{};
|
uint32_t behaviorId{};
|
||||||
|
|
||||||
if (!bitStream.Read(behaviorId)) {
|
if (!bitStream.Read(behaviorId)) {
|
||||||
LOG("Unable to read behaviorId from bitStream, aborting Sync! %i", bitStream.GetNumberOfUnreadBits());
|
Log::Warn("Unable to read behaviorId from bitStream, aborting Sync! {:d}", bitStream.GetNumberOfUnreadBits());
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
LWOOBJID target{};
|
LWOOBJID target{};
|
||||||
|
|
||||||
if (!bitStream.Read(target)) {
|
if (!bitStream.Read(target)) {
|
||||||
LOG("Unable to read target from bitStream, aborting Sync! %i", bitStream.GetNumberOfUnreadBits());
|
Log::Warn("Unable to read target from bitStream, aborting Sync! {:d}", bitStream.GetNumberOfUnreadBits());
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -16,7 +16,7 @@ void AreaOfEffectBehavior::Handle(BehaviorContext* context, RakNet::BitStream& b
|
|||||||
uint32_t targetCount{};
|
uint32_t targetCount{};
|
||||||
|
|
||||||
if (!bitStream.Read(targetCount)) {
|
if (!bitStream.Read(targetCount)) {
|
||||||
LOG("Unable to read targetCount from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
|
Log::Warn("Unable to read targetCount from bitStream, aborting Handle! {:d}", bitStream.GetNumberOfUnreadBits());
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -28,7 +28,7 @@ void AreaOfEffectBehavior::Handle(BehaviorContext* context, RakNet::BitStream& b
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (targetCount > this->m_maxTargets) {
|
if (targetCount > this->m_maxTargets) {
|
||||||
LOG("Serialized size is greater than max targets! Size: %i, Max: %i", targetCount, this->m_maxTargets);
|
Log::Warn("Serialized size is greater than max targets! Size: {:d}, Max: {:d}", targetCount, this->m_maxTargets);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -41,7 +41,7 @@ void AreaOfEffectBehavior::Handle(BehaviorContext* context, RakNet::BitStream& b
|
|||||||
for (auto i = 0u; i < targetCount; ++i) {
|
for (auto i = 0u; i < targetCount; ++i) {
|
||||||
LWOOBJID target{};
|
LWOOBJID target{};
|
||||||
if (!bitStream.Read(target)) {
|
if (!bitStream.Read(target)) {
|
||||||
LOG("failed to read in target %i from bitStream, aborting target Handle!", i);
|
Log::Warn("failed to read in target {:d} from bitStream, aborting target Handle!", i);
|
||||||
};
|
};
|
||||||
targets.push_back(target);
|
targets.push_back(target);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -8,7 +8,7 @@ void AttackDelayBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bi
|
|||||||
uint32_t handle{};
|
uint32_t handle{};
|
||||||
|
|
||||||
if (!bitStream.Read(handle)) {
|
if (!bitStream.Read(handle)) {
|
||||||
LOG("Unable to read handle from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
|
Log::Warn("Unable to read handle from bitStream, aborting Handle! {:d}", bitStream.GetNumberOfUnreadBits());
|
||||||
return;
|
return;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -34,10 +34,10 @@ void BasicAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bi
|
|||||||
|
|
||||||
uint16_t allocatedBits{};
|
uint16_t allocatedBits{};
|
||||||
if (!bitStream.Read(allocatedBits) || allocatedBits == 0) {
|
if (!bitStream.Read(allocatedBits) || allocatedBits == 0) {
|
||||||
LOG_DEBUG("No allocated bits");
|
Log::Debug("No allocated bits");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
LOG_DEBUG("Number of allocated bits %i", allocatedBits);
|
Log::Debug("Number of allocated bits {:d}", allocatedBits);
|
||||||
const auto baseAddress = bitStream.GetReadOffset();
|
const auto baseAddress = bitStream.GetReadOffset();
|
||||||
|
|
||||||
DoHandleBehavior(context, bitStream, branch);
|
DoHandleBehavior(context, bitStream, branch);
|
||||||
@@ -48,13 +48,13 @@ void BasicAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bi
|
|||||||
void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||||
auto* targetEntity = Game::entityManager->GetEntity(branch.target);
|
auto* targetEntity = Game::entityManager->GetEntity(branch.target);
|
||||||
if (!targetEntity) {
|
if (!targetEntity) {
|
||||||
LOG("Target targetEntity %llu not found.", branch.target);
|
Log::Warn("Target targetEntity {:d} not found.", branch.target);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
auto* destroyableComponent = targetEntity->GetComponent<DestroyableComponent>();
|
auto* destroyableComponent = targetEntity->GetComponent<DestroyableComponent>();
|
||||||
if (!destroyableComponent) {
|
if (!destroyableComponent) {
|
||||||
LOG("No destroyable found on the obj/lot %llu/%i", branch.target, targetEntity->GetLOT());
|
Log::Warn("No destroyable found on the obj/lot {:d}/{:d}", branch.target, targetEntity->GetLOT());
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -63,7 +63,7 @@ void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::Bit
|
|||||||
bool isSuccess{};
|
bool isSuccess{};
|
||||||
|
|
||||||
if (!bitStream.Read(isBlocked)) {
|
if (!bitStream.Read(isBlocked)) {
|
||||||
LOG("Unable to read isBlocked");
|
Log::Warn("Unable to read isBlocked");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -75,31 +75,31 @@ void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::Bit
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (!bitStream.Read(isImmune)) {
|
if (!bitStream.Read(isImmune)) {
|
||||||
LOG("Unable to read isImmune");
|
Log::Warn("Unable to read isImmune");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (isImmune) {
|
if (isImmune) {
|
||||||
LOG_DEBUG("Target targetEntity %llu is immune!", branch.target);
|
Log::Debug("Target targetEntity {} is immune!", branch.target);
|
||||||
this->m_OnFailImmune->Handle(context, bitStream, branch);
|
this->m_OnFailImmune->Handle(context, bitStream, branch);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!bitStream.Read(isSuccess)) {
|
if (!bitStream.Read(isSuccess)) {
|
||||||
LOG("failed to read success from bitstream");
|
Log::Warn("failed to read success from bitstream");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (isSuccess) {
|
if (isSuccess) {
|
||||||
uint32_t armorDamageDealt{};
|
uint32_t armorDamageDealt{};
|
||||||
if (!bitStream.Read(armorDamageDealt)) {
|
if (!bitStream.Read(armorDamageDealt)) {
|
||||||
LOG("Unable to read armorDamageDealt");
|
Log::Warn("Unable to read armorDamageDealt");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
uint32_t healthDamageDealt{};
|
uint32_t healthDamageDealt{};
|
||||||
if (!bitStream.Read(healthDamageDealt)) {
|
if (!bitStream.Read(healthDamageDealt)) {
|
||||||
LOG("Unable to read healthDamageDealt");
|
Log::Warn("Unable to read healthDamageDealt");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -112,7 +112,7 @@ void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::Bit
|
|||||||
|
|
||||||
bool died{};
|
bool died{};
|
||||||
if (!bitStream.Read(died)) {
|
if (!bitStream.Read(died)) {
|
||||||
LOG("Unable to read died");
|
Log::Warn("Unable to read died");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
auto previousArmor = destroyableComponent->GetArmor();
|
auto previousArmor = destroyableComponent->GetArmor();
|
||||||
@@ -123,7 +123,7 @@ void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::Bit
|
|||||||
|
|
||||||
uint8_t successState{};
|
uint8_t successState{};
|
||||||
if (!bitStream.Read(successState)) {
|
if (!bitStream.Read(successState)) {
|
||||||
LOG("Unable to read success state");
|
Log::Warn("Unable to read success state");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -136,7 +136,7 @@ void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::Bit
|
|||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
if (static_cast<eBasicAttackSuccessTypes>(successState) != eBasicAttackSuccessTypes::FAILIMMUNE) {
|
if (static_cast<eBasicAttackSuccessTypes>(successState) != eBasicAttackSuccessTypes::FAILIMMUNE) {
|
||||||
LOG("Unknown success state (%i)!", successState);
|
Log::Warn("Unknown success state ({})!", successState);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
this->m_OnFailImmune->Handle(context, bitStream, branch);
|
this->m_OnFailImmune->Handle(context, bitStream, branch);
|
||||||
@@ -166,13 +166,13 @@ void BasicAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream&
|
|||||||
void BasicAttackBehavior::DoBehaviorCalculation(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
void BasicAttackBehavior::DoBehaviorCalculation(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||||
auto* targetEntity = Game::entityManager->GetEntity(branch.target);
|
auto* targetEntity = Game::entityManager->GetEntity(branch.target);
|
||||||
if (!targetEntity) {
|
if (!targetEntity) {
|
||||||
LOG("Target entity %llu is null!", branch.target);
|
Log::Warn("Target entity {} is null!", branch.target);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
auto* destroyableComponent = targetEntity->GetComponent<DestroyableComponent>();
|
auto* destroyableComponent = targetEntity->GetComponent<DestroyableComponent>();
|
||||||
if (!destroyableComponent || !destroyableComponent->GetParent()) {
|
if (!destroyableComponent || !destroyableComponent->GetParent()) {
|
||||||
LOG("No destroyable component on %llu", branch.target);
|
Log::Warn("No destroyable component on {}", branch.target);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -191,7 +191,7 @@ void BasicAttackBehavior::DoBehaviorCalculation(BehaviorContext* context, RakNet
|
|||||||
bitStream.Write(isImmune);
|
bitStream.Write(isImmune);
|
||||||
|
|
||||||
if (isImmune) {
|
if (isImmune) {
|
||||||
LOG_DEBUG("Target targetEntity %llu is immune!", branch.target);
|
Log::Debug("Target targetEntity {} is immune!", branch.target);
|
||||||
this->m_OnFailImmune->Calculate(context, bitStream, branch);
|
this->m_OnFailImmune->Calculate(context, bitStream, branch);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -241,7 +241,7 @@ void BasicAttackBehavior::DoBehaviorCalculation(BehaviorContext* context, RakNet
|
|||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
if (static_cast<eBasicAttackSuccessTypes>(successState) != eBasicAttackSuccessTypes::FAILIMMUNE) {
|
if (static_cast<eBasicAttackSuccessTypes>(successState) != eBasicAttackSuccessTypes::FAILIMMUNE) {
|
||||||
LOG("Unknown success state (%i)!", successState);
|
Log::Warn("Unknown success state ({})!", GeneralUtils::ToUnderlying(successState));
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
this->m_OnFailImmune->Calculate(context, bitStream, branch);
|
this->m_OnFailImmune->Calculate(context, bitStream, branch);
|
||||||
|
|||||||
@@ -281,12 +281,12 @@ Behavior* Behavior::CreateBehavior(const uint32_t behaviorId) {
|
|||||||
case BehaviorTemplates::BEHAVIOR_MOUNT: break;
|
case BehaviorTemplates::BEHAVIOR_MOUNT: break;
|
||||||
case BehaviorTemplates::BEHAVIOR_SKILL_SET: break;
|
case BehaviorTemplates::BEHAVIOR_SKILL_SET: break;
|
||||||
default:
|
default:
|
||||||
//LOG("Failed to load behavior with invalid template id (%i)!", templateId);
|
//Log::Warn("Failed to load behavior with invalid template id ({:d})!", templateId);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (behavior == nullptr) {
|
if (behavior == nullptr) {
|
||||||
//LOG("Failed to load unimplemented template id (%i)!", templateId);
|
//Log::Warn("Failed to load unimplemented template id ({:d})!", templateId);
|
||||||
|
|
||||||
behavior = new EmptyBehavior(behaviorId);
|
behavior = new EmptyBehavior(behaviorId);
|
||||||
}
|
}
|
||||||
@@ -309,7 +309,7 @@ BehaviorTemplates Behavior::GetBehaviorTemplate(const uint32_t behaviorId) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (templateID == BehaviorTemplates::BEHAVIOR_EMPTY && behaviorId != 0) {
|
if (templateID == BehaviorTemplates::BEHAVIOR_EMPTY && behaviorId != 0) {
|
||||||
LOG("Failed to load behavior template with id (%i)!", behaviorId);
|
Log::Warn("Failed to load behavior template with id ({:d})!", behaviorId);
|
||||||
}
|
}
|
||||||
|
|
||||||
return templateID;
|
return templateID;
|
||||||
@@ -429,7 +429,7 @@ Behavior::Behavior(const uint32_t behaviorId) {
|
|||||||
|
|
||||||
// Make sure we do not proceed if we are trying to load an invalid behavior
|
// Make sure we do not proceed if we are trying to load an invalid behavior
|
||||||
if (templateInDatabase.behaviorID == 0) {
|
if (templateInDatabase.behaviorID == 0) {
|
||||||
LOG("Failed to load behavior with id (%i)!", behaviorId);
|
Log::Warn("Failed to load behavior with id ({:d})!", behaviorId);
|
||||||
|
|
||||||
this->m_effectId = 0;
|
this->m_effectId = 0;
|
||||||
this->m_effectHandle = nullptr;
|
this->m_effectHandle = nullptr;
|
||||||
|
|||||||
@@ -31,7 +31,7 @@ uint32_t BehaviorContext::GetUniqueSkillId() const {
|
|||||||
auto* entity = Game::entityManager->GetEntity(this->originator);
|
auto* entity = Game::entityManager->GetEntity(this->originator);
|
||||||
|
|
||||||
if (entity == nullptr) {
|
if (entity == nullptr) {
|
||||||
LOG("Invalid entity for (%llu)!", this->originator);
|
Log::Warn("Invalid entity for ({})!", this->originator);
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
@@ -39,7 +39,7 @@ uint32_t BehaviorContext::GetUniqueSkillId() const {
|
|||||||
auto* component = entity->GetComponent<SkillComponent>();
|
auto* component = entity->GetComponent<SkillComponent>();
|
||||||
|
|
||||||
if (component == nullptr) {
|
if (component == nullptr) {
|
||||||
LOG("No skill component attached to (%llu)!", this->originator);;
|
Log::Warn("No skill component attached to ({})!", this->originator);;
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
@@ -126,7 +126,7 @@ void BehaviorContext::SyncBehavior(const uint32_t syncId, RakNet::BitStream& bit
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (!found) {
|
if (!found) {
|
||||||
LOG("Failed to find behavior sync entry with sync id (%i)!", syncId);
|
Log::Warn("Failed to find behavior sync entry with sync id ({})!", syncId);
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -135,7 +135,7 @@ void BehaviorContext::SyncBehavior(const uint32_t syncId, RakNet::BitStream& bit
|
|||||||
const auto branch = entry.branchContext;
|
const auto branch = entry.branchContext;
|
||||||
|
|
||||||
if (behavior == nullptr) {
|
if (behavior == nullptr) {
|
||||||
LOG("Invalid behavior for sync id (%i)!", syncId);
|
Log::Warn("Invalid behavior for sync id ({})!", syncId);
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -317,7 +317,7 @@ void BehaviorContext::FilterTargets(std::vector<Entity*>& targets, std::forward_
|
|||||||
// if the caster is not there, return empty targets list
|
// if the caster is not there, return empty targets list
|
||||||
auto* caster = Game::entityManager->GetEntity(this->caster);
|
auto* caster = Game::entityManager->GetEntity(this->caster);
|
||||||
if (!caster) {
|
if (!caster) {
|
||||||
LOG_DEBUG("Invalid caster for (%llu)!", this->originator);
|
Log::Debug("Invalid caster for ({})!", this->originator);
|
||||||
targets.clear();
|
targets.clear();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -13,7 +13,7 @@ void BlockBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStrea
|
|||||||
auto* entity = Game::entityManager->GetEntity(target);
|
auto* entity = Game::entityManager->GetEntity(target);
|
||||||
|
|
||||||
if (entity == nullptr) {
|
if (entity == nullptr) {
|
||||||
LOG("Failed to find target (%llu)!", branch.target);
|
Log::Warn("Failed to find target ({})!", branch.target);
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -43,7 +43,7 @@ void BlockBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branc
|
|||||||
auto* entity = Game::entityManager->GetEntity(target);
|
auto* entity = Game::entityManager->GetEntity(target);
|
||||||
|
|
||||||
if (entity == nullptr) {
|
if (entity == nullptr) {
|
||||||
LOG("Failed to find target (%llu)!", branch.target);
|
Log::Warn("Failed to find target ({})!", branch.target);
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -13,7 +13,7 @@ void BuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream
|
|||||||
auto* entity = Game::entityManager->GetEntity(target);
|
auto* entity = Game::entityManager->GetEntity(target);
|
||||||
|
|
||||||
if (entity == nullptr) {
|
if (entity == nullptr) {
|
||||||
LOG("Invalid target (%llu)!", target);
|
Log::Warn("Invalid target ({})!", target);
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -21,7 +21,7 @@ void BuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream
|
|||||||
auto* component = entity->GetComponent<DestroyableComponent>();
|
auto* component = entity->GetComponent<DestroyableComponent>();
|
||||||
|
|
||||||
if (component == nullptr) {
|
if (component == nullptr) {
|
||||||
LOG("Invalid target, no destroyable component (%llu)!", target);
|
Log::Warn("Invalid target, no destroyable component ({})!", target);
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -47,7 +47,7 @@ void BuffBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch
|
|||||||
auto* entity = Game::entityManager->GetEntity(target);
|
auto* entity = Game::entityManager->GetEntity(target);
|
||||||
|
|
||||||
if (entity == nullptr) {
|
if (entity == nullptr) {
|
||||||
LOG("Invalid target (%llu)!", target);
|
Log::Warn("Invalid target ({})!", target);
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -55,7 +55,7 @@ void BuffBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch
|
|||||||
auto* component = entity->GetComponent<DestroyableComponent>();
|
auto* component = entity->GetComponent<DestroyableComponent>();
|
||||||
|
|
||||||
if (component == nullptr) {
|
if (component == nullptr) {
|
||||||
LOG("Invalid target, no destroyable component (%llu)!", target);
|
Log::Warn("Invalid target, no destroyable component ({})!", target);
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -17,7 +17,7 @@ void CarBoostBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitSt
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
LOG("Activating car boost!");
|
Log::Info("Activating car boost!");
|
||||||
|
|
||||||
auto* possessableComponent = entity->GetComponent<PossessableComponent>();
|
auto* possessableComponent = entity->GetComponent<PossessableComponent>();
|
||||||
if (possessableComponent != nullptr) {
|
if (possessableComponent != nullptr) {
|
||||||
@@ -27,7 +27,7 @@ void CarBoostBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitSt
|
|||||||
|
|
||||||
auto* characterComponent = possessor->GetComponent<CharacterComponent>();
|
auto* characterComponent = possessor->GetComponent<CharacterComponent>();
|
||||||
if (characterComponent != nullptr) {
|
if (characterComponent != nullptr) {
|
||||||
LOG("Tracking car boost!");
|
Log::Info("Tracking car boost!");
|
||||||
characterComponent->UpdatePlayerStatistic(RacingCarBoostsActivated);
|
characterComponent->UpdatePlayerStatistic(RacingCarBoostsActivated);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -7,7 +7,7 @@ void ChainBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStrea
|
|||||||
uint32_t chainIndex{};
|
uint32_t chainIndex{};
|
||||||
|
|
||||||
if (!bitStream.Read(chainIndex)) {
|
if (!bitStream.Read(chainIndex)) {
|
||||||
LOG("Unable to read chainIndex from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
|
Log::Warn("Unable to read chainIndex from bitStream, aborting Handle! {:d}", bitStream.GetNumberOfUnreadBits());
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -16,7 +16,7 @@ void ChainBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStrea
|
|||||||
if (chainIndex < this->m_behaviors.size()) {
|
if (chainIndex < this->m_behaviors.size()) {
|
||||||
this->m_behaviors.at(chainIndex)->Handle(context, bitStream, branch);
|
this->m_behaviors.at(chainIndex)->Handle(context, bitStream, branch);
|
||||||
} else {
|
} else {
|
||||||
LOG("chainIndex out of bounds, aborting handle of chain %i bits unread %i", chainIndex, bitStream.GetNumberOfUnreadBits());
|
Log::Warn("chainIndex out of bounds, aborting handle of chain {:d} bits unread {:d}", chainIndex, bitStream.GetNumberOfUnreadBits());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -8,7 +8,7 @@ void ChargeUpBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitSt
|
|||||||
uint32_t handle{};
|
uint32_t handle{};
|
||||||
|
|
||||||
if (!bitStream.Read(handle)) {
|
if (!bitStream.Read(handle)) {
|
||||||
LOG("Unable to read handle from bitStream, aborting Handle! variable_type");
|
Log::Warn("Unable to read handle from bitStream, aborting Handle! variable_type");
|
||||||
return;
|
return;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -11,7 +11,7 @@ void DamageAbsorptionBehavior::Handle(BehaviorContext* context, RakNet::BitStrea
|
|||||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||||
|
|
||||||
if (target == nullptr) {
|
if (target == nullptr) {
|
||||||
LOG("Failed to find target (%llu)!", branch.target);
|
Log::Warn("Failed to find target ({})!", branch.target);
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -37,7 +37,7 @@ void DamageAbsorptionBehavior::Timer(BehaviorContext* context, BehaviorBranchCon
|
|||||||
auto* target = Game::entityManager->GetEntity(second);
|
auto* target = Game::entityManager->GetEntity(second);
|
||||||
|
|
||||||
if (target == nullptr) {
|
if (target == nullptr) {
|
||||||
LOG("Failed to find target (%llu)!", second);
|
Log::Warn("Failed to find target ({})!", second);
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -11,7 +11,7 @@ void DamageReductionBehavior::Handle(BehaviorContext* context, RakNet::BitStream
|
|||||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||||
|
|
||||||
if (target == nullptr) {
|
if (target == nullptr) {
|
||||||
LOG("Failed to find target (%llu)!", branch.target);
|
Log::Warn("Failed to find target ({})!", branch.target);
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -35,7 +35,7 @@ void DamageReductionBehavior::Timer(BehaviorContext* context, BehaviorBranchCont
|
|||||||
auto* target = Game::entityManager->GetEntity(second);
|
auto* target = Game::entityManager->GetEntity(second);
|
||||||
|
|
||||||
if (target == nullptr) {
|
if (target == nullptr) {
|
||||||
LOG("Failed to find target (%llu)!", second);
|
Log::Warn("Failed to find target ({})!", second);
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -13,7 +13,7 @@ void ForceMovementBehavior::Handle(BehaviorContext* context, RakNet::BitStream&
|
|||||||
|
|
||||||
uint32_t handle{};
|
uint32_t handle{};
|
||||||
if (!bitStream.Read(handle)) {
|
if (!bitStream.Read(handle)) {
|
||||||
LOG("Unable to read handle from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
|
Log::Warn("Unable to read handle from bitStream, aborting Handle! {:d}", bitStream.GetNumberOfUnreadBits());
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
context->RegisterSyncBehavior(handle, this, branch, this->m_Duration);
|
context->RegisterSyncBehavior(handle, this, branch, this->m_Duration);
|
||||||
@@ -22,13 +22,13 @@ void ForceMovementBehavior::Handle(BehaviorContext* context, RakNet::BitStream&
|
|||||||
void ForceMovementBehavior::Sync(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
void ForceMovementBehavior::Sync(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||||
uint32_t next{};
|
uint32_t next{};
|
||||||
if (!bitStream.Read(next)) {
|
if (!bitStream.Read(next)) {
|
||||||
LOG("Unable to read target from bitStream, aborting Sync! %i", bitStream.GetNumberOfUnreadBits());
|
Log::Warn("Unable to read target from bitStream, aborting Sync! {:d}", bitStream.GetNumberOfUnreadBits());
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
LWOOBJID target{};
|
LWOOBJID target{};
|
||||||
if (!bitStream.Read(target)) {
|
if (!bitStream.Read(target)) {
|
||||||
LOG("Unable to read target from bitStream, aborting Sync! %i", bitStream.GetNumberOfUnreadBits());
|
Log::Warn("Unable to read target from bitStream, aborting Sync! {:d}", bitStream.GetNumberOfUnreadBits());
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -11,7 +11,7 @@ void HealBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bit_strea
|
|||||||
auto* entity = Game::entityManager->GetEntity(branch.target);
|
auto* entity = Game::entityManager->GetEntity(branch.target);
|
||||||
|
|
||||||
if (entity == nullptr) {
|
if (entity == nullptr) {
|
||||||
LOG("Failed to find entity for (%llu)!", branch.target);
|
Log::Warn("Failed to find entity for ({})!", branch.target);
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -19,7 +19,7 @@ void HealBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bit_strea
|
|||||||
auto* destroyable = static_cast<DestroyableComponent*>(entity->GetComponent(eReplicaComponentType::DESTROYABLE));
|
auto* destroyable = static_cast<DestroyableComponent*>(entity->GetComponent(eReplicaComponentType::DESTROYABLE));
|
||||||
|
|
||||||
if (destroyable == nullptr) {
|
if (destroyable == nullptr) {
|
||||||
LOG("Failed to find destroyable component for %(llu)!", branch.target);
|
Log::Warn("Failed to find destroyable component for ({})!", branch.target);
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -13,7 +13,7 @@ void ImmunityBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitSt
|
|||||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||||
|
|
||||||
if (!target) {
|
if (!target) {
|
||||||
LOG("Failed to find target (%llu)!", branch.target);
|
Log::Warn("Failed to find target ({})!", branch.target);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -59,7 +59,7 @@ void ImmunityBehavior::Timer(BehaviorContext* context, BehaviorBranchContext bra
|
|||||||
auto* target = Game::entityManager->GetEntity(second);
|
auto* target = Game::entityManager->GetEntity(second);
|
||||||
|
|
||||||
if (!target) {
|
if (!target) {
|
||||||
LOG("Failed to find target (%llu)!", second);
|
Log::Warn("Failed to find target ({})!", second);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ void InterruptBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitS
|
|||||||
bool unknown = false;
|
bool unknown = false;
|
||||||
|
|
||||||
if (!bitStream.Read(unknown)) {
|
if (!bitStream.Read(unknown)) {
|
||||||
LOG("Unable to read unknown1 from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
|
Log::Warn("Unable to read unknown1 from bitStream, aborting Handle! {:d}", bitStream.GetNumberOfUnreadBits());
|
||||||
return;
|
return;
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -23,7 +23,7 @@ void InterruptBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitS
|
|||||||
bool unknown = false;
|
bool unknown = false;
|
||||||
|
|
||||||
if (!bitStream.Read(unknown)) {
|
if (!bitStream.Read(unknown)) {
|
||||||
LOG("Unable to read unknown2 from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
|
Log::Warn("Unable to read unknown2 from bitStream, aborting Handle! {:d}", bitStream.GetNumberOfUnreadBits());
|
||||||
return;
|
return;
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -35,7 +35,7 @@ void InterruptBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitS
|
|||||||
bool unknown = false;
|
bool unknown = false;
|
||||||
|
|
||||||
if (!bitStream.Read(unknown)) {
|
if (!bitStream.Read(unknown)) {
|
||||||
LOG("Unable to read unknown3 from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
|
Log::Warn("Unable to read unknown3 from bitStream, aborting Handle! {:d}", bitStream.GetNumberOfUnreadBits());
|
||||||
return;
|
return;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -13,7 +13,7 @@ void KnockbackBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitS
|
|||||||
bool unknown{};
|
bool unknown{};
|
||||||
|
|
||||||
if (!bitStream.Read(unknown)) {
|
if (!bitStream.Read(unknown)) {
|
||||||
LOG("Unable to read unknown from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
|
Log::Warn("Unable to read unknown from bitStream, aborting Handle! {:d}", bitStream.GetNumberOfUnreadBits());
|
||||||
return;
|
return;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -15,7 +15,7 @@ void MovementSwitchBehavior::Handle(BehaviorContext* context, RakNet::BitStream&
|
|||||||
this->m_movingAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY) {
|
this->m_movingAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
LOG("Unable to read movementType from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
|
Log::Warn("Unable to read movementType from bitStream, aborting Handle! {:d}", bitStream.GetNumberOfUnreadBits());
|
||||||
return;
|
return;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -12,14 +12,14 @@ void ProjectileAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStrea
|
|||||||
LWOOBJID target{};
|
LWOOBJID target{};
|
||||||
|
|
||||||
if (!bitStream.Read(target)) {
|
if (!bitStream.Read(target)) {
|
||||||
LOG("Unable to read target from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
|
Log::Warn("Unable to read target from bitStream, aborting Handle! {:d}", bitStream.GetNumberOfUnreadBits());
|
||||||
return;
|
return;
|
||||||
};
|
};
|
||||||
|
|
||||||
auto* entity = Game::entityManager->GetEntity(context->originator);
|
auto* entity = Game::entityManager->GetEntity(context->originator);
|
||||||
|
|
||||||
if (entity == nullptr) {
|
if (entity == nullptr) {
|
||||||
LOG("Failed to find originator (%llu)!", context->originator);
|
Log::Warn("Failed to find originator ({:d})!", context->originator);
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -27,7 +27,7 @@ void ProjectileAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStrea
|
|||||||
auto* skillComponent = entity->GetComponent<SkillComponent>();
|
auto* skillComponent = entity->GetComponent<SkillComponent>();
|
||||||
|
|
||||||
if (skillComponent == nullptr) {
|
if (skillComponent == nullptr) {
|
||||||
LOG("Failed to find skill component for (%llu)!", -context->originator);
|
Log::Warn("Failed to find skill component for ({:d})!", -context->originator);
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -35,7 +35,7 @@ void ProjectileAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStrea
|
|||||||
if (m_useMouseposit && !branch.isSync) {
|
if (m_useMouseposit && !branch.isSync) {
|
||||||
NiPoint3 targetPosition = NiPoint3Constant::ZERO;
|
NiPoint3 targetPosition = NiPoint3Constant::ZERO;
|
||||||
if (!bitStream.Read(targetPosition)) {
|
if (!bitStream.Read(targetPosition)) {
|
||||||
LOG("Unable to read targetPosition from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
|
Log::Warn("Unable to read targetPosition from bitStream, aborting Handle! {:d}", bitStream.GetNumberOfUnreadBits());
|
||||||
return;
|
return;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
@@ -46,7 +46,7 @@ void ProjectileAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStrea
|
|||||||
LWOOBJID projectileId{};
|
LWOOBJID projectileId{};
|
||||||
|
|
||||||
if (!bitStream.Read(projectileId)) {
|
if (!bitStream.Read(projectileId)) {
|
||||||
LOG("Unable to read projectileId from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
|
Log::Warn("Unable to read projectileId from bitStream, aborting Handle! {:d}", bitStream.GetNumberOfUnreadBits());
|
||||||
return;
|
return;
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -64,7 +64,7 @@ void ProjectileAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitSt
|
|||||||
auto* entity = Game::entityManager->GetEntity(context->originator);
|
auto* entity = Game::entityManager->GetEntity(context->originator);
|
||||||
|
|
||||||
if (entity == nullptr) {
|
if (entity == nullptr) {
|
||||||
LOG("Failed to find originator (%llu)!", context->originator);
|
Log::Warn("Failed to find originator ({})!", context->originator);
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -72,7 +72,7 @@ void ProjectileAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitSt
|
|||||||
auto* skillComponent = entity->GetComponent<SkillComponent>();
|
auto* skillComponent = entity->GetComponent<SkillComponent>();
|
||||||
|
|
||||||
if (skillComponent == nullptr) {
|
if (skillComponent == nullptr) {
|
||||||
LOG("Failed to find skill component for (%llu)!", context->originator);
|
Log::Warn("Failed to find skill component for ({})!", context->originator);
|
||||||
|
|
||||||
return;
|
return;
|
||||||
|
|
||||||
@@ -81,7 +81,7 @@ void ProjectileAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitSt
|
|||||||
auto* other = Game::entityManager->GetEntity(branch.target);
|
auto* other = Game::entityManager->GetEntity(branch.target);
|
||||||
|
|
||||||
if (other == nullptr) {
|
if (other == nullptr) {
|
||||||
LOG("Invalid projectile target (%llu)!", branch.target);
|
Log::Warn("Invalid projectile target ({})!", branch.target);
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -40,7 +40,7 @@ void PropertyTeleportBehavior::Handle(BehaviorContext* context, RakNet::BitStrea
|
|||||||
if (zoneClone != 0) ChatPackets::SendSystemMessage(sysAddr, u"Transfering to your property!");
|
if (zoneClone != 0) ChatPackets::SendSystemMessage(sysAddr, u"Transfering to your property!");
|
||||||
else ChatPackets::SendSystemMessage(sysAddr, u"Transfering back to previous world!");
|
else ChatPackets::SendSystemMessage(sysAddr, u"Transfering back to previous world!");
|
||||||
|
|
||||||
LOG("Transferring %s to Zone %i (Instance %i | Clone %i | Mythran Shift: %s) with IP %s and Port %i", sysAddr.ToString(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP.c_str(), serverPort);
|
Log::Info("Transferring {:s} to Zone {:d} (Instance {:d} | Clone {:d} | Mythran Shift: {:s}) with IP {:s} and Port {:d}", sysAddr.ToString(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP, serverPort);
|
||||||
if (entity->GetCharacter()) {
|
if (entity->GetCharacter()) {
|
||||||
entity->GetCharacter()->SetZoneID(zoneID);
|
entity->GetCharacter()->SetZoneID(zoneID);
|
||||||
entity->GetCharacter()->SetZoneInstance(zoneInstance);
|
entity->GetCharacter()->SetZoneInstance(zoneInstance);
|
||||||
|
|||||||
@@ -11,7 +11,7 @@ void RepairBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bit_str
|
|||||||
auto* entity = Game::entityManager->GetEntity(branch.target);
|
auto* entity = Game::entityManager->GetEntity(branch.target);
|
||||||
|
|
||||||
if (entity == nullptr) {
|
if (entity == nullptr) {
|
||||||
LOG("Failed to find entity for (%llu)!", branch.target);
|
Log::Warn("Failed to find entity for ({})!", branch.target);
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -19,7 +19,7 @@ void RepairBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bit_str
|
|||||||
auto* destroyable = static_cast<DestroyableComponent*>(entity->GetComponent(eReplicaComponentType::DESTROYABLE));
|
auto* destroyable = static_cast<DestroyableComponent*>(entity->GetComponent(eReplicaComponentType::DESTROYABLE));
|
||||||
|
|
||||||
if (destroyable == nullptr) {
|
if (destroyable == nullptr) {
|
||||||
LOG("Failed to find destroyable component for %(llu)!", branch.target);
|
Log::Warn("Failed to find destroyable component for ({})!", branch.target);
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -3,15 +3,14 @@
|
|||||||
#include "BehaviorContext.h"
|
#include "BehaviorContext.h"
|
||||||
#include "EntityManager.h"
|
#include "EntityManager.h"
|
||||||
#include "CppScripts.h"
|
#include "CppScripts.h"
|
||||||
|
#include "Entity.h"
|
||||||
|
|
||||||
void SkillEventBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
void SkillEventBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||||
auto* caster = Game::entityManager->GetEntity(context->originator);
|
auto* caster = Game::entityManager->GetEntity(context->originator);
|
||||||
|
|
||||||
if (caster != nullptr && target != nullptr && this->m_effectHandle != nullptr && !this->m_effectHandle->empty()) {
|
if (caster != nullptr && target != nullptr && this->m_effectHandle != nullptr && !this->m_effectHandle->empty()) {
|
||||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(target)) {
|
target->GetScript()->OnSkillEventFired(target, caster, *this->m_effectHandle);
|
||||||
script->OnSkillEventFired(target, caster, *this->m_effectHandle);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -21,8 +20,6 @@ SkillEventBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitSt
|
|||||||
auto* caster = Game::entityManager->GetEntity(context->originator);
|
auto* caster = Game::entityManager->GetEntity(context->originator);
|
||||||
|
|
||||||
if (caster != nullptr && target != nullptr && this->m_effectHandle != nullptr && !this->m_effectHandle->empty()) {
|
if (caster != nullptr && target != nullptr && this->m_effectHandle != nullptr && !this->m_effectHandle->empty()) {
|
||||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(target)) {
|
target->GetScript()->OnSkillEventFired(target, caster, *this->m_effectHandle);
|
||||||
script->OnSkillEventFired(target, caster, *this->m_effectHandle);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -15,7 +15,7 @@ void SpawnBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStrea
|
|||||||
auto* origin = Game::entityManager->GetEntity(context->originator);
|
auto* origin = Game::entityManager->GetEntity(context->originator);
|
||||||
|
|
||||||
if (origin == nullptr) {
|
if (origin == nullptr) {
|
||||||
LOG("Failed to find self entity (%llu)!", context->originator);
|
Log::Warn("Failed to find self entity ({})!", context->originator);
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -45,7 +45,7 @@ void SpawnBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStrea
|
|||||||
);
|
);
|
||||||
|
|
||||||
if (entity == nullptr) {
|
if (entity == nullptr) {
|
||||||
LOG("Failed to spawn entity (%i)!", this->m_lot);
|
Log::Warn("Failed to spawn entity ({})!", this->m_lot);
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -82,7 +82,7 @@ void SpawnBehavior::Timer(BehaviorContext* context, const BehaviorBranchContext
|
|||||||
auto* entity = Game::entityManager->GetEntity(second);
|
auto* entity = Game::entityManager->GetEntity(second);
|
||||||
|
|
||||||
if (entity == nullptr) {
|
if (entity == nullptr) {
|
||||||
LOG("Failed to find spawned entity (%llu)!", second);
|
Log::Warn("Failed to find spawned entity ({})!", second);
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -17,14 +17,14 @@ void StunBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream
|
|||||||
|
|
||||||
bool blocked{};
|
bool blocked{};
|
||||||
if (!bitStream.Read(blocked)) {
|
if (!bitStream.Read(blocked)) {
|
||||||
LOG("Unable to read blocked from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
|
Log::Warn("Unable to read blocked from bitStream, aborting Handle! {}", bitStream.GetNumberOfUnreadBits());
|
||||||
return;
|
return;
|
||||||
};
|
};
|
||||||
|
|
||||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||||
|
|
||||||
if (target == nullptr) {
|
if (target == nullptr) {
|
||||||
LOG("Failed to find target (%llu)!", branch.target);
|
Log::Warn("Failed to find target ({})!", branch.target);
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -47,7 +47,7 @@ void StunBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStr
|
|||||||
auto* self = Game::entityManager->GetEntity(context->originator);
|
auto* self = Game::entityManager->GetEntity(context->originator);
|
||||||
|
|
||||||
if (self == nullptr) {
|
if (self == nullptr) {
|
||||||
LOG("Invalid self entity (%llu)!", context->originator);
|
Log::Warn("Invalid self entity ({})!", context->originator);
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -82,7 +82,7 @@ void StunBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStr
|
|||||||
bitStream.Write(blocked);
|
bitStream.Write(blocked);
|
||||||
|
|
||||||
if (target == nullptr) {
|
if (target == nullptr) {
|
||||||
LOG("Failed to find target (%llu)!", branch.target);
|
Log::Warn("Failed to find target ({})!", branch.target);
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -11,7 +11,7 @@ void SwitchBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStre
|
|||||||
|
|
||||||
if (this->m_imagination > 0 || !this->m_isEnemyFaction) {
|
if (this->m_imagination > 0 || !this->m_isEnemyFaction) {
|
||||||
if (!bitStream.Read(state)) {
|
if (!bitStream.Read(state)) {
|
||||||
LOG("Unable to read state from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
|
Log::Warn("Unable to read state from bitStream, aborting Handle! {}", bitStream.GetNumberOfUnreadBits());
|
||||||
return;
|
return;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
@@ -28,7 +28,7 @@ void SwitchBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStre
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
LOG_DEBUG("[%i] State: (%d), imagination: (%i) / (%f)", entity->GetLOT(), state, destroyableComponent->GetImagination(), destroyableComponent->GetMaxImagination());
|
Log::Debug("[{}] State: ({}), imagination: ({}) / ({})", entity->GetLOT(), state, destroyableComponent->GetImagination(), destroyableComponent->GetMaxImagination());
|
||||||
|
|
||||||
if (state) {
|
if (state) {
|
||||||
this->m_actionTrue->Handle(context, bitStream, branch);
|
this->m_actionTrue->Handle(context, bitStream, branch);
|
||||||
|
|||||||
@@ -13,7 +13,7 @@ void SwitchMultipleBehavior::Handle(BehaviorContext* context, RakNet::BitStream&
|
|||||||
float value{};
|
float value{};
|
||||||
|
|
||||||
if (!bitStream.Read(value)) {
|
if (!bitStream.Read(value)) {
|
||||||
LOG("Unable to read value from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
|
Log::Warn("Unable to read value from bitStream, aborting Handle! {}", bitStream.GetNumberOfUnreadBits());
|
||||||
return;
|
return;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -16,7 +16,7 @@ void TacArcBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStre
|
|||||||
|
|
||||||
if (this->m_usePickedTarget && branch.target != LWOOBJID_EMPTY) {
|
if (this->m_usePickedTarget && branch.target != LWOOBJID_EMPTY) {
|
||||||
auto target = Game::entityManager->GetEntity(branch.target);
|
auto target = Game::entityManager->GetEntity(branch.target);
|
||||||
if (!target) LOG("target %llu is null", branch.target);
|
if (!target) Log::Warn("target {} is null", branch.target);
|
||||||
else {
|
else {
|
||||||
targets.push_back(target);
|
targets.push_back(target);
|
||||||
context->FilterTargets(targets, this->m_ignoreFactionList, this->m_includeFactionList, this->m_targetSelf, this->m_targetEnemy, this->m_targetFriend, this->m_targetTeam);
|
context->FilterTargets(targets, this->m_ignoreFactionList, this->m_includeFactionList, this->m_targetSelf, this->m_targetEnemy, this->m_targetFriend, this->m_targetTeam);
|
||||||
@@ -29,7 +29,7 @@ void TacArcBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStre
|
|||||||
|
|
||||||
bool hasTargets = false;
|
bool hasTargets = false;
|
||||||
if (!bitStream.Read(hasTargets)) {
|
if (!bitStream.Read(hasTargets)) {
|
||||||
LOG("Unable to read hasTargets from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
|
Log::Warn("Unable to read hasTargets from bitStream, aborting Handle! {}", bitStream.GetNumberOfUnreadBits());
|
||||||
return;
|
return;
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -37,7 +37,7 @@ void TacArcBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStre
|
|||||||
bool blocked = false;
|
bool blocked = false;
|
||||||
|
|
||||||
if (!bitStream.Read(blocked)) {
|
if (!bitStream.Read(blocked)) {
|
||||||
LOG("Unable to read blocked from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
|
Log::Warn("Unable to read blocked from bitStream, aborting Handle! {}", bitStream.GetNumberOfUnreadBits());
|
||||||
return;
|
return;
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -50,12 +50,12 @@ void TacArcBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStre
|
|||||||
if (hasTargets) {
|
if (hasTargets) {
|
||||||
uint32_t count = 0;
|
uint32_t count = 0;
|
||||||
if (!bitStream.Read(count)) {
|
if (!bitStream.Read(count)) {
|
||||||
LOG("Unable to read count from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
|
Log::Warn("Unable to read count from bitStream, aborting Handle! {}", bitStream.GetNumberOfUnreadBits());
|
||||||
return;
|
return;
|
||||||
};
|
};
|
||||||
|
|
||||||
if (count > m_maxTargets) {
|
if (count > m_maxTargets) {
|
||||||
LOG("Bitstream has too many targets Max:%i Recv:%i", this->m_maxTargets, count);
|
Log::Warn("Bitstream has too many targets Max:{} Recv:{}", this->m_maxTargets, count);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -63,7 +63,7 @@ void TacArcBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStre
|
|||||||
LWOOBJID id{};
|
LWOOBJID id{};
|
||||||
|
|
||||||
if (!bitStream.Read(id)) {
|
if (!bitStream.Read(id)) {
|
||||||
LOG("Unable to read id from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
|
Log::Warn("Unable to read id from bitStream, aborting Handle! {}", bitStream.GetNumberOfUnreadBits());
|
||||||
return;
|
return;
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -71,7 +71,7 @@ void TacArcBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStre
|
|||||||
auto* canidate = Game::entityManager->GetEntity(id);
|
auto* canidate = Game::entityManager->GetEntity(id);
|
||||||
if (canidate) targets.push_back(canidate);
|
if (canidate) targets.push_back(canidate);
|
||||||
} else {
|
} else {
|
||||||
LOG("Bitstream has LWOOBJID_EMPTY as a target!");
|
Log::Warn("Bitstream has LWOOBJID_EMPTY as a target!");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -85,7 +85,7 @@ void TacArcBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStre
|
|||||||
void TacArcBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
void TacArcBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||||
auto* self = Game::entityManager->GetEntity(context->originator);
|
auto* self = Game::entityManager->GetEntity(context->originator);
|
||||||
if (self == nullptr) {
|
if (self == nullptr) {
|
||||||
LOG("Invalid self for (%llu)!", context->originator);
|
Log::Warn("Invalid self for ({})!", context->originator);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -10,7 +10,7 @@ void TauntBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStrea
|
|||||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||||
|
|
||||||
if (target == nullptr) {
|
if (target == nullptr) {
|
||||||
LOG("Failed to find target (%llu)!", branch.target);
|
Log::Warn("Failed to find target ({})!", branch.target);
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -26,7 +26,7 @@ void TauntBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitSt
|
|||||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||||
|
|
||||||
if (target == nullptr) {
|
if (target == nullptr) {
|
||||||
LOG("Failed to find target (%llu)!", branch.target);
|
Log::Warn("Failed to find target ({})!", branch.target);
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -18,7 +18,7 @@ void VerifyBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitS
|
|||||||
auto* self = Game::entityManager->GetEntity(context->originator);
|
auto* self = Game::entityManager->GetEntity(context->originator);
|
||||||
|
|
||||||
if (self == nullptr) {
|
if (self == nullptr) {
|
||||||
LOG("Invalid self for (%llu)", context->originator);
|
Log::Warn("Invalid self for ({})", context->originator);
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -9,11 +9,15 @@
|
|||||||
#include "UserManager.h"
|
#include "UserManager.h"
|
||||||
#include "CDMissionsTable.h"
|
#include "CDMissionsTable.h"
|
||||||
|
|
||||||
|
AchievementVendorComponent::AchievementVendorComponent(Entity* parent) : VendorComponent(parent) {
|
||||||
|
RefreshInventory(true);
|
||||||
|
};
|
||||||
|
|
||||||
bool AchievementVendorComponent::SellsItem(Entity* buyer, const LOT lot) {
|
bool AchievementVendorComponent::SellsItem(Entity* buyer, const LOT lot) {
|
||||||
auto* missionComponent = buyer->GetComponent<MissionComponent>();
|
auto* missionComponent = buyer->GetComponent<MissionComponent>();
|
||||||
if (!missionComponent) return false;
|
if (!missionComponent) return false;
|
||||||
|
|
||||||
if (m_PlayerPurchasableItems[buyer->GetObjectID()].contains(lot)){
|
if (m_PlayerPurchasableItems[buyer->GetObjectID()].contains(lot)) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -35,7 +39,7 @@ void AchievementVendorComponent::Buy(Entity* buyer, LOT lot, uint32_t count) {
|
|||||||
int itemCompID = compRegistryTable->GetByIDAndType(lot, eReplicaComponentType::ITEM);
|
int itemCompID = compRegistryTable->GetByIDAndType(lot, eReplicaComponentType::ITEM);
|
||||||
CDItemComponent itemComp = itemComponentTable->GetItemComponentByID(itemCompID);
|
CDItemComponent itemComp = itemComponentTable->GetItemComponentByID(itemCompID);
|
||||||
uint32_t costLOT = itemComp.commendationLOT;
|
uint32_t costLOT = itemComp.commendationLOT;
|
||||||
|
|
||||||
if (costLOT == -1 || !SellsItem(buyer, lot)) {
|
if (costLOT == -1 || !SellsItem(buyer, lot)) {
|
||||||
auto* user = UserManager::Instance()->GetUser(buyer->GetSystemAddress());
|
auto* user = UserManager::Instance()->GetUser(buyer->GetSystemAddress());
|
||||||
CheatDetection::ReportCheat(user, buyer->GetSystemAddress(), "Attempted to buy item %i from achievement vendor %i that is not purchasable", lot, m_Parent->GetLOT());
|
CheatDetection::ReportCheat(user, buyer->GetSystemAddress(), "Attempted to buy item %i from achievement vendor %i that is not purchasable", lot, m_Parent->GetLOT());
|
||||||
@@ -44,7 +48,7 @@ void AchievementVendorComponent::Buy(Entity* buyer, LOT lot, uint32_t count) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
auto* inventoryComponent = buyer->GetComponent<InventoryComponent>();
|
auto* inventoryComponent = buyer->GetComponent<InventoryComponent>();
|
||||||
if (!inventoryComponent) {
|
if (!inventoryComponent) {
|
||||||
GameMessages::SendVendorTransactionResult(buyer, buyer->GetSystemAddress(), eVendorTransactionResult::PURCHASE_FAIL);
|
GameMessages::SendVendorTransactionResult(buyer, buyer->GetSystemAddress(), eVendorTransactionResult::PURCHASE_FAIL);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -69,4 +73,9 @@ void AchievementVendorComponent::Buy(Entity* buyer, LOT lot, uint32_t count) {
|
|||||||
inventoryComponent->AddItem(lot, count, eLootSourceType::VENDOR);
|
inventoryComponent->AddItem(lot, count, eLootSourceType::VENDOR);
|
||||||
GameMessages::SendVendorTransactionResult(buyer, buyer->GetSystemAddress(), eVendorTransactionResult::PURCHASE_SUCCESS);
|
GameMessages::SendVendorTransactionResult(buyer, buyer->GetSystemAddress(), eVendorTransactionResult::PURCHASE_SUCCESS);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void AchievementVendorComponent::RefreshInventory(bool isCreation) {
|
||||||
|
SetHasStandardCostItems(true);
|
||||||
|
Game::entityManager->SerializeEntity(m_Parent);
|
||||||
|
}
|
||||||
|
|||||||
@@ -11,7 +11,9 @@ class Entity;
|
|||||||
class AchievementVendorComponent final : public VendorComponent {
|
class AchievementVendorComponent final : public VendorComponent {
|
||||||
public:
|
public:
|
||||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::ACHIEVEMENT_VENDOR;
|
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::ACHIEVEMENT_VENDOR;
|
||||||
AchievementVendorComponent(Entity* parent) : VendorComponent(parent) {};
|
AchievementVendorComponent(Entity* parent);
|
||||||
|
|
||||||
|
void RefreshInventory(bool isCreation = false) override;
|
||||||
bool SellsItem(Entity* buyer, const LOT lot);
|
bool SellsItem(Entity* buyer, const LOT lot);
|
||||||
void Buy(Entity* buyer, LOT lot, uint32_t count);
|
void Buy(Entity* buyer, LOT lot, uint32_t count);
|
||||||
|
|
||||||
|
|||||||
@@ -273,7 +273,7 @@ void ActivityComponent::Update(float deltaTime) {
|
|||||||
|
|
||||||
// The timer has elapsed, start the instance
|
// The timer has elapsed, start the instance
|
||||||
if (lobby->timer <= 0.0f) {
|
if (lobby->timer <= 0.0f) {
|
||||||
LOG("Setting up instance.");
|
Log::Info("Setting up instance.");
|
||||||
ActivityInstance* instance = NewInstance();
|
ActivityInstance* instance = NewInstance();
|
||||||
LoadPlayersIntoInstance(instance, lobby->players);
|
LoadPlayersIntoInstance(instance, lobby->players);
|
||||||
instance->StartZone();
|
instance->StartZone();
|
||||||
@@ -524,7 +524,7 @@ void ActivityInstance::StartZone() {
|
|||||||
if (player == nullptr)
|
if (player == nullptr)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
LOG("Transferring %s to Zone %i (Instance %i | Clone %i | Mythran Shift: %s) with IP %s and Port %i", player->GetCharacter()->GetName().c_str(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP.c_str(), serverPort);
|
Log::Info("Transferring {:s} to Zone {:d} (Instance {:d} | Clone {:d} | Mythran Shift: {:s}) with IP {:s} and Port {:d}", player->GetCharacter()->GetName(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP, serverPort);
|
||||||
if (player->GetCharacter()) {
|
if (player->GetCharacter()) {
|
||||||
player->GetCharacter()->SetZoneID(zoneID);
|
player->GetCharacter()->SetZoneID(zoneID);
|
||||||
player->GetCharacter()->SetZoneInstance(zoneInstance);
|
player->GetCharacter()->SetZoneInstance(zoneInstance);
|
||||||
|
|||||||
@@ -540,7 +540,7 @@ bool BaseCombatAIComponent::IsEnemy(LWOOBJID target) const {
|
|||||||
auto* entity = Game::entityManager->GetEntity(target);
|
auto* entity = Game::entityManager->GetEntity(target);
|
||||||
|
|
||||||
if (entity == nullptr) {
|
if (entity == nullptr) {
|
||||||
LOG("Invalid entity for checking validity (%llu)!", target);
|
Log::Warn("Invalid entity for checking validity ({})!", target);
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
@@ -554,7 +554,7 @@ bool BaseCombatAIComponent::IsEnemy(LWOOBJID target) const {
|
|||||||
auto* referenceDestroyable = m_Parent->GetComponent<DestroyableComponent>();
|
auto* referenceDestroyable = m_Parent->GetComponent<DestroyableComponent>();
|
||||||
|
|
||||||
if (referenceDestroyable == nullptr) {
|
if (referenceDestroyable == nullptr) {
|
||||||
LOG("Invalid reference destroyable component on (%llu)!", m_Parent->GetObjectID());
|
Log::Warn("Invalid reference destroyable component on ({})!", m_Parent->GetObjectID());
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -81,13 +81,13 @@ void BouncerComponent::LookupPetSwitch() {
|
|||||||
|
|
||||||
Game::entityManager->SerializeEntity(m_Parent);
|
Game::entityManager->SerializeEntity(m_Parent);
|
||||||
|
|
||||||
LOG("Loaded pet bouncer");
|
Log::Info("Loaded pet bouncer");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!m_PetSwitchLoaded) {
|
if (!m_PetSwitchLoaded) {
|
||||||
LOG("Failed to load pet bouncer");
|
Log::Warn("Failed to load pet bouncer");
|
||||||
|
|
||||||
m_Parent->AddCallbackTimer(0.5f, [this]() {
|
m_Parent->AddCallbackTimer(0.5f, [this]() {
|
||||||
LookupPetSwitch();
|
LookupPetSwitch();
|
||||||
|
|||||||
@@ -110,7 +110,7 @@ void BuffComponent::Update(float deltaTime) {
|
|||||||
const std::string& GetFxName(const std::string& buffname) {
|
const std::string& GetFxName(const std::string& buffname) {
|
||||||
const auto& toReturn = BuffFx[buffname];
|
const auto& toReturn = BuffFx[buffname];
|
||||||
if (toReturn.empty()) {
|
if (toReturn.empty()) {
|
||||||
LOG_DEBUG("No fx name for %s", buffname.c_str());
|
Log::Debug("No fx name for {:s}", buffname);
|
||||||
}
|
}
|
||||||
return toReturn;
|
return toReturn;
|
||||||
}
|
}
|
||||||
@@ -122,7 +122,7 @@ void BuffComponent::ApplyBuffFx(uint32_t buffId, const BuffParameter& buff) {
|
|||||||
if (buffName.empty()) return;
|
if (buffName.empty()) return;
|
||||||
|
|
||||||
fxToPlay += std::to_string(buffId);
|
fxToPlay += std::to_string(buffId);
|
||||||
LOG_DEBUG("Playing %s %i", fxToPlay.c_str(), buff.effectId);
|
Log::Debug("Playing {:s} {:d}", fxToPlay, buff.effectId);
|
||||||
GameMessages::SendPlayFXEffect(m_Parent->GetObjectID(), buff.effectId, u"cast", fxToPlay, LWOOBJID_EMPTY, 1.07f, 1.0f, false);
|
GameMessages::SendPlayFXEffect(m_Parent->GetObjectID(), buff.effectId, u"cast", fxToPlay, LWOOBJID_EMPTY, 1.07f, 1.0f, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -133,7 +133,7 @@ void BuffComponent::RemoveBuffFx(uint32_t buffId, const BuffParameter& buff) {
|
|||||||
if (buffName.empty()) return;
|
if (buffName.empty()) return;
|
||||||
|
|
||||||
fxToPlay += std::to_string(buffId);
|
fxToPlay += std::to_string(buffId);
|
||||||
LOG_DEBUG("Stopping %s", fxToPlay.c_str());
|
Log::Debug("Stopping {:s}", fxToPlay);
|
||||||
GameMessages::SendStopFXEffect(m_Parent, false, fxToPlay);
|
GameMessages::SendStopFXEffect(m_Parent, false, fxToPlay);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -460,7 +460,7 @@ const std::vector<BuffParameter>& BuffComponent::GetBuffParameters(int32_t buffI
|
|||||||
|
|
||||||
param.values.push_back(value);
|
param.values.push_back(value);
|
||||||
} catch (std::invalid_argument& exception) {
|
} catch (std::invalid_argument& exception) {
|
||||||
LOG("Failed to parse value (%s): (%s)!", token.c_str(), exception.what());
|
Log::Warn("Failed to parse value ({:s}): ({:s})!", token, exception.what());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -24,7 +24,7 @@ void BuildBorderComponent::OnUse(Entity* originator) {
|
|||||||
if (!entities.empty()) {
|
if (!entities.empty()) {
|
||||||
buildArea = entities[0]->GetObjectID();
|
buildArea = entities[0]->GetObjectID();
|
||||||
|
|
||||||
LOG("Using PropertyPlaque");
|
Log::Info("Using PropertyPlaque");
|
||||||
}
|
}
|
||||||
|
|
||||||
auto* inventoryComponent = originator->GetComponent<InventoryComponent>();
|
auto* inventoryComponent = originator->GetComponent<InventoryComponent>();
|
||||||
@@ -41,7 +41,7 @@ void BuildBorderComponent::OnUse(Entity* originator) {
|
|||||||
|
|
||||||
inventoryComponent->PushEquippedItems();
|
inventoryComponent->PushEquippedItems();
|
||||||
|
|
||||||
LOG("Starting with %llu", buildArea);
|
Log::Info("Starting with {}", buildArea);
|
||||||
|
|
||||||
if (PropertyManagementComponent::Instance() != nullptr) {
|
if (PropertyManagementComponent::Instance() != nullptr) {
|
||||||
GameMessages::SendStartArrangingWithItem(
|
GameMessages::SendStartArrangingWithItem(
|
||||||
|
|||||||
@@ -48,6 +48,7 @@ set(DGAME_DCOMPONENTS_SOURCES
|
|||||||
"HavokVehiclePhysicsComponent.cpp"
|
"HavokVehiclePhysicsComponent.cpp"
|
||||||
"VendorComponent.cpp"
|
"VendorComponent.cpp"
|
||||||
"MiniGameControlComponent.cpp"
|
"MiniGameControlComponent.cpp"
|
||||||
|
"ScriptComponent.cpp"
|
||||||
)
|
)
|
||||||
|
|
||||||
add_library(dComponents OBJECT ${DGAME_DCOMPONENTS_SOURCES})
|
add_library(dComponents OBJECT ${DGAME_DCOMPONENTS_SOURCES})
|
||||||
|
|||||||
@@ -190,7 +190,7 @@ void CharacterComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
|
|||||||
|
|
||||||
tinyxml2::XMLElement* character = doc->FirstChildElement("obj")->FirstChildElement("char");
|
tinyxml2::XMLElement* character = doc->FirstChildElement("obj")->FirstChildElement("char");
|
||||||
if (!character) {
|
if (!character) {
|
||||||
LOG("Failed to find char tag while loading XML!");
|
Log::Warn("Failed to find char tag while loading XML!");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (character->QueryAttribute("rpt", &m_Reputation) == tinyxml2::XML_NO_ATTRIBUTE) {
|
if (character->QueryAttribute("rpt", &m_Reputation) == tinyxml2::XML_NO_ATTRIBUTE) {
|
||||||
@@ -302,7 +302,7 @@ void CharacterComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
|
|||||||
void CharacterComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
|
void CharacterComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
|
||||||
tinyxml2::XMLElement* minifig = doc->FirstChildElement("obj")->FirstChildElement("mf");
|
tinyxml2::XMLElement* minifig = doc->FirstChildElement("obj")->FirstChildElement("mf");
|
||||||
if (!minifig) {
|
if (!minifig) {
|
||||||
LOG("Failed to find mf tag while updating XML!");
|
Log::Warn("Failed to find mf tag while updating XML!");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -322,7 +322,7 @@ void CharacterComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
|
|||||||
|
|
||||||
tinyxml2::XMLElement* character = doc->FirstChildElement("obj")->FirstChildElement("char");
|
tinyxml2::XMLElement* character = doc->FirstChildElement("obj")->FirstChildElement("char");
|
||||||
if (!character) {
|
if (!character) {
|
||||||
LOG("Failed to find char tag while updating XML!");
|
Log::Warn("Failed to find char tag while updating XML!");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -375,7 +375,7 @@ void CharacterComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
|
|||||||
//
|
//
|
||||||
|
|
||||||
auto newUpdateTimestamp = std::time(nullptr);
|
auto newUpdateTimestamp = std::time(nullptr);
|
||||||
LOG("Time since last save: %d", newUpdateTimestamp - m_LastUpdateTimestamp);
|
Log::Warn("Time since last save: {:d}", newUpdateTimestamp - m_LastUpdateTimestamp);
|
||||||
|
|
||||||
m_TotalTimePlayed += newUpdateTimestamp - m_LastUpdateTimestamp;
|
m_TotalTimePlayed += newUpdateTimestamp - m_LastUpdateTimestamp;
|
||||||
character->SetAttribute("time", m_TotalTimePlayed);
|
character->SetAttribute("time", m_TotalTimePlayed);
|
||||||
@@ -405,7 +405,7 @@ Item* CharacterComponent::GetRocket(Entity* player) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (!rocket) {
|
if (!rocket) {
|
||||||
LOG("Unable to find rocket to equip!");
|
Log::Warn("Unable to find rocket to equip!");
|
||||||
return rocket;
|
return rocket;
|
||||||
}
|
}
|
||||||
return rocket;
|
return rocket;
|
||||||
@@ -772,7 +772,7 @@ void CharacterComponent::AwardClaimCodes() {
|
|||||||
|
|
||||||
auto* cdrewardCodes = CDClientManager::GetTable<CDRewardCodesTable>();
|
auto* cdrewardCodes = CDClientManager::GetTable<CDRewardCodesTable>();
|
||||||
for (auto const rewardCode : rewardCodes) {
|
for (auto const rewardCode : rewardCodes) {
|
||||||
LOG_DEBUG("Processing RewardCode %i", rewardCode);
|
Log::Debug("Processing RewardCode {:d}", rewardCode);
|
||||||
const uint32_t rewardCodeIndex = rewardCode >> 6;
|
const uint32_t rewardCodeIndex = rewardCode >> 6;
|
||||||
const uint32_t bitIndex = rewardCode % 64;
|
const uint32_t bitIndex = rewardCode % 64;
|
||||||
if (GeneralUtils::CheckBit(m_ClaimCodes[rewardCodeIndex], bitIndex)) continue;
|
if (GeneralUtils::CheckBit(m_ClaimCodes[rewardCodeIndex], bitIndex)) continue;
|
||||||
|
|||||||
@@ -50,7 +50,7 @@ ControllablePhysicsComponent::ControllablePhysicsComponent(Entity* entity) : Phy
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
if (entity->GetLOT() == 1) {
|
if (entity->GetLOT() == 1) {
|
||||||
LOG("Using patch to load minifig physics");
|
Log::Info("Using patch to load minifig physics");
|
||||||
|
|
||||||
float radius = 1.5f;
|
float radius = 1.5f;
|
||||||
m_dpEntity = new dpEntity(m_Parent->GetObjectID(), radius, false);
|
m_dpEntity = new dpEntity(m_Parent->GetObjectID(), radius, false);
|
||||||
@@ -161,7 +161,7 @@ void ControllablePhysicsComponent::Serialize(RakNet::BitStream& outBitStream, bo
|
|||||||
void ControllablePhysicsComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
|
void ControllablePhysicsComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
|
||||||
tinyxml2::XMLElement* character = doc->FirstChildElement("obj")->FirstChildElement("char");
|
tinyxml2::XMLElement* character = doc->FirstChildElement("obj")->FirstChildElement("char");
|
||||||
if (!character) {
|
if (!character) {
|
||||||
LOG("Failed to find char tag!");
|
Log::Warn("Failed to find char tag!");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -181,7 +181,7 @@ void ControllablePhysicsComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
|
|||||||
void ControllablePhysicsComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
|
void ControllablePhysicsComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
|
||||||
tinyxml2::XMLElement* character = doc->FirstChildElement("obj")->FirstChildElement("char");
|
tinyxml2::XMLElement* character = doc->FirstChildElement("obj")->FirstChildElement("char");
|
||||||
if (!character) {
|
if (!character) {
|
||||||
LOG("Failed to find char tag while updating XML!");
|
Log::Warn("Failed to find char tag while updating XML!");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -298,7 +298,7 @@ void ControllablePhysicsComponent::RemoveSpeedboost(float value) {
|
|||||||
|
|
||||||
void ControllablePhysicsComponent::ActivateBubbleBuff(eBubbleType bubbleType, bool specialAnims) {
|
void ControllablePhysicsComponent::ActivateBubbleBuff(eBubbleType bubbleType, bool specialAnims) {
|
||||||
if (m_IsInBubble) {
|
if (m_IsInBubble) {
|
||||||
LOG("Already in bubble");
|
Log::Warn("Already in bubble");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
m_BubbleType = bubbleType;
|
m_BubbleType = bubbleType;
|
||||||
|
|||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user