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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-12-20 11:59:40 -06:00
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fmtlib-exp
| Author | SHA1 | Date | |
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4c4ea2ae71 | ||
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cfb0826d22 | ||
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3164bad9af | ||
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ceb1d5d82a | ||
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494c2b5784 | ||
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0bcae8e555 | ||
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7250aa51f6 | ||
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ac6c68ecff | ||
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642c86a449 | ||
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73312cb948 |
3
.gitmodules
vendored
3
.gitmodules
vendored
@@ -17,3 +17,6 @@
|
||||
[submodule "thirdparty/magic_enum"]
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||||
path = thirdparty/magic_enum
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||||
url = https://github.com/Neargye/magic_enum.git
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[submodule "thirdparty/fmt"]
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path = thirdparty/fmt
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url = https://github.com/fmtlib/fmt.git
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||||
|
||||
@@ -1,12 +1,11 @@
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||||
cmake_minimum_required(VERSION 3.25)
|
||||
cmake_minimum_required(VERSION 3.18)
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project(Darkflame)
|
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include(CTest)
|
||||
|
||||
set(CMAKE_CXX_STANDARD 20)
|
||||
set(CXX_STANDARD_REQUIRED ON)
|
||||
set(CMAKE_EXPORT_COMPILE_COMMANDS ON) # Export the compile commands for debugging
|
||||
set(CMAKE_POLICY_DEFAULT_CMP0063 NEW) # Set CMAKE visibility policy to NEW on project and subprojects
|
||||
set(CMAKE_VISIBILITY_INLINES_HIDDEN ON) # Set C and C++ symbol visibility to hide inlined functions
|
||||
set(CMAKE_POLICY_DEFAULT_CMP0063 NEW) # Set CMAKE visibility policy to NEW on project and subprojects
|
||||
set(CMAKE_CXX_VISIBILITY_PRESET hidden) # Set C++ symbol visibility to default to hidden
|
||||
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake")
|
||||
|
||||
# Read variables from file
|
||||
@@ -73,8 +72,7 @@ if(UNIX)
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=c99 -O2 -fPIC")
|
||||
elseif(MSVC)
|
||||
# Skip warning for invalid conversion from size_t to uint32_t for all targets below for now
|
||||
# Also disable non-portable MSVC volatile behavior
|
||||
add_compile_options("/wd4267" "/utf-8" "/volatile:iso")
|
||||
add_compile_options("/wd4267" "/utf-8")
|
||||
elseif(WIN32)
|
||||
add_compile_definitions(_CRT_SECURE_NO_WARNINGS)
|
||||
endif()
|
||||
@@ -96,7 +94,6 @@ set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
|
||||
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
|
||||
|
||||
find_package(MariaDB)
|
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find_package(JSON)
|
||||
|
||||
# Create a /resServer directory
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make_directory(${CMAKE_BINARY_DIR}/resServer)
|
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@@ -105,7 +102,7 @@ make_directory(${CMAKE_BINARY_DIR}/resServer)
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make_directory(${CMAKE_BINARY_DIR}/logs)
|
||||
|
||||
# Copy resource files on first build
|
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set(RESOURCE_FILES "sharedconfig.ini" "authconfig.ini" "chatconfig.ini" "worldconfig.ini" "masterconfig.ini" "blocklist.dcf")
|
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set(RESOURCE_FILES "sharedconfig.ini" "authconfig.ini" "chatconfig.ini" "worldconfig.ini" "masterconfig.ini" "blacklist.dcf")
|
||||
message(STATUS "Checking resource file integrity")
|
||||
|
||||
include(Utils)
|
||||
@@ -216,29 +213,29 @@ if (APPLE)
|
||||
endif()
|
||||
|
||||
# Load all of our third party directories
|
||||
add_subdirectory(thirdparty SYSTEM)
|
||||
add_subdirectory(thirdparty)
|
||||
|
||||
# Create our list of include directories
|
||||
include_directories(
|
||||
set(INCLUDED_DIRECTORIES
|
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"dPhysics"
|
||||
|
||||
"dNavigation"
|
||||
|
||||
"dNet"
|
||||
|
||||
"thirdparty/magic_enum/include/magic_enum"
|
||||
"thirdparty/raknet/Source"
|
||||
"thirdparty/tinyxml2"
|
||||
"thirdparty/recastnavigation"
|
||||
"thirdparty/SQLite"
|
||||
"thirdparty/cpplinq"
|
||||
"thirdparty/cpp-httplib"
|
||||
"thirdparty/MD5"
|
||||
|
||||
"tests"
|
||||
"tests/dCommonTests"
|
||||
"tests/dGameTests"
|
||||
"tests/dGameTests/dComponentsTests"
|
||||
|
||||
SYSTEM "thirdparty/magic_enum/include/magic_enum"
|
||||
SYSTEM "thirdparty/raknet/Source"
|
||||
SYSTEM "thirdparty/tinyxml2"
|
||||
SYSTEM "thirdparty/recastnavigation"
|
||||
SYSTEM "thirdparty/SQLite"
|
||||
SYSTEM "thirdparty/cpplinq"
|
||||
SYSTEM "thirdparty/cpp-httplib"
|
||||
SYSTEM "thirdparty/MD5"
|
||||
)
|
||||
|
||||
# Add system specfic includes for Apple, Windows and Other Unix OS' (including Linux)
|
||||
@@ -247,9 +244,14 @@ if(APPLE)
|
||||
include_directories("/usr/local/include/")
|
||||
endif()
|
||||
|
||||
# Actually include the directories from our list
|
||||
foreach(dir ${INCLUDED_DIRECTORIES})
|
||||
include_directories(${PROJECT_SOURCE_DIR}/${dir})
|
||||
endforeach()
|
||||
|
||||
# Add linking directories:
|
||||
if (UNIX)
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wold-style-cast -Werror") # Warning flags
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Werror")
|
||||
endif()
|
||||
file(
|
||||
GLOB HEADERS_DZONEMANAGER
|
||||
@@ -285,7 +287,7 @@ add_subdirectory(dPhysics)
|
||||
add_subdirectory(dServer)
|
||||
|
||||
# Create a list of common libraries shared between all binaries
|
||||
set(COMMON_LIBRARIES "dCommon" "dDatabase" "dNet" "raknet" "MariaDB::ConnCpp" "magic_enum" "nlohmann_json::nlohmann_json")
|
||||
set(COMMON_LIBRARIES "dCommon" "dDatabase" "dNet" "fmt" "raknet" "MariaDB::ConnCpp" "magic_enum")
|
||||
|
||||
# Add platform specific common libraries
|
||||
if(UNIX)
|
||||
|
||||
@@ -51,7 +51,7 @@ git clone --recursive https://github.com/DarkflameUniverse/DarkflameServer
|
||||
|
||||
### Windows packages
|
||||
Ensure that you have either the [MSVC C++ compiler](https://visualstudio.microsoft.com/vs/features/cplusplus/) (recommended) or the [Clang compiler](https://github.com/llvm/llvm-project/releases/) installed.
|
||||
You'll also need to download and install [CMake](https://cmake.org/download/) (version <font size="4">**CMake version 3.25**</font> or later!).
|
||||
You'll also need to download and install [CMake](https://cmake.org/download/) (version <font size="4">**CMake version 3.18**</font> or later!).
|
||||
|
||||
### MacOS packages
|
||||
Ensure you have [brew](https://brew.sh) installed.
|
||||
@@ -73,7 +73,7 @@ sudo apt install build-essential gcc zlib1g-dev libssl-dev openssl mariadb-serve
|
||||
```
|
||||
|
||||
#### Required CMake version
|
||||
This project uses <font size="4">**CMake version 3.25**</font> or higher and as such you will need to ensure you have this version installed.
|
||||
This project uses <font size="4">**CMake version 3.18**</font> or higher and as such you will need to ensure you have this version installed.
|
||||
You can check your CMake version by using the following command in a terminal.
|
||||
```bash
|
||||
cmake --version
|
||||
|
||||
@@ -1,20 +0,0 @@
|
||||
include(FetchContent)
|
||||
|
||||
message(STATUS "Fetching json...")
|
||||
|
||||
FetchContent_Declare(
|
||||
json
|
||||
GIT_REPOSITORY https://github.com/nlohmann/json
|
||||
GIT_TAG v3.11.3
|
||||
)
|
||||
|
||||
FetchContent_GetProperties(json)
|
||||
if(NOT json_POPULATED)
|
||||
FetchContent_Populate(json)
|
||||
add_subdirectory(${json_SOURCE_DIR} ${json_BINARY_DIR} EXCLUDE_FROM_ALL)
|
||||
endif()
|
||||
|
||||
FetchContent_MakeAvailable(json)
|
||||
|
||||
message(STATUS "json fetched and is now ready.")
|
||||
set(JSON_FOUND TRUE)
|
||||
@@ -141,6 +141,6 @@ elseif(APPLE)
|
||||
endif()
|
||||
|
||||
# Add directories to include lists
|
||||
target_include_directories(MariaDB::ConnCpp SYSTEM INTERFACE ${MARIADB_INCLUDE_DIR})
|
||||
target_include_directories(MariaDB::ConnCpp INTERFACE ${MARIADB_INCLUDE_DIR})
|
||||
|
||||
set(MariaDB_FOUND TRUE)
|
||||
|
||||
@@ -54,14 +54,14 @@ int main(int argc, char** argv) {
|
||||
Server::SetupLogger("AuthServer");
|
||||
if (!Game::logger) return EXIT_FAILURE;
|
||||
|
||||
LOG("Starting Auth server...");
|
||||
LOG("Version: %s", PROJECT_VERSION);
|
||||
LOG("Compiled on: %s", __TIMESTAMP__);
|
||||
Log::Info("Starting Auth server...");
|
||||
Log::Info("Version: {:s}", PROJECT_VERSION);
|
||||
Log::Info("Compiled on: {:s}", __TIMESTAMP__);
|
||||
|
||||
try {
|
||||
Database::Connect();
|
||||
} catch (sql::SQLException& ex) {
|
||||
LOG("Got an error while connecting to the database: %s", ex.what());
|
||||
Log::Info("Got an error while connecting to the database: {:s}", ex.what());
|
||||
Database::Destroy("AuthServer");
|
||||
delete Game::server;
|
||||
delete Game::logger;
|
||||
@@ -77,7 +77,7 @@ int main(int argc, char** argv) {
|
||||
masterIP = masterInfo->ip;
|
||||
masterPort = masterInfo->port;
|
||||
}
|
||||
LOG("Master is at %s:%d", masterIP.c_str(), masterPort);
|
||||
Log::Info("Master is at {:s}:{:d}", masterIP, masterPort);
|
||||
|
||||
Game::randomEngine = std::mt19937(time(0));
|
||||
|
||||
@@ -110,7 +110,7 @@ int main(int argc, char** argv) {
|
||||
framesSinceMasterDisconnect++;
|
||||
|
||||
if (framesSinceMasterDisconnect >= authFramerate) {
|
||||
LOG("No connection to master!");
|
||||
Log::Info("No connection to master!");
|
||||
break; //Exit our loop, shut down.
|
||||
}
|
||||
} else framesSinceMasterDisconnect = 0;
|
||||
@@ -151,7 +151,7 @@ int main(int argc, char** argv) {
|
||||
std::this_thread::sleep_until(t);
|
||||
}
|
||||
|
||||
LOG("Exited Main Loop! (signal %d)", Game::lastSignal);
|
||||
Log::Info("Exited Main Loop! (signal {:d})", Game::lastSignal);
|
||||
//Delete our objects here:
|
||||
Database::Destroy("AuthServer");
|
||||
delete Game::server;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
add_executable(AuthServer "AuthServer.cpp")
|
||||
|
||||
target_link_libraries(AuthServer ${COMMON_LIBRARIES} dServer)
|
||||
target_link_libraries(AuthServer PRIVATE ${COMMON_LIBRARIES} dServer)
|
||||
|
||||
target_include_directories(AuthServer PRIVATE ${PROJECT_SOURCE_DIR}/dServer)
|
||||
|
||||
|
||||
@@ -27,8 +27,8 @@ dChatFilter::dChatFilter(const std::string& filepath, bool dontGenerateDCF) {
|
||||
ExportWordlistToDCF(filepath + ".dcf", true);
|
||||
}
|
||||
|
||||
if (BinaryIO::DoesFileExist("blocklist.dcf")) {
|
||||
ReadWordlistDCF("blocklist.dcf", false);
|
||||
if (BinaryIO::DoesFileExist("blacklist.dcf")) {
|
||||
ReadWordlistDCF("blacklist.dcf", false);
|
||||
}
|
||||
|
||||
//Read player names that are ok as well:
|
||||
@@ -44,20 +44,20 @@ dChatFilter::~dChatFilter() {
|
||||
m_DeniedWords.clear();
|
||||
}
|
||||
|
||||
void dChatFilter::ReadWordlistPlaintext(const std::string& filepath, bool allowList) {
|
||||
void dChatFilter::ReadWordlistPlaintext(const std::string& filepath, bool whiteList) {
|
||||
std::ifstream file(filepath);
|
||||
if (file) {
|
||||
std::string line;
|
||||
while (std::getline(file, line)) {
|
||||
line.erase(std::remove(line.begin(), line.end(), '\r'), line.end());
|
||||
std::transform(line.begin(), line.end(), line.begin(), ::tolower); //Transform to lowercase
|
||||
if (allowList) m_ApprovedWords.push_back(CalculateHash(line));
|
||||
if (whiteList) m_ApprovedWords.push_back(CalculateHash(line));
|
||||
else m_DeniedWords.push_back(CalculateHash(line));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool dChatFilter::ReadWordlistDCF(const std::string& filepath, bool allowList) {
|
||||
bool dChatFilter::ReadWordlistDCF(const std::string& filepath, bool whiteList) {
|
||||
std::ifstream file(filepath, std::ios::binary);
|
||||
if (file) {
|
||||
fileHeader hdr;
|
||||
@@ -70,13 +70,13 @@ bool dChatFilter::ReadWordlistDCF(const std::string& filepath, bool allowList) {
|
||||
if (hdr.formatVersion == formatVersion) {
|
||||
size_t wordsToRead = 0;
|
||||
BinaryIO::BinaryRead(file, wordsToRead);
|
||||
if (allowList) m_ApprovedWords.reserve(wordsToRead);
|
||||
if (whiteList) m_ApprovedWords.reserve(wordsToRead);
|
||||
else m_DeniedWords.reserve(wordsToRead);
|
||||
|
||||
size_t word = 0;
|
||||
for (size_t i = 0; i < wordsToRead; ++i) {
|
||||
BinaryIO::BinaryRead(file, word);
|
||||
if (allowList) m_ApprovedWords.push_back(word);
|
||||
if (whiteList) m_ApprovedWords.push_back(word);
|
||||
else m_DeniedWords.push_back(word);
|
||||
}
|
||||
|
||||
@@ -90,14 +90,14 @@ bool dChatFilter::ReadWordlistDCF(const std::string& filepath, bool allowList) {
|
||||
return false;
|
||||
}
|
||||
|
||||
void dChatFilter::ExportWordlistToDCF(const std::string& filepath, bool allowList) {
|
||||
void dChatFilter::ExportWordlistToDCF(const std::string& filepath, bool whiteList) {
|
||||
std::ofstream file(filepath, std::ios::binary | std::ios_base::out);
|
||||
if (file) {
|
||||
BinaryIO::BinaryWrite(file, uint32_t(dChatFilterDCF::header));
|
||||
BinaryIO::BinaryWrite(file, uint32_t(dChatFilterDCF::formatVersion));
|
||||
BinaryIO::BinaryWrite(file, size_t(allowList ? m_ApprovedWords.size() : m_DeniedWords.size()));
|
||||
BinaryIO::BinaryWrite(file, size_t(whiteList ? m_ApprovedWords.size() : m_DeniedWords.size()));
|
||||
|
||||
for (size_t word : allowList ? m_ApprovedWords : m_DeniedWords) {
|
||||
for (size_t word : whiteList ? m_ApprovedWords : m_DeniedWords) {
|
||||
BinaryIO::BinaryWrite(file, word);
|
||||
}
|
||||
|
||||
@@ -105,10 +105,10 @@ void dChatFilter::ExportWordlistToDCF(const std::string& filepath, bool allowLis
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<std::pair<uint8_t, uint8_t>> dChatFilter::IsSentenceOkay(const std::string& message, eGameMasterLevel gmLevel, bool allowList) {
|
||||
std::vector<std::pair<uint8_t, uint8_t>> dChatFilter::IsSentenceOkay(const std::string& message, eGameMasterLevel gmLevel, bool whiteList) {
|
||||
if (gmLevel > eGameMasterLevel::FORUM_MODERATOR) return { }; //If anything but a forum mod, return true.
|
||||
if (message.empty()) return { };
|
||||
if (!allowList && m_DeniedWords.empty()) return { { 0, message.length() } };
|
||||
if (!whiteList && m_DeniedWords.empty()) return { { 0, message.length() } };
|
||||
|
||||
std::stringstream sMessage(message);
|
||||
std::string segment;
|
||||
@@ -126,16 +126,16 @@ std::vector<std::pair<uint8_t, uint8_t>> dChatFilter::IsSentenceOkay(const std::
|
||||
|
||||
size_t hash = CalculateHash(segment);
|
||||
|
||||
if (std::find(m_UserUnapprovedWordCache.begin(), m_UserUnapprovedWordCache.end(), hash) != m_UserUnapprovedWordCache.end() && allowList) {
|
||||
if (std::find(m_UserUnapprovedWordCache.begin(), m_UserUnapprovedWordCache.end(), hash) != m_UserUnapprovedWordCache.end() && whiteList) {
|
||||
listOfBadSegments.emplace_back(position, originalSegment.length());
|
||||
}
|
||||
|
||||
if (std::find(m_ApprovedWords.begin(), m_ApprovedWords.end(), hash) == m_ApprovedWords.end() && allowList) {
|
||||
if (std::find(m_ApprovedWords.begin(), m_ApprovedWords.end(), hash) == m_ApprovedWords.end() && whiteList) {
|
||||
m_UserUnapprovedWordCache.push_back(hash);
|
||||
listOfBadSegments.emplace_back(position, originalSegment.length());
|
||||
}
|
||||
|
||||
if (std::find(m_DeniedWords.begin(), m_DeniedWords.end(), hash) != m_DeniedWords.end() && !allowList) {
|
||||
if (std::find(m_DeniedWords.begin(), m_DeniedWords.end(), hash) != m_DeniedWords.end() && !whiteList) {
|
||||
m_UserUnapprovedWordCache.push_back(hash);
|
||||
listOfBadSegments.emplace_back(position, originalSegment.length());
|
||||
}
|
||||
|
||||
@@ -21,10 +21,10 @@ public:
|
||||
dChatFilter(const std::string& filepath, bool dontGenerateDCF);
|
||||
~dChatFilter();
|
||||
|
||||
void ReadWordlistPlaintext(const std::string& filepath, bool allowList);
|
||||
bool ReadWordlistDCF(const std::string& filepath, bool allowList);
|
||||
void ExportWordlistToDCF(const std::string& filepath, bool allowList);
|
||||
std::vector<std::pair<uint8_t, uint8_t>> IsSentenceOkay(const std::string& message, eGameMasterLevel gmLevel, bool allowList = true);
|
||||
void ReadWordlistPlaintext(const std::string& filepath, bool whiteList);
|
||||
bool ReadWordlistDCF(const std::string& filepath, bool whiteList);
|
||||
void ExportWordlistToDCF(const std::string& filepath, bool whiteList);
|
||||
std::vector<std::pair<uint8_t, uint8_t>> IsSentenceOkay(const std::string& message, eGameMasterLevel gmLevel, bool whiteList = true);
|
||||
|
||||
private:
|
||||
bool m_DontGenerateDCF;
|
||||
|
||||
@@ -11,6 +11,6 @@ add_compile_definitions(ChatServer PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}
|
||||
add_library(dChatServer ${DCHATSERVER_SOURCES})
|
||||
target_include_directories(dChatServer PRIVATE "${PROJECT_SOURCE_DIR}/dServer")
|
||||
|
||||
target_link_libraries(dChatServer ${COMMON_LIBRARIES} dChatFilter)
|
||||
target_link_libraries(ChatServer ${COMMON_LIBRARIES} dChatFilter dChatServer dServer)
|
||||
target_link_libraries(dChatServer PRIVATE ${COMMON_LIBRARIES} dChatFilter)
|
||||
target_link_libraries(ChatServer PRIVATE ${COMMON_LIBRARIES} dChatFilter dChatServer dServer)
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#include "ChatIgnoreList.h"
|
||||
#include "PlayerContainer.h"
|
||||
#include "eChatMessageType.h"
|
||||
#include "eChatInternalMessageType.h"
|
||||
#include "BitStreamUtils.h"
|
||||
#include "Game.h"
|
||||
#include "Logger.h"
|
||||
@@ -13,7 +13,7 @@
|
||||
// The only thing not auto-handled is instance activities force joining the team on the server.
|
||||
|
||||
void WriteOutgoingReplyHeader(RakNet::BitStream& bitStream, const LWOOBJID& receivingPlayer, const ChatIgnoreList::Response type) {
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(receivingPlayer);
|
||||
|
||||
//portion that will get routed:
|
||||
@@ -27,16 +27,16 @@ void ChatIgnoreList::GetIgnoreList(Packet* packet) {
|
||||
|
||||
auto& receiver = Game::playerContainer.GetPlayerDataMutable(playerId);
|
||||
if (!receiver) {
|
||||
LOG("Tried to get ignore list, but player %llu not found in container", playerId);
|
||||
Log::Info("Tried to get ignore list, but player {:d} not found in container", playerId);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!receiver.ignoredPlayers.empty()) {
|
||||
LOG_DEBUG("Player %llu already has an ignore list, but is requesting it again.", playerId);
|
||||
Log::Debug("Player {:d} already has an ignore list, but is requesting it again.", playerId);
|
||||
} else {
|
||||
auto ignoreList = Database::Get()->GetIgnoreList(static_cast<uint32_t>(playerId));
|
||||
if (ignoreList.empty()) {
|
||||
LOG_DEBUG("Player %llu has no ignores", playerId);
|
||||
Log::Debug("Player {:d} has no ignores", playerId);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -69,13 +69,13 @@ void ChatIgnoreList::AddIgnore(Packet* packet) {
|
||||
|
||||
auto& receiver = Game::playerContainer.GetPlayerDataMutable(playerId);
|
||||
if (!receiver) {
|
||||
LOG("Tried to get ignore list, but player %llu not found in container", playerId);
|
||||
Log::Info("Tried to get ignore list, but player {:d} not found in container", playerId);
|
||||
return;
|
||||
}
|
||||
|
||||
constexpr int32_t MAX_IGNORES = 32;
|
||||
if (receiver.ignoredPlayers.size() > MAX_IGNORES) {
|
||||
LOG_DEBUG("Player %llu has too many ignores", playerId);
|
||||
Log::Debug("Player {:d} has too many ignores", playerId);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -91,11 +91,11 @@ void ChatIgnoreList::AddIgnore(Packet* packet) {
|
||||
// Check if the player exists
|
||||
LWOOBJID ignoredPlayerId = LWOOBJID_EMPTY;
|
||||
if (toIgnoreStr == receiver.playerName || toIgnoreStr.find("[GM]") == 0) {
|
||||
LOG_DEBUG("Player %llu tried to ignore themselves", playerId);
|
||||
Log::Debug("Player {:d} tried to ignore themselves", playerId);
|
||||
|
||||
bitStream.Write(ChatIgnoreList::AddResponse::GENERAL_ERROR);
|
||||
} else if (std::count(receiver.ignoredPlayers.begin(), receiver.ignoredPlayers.end(), toIgnoreStr) > 0) {
|
||||
LOG_DEBUG("Player %llu is already ignoring %s", playerId, toIgnoreStr.c_str());
|
||||
Log::Debug("Player {:d} is already ignoring {:s}", playerId, toIgnoreStr);
|
||||
|
||||
bitStream.Write(ChatIgnoreList::AddResponse::ALREADY_IGNORED);
|
||||
} else {
|
||||
@@ -105,7 +105,7 @@ void ChatIgnoreList::AddIgnore(Packet* packet) {
|
||||
// Fall back to query
|
||||
auto player = Database::Get()->GetCharacterInfo(toIgnoreStr);
|
||||
if (!player || player->name != toIgnoreStr) {
|
||||
LOG_DEBUG("Player %s not found", toIgnoreStr.c_str());
|
||||
Log::Debug("Player {:s} not found", toIgnoreStr);
|
||||
} else {
|
||||
ignoredPlayerId = player->id;
|
||||
}
|
||||
@@ -119,7 +119,7 @@ void ChatIgnoreList::AddIgnore(Packet* packet) {
|
||||
GeneralUtils::SetBit(ignoredPlayerId, eObjectBits::PERSISTENT);
|
||||
|
||||
receiver.ignoredPlayers.emplace_back(toIgnoreStr, ignoredPlayerId);
|
||||
LOG_DEBUG("Player %llu is ignoring %s", playerId, toIgnoreStr.c_str());
|
||||
Log::Debug("Player {:d} is ignoring {:s}", playerId, toIgnoreStr);
|
||||
|
||||
bitStream.Write(ChatIgnoreList::AddResponse::SUCCESS);
|
||||
} else {
|
||||
@@ -141,7 +141,7 @@ void ChatIgnoreList::RemoveIgnore(Packet* packet) {
|
||||
|
||||
auto& receiver = Game::playerContainer.GetPlayerDataMutable(playerId);
|
||||
if (!receiver) {
|
||||
LOG("Tried to get ignore list, but player %llu not found in container", playerId);
|
||||
Log::Info("Tried to get ignore list, but player {:d} not found in container", playerId);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -153,7 +153,7 @@ void ChatIgnoreList::RemoveIgnore(Packet* packet) {
|
||||
|
||||
auto toRemove = std::remove(receiver.ignoredPlayers.begin(), receiver.ignoredPlayers.end(), removedIgnoreStr);
|
||||
if (toRemove == receiver.ignoredPlayers.end()) {
|
||||
LOG_DEBUG("Player %llu is not ignoring %s", playerId, removedIgnoreStr.c_str());
|
||||
Log::Debug("Player {:d} is not ignoring {:s}", playerId, removedIgnoreStr);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -14,11 +14,11 @@
|
||||
#include "eObjectBits.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "eChatMessageType.h"
|
||||
#include "eChatInternalMessageType.h"
|
||||
#include "eClientMessageType.h"
|
||||
#include "eGameMessageType.h"
|
||||
#include "StringifiedEnum.h"
|
||||
#include "eGameMasterLevel.h"
|
||||
#include "ChatPackets.h"
|
||||
|
||||
void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
|
||||
//Get from the packet which player we want to do something with:
|
||||
@@ -60,7 +60,7 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
|
||||
|
||||
//Now, we need to send the friendlist to the server they came from:
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
@@ -93,7 +93,7 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
|
||||
|
||||
auto& requestor = Game::playerContainer.GetPlayerDataMutable(requestorPlayerID);
|
||||
if (!requestor) {
|
||||
LOG("No requestor player %llu sent to %s found.", requestorPlayerID, playerName.c_str());
|
||||
Log::Info("No requestor player {:d} sent to {:s} found.", requestorPlayerID, playerName);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -355,67 +355,6 @@ void ChatPacketHandler::HandleGMLevelUpdate(Packet* packet) {
|
||||
inStream.Read(player.gmLevel);
|
||||
}
|
||||
|
||||
|
||||
void ChatPacketHandler::HandleWho(Packet* packet) {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
FindPlayerRequest request;
|
||||
request.Deserialize(inStream);
|
||||
|
||||
const auto& sender = Game::playerContainer.GetPlayerData(request.requestor);
|
||||
if (!sender) return;
|
||||
|
||||
const auto& player = Game::playerContainer.GetPlayerData(request.playerName.GetAsString());
|
||||
bool online = player;
|
||||
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(request.requestor);
|
||||
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::WHO_RESPONSE);
|
||||
bitStream.Write<uint8_t>(online);
|
||||
bitStream.Write(player.zoneID.GetMapID());
|
||||
bitStream.Write(player.zoneID.GetInstanceID());
|
||||
bitStream.Write(player.zoneID.GetCloneID());
|
||||
bitStream.Write(request.playerName);
|
||||
|
||||
SystemAddress sysAddr = sender.sysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void ChatPacketHandler::HandleShowAll(Packet* packet) {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
ShowAllRequest request;
|
||||
request.Deserialize(inStream);
|
||||
|
||||
const auto& sender = Game::playerContainer.GetPlayerData(request.requestor);
|
||||
if (!sender) return;
|
||||
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(request.requestor);
|
||||
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::SHOW_ALL_RESPONSE);
|
||||
bitStream.Write<uint8_t>(!request.displayZoneData && !request.displayIndividualPlayers);
|
||||
bitStream.Write(Game::playerContainer.GetPlayerCount());
|
||||
bitStream.Write(Game::playerContainer.GetSimCount());
|
||||
bitStream.Write<uint8_t>(request.displayIndividualPlayers);
|
||||
bitStream.Write<uint8_t>(request.displayZoneData);
|
||||
if (request.displayZoneData || request.displayIndividualPlayers){
|
||||
for (auto& [playerID, playerData ]: Game::playerContainer.GetAllPlayers()){
|
||||
if (!playerData) continue;
|
||||
bitStream.Write<uint8_t>(0); // structure packing
|
||||
if (request.displayIndividualPlayers) bitStream.Write(LUWString(playerData.playerName));
|
||||
if (request.displayZoneData) {
|
||||
bitStream.Write(playerData.zoneID.GetMapID());
|
||||
bitStream.Write(playerData.zoneID.GetInstanceID());
|
||||
bitStream.Write(playerData.zoneID.GetCloneID());
|
||||
}
|
||||
}
|
||||
}
|
||||
SystemAddress sysAddr = sender.sysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
// the structure the client uses to send this packet is shared in many chat messages
|
||||
// that are sent to the server. Because of this, there are large gaps of unused data in chat messages
|
||||
void ChatPacketHandler::HandleChatMessage(Packet* packet) {
|
||||
@@ -437,7 +376,7 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) {
|
||||
LUWString message(size);
|
||||
inStream.Read(message);
|
||||
|
||||
LOG("Got a message from (%s) via [%s]: %s", sender.playerName.c_str(), StringifiedEnum::ToString(channel).data(), message.GetAsString().c_str());
|
||||
Log::Info("Got a message from ({:s}) via [{:s}]: {:s}", sender.playerName, StringifiedEnum::ToString(channel), message.GetAsString());
|
||||
|
||||
switch (channel) {
|
||||
case eChatChannel::TEAM: {
|
||||
@@ -452,7 +391,7 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) {
|
||||
break;
|
||||
}
|
||||
default:
|
||||
LOG("Unhandled Chat channel [%s]", StringifiedEnum::ToString(channel).data());
|
||||
Log::Info("Unhandled Chat channel [{:s}]", StringifiedEnum::ToString(channel));
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -473,7 +412,7 @@ void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
|
||||
|
||||
inStream.IgnoreBytes(4);
|
||||
inStream.Read(channel);
|
||||
if (channel != eChatChannel::PRIVATE_CHAT) LOG("WARNING: Received Private chat with the wrong channel!");
|
||||
if (channel != eChatChannel::PRIVATE_CHAT) Log::Info("WARNING: Received Private chat with the wrong channel!");
|
||||
|
||||
inStream.Read(size);
|
||||
inStream.IgnoreBytes(77);
|
||||
@@ -485,7 +424,7 @@ void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
|
||||
LUWString message(size);
|
||||
inStream.Read(message);
|
||||
|
||||
LOG("Got a message from (%s) via [%s]: %s to %s", sender.playerName.c_str(), StringifiedEnum::ToString(channel).data(), message.GetAsString().c_str(), receiverName.c_str());
|
||||
Log::Info("Got a message from ({:s}) via [{:s}]: {:s} to {:s}", sender.playerName, StringifiedEnum::ToString(channel), message.GetAsString(), receiverName);
|
||||
|
||||
const auto& receiver = Game::playerContainer.GetPlayerData(receiverName);
|
||||
if (!receiver) {
|
||||
@@ -515,7 +454,7 @@ void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
|
||||
|
||||
void ChatPacketHandler::SendPrivateChatMessage(const PlayerData& sender, const PlayerData& receiver, const PlayerData& routeTo, const LUWString& message, const eChatChannel channel, const eChatMessageResponseCode responseCode) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(routeTo.playerID);
|
||||
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
|
||||
@@ -567,13 +506,13 @@ void ChatPacketHandler::HandleTeamInvite(Packet* packet) {
|
||||
if (team->memberIDs.size() > 3) {
|
||||
// no more teams greater than 4
|
||||
|
||||
LOG("Someone tried to invite a 5th player to a team");
|
||||
Log::Info("Someone tried to invite a 5th player to a team");
|
||||
return;
|
||||
}
|
||||
|
||||
SendTeamInvite(other, player);
|
||||
|
||||
LOG("Got team invite: %llu -> %s", playerID, invitedPlayer.GetAsString().c_str());
|
||||
Log::Info("Got team invite: {:d} -> {:s}", playerID, invitedPlayer.GetAsString());
|
||||
}
|
||||
|
||||
void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet) {
|
||||
@@ -587,7 +526,7 @@ void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet) {
|
||||
LWOOBJID leaderID = LWOOBJID_EMPTY;
|
||||
inStream.Read(leaderID);
|
||||
|
||||
LOG("Accepted invite: %llu -> %llu (%d)", playerID, leaderID, declined);
|
||||
Log::Info("Accepted invite: {:d} -> {:d} ({:d})", playerID, leaderID, declined);
|
||||
|
||||
if (declined) {
|
||||
return;
|
||||
@@ -596,13 +535,13 @@ void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet) {
|
||||
auto* team = Game::playerContainer.GetTeam(leaderID);
|
||||
|
||||
if (team == nullptr) {
|
||||
LOG("Failed to find team for leader (%llu)", leaderID);
|
||||
Log::Info("Failed to find team for leader ({:d})", leaderID);
|
||||
|
||||
team = Game::playerContainer.GetTeam(playerID);
|
||||
}
|
||||
|
||||
if (team == nullptr) {
|
||||
LOG("Failed to find team for player (%llu)", playerID);
|
||||
Log::Info("Failed to find team for player ({:d})", playerID);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -618,7 +557,7 @@ void ChatPacketHandler::HandleTeamLeave(Packet* packet) {
|
||||
|
||||
auto* team = Game::playerContainer.GetTeam(playerID);
|
||||
|
||||
LOG("(%llu) leaving team", playerID);
|
||||
Log::Info("({:d}) leaving team", playerID);
|
||||
|
||||
if (team != nullptr) {
|
||||
Game::playerContainer.RemoveMember(team, playerID, false, false, true);
|
||||
@@ -636,7 +575,7 @@ void ChatPacketHandler::HandleTeamKick(Packet* packet) {
|
||||
inStream.Read(kickedPlayer);
|
||||
|
||||
|
||||
LOG("(%llu) kicking (%s) from team", playerID, kickedPlayer.GetAsString().c_str());
|
||||
Log::Info("({:d}) kicking ({:s}) from team", playerID, kickedPlayer.GetAsString());
|
||||
|
||||
const auto& kicked = Game::playerContainer.GetPlayerData(kickedPlayer.GetAsString());
|
||||
|
||||
@@ -669,7 +608,7 @@ void ChatPacketHandler::HandleTeamPromote(Packet* packet) {
|
||||
inStream.IgnoreBytes(4);
|
||||
inStream.Read(promotedPlayer);
|
||||
|
||||
LOG("(%llu) promoting (%s) to team leader", playerID, promotedPlayer.GetAsString().c_str());
|
||||
Log::Info("({:d}) promoting ({:s}) to team leader", playerID, promotedPlayer.GetAsString());
|
||||
|
||||
const auto& promoted = Game::playerContainer.GetPlayerData(promotedPlayer.GetAsString());
|
||||
|
||||
@@ -757,7 +696,7 @@ void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet) {
|
||||
|
||||
void ChatPacketHandler::SendTeamInvite(const PlayerData& receiver, const PlayerData& sender) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
@@ -772,7 +711,7 @@ void ChatPacketHandler::SendTeamInvite(const PlayerData& receiver, const PlayerD
|
||||
|
||||
void ChatPacketHandler::SendTeamInviteConfirm(const PlayerData& receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
@@ -799,7 +738,7 @@ void ChatPacketHandler::SendTeamInviteConfirm(const PlayerData& receiver, bool b
|
||||
|
||||
void ChatPacketHandler::SendTeamStatus(const PlayerData& receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
@@ -824,7 +763,7 @@ void ChatPacketHandler::SendTeamStatus(const PlayerData& receiver, LWOOBJID i64L
|
||||
|
||||
void ChatPacketHandler::SendTeamSetLeader(const PlayerData& receiver, LWOOBJID i64PlayerID) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
@@ -841,7 +780,7 @@ void ChatPacketHandler::SendTeamSetLeader(const PlayerData& receiver, LWOOBJID i
|
||||
|
||||
void ChatPacketHandler::SendTeamAddPlayer(const PlayerData& receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
@@ -870,7 +809,7 @@ void ChatPacketHandler::SendTeamAddPlayer(const PlayerData& receiver, bool bIsFr
|
||||
|
||||
void ChatPacketHandler::SendTeamRemovePlayer(const PlayerData& receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
@@ -896,7 +835,7 @@ void ChatPacketHandler::SendTeamRemovePlayer(const PlayerData& receiver, bool bD
|
||||
|
||||
void ChatPacketHandler::SendTeamSetOffWorldFlag(const PlayerData& receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
@@ -930,7 +869,7 @@ void ChatPacketHandler::SendFriendUpdate(const PlayerData& friendData, const Pla
|
||||
[bool] - is FTP*/
|
||||
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(friendData.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
@@ -967,7 +906,7 @@ void ChatPacketHandler::SendFriendRequest(const PlayerData& receiver, const Play
|
||||
}
|
||||
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
@@ -981,7 +920,7 @@ void ChatPacketHandler::SendFriendRequest(const PlayerData& receiver, const Play
|
||||
|
||||
void ChatPacketHandler::SendFriendResponse(const PlayerData& receiver, const PlayerData& sender, eAddFriendResponseType responseCode, uint8_t isBestFriendsAlready, uint8_t isBestFriendRequest) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
// Portion that will get routed:
|
||||
@@ -1004,7 +943,7 @@ void ChatPacketHandler::SendFriendResponse(const PlayerData& receiver, const Pla
|
||||
|
||||
void ChatPacketHandler::SendRemoveFriend(const PlayerData& receiver, std::string& personToRemove, bool isSuccessful) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
|
||||
@@ -50,8 +50,6 @@ namespace ChatPacketHandler {
|
||||
void HandleFriendResponse(Packet* packet);
|
||||
void HandleRemoveFriend(Packet* packet);
|
||||
void HandleGMLevelUpdate(Packet* packet);
|
||||
void HandleWho(Packet* packet);
|
||||
void HandleShowAll(Packet* packet);
|
||||
|
||||
void HandleChatMessage(Packet* packet);
|
||||
void HandlePrivateChatMessage(Packet* packet);
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
#include "PlayerContainer.h"
|
||||
#include "ChatPacketHandler.h"
|
||||
#include "eChatMessageType.h"
|
||||
#include "eChatInternalMessageType.h"
|
||||
#include "eWorldMessageType.h"
|
||||
#include "ChatIgnoreList.h"
|
||||
#include "StringifiedEnum.h"
|
||||
@@ -59,9 +60,9 @@ int main(int argc, char** argv) {
|
||||
|
||||
//Read our config:
|
||||
|
||||
LOG("Starting Chat server...");
|
||||
LOG("Version: %s", PROJECT_VERSION);
|
||||
LOG("Compiled on: %s", __TIMESTAMP__);
|
||||
Log::Info("Starting Chat server...");
|
||||
Log::Info("Version: {:s}", PROJECT_VERSION);
|
||||
Log::Info("Compiled on: {:s}", __TIMESTAMP__);
|
||||
|
||||
try {
|
||||
std::string clientPathStr = Game::config->GetValue("client_location");
|
||||
@@ -73,7 +74,7 @@ int main(int argc, char** argv) {
|
||||
|
||||
Game::assetManager = new AssetManager(clientPath);
|
||||
} catch (std::runtime_error& ex) {
|
||||
LOG("Got an error while setting up assets: %s", ex.what());
|
||||
Log::Info("Got an error while setting up assets: {:s}", ex.what());
|
||||
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
@@ -82,7 +83,7 @@ int main(int argc, char** argv) {
|
||||
try {
|
||||
Database::Connect();
|
||||
} catch (sql::SQLException& ex) {
|
||||
LOG("Got an error while connecting to the database: %s", ex.what());
|
||||
Log::Info("Got an error while connecting to the database: {:s}", ex.what());
|
||||
Database::Destroy("ChatServer");
|
||||
delete Game::server;
|
||||
delete Game::logger;
|
||||
@@ -180,30 +181,48 @@ int main(int argc, char** argv) {
|
||||
|
||||
void HandlePacket(Packet* packet) {
|
||||
if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {
|
||||
LOG("A server has disconnected, erasing their connected players from the list.");
|
||||
} else if (packet->data[0] == ID_NEW_INCOMING_CONNECTION) {
|
||||
LOG("A server is connecting, awaiting user list.");
|
||||
} else if (packet->length < 4 || packet->data[0] != ID_USER_PACKET_ENUM) return; // Nothing left to process or not the right packet type
|
||||
Log::Info("A server has disconnected, erasing their connected players from the list.");
|
||||
}
|
||||
|
||||
CINSTREAM;
|
||||
inStream.SetReadOffset(BYTES_TO_BITS(1));
|
||||
if (packet->data[0] == ID_NEW_INCOMING_CONNECTION) {
|
||||
Log::Info("A server is connecting, awaiting user list.");
|
||||
}
|
||||
|
||||
eConnectionType connection;
|
||||
eChatMessageType chatMessageID;
|
||||
if (packet->length < 4) return; // Nothing left to process. Need 4 bytes to continue.
|
||||
|
||||
inStream.Read(connection);
|
||||
if (connection != eConnectionType::CHAT) return;
|
||||
inStream.Read(chatMessageID);
|
||||
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::CHAT_INTERNAL) {
|
||||
switch (static_cast<eChatInternalMessageType>(packet->data[3])) {
|
||||
case eChatInternalMessageType::PLAYER_ADDED_NOTIFICATION:
|
||||
Game::playerContainer.InsertPlayer(packet);
|
||||
break;
|
||||
|
||||
switch (chatMessageID) {
|
||||
case eChatMessageType::GM_MUTE:
|
||||
case eChatInternalMessageType::PLAYER_REMOVED_NOTIFICATION:
|
||||
Game::playerContainer.RemovePlayer(packet);
|
||||
break;
|
||||
|
||||
case eChatInternalMessageType::MUTE_UPDATE:
|
||||
Game::playerContainer.MuteUpdate(packet);
|
||||
break;
|
||||
|
||||
case eChatMessageType::CREATE_TEAM:
|
||||
case eChatInternalMessageType::CREATE_TEAM:
|
||||
Game::playerContainer.CreateTeamServer(packet);
|
||||
break;
|
||||
|
||||
case eChatInternalMessageType::ANNOUNCEMENT: {
|
||||
//we just forward this packet to every connected server
|
||||
CINSTREAM;
|
||||
Game::server->Send(inStream, packet->systemAddress, true); //send to everyone except origin
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
Log::Info("Unknown CHAT_INTERNAL id: {:d}", static_cast<int>(packet->data[3]));
|
||||
}
|
||||
}
|
||||
|
||||
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::CHAT) {
|
||||
eChatMessageType chat_message_type = static_cast<eChatMessageType>(packet->data[3]);
|
||||
switch (chat_message_type) {
|
||||
case eChatMessageType::GET_FRIENDS_LIST:
|
||||
ChatPacketHandler::HandleFriendlistRequest(packet);
|
||||
break;
|
||||
@@ -277,23 +296,6 @@ void HandlePacket(Packet* packet) {
|
||||
ChatPacketHandler::HandleGMLevelUpdate(packet);
|
||||
break;
|
||||
case eChatMessageType::LOGIN_SESSION_NOTIFY:
|
||||
Game::playerContainer.InsertPlayer(packet);
|
||||
break;
|
||||
case eChatMessageType::GM_ANNOUNCE:{
|
||||
// we just forward this packet to every connected server
|
||||
inStream.ResetReadPointer();
|
||||
Game::server->Send(inStream, packet->systemAddress, true); // send to everyone except origin
|
||||
}
|
||||
break;
|
||||
case eChatMessageType::UNEXPECTED_DISCONNECT:
|
||||
Game::playerContainer.RemovePlayer(packet);
|
||||
break;
|
||||
case eChatMessageType::WHO:
|
||||
ChatPacketHandler::HandleWho(packet);
|
||||
break;
|
||||
case eChatMessageType::SHOW_ALL:
|
||||
ChatPacketHandler::HandleShowAll(packet);
|
||||
break;
|
||||
case eChatMessageType::USER_CHANNEL_CHAT_MESSAGE:
|
||||
case eChatMessageType::WORLD_DISCONNECT_REQUEST:
|
||||
case eChatMessageType::WORLD_PROXIMITY_RESPONSE:
|
||||
@@ -306,6 +308,7 @@ void HandlePacket(Packet* packet) {
|
||||
case eChatMessageType::GUILD_KICK:
|
||||
case eChatMessageType::GUILD_GET_STATUS:
|
||||
case eChatMessageType::GUILD_GET_ALL:
|
||||
case eChatMessageType::SHOW_ALL:
|
||||
case eChatMessageType::BLUEPRINT_MODERATED:
|
||||
case eChatMessageType::BLUEPRINT_MODEL_READY:
|
||||
case eChatMessageType::PROPERTY_READY_FOR_APPROVAL:
|
||||
@@ -320,6 +323,7 @@ void HandlePacket(Packet* packet) {
|
||||
case eChatMessageType::CSR_REQUEST:
|
||||
case eChatMessageType::CSR_REPLY:
|
||||
case eChatMessageType::GM_KICK:
|
||||
case eChatMessageType::GM_ANNOUNCE:
|
||||
case eChatMessageType::WORLD_ROUTE_PACKET:
|
||||
case eChatMessageType::GET_ZONE_POPULATIONS:
|
||||
case eChatMessageType::REQUEST_MINIMUM_CHAT_MODE:
|
||||
@@ -328,18 +332,33 @@ void HandlePacket(Packet* packet) {
|
||||
case eChatMessageType::UGCMANIFEST_REPORT_DONE_FILE:
|
||||
case eChatMessageType::UGCMANIFEST_REPORT_DONE_BLUEPRINT:
|
||||
case eChatMessageType::UGCC_REQUEST:
|
||||
case eChatMessageType::WHO:
|
||||
case eChatMessageType::WORLD_PLAYERS_PET_MODERATED_ACKNOWLEDGE:
|
||||
case eChatMessageType::ACHIEVEMENT_NOTIFY:
|
||||
case eChatMessageType::GM_CLOSE_PRIVATE_CHAT_WINDOW:
|
||||
case eChatMessageType::UNEXPECTED_DISCONNECT:
|
||||
case eChatMessageType::PLAYER_READY:
|
||||
case eChatMessageType::GET_DONATION_TOTAL:
|
||||
case eChatMessageType::UPDATE_DONATION:
|
||||
case eChatMessageType::PRG_CSR_COMMAND:
|
||||
case eChatMessageType::HEARTBEAT_REQUEST_FROM_WORLD:
|
||||
case eChatMessageType::UPDATE_FREE_TRIAL_STATUS:
|
||||
LOG("Unhandled CHAT Message id: %s (%i)", StringifiedEnum::ToString(chatMessageID).data(), chatMessageID);
|
||||
Log::Info("Unhandled CHAT Message id: {:s} {:d}", StringifiedEnum::ToString(chat_message_type), GeneralUtils::ToUnderlying(chat_message_type));
|
||||
break;
|
||||
default:
|
||||
LOG("Unknown CHAT Message id: %i", chatMessageID);
|
||||
Log::Info("Unknown CHAT Message id: {:d}", GeneralUtils::ToUnderlying(chat_message_type));
|
||||
}
|
||||
}
|
||||
|
||||
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::WORLD) {
|
||||
switch (static_cast<eWorldMessageType>(packet->data[3])) {
|
||||
case eWorldMessageType::ROUTE_PACKET: {
|
||||
Log::Info("Routing packet from world");
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
Log::Info("Unknown World id: {:d}", static_cast<int>(packet->data[3]));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,9 +9,9 @@
|
||||
#include "BitStreamUtils.h"
|
||||
#include "Database.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "eChatInternalMessageType.h"
|
||||
#include "ChatPackets.h"
|
||||
#include "dConfig.h"
|
||||
#include "eChatMessageType.h"
|
||||
|
||||
void PlayerContainer::Initialize() {
|
||||
m_MaxNumberOfBestFriends =
|
||||
@@ -28,7 +28,7 @@ void PlayerContainer::InsertPlayer(Packet* packet) {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LWOOBJID playerId;
|
||||
if (!inStream.Read(playerId)) {
|
||||
LOG("Failed to read player ID");
|
||||
Log::Warn("Failed to read player ID");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -49,9 +49,8 @@ void PlayerContainer::InsertPlayer(Packet* packet) {
|
||||
data.sysAddr = packet->systemAddress;
|
||||
|
||||
m_Names[data.playerID] = GeneralUtils::UTF8ToUTF16(data.playerName);
|
||||
m_PlayerCount++;
|
||||
|
||||
LOG("Added user: %s (%llu), zone: %i", data.playerName.c_str(), data.playerID, data.zoneID.GetMapID());
|
||||
Log::Info("Added user: {:s} ({:d}), zone: {:d}", data.playerName, data.playerID, data.zoneID.GetMapID());
|
||||
|
||||
Database::Get()->UpdateActivityLog(data.playerID, eActivityType::PlayerLoggedIn, data.zoneID.GetMapID());
|
||||
}
|
||||
@@ -65,7 +64,7 @@ void PlayerContainer::RemovePlayer(Packet* packet) {
|
||||
const auto& player = GetPlayerData(playerID);
|
||||
|
||||
if (!player) {
|
||||
LOG("Failed to find user: %llu", playerID);
|
||||
Log::Info("Failed to find user: {:d}", playerID);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -88,8 +87,7 @@ void PlayerContainer::RemovePlayer(Packet* packet) {
|
||||
}
|
||||
}
|
||||
|
||||
m_PlayerCount--;
|
||||
LOG("Removed user: %llu", playerID);
|
||||
Log::Info("Removed user: {:d}", playerID);
|
||||
m_Players.erase(playerID);
|
||||
|
||||
Database::Get()->UpdateActivityLog(playerID, eActivityType::PlayerLoggedOut, player.zoneID.GetMapID());
|
||||
@@ -105,7 +103,7 @@ void PlayerContainer::MuteUpdate(Packet* packet) {
|
||||
auto& player = this->GetPlayerDataMutable(playerID);
|
||||
|
||||
if (!player) {
|
||||
LOG("Failed to find user: %llu", playerID);
|
||||
Log::Warn("Failed to find user: {:d}", playerID);
|
||||
|
||||
return;
|
||||
}
|
||||
@@ -147,7 +145,7 @@ void PlayerContainer::CreateTeamServer(Packet* packet) {
|
||||
|
||||
void PlayerContainer::BroadcastMuteUpdate(LWOOBJID player, time_t time) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::GM_MUTE);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::MUTE_UPDATE);
|
||||
|
||||
bitStream.Write(player);
|
||||
bitStream.Write(time);
|
||||
@@ -209,7 +207,7 @@ TeamData* PlayerContainer::GetTeam(LWOOBJID playerID) {
|
||||
|
||||
void PlayerContainer::AddMember(TeamData* team, LWOOBJID playerID) {
|
||||
if (team->memberIDs.size() >= 4) {
|
||||
LOG("Tried to add player to team that already had 4 players");
|
||||
Log::Warn("Tried to add player to team that already had 4 players");
|
||||
const auto& player = GetPlayerData(playerID);
|
||||
if (!player) return;
|
||||
ChatPackets::SendSystemMessage(player.sysAddr, u"The teams is full! You have not been added to a team!");
|
||||
@@ -354,7 +352,7 @@ void PlayerContainer::TeamStatusUpdate(TeamData* team) {
|
||||
|
||||
void PlayerContainer::UpdateTeamsOnWorld(TeamData* team, bool deleteTeam) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::TEAM_GET_STATUS);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::TEAM_UPDATE);
|
||||
|
||||
bitStream.Write(team->teamID);
|
||||
bitStream.Write(deleteTeam);
|
||||
@@ -392,7 +390,7 @@ LWOOBJID PlayerContainer::GetId(const std::u16string& playerName) {
|
||||
}
|
||||
|
||||
PlayerData& PlayerContainer::GetPlayerDataMutable(const LWOOBJID& playerID) {
|
||||
return m_Players.contains(playerID) ? m_Players[playerID] : m_Players[LWOOBJID_EMPTY];
|
||||
return m_Players[playerID];
|
||||
}
|
||||
|
||||
PlayerData& PlayerContainer::GetPlayerDataMutable(const std::string& playerName) {
|
||||
|
||||
@@ -71,9 +71,6 @@ public:
|
||||
const PlayerData& GetPlayerData(const std::string& playerName);
|
||||
PlayerData& GetPlayerDataMutable(const LWOOBJID& playerID);
|
||||
PlayerData& GetPlayerDataMutable(const std::string& playerName);
|
||||
uint32_t GetPlayerCount() { return m_PlayerCount; };
|
||||
uint32_t GetSimCount() { return m_SimCount; };
|
||||
const std::map<LWOOBJID, PlayerData>& GetAllPlayers() { return m_Players; };
|
||||
|
||||
TeamData* CreateLocalTeam(std::vector<LWOOBJID> members);
|
||||
TeamData* CreateTeam(LWOOBJID leader, bool local = false);
|
||||
@@ -96,7 +93,5 @@ private:
|
||||
std::unordered_map<LWOOBJID, std::u16string> m_Names;
|
||||
uint32_t m_MaxNumberOfBestFriends = 5;
|
||||
uint32_t m_MaxNumberOfFriends = 50;
|
||||
uint32_t m_PlayerCount = 0;
|
||||
uint32_t m_SimCount = 0;
|
||||
};
|
||||
|
||||
|
||||
@@ -29,7 +29,7 @@ void RakNet::BitStream::Write<AMFBaseValue&>(AMFBaseValue& value) {
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
LOG("Encountered unwritable AMFType %i!", type);
|
||||
Log::Warn("Encountered unwritable AMFType {:d}!", GeneralUtils::ToUnderlying(type));
|
||||
}
|
||||
case eAmf::Undefined:
|
||||
case eAmf::Null:
|
||||
|
||||
@@ -54,14 +54,14 @@ uint32_t BrickByBrickFix::TruncateBrokenBrickByBrickXml() {
|
||||
completeUncompressedModel.append(reinterpret_cast<char*>(uncompressedChunk.get()));
|
||||
completeUncompressedModel.resize(previousSize + actualUncompressedSize);
|
||||
} else {
|
||||
LOG("Failed to inflate chunk %i for model %llu. Error: %i", chunkCount, model.id, err);
|
||||
Log::Warn("Failed to inflate chunk {} for model %llu. Error: {}", chunkCount, model.id, err);
|
||||
break;
|
||||
}
|
||||
chunkCount++;
|
||||
}
|
||||
std::unique_ptr<tinyxml2::XMLDocument> document = std::make_unique<tinyxml2::XMLDocument>();
|
||||
if (!document) {
|
||||
LOG("Failed to initialize tinyxml document. Aborting.");
|
||||
Log::Warn("Failed to initialize tinyxml document. Aborting.");
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -70,13 +70,13 @@ uint32_t BrickByBrickFix::TruncateBrokenBrickByBrickXml() {
|
||||
"</LXFML>",
|
||||
completeUncompressedModel.length() >= 15 ? completeUncompressedModel.length() - 15 : 0) == std::string::npos
|
||||
) {
|
||||
LOG("Brick-by-brick model %llu will be deleted!", model.id);
|
||||
Log::Info("Brick-by-brick model {} will be deleted!", model.id);
|
||||
Database::Get()->DeleteUgcModelData(model.id);
|
||||
modelsTruncated++;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
LOG("Brick-by-brick model %llu will be deleted!", model.id);
|
||||
Log::Info("Brick-by-brick model {} will be deleted!", model.id);
|
||||
Database::Get()->DeleteUgcModelData(model.id);
|
||||
modelsTruncated++;
|
||||
}
|
||||
@@ -121,11 +121,11 @@ uint32_t BrickByBrickFix::UpdateBrickByBrickModelsToSd0() {
|
||||
|
||||
try {
|
||||
Database::Get()->UpdateUgcModelData(model.id, outputStringStream);
|
||||
LOG("Updated model %i to sd0", model.id);
|
||||
Log::Info("Updated model {} to sd0", model.id);
|
||||
updatedModels++;
|
||||
} catch (sql::SQLException exception) {
|
||||
LOG("Failed to update model %i. This model should be inspected manually to see why."
|
||||
"The database error is %s", model.id, exception.what());
|
||||
Log::Warn("Failed to update model {}. This model should be inspected manually to see why."
|
||||
"The database error is {}", model.id, exception.what());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -70,5 +70,6 @@ else ()
|
||||
endif ()
|
||||
|
||||
target_link_libraries(dCommon
|
||||
PUBLIC fmt
|
||||
PRIVATE ZLIB::ZLIB bcrypt tinyxml2
|
||||
INTERFACE dDatabase)
|
||||
|
||||
@@ -28,7 +28,7 @@ void make_minidump(EXCEPTION_POINTERS* e) {
|
||||
"_%4d%02d%02d_%02d%02d%02d.dmp",
|
||||
t.wYear, t.wMonth, t.wDay, t.wHour, t.wMinute, t.wSecond);
|
||||
}
|
||||
LOG("Creating crash dump %s", name);
|
||||
Log::Info("Creating crash dump {:s}", name);
|
||||
auto hFile = CreateFileA(name, GENERIC_WRITE, FILE_SHARE_READ, 0, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, 0);
|
||||
if (hFile == INVALID_HANDLE_VALUE)
|
||||
return;
|
||||
@@ -83,7 +83,7 @@ struct bt_ctx {
|
||||
|
||||
static inline void Bt(struct backtrace_state* state) {
|
||||
std::string fileName = Diagnostics::GetOutDirectory() + "crash_" + Diagnostics::GetProcessName() + "_" + std::to_string(getpid()) + ".log";
|
||||
LOG("backtrace is enabled, crash dump located at %s", fileName.c_str());
|
||||
Log::Info("backtrace is enabled, crash dump located at {:s}", fileName);
|
||||
FILE* file = fopen(fileName.c_str(), "w+");
|
||||
if (file != nullptr) {
|
||||
backtrace_print(state, 2, file);
|
||||
@@ -95,13 +95,13 @@ static inline void Bt(struct backtrace_state* state) {
|
||||
|
||||
static void ErrorCallback(void* data, const char* msg, int errnum) {
|
||||
auto* ctx = (struct bt_ctx*)data;
|
||||
fprintf(stderr, "ERROR: %s (%d)", msg, errnum);
|
||||
fmt::print(stderr, "ERROR: {:s} ({:d})", msg, errnum);
|
||||
ctx->error = 1;
|
||||
|
||||
std::string fileName = Diagnostics::GetOutDirectory() + "crash_" + Diagnostics::GetProcessName() + "_" + std::to_string(getpid()) + ".log";
|
||||
FILE* file = fopen(fileName.c_str(), "w+");
|
||||
if (file != nullptr) {
|
||||
fprintf(file, "ERROR: %s (%d)", msg, errnum);
|
||||
fmt::print(file, "ERROR: {:s} ({:d})", msg, errnum);
|
||||
fclose(file);
|
||||
}
|
||||
}
|
||||
@@ -119,15 +119,13 @@ void CatchUnhandled(int sig) {
|
||||
try {
|
||||
if (eptr) std::rethrow_exception(eptr);
|
||||
} catch(const std::exception& e) {
|
||||
LOG("Caught exception: '%s'", e.what());
|
||||
} catch (...) {
|
||||
LOG("Caught unknown exception.");
|
||||
Log::Warn("Caught exception: '{:s}'", e.what());
|
||||
}
|
||||
|
||||
#ifndef INCLUDE_BACKTRACE
|
||||
|
||||
std::string fileName = Diagnostics::GetOutDirectory() + "crash_" + Diagnostics::GetProcessName() + "_" + std::to_string(getpid()) + ".log";
|
||||
LOG("Encountered signal %i, creating crash dump %s", sig, fileName.c_str());
|
||||
Log::Warn("Encountered signal {:d}, creating crash dump {:s}", sig, fileName);
|
||||
if (Diagnostics::GetProduceMemoryDump()) {
|
||||
GenerateDump();
|
||||
}
|
||||
@@ -145,7 +143,7 @@ void CatchUnhandled(int sig) {
|
||||
|
||||
FILE* file = fopen(fileName.c_str(), "w+");
|
||||
if (file != NULL) {
|
||||
fprintf(file, "Error: signal %d:\n", sig);
|
||||
fmt::println(file, "Error: signal {:d}:", sig);
|
||||
}
|
||||
// Print the stack trace
|
||||
for (size_t i = 0; i < size; i++) {
|
||||
@@ -167,9 +165,9 @@ void CatchUnhandled(int sig) {
|
||||
}
|
||||
}
|
||||
|
||||
LOG("[%02zu] %s", i, functionName.c_str());
|
||||
Log::Info("[{:02d}] {:s}", i, functionName);
|
||||
if (file != NULL) {
|
||||
fprintf(file, "[%02zu] %s\n", i, functionName.c_str());
|
||||
fmt::println(file, "[{:02d}] {:s}", i, functionName);
|
||||
}
|
||||
}
|
||||
# else // defined(__GNUG__)
|
||||
@@ -210,7 +208,7 @@ void MakeBacktrace() {
|
||||
sigaction(SIGFPE, &sigact, nullptr) != 0 ||
|
||||
sigaction(SIGABRT, &sigact, nullptr) != 0 ||
|
||||
sigaction(SIGILL, &sigact, nullptr) != 0) {
|
||||
fprintf(stderr, "error setting signal handler for %d (%s)\n",
|
||||
fmt::println(stderr, "error setting signal handler for {:d} ({:s})",
|
||||
SIGSEGV,
|
||||
strsignal(SIGSEGV));
|
||||
|
||||
|
||||
@@ -42,7 +42,7 @@ bool FdbToSqlite::Convert::ConvertDatabase(AssetStream& buffer) {
|
||||
|
||||
CDClientDatabase::ExecuteQuery("COMMIT;");
|
||||
} catch (CppSQLite3Exception& e) {
|
||||
LOG("Encountered error %s converting FDB to SQLite", e.errorMessage());
|
||||
Log::Warn("Encountered error {:s} converting FDB to SQLite", e.errorMessage());
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -8,23 +8,23 @@
|
||||
#include <map>
|
||||
|
||||
template <typename T>
|
||||
static inline size_t MinSize(const size_t size, const std::basic_string_view<T> string) {
|
||||
if (size == SIZE_MAX || size > string.size()) {
|
||||
inline size_t MinSize(size_t size, const std::basic_string_view<T>& string) {
|
||||
if (size == size_t(-1) || size > string.size()) {
|
||||
return string.size();
|
||||
} else {
|
||||
return size;
|
||||
}
|
||||
}
|
||||
|
||||
inline bool IsLeadSurrogate(const char16_t c) {
|
||||
inline bool IsLeadSurrogate(char16_t c) {
|
||||
return (0xD800 <= c) && (c <= 0xDBFF);
|
||||
}
|
||||
|
||||
inline bool IsTrailSurrogate(const char16_t c) {
|
||||
inline bool IsTrailSurrogate(char16_t c) {
|
||||
return (0xDC00 <= c) && (c <= 0xDFFF);
|
||||
}
|
||||
|
||||
inline void PushUTF8CodePoint(std::string& ret, const char32_t cp) {
|
||||
inline void PushUTF8CodePoint(std::string& ret, char32_t cp) {
|
||||
if (cp <= 0x007F) {
|
||||
ret.push_back(static_cast<uint8_t>(cp));
|
||||
} else if (cp <= 0x07FF) {
|
||||
@@ -46,16 +46,16 @@ inline void PushUTF8CodePoint(std::string& ret, const char32_t cp) {
|
||||
|
||||
constexpr const char16_t REPLACEMENT_CHARACTER = 0xFFFD;
|
||||
|
||||
bool static _IsSuffixChar(const uint8_t c) {
|
||||
bool _IsSuffixChar(uint8_t c) {
|
||||
return (c & 0xC0) == 0x80;
|
||||
}
|
||||
|
||||
bool GeneralUtils::details::_NextUTF8Char(std::string_view& slice, uint32_t& out) {
|
||||
const size_t rem = slice.length();
|
||||
bool GeneralUtils::_NextUTF8Char(std::string_view& slice, uint32_t& out) {
|
||||
size_t rem = slice.length();
|
||||
if (slice.empty()) return false;
|
||||
const uint8_t* bytes = reinterpret_cast<const uint8_t*>(&slice.front());
|
||||
if (rem > 0) {
|
||||
const uint8_t first = bytes[0];
|
||||
uint8_t first = bytes[0];
|
||||
if (first < 0x80) { // 1 byte character
|
||||
out = static_cast<uint32_t>(first & 0x7F);
|
||||
slice.remove_prefix(1);
|
||||
@@ -64,7 +64,7 @@ bool GeneralUtils::details::_NextUTF8Char(std::string_view& slice, uint32_t& out
|
||||
// middle byte, not valid at start, fall through
|
||||
} else if (first < 0xE0) { // two byte character
|
||||
if (rem > 1) {
|
||||
const uint8_t second = bytes[1];
|
||||
uint8_t second = bytes[1];
|
||||
if (_IsSuffixChar(second)) {
|
||||
out = (static_cast<uint32_t>(first & 0x1F) << 6)
|
||||
+ static_cast<uint32_t>(second & 0x3F);
|
||||
@@ -74,8 +74,8 @@ bool GeneralUtils::details::_NextUTF8Char(std::string_view& slice, uint32_t& out
|
||||
}
|
||||
} else if (first < 0xF0) { // three byte character
|
||||
if (rem > 2) {
|
||||
const uint8_t second = bytes[1];
|
||||
const uint8_t third = bytes[2];
|
||||
uint8_t second = bytes[1];
|
||||
uint8_t third = bytes[2];
|
||||
if (_IsSuffixChar(second) && _IsSuffixChar(third)) {
|
||||
out = (static_cast<uint32_t>(first & 0x0F) << 12)
|
||||
+ (static_cast<uint32_t>(second & 0x3F) << 6)
|
||||
@@ -86,9 +86,9 @@ bool GeneralUtils::details::_NextUTF8Char(std::string_view& slice, uint32_t& out
|
||||
}
|
||||
} else if (first < 0xF8) { // four byte character
|
||||
if (rem > 3) {
|
||||
const uint8_t second = bytes[1];
|
||||
const uint8_t third = bytes[2];
|
||||
const uint8_t fourth = bytes[3];
|
||||
uint8_t second = bytes[1];
|
||||
uint8_t third = bytes[2];
|
||||
uint8_t fourth = bytes[3];
|
||||
if (_IsSuffixChar(second) && _IsSuffixChar(third) && _IsSuffixChar(fourth)) {
|
||||
out = (static_cast<uint32_t>(first & 0x07) << 18)
|
||||
+ (static_cast<uint32_t>(second & 0x3F) << 12)
|
||||
@@ -107,7 +107,7 @@ bool GeneralUtils::details::_NextUTF8Char(std::string_view& slice, uint32_t& out
|
||||
}
|
||||
|
||||
/// See <https://www.ietf.org/rfc/rfc2781.html#section-2.1>
|
||||
bool PushUTF16CodePoint(std::u16string& output, const uint32_t U, const size_t size) {
|
||||
bool PushUTF16CodePoint(std::u16string& output, uint32_t U, size_t size) {
|
||||
if (output.length() >= size) return false;
|
||||
if (U < 0x10000) {
|
||||
// If U < 0x10000, encode U as a 16-bit unsigned integer and terminate.
|
||||
@@ -120,7 +120,7 @@ bool PushUTF16CodePoint(std::u16string& output, const uint32_t U, const size_t s
|
||||
// Let U' = U - 0x10000. Because U is less than or equal to 0x10FFFF,
|
||||
// U' must be less than or equal to 0xFFFFF. That is, U' can be
|
||||
// represented in 20 bits.
|
||||
const uint32_t Ut = U - 0x10000;
|
||||
uint32_t Ut = U - 0x10000;
|
||||
|
||||
// Initialize two 16-bit unsigned integers, W1 and W2, to 0xD800 and
|
||||
// 0xDC00, respectively. These integers each have 10 bits free to
|
||||
@@ -141,25 +141,25 @@ bool PushUTF16CodePoint(std::u16string& output, const uint32_t U, const size_t s
|
||||
} else return false;
|
||||
}
|
||||
|
||||
std::u16string GeneralUtils::UTF8ToUTF16(const std::string_view string, const size_t size) {
|
||||
const size_t newSize = MinSize(size, string);
|
||||
std::u16string GeneralUtils::UTF8ToUTF16(const std::string_view& string, size_t size) {
|
||||
size_t newSize = MinSize(size, string);
|
||||
std::u16string output;
|
||||
output.reserve(newSize);
|
||||
std::string_view iterator = string;
|
||||
|
||||
uint32_t c;
|
||||
while (details::_NextUTF8Char(iterator, c) && PushUTF16CodePoint(output, c, size)) {}
|
||||
while (_NextUTF8Char(iterator, c) && PushUTF16CodePoint(output, c, size)) {}
|
||||
return output;
|
||||
}
|
||||
|
||||
//! Converts an std::string (ASCII) to UCS-2 / UTF-16
|
||||
std::u16string GeneralUtils::ASCIIToUTF16(const std::string_view string, const size_t size) {
|
||||
const size_t newSize = MinSize(size, string);
|
||||
std::u16string GeneralUtils::ASCIIToUTF16(const std::string_view& string, size_t size) {
|
||||
size_t newSize = MinSize(size, string);
|
||||
std::u16string ret;
|
||||
ret.reserve(newSize);
|
||||
|
||||
for (size_t i = 0; i < newSize; ++i) {
|
||||
const char c = string[i];
|
||||
for (size_t i = 0; i < newSize; i++) {
|
||||
char c = string[i];
|
||||
// Note: both 7-bit ascii characters and REPLACEMENT_CHARACTER fit in one char16_t
|
||||
ret.push_back((c > 0 && c <= 127) ? static_cast<char16_t>(c) : REPLACEMENT_CHARACTER);
|
||||
}
|
||||
@@ -169,18 +169,18 @@ std::u16string GeneralUtils::ASCIIToUTF16(const std::string_view string, const s
|
||||
|
||||
//! Converts a (potentially-ill-formed) UTF-16 string to UTF-8
|
||||
//! See: <http://simonsapin.github.io/wtf-8/#decoding-ill-formed-utf-16>
|
||||
std::string GeneralUtils::UTF16ToWTF8(const std::u16string_view string, const size_t size) {
|
||||
const size_t newSize = MinSize(size, string);
|
||||
std::string GeneralUtils::UTF16ToWTF8(const std::u16string_view& string, size_t size) {
|
||||
size_t newSize = MinSize(size, string);
|
||||
std::string ret;
|
||||
ret.reserve(newSize);
|
||||
|
||||
for (size_t i = 0; i < newSize; ++i) {
|
||||
const char16_t u = string[i];
|
||||
for (size_t i = 0; i < newSize; i++) {
|
||||
char16_t u = string[i];
|
||||
if (IsLeadSurrogate(u) && (i + 1) < newSize) {
|
||||
const char16_t next = string[i + 1];
|
||||
char16_t next = string[i + 1];
|
||||
if (IsTrailSurrogate(next)) {
|
||||
i += 1;
|
||||
const char32_t cp = 0x10000
|
||||
char32_t cp = 0x10000
|
||||
+ ((static_cast<char32_t>(u) - 0xD800) << 10)
|
||||
+ (static_cast<char32_t>(next) - 0xDC00);
|
||||
PushUTF8CodePoint(ret, cp);
|
||||
@@ -195,40 +195,40 @@ std::string GeneralUtils::UTF16ToWTF8(const std::u16string_view string, const si
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool GeneralUtils::CaseInsensitiveStringCompare(const std::string_view a, const std::string_view b) {
|
||||
bool GeneralUtils::CaseInsensitiveStringCompare(const std::string& a, const std::string& b) {
|
||||
return std::equal(a.begin(), a.end(), b.begin(), b.end(), [](char a, char b) { return tolower(a) == tolower(b); });
|
||||
}
|
||||
|
||||
// MARK: Bits
|
||||
|
||||
//! Sets a specific bit in a signed 64-bit integer
|
||||
int64_t GeneralUtils::SetBit(int64_t value, const uint32_t index) {
|
||||
int64_t GeneralUtils::SetBit(int64_t value, uint32_t index) {
|
||||
return value |= 1ULL << index;
|
||||
}
|
||||
|
||||
//! Clears a specific bit in a signed 64-bit integer
|
||||
int64_t GeneralUtils::ClearBit(int64_t value, const uint32_t index) {
|
||||
int64_t GeneralUtils::ClearBit(int64_t value, uint32_t index) {
|
||||
return value &= ~(1ULL << index);
|
||||
}
|
||||
|
||||
//! Checks a specific bit in a signed 64-bit integer
|
||||
bool GeneralUtils::CheckBit(int64_t value, const uint32_t index) {
|
||||
bool GeneralUtils::CheckBit(int64_t value, uint32_t index) {
|
||||
return value & (1ULL << index);
|
||||
}
|
||||
|
||||
bool GeneralUtils::ReplaceInString(std::string& str, const std::string_view from, const std::string_view to) {
|
||||
const size_t start_pos = str.find(from);
|
||||
bool GeneralUtils::ReplaceInString(std::string& str, const std::string& from, const std::string& to) {
|
||||
size_t start_pos = str.find(from);
|
||||
if (start_pos == std::string::npos)
|
||||
return false;
|
||||
str.replace(start_pos, from.length(), to);
|
||||
return true;
|
||||
}
|
||||
|
||||
std::vector<std::wstring> GeneralUtils::SplitString(const std::wstring_view str, const wchar_t delimiter) {
|
||||
std::vector<std::wstring> GeneralUtils::SplitString(std::wstring& str, wchar_t delimiter) {
|
||||
std::vector<std::wstring> vector = std::vector<std::wstring>();
|
||||
std::wstring current;
|
||||
|
||||
for (const wchar_t c : str) {
|
||||
for (const auto& c : str) {
|
||||
if (c == delimiter) {
|
||||
vector.push_back(current);
|
||||
current = L"";
|
||||
@@ -237,15 +237,15 @@ std::vector<std::wstring> GeneralUtils::SplitString(const std::wstring_view str,
|
||||
}
|
||||
}
|
||||
|
||||
vector.push_back(std::move(current));
|
||||
vector.push_back(current);
|
||||
return vector;
|
||||
}
|
||||
|
||||
std::vector<std::u16string> GeneralUtils::SplitString(const std::u16string_view str, const char16_t delimiter) {
|
||||
std::vector<std::u16string> GeneralUtils::SplitString(const std::u16string& str, char16_t delimiter) {
|
||||
std::vector<std::u16string> vector = std::vector<std::u16string>();
|
||||
std::u16string current;
|
||||
|
||||
for (const char16_t c : str) {
|
||||
for (const auto& c : str) {
|
||||
if (c == delimiter) {
|
||||
vector.push_back(current);
|
||||
current = u"";
|
||||
@@ -254,15 +254,17 @@ std::vector<std::u16string> GeneralUtils::SplitString(const std::u16string_view
|
||||
}
|
||||
}
|
||||
|
||||
vector.push_back(std::move(current));
|
||||
vector.push_back(current);
|
||||
return vector;
|
||||
}
|
||||
|
||||
std::vector<std::string> GeneralUtils::SplitString(const std::string_view str, const char delimiter) {
|
||||
std::vector<std::string> GeneralUtils::SplitString(const std::string& str, char delimiter) {
|
||||
std::vector<std::string> vector = std::vector<std::string>();
|
||||
std::string current = "";
|
||||
|
||||
for (const char c : str) {
|
||||
for (size_t i = 0; i < str.length(); i++) {
|
||||
char c = str[i];
|
||||
|
||||
if (c == delimiter) {
|
||||
vector.push_back(current);
|
||||
current = "";
|
||||
@@ -271,7 +273,8 @@ std::vector<std::string> GeneralUtils::SplitString(const std::string_view str, c
|
||||
}
|
||||
}
|
||||
|
||||
vector.push_back(std::move(current));
|
||||
vector.push_back(current);
|
||||
|
||||
return vector;
|
||||
}
|
||||
|
||||
@@ -280,7 +283,7 @@ std::u16string GeneralUtils::ReadWString(RakNet::BitStream& inStream) {
|
||||
inStream.Read<uint32_t>(length);
|
||||
|
||||
std::u16string string;
|
||||
for (uint32_t i = 0; i < length; ++i) {
|
||||
for (auto i = 0; i < length; i++) {
|
||||
uint16_t c;
|
||||
inStream.Read(c);
|
||||
string.push_back(c);
|
||||
@@ -289,35 +292,35 @@ std::u16string GeneralUtils::ReadWString(RakNet::BitStream& inStream) {
|
||||
return string;
|
||||
}
|
||||
|
||||
std::vector<std::string> GeneralUtils::GetSqlFileNamesFromFolder(const std::string_view folder) {
|
||||
std::vector<std::string> GeneralUtils::GetSqlFileNamesFromFolder(const std::string& folder) {
|
||||
// Because we dont know how large the initial number before the first _ is we need to make it a map like so.
|
||||
std::map<uint32_t, std::string> filenames{};
|
||||
for (const auto& t : std::filesystem::directory_iterator(folder)) {
|
||||
auto filename = t.path().filename().string();
|
||||
const auto index = std::stoi(GeneralUtils::SplitString(filename, '_').at(0));
|
||||
filenames.emplace(index, std::move(filename));
|
||||
std::map<uint32_t, std::string> filenames{};
|
||||
for (auto& t : std::filesystem::directory_iterator(folder)) {
|
||||
auto filename = t.path().filename().string();
|
||||
auto index = std::stoi(GeneralUtils::SplitString(filename, '_').at(0));
|
||||
filenames.insert(std::make_pair(index, filename));
|
||||
}
|
||||
|
||||
// Now sort the map by the oldest migration.
|
||||
std::vector<std::string> sortedFiles{};
|
||||
auto fileIterator = filenames.cbegin();
|
||||
auto oldest = filenames.cbegin();
|
||||
auto fileIterator = filenames.begin();
|
||||
std::map<uint32_t, std::string>::iterator oldest = filenames.begin();
|
||||
while (!filenames.empty()) {
|
||||
if (fileIterator == filenames.cend()) {
|
||||
if (fileIterator == filenames.end()) {
|
||||
sortedFiles.push_back(oldest->second);
|
||||
filenames.erase(oldest);
|
||||
fileIterator = filenames.cbegin();
|
||||
oldest = filenames.cbegin();
|
||||
fileIterator = filenames.begin();
|
||||
oldest = filenames.begin();
|
||||
continue;
|
||||
}
|
||||
if (oldest->first > fileIterator->first) oldest = fileIterator;
|
||||
++fileIterator;
|
||||
fileIterator++;
|
||||
}
|
||||
|
||||
return sortedFiles;
|
||||
}
|
||||
|
||||
#if !(__GNUC__ >= 11 || _MSC_VER >= 1924)
|
||||
#ifdef DARKFLAME_PLATFORM_MACOS
|
||||
|
||||
// MacOS floating-point parse function specializations
|
||||
namespace GeneralUtils::details {
|
||||
|
||||
@@ -3,18 +3,17 @@
|
||||
// C++
|
||||
#include <charconv>
|
||||
#include <cstdint>
|
||||
#include <ctime>
|
||||
#include <functional>
|
||||
#include <optional>
|
||||
#include <random>
|
||||
#include <span>
|
||||
#include <stdexcept>
|
||||
#include <ctime>
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
#include <optional>
|
||||
#include <functional>
|
||||
#include <type_traits>
|
||||
|
||||
#include <stdexcept>
|
||||
#include "BitStream.h"
|
||||
#include "NiPoint3.h"
|
||||
|
||||
#include "dPlatforms.h"
|
||||
#include "Game.h"
|
||||
#include "Logger.h"
|
||||
@@ -33,31 +32,29 @@ namespace GeneralUtils {
|
||||
//! Converts a plain ASCII string to a UTF-16 string
|
||||
/*!
|
||||
\param string The string to convert
|
||||
\param size A size to trim the string to. Default is SIZE_MAX (No trimming)
|
||||
\param size A size to trim the string to. Default is -1 (No trimming)
|
||||
\return An UTF-16 representation of the string
|
||||
*/
|
||||
std::u16string ASCIIToUTF16(const std::string_view string, const size_t size = SIZE_MAX);
|
||||
std::u16string ASCIIToUTF16(const std::string_view& string, size_t size = -1);
|
||||
|
||||
//! Converts a UTF-8 String to a UTF-16 string
|
||||
/*!
|
||||
\param string The string to convert
|
||||
\param size A size to trim the string to. Default is SIZE_MAX (No trimming)
|
||||
\param size A size to trim the string to. Default is -1 (No trimming)
|
||||
\return An UTF-16 representation of the string
|
||||
*/
|
||||
std::u16string UTF8ToUTF16(const std::string_view string, const size_t size = SIZE_MAX);
|
||||
std::u16string UTF8ToUTF16(const std::string_view& string, size_t size = -1);
|
||||
|
||||
namespace details {
|
||||
//! Internal, do not use
|
||||
bool _NextUTF8Char(std::string_view& slice, uint32_t& out);
|
||||
}
|
||||
//! Internal, do not use
|
||||
bool _NextUTF8Char(std::string_view& slice, uint32_t& out);
|
||||
|
||||
//! Converts a UTF-16 string to a UTF-8 string
|
||||
/*!
|
||||
\param string The string to convert
|
||||
\param size A size to trim the string to. Default is SIZE_MAX (No trimming)
|
||||
\param size A size to trim the string to. Default is -1 (No trimming)
|
||||
\return An UTF-8 representation of the string
|
||||
*/
|
||||
std::string UTF16ToWTF8(const std::u16string_view string, const size_t size = SIZE_MAX);
|
||||
std::string UTF16ToWTF8(const std::u16string_view& string, size_t size = -1);
|
||||
|
||||
/**
|
||||
* Compares two basic strings but does so ignoring case sensitivity
|
||||
@@ -65,7 +62,7 @@ namespace GeneralUtils {
|
||||
* \param b the second string to compare against the first string
|
||||
* @return if the two strings are equal
|
||||
*/
|
||||
bool CaseInsensitiveStringCompare(const std::string_view a, const std::string_view b);
|
||||
bool CaseInsensitiveStringCompare(const std::string& a, const std::string& b);
|
||||
|
||||
// MARK: Bits
|
||||
|
||||
@@ -73,9 +70,9 @@ namespace GeneralUtils {
|
||||
|
||||
//! Sets a bit on a numerical value
|
||||
template <typename T>
|
||||
inline void SetBit(T& value, const eObjectBits bits) {
|
||||
inline void SetBit(T& value, eObjectBits bits) {
|
||||
static_assert(std::is_arithmetic<T>::value, "Not an arithmetic type");
|
||||
const auto index = static_cast<size_t>(bits);
|
||||
auto index = static_cast<size_t>(bits);
|
||||
if (index > (sizeof(T) * 8) - 1) {
|
||||
return;
|
||||
}
|
||||
@@ -85,9 +82,9 @@ namespace GeneralUtils {
|
||||
|
||||
//! Clears a bit on a numerical value
|
||||
template <typename T>
|
||||
inline void ClearBit(T& value, const eObjectBits bits) {
|
||||
inline void ClearBit(T& value, eObjectBits bits) {
|
||||
static_assert(std::is_arithmetic<T>::value, "Not an arithmetic type");
|
||||
const auto index = static_cast<size_t>(bits);
|
||||
auto index = static_cast<size_t>(bits);
|
||||
if (index > (sizeof(T) * 8 - 1)) {
|
||||
return;
|
||||
}
|
||||
@@ -100,14 +97,14 @@ namespace GeneralUtils {
|
||||
\param value The value to set the bit for
|
||||
\param index The index of the bit
|
||||
*/
|
||||
int64_t SetBit(int64_t value, const uint32_t index);
|
||||
int64_t SetBit(int64_t value, uint32_t index);
|
||||
|
||||
//! Clears a specific bit in a signed 64-bit integer
|
||||
/*!
|
||||
\param value The value to clear the bit from
|
||||
\param index The index of the bit
|
||||
*/
|
||||
int64_t ClearBit(int64_t value, const uint32_t index);
|
||||
int64_t ClearBit(int64_t value, uint32_t index);
|
||||
|
||||
//! Checks a specific bit in a signed 64-bit integer
|
||||
/*!
|
||||
@@ -115,19 +112,19 @@ namespace GeneralUtils {
|
||||
\param index The index of the bit
|
||||
\return Whether or not the bit is set
|
||||
*/
|
||||
bool CheckBit(int64_t value, const uint32_t index);
|
||||
bool CheckBit(int64_t value, uint32_t index);
|
||||
|
||||
bool ReplaceInString(std::string& str, const std::string_view from, const std::string_view to);
|
||||
bool ReplaceInString(std::string& str, const std::string& from, const std::string& to);
|
||||
|
||||
std::u16string ReadWString(RakNet::BitStream& inStream);
|
||||
|
||||
std::vector<std::wstring> SplitString(const std::wstring_view str, const wchar_t delimiter);
|
||||
std::vector<std::wstring> SplitString(std::wstring& str, wchar_t delimiter);
|
||||
|
||||
std::vector<std::u16string> SplitString(const std::u16string_view str, const char16_t delimiter);
|
||||
std::vector<std::u16string> SplitString(const std::u16string& str, char16_t delimiter);
|
||||
|
||||
std::vector<std::string> SplitString(const std::string_view str, const char delimiter);
|
||||
std::vector<std::string> SplitString(const std::string& str, char delimiter);
|
||||
|
||||
std::vector<std::string> GetSqlFileNamesFromFolder(const std::string_view folder);
|
||||
std::vector<std::string> GetSqlFileNamesFromFolder(const std::string& folder);
|
||||
|
||||
// Concept constraining to enum types
|
||||
template <typename T>
|
||||
@@ -147,7 +144,7 @@ namespace GeneralUtils {
|
||||
|
||||
// If a boolean, present an alias to an intermediate integral type for parsing
|
||||
template <Numeric T> requires std::same_as<T, bool>
|
||||
struct numeric_parse<T> { using type = uint8_t; };
|
||||
struct numeric_parse<T> { using type = uint32_t; };
|
||||
|
||||
// Shorthand type alias
|
||||
template <Numeric T>
|
||||
@@ -159,9 +156,8 @@ namespace GeneralUtils {
|
||||
* @returns An std::optional containing the desired value if it is equivalent to the string
|
||||
*/
|
||||
template <Numeric T>
|
||||
[[nodiscard]] std::optional<T> TryParse(std::string_view str) {
|
||||
[[nodiscard]] std::optional<T> TryParse(const std::string_view str) {
|
||||
numeric_parse_t<T> result;
|
||||
while (!str.empty() && std::isspace(str.front())) str.remove_prefix(1);
|
||||
|
||||
const char* const strEnd = str.data() + str.size();
|
||||
const auto [parseEnd, ec] = std::from_chars(str.data(), strEnd, result);
|
||||
@@ -170,7 +166,7 @@ namespace GeneralUtils {
|
||||
return isParsed ? static_cast<T>(result) : std::optional<T>{};
|
||||
}
|
||||
|
||||
#if !(__GNUC__ >= 11 || _MSC_VER >= 1924)
|
||||
#ifdef DARKFLAME_PLATFORM_MACOS
|
||||
|
||||
// MacOS floating-point parse helper function specializations
|
||||
namespace details {
|
||||
@@ -185,10 +181,8 @@ namespace GeneralUtils {
|
||||
* @returns An std::optional containing the desired value if it is equivalent to the string
|
||||
*/
|
||||
template <std::floating_point T>
|
||||
[[nodiscard]] std::optional<T> TryParse(std::string_view str) noexcept
|
||||
[[nodiscard]] std::optional<T> TryParse(const std::string_view str) noexcept
|
||||
try {
|
||||
while (!str.empty() && std::isspace(str.front())) str.remove_prefix(1);
|
||||
|
||||
size_t parseNum;
|
||||
const T result = details::_parse<T>(str, parseNum);
|
||||
const bool isParsed = str.length() == parseNum;
|
||||
@@ -208,7 +202,7 @@ namespace GeneralUtils {
|
||||
* @returns An std::optional containing the desired NiPoint3 if it can be constructed from the string parameters
|
||||
*/
|
||||
template <typename T>
|
||||
[[nodiscard]] std::optional<NiPoint3> TryParse(const std::string_view strX, const std::string_view strY, const std::string_view strZ) {
|
||||
[[nodiscard]] std::optional<NiPoint3> TryParse(const std::string& strX, const std::string& strY, const std::string& strZ) {
|
||||
const auto x = TryParse<float>(strX);
|
||||
if (!x) return std::nullopt;
|
||||
|
||||
@@ -220,17 +214,17 @@ namespace GeneralUtils {
|
||||
}
|
||||
|
||||
/**
|
||||
* The TryParse overload for handling NiPoint3 by passing a span of three strings
|
||||
* @param str The string vector representing the X, Y, and Z coordinates
|
||||
* The TryParse overload for handling NiPoint3 by passingn a reference to a vector of three strings
|
||||
* @param str The string vector representing the X, Y, and Xcoordinates
|
||||
* @returns An std::optional containing the desired NiPoint3 if it can be constructed from the string parameters
|
||||
*/
|
||||
template <typename T>
|
||||
[[nodiscard]] std::optional<NiPoint3> TryParse(const std::span<const std::string> str) {
|
||||
[[nodiscard]] std::optional<NiPoint3> TryParse(const std::vector<std::string>& str) {
|
||||
return (str.size() == 3) ? TryParse<NiPoint3>(str[0], str[1], str[2]) : std::nullopt;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
std::u16string to_u16string(const T value) {
|
||||
std::u16string to_u16string(T value) {
|
||||
return GeneralUtils::ASCIIToUTF16(std::to_string(value));
|
||||
}
|
||||
|
||||
@@ -249,7 +243,7 @@ namespace GeneralUtils {
|
||||
\param max The maximum to generate to
|
||||
*/
|
||||
template <typename T>
|
||||
inline T GenerateRandomNumber(const std::size_t min, const std::size_t max) {
|
||||
inline T GenerateRandomNumber(std::size_t min, std::size_t max) {
|
||||
// Make sure it is a numeric type
|
||||
static_assert(std::is_arithmetic<T>::value, "Not an arithmetic type");
|
||||
|
||||
@@ -276,10 +270,10 @@ namespace GeneralUtils {
|
||||
|
||||
// on Windows we need to undef these or else they conflict with our numeric limits calls
|
||||
// DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS
|
||||
#ifdef _WIN32
|
||||
#undef min
|
||||
#undef max
|
||||
#endif
|
||||
#ifdef _WIN32
|
||||
#undef min
|
||||
#undef max
|
||||
#endif
|
||||
|
||||
template <typename T>
|
||||
inline T GenerateRandomNumber() {
|
||||
|
||||
@@ -48,7 +48,7 @@ LDFBaseData* LDFBaseData::DataFromString(const std::string_view& format) {
|
||||
try {
|
||||
type = static_cast<eLDFType>(strtol(ldfTypeAndValue.first.data(), &storage, 10));
|
||||
} catch (std::exception) {
|
||||
LOG("Attempted to process invalid ldf type (%s) from string (%s)", ldfTypeAndValue.first.data(), format.data());
|
||||
Log::Warn("Attempted to process invalid ldf type ({:s}) from string ({:s})", ldfTypeAndValue.first, format);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
@@ -63,7 +63,7 @@ LDFBaseData* LDFBaseData::DataFromString(const std::string_view& format) {
|
||||
case LDF_TYPE_S32: {
|
||||
const auto data = GeneralUtils::TryParse<int32_t>(ldfTypeAndValue.second);
|
||||
if (!data) {
|
||||
LOG("Warning: Attempted to process invalid int32 value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
|
||||
Log::Warn("Attempted to process invalid int32 value ({:s}) from string ({:s})", ldfTypeAndValue.second, format);
|
||||
return nullptr;
|
||||
}
|
||||
returnValue = new LDFData<int32_t>(key, data.value());
|
||||
@@ -74,7 +74,7 @@ LDFBaseData* LDFBaseData::DataFromString(const std::string_view& format) {
|
||||
case LDF_TYPE_FLOAT: {
|
||||
const auto data = GeneralUtils::TryParse<float>(ldfTypeAndValue.second);
|
||||
if (!data) {
|
||||
LOG("Warning: Attempted to process invalid float value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
|
||||
Log::Warn("Attempted to process invalid float value ({:s}) from string ({:s})", ldfTypeAndValue.second, format);
|
||||
return nullptr;
|
||||
}
|
||||
returnValue = new LDFData<float>(key, data.value());
|
||||
@@ -84,7 +84,7 @@ LDFBaseData* LDFBaseData::DataFromString(const std::string_view& format) {
|
||||
case LDF_TYPE_DOUBLE: {
|
||||
const auto data = GeneralUtils::TryParse<double>(ldfTypeAndValue.second);
|
||||
if (!data) {
|
||||
LOG("Warning: Attempted to process invalid double value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
|
||||
Log::Warn("Attempted to process invalid double value ({:s}) from string ({:s})", ldfTypeAndValue.second, format);
|
||||
return nullptr;
|
||||
}
|
||||
returnValue = new LDFData<double>(key, data.value());
|
||||
@@ -102,7 +102,7 @@ LDFBaseData* LDFBaseData::DataFromString(const std::string_view& format) {
|
||||
} else {
|
||||
const auto dataOptional = GeneralUtils::TryParse<uint32_t>(ldfTypeAndValue.second);
|
||||
if (!dataOptional) {
|
||||
LOG("Warning: Attempted to process invalid uint32 value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
|
||||
Log::Warn("Attempted to process invalid uint32 value ({:s}) from string ({:s})", ldfTypeAndValue.second, format);
|
||||
return nullptr;
|
||||
}
|
||||
data = dataOptional.value();
|
||||
@@ -122,7 +122,7 @@ LDFBaseData* LDFBaseData::DataFromString(const std::string_view& format) {
|
||||
} else {
|
||||
const auto dataOptional = GeneralUtils::TryParse<bool>(ldfTypeAndValue.second);
|
||||
if (!dataOptional) {
|
||||
LOG("Warning: Attempted to process invalid bool value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
|
||||
Log::Warn("Attempted to process invalid bool value ({:s}) from string ({:s})", ldfTypeAndValue.second, format);
|
||||
return nullptr;
|
||||
}
|
||||
data = dataOptional.value();
|
||||
@@ -135,7 +135,7 @@ LDFBaseData* LDFBaseData::DataFromString(const std::string_view& format) {
|
||||
case LDF_TYPE_U64: {
|
||||
const auto data = GeneralUtils::TryParse<uint64_t>(ldfTypeAndValue.second);
|
||||
if (!data) {
|
||||
LOG("Warning: Attempted to process invalid uint64 value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
|
||||
Log::Warn("Attempted to process invalid uint64 value ({:s}) from string ({:s})", ldfTypeAndValue.second, format);
|
||||
return nullptr;
|
||||
}
|
||||
returnValue = new LDFData<uint64_t>(key, data.value());
|
||||
@@ -145,7 +145,7 @@ LDFBaseData* LDFBaseData::DataFromString(const std::string_view& format) {
|
||||
case LDF_TYPE_OBJID: {
|
||||
const auto data = GeneralUtils::TryParse<LWOOBJID>(ldfTypeAndValue.second);
|
||||
if (!data) {
|
||||
LOG("Warning: Attempted to process invalid LWOOBJID value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
|
||||
Log::Warn("Attempted to process invalid LWOOBJID value ({:s}) from string ({:s})", ldfTypeAndValue.second, format);
|
||||
return nullptr;
|
||||
}
|
||||
returnValue = new LDFData<LWOOBJID>(key, data.value());
|
||||
@@ -159,12 +159,12 @@ LDFBaseData* LDFBaseData::DataFromString(const std::string_view& format) {
|
||||
}
|
||||
|
||||
case LDF_TYPE_UNKNOWN: {
|
||||
LOG("Warning: Attempted to process invalid unknown value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
|
||||
Log::Warn("Attempted to process invalid unknown value ({:s}) from string ({:s})", ldfTypeAndValue.second, format);
|
||||
break;
|
||||
}
|
||||
|
||||
default: {
|
||||
LOG("Warning: Attempted to process invalid LDF type (%d) from string (%s)", type, format.data());
|
||||
Log::Warn("Attempted to process invalid LDF type ({:d}) from string ({:s})", GeneralUtils::ToUnderlying(type), format);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -29,7 +29,7 @@ void Writer::Flush() {
|
||||
|
||||
FileWriter::FileWriter(const char* outpath) {
|
||||
m_Outfile = fopen(outpath, "wt");
|
||||
if (!m_Outfile) printf("Couldn't open %s for writing!\n", outpath);
|
||||
if (!m_Outfile) fmt::println("Couldn't open {:s} for writing!", outpath);
|
||||
m_Outpath = outpath;
|
||||
m_IsConsoleWriter = false;
|
||||
}
|
||||
|
||||
@@ -1,6 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
// fmt includes:
|
||||
#include <fmt/core.h>
|
||||
#include <fmt/format.h>
|
||||
#include <fmt/chrono.h>
|
||||
|
||||
// C++ includes:
|
||||
#include <chrono>
|
||||
#include <memory>
|
||||
#include <source_location>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
@@ -15,22 +23,88 @@
|
||||
// Calculate the filename at compile time from the path.
|
||||
// We just do this by scanning the path for the last '/' or '\' character and returning the string after it.
|
||||
constexpr const char* GetFileNameFromAbsolutePath(const char* path) {
|
||||
const char* file = path;
|
||||
while (*path) {
|
||||
char nextChar = *path++;
|
||||
if (nextChar == '/' || nextChar == '\\') {
|
||||
file = path;
|
||||
}
|
||||
}
|
||||
return file;
|
||||
const char* file = path;
|
||||
while (*path) {
|
||||
const char nextChar = *path++;
|
||||
if (nextChar == '/' || nextChar == '\\') {
|
||||
file = path;
|
||||
}
|
||||
}
|
||||
return file;
|
||||
}
|
||||
|
||||
/**
|
||||
* Location wrapper class
|
||||
* Used to implicitly forward source location information without adding a function parameter
|
||||
*/
|
||||
template <typename T>
|
||||
class location_wrapper {
|
||||
public:
|
||||
// Constructor
|
||||
template <typename U = T>
|
||||
consteval location_wrapper(const U& val, const std::source_location& loc = std::source_location::current())
|
||||
: m_File(GetFileNameFromAbsolutePath(loc.file_name()))
|
||||
, m_Loc(loc)
|
||||
, m_Obj(val) {
|
||||
}
|
||||
|
||||
// Methods
|
||||
[[nodiscard]] constexpr const char* file() const noexcept { return m_File; }
|
||||
|
||||
[[nodiscard]] constexpr const std::source_location& loc() const noexcept { return m_Loc; }
|
||||
|
||||
[[nodiscard]] constexpr const T& get() const noexcept { return m_Obj; }
|
||||
|
||||
protected:
|
||||
const char* m_File{};
|
||||
std::source_location m_Loc{};
|
||||
T m_Obj{};
|
||||
};
|
||||
|
||||
/**
|
||||
* Logging functions (EXPERIMENTAL)
|
||||
*/
|
||||
namespace Log {
|
||||
template <typename... Ts>
|
||||
[[nodiscard]] inline tm Time() { // TODO: Move?
|
||||
return fmt::localtime(std::time(nullptr));
|
||||
}
|
||||
|
||||
template <typename... Ts>
|
||||
using FormatString = location_wrapper<fmt::format_string<Ts...>>;
|
||||
|
||||
template <typename... Ts>
|
||||
inline void Info(const FormatString<Ts...> fmt_str, Ts&&... args) {
|
||||
fmt::print("[{:%d-%m-%y %H:%M:%S} {}:{}] ", Time(), fmt_str.file(), fmt_str.loc().line());
|
||||
fmt::println(fmt_str.get(), std::forward<Ts>(args)...);
|
||||
}
|
||||
|
||||
template <typename... Ts>
|
||||
inline void Warn(const FormatString<Ts...> fmt_str, Ts&&... args) {
|
||||
fmt::print("[{:%d-%m-%y %H:%M:%S} {}:{}] Warning: ", Time(), fmt_str.file(), fmt_str.loc().line());
|
||||
fmt::println(fmt_str.get(), std::forward<Ts>(args)...);
|
||||
}
|
||||
|
||||
template <typename... Ts>
|
||||
inline void Debug(const FormatString<Ts...> fmt_str, Ts&&... args) {
|
||||
// if (!m_logDebugStatements) return;
|
||||
Log::Info(fmt_str, std::forward<Ts>(args)...);
|
||||
}
|
||||
}
|
||||
|
||||
// These have to have a constexpr variable to store the filename_and_line result in a local variable otherwise
|
||||
// they will not be valid constexpr and will be evaluated at runtime instead of compile time!
|
||||
// The full string is still stored in the binary, however the offset of the filename in the absolute paths
|
||||
// is used in the instruction instead of the start of the absolute path.
|
||||
#define LOG(message, ...) do { auto str = FILENAME_AND_LINE; Game::logger->Log(str, message, ##__VA_ARGS__); } while(0)
|
||||
#define LOG_DEBUG(message, ...) do { auto str = FILENAME_AND_LINE; Game::logger->LogDebug(str, message, ##__VA_ARGS__); } while(0)
|
||||
//#define LOG(message, ...) do { auto str = FILENAME_AND_LINE; Game::logger->Log(str, message, ##__VA_ARGS__); } while(0)
|
||||
//#define LOG(message, ...) do {\
|
||||
const auto now = std::chrono::time_point_cast<std::chrono::seconds>(std::chrono::system_clock::now());\
|
||||
fmt::println("[{:%d-%m-%y %H:%M:%S} {:s}] " message, now, FILENAME_AND_LINE, ##__VA_ARGS__);\
|
||||
} while(0)
|
||||
#define LOG(message, ...) Log::Info(message __VA_OPT__(,) __VA_ARGS__)
|
||||
|
||||
//#define LOG_DEBUG(message, ...) do { auto str = FILENAME_AND_LINE; Game::logger->LogDebug(str, message, ##__VA_ARGS__); } while(0)
|
||||
#define LOG_DEBUG(message, ...) Log::Debug(message __VA_OPT__(,) __VA_ARGS__)
|
||||
|
||||
// Writer class for writing data to files.
|
||||
class Writer {
|
||||
|
||||
@@ -23,7 +23,7 @@ PackIndex::PackIndex(const std::filesystem::path& filePath) {
|
||||
m_PackFileIndices.push_back(packFileIndex);
|
||||
}
|
||||
|
||||
LOG("Loaded pack catalog with %i pack files and %i files", m_PackPaths.size(), m_PackFileIndices.size());
|
||||
Log::Info("Loaded pack catalog with {:d} pack files and {:d} files", m_PackPaths.size(), m_PackFileIndices.size());
|
||||
|
||||
for (auto& item : m_PackPaths) {
|
||||
std::replace(item.begin(), item.end(), '\\', '/');
|
||||
|
||||
@@ -6,10 +6,10 @@
|
||||
|
||||
namespace StringifiedEnum {
|
||||
template<typename T>
|
||||
const std::string_view ToString(const T e) {
|
||||
constexpr std::string_view ToString(const T e) {
|
||||
static_assert(std::is_enum_v<T>, "Not an enum"); // Check type
|
||||
|
||||
constexpr auto& sv = magic_enum::enum_entries<T>();
|
||||
constexpr const auto& sv = magic_enum::enum_entries<T>();
|
||||
|
||||
const auto it = std::lower_bound(
|
||||
sv.begin(), sv.end(), e,
|
||||
|
||||
31
dCommon/dEnums/eChatInternalMessageType.h
Normal file
31
dCommon/dEnums/eChatInternalMessageType.h
Normal file
@@ -0,0 +1,31 @@
|
||||
#ifndef __ECHATINTERNALMESSAGETYPE__H__
|
||||
#define __ECHATINTERNALMESSAGETYPE__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
enum eChatInternalMessageType : uint32_t {
|
||||
PLAYER_ADDED_NOTIFICATION = 0,
|
||||
PLAYER_REMOVED_NOTIFICATION,
|
||||
ADD_FRIEND,
|
||||
ADD_BEST_FRIEND,
|
||||
ADD_TO_TEAM,
|
||||
ADD_BLOCK,
|
||||
REMOVE_FRIEND,
|
||||
REMOVE_BLOCK,
|
||||
REMOVE_FROM_TEAM,
|
||||
DELETE_TEAM,
|
||||
REPORT,
|
||||
PRIVATE_CHAT,
|
||||
PRIVATE_CHAT_RESPONSE,
|
||||
ANNOUNCEMENT,
|
||||
MAIL_COUNT_UPDATE,
|
||||
MAIL_SEND_NOTIFY,
|
||||
REQUEST_USER_LIST,
|
||||
FRIEND_LIST,
|
||||
ROUTE_TO_PLAYER,
|
||||
TEAM_UPDATE,
|
||||
MUTE_UPDATE,
|
||||
CREATE_TEAM,
|
||||
};
|
||||
|
||||
#endif //!__ECHATINTERNALMESSAGETYPE__H__
|
||||
@@ -72,9 +72,7 @@ enum class eChatMessageType :uint32_t {
|
||||
UPDATE_DONATION,
|
||||
PRG_CSR_COMMAND,
|
||||
HEARTBEAT_REQUEST_FROM_WORLD,
|
||||
UPDATE_FREE_TRIAL_STATUS,
|
||||
// CUSTOM DLU MESSAGE ID FOR INTERNAL USE
|
||||
CREATE_TEAM,
|
||||
UPDATE_FREE_TRIAL_STATUS
|
||||
};
|
||||
|
||||
#endif //!__ECHATMESSAGETYPE__H__
|
||||
|
||||
@@ -5,7 +5,8 @@ enum class eConnectionType : uint16_t {
|
||||
SERVER = 0,
|
||||
AUTH,
|
||||
CHAT,
|
||||
WORLD = 4,
|
||||
CHAT_INTERNAL,
|
||||
WORLD,
|
||||
CLIENT,
|
||||
MASTER
|
||||
};
|
||||
|
||||
@@ -790,10 +790,9 @@ enum class eGameMessageType : uint16_t {
|
||||
GET_MISSION_TYPE_STATES = 853,
|
||||
GET_TIME_PLAYED = 854,
|
||||
SET_MISSION_VIEWED = 855,
|
||||
HKX_VEHICLE_LOADED = 856,
|
||||
SLASH_COMMAND_TEXT_FEEDBACK = 857,
|
||||
SLASH_COMMAND_TEXT_FEEDBACK = 856,
|
||||
HANDLE_SLASH_COMMAND_KORE_DEBUGGER = 857,
|
||||
BROADCAST_TEXT_TO_CHATBOX = 858,
|
||||
HANDLE_SLASH_COMMAND_KORE_DEBUGGER = 859,
|
||||
OPEN_PROPERTY_MANAGEMENT = 860,
|
||||
OPEN_PROPERTY_VENDOR = 861,
|
||||
VOTE_ON_PROPERTY = 862,
|
||||
|
||||
@@ -1,59 +0,0 @@
|
||||
|
||||
#ifndef __EWAYPOINTCOMMANDTYPES__H__
|
||||
#define __EWAYPOINTCOMMANDTYPES__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
enum class eWaypointCommandType : uint32_t {
|
||||
INVALID,
|
||||
BOUNCE,
|
||||
STOP,
|
||||
GROUP_EMOTE,
|
||||
SET_VARIABLE,
|
||||
CAST_SKILL,
|
||||
EQUIP_INVENTORY,
|
||||
UNEQUIP_INVENTORY,
|
||||
DELAY,
|
||||
EMOTE,
|
||||
TELEPORT,
|
||||
PATH_SPEED,
|
||||
REMOVE_NPC,
|
||||
CHANGE_WAYPOINT,
|
||||
DELETE_SELF,
|
||||
KILL_SELF,
|
||||
SPAWN_OBJECT,
|
||||
PLAY_SOUND,
|
||||
};
|
||||
|
||||
class WaypointCommandType {
|
||||
public:
|
||||
static eWaypointCommandType StringToWaypointCommandType(std::string commandString) {
|
||||
const std::map<std::string, eWaypointCommandType> WaypointCommandTypeMap = {
|
||||
{"bounce", eWaypointCommandType::BOUNCE},
|
||||
{"stop", eWaypointCommandType::STOP},
|
||||
{"groupemote", eWaypointCommandType::GROUP_EMOTE},
|
||||
{"setvar", eWaypointCommandType::SET_VARIABLE},
|
||||
{"castskill", eWaypointCommandType::CAST_SKILL},
|
||||
{"eqInvent", eWaypointCommandType::EQUIP_INVENTORY},
|
||||
{"unInvent", eWaypointCommandType::UNEQUIP_INVENTORY},
|
||||
{"delay", eWaypointCommandType::DELAY},
|
||||
{"femote", eWaypointCommandType::EMOTE},
|
||||
{"emote", eWaypointCommandType::EMOTE},
|
||||
{"teleport", eWaypointCommandType::TELEPORT},
|
||||
{"pathspeed", eWaypointCommandType::PATH_SPEED},
|
||||
{"removeNPC", eWaypointCommandType::REMOVE_NPC},
|
||||
{"changeWP", eWaypointCommandType::CHANGE_WAYPOINT},
|
||||
{"DeleteSelf", eWaypointCommandType::DELETE_SELF},
|
||||
{"killself", eWaypointCommandType::KILL_SELF},
|
||||
{"removeself", eWaypointCommandType::DELETE_SELF},
|
||||
{"spawnOBJ", eWaypointCommandType::SPAWN_OBJECT},
|
||||
{"playSound", eWaypointCommandType::PLAY_SOUND},
|
||||
};
|
||||
|
||||
auto intermed = WaypointCommandTypeMap.find(commandString);
|
||||
return (intermed != WaypointCommandTypeMap.end()) ? intermed->second : eWaypointCommandType::INVALID;
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
#endif //!__EWAYPOINTCOMMANDTYPES__H__
|
||||
@@ -29,8 +29,8 @@ enum class eWorldMessageType : uint32_t {
|
||||
ROUTE_PACKET, // Social?
|
||||
POSITION_UPDATE,
|
||||
MAIL,
|
||||
WORD_CHECK, // AllowList word check
|
||||
STRING_CHECK, // AllowList string check
|
||||
WORD_CHECK, // Whitelist word check
|
||||
STRING_CHECK, // Whitelist string check
|
||||
GET_PLAYERS_IN_ZONE,
|
||||
REQUEST_UGC_MANIFEST_INFO,
|
||||
BLUEPRINT_GET_ALL_DATA_REQUEST,
|
||||
|
||||
@@ -25,7 +25,6 @@
|
||||
#include "CDScriptComponentTable.h"
|
||||
#include "CDSkillBehaviorTable.h"
|
||||
#include "CDZoneTableTable.h"
|
||||
#include "CDTamingBuildPuzzleTable.h"
|
||||
#include "CDVendorComponentTable.h"
|
||||
#include "CDActivitiesTable.h"
|
||||
#include "CDPackageComponentTable.h"
|
||||
@@ -42,6 +41,8 @@
|
||||
#include "CDRewardCodesTable.h"
|
||||
#include "CDPetComponentTable.h"
|
||||
|
||||
#include <exception>
|
||||
|
||||
#ifndef CDCLIENT_CACHE_ALL
|
||||
// Uncomment this to cache the full cdclient database into memory. This will make the server load faster, but will use more memory.
|
||||
// A vanilla CDClient takes about 46MB of memory + the regular world data.
|
||||
@@ -54,6 +55,13 @@
|
||||
#define CDCLIENT_DONT_CACHE_TABLE(x)
|
||||
#endif
|
||||
|
||||
class CDClientConnectionException : public std::exception {
|
||||
public:
|
||||
virtual const char* what() const throw() {
|
||||
return "CDClientDatabase is not connected!";
|
||||
}
|
||||
};
|
||||
|
||||
// Using a macro to reduce repetitive code and issues from copy and paste.
|
||||
// As a note, ## in a macro is used to concatenate two tokens together.
|
||||
|
||||
@@ -100,14 +108,11 @@ DEFINE_TABLE_STORAGE(CDRewardCodesTable);
|
||||
DEFINE_TABLE_STORAGE(CDRewardsTable);
|
||||
DEFINE_TABLE_STORAGE(CDScriptComponentTable);
|
||||
DEFINE_TABLE_STORAGE(CDSkillBehaviorTable);
|
||||
DEFINE_TABLE_STORAGE(CDTamingBuildPuzzleTable);
|
||||
DEFINE_TABLE_STORAGE(CDVendorComponentTable);
|
||||
DEFINE_TABLE_STORAGE(CDZoneTableTable);
|
||||
|
||||
void CDClientManager::LoadValuesFromDatabase() {
|
||||
if (!CDClientDatabase::isConnected) {
|
||||
throw std::runtime_error{ "CDClientDatabase is not connected!" };
|
||||
}
|
||||
if (!CDClientDatabase::isConnected) throw CDClientConnectionException();
|
||||
|
||||
CDActivityRewardsTable::Instance().LoadValuesFromDatabase();
|
||||
CDActivitiesTable::Instance().LoadValuesFromDatabase();
|
||||
@@ -147,13 +152,12 @@ void CDClientManager::LoadValuesFromDatabase() {
|
||||
CDRewardsTable::Instance().LoadValuesFromDatabase();
|
||||
CDScriptComponentTable::Instance().LoadValuesFromDatabase();
|
||||
CDSkillBehaviorTable::Instance().LoadValuesFromDatabase();
|
||||
CDTamingBuildPuzzleTable::Instance().LoadValuesFromDatabase();
|
||||
CDVendorComponentTable::Instance().LoadValuesFromDatabase();
|
||||
CDZoneTableTable::Instance().LoadValuesFromDatabase();
|
||||
}
|
||||
|
||||
void CDClientManager::LoadValuesFromDefaults() {
|
||||
LOG("Loading default CDClient tables!");
|
||||
Log::Info("Loading default CDClient tables!");
|
||||
|
||||
CDPetComponentTable::Instance().LoadValuesFromDefaults();
|
||||
}
|
||||
|
||||
@@ -50,14 +50,14 @@ void CDPetComponentTable::LoadValuesFromDatabase() {
|
||||
}
|
||||
|
||||
void CDPetComponentTable::LoadValuesFromDefaults() {
|
||||
GetEntriesMutable().emplace(defaultEntry.id, defaultEntry);
|
||||
GetEntriesMutable().insert(std::make_pair(defaultEntry.id, defaultEntry));
|
||||
}
|
||||
|
||||
CDPetComponent& CDPetComponentTable::GetByID(const uint32_t componentID) {
|
||||
auto& entries = GetEntriesMutable();
|
||||
auto itr = entries.find(componentID);
|
||||
if (itr == entries.end()) {
|
||||
LOG("Unable to load pet component (ID %i) values from database! Using default values instead.", componentID);
|
||||
Log::Warn("Unable to load pet component (ID {:d}) values from database! Using default values instead.", componentID);
|
||||
return defaultEntry;
|
||||
}
|
||||
return itr->second;
|
||||
|
||||
@@ -1,35 +0,0 @@
|
||||
#include "CDTamingBuildPuzzleTable.h"
|
||||
|
||||
void CDTamingBuildPuzzleTable::LoadValuesFromDatabase() {
|
||||
// First, get the size of the table
|
||||
uint32_t size = 0;
|
||||
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM TamingBuildPuzzles");
|
||||
while (!tableSize.eof()) {
|
||||
size = tableSize.getIntField(0, 0);
|
||||
tableSize.nextRow();
|
||||
}
|
||||
|
||||
// Reserve the size
|
||||
auto& entries = GetEntriesMutable();
|
||||
entries.reserve(size);
|
||||
|
||||
// Now get the data
|
||||
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM TamingBuildPuzzles");
|
||||
while (!tableData.eof()) {
|
||||
const auto lot = static_cast<LOT>(tableData.getIntField("NPCLot", LOT_NULL));
|
||||
entries.emplace(lot, CDTamingBuildPuzzle{
|
||||
.puzzleModelLot = lot,
|
||||
.validPieces{ tableData.getStringField("ValidPiecesLXF") },
|
||||
.timeLimit = static_cast<float>(tableData.getFloatField("Timelimit", 30.0f)),
|
||||
.numValidPieces = tableData.getIntField("NumValidPieces", 6),
|
||||
.imaginationCost = tableData.getIntField("imagCostPerBuild", 10)
|
||||
});
|
||||
tableData.nextRow();
|
||||
}
|
||||
}
|
||||
|
||||
const CDTamingBuildPuzzle* CDTamingBuildPuzzleTable::GetByLOT(const LOT lot) const {
|
||||
const auto& entries = GetEntries();
|
||||
const auto itr = entries.find(lot);
|
||||
return itr != entries.cend() ? &itr->second : nullptr;
|
||||
}
|
||||
@@ -1,60 +0,0 @@
|
||||
#pragma once
|
||||
#include "CDTable.h"
|
||||
|
||||
/**
|
||||
* Information for the minigame to be completed
|
||||
*/
|
||||
struct CDTamingBuildPuzzle {
|
||||
UNUSED_COLUMN(uint32_t id = 0;)
|
||||
|
||||
// The LOT of the object that is to be created
|
||||
LOT puzzleModelLot = LOT_NULL;
|
||||
|
||||
// The LOT of the NPC
|
||||
UNUSED_COLUMN(LOT npcLot = LOT_NULL;)
|
||||
|
||||
// The .lxfml file that contains the bricks required to build the model
|
||||
std::string validPieces{};
|
||||
|
||||
// The .lxfml file that contains the bricks NOT required to build the model
|
||||
UNUSED_COLUMN(std::string invalidPieces{};)
|
||||
|
||||
// Difficulty value
|
||||
UNUSED_COLUMN(int32_t difficulty = 1;)
|
||||
|
||||
// The time limit to complete the build
|
||||
float timeLimit = 30.0f;
|
||||
|
||||
// The number of pieces required to complete the minigame
|
||||
int32_t numValidPieces = 6;
|
||||
|
||||
// Number of valid pieces
|
||||
UNUSED_COLUMN(int32_t totalNumPieces = 16;)
|
||||
|
||||
// Model name
|
||||
UNUSED_COLUMN(std::string modelName{};)
|
||||
|
||||
// The .lxfml file that contains the full model
|
||||
UNUSED_COLUMN(std::string fullModel{};)
|
||||
|
||||
// The duration of the pet taming minigame
|
||||
UNUSED_COLUMN(float duration = 45.0f;)
|
||||
|
||||
// The imagination cost for the tamer to start the minigame
|
||||
int32_t imaginationCost = 10;
|
||||
};
|
||||
|
||||
class CDTamingBuildPuzzleTable : public CDTable<CDTamingBuildPuzzleTable, std::unordered_map<LOT, CDTamingBuildPuzzle>> {
|
||||
public:
|
||||
/**
|
||||
* Load values from the CD client database
|
||||
*/
|
||||
void LoadValuesFromDatabase();
|
||||
|
||||
/**
|
||||
* Gets the pet ability table corresponding to the pet LOT
|
||||
* @returns A pointer to the corresponding table, or nullptr if one cannot be found
|
||||
*/
|
||||
[[nodiscard]]
|
||||
const CDTamingBuildPuzzle* GetByLOT(const LOT lot) const;
|
||||
};
|
||||
@@ -36,6 +36,5 @@ set(DDATABASE_CDCLIENTDATABASE_CDCLIENTTABLES_SOURCES "CDActivitiesTable.cpp"
|
||||
"CDRewardsTable.cpp"
|
||||
"CDScriptComponentTable.cpp"
|
||||
"CDSkillBehaviorTable.cpp"
|
||||
"CDTamingBuildPuzzleTable.cpp"
|
||||
"CDVendorComponentTable.cpp"
|
||||
"CDZoneTableTable.cpp" PARENT_SCOPE)
|
||||
|
||||
@@ -15,7 +15,7 @@ target_include_directories(dDatabaseCDClient PUBLIC "."
|
||||
"${PROJECT_SOURCE_DIR}/dCommon"
|
||||
"${PROJECT_SOURCE_DIR}/dCommon/dEnums"
|
||||
)
|
||||
target_link_libraries(dDatabaseCDClient PRIVATE sqlite3)
|
||||
target_link_libraries(dDatabaseCDClient PRIVATE fmt sqlite3)
|
||||
|
||||
if (${CDCLIENT_CACHE_ALL})
|
||||
add_compile_definitions(dDatabaseCDClient PRIVATE CDCLIENT_CACHE_ALL=${CDCLIENT_CACHE_ALL})
|
||||
|
||||
@@ -4,4 +4,5 @@ add_subdirectory(GameDatabase)
|
||||
add_library(dDatabase STATIC "MigrationRunner.cpp")
|
||||
target_include_directories(dDatabase PUBLIC ".")
|
||||
target_link_libraries(dDatabase
|
||||
PUBLIC dDatabaseCDClient dDatabaseGame)
|
||||
PUBLIC dDatabaseCDClient dDatabaseGame
|
||||
PRIVATE fmt)
|
||||
|
||||
@@ -16,6 +16,7 @@ target_include_directories(dDatabaseGame PUBLIC "."
|
||||
)
|
||||
target_link_libraries(dDatabaseGame
|
||||
PUBLIC MariaDB::ConnCpp
|
||||
PRIVATE fmt
|
||||
INTERFACE dCommon)
|
||||
|
||||
# Glob together all headers that need to be precompiled
|
||||
|
||||
@@ -13,7 +13,7 @@ namespace {
|
||||
|
||||
void Database::Connect() {
|
||||
if (database) {
|
||||
LOG("Tried to connect to database when it's already connected!");
|
||||
Log::Warn("Tried to connect to database when it's already connected!");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -23,7 +23,7 @@ void Database::Connect() {
|
||||
|
||||
GameDatabase* Database::Get() {
|
||||
if (!database) {
|
||||
LOG("Tried to get database when it's not connected!");
|
||||
Log::Warn("Tried to get database when it's not connected!");
|
||||
Connect();
|
||||
}
|
||||
return database;
|
||||
@@ -35,6 +35,6 @@ void Database::Destroy(std::string source) {
|
||||
delete database;
|
||||
database = nullptr;
|
||||
} else {
|
||||
LOG("Trying to destroy database when it's not connected!");
|
||||
Log::Warn("Trying to destroy database when it's not connected!");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -30,7 +30,7 @@ namespace sql {
|
||||
};
|
||||
|
||||
#ifdef _DEBUG
|
||||
# define DLU_SQL_TRY_CATCH_RETHROW(x) do { try { x; } catch (sql::SQLException& ex) { LOG("SQL Error: %s", ex.what()); throw; } } while(0)
|
||||
# define DLU_SQL_TRY_CATCH_RETHROW(x) do { try { x; } catch (sql::SQLException& ex) { Log::Warn("SQL Error: {:s}", ex.what()); throw; } } while(0)
|
||||
#else
|
||||
# define DLU_SQL_TRY_CATCH_RETHROW(x) x
|
||||
#endif // _DEBUG
|
||||
|
||||
@@ -53,8 +53,8 @@ void MySQLDatabase::Connect() {
|
||||
void MySQLDatabase::Destroy(std::string source) {
|
||||
if (!con) return;
|
||||
|
||||
if (source.empty()) LOG("Destroying MySQL connection!");
|
||||
else LOG("Destroying MySQL connection from %s!", source.c_str());
|
||||
if (source.empty()) Log::Info("Destroying MySQL connection!");
|
||||
else Log::Info("Destroying MySQL connection from {:s}!", source);
|
||||
|
||||
con->close();
|
||||
delete con;
|
||||
@@ -68,7 +68,7 @@ void MySQLDatabase::ExecuteCustomQuery(const std::string_view query) {
|
||||
sql::PreparedStatement* MySQLDatabase::CreatePreppedStmt(const std::string& query) {
|
||||
if (!con) {
|
||||
Connect();
|
||||
LOG("Trying to reconnect to MySQL");
|
||||
Log::Info("Trying to reconnect to MySQL");
|
||||
}
|
||||
|
||||
if (!con->isValid() || con->isClosed()) {
|
||||
@@ -77,7 +77,7 @@ sql::PreparedStatement* MySQLDatabase::CreatePreppedStmt(const std::string& quer
|
||||
con = nullptr;
|
||||
|
||||
Connect();
|
||||
LOG("Trying to reconnect to MySQL from invalid or closed connection");
|
||||
Log::Info("Trying to reconnect to MySQL from invalid or closed connection");
|
||||
}
|
||||
|
||||
return con->prepareStatement(sql::SQLString(query.c_str(), query.length()));
|
||||
|
||||
@@ -147,91 +147,91 @@ private:
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const std::string_view param) {
|
||||
// LOG("%s", param.data());
|
||||
// Log::Info("{}", param);
|
||||
stmt->setString(index, param.data());
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const char* param) {
|
||||
// LOG("%s", param);
|
||||
// Log::Info("{}", param);
|
||||
stmt->setString(index, param);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const std::string param) {
|
||||
// LOG("%s", param.c_str());
|
||||
stmt->setString(index, param.c_str());
|
||||
// Log::Info("{}", param);
|
||||
stmt->setString(index, param);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const int8_t param) {
|
||||
// LOG("%u", param);
|
||||
// Log::Info("{}", param);
|
||||
stmt->setByte(index, param);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const uint8_t param) {
|
||||
// LOG("%d", param);
|
||||
// Log::Info("{}", param);
|
||||
stmt->setByte(index, param);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const int16_t param) {
|
||||
// LOG("%u", param);
|
||||
// Log::Info("{}", param);
|
||||
stmt->setShort(index, param);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const uint16_t param) {
|
||||
// LOG("%d", param);
|
||||
// Log::Info("{}", param);
|
||||
stmt->setShort(index, param);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const uint32_t param) {
|
||||
// LOG("%u", param);
|
||||
// Log::Info("{}", param);
|
||||
stmt->setUInt(index, param);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const int32_t param) {
|
||||
// LOG("%d", param);
|
||||
// Log::Info("{}", param);
|
||||
stmt->setInt(index, param);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const int64_t param) {
|
||||
// LOG("%llu", param);
|
||||
// Log::Info("{}", param);
|
||||
stmt->setInt64(index, param);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const uint64_t param) {
|
||||
// LOG("%llu", param);
|
||||
// Log::Info("{}", param);
|
||||
stmt->setUInt64(index, param);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const float param) {
|
||||
// LOG("%f", param);
|
||||
// Log::Info({}", param);
|
||||
stmt->setFloat(index, param);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const double param) {
|
||||
// LOG("%f", param);
|
||||
// Log::Info("{}", param);
|
||||
stmt->setDouble(index, param);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const bool param) {
|
||||
// LOG("%d", param);
|
||||
// Log::Info("{}", param);
|
||||
stmt->setBoolean(index, param);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const std::istream* param) {
|
||||
// LOG("Blob");
|
||||
// Log::Info("Blob");
|
||||
// This is the one time you will ever see me use const_cast.
|
||||
stmt->setBlob(index, const_cast<std::istream*>(param));
|
||||
}
|
||||
@@ -239,10 +239,10 @@ inline void SetParam(UniquePreppedStmtRef stmt, const int index, const std::istr
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const std::optional<uint32_t> param) {
|
||||
if (param) {
|
||||
// LOG("%d", param.value());
|
||||
// Log::Info("{}", param.value());
|
||||
stmt->setInt(index, param.value());
|
||||
} else {
|
||||
// LOG("Null");
|
||||
// Log::Info("Null");
|
||||
stmt->setNull(index, sql::DataType::SQLNULL);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -38,8 +38,8 @@ void MySQLDatabase::InsertNewPropertyModel(const LWOOBJID& propertyId, const IPr
|
||||
0, // behavior 4. TODO implement this.
|
||||
0 // behavior 5. TODO implement this.
|
||||
);
|
||||
} catch (sql::SQLException& e) {
|
||||
LOG("Error inserting new property model: %s", e.what());
|
||||
} catch (const sql::SQLException& e) {
|
||||
Log::Warn("Error inserting new property model: {:s}", e.what());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -45,7 +45,7 @@ void MigrationRunner::RunMigrations() {
|
||||
|
||||
if (Database::Get()->IsMigrationRun(migration.name)) continue;
|
||||
|
||||
LOG("Running migration: %s", migration.name.c_str());
|
||||
Log::Info("Running migration: {:s}", migration.name);
|
||||
if (migration.name == "dlu/5_brick_model_sd0.sql") {
|
||||
runSd0Migrations = true;
|
||||
} else {
|
||||
@@ -56,7 +56,7 @@ void MigrationRunner::RunMigrations() {
|
||||
}
|
||||
|
||||
if (finalSQL.empty() && !runSd0Migrations) {
|
||||
LOG("Server database is up to date.");
|
||||
Log::Info("Server database is up to date.");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -67,7 +67,7 @@ void MigrationRunner::RunMigrations() {
|
||||
if (query.empty()) continue;
|
||||
Database::Get()->ExecuteCustomQuery(query.c_str());
|
||||
} catch (sql::SQLException& e) {
|
||||
LOG("Encountered error running migration: %s", e.what());
|
||||
Log::Info("Encountered error running migration: {:s}", e.what());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -75,9 +75,9 @@ void MigrationRunner::RunMigrations() {
|
||||
// Do this last on the off chance none of the other migrations have been run yet.
|
||||
if (runSd0Migrations) {
|
||||
uint32_t numberOfUpdatedModels = BrickByBrickFix::UpdateBrickByBrickModelsToSd0();
|
||||
LOG("%i models were updated from zlib to sd0.", numberOfUpdatedModels);
|
||||
Log::Info("{:d} models were updated from zlib to sd0.", numberOfUpdatedModels);
|
||||
uint32_t numberOfTruncatedModels = BrickByBrickFix::TruncateBrokenBrickByBrickXml();
|
||||
LOG("%i models were truncated from the database.", numberOfTruncatedModels);
|
||||
Log::Info("{:d} models were truncated from the database.", numberOfTruncatedModels);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -111,14 +111,14 @@ void MigrationRunner::RunSQLiteMigrations() {
|
||||
|
||||
// Doing these 1 migration at a time since one takes a long time and some may think it is crashing.
|
||||
// This will at the least guarentee that the full migration needs to be run in order to be counted as "migrated".
|
||||
LOG("Executing migration: %s. This may take a while. Do not shut down server.", migration.name.c_str());
|
||||
Log::Info("Executing migration: {:s}. This may take a while. Do not shut down server.", migration.name);
|
||||
CDClientDatabase::ExecuteQuery("BEGIN TRANSACTION;");
|
||||
for (const auto& dml : GeneralUtils::SplitString(migration.data, ';')) {
|
||||
if (dml.empty()) continue;
|
||||
try {
|
||||
CDClientDatabase::ExecuteDML(dml.c_str());
|
||||
} catch (CppSQLite3Exception& e) {
|
||||
LOG("Encountered error running DML command: (%i) : %s", e.errorCode(), e.errorMessage());
|
||||
Log::Warn("Encountered error running DML command: ({:d}) : {:s}", e.errorCode(), e.errorMessage());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -129,5 +129,5 @@ void MigrationRunner::RunSQLiteMigrations() {
|
||||
CDClientDatabase::ExecuteQuery("COMMIT;");
|
||||
}
|
||||
|
||||
LOG("CDServer database is up to date.");
|
||||
Log::Info("CDServer database is up to date.");
|
||||
}
|
||||
|
||||
@@ -27,9 +27,12 @@ Character::Character(uint32_t id, User* parentUser) {
|
||||
m_ID = id;
|
||||
m_ParentUser = parentUser;
|
||||
m_OurEntity = nullptr;
|
||||
m_Doc = nullptr;
|
||||
}
|
||||
|
||||
Character::~Character() {
|
||||
if (m_Doc) delete m_Doc;
|
||||
m_Doc = nullptr;
|
||||
m_OurEntity = nullptr;
|
||||
m_ParentUser = nullptr;
|
||||
}
|
||||
@@ -52,6 +55,8 @@ void Character::UpdateInfoFromDatabase() {
|
||||
m_ZoneInstanceID = 0; //These values don't really matter, these are only used on the char select screen and seem unused.
|
||||
m_ZoneCloneID = 0;
|
||||
|
||||
m_Doc = nullptr;
|
||||
|
||||
//Quickly and dirtly parse the xmlData to get the info we need:
|
||||
DoQuickXMLDataParse();
|
||||
|
||||
@@ -65,23 +70,28 @@ void Character::UpdateInfoFromDatabase() {
|
||||
}
|
||||
|
||||
void Character::UpdateFromDatabase() {
|
||||
if (m_Doc) delete m_Doc;
|
||||
UpdateInfoFromDatabase();
|
||||
}
|
||||
|
||||
void Character::DoQuickXMLDataParse() {
|
||||
if (m_XMLData.size() == 0) return;
|
||||
|
||||
if (m_Doc.Parse(m_XMLData.c_str(), m_XMLData.size()) == 0) {
|
||||
LOG("Loaded xmlData for character %s (%i)!", m_Name.c_str(), m_ID);
|
||||
delete m_Doc;
|
||||
m_Doc = new tinyxml2::XMLDocument();
|
||||
if (!m_Doc) return;
|
||||
|
||||
if (m_Doc->Parse(m_XMLData.c_str(), m_XMLData.size()) == 0) {
|
||||
Log::Info("Loaded xmlData for character {:s} ({:d})!", m_Name, m_ID);
|
||||
} else {
|
||||
LOG("Failed to load xmlData!");
|
||||
Log::Warn("Failed to load xmlData!");
|
||||
//Server::rakServer->CloseConnection(m_ParentUser->GetSystemAddress(), true);
|
||||
return;
|
||||
}
|
||||
|
||||
tinyxml2::XMLElement* mf = m_Doc.FirstChildElement("obj")->FirstChildElement("mf");
|
||||
tinyxml2::XMLElement* mf = m_Doc->FirstChildElement("obj")->FirstChildElement("mf");
|
||||
if (!mf) {
|
||||
LOG("Failed to find mf tag!");
|
||||
Log::Warn("Failed to find mf tag!");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -98,16 +108,16 @@ void Character::DoQuickXMLDataParse() {
|
||||
mf->QueryAttribute("ess", &m_Eyes);
|
||||
mf->QueryAttribute("ms", &m_Mouth);
|
||||
|
||||
tinyxml2::XMLElement* inv = m_Doc.FirstChildElement("obj")->FirstChildElement("inv");
|
||||
tinyxml2::XMLElement* inv = m_Doc->FirstChildElement("obj")->FirstChildElement("inv");
|
||||
if (!inv) {
|
||||
LOG("Char has no inv!");
|
||||
Log::Warn("Char has no inv!");
|
||||
return;
|
||||
}
|
||||
|
||||
tinyxml2::XMLElement* bag = inv->FirstChildElement("items")->FirstChildElement("in");
|
||||
|
||||
if (!bag) {
|
||||
LOG("Couldn't find bag0!");
|
||||
Log::Warn("Couldn't find bag0!");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -131,7 +141,7 @@ void Character::DoQuickXMLDataParse() {
|
||||
}
|
||||
|
||||
|
||||
tinyxml2::XMLElement* character = m_Doc.FirstChildElement("obj")->FirstChildElement("char");
|
||||
tinyxml2::XMLElement* character = m_Doc->FirstChildElement("obj")->FirstChildElement("char");
|
||||
if (character) {
|
||||
character->QueryAttribute("cc", &m_Coins);
|
||||
int32_t gm_level = 0;
|
||||
@@ -195,7 +205,7 @@ void Character::DoQuickXMLDataParse() {
|
||||
character->QueryAttribute("lzrw", &m_OriginalRotation.w);
|
||||
}
|
||||
|
||||
auto* flags = m_Doc.FirstChildElement("obj")->FirstChildElement("flag");
|
||||
auto* flags = m_Doc->FirstChildElement("obj")->FirstChildElement("flag");
|
||||
if (flags) {
|
||||
auto* currentChild = flags->FirstChildElement();
|
||||
while (currentChild) {
|
||||
@@ -229,10 +239,12 @@ void Character::SetBuildMode(bool buildMode) {
|
||||
}
|
||||
|
||||
void Character::SaveXMLToDatabase() {
|
||||
if (!m_Doc) return;
|
||||
|
||||
//For metrics, we'll record the time it took to save:
|
||||
auto start = std::chrono::system_clock::now();
|
||||
|
||||
tinyxml2::XMLElement* character = m_Doc.FirstChildElement("obj")->FirstChildElement("char");
|
||||
tinyxml2::XMLElement* character = m_Doc->FirstChildElement("obj")->FirstChildElement("char");
|
||||
if (character) {
|
||||
character->SetAttribute("gm", static_cast<uint32_t>(m_GMLevel));
|
||||
character->SetAttribute("cc", m_Coins);
|
||||
@@ -254,11 +266,11 @@ void Character::SaveXMLToDatabase() {
|
||||
}
|
||||
|
||||
auto emotes = character->FirstChildElement("ue");
|
||||
if (!emotes) emotes = m_Doc.NewElement("ue");
|
||||
if (!emotes) emotes = m_Doc->NewElement("ue");
|
||||
|
||||
emotes->DeleteChildren();
|
||||
for (int emoteID : m_UnlockedEmotes) {
|
||||
auto emote = m_Doc.NewElement("e");
|
||||
auto emote = m_Doc->NewElement("e");
|
||||
emote->SetAttribute("id", emoteID);
|
||||
|
||||
emotes->LinkEndChild(emote);
|
||||
@@ -268,15 +280,15 @@ void Character::SaveXMLToDatabase() {
|
||||
}
|
||||
|
||||
//Export our flags:
|
||||
auto* flags = m_Doc.FirstChildElement("obj")->FirstChildElement("flag");
|
||||
auto* flags = m_Doc->FirstChildElement("obj")->FirstChildElement("flag");
|
||||
if (!flags) {
|
||||
flags = m_Doc.NewElement("flag"); //Create a flags tag if we don't have one
|
||||
m_Doc.FirstChildElement("obj")->LinkEndChild(flags); //Link it to the obj tag so we can find next time
|
||||
flags = m_Doc->NewElement("flag"); //Create a flags tag if we don't have one
|
||||
m_Doc->FirstChildElement("obj")->LinkEndChild(flags); //Link it to the obj tag so we can find next time
|
||||
}
|
||||
|
||||
flags->DeleteChildren(); //Clear it if we have anything, so that we can fill it up again without dupes
|
||||
for (std::pair<uint32_t, uint64_t> flag : m_PlayerFlags) {
|
||||
auto* f = m_Doc.NewElement("f");
|
||||
auto* f = m_Doc->NewElement("f");
|
||||
f->SetAttribute("id", flag.first);
|
||||
|
||||
//Because of the joy that is tinyxml2, it doesn't offer a function to set a uint64 as an attribute.
|
||||
@@ -289,7 +301,7 @@ void Character::SaveXMLToDatabase() {
|
||||
|
||||
// Prevents the news feed from showing up on world transfers
|
||||
if (GetPlayerFlag(ePlayerFlag::IS_NEWS_SCREEN_VISIBLE)) {
|
||||
auto* s = m_Doc.NewElement("s");
|
||||
auto* s = m_Doc->NewElement("s");
|
||||
s->SetAttribute("si", ePlayerFlag::IS_NEWS_SCREEN_VISIBLE);
|
||||
flags->LinkEndChild(s);
|
||||
}
|
||||
@@ -298,7 +310,7 @@ void Character::SaveXMLToDatabase() {
|
||||
|
||||
//Call upon the entity to update our xmlDoc:
|
||||
if (!m_OurEntity) {
|
||||
LOG("%i:%s didn't have an entity set while saving! CHARACTER WILL NOT BE SAVED!", this->GetID(), this->GetName().c_str());
|
||||
Log::Warn("{:d}:{:s} didn't have an entity set while saving! CHARACTER WILL NOT BE SAVED!", this->GetID(), this->GetName());
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -309,12 +321,12 @@ void Character::SaveXMLToDatabase() {
|
||||
//For metrics, log the time it took to save:
|
||||
auto end = std::chrono::system_clock::now();
|
||||
std::chrono::duration<double> elapsed = end - start;
|
||||
LOG("%i:%s Saved character to Database in: %fs", this->GetID(), this->GetName().c_str(), elapsed.count());
|
||||
Log::Info("{:d}:{:s} Saved character to Database in: {:f}s", this->GetID(), this->GetName(), elapsed.count());
|
||||
}
|
||||
|
||||
void Character::SetIsNewLogin() {
|
||||
// If we dont have a flag element, then we cannot have a s element as a child of flag.
|
||||
auto* flags = m_Doc.FirstChildElement("obj")->FirstChildElement("flag");
|
||||
auto* flags = m_Doc->FirstChildElement("obj")->FirstChildElement("flag");
|
||||
if (!flags) return;
|
||||
|
||||
auto* currentChild = flags->FirstChildElement();
|
||||
@@ -322,7 +334,7 @@ void Character::SetIsNewLogin() {
|
||||
auto* nextChild = currentChild->NextSiblingElement();
|
||||
if (currentChild->Attribute("si")) {
|
||||
flags->DeleteChild(currentChild);
|
||||
LOG("Removed isLoggedIn flag from character %i:%s, saving character to database", GetID(), GetName().c_str());
|
||||
Log::Info("Removed isLoggedIn flag from character {:d}:{:s}, saving character to database", GetID(), GetName());
|
||||
WriteToDatabase();
|
||||
}
|
||||
currentChild = nextChild;
|
||||
@@ -332,7 +344,7 @@ void Character::SetIsNewLogin() {
|
||||
void Character::WriteToDatabase() {
|
||||
//Dump our xml into m_XMLData:
|
||||
tinyxml2::XMLPrinter printer(0, true, 0);
|
||||
m_Doc.Print(&printer);
|
||||
m_Doc->Print(&printer);
|
||||
|
||||
//Finally, save to db:
|
||||
Database::Get()->UpdateCharacterXml(m_ID, printer.CStr());
|
||||
@@ -409,15 +421,15 @@ void Character::SetRetroactiveFlags() {
|
||||
|
||||
void Character::SaveXmlRespawnCheckpoints() {
|
||||
//Export our respawn points:
|
||||
auto* points = m_Doc.FirstChildElement("obj")->FirstChildElement("res");
|
||||
auto* points = m_Doc->FirstChildElement("obj")->FirstChildElement("res");
|
||||
if (!points) {
|
||||
points = m_Doc.NewElement("res");
|
||||
m_Doc.FirstChildElement("obj")->LinkEndChild(points);
|
||||
points = m_Doc->NewElement("res");
|
||||
m_Doc->FirstChildElement("obj")->LinkEndChild(points);
|
||||
}
|
||||
|
||||
points->DeleteChildren();
|
||||
for (const auto& point : m_WorldRespawnCheckpoints) {
|
||||
auto* r = m_Doc.NewElement("r");
|
||||
auto* r = m_Doc->NewElement("r");
|
||||
r->SetAttribute("w", point.first);
|
||||
|
||||
r->SetAttribute("x", point.second.x);
|
||||
@@ -431,7 +443,7 @@ void Character::SaveXmlRespawnCheckpoints() {
|
||||
void Character::LoadXmlRespawnCheckpoints() {
|
||||
m_WorldRespawnCheckpoints.clear();
|
||||
|
||||
auto* points = m_Doc.FirstChildElement("obj")->FirstChildElement("res");
|
||||
auto* points = m_Doc->FirstChildElement("obj")->FirstChildElement("res");
|
||||
if (!points) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -37,7 +37,7 @@ public:
|
||||
void LoadXmlRespawnCheckpoints();
|
||||
|
||||
const std::string& GetXMLData() const { return m_XMLData; }
|
||||
const tinyxml2::XMLDocument& GetXMLDoc() const { return m_Doc; }
|
||||
tinyxml2::XMLDocument* GetXMLDoc() const { return m_Doc; }
|
||||
|
||||
/**
|
||||
* Out of abundance of safety and clarity of what this saves, this is its own function.
|
||||
@@ -623,7 +623,7 @@ private:
|
||||
/**
|
||||
* The character XML belonging to this character
|
||||
*/
|
||||
tinyxml2::XMLDocument m_Doc;
|
||||
tinyxml2::XMLDocument* m_Doc;
|
||||
|
||||
/**
|
||||
* Title of an announcement this character made (reserved for GMs)
|
||||
|
||||
@@ -138,11 +138,11 @@ Entity::Entity(const LWOOBJID& objectID, EntityInfo info, User* parentUser, Enti
|
||||
|
||||
Entity::~Entity() {
|
||||
if (IsPlayer()) {
|
||||
LOG("Deleted player");
|
||||
Log::Info("Deleted player");
|
||||
|
||||
// Make sure the player exists first. Remove afterwards to prevent the OnPlayerExist functions from not being able to find the player.
|
||||
if (!PlayerManager::RemovePlayer(this)) {
|
||||
LOG("Unable to find player to remove from manager.");
|
||||
Log::Warn("Unable to find player to remove from manager.");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -476,7 +476,8 @@ void Entity::Initialize() {
|
||||
}
|
||||
|
||||
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::INVENTORY) > 0 || m_Character) {
|
||||
AddComponent<InventoryComponent>();
|
||||
auto* xmlDoc = m_Character ? m_Character->GetXMLDoc() : nullptr;
|
||||
AddComponent<InventoryComponent>(xmlDoc);
|
||||
}
|
||||
// if this component exists, then we initialize it. it's value is always 0
|
||||
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MULTI_ZONE_ENTRANCE, -1) != -1) {
|
||||
@@ -730,21 +731,15 @@ void Entity::Initialize() {
|
||||
// if we have a moving platform path, then we need a moving platform component
|
||||
if (path->pathType == PathType::MovingPlatform) {
|
||||
AddComponent<MovingPlatformComponent>(pathName);
|
||||
} else if (path->pathType == PathType::Movement) {
|
||||
auto movementAIcomponent = GetComponent<MovementAIComponent>();
|
||||
if (movementAIcomponent && combatAiId == 0) {
|
||||
movementAIcomponent->SetPath(pathName);
|
||||
// else if we are a movement path
|
||||
} /*else if (path->pathType == PathType::Movement) {
|
||||
auto movementAIcomp = GetComponent<MovementAIComponent>();
|
||||
if (movementAIcomp){
|
||||
// TODO: set path in existing movementAIComp
|
||||
} else {
|
||||
MovementAIInfo moveInfo = MovementAIInfo();
|
||||
moveInfo.movementType = "";
|
||||
moveInfo.wanderChance = 0;
|
||||
moveInfo.wanderRadius = 16;
|
||||
moveInfo.wanderSpeed = 2.5f;
|
||||
moveInfo.wanderDelayMax = 5;
|
||||
moveInfo.wanderDelayMin = 2;
|
||||
AddComponent<MovementAIComponent>(moveInfo);
|
||||
// TODO: create movementAIcomp and set path
|
||||
}
|
||||
}
|
||||
}*/
|
||||
} else {
|
||||
// else we still need to setup moving platform if it has a moving platform comp but no path
|
||||
int32_t movingPlatformComponentId = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MOVING_PLATFORM, -1);
|
||||
@@ -1243,7 +1238,7 @@ void Entity::WriteComponents(RakNet::BitStream& outBitStream, eReplicaPacketType
|
||||
outBitStream.Write0();
|
||||
}
|
||||
|
||||
void Entity::UpdateXMLDoc(tinyxml2::XMLDocument& doc) {
|
||||
void Entity::UpdateXMLDoc(tinyxml2::XMLDocument* doc) {
|
||||
//This function should only ever be called from within Character, meaning doc should always exist when this is called.
|
||||
//Naturally, we don't include any non-player components in this update function.
|
||||
|
||||
@@ -1634,8 +1629,10 @@ void Entity::PickupItem(const LWOOBJID& objectID) {
|
||||
CDObjectSkillsTable* skillsTable = CDClientManager::GetTable<CDObjectSkillsTable>();
|
||||
std::vector<CDObjectSkills> skills = skillsTable->Query([=](CDObjectSkills entry) {return (entry.objectTemplate == p.second.lot); });
|
||||
for (CDObjectSkills skill : skills) {
|
||||
CDSkillBehaviorTable* skillBehTable = CDClientManager::GetTable<CDSkillBehaviorTable>();
|
||||
|
||||
auto* skillComponent = GetComponent<SkillComponent>();
|
||||
if (skillComponent) skillComponent->CastSkill(skill.skillID, GetObjectID(), GetObjectID(), skill.castOnType, NiQuaternion(0, 0, 0, 0));
|
||||
if (skillComponent) skillComponent->CastSkill(skill.skillID, GetObjectID(), GetObjectID());
|
||||
|
||||
auto* missionComponent = GetComponent<MissionComponent>();
|
||||
|
||||
|
||||
@@ -174,7 +174,7 @@ public:
|
||||
|
||||
void WriteBaseReplicaData(RakNet::BitStream& outBitStream, eReplicaPacketType packetType);
|
||||
void WriteComponents(RakNet::BitStream& outBitStream, eReplicaPacketType packetType);
|
||||
void UpdateXMLDoc(tinyxml2::XMLDocument& doc);
|
||||
void UpdateXMLDoc(tinyxml2::XMLDocument* doc);
|
||||
void Update(float deltaTime);
|
||||
|
||||
// Events
|
||||
|
||||
@@ -201,7 +201,7 @@ void EntityManager::KillEntities() {
|
||||
auto* entity = GetEntity(toKill);
|
||||
|
||||
if (!entity) {
|
||||
LOG("Attempting to kill null entity %llu", toKill);
|
||||
Log::Warn("Attempting to kill null entity {}", toKill);
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -231,7 +231,7 @@ void EntityManager::DeleteEntities() {
|
||||
|
||||
if (ghostingToDelete != m_EntitiesToGhost.end()) m_EntitiesToGhost.erase(ghostingToDelete);
|
||||
} else {
|
||||
LOG("Attempted to delete non-existent entity %llu", toDelete);
|
||||
Log::Warn("Attempted to delete non-existent entity {}", toDelete);
|
||||
}
|
||||
m_Entities.erase(toDelete);
|
||||
}
|
||||
@@ -322,7 +322,7 @@ const std::unordered_map<std::string, LWOOBJID>& EntityManager::GetSpawnPointEnt
|
||||
|
||||
void EntityManager::ConstructEntity(Entity* entity, const SystemAddress& sysAddr, const bool skipChecks) {
|
||||
if (!entity) {
|
||||
LOG("Attempted to construct null entity");
|
||||
Log::Warn("Attempted to construct null entity");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -236,7 +236,7 @@ void Leaderboard::SetupLeaderboard(bool weekly, uint32_t resultStart, uint32_t r
|
||||
baseLookup += std::to_string(static_cast<uint32_t>(this->relatedPlayer));
|
||||
}
|
||||
baseLookup += " LIMIT 1";
|
||||
LOG_DEBUG("query is %s", baseLookup.c_str());
|
||||
Log::Debug("query is {:s}", baseLookup);
|
||||
std::unique_ptr<sql::PreparedStatement> baseQuery(Database::Get()->CreatePreppedStmt(baseLookup));
|
||||
baseQuery->setInt(1, this->gameID);
|
||||
std::unique_ptr<sql::ResultSet> baseResult(baseQuery->executeQuery());
|
||||
@@ -251,7 +251,7 @@ void Leaderboard::SetupLeaderboard(bool weekly, uint32_t resultStart, uint32_t r
|
||||
int32_t res = snprintf(lookupBuffer.get(), STRING_LENGTH, queryBase.c_str(), orderBase.data(), filter.c_str(), resultStart, resultEnd);
|
||||
DluAssert(res != -1);
|
||||
std::unique_ptr<sql::PreparedStatement> query(Database::Get()->CreatePreppedStmt(lookupBuffer.get()));
|
||||
LOG_DEBUG("Query is %s vars are %i %i %i", lookupBuffer.get(), this->gameID, this->relatedPlayer, relatedPlayerLeaderboardId);
|
||||
Log::Debug("Query is {:s} vars are {:d} {:d} {:d}", lookupBuffer.get(), this->gameID, this->relatedPlayer, relatedPlayerLeaderboardId);
|
||||
query->setInt(1, this->gameID);
|
||||
if (this->infoType == InfoType::Friends) {
|
||||
query->setInt(2, this->relatedPlayer);
|
||||
@@ -358,7 +358,7 @@ void LeaderboardManager::SaveScore(const LWOOBJID& playerID, const GameID activi
|
||||
}
|
||||
case Leaderboard::Type::None:
|
||||
default:
|
||||
LOG("Unknown leaderboard type %i for game %i. Cannot save score!", leaderboardType, activityId);
|
||||
Log::Warn("Unknown leaderboard type {:d} for game {:d}. Cannot save score!", GeneralUtils::ToUnderlying(leaderboardType), activityId);
|
||||
return;
|
||||
}
|
||||
bool newHighScore = lowerScoreBetter ? newScore < oldScore : newScore > oldScore;
|
||||
@@ -377,7 +377,7 @@ void LeaderboardManager::SaveScore(const LWOOBJID& playerID, const GameID activi
|
||||
} else {
|
||||
saveQuery = FormatInsert(leaderboardType, newScore, false);
|
||||
}
|
||||
LOG("save query %s %i %i", saveQuery.c_str(), playerID, activityId);
|
||||
Log::Info("save query {:s} {:d} {:d}", saveQuery, playerID, activityId);
|
||||
std::unique_ptr<sql::PreparedStatement> saveStatement(Database::Get()->CreatePreppedStmt(saveQuery));
|
||||
saveStatement->setInt(1, playerID);
|
||||
saveStatement->setInt(2, activityId);
|
||||
|
||||
@@ -67,7 +67,7 @@ void Trade::SetAccepted(LWOOBJID participant, bool value) {
|
||||
if (participant == m_ParticipantA) {
|
||||
m_AcceptedA = !value;
|
||||
|
||||
LOG("Accepted from A (%d), B: (%d)", value, m_AcceptedB);
|
||||
Log::Info("Accepted from A ({}), B: ({})", value, m_AcceptedB);
|
||||
|
||||
auto* entityB = GetParticipantBEntity();
|
||||
|
||||
@@ -77,7 +77,7 @@ void Trade::SetAccepted(LWOOBJID participant, bool value) {
|
||||
} else if (participant == m_ParticipantB) {
|
||||
m_AcceptedB = !value;
|
||||
|
||||
LOG("Accepted from B (%d), A: (%d)", value, m_AcceptedA);
|
||||
Log::Info("Accepted from B ({}), A: ({})", value, m_AcceptedA);
|
||||
|
||||
auto* entityA = GetParticipantAEntity();
|
||||
|
||||
@@ -125,7 +125,7 @@ void Trade::Complete() {
|
||||
|
||||
// First verify both players have the coins and items requested for the trade.
|
||||
if (characterA->GetCoins() < m_CoinsA || characterB->GetCoins() < m_CoinsB) {
|
||||
LOG("Possible coin trade cheating attempt! Aborting trade.");
|
||||
Log::Warn("Possible coin trade cheating attempt! Aborting trade.");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -133,11 +133,11 @@ void Trade::Complete() {
|
||||
auto* itemToRemove = inventoryA->FindItemById(tradeItem.itemId);
|
||||
if (itemToRemove) {
|
||||
if (itemToRemove->GetCount() < tradeItem.itemCount) {
|
||||
LOG("Possible cheating attempt from %s in trading!!! Aborting trade", characterA->GetName().c_str());
|
||||
Log::Warn("Possible cheating attempt from {:s} in trading!!! Aborting trade", characterA->GetName());
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
LOG("Possible cheating attempt from %s in trading due to item not being available!!!", characterA->GetName().c_str());
|
||||
Log::Warn("Possible cheating attempt from {:s} in trading due to item not being available!!!", characterA->GetName());
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -146,11 +146,11 @@ void Trade::Complete() {
|
||||
auto* itemToRemove = inventoryB->FindItemById(tradeItem.itemId);
|
||||
if (itemToRemove) {
|
||||
if (itemToRemove->GetCount() < tradeItem.itemCount) {
|
||||
LOG("Possible cheating attempt from %s in trading!!! Aborting trade", characterB->GetName().c_str());
|
||||
Log::Warn("Possible cheating attempt from {:s} in trading!!! Aborting trade", characterB->GetName());
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
LOG("Possible cheating attempt from %s in trading due to item not being available!!! Aborting trade", characterB->GetName().c_str());
|
||||
Log::Warn("Possible cheating attempt from {:s} in trading due to item not being available!!! Aborting trade", characterB->GetName());
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -194,7 +194,7 @@ void Trade::SendUpdateToOther(LWOOBJID participant) {
|
||||
uint64_t coins;
|
||||
std::vector<TradeItem> itemIds;
|
||||
|
||||
LOG("Attempting to send trade update");
|
||||
Log::Info("Attempting to send trade update");
|
||||
|
||||
if (participant == m_ParticipantA) {
|
||||
other = GetParticipantBEntity();
|
||||
@@ -228,7 +228,7 @@ void Trade::SendUpdateToOther(LWOOBJID participant) {
|
||||
items.push_back(tradeItem);
|
||||
}
|
||||
|
||||
LOG("Sending trade update");
|
||||
Log::Info("Sending trade update");
|
||||
|
||||
GameMessages::SendServerTradeUpdate(other->GetObjectID(), coins, items, other->GetSystemAddress());
|
||||
}
|
||||
@@ -281,7 +281,7 @@ Trade* TradingManager::NewTrade(LWOOBJID participantA, LWOOBJID participantB) {
|
||||
|
||||
trades[tradeId] = trade;
|
||||
|
||||
LOG("Created new trade between (%llu) <-> (%llu)", participantA, participantB);
|
||||
Log::Info("Created new trade between ({}) <-> ({})", participantA, participantB);
|
||||
|
||||
return trade;
|
||||
}
|
||||
|
||||
@@ -38,7 +38,7 @@ User::User(const SystemAddress& sysAddr, const std::string& username, const std:
|
||||
Character* character = new Character(lastUsedCharacterId, this);
|
||||
character->UpdateFromDatabase();
|
||||
m_Characters.push_back(character);
|
||||
LOG("Loaded %i as it is the last used char", lastUsedCharacterId);
|
||||
Log::Info("Loaded {:d} as it is the last used char", lastUsedCharacterId);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -106,7 +106,7 @@ void User::UserOutOfSync() {
|
||||
m_AmountOfTimesOutOfSync++;
|
||||
if (m_AmountOfTimesOutOfSync > m_MaxDesyncAllowed) {
|
||||
//YEET
|
||||
LOG("User %s was out of sync %i times out of %i, disconnecting for suspected speedhacking.", m_Username.c_str(), m_AmountOfTimesOutOfSync, m_MaxDesyncAllowed);
|
||||
Log::Warn("User {:s} was out of sync {:d} times out of {:d}, disconnecting for suspected speedhacking.", m_Username, m_AmountOfTimesOutOfSync, m_MaxDesyncAllowed);
|
||||
Game::server->Disconnect(this->m_SystemAddress, eServerDisconnectIdentifiers::PLAY_SCHEDULE_TIME_DONE);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
#include "eCharacterCreationResponse.h"
|
||||
#include "eRenameResponse.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "eChatMessageType.h"
|
||||
#include "eChatInternalMessageType.h"
|
||||
#include "BitStreamUtils.h"
|
||||
#include "CheatDetection.h"
|
||||
|
||||
@@ -45,7 +45,7 @@ void UserManager::Initialize() {
|
||||
|
||||
auto fnStream = Game::assetManager->GetFile("names/minifigname_first.txt");
|
||||
if (!fnStream) {
|
||||
LOG("Failed to load %s", (Game::assetManager->GetResPath() / "names/minifigname_first.txt").string().c_str());
|
||||
Log::Warn("Failed to load {:s}", (Game::assetManager->GetResPath() / "names/minifigname_first.txt").string());
|
||||
throw std::runtime_error("Aborting initialization due to missing minifigure name file.");
|
||||
}
|
||||
|
||||
@@ -57,7 +57,7 @@ void UserManager::Initialize() {
|
||||
|
||||
auto mnStream = Game::assetManager->GetFile("names/minifigname_middle.txt");
|
||||
if (!mnStream) {
|
||||
LOG("Failed to load %s", (Game::assetManager->GetResPath() / "names/minifigname_middle.txt").string().c_str());
|
||||
Log::Warn("Failed to load {:s}", (Game::assetManager->GetResPath() / "names/minifigname_middle.txt").string());
|
||||
throw std::runtime_error("Aborting initialization due to missing minifigure name file.");
|
||||
}
|
||||
|
||||
@@ -69,7 +69,7 @@ void UserManager::Initialize() {
|
||||
|
||||
auto lnStream = Game::assetManager->GetFile("names/minifigname_last.txt");
|
||||
if (!lnStream) {
|
||||
LOG("Failed to load %s", (Game::assetManager->GetResPath() / "names/minifigname_last.txt").string().c_str());
|
||||
Log::Warn("Failed to load {:s}", (Game::assetManager->GetResPath() / "names/minifigname_last.txt").string());
|
||||
throw std::runtime_error("Aborting initialization due to missing minifigure name file.");
|
||||
}
|
||||
|
||||
@@ -82,8 +82,8 @@ void UserManager::Initialize() {
|
||||
// Load our pre-approved names:
|
||||
auto chatListStream = Game::assetManager->GetFile("chatplus_en_us.txt");
|
||||
if (!chatListStream) {
|
||||
LOG("Failed to load %s", (Game::assetManager->GetResPath() / "chatplus_en_us.txt").string().c_str());
|
||||
throw std::runtime_error("Aborting initialization due to missing chat allowlist file.");
|
||||
Log::Warn("Failed to load {:s}", (Game::assetManager->GetResPath() / "chatplus_en_us.txt").string());
|
||||
throw std::runtime_error("Aborting initialization due to missing chat whitelist file.");
|
||||
}
|
||||
|
||||
while (std::getline(chatListStream, line, '\n')) {
|
||||
@@ -145,7 +145,7 @@ bool UserManager::DeleteUser(const SystemAddress& sysAddr) {
|
||||
|
||||
void UserManager::DeletePendingRemovals() {
|
||||
for (auto* user : m_UsersToDelete) {
|
||||
LOG("Deleted user %i", user->GetAccountID());
|
||||
Log::Info("Deleted user {:d}", user->GetAccountID());
|
||||
|
||||
delete user;
|
||||
}
|
||||
@@ -306,27 +306,27 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet)
|
||||
LOT pantsLOT = FindCharPantsID(pantsColor);
|
||||
|
||||
if (!name.empty() && Database::Get()->GetCharacterInfo(name)) {
|
||||
LOG("AccountID: %i chose unavailable name: %s", u->GetAccountID(), name.c_str());
|
||||
Log::Info("AccountID: {:d} chose unavailable name: {:s}", u->GetAccountID(), name);
|
||||
WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::CUSTOM_NAME_IN_USE);
|
||||
return;
|
||||
}
|
||||
|
||||
if (Database::Get()->GetCharacterInfo(predefinedName)) {
|
||||
LOG("AccountID: %i chose unavailable predefined name: %s", u->GetAccountID(), predefinedName.c_str());
|
||||
Log::Info("AccountID: {:d} chose unavailable predefined name: {:s}", u->GetAccountID(), predefinedName);
|
||||
WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::PREDEFINED_NAME_IN_USE);
|
||||
return;
|
||||
}
|
||||
|
||||
if (name.empty()) {
|
||||
LOG("AccountID: %i is creating a character with predefined name: %s", u->GetAccountID(), predefinedName.c_str());
|
||||
Log::Info("AccountID: {:d} is creating a character with predefined name: {:s}", u->GetAccountID(), predefinedName);
|
||||
} else {
|
||||
LOG("AccountID: %i is creating a character with name: %s (temporary: %s)", u->GetAccountID(), name.c_str(), predefinedName.c_str());
|
||||
Log::Info("AccountID: {:d} is creating a character with name: {:s} (temporary: {:s})", u->GetAccountID(), name, predefinedName);
|
||||
}
|
||||
|
||||
//Now that the name is ok, we can get an objectID from Master:
|
||||
ObjectIDManager::RequestPersistentID([=, this](uint32_t objectID) mutable {
|
||||
if (Database::Get()->GetCharacterInfo(objectID)) {
|
||||
LOG("Character object id unavailable, check object_id_tracker!");
|
||||
Log::Warn("Character object id unavailable, check object_id_tracker!");
|
||||
WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::OBJECT_ID_UNAVAILABLE);
|
||||
return;
|
||||
}
|
||||
@@ -397,7 +397,7 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet)
|
||||
void UserManager::DeleteCharacter(const SystemAddress& sysAddr, Packet* packet) {
|
||||
User* u = GetUser(sysAddr);
|
||||
if (!u) {
|
||||
LOG("Couldn't get user to delete character");
|
||||
Log::Warn("Couldn't get user to delete character");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -406,7 +406,7 @@ void UserManager::DeleteCharacter(const SystemAddress& sysAddr, Packet* packet)
|
||||
inStream.Read(objectID);
|
||||
uint32_t charID = static_cast<uint32_t>(objectID);
|
||||
|
||||
LOG("Received char delete req for ID: %llu (%u)", objectID, charID);
|
||||
Log::Info("Received char delete req for ID: {:d} ({:d})", objectID, charID);
|
||||
|
||||
bool hasCharacter = CheatDetection::VerifyLwoobjidIsSender(
|
||||
objectID,
|
||||
@@ -418,11 +418,11 @@ void UserManager::DeleteCharacter(const SystemAddress& sysAddr, Packet* packet)
|
||||
if (!hasCharacter) {
|
||||
WorldPackets::SendCharacterDeleteResponse(sysAddr, false);
|
||||
} else {
|
||||
LOG("Deleting character %i", charID);
|
||||
Log::Info("Deleting character {:d}", charID);
|
||||
Database::Get()->DeleteCharacter(charID);
|
||||
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::UNEXPECTED_DISCONNECT);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::PLAYER_REMOVED_NOTIFICATION);
|
||||
bitStream.Write(objectID);
|
||||
Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
|
||||
|
||||
@@ -433,7 +433,7 @@ void UserManager::DeleteCharacter(const SystemAddress& sysAddr, Packet* packet)
|
||||
void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet) {
|
||||
User* u = GetUser(sysAddr);
|
||||
if (!u) {
|
||||
LOG("Couldn't get user to delete character");
|
||||
Log::Warn("Couldn't get user to delete character");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -444,7 +444,7 @@ void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet)
|
||||
GeneralUtils::ClearBit(objectID, eObjectBits::PERSISTENT);
|
||||
|
||||
uint32_t charID = static_cast<uint32_t>(objectID);
|
||||
LOG("Received char rename request for ID: %llu (%u)", objectID, charID);
|
||||
Log::Info("Received char rename request for ID: {:d} ({:d})", objectID, charID);
|
||||
|
||||
LUWString LUWStringName;
|
||||
inStream.Read(LUWStringName);
|
||||
@@ -479,12 +479,12 @@ void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet)
|
||||
if (!Database::Get()->GetCharacterInfo(newName)) {
|
||||
if (IsNamePreapproved(newName)) {
|
||||
Database::Get()->SetCharacterName(charID, newName);
|
||||
LOG("Character %s now known as %s", character->GetName().c_str(), newName.c_str());
|
||||
Log::Info("Character {:s} now known as {:s}", character->GetName(), newName);
|
||||
WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::SUCCESS);
|
||||
UserManager::RequestCharacterList(sysAddr);
|
||||
} else {
|
||||
Database::Get()->SetPendingCharacterName(charID, newName);
|
||||
LOG("Character %s has been renamed to %s and is pending approval by a moderator.", character->GetName().c_str(), newName.c_str());
|
||||
Log::Info("Character {:s} has been renamed to {:s} and is pending approval by a moderator.", character->GetName(), newName);
|
||||
WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::SUCCESS);
|
||||
UserManager::RequestCharacterList(sysAddr);
|
||||
}
|
||||
@@ -492,7 +492,7 @@ void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet)
|
||||
WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::NAME_IN_USE);
|
||||
}
|
||||
} else {
|
||||
LOG("Unknown error occurred when renaming character, either hasCharacter or character variable != true.");
|
||||
Log::Warn("Unknown error occurred when renaming character, either hasCharacter or character variable != true.");
|
||||
WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::UNKNOWN_ERROR);
|
||||
}
|
||||
}
|
||||
@@ -500,7 +500,7 @@ void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet)
|
||||
void UserManager::LoginCharacter(const SystemAddress& sysAddr, uint32_t playerID) {
|
||||
User* u = GetUser(sysAddr);
|
||||
if (!u) {
|
||||
LOG("Couldn't get user to log in character");
|
||||
Log::Warn("Couldn't get user to log in character");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -519,7 +519,7 @@ void UserManager::LoginCharacter(const SystemAddress& sysAddr, uint32_t playerID
|
||||
if (zoneID == LWOZONEID_INVALID) zoneID = 1000; //Send char to VE
|
||||
|
||||
ZoneInstanceManager::Instance()->RequestZoneTransfer(Game::server, zoneID, character->GetZoneClone(), false, [=](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort) {
|
||||
LOG("Transferring %s to Zone %i (Instance %i | Clone %i | Mythran Shift: %s) with IP %s and Port %i", character->GetName().c_str(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP.c_str(), serverPort);
|
||||
Log::Info("Transferring {:s} to Zone {:d} (Instance {:d} | Clone {:d} | Mythran Shift: {:s}) with IP {:s} and Port {:d}", character->GetName(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP, serverPort);
|
||||
if (character) {
|
||||
character->SetZoneID(zoneID);
|
||||
character->SetZoneInstance(zoneInstance);
|
||||
@@ -529,24 +529,24 @@ void UserManager::LoginCharacter(const SystemAddress& sysAddr, uint32_t playerID
|
||||
return;
|
||||
});
|
||||
} else {
|
||||
LOG("Unknown error occurred when logging in a character, either hasCharacter or character variable != true.");
|
||||
Log::Warn("Unknown error occurred when logging in a character, either hasCharacter or character variable != true.");
|
||||
}
|
||||
}
|
||||
|
||||
uint32_t FindCharShirtID(uint32_t shirtColor, uint32_t shirtStyle) {
|
||||
try {
|
||||
auto stmt = CDClientDatabase::CreatePreppedStmt(
|
||||
"select obj.id as objectId from Objects as obj JOIN (select * from ComponentsRegistry as cr JOIN ItemComponent as ic on ic.id = cr.component_id where cr.component_type == 11) as icc on icc.id = obj.id where lower(obj._internalNotes) == ? AND icc.color1 == ? AND icc.decal == ?"
|
||||
"select obj.id from Objects as obj JOIN (select * from ComponentsRegistry as cr JOIN ItemComponent as ic on ic.id = cr.component_id where cr.component_type == 11) as icc on icc.id = obj.id where lower(obj._internalNotes) == ? AND icc.color1 == ? AND icc.decal == ?"
|
||||
);
|
||||
stmt.bind(1, "character create shirt");
|
||||
stmt.bind(2, static_cast<int>(shirtColor));
|
||||
stmt.bind(3, static_cast<int>(shirtStyle));
|
||||
auto tableData = stmt.execQuery();
|
||||
auto shirtLOT = tableData.getIntField("objectId", 4069);
|
||||
auto shirtLOT = tableData.getIntField(0, 4069);
|
||||
tableData.finalize();
|
||||
return shirtLOT;
|
||||
} catch (const std::exception& ex) {
|
||||
LOG("Could not look up shirt %i %i: %s", shirtColor, shirtStyle, ex.what());
|
||||
Log::Warn("Could not look up shirt {:d} {:d}: {:s}", shirtColor, shirtStyle, ex.what());
|
||||
// in case of no shirt found in CDServer, return problematic red vest.
|
||||
return 4069;
|
||||
}
|
||||
@@ -555,16 +555,16 @@ uint32_t FindCharShirtID(uint32_t shirtColor, uint32_t shirtStyle) {
|
||||
uint32_t FindCharPantsID(uint32_t pantsColor) {
|
||||
try {
|
||||
auto stmt = CDClientDatabase::CreatePreppedStmt(
|
||||
"select obj.id as objectId from Objects as obj JOIN (select * from ComponentsRegistry as cr JOIN ItemComponent as ic on ic.id = cr.component_id where cr.component_type == 11) as icc on icc.id = obj.id where lower(obj._internalNotes) == ? AND icc.color1 == ?"
|
||||
"select obj.id from Objects as obj JOIN (select * from ComponentsRegistry as cr JOIN ItemComponent as ic on ic.id = cr.component_id where cr.component_type == 11) as icc on icc.id = obj.id where lower(obj._internalNotes) == ? AND icc.color1 == ?"
|
||||
);
|
||||
stmt.bind(1, "cc pants");
|
||||
stmt.bind(2, static_cast<int>(pantsColor));
|
||||
auto tableData = stmt.execQuery();
|
||||
auto pantsLOT = tableData.getIntField("objectId", 2508);
|
||||
auto pantsLOT = tableData.getIntField(0, 2508);
|
||||
tableData.finalize();
|
||||
return pantsLOT;
|
||||
} catch (const std::exception& ex) {
|
||||
LOG("Could not look up pants %i: %s", pantsColor, ex.what());
|
||||
Log::Warn("Could not look up pants {:d}: {:s}", pantsColor, ex.what());
|
||||
// in case of no pants color found in CDServer, return red pants.
|
||||
return 2508;
|
||||
}
|
||||
|
||||
@@ -9,7 +9,7 @@ void AirMovementBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bi
|
||||
uint32_t handle{};
|
||||
|
||||
if (!bitStream.Read(handle)) {
|
||||
LOG("Unable to read handle from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
|
||||
Log::Warn("Unable to read handle from bitStream, aborting Handle! {:d}", bitStream.GetNumberOfUnreadBits());
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -26,14 +26,14 @@ void AirMovementBehavior::Sync(BehaviorContext* context, RakNet::BitStream& bitS
|
||||
uint32_t behaviorId{};
|
||||
|
||||
if (!bitStream.Read(behaviorId)) {
|
||||
LOG("Unable to read behaviorId from bitStream, aborting Sync! %i", bitStream.GetNumberOfUnreadBits());
|
||||
Log::Warn("Unable to read behaviorId from bitStream, aborting Sync! {:d}", bitStream.GetNumberOfUnreadBits());
|
||||
return;
|
||||
}
|
||||
|
||||
LWOOBJID target{};
|
||||
|
||||
if (!bitStream.Read(target)) {
|
||||
LOG("Unable to read target from bitStream, aborting Sync! %i", bitStream.GetNumberOfUnreadBits());
|
||||
Log::Warn("Unable to read target from bitStream, aborting Sync! {:d}", bitStream.GetNumberOfUnreadBits());
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -16,7 +16,7 @@ void AreaOfEffectBehavior::Handle(BehaviorContext* context, RakNet::BitStream& b
|
||||
uint32_t targetCount{};
|
||||
|
||||
if (!bitStream.Read(targetCount)) {
|
||||
LOG("Unable to read targetCount from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
|
||||
Log::Warn("Unable to read targetCount from bitStream, aborting Handle! {:d}", bitStream.GetNumberOfUnreadBits());
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -28,7 +28,7 @@ void AreaOfEffectBehavior::Handle(BehaviorContext* context, RakNet::BitStream& b
|
||||
}
|
||||
|
||||
if (targetCount > this->m_maxTargets) {
|
||||
LOG("Serialized size is greater than max targets! Size: %i, Max: %i", targetCount, this->m_maxTargets);
|
||||
Log::Warn("Serialized size is greater than max targets! Size: {:d}, Max: {:d}", targetCount, this->m_maxTargets);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -41,7 +41,7 @@ void AreaOfEffectBehavior::Handle(BehaviorContext* context, RakNet::BitStream& b
|
||||
for (auto i = 0u; i < targetCount; ++i) {
|
||||
LWOOBJID target{};
|
||||
if (!bitStream.Read(target)) {
|
||||
LOG("failed to read in target %i from bitStream, aborting target Handle!", i);
|
||||
Log::Warn("failed to read in target {:d} from bitStream, aborting target Handle!", i);
|
||||
};
|
||||
targets.push_back(target);
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@ void AttackDelayBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bi
|
||||
uint32_t handle{};
|
||||
|
||||
if (!bitStream.Read(handle)) {
|
||||
LOG("Unable to read handle from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
|
||||
Log::Warn("Unable to read handle from bitStream, aborting Handle! {:d}", bitStream.GetNumberOfUnreadBits());
|
||||
return;
|
||||
};
|
||||
|
||||
|
||||
@@ -34,10 +34,10 @@ void BasicAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bi
|
||||
|
||||
uint16_t allocatedBits{};
|
||||
if (!bitStream.Read(allocatedBits) || allocatedBits == 0) {
|
||||
LOG_DEBUG("No allocated bits");
|
||||
Log::Debug("No allocated bits");
|
||||
return;
|
||||
}
|
||||
LOG_DEBUG("Number of allocated bits %i", allocatedBits);
|
||||
Log::Debug("Number of allocated bits {:d}", allocatedBits);
|
||||
const auto baseAddress = bitStream.GetReadOffset();
|
||||
|
||||
DoHandleBehavior(context, bitStream, branch);
|
||||
@@ -48,13 +48,13 @@ void BasicAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bi
|
||||
void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||
auto* targetEntity = Game::entityManager->GetEntity(branch.target);
|
||||
if (!targetEntity) {
|
||||
LOG("Target targetEntity %llu not found.", branch.target);
|
||||
Log::Warn("Target targetEntity {:d} not found.", branch.target);
|
||||
return;
|
||||
}
|
||||
|
||||
auto* destroyableComponent = targetEntity->GetComponent<DestroyableComponent>();
|
||||
if (!destroyableComponent) {
|
||||
LOG("No destroyable found on the obj/lot %llu/%i", branch.target, targetEntity->GetLOT());
|
||||
Log::Warn("No destroyable found on the obj/lot {:d}/{:d}", branch.target, targetEntity->GetLOT());
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -63,7 +63,7 @@ void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::Bit
|
||||
bool isSuccess{};
|
||||
|
||||
if (!bitStream.Read(isBlocked)) {
|
||||
LOG("Unable to read isBlocked");
|
||||
Log::Warn("Unable to read isBlocked");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -75,31 +75,31 @@ void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::Bit
|
||||
}
|
||||
|
||||
if (!bitStream.Read(isImmune)) {
|
||||
LOG("Unable to read isImmune");
|
||||
Log::Warn("Unable to read isImmune");
|
||||
return;
|
||||
}
|
||||
|
||||
if (isImmune) {
|
||||
LOG_DEBUG("Target targetEntity %llu is immune!", branch.target);
|
||||
Log::Debug("Target targetEntity {} is immune!", branch.target);
|
||||
this->m_OnFailImmune->Handle(context, bitStream, branch);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!bitStream.Read(isSuccess)) {
|
||||
LOG("failed to read success from bitstream");
|
||||
Log::Warn("failed to read success from bitstream");
|
||||
return;
|
||||
}
|
||||
|
||||
if (isSuccess) {
|
||||
uint32_t armorDamageDealt{};
|
||||
if (!bitStream.Read(armorDamageDealt)) {
|
||||
LOG("Unable to read armorDamageDealt");
|
||||
Log::Warn("Unable to read armorDamageDealt");
|
||||
return;
|
||||
}
|
||||
|
||||
uint32_t healthDamageDealt{};
|
||||
if (!bitStream.Read(healthDamageDealt)) {
|
||||
LOG("Unable to read healthDamageDealt");
|
||||
Log::Warn("Unable to read healthDamageDealt");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -112,7 +112,7 @@ void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::Bit
|
||||
|
||||
bool died{};
|
||||
if (!bitStream.Read(died)) {
|
||||
LOG("Unable to read died");
|
||||
Log::Warn("Unable to read died");
|
||||
return;
|
||||
}
|
||||
auto previousArmor = destroyableComponent->GetArmor();
|
||||
@@ -123,7 +123,7 @@ void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::Bit
|
||||
|
||||
uint8_t successState{};
|
||||
if (!bitStream.Read(successState)) {
|
||||
LOG("Unable to read success state");
|
||||
Log::Warn("Unable to read success state");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -136,7 +136,7 @@ void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::Bit
|
||||
break;
|
||||
default:
|
||||
if (static_cast<eBasicAttackSuccessTypes>(successState) != eBasicAttackSuccessTypes::FAILIMMUNE) {
|
||||
LOG("Unknown success state (%i)!", successState);
|
||||
Log::Warn("Unknown success state ({})!", successState);
|
||||
return;
|
||||
}
|
||||
this->m_OnFailImmune->Handle(context, bitStream, branch);
|
||||
@@ -166,13 +166,13 @@ void BasicAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream&
|
||||
void BasicAttackBehavior::DoBehaviorCalculation(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||
auto* targetEntity = Game::entityManager->GetEntity(branch.target);
|
||||
if (!targetEntity) {
|
||||
LOG("Target entity %llu is null!", branch.target);
|
||||
Log::Warn("Target entity {} is null!", branch.target);
|
||||
return;
|
||||
}
|
||||
|
||||
auto* destroyableComponent = targetEntity->GetComponent<DestroyableComponent>();
|
||||
if (!destroyableComponent || !destroyableComponent->GetParent()) {
|
||||
LOG("No destroyable component on %llu", branch.target);
|
||||
Log::Warn("No destroyable component on {}", branch.target);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -191,7 +191,7 @@ void BasicAttackBehavior::DoBehaviorCalculation(BehaviorContext* context, RakNet
|
||||
bitStream.Write(isImmune);
|
||||
|
||||
if (isImmune) {
|
||||
LOG_DEBUG("Target targetEntity %llu is immune!", branch.target);
|
||||
Log::Debug("Target targetEntity {} is immune!", branch.target);
|
||||
this->m_OnFailImmune->Calculate(context, bitStream, branch);
|
||||
return;
|
||||
}
|
||||
@@ -222,7 +222,7 @@ void BasicAttackBehavior::DoBehaviorCalculation(BehaviorContext* context, RakNet
|
||||
if (healthDamageDealt >= 1) {
|
||||
successState = eBasicAttackSuccessTypes::SUCCESS;
|
||||
} else if (armorDamageDealt >= 1) {
|
||||
successState = this->m_OnFailArmor->m_templateId == BehaviorTemplate::EMPTY ? eBasicAttackSuccessTypes::FAILIMMUNE : eBasicAttackSuccessTypes::FAILARMOR;
|
||||
successState = this->m_OnFailArmor->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY ? eBasicAttackSuccessTypes::FAILIMMUNE : eBasicAttackSuccessTypes::FAILARMOR;
|
||||
}
|
||||
|
||||
bitStream.Write(armorDamageDealt);
|
||||
@@ -241,7 +241,7 @@ void BasicAttackBehavior::DoBehaviorCalculation(BehaviorContext* context, RakNet
|
||||
break;
|
||||
default:
|
||||
if (static_cast<eBasicAttackSuccessTypes>(successState) != eBasicAttackSuccessTypes::FAILIMMUNE) {
|
||||
LOG("Unknown success state (%i)!", successState);
|
||||
Log::Warn("Unknown success state ({})!", GeneralUtils::ToUnderlying(successState));
|
||||
break;
|
||||
}
|
||||
this->m_OnFailImmune->Calculate(context, bitStream, branch);
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
#include "CDActivitiesTable.h"
|
||||
#include "Game.h"
|
||||
#include "Logger.h"
|
||||
#include "BehaviorTemplate.h"
|
||||
#include "BehaviorTemplates.h"
|
||||
#include "BehaviorBranchContext.h"
|
||||
#include <unordered_map>
|
||||
|
||||
@@ -110,183 +110,183 @@ Behavior* Behavior::CreateBehavior(const uint32_t behaviorId) {
|
||||
Behavior* behavior = nullptr;
|
||||
|
||||
switch (templateId) {
|
||||
case BehaviorTemplate::EMPTY: break;
|
||||
case BehaviorTemplate::BASIC_ATTACK:
|
||||
case BehaviorTemplates::BEHAVIOR_EMPTY: break;
|
||||
case BehaviorTemplates::BEHAVIOR_BASIC_ATTACK:
|
||||
behavior = new BasicAttackBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplate::TAC_ARC:
|
||||
case BehaviorTemplates::BEHAVIOR_TAC_ARC:
|
||||
behavior = new TacArcBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplate::AND:
|
||||
case BehaviorTemplates::BEHAVIOR_AND:
|
||||
behavior = new AndBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplate::PROJECTILE_ATTACK:
|
||||
case BehaviorTemplates::BEHAVIOR_PROJECTILE_ATTACK:
|
||||
behavior = new ProjectileAttackBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplate::HEAL:
|
||||
case BehaviorTemplates::BEHAVIOR_HEAL:
|
||||
behavior = new HealBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplate::MOVEMENT_SWITCH:
|
||||
case BehaviorTemplates::BEHAVIOR_MOVEMENT_SWITCH:
|
||||
behavior = new MovementSwitchBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplate::AREA_OF_EFFECT:
|
||||
case BehaviorTemplates::BEHAVIOR_AREA_OF_EFFECT:
|
||||
behavior = new AreaOfEffectBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplate::PLAY_EFFECT:
|
||||
case BehaviorTemplates::BEHAVIOR_PLAY_EFFECT:
|
||||
behavior = new PlayEffectBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplate::IMMUNITY:
|
||||
case BehaviorTemplates::BEHAVIOR_IMMUNITY:
|
||||
behavior = new ImmunityBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplate::DAMAGE_BUFF: break;
|
||||
case BehaviorTemplate::DAMAGE_ABSORBTION:
|
||||
case BehaviorTemplates::BEHAVIOR_DAMAGE_BUFF: break;
|
||||
case BehaviorTemplates::BEHAVIOR_DAMAGE_ABSORBTION:
|
||||
behavior = new DamageAbsorptionBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplate::OVER_TIME:
|
||||
case BehaviorTemplates::BEHAVIOR_OVER_TIME:
|
||||
behavior = new OverTimeBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplate::IMAGINATION:
|
||||
case BehaviorTemplates::BEHAVIOR_IMAGINATION:
|
||||
behavior = new ImaginationBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplate::TARGET_CASTER:
|
||||
case BehaviorTemplates::BEHAVIOR_TARGET_CASTER:
|
||||
behavior = new TargetCasterBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplate::STUN:
|
||||
case BehaviorTemplates::BEHAVIOR_STUN:
|
||||
behavior = new StunBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplate::DURATION:
|
||||
case BehaviorTemplates::BEHAVIOR_DURATION:
|
||||
behavior = new DurationBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplate::KNOCKBACK:
|
||||
case BehaviorTemplates::BEHAVIOR_KNOCKBACK:
|
||||
behavior = new KnockbackBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplate::ATTACK_DELAY:
|
||||
case BehaviorTemplates::BEHAVIOR_ATTACK_DELAY:
|
||||
behavior = new AttackDelayBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplate::CAR_BOOST:
|
||||
case BehaviorTemplates::BEHAVIOR_CAR_BOOST:
|
||||
behavior = new CarBoostBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplate::FALL_SPEED:
|
||||
case BehaviorTemplates::BEHAVIOR_FALL_SPEED:
|
||||
behavior = new FallSpeedBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplate::SHIELD: break;
|
||||
case BehaviorTemplate::REPAIR_ARMOR:
|
||||
case BehaviorTemplates::BEHAVIOR_SHIELD: break;
|
||||
case BehaviorTemplates::BEHAVIOR_REPAIR_ARMOR:
|
||||
behavior = new RepairBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplate::SPEED:
|
||||
case BehaviorTemplates::BEHAVIOR_SPEED:
|
||||
behavior = new SpeedBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplate::DARK_INSPIRATION:
|
||||
case BehaviorTemplates::BEHAVIOR_DARK_INSPIRATION:
|
||||
behavior = new DarkInspirationBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplate::LOOT_BUFF:
|
||||
case BehaviorTemplates::BEHAVIOR_LOOT_BUFF:
|
||||
behavior = new LootBuffBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplate::VENTURE_VISION:
|
||||
case BehaviorTemplates::BEHAVIOR_VENTURE_VISION:
|
||||
behavior = new VentureVisionBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplate::SPAWN_OBJECT:
|
||||
case BehaviorTemplates::BEHAVIOR_SPAWN_OBJECT:
|
||||
behavior = new SpawnBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplate::LAY_BRICK: break;
|
||||
case BehaviorTemplate::SWITCH:
|
||||
case BehaviorTemplates::BEHAVIOR_LAY_BRICK: break;
|
||||
case BehaviorTemplates::BEHAVIOR_SWITCH:
|
||||
behavior = new SwitchBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplate::BUFF:
|
||||
case BehaviorTemplates::BEHAVIOR_BUFF:
|
||||
behavior = new BuffBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplate::JETPACK:
|
||||
case BehaviorTemplates::BEHAVIOR_JETPACK:
|
||||
behavior = new JetPackBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplate::SKILL_EVENT:
|
||||
case BehaviorTemplates::BEHAVIOR_SKILL_EVENT:
|
||||
behavior = new SkillEventBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplate::CONSUME_ITEM:
|
||||
case BehaviorTemplates::BEHAVIOR_CONSUME_ITEM:
|
||||
behavior = new ConsumeItemBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplate::SKILL_CAST_FAILED:
|
||||
case BehaviorTemplates::BEHAVIOR_SKILL_CAST_FAILED:
|
||||
behavior = new SkillCastFailedBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplate::IMITATION_SKUNK_STINK: break;
|
||||
case BehaviorTemplate::CHANGE_IDLE_FLAGS:
|
||||
case BehaviorTemplates::BEHAVIOR_IMITATION_SKUNK_STINK: break;
|
||||
case BehaviorTemplates::BEHAVIOR_CHANGE_IDLE_FLAGS:
|
||||
behavior = new ChangeIdleFlagsBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplate::APPLY_BUFF:
|
||||
case BehaviorTemplates::BEHAVIOR_APPLY_BUFF:
|
||||
behavior = new ApplyBuffBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplate::CHAIN:
|
||||
case BehaviorTemplates::BEHAVIOR_CHAIN:
|
||||
behavior = new ChainBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplate::CHANGE_ORIENTATION:
|
||||
case BehaviorTemplates::BEHAVIOR_CHANGE_ORIENTATION:
|
||||
behavior = new ChangeOrientationBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplate::FORCE_MOVEMENT:
|
||||
case BehaviorTemplates::BEHAVIOR_FORCE_MOVEMENT:
|
||||
behavior = new ForceMovementBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplate::INTERRUPT:
|
||||
case BehaviorTemplates::BEHAVIOR_INTERRUPT:
|
||||
behavior = new InterruptBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplate::ALTER_COOLDOWN: break;
|
||||
case BehaviorTemplate::CHARGE_UP:
|
||||
case BehaviorTemplates::BEHAVIOR_ALTER_COOLDOWN: break;
|
||||
case BehaviorTemplates::BEHAVIOR_CHARGE_UP:
|
||||
behavior = new ChargeUpBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplate::SWITCH_MULTIPLE:
|
||||
case BehaviorTemplates::BEHAVIOR_SWITCH_MULTIPLE:
|
||||
behavior = new SwitchMultipleBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplate::START:
|
||||
case BehaviorTemplates::BEHAVIOR_START:
|
||||
behavior = new StartBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplate::END:
|
||||
case BehaviorTemplates::BEHAVIOR_END:
|
||||
behavior = new EndBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplate::ALTER_CHAIN_DELAY: break;
|
||||
case BehaviorTemplate::CAMERA: break;
|
||||
case BehaviorTemplate::REMOVE_BUFF:
|
||||
case BehaviorTemplates::BEHAVIOR_ALTER_CHAIN_DELAY: break;
|
||||
case BehaviorTemplates::BEHAVIOR_CAMERA: break;
|
||||
case BehaviorTemplates::BEHAVIOR_REMOVE_BUFF:
|
||||
behavior = new RemoveBuffBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplate::GRAB: break;
|
||||
case BehaviorTemplate::MODULAR_BUILD: break;
|
||||
case BehaviorTemplate::NPC_COMBAT_SKILL:
|
||||
case BehaviorTemplates::BEHAVIOR_GRAB: break;
|
||||
case BehaviorTemplates::BEHAVIOR_MODULAR_BUILD: break;
|
||||
case BehaviorTemplates::BEHAVIOR_NPC_COMBAT_SKILL:
|
||||
behavior = new NpcCombatSkillBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplate::BLOCK:
|
||||
case BehaviorTemplates::BEHAVIOR_BLOCK:
|
||||
behavior = new BlockBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplate::VERIFY:
|
||||
case BehaviorTemplates::BEHAVIOR_VERIFY:
|
||||
behavior = new VerifyBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplate::TAUNT:
|
||||
case BehaviorTemplates::BEHAVIOR_TAUNT:
|
||||
behavior = new TauntBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplate::AIR_MOVEMENT:
|
||||
case BehaviorTemplates::BEHAVIOR_AIR_MOVEMENT:
|
||||
behavior = new AirMovementBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplate::SPAWN_QUICKBUILD:
|
||||
case BehaviorTemplates::BEHAVIOR_SPAWN_QUICKBUILD:
|
||||
behavior = new SpawnBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplate::PULL_TO_POINT:
|
||||
case BehaviorTemplates::BEHAVIOR_PULL_TO_POINT:
|
||||
behavior = new PullToPointBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplate::PROPERTY_ROTATE: break;
|
||||
case BehaviorTemplate::DAMAGE_REDUCTION:
|
||||
case BehaviorTemplates::BEHAVIOR_PROPERTY_ROTATE: break;
|
||||
case BehaviorTemplates::BEHAVIOR_DAMAGE_REDUCTION:
|
||||
behavior = new DamageReductionBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplate::PROPERTY_TELEPORT:
|
||||
case BehaviorTemplates::BEHAVIOR_PROPERTY_TELEPORT:
|
||||
behavior = new PropertyTeleportBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplate::PROPERTY_CLEAR_TARGET:
|
||||
case BehaviorTemplates::BEHAVIOR_PROPERTY_CLEAR_TARGET:
|
||||
behavior = new ClearTargetBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplate::TAKE_PICTURE: break;
|
||||
case BehaviorTemplate::MOUNT: break;
|
||||
case BehaviorTemplate::SKILL_SET: break;
|
||||
case BehaviorTemplates::BEHAVIOR_TAKE_PICTURE: break;
|
||||
case BehaviorTemplates::BEHAVIOR_MOUNT: break;
|
||||
case BehaviorTemplates::BEHAVIOR_SKILL_SET: break;
|
||||
default:
|
||||
//LOG("Failed to load behavior with invalid template id (%i)!", templateId);
|
||||
//Log::Warn("Failed to load behavior with invalid template id ({:d})!", templateId);
|
||||
break;
|
||||
}
|
||||
|
||||
if (behavior == nullptr) {
|
||||
//LOG("Failed to load unimplemented template id (%i)!", templateId);
|
||||
//Log::Warn("Failed to load unimplemented template id ({:d})!", templateId);
|
||||
|
||||
behavior = new EmptyBehavior(behaviorId);
|
||||
}
|
||||
@@ -296,20 +296,20 @@ Behavior* Behavior::CreateBehavior(const uint32_t behaviorId) {
|
||||
return behavior;
|
||||
}
|
||||
|
||||
BehaviorTemplate Behavior::GetBehaviorTemplate(const uint32_t behaviorId) {
|
||||
BehaviorTemplates Behavior::GetBehaviorTemplate(const uint32_t behaviorId) {
|
||||
auto behaviorTemplateTable = CDClientManager::GetTable<CDBehaviorTemplateTable>();
|
||||
|
||||
BehaviorTemplate templateID = BehaviorTemplate::EMPTY;
|
||||
BehaviorTemplates templateID = BehaviorTemplates::BEHAVIOR_EMPTY;
|
||||
// Find behavior template by its behavior id. Default to 0.
|
||||
if (behaviorTemplateTable) {
|
||||
auto templateEntry = behaviorTemplateTable->GetByBehaviorID(behaviorId);
|
||||
if (templateEntry.behaviorID == behaviorId) {
|
||||
templateID = static_cast<BehaviorTemplate>(templateEntry.templateID);
|
||||
templateID = static_cast<BehaviorTemplates>(templateEntry.templateID);
|
||||
}
|
||||
}
|
||||
|
||||
if (templateID == BehaviorTemplate::EMPTY && behaviorId != 0) {
|
||||
LOG("Failed to load behavior template with id (%i)!", behaviorId);
|
||||
if (templateID == BehaviorTemplates::BEHAVIOR_EMPTY && behaviorId != 0) {
|
||||
Log::Warn("Failed to load behavior template with id ({:d})!", behaviorId);
|
||||
}
|
||||
|
||||
return templateID;
|
||||
@@ -335,22 +335,26 @@ void Behavior::PlayFx(std::u16string type, const LWOOBJID target, const LWOOBJID
|
||||
|
||||
const auto typeString = GeneralUtils::UTF16ToWTF8(type);
|
||||
|
||||
const auto itr = m_effectNames.find(typeString);
|
||||
if (m_effectNames == nullptr) {
|
||||
m_effectNames = new std::unordered_map<std::string, std::string>();
|
||||
} else {
|
||||
const auto pair = m_effectNames->find(typeString);
|
||||
|
||||
if (type.empty()) {
|
||||
type = GeneralUtils::ASCIIToUTF16(m_effectType);
|
||||
}
|
||||
if (type.empty()) {
|
||||
type = GeneralUtils::ASCIIToUTF16(*m_effectType);
|
||||
}
|
||||
|
||||
if (itr != m_effectNames.end()) {
|
||||
if (renderComponent == nullptr) {
|
||||
GameMessages::SendPlayFXEffect(targetEntity, effectId, type, itr->second, secondary, 1, 1, true);
|
||||
if (pair != m_effectNames->end()) {
|
||||
if (renderComponent == nullptr) {
|
||||
GameMessages::SendPlayFXEffect(targetEntity, effectId, type, pair->second, secondary, 1, 1, true);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
renderComponent->PlayEffect(effectId, type, pair->second, secondary);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
renderComponent->PlayEffect(effectId, type, itr->second, secondary);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// The SQlite result object becomes invalid if the query object leaves scope.
|
||||
@@ -377,19 +381,19 @@ void Behavior::PlayFx(std::u16string type, const LWOOBJID target, const LWOOBJID
|
||||
return;
|
||||
}
|
||||
|
||||
const auto name = std::string(result.getStringField("effectName"));
|
||||
const auto name = std::string(result.getStringField(0));
|
||||
|
||||
if (type.empty()) {
|
||||
const auto typeResult = result.getStringField("effectType");
|
||||
const auto typeResult = result.getStringField(1);
|
||||
|
||||
type = GeneralUtils::ASCIIToUTF16(typeResult);
|
||||
|
||||
m_effectType = typeResult;
|
||||
m_effectType = new std::string(typeResult);
|
||||
}
|
||||
|
||||
result.finalize();
|
||||
|
||||
m_effectNames.insert_or_assign(typeString, name);
|
||||
m_effectNames->insert_or_assign(typeString, name);
|
||||
|
||||
if (renderComponent == nullptr) {
|
||||
GameMessages::SendPlayFXEffect(targetEntity, effectId, type, name, secondary, 1, 1, true);
|
||||
@@ -419,24 +423,26 @@ Behavior::Behavior(const uint32_t behaviorId) {
|
||||
|
||||
if (behaviorId == 0) {
|
||||
this->m_effectId = 0;
|
||||
this->m_templateId = BehaviorTemplate::EMPTY;
|
||||
this->m_effectHandle = nullptr;
|
||||
this->m_templateId = BehaviorTemplates::BEHAVIOR_EMPTY;
|
||||
}
|
||||
|
||||
// Make sure we do not proceed if we are trying to load an invalid behavior
|
||||
if (templateInDatabase.behaviorID == 0) {
|
||||
LOG("Failed to load behavior with id (%i)!", behaviorId);
|
||||
Log::Warn("Failed to load behavior with id ({:d})!", behaviorId);
|
||||
|
||||
this->m_effectId = 0;
|
||||
this->m_templateId = BehaviorTemplate::EMPTY;
|
||||
this->m_effectHandle = nullptr;
|
||||
this->m_templateId = BehaviorTemplates::BEHAVIOR_EMPTY;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
this->m_templateId = static_cast<BehaviorTemplate>(templateInDatabase.templateID);
|
||||
this->m_templateId = static_cast<BehaviorTemplates>(templateInDatabase.templateID);
|
||||
|
||||
this->m_effectId = templateInDatabase.effectID;
|
||||
|
||||
this->m_effectHandle = *templateInDatabase.effectHandle;
|
||||
this->m_effectHandle = *templateInDatabase.effectHandle != "" ? new std::string(*templateInDatabase.effectHandle) : nullptr;
|
||||
}
|
||||
|
||||
|
||||
@@ -501,3 +507,9 @@ void Behavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream,
|
||||
|
||||
void Behavior::SyncCalculation(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||
}
|
||||
|
||||
Behavior::~Behavior() {
|
||||
delete m_effectNames;
|
||||
delete m_effectType;
|
||||
delete m_effectHandle;
|
||||
}
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
#include <unordered_map>
|
||||
|
||||
#include "BitStream.h"
|
||||
#include "BehaviorTemplate.h"
|
||||
#include "BehaviorTemplates.h"
|
||||
#include "dCommonVars.h"
|
||||
|
||||
struct BehaviorContext;
|
||||
@@ -26,7 +26,7 @@ public:
|
||||
|
||||
static Behavior* CreateBehavior(uint32_t behaviorId);
|
||||
|
||||
static BehaviorTemplate GetBehaviorTemplate(uint32_t behaviorId);
|
||||
static BehaviorTemplates GetBehaviorTemplate(uint32_t behaviorId);
|
||||
|
||||
/*
|
||||
* Utilities
|
||||
@@ -39,11 +39,11 @@ public:
|
||||
*/
|
||||
|
||||
uint32_t m_behaviorId;
|
||||
BehaviorTemplate m_templateId;
|
||||
BehaviorTemplates m_templateId;
|
||||
uint32_t m_effectId;
|
||||
std::string m_effectHandle;
|
||||
std::unordered_map<std::string, std::string> m_effectNames;
|
||||
std::string m_effectType;
|
||||
std::string* m_effectHandle = nullptr;
|
||||
std::unordered_map<std::string, std::string>* m_effectNames = nullptr;
|
||||
std::string* m_effectType = nullptr;
|
||||
|
||||
/*
|
||||
* Behavior parameters
|
||||
@@ -88,11 +88,5 @@ public:
|
||||
*/
|
||||
|
||||
explicit Behavior(uint32_t behaviorId);
|
||||
virtual ~Behavior() = default;
|
||||
|
||||
Behavior(const Behavior& other) = default;
|
||||
Behavior(Behavior&& other) = default;
|
||||
|
||||
Behavior& operator=(const Behavior& other) = default;
|
||||
Behavior& operator=(Behavior&& other) = default;
|
||||
virtual ~Behavior();
|
||||
};
|
||||
|
||||
@@ -31,7 +31,7 @@ uint32_t BehaviorContext::GetUniqueSkillId() const {
|
||||
auto* entity = Game::entityManager->GetEntity(this->originator);
|
||||
|
||||
if (entity == nullptr) {
|
||||
LOG("Invalid entity for (%llu)!", this->originator);
|
||||
Log::Warn("Invalid entity for ({})!", this->originator);
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -39,7 +39,7 @@ uint32_t BehaviorContext::GetUniqueSkillId() const {
|
||||
auto* component = entity->GetComponent<SkillComponent>();
|
||||
|
||||
if (component == nullptr) {
|
||||
LOG("No skill component attached to (%llu)!", this->originator);;
|
||||
Log::Warn("No skill component attached to ({})!", this->originator);;
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -126,7 +126,7 @@ void BehaviorContext::SyncBehavior(const uint32_t syncId, RakNet::BitStream& bit
|
||||
}
|
||||
|
||||
if (!found) {
|
||||
LOG("Failed to find behavior sync entry with sync id (%i)!", syncId);
|
||||
Log::Warn("Failed to find behavior sync entry with sync id ({})!", syncId);
|
||||
|
||||
return;
|
||||
}
|
||||
@@ -135,7 +135,7 @@ void BehaviorContext::SyncBehavior(const uint32_t syncId, RakNet::BitStream& bit
|
||||
const auto branch = entry.branchContext;
|
||||
|
||||
if (behavior == nullptr) {
|
||||
LOG("Invalid behavior for sync id (%i)!", syncId);
|
||||
Log::Warn("Invalid behavior for sync id ({})!", syncId);
|
||||
|
||||
return;
|
||||
}
|
||||
@@ -317,7 +317,7 @@ void BehaviorContext::FilterTargets(std::vector<Entity*>& targets, std::forward_
|
||||
// if the caster is not there, return empty targets list
|
||||
auto* caster = Game::entityManager->GetEntity(this->caster);
|
||||
if (!caster) {
|
||||
LOG_DEBUG("Invalid caster for (%llu)!", this->originator);
|
||||
Log::Debug("Invalid caster for ({})!", this->originator);
|
||||
targets.clear();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1,70 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
enum class BehaviorTemplate : unsigned int {
|
||||
EMPTY, // Not a real behavior, indicates invalid behaviors
|
||||
BASIC_ATTACK,
|
||||
TAC_ARC,
|
||||
AND,
|
||||
PROJECTILE_ATTACK,
|
||||
HEAL,
|
||||
MOVEMENT_SWITCH,
|
||||
AREA_OF_EFFECT,
|
||||
PLAY_EFFECT,
|
||||
IMMUNITY,
|
||||
DAMAGE_BUFF,
|
||||
DAMAGE_ABSORBTION,
|
||||
OVER_TIME,
|
||||
IMAGINATION,
|
||||
TARGET_CASTER,
|
||||
STUN,
|
||||
DURATION,
|
||||
KNOCKBACK,
|
||||
ATTACK_DELAY,
|
||||
CAR_BOOST,
|
||||
FALL_SPEED,
|
||||
SHIELD,
|
||||
REPAIR_ARMOR,
|
||||
SPEED,
|
||||
DARK_INSPIRATION,
|
||||
LOOT_BUFF,
|
||||
VENTURE_VISION,
|
||||
SPAWN_OBJECT,
|
||||
LAY_BRICK,
|
||||
SWITCH,
|
||||
BUFF,
|
||||
JETPACK,
|
||||
SKILL_EVENT,
|
||||
CONSUME_ITEM,
|
||||
SKILL_CAST_FAILED,
|
||||
IMITATION_SKUNK_STINK,
|
||||
CHANGE_IDLE_FLAGS,
|
||||
APPLY_BUFF,
|
||||
CHAIN,
|
||||
CHANGE_ORIENTATION,
|
||||
FORCE_MOVEMENT,
|
||||
INTERRUPT,
|
||||
ALTER_COOLDOWN,
|
||||
CHARGE_UP,
|
||||
SWITCH_MULTIPLE,
|
||||
START,
|
||||
END,
|
||||
ALTER_CHAIN_DELAY,
|
||||
CAMERA,
|
||||
REMOVE_BUFF,
|
||||
GRAB,
|
||||
MODULAR_BUILD,
|
||||
NPC_COMBAT_SKILL,
|
||||
BLOCK,
|
||||
VERIFY,
|
||||
TAUNT,
|
||||
AIR_MOVEMENT,
|
||||
SPAWN_QUICKBUILD,
|
||||
PULL_TO_POINT,
|
||||
PROPERTY_ROTATE,
|
||||
DAMAGE_REDUCTION,
|
||||
PROPERTY_TELEPORT,
|
||||
PROPERTY_CLEAR_TARGET,
|
||||
TAKE_PICTURE,
|
||||
MOUNT,
|
||||
SKILL_SET
|
||||
};
|
||||
1
dGame/dBehaviors/BehaviorTemplates.cpp
Normal file
1
dGame/dBehaviors/BehaviorTemplates.cpp
Normal file
@@ -0,0 +1 @@
|
||||
#include "BehaviorTemplates.h"
|
||||
70
dGame/dBehaviors/BehaviorTemplates.h
Normal file
70
dGame/dBehaviors/BehaviorTemplates.h
Normal file
@@ -0,0 +1,70 @@
|
||||
#pragma once
|
||||
|
||||
enum class BehaviorTemplates : unsigned int {
|
||||
BEHAVIOR_EMPTY, // Not a real behavior, indicates invalid behaviors
|
||||
BEHAVIOR_BASIC_ATTACK,
|
||||
BEHAVIOR_TAC_ARC,
|
||||
BEHAVIOR_AND,
|
||||
BEHAVIOR_PROJECTILE_ATTACK,
|
||||
BEHAVIOR_HEAL,
|
||||
BEHAVIOR_MOVEMENT_SWITCH,
|
||||
BEHAVIOR_AREA_OF_EFFECT,
|
||||
BEHAVIOR_PLAY_EFFECT,
|
||||
BEHAVIOR_IMMUNITY,
|
||||
BEHAVIOR_DAMAGE_BUFF,
|
||||
BEHAVIOR_DAMAGE_ABSORBTION,
|
||||
BEHAVIOR_OVER_TIME,
|
||||
BEHAVIOR_IMAGINATION,
|
||||
BEHAVIOR_TARGET_CASTER,
|
||||
BEHAVIOR_STUN,
|
||||
BEHAVIOR_DURATION,
|
||||
BEHAVIOR_KNOCKBACK,
|
||||
BEHAVIOR_ATTACK_DELAY,
|
||||
BEHAVIOR_CAR_BOOST,
|
||||
BEHAVIOR_FALL_SPEED,
|
||||
BEHAVIOR_SHIELD,
|
||||
BEHAVIOR_REPAIR_ARMOR,
|
||||
BEHAVIOR_SPEED,
|
||||
BEHAVIOR_DARK_INSPIRATION,
|
||||
BEHAVIOR_LOOT_BUFF,
|
||||
BEHAVIOR_VENTURE_VISION,
|
||||
BEHAVIOR_SPAWN_OBJECT,
|
||||
BEHAVIOR_LAY_BRICK,
|
||||
BEHAVIOR_SWITCH,
|
||||
BEHAVIOR_BUFF,
|
||||
BEHAVIOR_JETPACK,
|
||||
BEHAVIOR_SKILL_EVENT,
|
||||
BEHAVIOR_CONSUME_ITEM,
|
||||
BEHAVIOR_SKILL_CAST_FAILED,
|
||||
BEHAVIOR_IMITATION_SKUNK_STINK,
|
||||
BEHAVIOR_CHANGE_IDLE_FLAGS,
|
||||
BEHAVIOR_APPLY_BUFF,
|
||||
BEHAVIOR_CHAIN,
|
||||
BEHAVIOR_CHANGE_ORIENTATION,
|
||||
BEHAVIOR_FORCE_MOVEMENT,
|
||||
BEHAVIOR_INTERRUPT,
|
||||
BEHAVIOR_ALTER_COOLDOWN,
|
||||
BEHAVIOR_CHARGE_UP,
|
||||
BEHAVIOR_SWITCH_MULTIPLE,
|
||||
BEHAVIOR_START,
|
||||
BEHAVIOR_END,
|
||||
BEHAVIOR_ALTER_CHAIN_DELAY,
|
||||
BEHAVIOR_CAMERA,
|
||||
BEHAVIOR_REMOVE_BUFF,
|
||||
BEHAVIOR_GRAB,
|
||||
BEHAVIOR_MODULAR_BUILD,
|
||||
BEHAVIOR_NPC_COMBAT_SKILL,
|
||||
BEHAVIOR_BLOCK,
|
||||
BEHAVIOR_VERIFY,
|
||||
BEHAVIOR_TAUNT,
|
||||
BEHAVIOR_AIR_MOVEMENT,
|
||||
BEHAVIOR_SPAWN_QUICKBUILD,
|
||||
BEHAVIOR_PULL_TO_POINT,
|
||||
BEHAVIOR_PROPERTY_ROTATE,
|
||||
BEHAVIOR_DAMAGE_REDUCTION,
|
||||
BEHAVIOR_PROPERTY_TELEPORT,
|
||||
BEHAVIOR_PROPERTY_CLEAR_TARGET,
|
||||
BEHAVIOR_TAKE_PICTURE,
|
||||
BEHAVIOR_MOUNT,
|
||||
BEHAVIOR_SKILL_SET
|
||||
};
|
||||
@@ -13,7 +13,7 @@ void BlockBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStrea
|
||||
auto* entity = Game::entityManager->GetEntity(target);
|
||||
|
||||
if (entity == nullptr) {
|
||||
LOG("Failed to find target (%llu)!", branch.target);
|
||||
Log::Warn("Failed to find target ({})!", branch.target);
|
||||
|
||||
return;
|
||||
}
|
||||
@@ -43,7 +43,7 @@ void BlockBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branc
|
||||
auto* entity = Game::entityManager->GetEntity(target);
|
||||
|
||||
if (entity == nullptr) {
|
||||
LOG("Failed to find target (%llu)!", branch.target);
|
||||
Log::Warn("Failed to find target ({})!", branch.target);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -13,7 +13,7 @@ void BuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream
|
||||
auto* entity = Game::entityManager->GetEntity(target);
|
||||
|
||||
if (entity == nullptr) {
|
||||
LOG("Invalid target (%llu)!", target);
|
||||
Log::Warn("Invalid target ({})!", target);
|
||||
|
||||
return;
|
||||
}
|
||||
@@ -21,7 +21,7 @@ void BuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream
|
||||
auto* component = entity->GetComponent<DestroyableComponent>();
|
||||
|
||||
if (component == nullptr) {
|
||||
LOG("Invalid target, no destroyable component (%llu)!", target);
|
||||
Log::Warn("Invalid target, no destroyable component ({})!", target);
|
||||
|
||||
return;
|
||||
}
|
||||
@@ -47,7 +47,7 @@ void BuffBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch
|
||||
auto* entity = Game::entityManager->GetEntity(target);
|
||||
|
||||
if (entity == nullptr) {
|
||||
LOG("Invalid target (%llu)!", target);
|
||||
Log::Warn("Invalid target ({})!", target);
|
||||
|
||||
return;
|
||||
}
|
||||
@@ -55,7 +55,7 @@ void BuffBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch
|
||||
auto* component = entity->GetComponent<DestroyableComponent>();
|
||||
|
||||
if (component == nullptr) {
|
||||
LOG("Invalid target, no destroyable component (%llu)!", target);
|
||||
Log::Warn("Invalid target, no destroyable component ({})!", target);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -7,6 +7,7 @@ set(DGAME_DBEHAVIORS_SOURCES "AirMovementBehavior.cpp"
|
||||
"Behavior.cpp"
|
||||
"BehaviorBranchContext.cpp"
|
||||
"BehaviorContext.cpp"
|
||||
"BehaviorTemplates.cpp"
|
||||
"BlockBehavior.cpp"
|
||||
"BuffBehavior.cpp"
|
||||
"CarBoostBehavior.cpp"
|
||||
|
||||
@@ -17,7 +17,7 @@ void CarBoostBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitSt
|
||||
return;
|
||||
}
|
||||
|
||||
LOG("Activating car boost!");
|
||||
Log::Info("Activating car boost!");
|
||||
|
||||
auto* possessableComponent = entity->GetComponent<PossessableComponent>();
|
||||
if (possessableComponent != nullptr) {
|
||||
@@ -27,7 +27,7 @@ void CarBoostBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitSt
|
||||
|
||||
auto* characterComponent = possessor->GetComponent<CharacterComponent>();
|
||||
if (characterComponent != nullptr) {
|
||||
LOG("Tracking car boost!");
|
||||
Log::Info("Tracking car boost!");
|
||||
characterComponent->UpdatePlayerStatistic(RacingCarBoostsActivated);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,7 +7,7 @@ void ChainBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStrea
|
||||
uint32_t chainIndex{};
|
||||
|
||||
if (!bitStream.Read(chainIndex)) {
|
||||
LOG("Unable to read chainIndex from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
|
||||
Log::Warn("Unable to read chainIndex from bitStream, aborting Handle! {:d}", bitStream.GetNumberOfUnreadBits());
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -16,7 +16,7 @@ void ChainBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStrea
|
||||
if (chainIndex < this->m_behaviors.size()) {
|
||||
this->m_behaviors.at(chainIndex)->Handle(context, bitStream, branch);
|
||||
} else {
|
||||
LOG("chainIndex out of bounds, aborting handle of chain %i bits unread %i", chainIndex, bitStream.GetNumberOfUnreadBits());
|
||||
Log::Warn("chainIndex out of bounds, aborting handle of chain {:d} bits unread {:d}", chainIndex, bitStream.GetNumberOfUnreadBits());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@ void ChargeUpBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitSt
|
||||
uint32_t handle{};
|
||||
|
||||
if (!bitStream.Read(handle)) {
|
||||
LOG("Unable to read handle from bitStream, aborting Handle! variable_type");
|
||||
Log::Warn("Unable to read handle from bitStream, aborting Handle! variable_type");
|
||||
return;
|
||||
};
|
||||
|
||||
|
||||
@@ -11,7 +11,7 @@ void DamageAbsorptionBehavior::Handle(BehaviorContext* context, RakNet::BitStrea
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (target == nullptr) {
|
||||
LOG("Failed to find target (%llu)!", branch.target);
|
||||
Log::Warn("Failed to find target ({})!", branch.target);
|
||||
|
||||
return;
|
||||
}
|
||||
@@ -37,7 +37,7 @@ void DamageAbsorptionBehavior::Timer(BehaviorContext* context, BehaviorBranchCon
|
||||
auto* target = Game::entityManager->GetEntity(second);
|
||||
|
||||
if (target == nullptr) {
|
||||
LOG("Failed to find target (%llu)!", second);
|
||||
Log::Warn("Failed to find target ({})!", second);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -11,7 +11,7 @@ void DamageReductionBehavior::Handle(BehaviorContext* context, RakNet::BitStream
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (target == nullptr) {
|
||||
LOG("Failed to find target (%llu)!", branch.target);
|
||||
Log::Warn("Failed to find target ({})!", branch.target);
|
||||
|
||||
return;
|
||||
}
|
||||
@@ -35,7 +35,7 @@ void DamageReductionBehavior::Timer(BehaviorContext* context, BehaviorBranchCont
|
||||
auto* target = Game::entityManager->GetEntity(second);
|
||||
|
||||
if (target == nullptr) {
|
||||
LOG("Failed to find target (%llu)!", second);
|
||||
Log::Warn("Failed to find target ({})!", second);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -7,13 +7,13 @@
|
||||
#include "Logger.h"
|
||||
|
||||
void ForceMovementBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
|
||||
if (this->m_hitAction->m_templateId == BehaviorTemplate::EMPTY && this->m_hitEnemyAction->m_templateId == BehaviorTemplate::EMPTY && this->m_hitFactionAction->m_templateId == BehaviorTemplate::EMPTY) {
|
||||
if (this->m_hitAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY && this->m_hitEnemyAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY && this->m_hitFactionAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY) {
|
||||
return;
|
||||
}
|
||||
|
||||
uint32_t handle{};
|
||||
if (!bitStream.Read(handle)) {
|
||||
LOG("Unable to read handle from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
|
||||
Log::Warn("Unable to read handle from bitStream, aborting Handle! {:d}", bitStream.GetNumberOfUnreadBits());
|
||||
return;
|
||||
}
|
||||
context->RegisterSyncBehavior(handle, this, branch, this->m_Duration);
|
||||
@@ -22,13 +22,13 @@ void ForceMovementBehavior::Handle(BehaviorContext* context, RakNet::BitStream&
|
||||
void ForceMovementBehavior::Sync(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||
uint32_t next{};
|
||||
if (!bitStream.Read(next)) {
|
||||
LOG("Unable to read target from bitStream, aborting Sync! %i", bitStream.GetNumberOfUnreadBits());
|
||||
Log::Warn("Unable to read target from bitStream, aborting Sync! {:d}", bitStream.GetNumberOfUnreadBits());
|
||||
return;
|
||||
}
|
||||
|
||||
LWOOBJID target{};
|
||||
if (!bitStream.Read(target)) {
|
||||
LOG("Unable to read target from bitStream, aborting Sync! %i", bitStream.GetNumberOfUnreadBits());
|
||||
Log::Warn("Unable to read target from bitStream, aborting Sync! {:d}", bitStream.GetNumberOfUnreadBits());
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -38,7 +38,7 @@ void ForceMovementBehavior::Sync(BehaviorContext* context, RakNet::BitStream& bi
|
||||
}
|
||||
|
||||
void ForceMovementBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||
if (this->m_hitAction->m_templateId == BehaviorTemplate::EMPTY && this->m_hitEnemyAction->m_templateId == BehaviorTemplate::EMPTY && this->m_hitFactionAction->m_templateId == BehaviorTemplate::EMPTY) {
|
||||
if (this->m_hitAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY && this->m_hitEnemyAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY && this->m_hitFactionAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -11,7 +11,7 @@ void HealBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bit_strea
|
||||
auto* entity = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (entity == nullptr) {
|
||||
LOG("Failed to find entity for (%llu)!", branch.target);
|
||||
Log::Warn("Failed to find entity for ({})!", branch.target);
|
||||
|
||||
return;
|
||||
}
|
||||
@@ -19,7 +19,7 @@ void HealBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bit_strea
|
||||
auto* destroyable = static_cast<DestroyableComponent*>(entity->GetComponent(eReplicaComponentType::DESTROYABLE));
|
||||
|
||||
if (destroyable == nullptr) {
|
||||
LOG("Failed to find destroyable component for %(llu)!", branch.target);
|
||||
Log::Warn("Failed to find destroyable component for ({})!", branch.target);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -13,7 +13,7 @@ void ImmunityBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitSt
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (!target) {
|
||||
LOG("Failed to find target (%llu)!", branch.target);
|
||||
Log::Warn("Failed to find target ({})!", branch.target);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -59,7 +59,7 @@ void ImmunityBehavior::Timer(BehaviorContext* context, BehaviorBranchContext bra
|
||||
auto* target = Game::entityManager->GetEntity(second);
|
||||
|
||||
if (!target) {
|
||||
LOG("Failed to find target (%llu)!", second);
|
||||
Log::Warn("Failed to find target ({})!", second);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -8,50 +8,36 @@
|
||||
|
||||
|
||||
void InterruptBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||
LWOOBJID usedTarget = m_target ? branch.target : context->originator;
|
||||
if (branch.target != context->originator) {
|
||||
bool unknown = false;
|
||||
|
||||
if (usedTarget != context->originator) {
|
||||
bool isTargetImmuneStuns = false;
|
||||
if (!bitStream.Read(isTargetImmuneStuns)) {
|
||||
LOG("Unable to read isTargetImmune from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
|
||||
if (!bitStream.Read(unknown)) {
|
||||
Log::Warn("Unable to read unknown1 from bitStream, aborting Handle! {:d}", bitStream.GetNumberOfUnreadBits());
|
||||
return;
|
||||
};
|
||||
|
||||
if (isTargetImmuneStuns) return;
|
||||
if (unknown) return;
|
||||
}
|
||||
|
||||
if (!this->m_interruptBlock) {
|
||||
bool isBlockingInterrupts = false;
|
||||
if (!bitStream.Read(isBlockingInterrupts)) {
|
||||
LOG("Unable to read isBlockingInterrupts from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
|
||||
bool unknown = false;
|
||||
|
||||
if (!bitStream.Read(unknown)) {
|
||||
Log::Warn("Unable to read unknown2 from bitStream, aborting Handle! {:d}", bitStream.GetNumberOfUnreadBits());
|
||||
return;
|
||||
};
|
||||
|
||||
if (isBlockingInterrupts) return;
|
||||
if (unknown) return;
|
||||
}
|
||||
|
||||
bool hasInterruptedStatusEffects = false;
|
||||
if (!bitStream.Read(hasInterruptedStatusEffects)) {
|
||||
LOG("Unable to read hasInterruptedStatusEffects from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
|
||||
return;
|
||||
};
|
||||
if (this->m_target) // Guess...
|
||||
{
|
||||
bool unknown = false;
|
||||
|
||||
if (hasInterruptedStatusEffects) {
|
||||
bool hasMoreInterruptedStatusEffects = false;
|
||||
int32_t loopLimit = 0;
|
||||
while (bitStream.Read(hasMoreInterruptedStatusEffects) && hasMoreInterruptedStatusEffects) {
|
||||
int32_t statusEffectID = 0;
|
||||
bitStream.Read(statusEffectID);
|
||||
// nothing happens with this data yes. I have no idea why or what it was used for, but the client literally just reads it and does nothing with it.
|
||||
// 0x004faca4 for a reference. it also has a hard loop limit of 100 soo,
|
||||
loopLimit++;
|
||||
if (loopLimit > 100) {
|
||||
// if this is hit you have a problem
|
||||
LOG("Loop limit reached for interrupted status effects, aborting Handle due to bad bitstream! %i", bitStream.GetNumberOfUnreadBits());
|
||||
break;
|
||||
}
|
||||
LOG_DEBUG("Interrupted status effect ID: %i", statusEffectID);
|
||||
}
|
||||
if (!bitStream.Read(unknown)) {
|
||||
Log::Warn("Unable to read unknown3 from bitStream, aborting Handle! {:d}", bitStream.GetNumberOfUnreadBits());
|
||||
return;
|
||||
};
|
||||
}
|
||||
|
||||
if (branch.target == context->originator) return;
|
||||
@@ -69,8 +55,7 @@ void InterruptBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitS
|
||||
|
||||
|
||||
void InterruptBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||
LWOOBJID usedTarget = m_target ? branch.target : context->originator;
|
||||
if (usedTarget != context->originator) {
|
||||
if (branch.target != context->originator) {
|
||||
bitStream.Write(false);
|
||||
}
|
||||
|
||||
|
||||
@@ -13,7 +13,7 @@ void KnockbackBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitS
|
||||
bool unknown{};
|
||||
|
||||
if (!bitStream.Read(unknown)) {
|
||||
LOG("Unable to read unknown from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
|
||||
Log::Warn("Unable to read unknown from bitStream, aborting Handle! {:d}", bitStream.GetNumberOfUnreadBits());
|
||||
return;
|
||||
};
|
||||
}
|
||||
|
||||
@@ -6,16 +6,16 @@
|
||||
void MovementSwitchBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
|
||||
uint32_t movementType{};
|
||||
if (!bitStream.Read(movementType)) {
|
||||
if (this->m_groundAction->m_templateId == BehaviorTemplate::EMPTY &&
|
||||
this->m_jumpAction->m_templateId == BehaviorTemplate::EMPTY &&
|
||||
this->m_fallingAction->m_templateId == BehaviorTemplate::EMPTY &&
|
||||
this->m_doubleJumpAction->m_templateId == BehaviorTemplate::EMPTY &&
|
||||
this->m_airAction->m_templateId == BehaviorTemplate::EMPTY &&
|
||||
this->m_jetpackAction->m_templateId == BehaviorTemplate::EMPTY &&
|
||||
this->m_movingAction->m_templateId == BehaviorTemplate::EMPTY) {
|
||||
if (this->m_groundAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY &&
|
||||
this->m_jumpAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY &&
|
||||
this->m_fallingAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY &&
|
||||
this->m_doubleJumpAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY &&
|
||||
this->m_airAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY &&
|
||||
this->m_jetpackAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY &&
|
||||
this->m_movingAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY) {
|
||||
return;
|
||||
}
|
||||
LOG("Unable to read movementType from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
|
||||
Log::Warn("Unable to read movementType from bitStream, aborting Handle! {:d}", bitStream.GetNumberOfUnreadBits());
|
||||
return;
|
||||
};
|
||||
|
||||
@@ -47,7 +47,7 @@ void MovementSwitchBehavior::Handle(BehaviorContext* context, RakNet::BitStream&
|
||||
Behavior* MovementSwitchBehavior::LoadMovementType(std::string movementType) {
|
||||
float actionValue = GetFloat(movementType, -1.0f);
|
||||
auto loadedBehavior = GetAction(actionValue != -1.0f ? actionValue : 0.0f);
|
||||
if (actionValue == -1.0f && loadedBehavior->m_templateId == BehaviorTemplate::EMPTY) {
|
||||
if (actionValue == -1.0f && loadedBehavior->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY) {
|
||||
loadedBehavior = this->m_groundAction;
|
||||
}
|
||||
return loadedBehavior;
|
||||
|
||||
@@ -12,14 +12,14 @@ void ProjectileAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStrea
|
||||
LWOOBJID target{};
|
||||
|
||||
if (!bitStream.Read(target)) {
|
||||
LOG("Unable to read target from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
|
||||
Log::Warn("Unable to read target from bitStream, aborting Handle! {:d}", bitStream.GetNumberOfUnreadBits());
|
||||
return;
|
||||
};
|
||||
|
||||
auto* entity = Game::entityManager->GetEntity(context->originator);
|
||||
|
||||
if (entity == nullptr) {
|
||||
LOG("Failed to find originator (%llu)!", context->originator);
|
||||
Log::Warn("Failed to find originator ({:d})!", context->originator);
|
||||
|
||||
return;
|
||||
}
|
||||
@@ -27,7 +27,7 @@ void ProjectileAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStrea
|
||||
auto* skillComponent = entity->GetComponent<SkillComponent>();
|
||||
|
||||
if (skillComponent == nullptr) {
|
||||
LOG("Failed to find skill component for (%llu)!", -context->originator);
|
||||
Log::Warn("Failed to find skill component for ({:d})!", -context->originator);
|
||||
|
||||
return;
|
||||
}
|
||||
@@ -35,7 +35,7 @@ void ProjectileAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStrea
|
||||
if (m_useMouseposit && !branch.isSync) {
|
||||
NiPoint3 targetPosition = NiPoint3Constant::ZERO;
|
||||
if (!bitStream.Read(targetPosition)) {
|
||||
LOG("Unable to read targetPosition from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
|
||||
Log::Warn("Unable to read targetPosition from bitStream, aborting Handle! {:d}", bitStream.GetNumberOfUnreadBits());
|
||||
return;
|
||||
};
|
||||
}
|
||||
@@ -46,7 +46,7 @@ void ProjectileAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStrea
|
||||
LWOOBJID projectileId{};
|
||||
|
||||
if (!bitStream.Read(projectileId)) {
|
||||
LOG("Unable to read projectileId from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
|
||||
Log::Warn("Unable to read projectileId from bitStream, aborting Handle! {:d}", bitStream.GetNumberOfUnreadBits());
|
||||
return;
|
||||
};
|
||||
|
||||
@@ -64,7 +64,7 @@ void ProjectileAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitSt
|
||||
auto* entity = Game::entityManager->GetEntity(context->originator);
|
||||
|
||||
if (entity == nullptr) {
|
||||
LOG("Failed to find originator (%llu)!", context->originator);
|
||||
Log::Warn("Failed to find originator ({})!", context->originator);
|
||||
|
||||
return;
|
||||
}
|
||||
@@ -72,7 +72,7 @@ void ProjectileAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitSt
|
||||
auto* skillComponent = entity->GetComponent<SkillComponent>();
|
||||
|
||||
if (skillComponent == nullptr) {
|
||||
LOG("Failed to find skill component for (%llu)!", context->originator);
|
||||
Log::Warn("Failed to find skill component for ({})!", context->originator);
|
||||
|
||||
return;
|
||||
|
||||
@@ -81,7 +81,7 @@ void ProjectileAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitSt
|
||||
auto* other = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (other == nullptr) {
|
||||
LOG("Invalid projectile target (%llu)!", branch.target);
|
||||
Log::Warn("Invalid projectile target ({})!", branch.target);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -40,7 +40,7 @@ void PropertyTeleportBehavior::Handle(BehaviorContext* context, RakNet::BitStrea
|
||||
if (zoneClone != 0) ChatPackets::SendSystemMessage(sysAddr, u"Transfering to your property!");
|
||||
else ChatPackets::SendSystemMessage(sysAddr, u"Transfering back to previous world!");
|
||||
|
||||
LOG("Transferring %s to Zone %i (Instance %i | Clone %i | Mythran Shift: %s) with IP %s and Port %i", sysAddr.ToString(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP.c_str(), serverPort);
|
||||
Log::Info("Transferring {:s} to Zone {:d} (Instance {:d} | Clone {:d} | Mythran Shift: {:s}) with IP {:s} and Port {:d}", sysAddr.ToString(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP, serverPort);
|
||||
if (entity->GetCharacter()) {
|
||||
entity->GetCharacter()->SetZoneID(zoneID);
|
||||
entity->GetCharacter()->SetZoneInstance(zoneInstance);
|
||||
|
||||
@@ -11,7 +11,7 @@ void RepairBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bit_str
|
||||
auto* entity = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (entity == nullptr) {
|
||||
LOG("Failed to find entity for (%llu)!", branch.target);
|
||||
Log::Warn("Failed to find entity for ({})!", branch.target);
|
||||
|
||||
return;
|
||||
}
|
||||
@@ -19,7 +19,7 @@ void RepairBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bit_str
|
||||
auto* destroyable = static_cast<DestroyableComponent*>(entity->GetComponent(eReplicaComponentType::DESTROYABLE));
|
||||
|
||||
if (destroyable == nullptr) {
|
||||
LOG("Failed to find destroyable component for %(llu)!", branch.target);
|
||||
Log::Warn("Failed to find destroyable component for ({})!", branch.target);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -9,16 +9,17 @@ void SkillEventBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bit
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
auto* caster = Game::entityManager->GetEntity(context->originator);
|
||||
|
||||
if (caster != nullptr && target != nullptr && !this->m_effectHandle.empty()) {
|
||||
target->GetScript()->OnSkillEventFired(target, caster, this->m_effectHandle);
|
||||
if (caster != nullptr && target != nullptr && this->m_effectHandle != nullptr && !this->m_effectHandle->empty()) {
|
||||
target->GetScript()->OnSkillEventFired(target, caster, *this->m_effectHandle);
|
||||
}
|
||||
}
|
||||
|
||||
void SkillEventBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||
void
|
||||
SkillEventBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
auto* caster = Game::entityManager->GetEntity(context->originator);
|
||||
|
||||
if (caster != nullptr && target != nullptr && !this->m_effectHandle.empty()) {
|
||||
target->GetScript()->OnSkillEventFired(target, caster, this->m_effectHandle);
|
||||
if (caster != nullptr && target != nullptr && this->m_effectHandle != nullptr && !this->m_effectHandle->empty()) {
|
||||
target->GetScript()->OnSkillEventFired(target, caster, *this->m_effectHandle);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,7 +15,7 @@ void SpawnBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStrea
|
||||
auto* origin = Game::entityManager->GetEntity(context->originator);
|
||||
|
||||
if (origin == nullptr) {
|
||||
LOG("Failed to find self entity (%llu)!", context->originator);
|
||||
Log::Warn("Failed to find self entity ({})!", context->originator);
|
||||
|
||||
return;
|
||||
}
|
||||
@@ -45,7 +45,7 @@ void SpawnBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStrea
|
||||
);
|
||||
|
||||
if (entity == nullptr) {
|
||||
LOG("Failed to spawn entity (%i)!", this->m_lot);
|
||||
Log::Warn("Failed to spawn entity ({})!", this->m_lot);
|
||||
|
||||
return;
|
||||
}
|
||||
@@ -82,7 +82,7 @@ void SpawnBehavior::Timer(BehaviorContext* context, const BehaviorBranchContext
|
||||
auto* entity = Game::entityManager->GetEntity(second);
|
||||
|
||||
if (entity == nullptr) {
|
||||
LOG("Failed to find spawned entity (%llu)!", second);
|
||||
Log::Warn("Failed to find spawned entity ({})!", second);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -17,14 +17,14 @@ void StunBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream
|
||||
|
||||
bool blocked{};
|
||||
if (!bitStream.Read(blocked)) {
|
||||
LOG("Unable to read blocked from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
|
||||
Log::Warn("Unable to read blocked from bitStream, aborting Handle! {}", bitStream.GetNumberOfUnreadBits());
|
||||
return;
|
||||
};
|
||||
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (target == nullptr) {
|
||||
LOG("Failed to find target (%llu)!", branch.target);
|
||||
Log::Warn("Failed to find target ({})!", branch.target);
|
||||
|
||||
return;
|
||||
}
|
||||
@@ -47,7 +47,7 @@ void StunBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStr
|
||||
auto* self = Game::entityManager->GetEntity(context->originator);
|
||||
|
||||
if (self == nullptr) {
|
||||
LOG("Invalid self entity (%llu)!", context->originator);
|
||||
Log::Warn("Invalid self entity ({})!", context->originator);
|
||||
|
||||
return;
|
||||
}
|
||||
@@ -82,7 +82,7 @@ void StunBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStr
|
||||
bitStream.Write(blocked);
|
||||
|
||||
if (target == nullptr) {
|
||||
LOG("Failed to find target (%llu)!", branch.target);
|
||||
Log::Warn("Failed to find target ({})!", branch.target);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -7,70 +7,60 @@
|
||||
#include "BuffComponent.h"
|
||||
|
||||
void SwitchBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
|
||||
bool state = true;
|
||||
auto state = true;
|
||||
|
||||
if (m_imagination > 0 || m_targetHasBuff > 0 || m_Distance > -1.0f) {
|
||||
if (this->m_imagination > 0 || !this->m_isEnemyFaction) {
|
||||
if (!bitStream.Read(state)) {
|
||||
LOG("Unable to read state from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
|
||||
Log::Warn("Unable to read state from bitStream, aborting Handle! {}", bitStream.GetNumberOfUnreadBits());
|
||||
return;
|
||||
};
|
||||
}
|
||||
|
||||
auto* entity = Game::entityManager->GetEntity(context->originator);
|
||||
|
||||
if (!entity) return;
|
||||
if (entity == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
|
||||
|
||||
if (destroyableComponent) {
|
||||
if (m_isEnemyFaction) {
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
if (target) state = destroyableComponent->IsEnemy(target);
|
||||
}
|
||||
|
||||
LOG_DEBUG("[%i] State: (%d), imagination: (%i) / (%f)", entity->GetLOT(), state, destroyableComponent->GetImagination(), destroyableComponent->GetMaxImagination());
|
||||
if (destroyableComponent == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto* behaviorToCall = state ? m_actionTrue : m_actionFalse;
|
||||
behaviorToCall->Handle(context, bitStream, branch);
|
||||
Log::Debug("[{}] State: ({}), imagination: ({}) / ({})", entity->GetLOT(), state, destroyableComponent->GetImagination(), destroyableComponent->GetMaxImagination());
|
||||
|
||||
if (state) {
|
||||
this->m_actionTrue->Handle(context, bitStream, branch);
|
||||
} else {
|
||||
this->m_actionFalse->Handle(context, bitStream, branch);
|
||||
}
|
||||
}
|
||||
|
||||
void SwitchBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||
bool state = true;
|
||||
if (m_imagination > 0 || m_targetHasBuff > 0 || m_Distance > -1.0f) {
|
||||
auto state = true;
|
||||
|
||||
if (this->m_imagination > 0 || !this->m_isEnemyFaction) {
|
||||
auto* entity = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
state = entity != nullptr;
|
||||
|
||||
if (state) {
|
||||
if (m_targetHasBuff != 0) {
|
||||
auto* buffComponent = entity->GetComponent<BuffComponent>();
|
||||
if (state && m_targetHasBuff != 0) {
|
||||
auto* buffComponent = entity->GetComponent<BuffComponent>();
|
||||
|
||||
if (buffComponent != nullptr && !buffComponent->HasBuff(m_targetHasBuff)) {
|
||||
state = false;
|
||||
}
|
||||
} else if (m_imagination > 0) {
|
||||
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
|
||||
|
||||
if (destroyableComponent && destroyableComponent->GetImagination() < m_imagination) {
|
||||
state = false;
|
||||
}
|
||||
} else if (m_Distance > -1.0f) {
|
||||
auto* originator = Game::entityManager->GetEntity(context->originator);
|
||||
|
||||
if (originator) {
|
||||
const auto distance = (originator->GetPosition() - entity->GetPosition()).Length();
|
||||
|
||||
state = distance <= m_Distance;
|
||||
}
|
||||
if (buffComponent != nullptr && !buffComponent->HasBuff(m_targetHasBuff)) {
|
||||
state = false;
|
||||
}
|
||||
}
|
||||
|
||||
bitStream.Write(state);
|
||||
}
|
||||
|
||||
auto* behaviorToCall = state ? m_actionTrue : m_actionFalse;
|
||||
behaviorToCall->Calculate(context, bitStream, branch);
|
||||
if (state) {
|
||||
this->m_actionTrue->Calculate(context, bitStream, branch);
|
||||
} else {
|
||||
this->m_actionFalse->Calculate(context, bitStream, branch);
|
||||
}
|
||||
}
|
||||
|
||||
void SwitchBehavior::Load() {
|
||||
@@ -82,7 +72,5 @@ void SwitchBehavior::Load() {
|
||||
|
||||
this->m_isEnemyFaction = GetBoolean("isEnemyFaction");
|
||||
|
||||
this->m_targetHasBuff = GetInt("target_has_buff", -1);
|
||||
|
||||
this->m_Distance = GetFloat("distance", -1.0f);
|
||||
this->m_targetHasBuff = GetInt("target_has_buff");
|
||||
}
|
||||
|
||||
@@ -14,8 +14,6 @@ public:
|
||||
|
||||
int32_t m_targetHasBuff;
|
||||
|
||||
float m_Distance;
|
||||
|
||||
/*
|
||||
* Inherited
|
||||
*/
|
||||
|
||||
@@ -13,7 +13,7 @@ void SwitchMultipleBehavior::Handle(BehaviorContext* context, RakNet::BitStream&
|
||||
float value{};
|
||||
|
||||
if (!bitStream.Read(value)) {
|
||||
LOG("Unable to read value from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
|
||||
Log::Warn("Unable to read value from bitStream, aborting Handle! {}", bitStream.GetNumberOfUnreadBits());
|
||||
return;
|
||||
};
|
||||
|
||||
@@ -47,11 +47,11 @@ void SwitchMultipleBehavior::Load() {
|
||||
auto result = query.execQuery();
|
||||
|
||||
while (!result.eof()) {
|
||||
const auto behavior_id = static_cast<uint32_t>(result.getFloatField("behavior"));
|
||||
const auto behavior_id = static_cast<uint32_t>(result.getFloatField(1));
|
||||
|
||||
auto* behavior = CreateBehavior(behavior_id);
|
||||
|
||||
auto value = result.getFloatField("value");
|
||||
auto value = result.getFloatField(2);
|
||||
|
||||
this->m_behaviors.emplace_back(value, behavior);
|
||||
|
||||
|
||||
@@ -16,7 +16,7 @@ void TacArcBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStre
|
||||
|
||||
if (this->m_usePickedTarget && branch.target != LWOOBJID_EMPTY) {
|
||||
auto target = Game::entityManager->GetEntity(branch.target);
|
||||
if (!target) LOG("target %llu is null", branch.target);
|
||||
if (!target) Log::Warn("target {} is null", branch.target);
|
||||
else {
|
||||
targets.push_back(target);
|
||||
context->FilterTargets(targets, this->m_ignoreFactionList, this->m_includeFactionList, this->m_targetSelf, this->m_targetEnemy, this->m_targetFriend, this->m_targetTeam);
|
||||
@@ -29,7 +29,7 @@ void TacArcBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStre
|
||||
|
||||
bool hasTargets = false;
|
||||
if (!bitStream.Read(hasTargets)) {
|
||||
LOG("Unable to read hasTargets from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
|
||||
Log::Warn("Unable to read hasTargets from bitStream, aborting Handle! {}", bitStream.GetNumberOfUnreadBits());
|
||||
return;
|
||||
};
|
||||
|
||||
@@ -37,7 +37,7 @@ void TacArcBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStre
|
||||
bool blocked = false;
|
||||
|
||||
if (!bitStream.Read(blocked)) {
|
||||
LOG("Unable to read blocked from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
|
||||
Log::Warn("Unable to read blocked from bitStream, aborting Handle! {}", bitStream.GetNumberOfUnreadBits());
|
||||
return;
|
||||
};
|
||||
|
||||
@@ -50,12 +50,12 @@ void TacArcBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStre
|
||||
if (hasTargets) {
|
||||
uint32_t count = 0;
|
||||
if (!bitStream.Read(count)) {
|
||||
LOG("Unable to read count from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
|
||||
Log::Warn("Unable to read count from bitStream, aborting Handle! {}", bitStream.GetNumberOfUnreadBits());
|
||||
return;
|
||||
};
|
||||
|
||||
if (count > m_maxTargets) {
|
||||
LOG("Bitstream has too many targets Max:%i Recv:%i", this->m_maxTargets, count);
|
||||
Log::Warn("Bitstream has too many targets Max:{} Recv:{}", this->m_maxTargets, count);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -63,7 +63,7 @@ void TacArcBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStre
|
||||
LWOOBJID id{};
|
||||
|
||||
if (!bitStream.Read(id)) {
|
||||
LOG("Unable to read id from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
|
||||
Log::Warn("Unable to read id from bitStream, aborting Handle! {}", bitStream.GetNumberOfUnreadBits());
|
||||
return;
|
||||
};
|
||||
|
||||
@@ -71,7 +71,7 @@ void TacArcBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStre
|
||||
auto* canidate = Game::entityManager->GetEntity(id);
|
||||
if (canidate) targets.push_back(canidate);
|
||||
} else {
|
||||
LOG("Bitstream has LWOOBJID_EMPTY as a target!");
|
||||
Log::Warn("Bitstream has LWOOBJID_EMPTY as a target!");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -85,7 +85,7 @@ void TacArcBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStre
|
||||
void TacArcBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
|
||||
auto* self = Game::entityManager->GetEntity(context->originator);
|
||||
if (self == nullptr) {
|
||||
LOG("Invalid self for (%llu)!", context->originator);
|
||||
Log::Warn("Invalid self for ({})!", context->originator);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -10,7 +10,7 @@ void TauntBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStrea
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (target == nullptr) {
|
||||
LOG("Failed to find target (%llu)!", branch.target);
|
||||
Log::Warn("Failed to find target ({})!", branch.target);
|
||||
|
||||
return;
|
||||
}
|
||||
@@ -26,7 +26,7 @@ void TauntBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitSt
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (target == nullptr) {
|
||||
LOG("Failed to find target (%llu)!", branch.target);
|
||||
Log::Warn("Failed to find target ({})!", branch.target);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -18,7 +18,7 @@ void VerifyBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitS
|
||||
auto* self = Game::entityManager->GetEntity(context->originator);
|
||||
|
||||
if (self == nullptr) {
|
||||
LOG("Invalid self for (%llu)", context->originator);
|
||||
Log::Warn("Invalid self for ({})", context->originator);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
#include "eMissionTaskType.h"
|
||||
#include "eMatchUpdate.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "eChatMessageType.h"
|
||||
#include "eChatInternalMessageType.h"
|
||||
|
||||
#include "CDCurrencyTableTable.h"
|
||||
#include "CDActivityRewardsTable.h"
|
||||
@@ -273,7 +273,7 @@ void ActivityComponent::Update(float deltaTime) {
|
||||
|
||||
// The timer has elapsed, start the instance
|
||||
if (lobby->timer <= 0.0f) {
|
||||
LOG("Setting up instance.");
|
||||
Log::Info("Setting up instance.");
|
||||
ActivityInstance* instance = NewInstance();
|
||||
LoadPlayersIntoInstance(instance, lobby->players);
|
||||
instance->StartZone();
|
||||
@@ -501,7 +501,7 @@ void ActivityInstance::StartZone() {
|
||||
// only make a team if we have more than one participant
|
||||
if (participants.size() > 1) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::CREATE_TEAM);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::CREATE_TEAM);
|
||||
|
||||
bitStream.Write(leader->GetObjectID());
|
||||
bitStream.Write(m_Participants.size());
|
||||
@@ -524,7 +524,7 @@ void ActivityInstance::StartZone() {
|
||||
if (player == nullptr)
|
||||
return;
|
||||
|
||||
LOG("Transferring %s to Zone %i (Instance %i | Clone %i | Mythran Shift: %s) with IP %s and Port %i", player->GetCharacter()->GetName().c_str(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP.c_str(), serverPort);
|
||||
Log::Info("Transferring {:s} to Zone {:d} (Instance {:d} | Clone {:d} | Mythran Shift: {:s}) with IP {:s} and Port {:d}", player->GetCharacter()->GetName(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP, serverPort);
|
||||
if (player->GetCharacter()) {
|
||||
player->GetCharacter()->SetZoneID(zoneID);
|
||||
player->GetCharacter()->SetZoneInstance(zoneInstance);
|
||||
|
||||
@@ -45,20 +45,20 @@ BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const uint32_t id):
|
||||
auto componentResult = componentQuery.execQuery();
|
||||
|
||||
if (!componentResult.eof()) {
|
||||
if (!componentResult.fieldIsNull("aggroRadius"))
|
||||
m_AggroRadius = componentResult.getFloatField("aggroRadius");
|
||||
if (!componentResult.fieldIsNull(0))
|
||||
m_AggroRadius = componentResult.getFloatField(0);
|
||||
|
||||
if (!componentResult.fieldIsNull("tetherSpeed"))
|
||||
m_TetherSpeed = componentResult.getFloatField("tetherSpeed");
|
||||
if (!componentResult.fieldIsNull(1))
|
||||
m_TetherSpeed = componentResult.getFloatField(1);
|
||||
|
||||
if (!componentResult.fieldIsNull("pursuitSpeed"))
|
||||
m_PursuitSpeed = componentResult.getFloatField("pursuitSpeed");
|
||||
if (!componentResult.fieldIsNull(2))
|
||||
m_PursuitSpeed = componentResult.getFloatField(2);
|
||||
|
||||
if (!componentResult.fieldIsNull("softTetherRadius"))
|
||||
m_SoftTetherRadius = componentResult.getFloatField("softTetherRadius");
|
||||
if (!componentResult.fieldIsNull(3))
|
||||
m_SoftTetherRadius = componentResult.getFloatField(3);
|
||||
|
||||
if (!componentResult.fieldIsNull("hardTetherRadius"))
|
||||
m_HardTetherRadius = componentResult.getFloatField("hardTetherRadius");
|
||||
if (!componentResult.fieldIsNull(4))
|
||||
m_HardTetherRadius = componentResult.getFloatField(4);
|
||||
}
|
||||
|
||||
componentResult.finalize();
|
||||
@@ -82,11 +82,11 @@ BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const uint32_t id):
|
||||
auto result = skillQuery.execQuery();
|
||||
|
||||
while (!result.eof()) {
|
||||
const auto skillId = static_cast<uint32_t>(result.getIntField("skillID"));
|
||||
const auto skillId = static_cast<uint32_t>(result.getIntField(0));
|
||||
|
||||
const auto abilityCooldown = static_cast<float>(result.getFloatField("cooldown"));
|
||||
const auto abilityCooldown = static_cast<float>(result.getFloatField(1));
|
||||
|
||||
const auto behaviorId = static_cast<uint32_t>(result.getIntField("behaviorID"));
|
||||
const auto behaviorId = static_cast<uint32_t>(result.getIntField(2));
|
||||
|
||||
auto* behavior = Behavior::CreateBehavior(behaviorId);
|
||||
|
||||
@@ -150,18 +150,19 @@ void BaseCombatAIComponent::Update(const float deltaTime) {
|
||||
m_dpEntityEnemy->SetPosition(m_Parent->GetPosition());
|
||||
|
||||
//Process enter events
|
||||
for (const auto id : m_dpEntity->GetNewObjects()) {
|
||||
m_Parent->OnCollisionPhantom(id);
|
||||
for (auto en : m_dpEntity->GetNewObjects()) {
|
||||
m_Parent->OnCollisionPhantom(en->GetObjectID());
|
||||
}
|
||||
|
||||
//Process exit events
|
||||
for (const auto id : m_dpEntity->GetRemovedObjects()) {
|
||||
m_Parent->OnCollisionLeavePhantom(id);
|
||||
for (auto en : m_dpEntity->GetRemovedObjects()) {
|
||||
m_Parent->OnCollisionLeavePhantom(en->GetObjectID());
|
||||
}
|
||||
|
||||
// Check if we should stop the tether effect
|
||||
if (m_TetherEffectActive) {
|
||||
m_TetherTime -= deltaTime;
|
||||
const auto& info = m_MovementAI->GetInfo();
|
||||
if (m_Target != LWOOBJID_EMPTY || (NiPoint3::DistanceSquared(
|
||||
m_StartPosition,
|
||||
m_Parent->GetPosition()) < 20 * 20 && m_TetherTime <= 0)
|
||||
@@ -539,7 +540,7 @@ bool BaseCombatAIComponent::IsEnemy(LWOOBJID target) const {
|
||||
auto* entity = Game::entityManager->GetEntity(target);
|
||||
|
||||
if (entity == nullptr) {
|
||||
LOG("Invalid entity for checking validity (%llu)!", target);
|
||||
Log::Warn("Invalid entity for checking validity ({})!", target);
|
||||
|
||||
return false;
|
||||
}
|
||||
@@ -553,7 +554,7 @@ bool BaseCombatAIComponent::IsEnemy(LWOOBJID target) const {
|
||||
auto* referenceDestroyable = m_Parent->GetComponent<DestroyableComponent>();
|
||||
|
||||
if (referenceDestroyable == nullptr) {
|
||||
LOG("Invalid reference destroyable component on (%llu)!", m_Parent->GetObjectID());
|
||||
Log::Warn("Invalid reference destroyable component on ({})!", m_Parent->GetObjectID());
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -81,13 +81,13 @@ void BouncerComponent::LookupPetSwitch() {
|
||||
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
|
||||
LOG("Loaded pet bouncer");
|
||||
Log::Info("Loaded pet bouncer");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!m_PetSwitchLoaded) {
|
||||
LOG("Failed to load pet bouncer");
|
||||
Log::Warn("Failed to load pet bouncer");
|
||||
|
||||
m_Parent->AddCallbackTimer(0.5f, [this]() {
|
||||
LookupPetSwitch();
|
||||
|
||||
@@ -110,7 +110,7 @@ void BuffComponent::Update(float deltaTime) {
|
||||
const std::string& GetFxName(const std::string& buffname) {
|
||||
const auto& toReturn = BuffFx[buffname];
|
||||
if (toReturn.empty()) {
|
||||
LOG_DEBUG("No fx name for %s", buffname.c_str());
|
||||
Log::Debug("No fx name for {:s}", buffname);
|
||||
}
|
||||
return toReturn;
|
||||
}
|
||||
@@ -122,7 +122,7 @@ void BuffComponent::ApplyBuffFx(uint32_t buffId, const BuffParameter& buff) {
|
||||
if (buffName.empty()) return;
|
||||
|
||||
fxToPlay += std::to_string(buffId);
|
||||
LOG_DEBUG("Playing %s %i", fxToPlay.c_str(), buff.effectId);
|
||||
Log::Debug("Playing {:s} {:d}", fxToPlay, buff.effectId);
|
||||
GameMessages::SendPlayFXEffect(m_Parent->GetObjectID(), buff.effectId, u"cast", fxToPlay, LWOOBJID_EMPTY, 1.07f, 1.0f, false);
|
||||
}
|
||||
|
||||
@@ -133,7 +133,7 @@ void BuffComponent::RemoveBuffFx(uint32_t buffId, const BuffParameter& buff) {
|
||||
if (buffName.empty()) return;
|
||||
|
||||
fxToPlay += std::to_string(buffId);
|
||||
LOG_DEBUG("Stopping %s", fxToPlay.c_str());
|
||||
Log::Debug("Stopping {:s}", fxToPlay);
|
||||
GameMessages::SendStopFXEffect(m_Parent, false, fxToPlay);
|
||||
}
|
||||
|
||||
@@ -326,9 +326,9 @@ Entity* BuffComponent::GetParent() const {
|
||||
return m_Parent;
|
||||
}
|
||||
|
||||
void BuffComponent::LoadFromXml(const tinyxml2::XMLDocument& doc) {
|
||||
void BuffComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
|
||||
// Load buffs
|
||||
auto* dest = doc.FirstChildElement("obj")->FirstChildElement("dest");
|
||||
auto* dest = doc->FirstChildElement("obj")->FirstChildElement("dest");
|
||||
|
||||
// Make sure we have a clean buff element.
|
||||
auto* buffElement = dest->FirstChildElement("buff");
|
||||
@@ -386,15 +386,15 @@ void BuffComponent::LoadFromXml(const tinyxml2::XMLDocument& doc) {
|
||||
}
|
||||
}
|
||||
|
||||
void BuffComponent::UpdateXml(tinyxml2::XMLDocument& doc) {
|
||||
void BuffComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
|
||||
// Save buffs
|
||||
auto* dest = doc.FirstChildElement("obj")->FirstChildElement("dest");
|
||||
auto* dest = doc->FirstChildElement("obj")->FirstChildElement("dest");
|
||||
|
||||
// Make sure we have a clean buff element.
|
||||
auto* buffElement = dest->FirstChildElement("buff");
|
||||
|
||||
if (buffElement == nullptr) {
|
||||
buffElement = doc.NewElement("buff");
|
||||
buffElement = doc->NewElement("buff");
|
||||
|
||||
dest->LinkEndChild(buffElement);
|
||||
} else {
|
||||
@@ -402,7 +402,7 @@ void BuffComponent::UpdateXml(tinyxml2::XMLDocument& doc) {
|
||||
}
|
||||
|
||||
for (const auto& [id, buff] : m_Buffs) {
|
||||
auto* buffEntry = doc.NewElement("b");
|
||||
auto* buffEntry = doc->NewElement("b");
|
||||
// TODO: change this if to if (buff.cancelOnZone || buff.cancelOnLogout) handling at some point. No current way to differentiate between zone transfer and logout.
|
||||
if (buff.cancelOnZone) continue;
|
||||
|
||||
@@ -450,7 +450,7 @@ const std::vector<BuffParameter>& BuffComponent::GetBuffParameters(int32_t buffI
|
||||
param.value = result.getFloatField("NumberValue");
|
||||
param.effectId = result.getIntField("EffectID");
|
||||
|
||||
if (!result.fieldIsNull("StringValue")) {
|
||||
if (!result.fieldIsNull(3)) {
|
||||
std::istringstream stream(result.getStringField("StringValue"));
|
||||
std::string token;
|
||||
|
||||
@@ -460,7 +460,7 @@ const std::vector<BuffParameter>& BuffComponent::GetBuffParameters(int32_t buffI
|
||||
|
||||
param.values.push_back(value);
|
||||
} catch (std::invalid_argument& exception) {
|
||||
LOG("Failed to parse value (%s): (%s)!", token.c_str(), exception.what());
|
||||
Log::Warn("Failed to parse value ({:s}): ({:s})!", token, exception.what());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -57,9 +57,9 @@ public:
|
||||
|
||||
Entity* GetParent() const;
|
||||
|
||||
void LoadFromXml(const tinyxml2::XMLDocument& doc) override;
|
||||
void LoadFromXml(tinyxml2::XMLDocument* doc) override;
|
||||
|
||||
void UpdateXml(tinyxml2::XMLDocument& doc) override;
|
||||
void UpdateXml(tinyxml2::XMLDocument* doc) override;
|
||||
|
||||
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
|
||||
|
||||
|
||||
@@ -24,7 +24,7 @@ void BuildBorderComponent::OnUse(Entity* originator) {
|
||||
if (!entities.empty()) {
|
||||
buildArea = entities[0]->GetObjectID();
|
||||
|
||||
LOG("Using PropertyPlaque");
|
||||
Log::Info("Using PropertyPlaque");
|
||||
}
|
||||
|
||||
auto* inventoryComponent = originator->GetComponent<InventoryComponent>();
|
||||
@@ -41,7 +41,7 @@ void BuildBorderComponent::OnUse(Entity* originator) {
|
||||
|
||||
inventoryComponent->PushEquippedItems();
|
||||
|
||||
LOG("Starting with %llu", buildArea);
|
||||
Log::Info("Starting with {}", buildArea);
|
||||
|
||||
if (PropertyManagementComponent::Instance() != nullptr) {
|
||||
GameMessages::SendStartArrangingWithItem(
|
||||
|
||||
@@ -186,11 +186,11 @@ void CharacterComponent::SetGMLevel(eGameMasterLevel gmlevel) {
|
||||
m_GMLevel = gmlevel;
|
||||
}
|
||||
|
||||
void CharacterComponent::LoadFromXml(const tinyxml2::XMLDocument& doc) {
|
||||
void CharacterComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
|
||||
|
||||
auto* character = doc.FirstChildElement("obj")->FirstChildElement("char");
|
||||
tinyxml2::XMLElement* character = doc->FirstChildElement("obj")->FirstChildElement("char");
|
||||
if (!character) {
|
||||
LOG("Failed to find char tag while loading XML!");
|
||||
Log::Warn("Failed to find char tag while loading XML!");
|
||||
return;
|
||||
}
|
||||
if (character->QueryAttribute("rpt", &m_Reputation) == tinyxml2::XML_NO_ATTRIBUTE) {
|
||||
@@ -299,10 +299,10 @@ void CharacterComponent::LoadFromXml(const tinyxml2::XMLDocument& doc) {
|
||||
}
|
||||
}
|
||||
|
||||
void CharacterComponent::UpdateXml(tinyxml2::XMLDocument& doc) {
|
||||
tinyxml2::XMLElement* minifig = doc.FirstChildElement("obj")->FirstChildElement("mf");
|
||||
void CharacterComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
|
||||
tinyxml2::XMLElement* minifig = doc->FirstChildElement("obj")->FirstChildElement("mf");
|
||||
if (!minifig) {
|
||||
LOG("Failed to find mf tag while updating XML!");
|
||||
Log::Warn("Failed to find mf tag while updating XML!");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -320,9 +320,9 @@ void CharacterComponent::UpdateXml(tinyxml2::XMLDocument& doc) {
|
||||
|
||||
// done with minifig
|
||||
|
||||
tinyxml2::XMLElement* character = doc.FirstChildElement("obj")->FirstChildElement("char");
|
||||
tinyxml2::XMLElement* character = doc->FirstChildElement("obj")->FirstChildElement("char");
|
||||
if (!character) {
|
||||
LOG("Failed to find char tag while updating XML!");
|
||||
Log::Warn("Failed to find char tag while updating XML!");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -338,11 +338,11 @@ void CharacterComponent::UpdateXml(tinyxml2::XMLDocument& doc) {
|
||||
|
||||
// Set the zone statistics of the form <zs><s/> ... <s/></zs>
|
||||
auto zoneStatistics = character->FirstChildElement("zs");
|
||||
if (!zoneStatistics) zoneStatistics = doc.NewElement("zs");
|
||||
if (!zoneStatistics) zoneStatistics = doc->NewElement("zs");
|
||||
zoneStatistics->DeleteChildren();
|
||||
|
||||
for (auto pair : m_ZoneStatistics) {
|
||||
auto zoneStatistic = doc.NewElement("s");
|
||||
auto zoneStatistic = doc->NewElement("s");
|
||||
|
||||
zoneStatistic->SetAttribute("map", pair.first);
|
||||
zoneStatistic->SetAttribute("ac", pair.second.m_AchievementsCollected);
|
||||
@@ -375,7 +375,7 @@ void CharacterComponent::UpdateXml(tinyxml2::XMLDocument& doc) {
|
||||
//
|
||||
|
||||
auto newUpdateTimestamp = std::time(nullptr);
|
||||
LOG("Time since last save: %d", newUpdateTimestamp - m_LastUpdateTimestamp);
|
||||
Log::Warn("Time since last save: {:d}", newUpdateTimestamp - m_LastUpdateTimestamp);
|
||||
|
||||
m_TotalTimePlayed += newUpdateTimestamp - m_LastUpdateTimestamp;
|
||||
character->SetAttribute("time", m_TotalTimePlayed);
|
||||
@@ -405,7 +405,7 @@ Item* CharacterComponent::GetRocket(Entity* player) {
|
||||
}
|
||||
|
||||
if (!rocket) {
|
||||
LOG("Unable to find rocket to equip!");
|
||||
Log::Warn("Unable to find rocket to equip!");
|
||||
return rocket;
|
||||
}
|
||||
return rocket;
|
||||
@@ -772,7 +772,7 @@ void CharacterComponent::AwardClaimCodes() {
|
||||
|
||||
auto* cdrewardCodes = CDClientManager::GetTable<CDRewardCodesTable>();
|
||||
for (auto const rewardCode : rewardCodes) {
|
||||
LOG_DEBUG("Processing RewardCode %i", rewardCode);
|
||||
Log::Debug("Processing RewardCode {:d}", rewardCode);
|
||||
const uint32_t rewardCodeIndex = rewardCode >> 6;
|
||||
const uint32_t bitIndex = rewardCode % 64;
|
||||
if (GeneralUtils::CheckBit(m_ClaimCodes[rewardCodeIndex], bitIndex)) continue;
|
||||
|
||||
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Reference in New Issue
Block a user