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9 Commits

Author SHA1 Message Date
David Markowitz
d77657782e Merge remote-tracking branch 'upstream/main' into speed 2023-12-17 21:32:49 -08:00
David Markowitz
c3fee5a339 Update Level.cpp 2023-11-21 18:18:08 -08:00
David Markowitz
f820324282 Merge branch 'main' into speed 2023-11-21 18:16:03 -08:00
9314b6a562 dlu is moving to bitbucket again 2023-11-22 01:51:49 +00:00
David Markowitz
3f9d1a18f0 Update Zone.cpp 2023-11-21 17:49:55 -08:00
1ea65b3549 gaming 2023-11-22 01:40:09 +00:00
David Markowitz
f8a01dead3 Remove extraneous compare function
std::less<LWOSCENEID> already does this in a map.
2023-11-21 01:22:54 -08:00
David Markowitz
d8476b7325 working
End of optimizations for now

going faster
2023-11-21 01:10:06 -08:00
David Markowitz
2a40e37b07 Remove std::couts littered throughout the base 2023-11-20 05:55:07 -08:00
477 changed files with 6900 additions and 7923 deletions

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@@ -3,8 +3,8 @@ Dockerfile
*.md *.md
logo.png logo.png
versions.txt versions.txt
build.sh
docker-compose.yml docker-compose.yml
.env .env
docker/__pycache__ docker/__pycache__
.env.example .env.example
build

View File

@@ -1,7 +1,9 @@
# Full path to the LEGO Universe client # Full path to the LEGO Universe client
CLIENT_PATH=./client CLIENT_PATH=/Users/someuser/LEGO Universe
# Can improve build time
BUILD_THREADS=1
# Updates NET_VERSION in CMakeVariables.txt # Updates NET_VERSION in CMakeVariables.txt
NET_VERSION=171022 BUILD_VERSION=171022
# make sure this is a long random string # make sure this is a long random string
# grab a "SHA 256-bit Key" from here: https://keygen.io/ # grab a "SHA 256-bit Key" from here: https://keygen.io/
ACCOUNT_MANAGER_SECRET= ACCOUNT_MANAGER_SECRET=
@@ -10,5 +12,6 @@ EXTERNAL_IP=localhost
# Database values # Database values
# Be careful with special characters here. It is more safe to use normal characters and/or numbers. # Be careful with special characters here. It is more safe to use normal characters and/or numbers.
MARIADB_USER=darkflame MARIADB_USER=darkflame
MARIADB_PASSWORD= MARIADB_PASSWORD=SECRET_VALUE_CHANGE_ME
MARIADB_ROOT_PASSWORD=SECRET_VALUE_CHANGE_ME
MARIADB_DATABASE=darkflame MARIADB_DATABASE=darkflame

View File

@@ -1,56 +0,0 @@
name: CI
on:
push:
branches:
- "main"
tags:
- "v*.*.*"
pull_request:
branches:
- "main"
env:
REGISTRY: ghcr.io
IMAGE_NAME: ${{ github.repository }}
jobs:
build-and-push-image:
runs-on: ubuntu-latest
permissions:
contents: read
packages: write
steps:
- name: Checkout repository
uses: actions/checkout@v4
with:
submodules: recursive
- name: Log in to the Container registry
uses: docker/login-action@v3
with:
registry: ${{ env.REGISTRY }}
username: ${{ github.actor }}
password: ${{ secrets.GITHUB_TOKEN }}
- name: Extract metadata (tags, labels) for Docker
id: meta
uses: docker/metadata-action@v5
with:
images: ${{ env.REGISTRY }}/${{ env.IMAGE_NAME }}
# generate Docker tags based on the following events/attributes
tags: |
type=ref,event=pr
type=raw,value=latest,enable=${{ github.ref == format('refs/heads/{0}', 'main') }}
type=semver,pattern={{version}}
type=semver,pattern={{major}}.{{minor}}
type=semver,pattern={{major}}
- name: Build and push Docker image
uses: docker/build-push-action@v5
with:
context: .
push: ${{ github.event_name != 'pull_request' }}
tags: ${{ steps.meta.outputs.tags }}
labels: ${{ steps.meta.outputs.labels }}

1
.gitignore vendored
View File

@@ -122,4 +122,3 @@ docker/__pycache__
docker-compose.override.yml docker-compose.override.yml
!*Test.bin !*Test.bin
!cmake/*

6
.gitmodules vendored
View File

@@ -14,6 +14,6 @@
path = thirdparty/mariadb-connector-cpp path = thirdparty/mariadb-connector-cpp
url = https://github.com/mariadb-corporation/mariadb-connector-cpp.git url = https://github.com/mariadb-corporation/mariadb-connector-cpp.git
ignore = dirty ignore = dirty
[submodule "thirdparty/magic_enum"] [submodule "thirdparty/AccountManager"]
path = thirdparty/magic_enum path = thirdparty/AccountManager
url = https://github.com/Neargye/magic_enum.git url = https://github.com/DarkflameUniverse/AccountManager

View File

@@ -2,8 +2,7 @@ cmake_minimum_required(VERSION 3.18)
project(Darkflame) project(Darkflame)
include(CTest) include(CTest)
set(CMAKE_CXX_STANDARD 20) set (CMAKE_CXX_STANDARD 17)
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake")
# Read variables from file # Read variables from file
FILE(READ "${CMAKE_SOURCE_DIR}/CMakeVariables.txt" variables) FILE(READ "${CMAKE_SOURCE_DIR}/CMakeVariables.txt" variables)
@@ -15,26 +14,30 @@ string(REPLACE "\n" ";" variables ${variables})
foreach(variable ${variables}) foreach(variable ${variables})
# If the string contains a #, skip it # If the string contains a #, skip it
if(NOT "${variable}" MATCHES "#") if(NOT "${variable}" MATCHES "#")
# Split the variable into name and value # Split the variable into name and value
string(REPLACE "=" ";" variable ${variable}) string(REPLACE "=" ";" variable ${variable})
# Check that the length of the variable is 2 (name and value) # Check that the length of the variable is 2 (name and value)
list(LENGTH variable length) list(LENGTH variable length)
if(${length} EQUAL 2) if(${length} EQUAL 2)
list(GET variable 0 variable_name) list(GET variable 0 variable_name)
list(GET variable 1 variable_value) list(GET variable 1 variable_value)
# Set the variable # Set the variable
set(${variable_name} ${variable_value}) set(${variable_name} ${variable_value})
# Add compiler definition
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D${variable_name}=${variable_value}")
message(STATUS "Variable: ${variable_name} = ${variable_value}") message(STATUS "Variable: ${variable_name} = ${variable_value}")
endif() endif()
endif() endif()
endforeach() endforeach()
# Set the version # Set the version
set(PROJECT_VERSION "\"${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}.${PROJECT_VERSION_PATCH}\"") set(PROJECT_VERSION "${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}.${PROJECT_VERSION_PATCH}")
# Echo the version # Echo the version
message(STATUS "Version: ${PROJECT_VERSION}") message(STATUS "Version: ${PROJECT_VERSION}")
@@ -50,22 +53,19 @@ set(RECASTNAVIGATION_EXAMPLES OFF CACHE BOOL "" FORCE)
# Disabled misleading indentation as DL_LinkedList from RakNet has a weird indent. # Disabled misleading indentation as DL_LinkedList from RakNet has a weird indent.
# Disabled no-register # Disabled no-register
# Disabled unknown pragmas because Linux doesn't understand Windows pragmas. # Disabled unknown pragmas because Linux doesn't understand Windows pragmas.
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DPROJECT_VERSION=${PROJECT_VERSION}")
if(UNIX) if(UNIX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O2 -Wuninitialized -fPIC") if(APPLE)
add_compile_definitions(_GLIBCXX_USE_CXX11_ABI=0 _GLIBCXX_USE_CXX17_ABI=0) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=gnu++17 -O2 -Wuninitialized -D_GLIBCXX_USE_CXX11_ABI=0 -D_GLIBCXX_USE_CXX17_ABI=0 -fPIC")
else()
if(NOT APPLE) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=gnu++17 -O2 -Wuninitialized -D_GLIBCXX_USE_CXX11_ABI=0 -D_GLIBCXX_USE_CXX17_ABI=0 -static-libgcc -fPIC -lstdc++fs")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -static-libgcc -lstdc++fs")
endif() endif()
if (__dynamic AND CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
if(${DYNAMIC} AND CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -rdynamic") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -rdynamic")
endif() endif()
if (__ggdb)
if(${GGDB})
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -ggdb") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -ggdb")
endif() endif()
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=c99 -O2 -fPIC") set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=c99 -O2 -fPIC")
elseif(MSVC) elseif(MSVC)
# Skip warning for invalid conversion from size_t to uint32_t for all targets below for now # Skip warning for invalid conversion from size_t to uint32_t for all targets below for now
@@ -98,19 +98,11 @@ make_directory(${CMAKE_BINARY_DIR}/logs)
# Copy resource files on first build # Copy resource files on first build
set(RESOURCE_FILES "sharedconfig.ini" "authconfig.ini" "chatconfig.ini" "worldconfig.ini" "masterconfig.ini" "blacklist.dcf") set(RESOURCE_FILES "sharedconfig.ini" "authconfig.ini" "chatconfig.ini" "worldconfig.ini" "masterconfig.ini" "blacklist.dcf")
message(STATUS "Checking resource file integrity") message(STATUS "Checking resource file integrity")
include(Utils)
UpdateConfigOption(${PROJECT_BINARY_DIR}/authconfig.ini "port" "auth_server_port")
UpdateConfigOption(${PROJECT_BINARY_DIR}/chatconfig.ini "port" "chat_server_port")
UpdateConfigOption(${PROJECT_BINARY_DIR}/masterconfig.ini "port" "master_server_port")
foreach (resource_file ${RESOURCE_FILES}) foreach (resource_file ${RESOURCE_FILES})
set(file_size 0) set(file_size 0)
if (EXISTS ${PROJECT_BINARY_DIR}/${resource_file}) if (EXISTS ${PROJECT_BINARY_DIR}/${resource_file})
file(SIZE ${PROJECT_BINARY_DIR}/${resource_file} file_size) file(SIZE ${PROJECT_BINARY_DIR}/${resource_file} file_size)
endif() endif()
if (${file_size} EQUAL 0) if (${file_size} EQUAL 0)
configure_file( configure_file(
${CMAKE_SOURCE_DIR}/resources/${resource_file} ${PROJECT_BINARY_DIR}/${resource_file} ${CMAKE_SOURCE_DIR}/resources/${resource_file} ${PROJECT_BINARY_DIR}/${resource_file}
@@ -123,39 +115,30 @@ foreach(resource_file ${RESOURCE_FILES})
string(REPLACE "\\\n" "" current_file_contents ${current_file_contents}) string(REPLACE "\\\n" "" current_file_contents ${current_file_contents})
string(REPLACE "\n" ";" current_file_contents ${current_file_contents}) string(REPLACE "\n" ";" current_file_contents ${current_file_contents})
set(parsed_current_file_contents "") set(parsed_current_file_contents "")
# Remove comment lines so they do not interfere with the variable parsing # Remove comment lines so they do not interfere with the variable parsing
foreach (line ${current_file_contents}) foreach (line ${current_file_contents})
string(FIND ${line} "#" is_comment) string(FIND ${line} "#" is_comment)
if (NOT ${is_comment} EQUAL 0) if (NOT ${is_comment} EQUAL 0)
string(APPEND parsed_current_file_contents ${line}) string(APPEND parsed_current_file_contents ${line})
endif() endif()
endforeach() endforeach()
file(READ ${CMAKE_SOURCE_DIR}/resources/${resource_file} depot_file_contents) file(READ ${CMAKE_SOURCE_DIR}/resources/${resource_file} depot_file_contents)
string(REPLACE "\\\n" "" depot_file_contents ${depot_file_contents}) string(REPLACE "\\\n" "" depot_file_contents ${depot_file_contents})
string(REPLACE "\n" ";" depot_file_contents ${depot_file_contents}) string(REPLACE "\n" ";" depot_file_contents ${depot_file_contents})
set(line_to_add "") set(line_to_add "")
foreach (line ${depot_file_contents}) foreach (line ${depot_file_contents})
string(FIND ${line} "#" is_comment) string(FIND ${line} "#" is_comment)
if (NOT ${is_comment} EQUAL 0) if (NOT ${is_comment} EQUAL 0)
string(REPLACE "=" ";" line_split ${line}) string(REPLACE "=" ";" line_split ${line})
list(GET line_split 0 variable_name) list(GET line_split 0 variable_name)
if (NOT ${parsed_current_file_contents} MATCHES ${variable_name}) if (NOT ${parsed_current_file_contents} MATCHES ${variable_name})
message(STATUS "Adding missing config option " ${variable_name} " to " ${resource_file}) message(STATUS "Adding missing config option " ${variable_name} " to " ${resource_file})
set(line_to_add ${line_to_add} ${line}) set(line_to_add ${line_to_add} ${line})
foreach (line_to_append ${line_to_add}) foreach (line_to_append ${line_to_add})
file(APPEND ${PROJECT_BINARY_DIR}/${resource_file} "\n" ${line_to_append}) file(APPEND ${PROJECT_BINARY_DIR}/${resource_file} "\n" ${line_to_append})
endforeach() endforeach()
file(APPEND ${PROJECT_BINARY_DIR}/${resource_file} "\n") file(APPEND ${PROJECT_BINARY_DIR}/${resource_file} "\n")
endif() endif()
set(line_to_add "") set(line_to_add "")
else() else()
set(line_to_add ${line_to_add} ${line}) set(line_to_add ${line_to_add} ${line})
@@ -163,7 +146,6 @@ foreach(resource_file ${RESOURCE_FILES})
endforeach() endforeach()
endif() endif()
endforeach() endforeach()
message(STATUS "Resource file integrity check complete") message(STATUS "Resource file integrity check complete")
# if navmeshes directory does not exist, create it # if navmeshes directory does not exist, create it
@@ -172,14 +154,16 @@ if(NOT EXISTS ${PROJECT_BINARY_DIR}/navmeshes)
endif() endif()
# Copy navmesh data on first build and extract it # Copy navmesh data on first build and extract it
configure_file(${CMAKE_SOURCE_DIR}/resources/navmeshes.zip ${PROJECT_BINARY_DIR}/navmeshes.zip COPYONLY) configure_file(
${CMAKE_SOURCE_DIR}/resources/navmeshes.zip ${PROJECT_BINARY_DIR}/navmeshes.zip
COPYONLY
)
file(ARCHIVE_EXTRACT INPUT ${PROJECT_BINARY_DIR}/navmeshes.zip DESTINATION ${PROJECT_BINARY_DIR}/navmeshes) file(ARCHIVE_EXTRACT INPUT ${PROJECT_BINARY_DIR}/navmeshes.zip DESTINATION ${PROJECT_BINARY_DIR}/navmeshes)
file(REMOVE ${PROJECT_BINARY_DIR}/navmeshes.zip) file(REMOVE ${PROJECT_BINARY_DIR}/navmeshes.zip)
# Copy vanity files on first build # Copy vanity files on first build
set(VANITY_FILES "CREDITS.md" "INFO.md" "TESTAMENT.md" "NPC.xml") set(VANITY_FILES "CREDITS.md" "INFO.md" "TESTAMENT.md" "NPC.xml")
foreach(file ${VANITY_FILES}) foreach(file ${VANITY_FILES})
configure_file("${CMAKE_SOURCE_DIR}/vanity/${file}" "${CMAKE_BINARY_DIR}/vanity/${file}" COPYONLY) configure_file("${CMAKE_SOURCE_DIR}/vanity/${file}" "${CMAKE_BINARY_DIR}/vanity/${file}" COPYONLY)
endforeach() endforeach()
@@ -187,18 +171,26 @@ endforeach()
# Move our migrations for MasterServer to run # Move our migrations for MasterServer to run
file(MAKE_DIRECTORY ${PROJECT_BINARY_DIR}/migrations/dlu/) file(MAKE_DIRECTORY ${PROJECT_BINARY_DIR}/migrations/dlu/)
file(GLOB SQL_FILES ${CMAKE_SOURCE_DIR}/migrations/dlu/*.sql) file(GLOB SQL_FILES ${CMAKE_SOURCE_DIR}/migrations/dlu/*.sql)
foreach(file ${SQL_FILES}) foreach(file ${SQL_FILES})
get_filename_component(file ${file} NAME) get_filename_component(file ${file} NAME)
configure_file(${CMAKE_SOURCE_DIR}/migrations/dlu/${file} ${PROJECT_BINARY_DIR}/migrations/dlu/${file}) if (NOT EXISTS ${PROJECT_BINARY_DIR}/migrations/dlu/${file})
configure_file(
${CMAKE_SOURCE_DIR}/migrations/dlu/${file} ${PROJECT_BINARY_DIR}/migrations/dlu/${file}
COPYONLY
)
endif()
endforeach() endforeach()
file(MAKE_DIRECTORY ${PROJECT_BINARY_DIR}/migrations/cdserver/) file(MAKE_DIRECTORY ${PROJECT_BINARY_DIR}/migrations/cdserver/)
file(GLOB SQL_FILES ${CMAKE_SOURCE_DIR}/migrations/cdserver/*.sql) file(GLOB SQL_FILES ${CMAKE_SOURCE_DIR}/migrations/cdserver/*.sql)
foreach(file ${SQL_FILES}) foreach(file ${SQL_FILES})
get_filename_component(file ${file} NAME) get_filename_component(file ${file} NAME)
configure_file(${CMAKE_SOURCE_DIR}/migrations/cdserver/${file} ${PROJECT_BINARY_DIR}/migrations/cdserver/${file}) if (NOT EXISTS ${PROJECT_BINARY_DIR}/migrations/cdserver/${file})
configure_file(
${CMAKE_SOURCE_DIR}/migrations/cdserver/${file} ${PROJECT_BINARY_DIR}/migrations/cdserver/${file}
COPYONLY
)
endif()
endforeach() endforeach()
# Create our list of include directories # Create our list of include directories
@@ -206,9 +198,7 @@ set(INCLUDED_DIRECTORIES
"dCommon" "dCommon"
"dCommon/dClient" "dCommon/dClient"
"dCommon/dEnums" "dCommon/dEnums"
"dChatFilter" "dChatFilter"
"dGame" "dGame"
"dGame/dBehaviors" "dGame/dBehaviors"
"dGame/dComponents" "dGame/dComponents"
@@ -219,14 +209,10 @@ set(INCLUDED_DIRECTORIES
"dGame/dPropertyBehaviors" "dGame/dPropertyBehaviors"
"dGame/dPropertyBehaviors/ControlBehaviorMessages" "dGame/dPropertyBehaviors/ControlBehaviorMessages"
"dGame/dUtilities" "dGame/dUtilities"
"dPhysics" "dPhysics"
"dNavigation" "dNavigation"
"dNavigation/dTerrain" "dNavigation/dTerrain"
"dZoneManager" "dZoneManager"
"dDatabase" "dDatabase"
"dDatabase/CDClientDatabase" "dDatabase/CDClientDatabase"
"dDatabase/CDClientDatabase/CDClientTables" "dDatabase/CDClientDatabase/CDClientTables"
@@ -234,16 +220,83 @@ set(INCLUDED_DIRECTORIES
"dDatabase/GameDatabase/ITables" "dDatabase/GameDatabase/ITables"
"dDatabase/GameDatabase/MySQL" "dDatabase/GameDatabase/MySQL"
"dDatabase/GameDatabase/MySQL/Tables" "dDatabase/GameDatabase/MySQL/Tables"
"dNet" "dNet"
"dScripts"
"dScripts/02_server"
"dScripts/ai"
"dScripts/client"
"dScripts/EquipmentScripts"
"dScripts/EquipmentTriggers"
"dScripts/zone"
"dScripts/02_server/DLU"
"dScripts/02_server/Enemy"
"dScripts/02_server/Equipment"
"dScripts/02_server/Map"
"dScripts/02_server/Minigame"
"dScripts/02_server/Objects"
"dScripts/02_server/Pets"
"dScripts/02_server/Enemy/AG"
"dScripts/02_server/Enemy/AM"
"dScripts/02_server/Enemy/FV"
"dScripts/02_server/Enemy/General"
"dScripts/02_server/Enemy/Survival"
"dScripts/02_server/Enemy/VE"
"dScripts/02_server/Enemy/Waves"
"dScripts/02_server/Map/AG"
"dScripts/02_server/Map/AG_Spider_Queen"
"dScripts/02_server/Map/AM"
"dScripts/02_server/Map/FV"
"dScripts/02_server/Map/General"
"dScripts/02_server/Map/GF"
"dScripts/02_server/Map/njhub"
"dScripts/02_server/Map/NS"
"dScripts/02_server/Map/NT"
"dScripts/02_server/Map/PR"
"dScripts/02_server/Map/Property"
"dScripts/02_server/Map/SS"
"dScripts/02_server/Map/VE"
"dScripts/02_server/Map/FV/Racing"
"dScripts/02_server/Map/General/Ninjago"
"dScripts/02_server/Map/njhub/boss_instance"
"dScripts/02_server/Map/NS/Waves"
"dScripts/02_server/Map/Property/AG_Med"
"dScripts/02_server/Map/Property/AG_Small"
"dScripts/02_server/Map/Property/NS_Med"
"dScripts/02_server/Minigame/General"
"dScripts/ai/ACT"
"dScripts/ai/AG"
"dScripts/ai/FV"
"dScripts/ai/GENERAL"
"dScripts/ai/GF"
"dScripts/ai/MINIGAME"
"dScripts/ai/NP"
"dScripts/ai/NS"
"dScripts/ai/PETS"
"dScripts/ai/PROPERTY"
"dScripts/ai/RACING"
"dScripts/ai/SPEC"
"dScripts/ai/WILD"
"dScripts/ai/ACT/FootRace"
"dScripts/ai/MINIGAME/SG_GF"
"dScripts/ai/MINIGAME/SG_GF/SERVER"
"dScripts/ai/NS/NS_PP_01"
"dScripts/ai/NS/WH"
"dScripts/ai/PROPERTY/AG"
"dScripts/ai/RACING/OBJECTS"
"dScripts/client/ai"
"dScripts/client/ai/PR"
"dScripts/zone/AG"
"dScripts/zone/LUPs"
"dScripts/zone/PROPERTY"
"dScripts/zone/PROPERTY/FV"
"dScripts/zone/PROPERTY/GF"
"dScripts/zone/PROPERTY/NS"
"thirdparty/magic_enum/include/magic_enum"
"thirdparty/raknet/Source" "thirdparty/raknet/Source"
"thirdparty/tinyxml2" "thirdparty/tinyxml2"
"thirdparty/recastnavigation" "thirdparty/recastnavigation"
"thirdparty/SQLite" "thirdparty/SQLite"
"thirdparty/cpplinq" "thirdparty/cpplinq"
"thirdparty/cpp-httplib"
"tests" "tests"
"tests/dCommonTests" "tests/dCommonTests"
@@ -256,17 +309,21 @@ if(APPLE)
include_directories("/usr/local/include/") include_directories("/usr/local/include/")
endif() endif()
if (WIN32)
set(INCLUDED_DIRECTORIES ${INCLUDED_DIRECTORIES} "thirdparty/libbcrypt/include")
elseif (UNIX)
set(INCLUDED_DIRECTORIES ${INCLUDED_DIRECTORIES} "thirdparty/libbcrypt")
set(INCLUDED_DIRECTORIES ${INCLUDED_DIRECTORIES} "thirdparty/libbcrypt/include/bcrypt")
endif()
# Add binary directory as an include directory
include_directories(${PROJECT_BINARY_DIR})
# Actually include the directories from our list # Actually include the directories from our list
foreach (dir ${INCLUDED_DIRECTORIES}) foreach (dir ${INCLUDED_DIRECTORIES})
include_directories(${PROJECT_SOURCE_DIR}/${dir}) include_directories(${PROJECT_SOURCE_DIR}/${dir})
endforeach() endforeach()
if(NOT WIN32)
include_directories("${PROJECT_SOURCE_DIR}/thirdparty/libbcrypt/include/bcrypt")
endif()
include_directories("${PROJECT_SOURCE_DIR}/thirdparty/libbcrypt/include")
# Add linking directories: # Add linking directories:
link_directories(${PROJECT_BINARY_DIR}) link_directories(${PROJECT_BINARY_DIR})
@@ -314,16 +371,15 @@ add_subdirectory(dGame)
add_subdirectory(dZoneManager) add_subdirectory(dZoneManager)
add_subdirectory(dNavigation) add_subdirectory(dNavigation)
add_subdirectory(dPhysics) add_subdirectory(dPhysics)
add_subdirectory(dServer)
# Create a list of common libraries shared between all binaries # Create a list of common libraries shared between all binaries
set(COMMON_LIBRARIES "dCommon" "dDatabase" "dNet" "raknet" "mariadbConnCpp" "magic_enum") set(COMMON_LIBRARIES "dCommon" "dDatabase" "dNet" "raknet" "mariadbConnCpp")
# Add platform specific common libraries # Add platform specific common libraries
if (UNIX) if (UNIX)
set(COMMON_LIBRARIES ${COMMON_LIBRARIES} "dl" "pthread") set(COMMON_LIBRARIES ${COMMON_LIBRARIES} "dl" "pthread")
if(NOT APPLE AND ${INCLUDE_BACKTRACE}) if (NOT APPLE AND __include_backtrace__)
set(COMMON_LIBRARIES ${COMMON_LIBRARIES} "backtrace") set(COMMON_LIBRARIES ${COMMON_LIBRARIES} "backtrace")
endif() endif()
endif() endif()
@@ -334,6 +390,12 @@ add_subdirectory(dAuthServer)
add_subdirectory(dChatServer) add_subdirectory(dChatServer)
add_subdirectory(dMasterServer) # Add MasterServer last so it can rely on the other binaries add_subdirectory(dMasterServer) # Add MasterServer last so it can rely on the other binaries
# Add our precompiled headers
target_precompile_headers(
dGame PRIVATE
${HEADERS_DGAME}
)
target_precompile_headers( target_precompile_headers(
dZoneManager PRIVATE dZoneManager PRIVATE
${HEADERS_DZONEMANAGER} ${HEADERS_DZONEMANAGER}
@@ -355,6 +417,6 @@ target_precompile_headers(
"$<$<COMPILE_LANGUAGE:CXX>:${PROJECT_SOURCE_DIR}/thirdparty/tinyxml2/tinyxml2.h>" "$<$<COMPILE_LANGUAGE:CXX>:${PROJECT_SOURCE_DIR}/thirdparty/tinyxml2/tinyxml2.h>"
) )
if(${ENABLE_TESTING}) if (${__enable_testing__} MATCHES "1")
add_subdirectory(tests) add_subdirectory(tests)
endif() endif()

View File

@@ -1,32 +1,22 @@
PROJECT_VERSION_MAJOR=1 PROJECT_VERSION_MAJOR=1
PROJECT_VERSION_MINOR=1 PROJECT_VERSION_MINOR=1
PROJECT_VERSION_PATCH=1 PROJECT_VERSION_PATCH=1
# LICENSE
LICENSE=AGPL-3.0
# Debugging # Debugging
# Set DYNAMIC to 1 to enable the -rdynamic flag for the linker, yielding some symbols in crashlogs. # Set __dynamic to 1 to enable the -rdynamic flag for the linker, yielding some symbols in crashlogs.
DYNAMIC=1 __dynamic=1
# Set __ggdb to 1 to enable the -ggdb flag for the linker, including more debug info.
# Set GGDB to 1 to enable the -ggdb flag for the linker, including more debug info. # __ggdb=1
# Do note, changing this will re-build the whole server # Set __include_backtrace__ to 1 to includes the backtrace library for better crashlogs.
GGDB=0 # __include_backtrace__=1
# Set __compile_backtrace__ to 1 to compile the backtrace library instead of using system libraries.
# Set INCLUDE_BACKTRACE to 1 to includes the backtrace library for better crashlogs. # __compile_backtrace__=1
# Do note, changing this will re-build the whole server
INCLUDE_BACKTRACE=0
# Set COMPILE_BACKTRACE to 1 to compile the backtrace library instead of using system libraries.
# Do note, changing this will re-build the whole server
COMPILE_BACKTRACE=0
# Set to the number of jobs (make -j equivalent) to compile the mariadbconn files with. # Set to the number of jobs (make -j equivalent) to compile the mariadbconn files with.
MARIADB_CONNECTOR_COMPILE_JOBS=1 __maria_db_connector_compile_jobs__=1
# When set to 1 and uncommented, compiling and linking testing folders and libraries will be done. # When set to 1 and uncommented, compiling and linking testing folders and libraries will be done.
ENABLE_TESTING=1 __enable_testing__=1
# The path to OpenSSL. Change this if your OpenSSL install path is different than the default. # The path to OpenSSL. Change this if your OpenSSL install path is different than the default.
OPENSSL_ROOT_DIR=/usr/local/opt/openssl@3/ OPENSSL_ROOT_DIR=/usr/local/opt/openssl@3/
# Uncomment the below line to cache the entire CDClient into memory
# Whether or not to cache the entire CDClient Database into memory instead of lazy loading. # CDCLIENT_CACHE_ALL=1
# 0 means to lazy load, all other values mean load the entire database.
CDCLIENT_CACHE_ALL=0

46
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@@ -0,0 +1,46 @@
# Run the Darkflame Server inside Docker
## What you need
- [Docker](https://docs.docker.com/get-docker/) (Docker Desktop or on Linux normal Docker)
- [Docker Compose](https://docs.docker.com/compose/install/) (Included in Docker Desktop)
- LEGO® Universe Client. Check the main [README](./README.md) for details on this.
## Run server inside Docker
1. Copy `.env.example` and save it as `.env` inside the root directory of this repository
2. Edit the `.env` file and add your path to the root directory of your LEGO® Universe Client after `CLIENT_PATH=`
3. Update other values in the `.env` file as needed (be sure to update passwords!)
4. Run `docker compose up -d --build`
5. Run `docker compose exec darkflame /app/MasterServer -a` and setup your admin account
6. Follow the directions [here](https://github.com/DarkflameUniverse/AccountManager) to setup regular user accounts. The server will be accessible at: `http://<EXTERNAL_IP>:5000`
7. Now you can see the output of the server with `docker compose logs -f --tail 100` or `docker compose logs -f --tail 100`. This can help you understand issues and there you can also see when the server finishes it's startup.
8. You're ready to connect your client!
**NOTE #1**: If you're running an older version of Docker, you may need to use the command `docker-compose` instead of `docker compose`.
**NOTE #2**: To stop the server simply run `docker compose down` and to restart it just run `docker compose up -d` again. No need to run all the steps above every time.
**NOTE #3**: Docker buildkit needs to be enabled. https://docs.docker.com/develop/develop-images/build_enhancements/#to-enable-buildkit-builds
**NOTE #4**: Make sure to run the following in the repo root directory after cloning so submodules are also downloaded.
```
git submodule update --init --recursive
```
**NOTE #5**: If DarkflameSetup fails due to not having cdclient.fdb, rename CDClient.fdb (in the same folder) to cdclient.fdb
## Disable brickbuildfix
If you don't need the http server running on port 80 do this:
1. Create a file with the name `docker-compose.override.yml` in the root of the repository
2. Paste this content:
```yml
services:
brickbuildfix:
profiles:
- donotstart
```
3. Now run `docker compose up -d`

58
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@@ -0,0 +1,58 @@
# Installation under Windows
## First Run
1. Navigate to the [Docker download page](https://www.docker.com/products/docker-desktop) and download docker.
![Docker Download Page](docker/images/Docker_Download_Page.png)
2. Once the file has finished downloading, run it and proceed through the installation. Make sure, "Install required Windows components for WSL 2" is checked.
![Docker Desktop Installer Configuration](docker/images/Docker_Desktop_Installer_Configuration.png)
3. If necessary, restart your computer.
4. After the restart, Docker Desktop will automatically open. If it does not, simply start it like any other program.
5. If a window "WSL 2 Installation is incomplete." pops up, follow the link and click "WSL2 Linux kernel update package for x64 machines". Run the downloaded file and once that finishes, click "Restart" in the Docker Desktop window.
![WSL 2 download](docker/images/WSL_2_download.png)
6. Wait until Docker Desktop has started. You may skip the tutorial.
7. You may want to disable "Open Docker Dashboard at startup" in _Settings_ -> _General_
![Disable Dashboard Autostart](docker/images/DD_General_Settings.png)
8. Install [Git for Windows](https://git-scm.com/download/win). During the installation, simply confirming the defaults is sufficient.
9. In the folder you wish to save the Server, right click and select "Git Bash Here".
10. Type `git clone --recursive https://github.com/DarkflameUniverse/DarkflameServer`
11. Once the command has completed (you can see you path again and can enter commands), close the window.
12. Inside the downloaded folder, copy `.env.example` and name the copy `.env`
13. Open `.env` with Notepad by right-clicking it and selecting _Open With_ -> _More apps_ -> _Notepad_.
14. Change the text after `CLIENT_PATH=` to the location of your client. This folder must contain either a folder `client` or `legouniverse.exe`.
> If you need the extra performance, place the client files in `\\wsl$\<your linux OS>\...` to avoid working across file systems, see [Docker Best Practices](https://docs.docker.com/desktop/windows/wsl/#best-practices) and [WSL documentation](https://docs.microsoft.com/en-us/windows/wsl/filesystems#file-storage-and-performance-across-file-systems).
15. Optionally, you can change the number after `BUILD_THREADS=` to the number of cores / threads your processor has. If your computer crashes while building, you can try to reduce this value.
16. After `ACCOUNT_MANAGER_SECRET=` paste a "SHA 256-bit Key" from https://keygen.io/
17. If you are not only hosting a local server, change the value after `EXTERNAL_IP=` to the external IP address of your computer.
18. Change the two values `SECRET_VALUE_CHANGE_ME` to passwords only you know. Save and close the file.
19. In the extracted folder hit Shift+Right Click and select "Open PowerShell window here".
![Open PowerShell](docker/images/Open_Powershell.png)
17. In the new window, paste (with right click) or type `docker compose up -d --build` and confirm with enter.
18. Once you see the blinking cursor and the path again, setup has finished and the server is already running.
![setup done](docker/images/setup_finished.png)
19. Create an admin account by pasting `docker compose exec darkflame /app/MasterServer -a` and following the prompts.
![admin account creation](docker/images/Account_Creation.png)
20. You can now login with these credentials at `http://your_ip:5000` (replace your_ip with your external IP). There you can create your account for playing as well as generate keys for other people to join; use these at `http://your_ip:5000/activate`
## Normal Use
1. In Docker Desktop you should now see an entry `darkflameserver-main` and when you click on it all containers but `DarkflameSetup` should eventually be green. That means the server is running.
![server running](docker/images/Docker_Compose_Finished.png)
2. For troubleshooting, you can check the logs of the various parts by clicking their entry.
3. You can start and stop the server with the corresponding buttons. Once all containers are grey, the server has shut down, and when all containers but `DarkflameSetup` are green, the server is running. Note that starting and stopping takes some time, please be patient.
![start stop buttons](docker/images/DD_Server_Startstop.png)

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@@ -1,51 +0,0 @@
FROM gcc:12 as build
WORKDIR /app
RUN set -ex; \
apt-get update; \
apt-get install -y cmake
COPY . /app/
COPY --chmod=0500 ./build.sh /app/
RUN sed -i 's/MARIADB_CONNECTOR_COMPILE_JOBS__=.*/MARIADB_CONNECTOR_COMPILE_JOBS__=2/' /app/CMakeVariables.txt
RUN ./build.sh
FROM debian:12 as runtime
WORKDIR /app
RUN --mount=type=cache,id=build-apt-cache,target=/var/cache/apt \
apt update && \
apt install -y libssl3 libcurl4 && \
rm -rf /var/lib/apt/lists/*
# Grab libraries and load them
COPY --from=build /app/build/mariadbcpp/src/mariadb_connector_cpp-build/libmariadbcpp.so /usr/local/lib/
COPY --from=build /app/build/mariadbcpp/src/mariadb_connector_cpp-build/libmariadb/libmariadb/libmariadb.so.3 /usr/local/lib
RUN ldconfig
# Server bins
COPY --from=build /app/build/*Server /app/
# Necessary suplimentary files
COPY --from=build /app/build/*.ini /app/configs/
COPY --from=build /app/build/vanity/*.* /app/vanity/*
COPY --from=build /app/build/navmeshes /app/navmeshes
COPY --from=build /app/build/migrations /app/migrations
COPY --from=build /app/build/*.dcf /app/
# backup of config and vanity files to copy to the host incase
# of a mount clobbering the copy from above
COPY --from=build /app/build/*.ini /app/default-configs/
COPY --from=build /app/build/vanity/*.* /app/default-vanity/*
# needed as the container runs with the root user
# and therefore sudo doesn't exist
ENV USE_SUDO_AUTH=0
ENV DLU_CONFIG_DIR=/app/configs/
COPY --chmod=0500 ./entrypoint.sh /app/
ENTRYPOINT [ "/app/entrypoint.sh" ]

View File

@@ -37,7 +37,6 @@ If you would like a setup for a single player server only on a Windows machine,
* [Verify your setup](#verify-your-setup) * [Verify your setup](#verify-your-setup)
* [Running the server](#running-the-server) * [Running the server](#running-the-server)
* [User Guide](#user-guide) * [User Guide](#user-guide)
* [Docker](#docker)
## Clone the repository ## Clone the repository
If you are on Windows, you will need to download and install git from [here](https://git-scm.com/download/win) If you are on Windows, you will need to download and install git from [here](https://git-scm.com/download/win)
@@ -348,62 +347,6 @@ certutil -hashfile <file> SHA1
Known good *SHA1* checksum of the Darkflame Universe client: Known good *SHA1* checksum of the Darkflame Universe client:
- `91498e09b83ce69f46baf9e521d48f23fe502985` (packed client, zip compressed) - `91498e09b83ce69f46baf9e521d48f23fe502985` (packed client, zip compressed)
# Docker
The Darkflame Server is automatically built and published as a Docker Container / [OCI](https://opencontainers.org/) Image to the GitHub Container Registry at:
[`ghcr.io/darkflameuniverse/darkflameserver`](https://github.com/DarkflameUniverse/DarkflameServer/pkgs/container/darkflameserver).
## Compose
You can use the `docker-compose` tool to [setup a MariaDB database](#database-setup), run the Darkflame Server and manage it with [Nexus Dashboard](https://github.com/DarkflameUniverse/NexusDashboard) all
at once. For that:
- [Install Docker Desktop](https://docs.docker.com/get-docker/)
- Open the directory that contains your LU Client
- If the `legouniverse.exe` is in a subfolder called `client`, you're good to go. There may also be a folder `versions`.
- Otherwise, create a new `client` folder and move the exe and everything else (e.g. `res` and `locale`) in there. This is necessary to work around a bug in the client that will prevent that you to log back in after getting disconnected.
- Download the [docker-compose.yml](docker-compose.yml) file and place it next to `client`.
- Download the [.env.example](.env.example) file and place it next to `client` with the file name `.env`
- You may get warnings that this name starts with a dot, acknowledge those, this is intentional. Depending on your operating system, you may need to activate showing hidden files (e.g. Ctrl-H in Gnome on Linux) and/or file extensions ("File name extensions" in the "View" tab on Windows).
- Update the `ACCOUNT_MANAGER_SECRET` and `MARIADB_PASSWORD` with strong random passwords.
- Use a password generator like <https://keygen.io>
- Avoid `:` and `@` characters
- Once the database user is created, changing the password will not update it, so the server will just fail to connect.
- Set `EXTERNAL_IP` to your LAN IP or public IP if you want to host the game for friends & family
- Open a terminal in the folder with the `docker-compose.yml` and `client`
- Run `docker compose up -d`
- This might require `sudo` on Linux, and a recent version of [docker compose](https://docs.docker.com/compose/install/)
- Run `docker exec -it dlu-darkflameserver-1 /app/MasterServer -a` and follow the instructions to create the initial admin account
- Open <http://localhost:8000> to access Nexus Dashboard with the admin account to create normal users
- Set `AUTHSERVERIP=0:localhost` in `client/boot.cfg`
- Replace `localhost` with the value of `EXTERNAL_IP` if you changed that earlier.
- Also make sure `UGCUSE3DSERVICES=7:` is set to `0`
- Launch `legouniverse.exe`
## Standalone
This assumes that you have a database deployed to your host or in another docker container.
A basic deployment of this contianer would look like:
```sh
# example docker contianer deployment
docker run -it \
-v /path/to/configs/:/app/configs \
-v /path/to/logs/:/app/logs \
-v /path/to/dumps/:/app/dumps \
-v /path/to/res:/app/res:ro \
-v /path/to/resServer:/app/resServer \
-e DUMP_FOLDER=/app/dumps \
-p 1001:1001/udp \
-p 2005:2005/udp \
-p 3000-3300:3000-3300/udp \
ghcr.io/darkflameuniverse/darkflameserver:latest
```
You will need to replace the `/path/to/`'s to reflect the paths on your host.
Any config option in the `.ini`'s can be overridden with environmental variables: Ex: `log_to_console=1` from `shared_config.ini` would be overidden like `-e LOG_TO_CONSOLE=0`
# Development Documentation # Development Documentation
This is a Work in Progress, but below are some quick links to documentaion for systems and structs in the server This is a Work in Progress, but below are some quick links to documentaion for systems and structs in the server
[Networked message structs](https://lcdruniverse.org/lu_packets/lu_packets/index.html) [Networked message structs](https://lcdruniverse.org/lu_packets/lu_packets/index.html)

View File

@@ -1,51 +0,0 @@
# Parses a config file for a specific option and appends the new option if it does not exist
# If the new option does exist, this function will do nothing.
# file_name: The name of the file to parse
# old_option_name: The name of the option to find
# new_option_name: The name of the option to add
function(UpdateConfigOption file_name old_option_name new_option_name)
string(APPEND old_option_name "=")
string(APPEND new_option_name "=")
message(STATUS "Checking " ${file_name} " for " ${old_option_name} " and adding " ${new_option_name} " if it does not exist")
if(NOT EXISTS ${file_name})
message(STATUS ${file_name} " does not exist. Doing nothing")
return()
endif()
file(READ ${file_name} current_file_contents)
string(REPLACE "\\\n" "" current_file_contents ${current_file_contents})
string(REPLACE "\n" ";" current_file_contents ${current_file_contents})
set(parsed_current_file_contents "")
# Remove comment lines so they do not interfere with the variable parsing
foreach(line ${current_file_contents})
string(FIND ${line} "#" is_comment)
if(NOT ${is_comment} EQUAL 0)
string(APPEND parsed_current_file_contents ${line})
endif()
endforeach()
set(found_new_option -1)
set(found_old_option -1)
set(current_value -1)
foreach(line ${current_file_contents})
string(FIND ${line} ${old_option_name} old_option_in_file)
if(${old_option_in_file} EQUAL 0)
set(found_old_option 1)
set(current_value ${line})
endif()
string(FIND ${line} ${new_option_name} found_new_option_in_file)
if(${found_new_option_in_file} EQUAL 0)
set(found_new_option 1)
endif()
endforeach(line ${current_file_contents})
if(${found_old_option} EQUAL 1 AND NOT ${found_new_option} EQUAL 1)
string(REPLACE ${old_option_name} ${new_option_name} current_value ${current_value})
file(APPEND ${file_name} "\n" ${current_value})
endif()
endfunction()

View File

@@ -1,7 +1,6 @@
#include <iostream> #include <iostream>
#include <string> #include <string>
#include <ctime> #include <ctime>
#include <csignal>
#include <chrono> #include <chrono>
#include <thread> #include <thread>
@@ -16,7 +15,7 @@
//RakNet includes: //RakNet includes:
#include "RakNetDefines.h" #include "RakNetDefines.h"
#include "MessageIdentifiers.h" #include <MessageIdentifiers.h>
//Auth includes: //Auth includes:
#include "AuthPackets.h" #include "AuthPackets.h"
@@ -25,17 +24,15 @@
#include "eAuthMessageType.h" #include "eAuthMessageType.h"
#include "Game.h" #include "Game.h"
#include "Server.h"
namespace Game { namespace Game {
Logger* logger = nullptr; Logger* logger = nullptr;
dServer* server = nullptr; dServer* server = nullptr;
dConfig* config = nullptr; dConfig* config = nullptr;
Game::signal_t lastSignal = 0; bool shouldShutdown = false;
std::mt19937 randomEngine; std::mt19937 randomEngine;
} }
Logger* SetupLogger();
void HandlePacket(Packet* packet); void HandlePacket(Packet* packet);
int main(int argc, char** argv) { int main(int argc, char** argv) {
@@ -45,17 +42,17 @@ int main(int argc, char** argv) {
Diagnostics::SetProcessFileName(argv[0]); Diagnostics::SetProcessFileName(argv[0]);
Diagnostics::Initialize(); Diagnostics::Initialize();
std::signal(SIGINT, Game::OnSignal);
std::signal(SIGTERM, Game::OnSignal);
Game::config = new dConfig("authconfig.ini");
//Create all the objects we need to run our service: //Create all the objects we need to run our service:
Server::SetupLogger("AuthServer"); Game::logger = SetupLogger();
if (!Game::logger) return EXIT_FAILURE; if (!Game::logger) return EXIT_FAILURE;
//Read our config:
Game::config = new dConfig((BinaryPathFinder::GetBinaryDir() / "authconfig.ini").string());
Game::logger->SetLogToConsole(Game::config->GetValue("log_to_console") != "0");
Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
LOG("Starting Auth server..."); LOG("Starting Auth server...");
LOG("Version: %s", PROJECT_VERSION); LOG("Version: %i.%i", PROJECT_VERSION_MAJOR, PROJECT_VERSION_MINOR);
LOG("Compiled on: %s", __TIMESTAMP__); LOG("Compiled on: %s", __TIMESTAMP__);
try { try {
@@ -77,20 +74,16 @@ int main(int argc, char** argv) {
masterIP = masterInfo->ip; masterIP = masterInfo->ip;
masterPort = masterInfo->port; masterPort = masterInfo->port;
} }
LOG("Master is at %s:%d", masterIP.c_str(), masterPort);
Game::randomEngine = std::mt19937(time(0)); Game::randomEngine = std::mt19937(time(0));
//It's safe to pass 'localhost' here, as the IP is only used as the external IP. //It's safe to pass 'localhost' here, as the IP is only used as the external IP.
uint32_t maxClients = 999; uint32_t maxClients = 50;
uint32_t ourPort = 1001; //LU client is hardcoded to use this for auth port, so I'm making it the default. uint32_t ourPort = 1001; //LU client is hardcoded to use this for auth port, so I'm making it the default.
std::string ourIP = "localhost"; if (Game::config->GetValue("max_clients") != "") maxClients = std::stoi(Game::config->GetValue("max_clients"));
GeneralUtils::TryParse(Game::config->GetValue("max_clients"), maxClients); if (Game::config->GetValue("port") != "") ourPort = std::atoi(Game::config->GetValue("port").c_str());
GeneralUtils::TryParse(Game::config->GetValue("auth_server_port"), ourPort);
const auto externalIPString = Game::config->GetValue("external_ip");
if (!externalIPString.empty()) ourIP = externalIPString;
Game::server = new dServer(ourIP, ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Auth, Game::config, &Game::lastSignal); Game::server = new dServer(Game::config->GetValue("external_ip"), ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Auth, Game::config, &Game::shouldShutdown);
//Run it until server gets a kill message from Master: //Run it until server gets a kill message from Master:
auto t = std::chrono::high_resolution_clock::now(); auto t = std::chrono::high_resolution_clock::now();
@@ -103,16 +96,13 @@ int main(int argc, char** argv) {
AuthPackets::LoadClaimCodes(); AuthPackets::LoadClaimCodes();
Game::logger->Flush(); // once immediately before main loop while (!Game::shouldShutdown) {
while (!Game::ShouldShutdown()) {
//Check if we're still connected to master: //Check if we're still connected to master:
if (!Game::server->GetIsConnectedToMaster()) { if (!Game::server->GetIsConnectedToMaster()) {
framesSinceMasterDisconnect++; framesSinceMasterDisconnect++;
if (framesSinceMasterDisconnect >= authFramerate) { if (framesSinceMasterDisconnect >= authFramerate)
LOG("No connection to master!");
break; //Exit our loop, shut down. break; //Exit our loop, shut down.
}
} else framesSinceMasterDisconnect = 0; } else framesSinceMasterDisconnect = 0;
//In world we'd update our other systems here. //In world we'd update our other systems here.
@@ -151,7 +141,6 @@ int main(int argc, char** argv) {
std::this_thread::sleep_until(t); std::this_thread::sleep_until(t);
} }
LOG("Exited Main Loop! (signal %d)", Game::lastSignal);
//Delete our objects here: //Delete our objects here:
Database::Destroy("AuthServer"); Database::Destroy("AuthServer");
delete Game::server; delete Game::server;
@@ -161,6 +150,18 @@ int main(int argc, char** argv) {
return EXIT_SUCCESS; return EXIT_SUCCESS;
} }
Logger* SetupLogger() {
std::string logPath = (BinaryPathFinder::GetBinaryDir() / ("logs/AuthServer_" + std::to_string(time(nullptr)) + ".log")).string();
bool logToConsole = false;
bool logDebugStatements = false;
#ifdef _DEBUG
logToConsole = true;
logDebugStatements = true;
#endif
return new Logger(logPath, logToConsole, logDebugStatements);
}
void HandlePacket(Packet* packet) { void HandlePacket(Packet* packet) {
if (packet->length < 4) return; if (packet->length < 4) return;

View File

@@ -1,7 +1,2 @@
add_executable(AuthServer "AuthServer.cpp") add_executable(AuthServer "AuthServer.cpp")
target_link_libraries(AuthServer ${COMMON_LIBRARIES})
target_link_libraries(AuthServer ${COMMON_LIBRARIES} dServer)
target_include_directories(AuthServer PRIVATE ${PROJECT_SOURCE_DIR}/dServer)
add_compile_definitions(AuthServer PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}\"")

View File

@@ -6,9 +6,6 @@ set(DCHATSERVER_SOURCES
add_executable(ChatServer "ChatServer.cpp") add_executable(ChatServer "ChatServer.cpp")
add_library(dChatServer ${DCHATSERVER_SOURCES}) add_library(dChatServer ${DCHATSERVER_SOURCES})
target_include_directories(dChatServer PRIVATE ${PROJECT_SOURCE_DIR}/dServer)
add_compile_definitions(ChatServer PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}\"")
target_link_libraries(dChatServer ${COMMON_LIBRARIES} dChatFilter) target_link_libraries(dChatServer ${COMMON_LIBRARIES} dChatFilter)
target_link_libraries(ChatServer ${COMMON_LIBRARIES} dChatFilter dChatServer dServer) target_link_libraries(ChatServer ${COMMON_LIBRARIES} dChatFilter dChatServer)

View File

@@ -2,6 +2,7 @@
#include "PlayerContainer.h" #include "PlayerContainer.h"
#include "eChatInternalMessageType.h" #include "eChatInternalMessageType.h"
#include "BitStreamUtils.h" #include "BitStreamUtils.h"
#include "PacketUtils.h"
#include "Game.h" #include "Game.h"
#include "Logger.h" #include "Logger.h"
#include "eObjectBits.h" #include "eObjectBits.h"
@@ -25,15 +26,17 @@ void ChatIgnoreList::GetIgnoreList(Packet* packet) {
LWOOBJID playerId; LWOOBJID playerId;
inStream.Read(playerId); inStream.Read(playerId);
auto& receiver = Game::playerContainer.GetPlayerDataMutable(playerId); auto* receiver = Game::playerContainer.GetPlayerData(playerId);
if (!receiver) { if (!receiver) {
LOG("Tried to get ignore list, but player %llu not found in container", playerId); LOG("Tried to get ignore list, but player %llu not found in container", playerId);
return; return;
} }
if (!receiver.ignoredPlayers.empty()) { if (!receiver->ignoredPlayers.empty()) {
LOG_DEBUG("Player %llu already has an ignore list, but is requesting it again.", playerId); LOG_DEBUG("Player %llu already has an ignore list", playerId);
} else { return;
}
auto ignoreList = Database::Get()->GetIgnoreList(static_cast<uint32_t>(playerId)); auto ignoreList = Database::Get()->GetIgnoreList(static_cast<uint32_t>(playerId));
if (ignoreList.empty()) { if (ignoreList.empty()) {
LOG_DEBUG("Player %llu has no ignores", playerId); LOG_DEBUG("Player %llu has no ignores", playerId);
@@ -41,20 +44,19 @@ void ChatIgnoreList::GetIgnoreList(Packet* packet) {
} }
for (auto& ignoredPlayer : ignoreList) { for (auto& ignoredPlayer : ignoreList) {
receiver.ignoredPlayers.emplace_back(ignoredPlayer.name, ignoredPlayer.id); receiver->ignoredPlayers.push_back(IgnoreData{ ignoredPlayer.id, ignoredPlayer.name });
GeneralUtils::SetBit(receiver.ignoredPlayers.back().playerId, eObjectBits::CHARACTER); GeneralUtils::SetBit(receiver->ignoredPlayers.back().playerId, eObjectBits::CHARACTER);
GeneralUtils::SetBit(receiver.ignoredPlayers.back().playerId, eObjectBits::PERSISTENT); GeneralUtils::SetBit(receiver->ignoredPlayers.back().playerId, eObjectBits::PERSISTENT);
}
} }
CBITSTREAM; CBITSTREAM;
WriteOutgoingReplyHeader(bitStream, receiver.playerID, ChatIgnoreList::Response::GET_IGNORE); WriteOutgoingReplyHeader(bitStream, receiver->playerID, ChatIgnoreList::Response::GET_IGNORE);
bitStream.Write<uint8_t>(false); // Probably is Is Free Trial, but we don't care about that bitStream.Write<uint8_t>(false); // Probably is Is Free Trial, but we don't care about that
bitStream.Write<uint16_t>(0); // literally spacing due to struct alignment bitStream.Write<uint16_t>(0); // literally spacing due to struct alignment
bitStream.Write<uint16_t>(receiver.ignoredPlayers.size()); bitStream.Write<uint16_t>(receiver->ignoredPlayers.size());
for (const auto& ignoredPlayer : receiver.ignoredPlayers) { for (const auto& ignoredPlayer : receiver->ignoredPlayers) {
bitStream.Write(ignoredPlayer.playerId); bitStream.Write(ignoredPlayer.playerId);
bitStream.Write(LUWString(ignoredPlayer.playerName, 36)); bitStream.Write(LUWString(ignoredPlayer.playerName, 36));
} }
@@ -67,40 +69,40 @@ void ChatIgnoreList::AddIgnore(Packet* packet) {
LWOOBJID playerId; LWOOBJID playerId;
inStream.Read(playerId); inStream.Read(playerId);
auto& receiver = Game::playerContainer.GetPlayerDataMutable(playerId); auto* receiver = Game::playerContainer.GetPlayerData(playerId);
if (!receiver) { if (!receiver) {
LOG("Tried to get ignore list, but player %llu not found in container", playerId); LOG("Tried to get ignore list, but player %llu not found in container", playerId);
return; return;
} }
constexpr int32_t MAX_IGNORES = 32; constexpr int32_t MAX_IGNORES = 32;
if (receiver.ignoredPlayers.size() > MAX_IGNORES) { if (receiver->ignoredPlayers.size() > MAX_IGNORES) {
LOG_DEBUG("Player %llu has too many ignores", playerId); LOG_DEBUG("Player %llu has too many ignores", playerId);
return; return;
} }
inStream.IgnoreBytes(4); // ignore some garbage zeros idk inStream.IgnoreBytes(4); // ignore some garbage zeros idk
LUWString toIgnoreName; LUWString toIgnoreName(33);
inStream.Read(toIgnoreName); inStream.Read(toIgnoreName);
std::string toIgnoreStr = toIgnoreName.GetAsString(); std::string toIgnoreStr = toIgnoreName.GetAsString();
CBITSTREAM; CBITSTREAM;
WriteOutgoingReplyHeader(bitStream, receiver.playerID, ChatIgnoreList::Response::ADD_IGNORE); WriteOutgoingReplyHeader(bitStream, receiver->playerID, ChatIgnoreList::Response::ADD_IGNORE);
// Check if the player exists // Check if the player exists
LWOOBJID ignoredPlayerId = LWOOBJID_EMPTY; LWOOBJID ignoredPlayerId = LWOOBJID_EMPTY;
if (toIgnoreStr == receiver.playerName || toIgnoreStr.find("[GM]") == 0) { if (toIgnoreStr == receiver->playerName || toIgnoreStr.find("[GM]") == 0) {
LOG_DEBUG("Player %llu tried to ignore themselves", playerId); LOG_DEBUG("Player %llu tried to ignore themselves", playerId);
bitStream.Write(ChatIgnoreList::AddResponse::GENERAL_ERROR); bitStream.Write(ChatIgnoreList::AddResponse::GENERAL_ERROR);
} else if (std::count(receiver.ignoredPlayers.begin(), receiver.ignoredPlayers.end(), toIgnoreStr) > 0) { } else if (std::count(receiver->ignoredPlayers.begin(), receiver->ignoredPlayers.end(), toIgnoreStr) > 0) {
LOG_DEBUG("Player %llu is already ignoring %s", playerId, toIgnoreStr.c_str()); LOG_DEBUG("Player %llu is already ignoring %s", playerId, toIgnoreStr.c_str());
bitStream.Write(ChatIgnoreList::AddResponse::ALREADY_IGNORED); bitStream.Write(ChatIgnoreList::AddResponse::ALREADY_IGNORED);
} else { } else {
// Get the playerId falling back to query if not online // Get the playerId falling back to query if not online
const auto& playerData = Game::playerContainer.GetPlayerData(toIgnoreStr); auto* playerData = Game::playerContainer.GetPlayerData(toIgnoreStr);
if (!playerData) { if (!playerData) {
// Fall back to query // Fall back to query
auto player = Database::Get()->GetCharacterInfo(toIgnoreStr); auto player = Database::Get()->GetCharacterInfo(toIgnoreStr);
@@ -110,7 +112,7 @@ void ChatIgnoreList::AddIgnore(Packet* packet) {
ignoredPlayerId = player->id; ignoredPlayerId = player->id;
} }
} else { } else {
ignoredPlayerId = playerData.playerID; ignoredPlayerId = playerData->playerID;
} }
if (ignoredPlayerId != LWOOBJID_EMPTY) { if (ignoredPlayerId != LWOOBJID_EMPTY) {
@@ -118,7 +120,7 @@ void ChatIgnoreList::AddIgnore(Packet* packet) {
GeneralUtils::SetBit(ignoredPlayerId, eObjectBits::CHARACTER); GeneralUtils::SetBit(ignoredPlayerId, eObjectBits::CHARACTER);
GeneralUtils::SetBit(ignoredPlayerId, eObjectBits::PERSISTENT); GeneralUtils::SetBit(ignoredPlayerId, eObjectBits::PERSISTENT);
receiver.ignoredPlayers.emplace_back(toIgnoreStr, ignoredPlayerId); receiver->ignoredPlayers.push_back(IgnoreData{ ignoredPlayerId, toIgnoreStr });
LOG_DEBUG("Player %llu is ignoring %s", playerId, toIgnoreStr.c_str()); LOG_DEBUG("Player %llu is ignoring %s", playerId, toIgnoreStr.c_str());
bitStream.Write(ChatIgnoreList::AddResponse::SUCCESS); bitStream.Write(ChatIgnoreList::AddResponse::SUCCESS);
@@ -139,7 +141,7 @@ void ChatIgnoreList::RemoveIgnore(Packet* packet) {
LWOOBJID playerId; LWOOBJID playerId;
inStream.Read(playerId); inStream.Read(playerId);
auto& receiver = Game::playerContainer.GetPlayerDataMutable(playerId); auto* receiver = Game::playerContainer.GetPlayerData(playerId);
if (!receiver) { if (!receiver) {
LOG("Tried to get ignore list, but player %llu not found in container", playerId); LOG("Tried to get ignore list, but player %llu not found in container", playerId);
return; return;
@@ -147,21 +149,21 @@ void ChatIgnoreList::RemoveIgnore(Packet* packet) {
inStream.IgnoreBytes(4); // ignore some garbage zeros idk inStream.IgnoreBytes(4); // ignore some garbage zeros idk
LUWString removedIgnoreName; LUWString removedIgnoreName(33);
inStream.Read(removedIgnoreName); inStream.Read(removedIgnoreName);
std::string removedIgnoreStr = removedIgnoreName.GetAsString(); std::string removedIgnoreStr = removedIgnoreName.GetAsString();
auto toRemove = std::remove(receiver.ignoredPlayers.begin(), receiver.ignoredPlayers.end(), removedIgnoreStr); auto toRemove = std::remove(receiver->ignoredPlayers.begin(), receiver->ignoredPlayers.end(), removedIgnoreStr);
if (toRemove == receiver.ignoredPlayers.end()) { if (toRemove == receiver->ignoredPlayers.end()) {
LOG_DEBUG("Player %llu is not ignoring %s", playerId, removedIgnoreStr.c_str()); LOG_DEBUG("Player %llu is not ignoring %s", playerId, removedIgnoreStr.c_str());
return; return;
} }
Database::Get()->RemoveIgnore(static_cast<uint32_t>(playerId), static_cast<uint32_t>(toRemove->playerId)); Database::Get()->RemoveIgnore(static_cast<uint32_t>(playerId), static_cast<uint32_t>(toRemove->playerId));
receiver.ignoredPlayers.erase(toRemove, receiver.ignoredPlayers.end()); receiver->ignoredPlayers.erase(toRemove, receiver->ignoredPlayers.end());
CBITSTREAM; CBITSTREAM;
WriteOutgoingReplyHeader(bitStream, receiver.playerID, ChatIgnoreList::Response::REMOVE_IGNORE); WriteOutgoingReplyHeader(bitStream, receiver->playerID, ChatIgnoreList::Response::REMOVE_IGNORE);
bitStream.Write<int8_t>(0); bitStream.Write<int8_t>(0);
LUWString playerNameSend(removedIgnoreStr, 33); LUWString playerNameSend(removedIgnoreStr, 33);

View File

@@ -25,7 +25,7 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
LWOOBJID playerID = 0; LWOOBJID playerID = 0;
inStream.Read(playerID); inStream.Read(playerID);
auto& player = Game::playerContainer.GetPlayerDataMutable(playerID); auto player = Game::playerContainer.GetPlayerData(playerID);
if (!player) return; if (!player) return;
auto friendsList = Database::Get()->GetFriendsList(playerID); auto friendsList = Database::Get()->GetFriendsList(playerID);
@@ -37,15 +37,15 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
GeneralUtils::SetBit(fd.friendID, eObjectBits::CHARACTER); GeneralUtils::SetBit(fd.friendID, eObjectBits::CHARACTER);
fd.isBestFriend = friendData.isBestFriend; //0 = friends, 1 = left_requested, 2 = right_requested, 3 = both_accepted - are now bffs fd.isBestFriend = friendData.isBestFriend; //0 = friends, 1 = left_requested, 2 = right_requested, 3 = both_accepted - are now bffs
if (fd.isBestFriend) player.countOfBestFriends += 1; if (fd.isBestFriend) player->countOfBestFriends += 1;
fd.friendName = friendData.friendName; fd.friendName = friendData.friendName;
//Now check if they're online: //Now check if they're online:
const auto& fr = Game::playerContainer.GetPlayerData(fd.friendID); auto fr = Game::playerContainer.GetPlayerData(fd.friendID);
if (fr) { if (fr) {
fd.isOnline = true; fd.isOnline = true;
fd.zoneID = fr.zoneID; fd.zoneID = fr->zoneID;
//Since this friend is online, we need to update them on the fact that we've just logged in: //Since this friend is online, we need to update them on the fact that we've just logged in:
SendFriendUpdate(fr, player, 1, fd.isBestFriend); SendFriendUpdate(fr, player, 1, fd.isBestFriend);
@@ -54,7 +54,7 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
fd.zoneID = LWOZONEID(); fd.zoneID = LWOZONEID();
} }
player.friends.push_back(fd); player->friends.push_back(fd);
} }
//Now, we need to send the friendlist to the server they came from: //Now, we need to send the friendlist to the server they came from:
@@ -66,13 +66,13 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::GET_FRIENDS_LIST_RESPONSE); BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::GET_FRIENDS_LIST_RESPONSE);
bitStream.Write<uint8_t>(0); bitStream.Write<uint8_t>(0);
bitStream.Write<uint16_t>(1); //Length of packet -- just writing one as it doesn't matter, client skips it. bitStream.Write<uint16_t>(1); //Length of packet -- just writing one as it doesn't matter, client skips it.
bitStream.Write<uint16_t>(player.friends.size()); bitStream.Write((uint16_t)player->friends.size());
for (const auto& data : player.friends) { for (auto& data : player->friends) {
data.Serialize(bitStream); data.Serialize(bitStream);
} }
SystemAddress sysAddr = player.sysAddr; SystemAddress sysAddr = player->sysAddr;
SEND_PACKET; SEND_PACKET;
} }
@@ -95,49 +95,51 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
char isBestFriendRequest{}; char isBestFriendRequest{};
inStream.Read(isBestFriendRequest); inStream.Read(isBestFriendRequest);
auto& requestor = Game::playerContainer.GetPlayerDataMutable(requestorPlayerID); auto requestor = Game::playerContainer.GetPlayerData(requestorPlayerID);
if (!requestor) { if (!requestor) {
LOG("No requestor player %llu sent to %s found.", requestorPlayerID, playerName.c_str()); LOG("No requestor player %llu sent to %s found.", requestorPlayerID, playerName.c_str());
return; return;
} }
if (requestor.playerName == playerName) { if (requestor->playerName == playerName) {
SendFriendResponse(requestor, requestor, eAddFriendResponseType::MYTHRAN); SendFriendResponse(requestor, requestor, eAddFriendResponseType::MYTHRAN);
return; return;
}; };
std::unique_ptr<PlayerData> requestee(Game::playerContainer.GetPlayerData(playerName));
auto& requestee = Game::playerContainer.GetPlayerDataMutable(playerName);
// Check if player is online first // Check if player is online first
if (isBestFriendRequest && !requestee) { if (isBestFriendRequest && !requestee) {
for (auto& friendDataCandidate : requestor.friends) { for (auto friendDataCandidate : requestor->friends) {
if (friendDataCandidate.friendName != playerName) continue; if (friendDataCandidate.friendName == playerName) {
requestee.reset(new PlayerData());
// Setup the needed info since you can add a best friend offline. // Setup the needed info since you can add a best friend offline.
requestee.playerID = friendDataCandidate.friendID; requestee->playerID = friendDataCandidate.friendID;
requestee.playerName = friendDataCandidate.friendName; requestee->playerName = friendDataCandidate.friendName;
requestee.zoneID = LWOZONEID(); requestee->zoneID = LWOZONEID();
FriendData requesteeFriendData{}; FriendData requesteeFriendData{};
requesteeFriendData.friendID = requestor.playerID; requesteeFriendData.friendID = requestor->playerID;
requesteeFriendData.friendName = requestor.playerName; requesteeFriendData.friendName = requestor->playerName;
requesteeFriendData.isFTP = false; requesteeFriendData.isFTP = false;
requesteeFriendData.isOnline = false; requesteeFriendData.isOnline = false;
requesteeFriendData.zoneID = requestor.zoneID; requesteeFriendData.zoneID = requestor->zoneID;
requestee.friends.push_back(requesteeFriendData); requestee->friends.push_back(requesteeFriendData);
requestee.sysAddr = UNASSIGNED_SYSTEM_ADDRESS; requestee->sysAddr = UNASSIGNED_SYSTEM_ADDRESS;
break; break;
} }
} }
}
// If at this point we dont have a target, then they arent online and we cant send the request. // If at this point we dont have a target, then they arent online and we cant send the request.
// Send the response code that corresponds to what the error is. // Send the response code that corresponds to what the error is.
if (!requestee) { if (!requestee) {
requestee.playerName = playerName; requestee.reset(new PlayerData());
requestee->playerName = playerName;
auto responseType = Database::Get()->GetCharacterInfo(playerName) auto responseType = Database::Get()->GetCharacterInfo(playerName)
? eAddFriendResponseType::NOTONLINE ? eAddFriendResponseType::NOTONLINE
: eAddFriendResponseType::INVALIDCHARACTER; : eAddFriendResponseType::INVALIDCHARACTER;
SendFriendResponse(requestor, requestee, responseType); SendFriendResponse(requestor, requestee.get(), responseType);
return; return;
} }
@@ -145,7 +147,7 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
uint8_t oldBestFriendStatus{}; uint8_t oldBestFriendStatus{};
uint8_t bestFriendStatus{}; uint8_t bestFriendStatus{};
auto bestFriendInfo = Database::Get()->GetBestFriendStatus(requestorPlayerID, requestee.playerID); auto bestFriendInfo = Database::Get()->GetBestFriendStatus(requestorPlayerID, requestee->playerID);
if (bestFriendInfo) { if (bestFriendInfo) {
// Get the IDs // Get the IDs
LWOOBJID queryPlayerID = bestFriendInfo->playerCharacterId; LWOOBJID queryPlayerID = bestFriendInfo->playerCharacterId;
@@ -172,48 +174,51 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
// Only do updates if there was a change in the bff status. // Only do updates if there was a change in the bff status.
if (oldBestFriendStatus != bestFriendStatus) { if (oldBestFriendStatus != bestFriendStatus) {
auto maxBestFriends = Game::playerContainer.GetMaxNumberOfBestFriends(); auto maxBestFriends = Game::playerContainer.GetMaxNumberOfBestFriends();
if (requestee.countOfBestFriends >= maxBestFriends || requestor.countOfBestFriends >= maxBestFriends) { if (requestee->countOfBestFriends >= maxBestFriends || requestor->countOfBestFriends >= maxBestFriends) {
if (requestee.countOfBestFriends >= maxBestFriends) { if (requestee->countOfBestFriends >= maxBestFriends) {
SendFriendResponse(requestor, requestee, eAddFriendResponseType::THEIRFRIENDLISTFULL, false); SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::THEIRFRIENDLISTFULL, false);
} }
if (requestor.countOfBestFriends >= maxBestFriends) { if (requestor->countOfBestFriends >= maxBestFriends) {
SendFriendResponse(requestor, requestee, eAddFriendResponseType::YOURFRIENDSLISTFULL, false); SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::YOURFRIENDSLISTFULL, false);
} }
} else { } else {
// Then update the database with this new info. // Then update the database with this new info.
Database::Get()->SetBestFriendStatus(requestorPlayerID, requestee.playerID, bestFriendStatus); Database::Get()->SetBestFriendStatus(requestorPlayerID, requestee->playerID, bestFriendStatus);
// Sent the best friend update here if the value is 3 // Sent the best friend update here if the value is 3
if (bestFriendStatus == 3U) { if (bestFriendStatus == 3U) {
requestee.countOfBestFriends += 1; requestee->countOfBestFriends += 1;
requestor.countOfBestFriends += 1; requestor->countOfBestFriends += 1;
if (requestee.sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestee, requestor, eAddFriendResponseType::ACCEPTED, false, true); if (requestee->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestee.get(), requestor, eAddFriendResponseType::ACCEPTED, false, true);
if (requestor.sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee, eAddFriendResponseType::ACCEPTED, false, true); if (requestor->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::ACCEPTED, false, true);
for (auto& friendData : requestor.friends) { for (auto& friendData : requestor->friends) {
if (friendData.friendID == requestee.playerID) { if (friendData.friendID == requestee->playerID) {
friendData.isBestFriend = true; friendData.isBestFriend = true;
} }
} }
for (auto& friendData : requestee.friends) { for (auto& friendData : requestee->friends) {
if (friendData.friendID == requestor.playerID) { if (friendData.friendID == requestor->playerID) {
friendData.isBestFriend = true; friendData.isBestFriend = true;
} }
} }
} }
} }
} else { } else {
if (requestor.sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee, eAddFriendResponseType::WAITINGAPPROVAL, true, true); if (requestor->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::WAITINGAPPROVAL, true, true);
} }
} else { } else {
auto maxFriends = Game::playerContainer.GetMaxNumberOfFriends(); auto maxFriends = Game::playerContainer.GetMaxNumberOfFriends();
if (requestee.friends.size() >= maxFriends) { if (requestee->friends.size() >= maxFriends) {
SendFriendResponse(requestor, requestee, eAddFriendResponseType::THEIRFRIENDLISTFULL, false); SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::THEIRFRIENDLISTFULL, false);
} else if (requestor.friends.size() >= maxFriends) { } else if (requestor->friends.size() >= maxFriends) {
SendFriendResponse(requestor, requestee, eAddFriendResponseType::YOURFRIENDSLISTFULL, false); SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::YOURFRIENDSLISTFULL, false);
} else { } else {
// Do not send this if we are requesting to be a best friend. // Do not send this if we are requesting to be a best friend.
SendFriendRequest(requestee, requestor); SendFriendRequest(requestee.get(), requestor);
} }
} }
// If the player is actually a player and not a ghost one defined above, release it from being deleted.
if (requestee->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) requestee.release();
} }
void ChatPacketHandler::HandleFriendResponse(Packet* packet) { void ChatPacketHandler::HandleFriendResponse(Packet* packet) {
@@ -225,8 +230,8 @@ void ChatPacketHandler::HandleFriendResponse(Packet* packet) {
std::string friendName = PacketUtils::ReadString(0x15, packet, true); std::string friendName = PacketUtils::ReadString(0x15, packet, true);
//Now to try and find both of these: //Now to try and find both of these:
auto& requestor = Game::playerContainer.GetPlayerDataMutable(playerID); auto requestor = Game::playerContainer.GetPlayerData(playerID);
auto& requestee = Game::playerContainer.GetPlayerDataMutable(friendName); auto requestee = Game::playerContainer.GetPlayerData(friendName);
if (!requestor || !requestee) return; if (!requestor || !requestee) return;
eAddFriendResponseType serverResponseCode{}; eAddFriendResponseType serverResponseCode{};
@@ -249,8 +254,8 @@ void ChatPacketHandler::HandleFriendResponse(Packet* packet) {
// Now that we have handled the base cases, we need to check the other cases. // Now that we have handled the base cases, we need to check the other cases.
if (serverResponseCode == eAddFriendResponseType::ACCEPTED) { if (serverResponseCode == eAddFriendResponseType::ACCEPTED) {
for (const auto& friendData : requestor.friends) { for (auto friendData : requestor->friends) {
if (friendData.friendID == requestee.playerID) { if (friendData.friendID == requestee->playerID) {
serverResponseCode = eAddFriendResponseType::ALREADYFRIEND; serverResponseCode = eAddFriendResponseType::ALREADYFRIEND;
if (friendData.isBestFriend) { if (friendData.isBestFriend) {
isAlreadyBestFriends = 1U; isAlreadyBestFriends = 1U;
@@ -262,23 +267,25 @@ void ChatPacketHandler::HandleFriendResponse(Packet* packet) {
// This message is NOT sent for best friends and is handled differently for those requests. // This message is NOT sent for best friends and is handled differently for those requests.
if (serverResponseCode == eAddFriendResponseType::ACCEPTED) { if (serverResponseCode == eAddFriendResponseType::ACCEPTED) {
// Add the each player to the others friend list. // Add the each player to the others friend list.
auto& requestorData = requestee.friends.emplace_back(); FriendData requestorData;
requestorData.zoneID = requestor.zoneID; requestorData.zoneID = requestor->zoneID;
requestorData.friendID = requestor.playerID; requestorData.friendID = requestor->playerID;
requestorData.friendName = requestor.playerName; requestorData.friendName = requestor->playerName;
requestorData.isBestFriend = false; requestorData.isBestFriend = false;
requestorData.isFTP = false; requestorData.isFTP = false;
requestorData.isOnline = true; requestorData.isOnline = true;
requestee->friends.push_back(requestorData);
auto& requesteeData = requestor.friends.emplace_back(); FriendData requesteeData;
requesteeData.zoneID = requestee.zoneID; requesteeData.zoneID = requestee->zoneID;
requesteeData.friendID = requestee.playerID; requesteeData.friendID = requestee->playerID;
requesteeData.friendName = requestee.playerName; requesteeData.friendName = requestee->playerName;
requesteeData.isBestFriend = false; requesteeData.isBestFriend = false;
requesteeData.isFTP = false; requesteeData.isFTP = false;
requesteeData.isOnline = true; requesteeData.isOnline = true;
requestor->friends.push_back(requesteeData);
Database::Get()->AddFriend(requestor.playerID, requestee.playerID); Database::Get()->AddFriend(requestor->playerID, requestee->playerID);
} }
if (serverResponseCode != eAddFriendResponseType::DECLINED) SendFriendResponse(requestor, requestee, serverResponseCode, isAlreadyBestFriends); if (serverResponseCode != eAddFriendResponseType::DECLINED) SendFriendResponse(requestor, requestee, serverResponseCode, isAlreadyBestFriends);
@@ -306,27 +313,26 @@ void ChatPacketHandler::HandleRemoveFriend(Packet* packet) {
Database::Get()->RemoveFriend(playerID, friendID); Database::Get()->RemoveFriend(playerID, friendID);
//Now, we need to send an update to notify the sender (and possibly, receiver) that their friendship has been ended: //Now, we need to send an update to notify the sender (and possibly, receiver) that their friendship has been ended:
auto& goonA = Game::playerContainer.GetPlayerDataMutable(playerID); auto goonA = Game::playerContainer.GetPlayerData(playerID);
if (goonA) { if (goonA) {
// Remove the friend from our list of friends // Remove the friend from our list of friends
for (auto friendData = goonA.friends.cbegin(); friendData != goonA.friends.cend(); friendData++) { for (auto friendData = goonA->friends.begin(); friendData != goonA->friends.end(); friendData++) {
if (friendData->friendID == friendID) { if ((*friendData).friendID == friendID) {
if (friendData->isBestFriend) --goonA.countOfBestFriends; if ((*friendData).isBestFriend) --goonA->countOfBestFriends;
goonA.friends.erase(friendData); goonA->friends.erase(friendData);
break; break;
} }
} }
SendRemoveFriend(goonA, friendName, true); SendRemoveFriend(goonA, friendName, true);
} }
auto& goonB = Game::playerContainer.GetPlayerDataMutable(friendID); auto goonB = Game::playerContainer.GetPlayerData(friendID);
if (!goonB) return; if (!goonB) return;
// Do it again for other person // Do it again for other person
for (auto friendData = goonB.friends.cbegin(); friendData != goonB.friends.cend(); friendData++) { for (auto friendData = goonB->friends.begin(); friendData != goonB->friends.end(); friendData++) {
if (friendData->friendID == playerID) { if ((*friendData).friendID == playerID) {
if (friendData->isBestFriend) --goonB.countOfBestFriends; if ((*friendData).isBestFriend) --goonB->countOfBestFriends;
goonB.friends.erase(friendData); goonB->friends.erase(friendData);
break; break;
} }
} }
@@ -340,11 +346,13 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) {
LWOOBJID playerID = LWOOBJID_EMPTY; LWOOBJID playerID = LWOOBJID_EMPTY;
inStream.Read(playerID); inStream.Read(playerID);
const auto& sender = Game::playerContainer.GetPlayerData(playerID); auto* sender = Game::playerContainer.GetPlayerData(playerID);
if (!sender) return; if (sender == nullptr) return;
if (sender.GetIsMuted()) return; if (Game::playerContainer.GetIsMuted(sender)) return;
const auto senderName = std::string(sender->playerName.c_str());
inStream.SetReadOffset(0x14 * 8); inStream.SetReadOffset(0x14 * 8);
@@ -353,7 +361,7 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) {
std::string message = PacketUtils::ReadString(0x66, packet, true, 512); std::string message = PacketUtils::ReadString(0x66, packet, true, 512);
LOG("Got a message from (%s) [%d]: %s", sender.playerName.c_str(), channel, message.c_str()); LOG("Got a message from (%s) [%d]: %s", senderName.c_str(), channel, message.c_str());
if (channel != 8) return; if (channel != 8) return;
@@ -362,28 +370,30 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) {
if (team == nullptr) return; if (team == nullptr) return;
for (const auto memberId : team->memberIDs) { for (const auto memberId : team->memberIDs) {
const auto& otherMember = Game::playerContainer.GetPlayerData(memberId); auto* otherMember = Game::playerContainer.GetPlayerData(memberId);
if (!otherMember) return; if (otherMember == nullptr) return;
const auto otherName = std::string(otherMember->playerName.c_str());
CBITSTREAM; CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER); BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(otherMember.playerID); bitStream.Write(otherMember->playerID);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE); BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
bitStream.Write(otherMember.playerID); bitStream.Write(otherMember->playerID);
bitStream.Write<uint8_t>(8); bitStream.Write<uint8_t>(8);
bitStream.Write<unsigned int>(69); bitStream.Write<unsigned int>(69);
bitStream.Write(LUWString(sender.playerName)); bitStream.Write(LUWString(senderName));
bitStream.Write(sender.playerID); bitStream.Write(sender->playerID);
bitStream.Write<uint16_t>(0); bitStream.Write<uint16_t>(0);
bitStream.Write<uint8_t>(0); //not mythran nametag bitStream.Write<uint8_t>(0); //not mythran nametag
bitStream.Write(LUWString(otherMember.playerName)); bitStream.Write(LUWString(otherName));
bitStream.Write<uint8_t>(0); //not mythran for receiver bitStream.Write<uint8_t>(0); //not mythran for receiver
bitStream.Write<uint8_t>(0); //teams? bitStream.Write<uint8_t>(0); //teams?
bitStream.Write(LUWString(message, 512)); bitStream.Write(LUWString(message, 512));
SystemAddress sysAddr = otherMember.sysAddr; SystemAddress sysAddr = otherMember->sysAddr;
SEND_PACKET; SEND_PACKET;
} }
} }
@@ -394,32 +404,35 @@ void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
std::string message = PacketUtils::ReadString(0xAA, packet, true, 512); std::string message = PacketUtils::ReadString(0xAA, packet, true, 512);
//Get the bois: //Get the bois:
const auto& goonA = Game::playerContainer.GetPlayerData(senderID); auto goonA = Game::playerContainer.GetPlayerData(senderID);
const auto& goonB = Game::playerContainer.GetPlayerData(receiverName); auto goonB = Game::playerContainer.GetPlayerData(receiverName);
if (!goonA || !goonB) return; if (!goonA || !goonB) return;
if (goonA.GetIsMuted()) return; if (Game::playerContainer.GetIsMuted(goonA)) return;
std::string goonAName = goonA->playerName.c_str();
std::string goonBName = goonB->playerName.c_str();
//To the sender: //To the sender:
{ {
CBITSTREAM; CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER); BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(goonA.playerID); bitStream.Write(goonA->playerID);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE); BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
bitStream.Write(goonA.playerID); bitStream.Write(goonA->playerID);
bitStream.Write<uint8_t>(7); bitStream.Write<uint8_t>(7);
bitStream.Write<unsigned int>(69); bitStream.Write<unsigned int>(69);
bitStream.Write(LUWString(goonA.playerName)); bitStream.Write(LUWString(goonAName));
bitStream.Write(goonA.playerID); bitStream.Write(goonA->playerID);
bitStream.Write<uint16_t>(0); bitStream.Write<uint16_t>(0);
bitStream.Write<uint8_t>(0); //not mythran nametag bitStream.Write<uint8_t>(0); //not mythran nametag
bitStream.Write(LUWString(goonB.playerName)); bitStream.Write(LUWString(goonBName));
bitStream.Write<uint8_t>(0); //not mythran for receiver bitStream.Write<uint8_t>(0); //not mythran for receiver
bitStream.Write<uint8_t>(0); //success bitStream.Write<uint8_t>(0); //success
bitStream.Write(LUWString(message, 512)); bitStream.Write(LUWString(message, 512));
SystemAddress sysAddr = goonA.sysAddr; SystemAddress sysAddr = goonA->sysAddr;
SEND_PACKET; SEND_PACKET;
} }
@@ -427,22 +440,22 @@ void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
{ {
CBITSTREAM; CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER); BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(goonB.playerID); bitStream.Write(goonB->playerID);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE); BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
bitStream.Write(goonA.playerID); bitStream.Write(goonA->playerID);
bitStream.Write<uint8_t>(7); bitStream.Write<uint8_t>(7);
bitStream.Write<unsigned int>(69); bitStream.Write<unsigned int>(69);
bitStream.Write(LUWString(goonA.playerName)); bitStream.Write(LUWString(goonAName));
bitStream.Write(goonA.playerID); bitStream.Write(goonA->playerID);
bitStream.Write<uint16_t>(0); bitStream.Write<uint16_t>(0);
bitStream.Write<uint8_t>(0); //not mythran nametag bitStream.Write<uint8_t>(0); //not mythran nametag
bitStream.Write(LUWString(goonB.playerName)); bitStream.Write(LUWString(goonBName));
bitStream.Write<uint8_t>(0); //not mythran for receiver bitStream.Write<uint8_t>(0); //not mythran for receiver
bitStream.Write<uint8_t>(3); //new whisper bitStream.Write<uint8_t>(3); //new whisper
bitStream.Write(LUWString(message, 512)); bitStream.Write(LUWString(message, 512));
SystemAddress sysAddr = goonB.sysAddr; SystemAddress sysAddr = goonB->sysAddr;
SEND_PACKET; SEND_PACKET;
} }
} }
@@ -453,9 +466,11 @@ void ChatPacketHandler::HandleTeamInvite(Packet* packet) {
inStream.Read(playerID); inStream.Read(playerID);
std::string invitedPlayer = PacketUtils::ReadString(0x14, packet, true); std::string invitedPlayer = PacketUtils::ReadString(0x14, packet, true);
const auto& player = Game::playerContainer.GetPlayerData(playerID); auto* player = Game::playerContainer.GetPlayerData(playerID);
if (!player) return; if (player == nullptr) {
return;
}
auto* team = Game::playerContainer.GetTeam(playerID); auto* team = Game::playerContainer.GetTeam(playerID);
@@ -463,11 +478,13 @@ void ChatPacketHandler::HandleTeamInvite(Packet* packet) {
team = Game::playerContainer.CreateTeam(playerID); team = Game::playerContainer.CreateTeam(playerID);
} }
const auto& other = Game::playerContainer.GetPlayerData(invitedPlayer); auto* other = Game::playerContainer.GetPlayerData(invitedPlayer);
if (!other) return; if (other == nullptr) {
return;
}
if (Game::playerContainer.GetTeam(other.playerID) != nullptr) { if (Game::playerContainer.GetTeam(other->playerID) != nullptr) {
return; return;
} }
@@ -541,12 +558,12 @@ void ChatPacketHandler::HandleTeamKick(Packet* packet) {
LOG("(%llu) kicking (%s) from team", playerID, kickedPlayer.c_str()); LOG("(%llu) kicking (%s) from team", playerID, kickedPlayer.c_str());
const auto& kicked = Game::playerContainer.GetPlayerData(kickedPlayer); auto* kicked = Game::playerContainer.GetPlayerData(kickedPlayer);
LWOOBJID kickedId = LWOOBJID_EMPTY; LWOOBJID kickedId = LWOOBJID_EMPTY;
if (kicked) { if (kicked != nullptr) {
kickedId = kicked.playerID; kickedId = kicked->playerID;
} else { } else {
kickedId = Game::playerContainer.GetId(GeneralUtils::UTF8ToUTF16(kickedPlayer)); kickedId = Game::playerContainer.GetId(GeneralUtils::UTF8ToUTF16(kickedPlayer));
} }
@@ -571,16 +588,16 @@ void ChatPacketHandler::HandleTeamPromote(Packet* packet) {
LOG("(%llu) promoting (%s) to team leader", playerID, promotedPlayer.c_str()); LOG("(%llu) promoting (%s) to team leader", playerID, promotedPlayer.c_str());
const auto& promoted = Game::playerContainer.GetPlayerData(promotedPlayer); auto* promoted = Game::playerContainer.GetPlayerData(promotedPlayer);
if (!promoted) return; if (promoted == nullptr) return;
auto* team = Game::playerContainer.GetTeam(playerID); auto* team = Game::playerContainer.GetTeam(playerID);
if (team != nullptr) { if (team != nullptr) {
if (team->leaderID != playerID) return; if (team->leaderID != playerID) return;
Game::playerContainer.PromoteMember(team, promoted.playerID); Game::playerContainer.PromoteMember(team, promoted->playerID);
} }
} }
@@ -613,10 +630,10 @@ void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet) {
inStream.Read(playerID); inStream.Read(playerID);
auto* team = Game::playerContainer.GetTeam(playerID); auto* team = Game::playerContainer.GetTeam(playerID);
const auto& data = Game::playerContainer.GetPlayerData(playerID); auto* data = Game::playerContainer.GetPlayerData(playerID);
if (team != nullptr && data) { if (team != nullptr && data != nullptr) {
if (team->local && data.zoneID.GetMapID() != team->zoneId.GetMapID() && data.zoneID.GetCloneID() != team->zoneId.GetCloneID()) { if (team->local && data->zoneID.GetMapID() != team->zoneId.GetMapID() && data->zoneID.GetCloneID() != team->zoneId.GetCloneID()) {
Game::playerContainer.RemoveMember(team, playerID, false, false, true, true); Game::playerContainer.RemoveMember(team, playerID, false, false, true, true);
return; return;
@@ -636,49 +653,49 @@ void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet) {
Game::playerContainer.TeamStatusUpdate(team); Game::playerContainer.TeamStatusUpdate(team);
const auto leaderName = GeneralUtils::UTF8ToUTF16(data.playerName); const auto leaderName = GeneralUtils::UTF8ToUTF16(data->playerName);
for (const auto memberId : team->memberIDs) { for (const auto memberId : team->memberIDs) {
const auto& otherMember = Game::playerContainer.GetPlayerData(memberId); auto* otherMember = Game::playerContainer.GetPlayerData(memberId);
if (memberId == playerID) continue; if (memberId == playerID) continue;
const auto memberName = Game::playerContainer.GetName(memberId); const auto memberName = Game::playerContainer.GetName(memberId);
if (otherMember) { if (otherMember != nullptr) {
ChatPacketHandler::SendTeamSetOffWorldFlag(otherMember, data.playerID, data.zoneID); ChatPacketHandler::SendTeamSetOffWorldFlag(otherMember, data->playerID, data->zoneID);
} }
ChatPacketHandler::SendTeamAddPlayer(data, false, team->local, false, memberId, memberName, otherMember ? otherMember.zoneID : LWOZONEID(0, 0, 0)); ChatPacketHandler::SendTeamAddPlayer(data, false, team->local, false, memberId, memberName, otherMember != nullptr ? otherMember->zoneID : LWOZONEID(0, 0, 0));
} }
Game::playerContainer.UpdateTeamsOnWorld(team, false); Game::playerContainer.UpdateTeamsOnWorld(team, false);
} }
} }
void ChatPacketHandler::SendTeamInvite(const PlayerData& receiver, const PlayerData& sender) { void ChatPacketHandler::SendTeamInvite(PlayerData* receiver, PlayerData* sender) {
CBITSTREAM; CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER); BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver.playerID); bitStream.Write(receiver->playerID);
//portion that will get routed: //portion that will get routed:
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::TEAM_INVITE); BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::TEAM_INVITE);
bitStream.Write(LUWString(sender.playerName.c_str())); bitStream.Write(LUWString(sender->playerName.c_str()));
bitStream.Write(sender.playerID); bitStream.Write(sender->playerID);
SystemAddress sysAddr = receiver.sysAddr; SystemAddress sysAddr = receiver->sysAddr;
SEND_PACKET; SEND_PACKET;
} }
void ChatPacketHandler::SendTeamInviteConfirm(const PlayerData& receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName) { void ChatPacketHandler::SendTeamInviteConfirm(PlayerData* receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName) {
CBITSTREAM; CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER); BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver.playerID); bitStream.Write(receiver->playerID);
//portion that will get routed: //portion that will get routed:
CMSGHEADER; CMSGHEADER;
bitStream.Write(receiver.playerID); bitStream.Write(receiver->playerID);
bitStream.Write(eGameMessageType::TEAM_INVITE_CONFIRM); bitStream.Write(eGameMessageType::TEAM_INVITE_CONFIRM);
bitStream.Write(bLeaderIsFreeTrial); bitStream.Write(bLeaderIsFreeTrial);
@@ -688,24 +705,24 @@ void ChatPacketHandler::SendTeamInviteConfirm(const PlayerData& receiver, bool b
bitStream.Write(ucLootFlag); bitStream.Write(ucLootFlag);
bitStream.Write(ucNumOfOtherPlayers); bitStream.Write(ucNumOfOtherPlayers);
bitStream.Write(ucResponseCode); bitStream.Write(ucResponseCode);
bitStream.Write<uint32_t>(wsLeaderName.size()); bitStream.Write(static_cast<uint32_t>(wsLeaderName.size()));
for (const auto character : wsLeaderName) { for (const auto character : wsLeaderName) {
bitStream.Write(character); bitStream.Write(character);
} }
SystemAddress sysAddr = receiver.sysAddr; SystemAddress sysAddr = receiver->sysAddr;
SEND_PACKET; SEND_PACKET;
} }
void ChatPacketHandler::SendTeamStatus(const PlayerData& receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName) { void ChatPacketHandler::SendTeamStatus(PlayerData* receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName) {
CBITSTREAM; CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER); BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver.playerID); bitStream.Write(receiver->playerID);
//portion that will get routed: //portion that will get routed:
CMSGHEADER; CMSGHEADER;
bitStream.Write(receiver.playerID); bitStream.Write(receiver->playerID);
bitStream.Write(eGameMessageType::TEAM_GET_STATUS_RESPONSE); bitStream.Write(eGameMessageType::TEAM_GET_STATUS_RESPONSE);
bitStream.Write(i64LeaderID); bitStream.Write(i64LeaderID);
@@ -713,70 +730,70 @@ void ChatPacketHandler::SendTeamStatus(const PlayerData& receiver, LWOOBJID i64L
bitStream.Write<uint32_t>(0); // BinaryBuffe, no clue what's in here bitStream.Write<uint32_t>(0); // BinaryBuffe, no clue what's in here
bitStream.Write(ucLootFlag); bitStream.Write(ucLootFlag);
bitStream.Write(ucNumOfOtherPlayers); bitStream.Write(ucNumOfOtherPlayers);
bitStream.Write<uint32_t>(wsLeaderName.size()); bitStream.Write(static_cast<uint32_t>(wsLeaderName.size()));
for (const auto character : wsLeaderName) { for (const auto character : wsLeaderName) {
bitStream.Write(character); bitStream.Write(character);
} }
SystemAddress sysAddr = receiver.sysAddr; SystemAddress sysAddr = receiver->sysAddr;
SEND_PACKET; SEND_PACKET;
} }
void ChatPacketHandler::SendTeamSetLeader(const PlayerData& receiver, LWOOBJID i64PlayerID) { void ChatPacketHandler::SendTeamSetLeader(PlayerData* receiver, LWOOBJID i64PlayerID) {
CBITSTREAM; CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER); BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver.playerID); bitStream.Write(receiver->playerID);
//portion that will get routed: //portion that will get routed:
CMSGHEADER; CMSGHEADER;
bitStream.Write(receiver.playerID); bitStream.Write(receiver->playerID);
bitStream.Write(eGameMessageType::TEAM_SET_LEADER); bitStream.Write(eGameMessageType::TEAM_SET_LEADER);
bitStream.Write(i64PlayerID); bitStream.Write(i64PlayerID);
SystemAddress sysAddr = receiver.sysAddr; SystemAddress sysAddr = receiver->sysAddr;
SEND_PACKET; SEND_PACKET;
} }
void ChatPacketHandler::SendTeamAddPlayer(const PlayerData& receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID) { void ChatPacketHandler::SendTeamAddPlayer(PlayerData* receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID) {
CBITSTREAM; CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER); BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver.playerID); bitStream.Write(receiver->playerID);
//portion that will get routed: //portion that will get routed:
CMSGHEADER; CMSGHEADER;
bitStream.Write(receiver.playerID); bitStream.Write(receiver->playerID);
bitStream.Write(eGameMessageType::TEAM_ADD_PLAYER); bitStream.Write(eGameMessageType::TEAM_ADD_PLAYER);
bitStream.Write(bIsFreeTrial); bitStream.Write(bIsFreeTrial);
bitStream.Write(bLocal); bitStream.Write(bLocal);
bitStream.Write(bNoLootOnDeath); bitStream.Write(bNoLootOnDeath);
bitStream.Write(i64PlayerID); bitStream.Write(i64PlayerID);
bitStream.Write<uint32_t>(wsPlayerName.size()); bitStream.Write(static_cast<uint32_t>(wsPlayerName.size()));
for (const auto character : wsPlayerName) { for (const auto character : wsPlayerName) {
bitStream.Write(character); bitStream.Write(character);
} }
bitStream.Write1(); bitStream.Write1();
if (receiver.zoneID.GetCloneID() == zoneID.GetCloneID()) { if (receiver->zoneID.GetCloneID() == zoneID.GetCloneID()) {
zoneID = LWOZONEID(zoneID.GetMapID(), zoneID.GetInstanceID(), 0); zoneID = LWOZONEID(zoneID.GetMapID(), zoneID.GetInstanceID(), 0);
} }
bitStream.Write(zoneID); bitStream.Write(zoneID);
SystemAddress sysAddr = receiver.sysAddr; SystemAddress sysAddr = receiver->sysAddr;
SEND_PACKET; SEND_PACKET;
} }
void ChatPacketHandler::SendTeamRemovePlayer(const PlayerData& receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName) { void ChatPacketHandler::SendTeamRemovePlayer(PlayerData* receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName) {
CBITSTREAM; CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER); BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver.playerID); bitStream.Write(receiver->playerID);
//portion that will get routed: //portion that will get routed:
CMSGHEADER; CMSGHEADER;
bitStream.Write(receiver.playerID); bitStream.Write(receiver->playerID);
bitStream.Write(eGameMessageType::TEAM_REMOVE_PLAYER); bitStream.Write(eGameMessageType::TEAM_REMOVE_PLAYER);
bitStream.Write(bDisband); bitStream.Write(bDisband);
@@ -785,37 +802,37 @@ void ChatPacketHandler::SendTeamRemovePlayer(const PlayerData& receiver, bool bD
bitStream.Write(bLocal); bitStream.Write(bLocal);
bitStream.Write(i64LeaderID); bitStream.Write(i64LeaderID);
bitStream.Write(i64PlayerID); bitStream.Write(i64PlayerID);
bitStream.Write<uint32_t>(wsPlayerName.size()); bitStream.Write(static_cast<uint32_t>(wsPlayerName.size()));
for (const auto character : wsPlayerName) { for (const auto character : wsPlayerName) {
bitStream.Write(character); bitStream.Write(character);
} }
SystemAddress sysAddr = receiver.sysAddr; SystemAddress sysAddr = receiver->sysAddr;
SEND_PACKET; SEND_PACKET;
} }
void ChatPacketHandler::SendTeamSetOffWorldFlag(const PlayerData& receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID) { void ChatPacketHandler::SendTeamSetOffWorldFlag(PlayerData* receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID) {
CBITSTREAM; CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER); BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver.playerID); bitStream.Write(receiver->playerID);
//portion that will get routed: //portion that will get routed:
CMSGHEADER; CMSGHEADER;
bitStream.Write(receiver.playerID); bitStream.Write(receiver->playerID);
bitStream.Write(eGameMessageType::TEAM_SET_OFF_WORLD_FLAG); bitStream.Write(eGameMessageType::TEAM_SET_OFF_WORLD_FLAG);
bitStream.Write(i64PlayerID); bitStream.Write(i64PlayerID);
if (receiver.zoneID.GetCloneID() == zoneID.GetCloneID()) { if (receiver->zoneID.GetCloneID() == zoneID.GetCloneID()) {
zoneID = LWOZONEID(zoneID.GetMapID(), zoneID.GetInstanceID(), 0); zoneID = LWOZONEID(zoneID.GetMapID(), zoneID.GetInstanceID(), 0);
} }
bitStream.Write(zoneID); bitStream.Write(zoneID);
SystemAddress sysAddr = receiver.sysAddr; SystemAddress sysAddr = receiver->sysAddr;
SEND_PACKET; SEND_PACKET;
} }
void ChatPacketHandler::SendFriendUpdate(const PlayerData& friendData, const PlayerData& playerData, uint8_t notifyType, uint8_t isBestFriend) { void ChatPacketHandler::SendFriendUpdate(PlayerData* friendData, PlayerData* playerData, uint8_t notifyType, uint8_t isBestFriend) {
/*chat notification is displayed if log in / out and friend is updated in friends list /*chat notification is displayed if log in / out and friend is updated in friends list
[u8] - update type [u8] - update type
Update types Update types
@@ -831,36 +848,38 @@ void ChatPacketHandler::SendFriendUpdate(const PlayerData& friendData, const Pla
CBITSTREAM; CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER); BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(friendData.playerID); bitStream.Write(friendData->playerID);
//portion that will get routed: //portion that will get routed:
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::UPDATE_FRIEND_NOTIFY); BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::UPDATE_FRIEND_NOTIFY);
bitStream.Write<uint8_t>(notifyType); bitStream.Write<uint8_t>(notifyType);
std::string playerName = playerData.playerName.c_str(); std::string playerName = playerData->playerName.c_str();
bitStream.Write(LUWString(playerName)); bitStream.Write(LUWString(playerName));
bitStream.Write(playerData.zoneID.GetMapID()); bitStream.Write(playerData->zoneID.GetMapID());
bitStream.Write(playerData.zoneID.GetInstanceID()); bitStream.Write(playerData->zoneID.GetInstanceID());
if (playerData.zoneID.GetCloneID() == friendData.zoneID.GetCloneID()) { if (playerData->zoneID.GetCloneID() == friendData->zoneID.GetCloneID()) {
bitStream.Write(0); bitStream.Write(0);
} else { } else {
bitStream.Write(playerData.zoneID.GetCloneID()); bitStream.Write(playerData->zoneID.GetCloneID());
} }
bitStream.Write<uint8_t>(isBestFriend); //isBFF bitStream.Write<uint8_t>(isBestFriend); //isBFF
bitStream.Write<uint8_t>(0); //isFTP bitStream.Write<uint8_t>(0); //isFTP
SystemAddress sysAddr = friendData.sysAddr; SystemAddress sysAddr = friendData->sysAddr;
SEND_PACKET; SEND_PACKET;
} }
void ChatPacketHandler::SendFriendRequest(const PlayerData& receiver, const PlayerData& sender) { void ChatPacketHandler::SendFriendRequest(PlayerData* receiver, PlayerData* sender) {
if (!receiver || !sender) return;
//Make sure people aren't requesting people that they're already friends with: //Make sure people aren't requesting people that they're already friends with:
for (const auto& fr : receiver.friends) { for (auto fr : receiver->friends) {
if (fr.friendID == sender.playerID) { if (fr.friendID == sender->playerID) {
SendFriendResponse(sender, receiver, eAddFriendResponseType::ALREADYFRIEND, fr.isBestFriend); SendFriendResponse(sender, receiver, eAddFriendResponseType::ALREADYFRIEND, fr.isBestFriend);
return; //we have this player as a friend, yeet this function so it doesn't send another request. return; //we have this player as a friend, yeet this function so it doesn't send another request.
} }
@@ -868,50 +887,54 @@ void ChatPacketHandler::SendFriendRequest(const PlayerData& receiver, const Play
CBITSTREAM; CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER); BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver.playerID); bitStream.Write(receiver->playerID);
//portion that will get routed: //portion that will get routed:
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::ADD_FRIEND_REQUEST); BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::ADD_FRIEND_REQUEST);
bitStream.Write(LUWString(sender.playerName)); bitStream.Write(LUWString(sender->playerName.c_str()));
bitStream.Write<uint8_t>(0); // This is a BFF flag however this is unused in live and does not have an implementation client side. bitStream.Write<uint8_t>(0); // This is a BFF flag however this is unused in live and does not have an implementation client side.
SystemAddress sysAddr = receiver.sysAddr; SystemAddress sysAddr = receiver->sysAddr;
SEND_PACKET; SEND_PACKET;
} }
void ChatPacketHandler::SendFriendResponse(const PlayerData& receiver, const PlayerData& sender, eAddFriendResponseType responseCode, uint8_t isBestFriendsAlready, uint8_t isBestFriendRequest) { void ChatPacketHandler::SendFriendResponse(PlayerData* receiver, PlayerData* sender, eAddFriendResponseType responseCode, uint8_t isBestFriendsAlready, uint8_t isBestFriendRequest) {
if (!receiver || !sender) return;
CBITSTREAM; CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER); BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver.playerID); bitStream.Write(receiver->playerID);
// Portion that will get routed: // Portion that will get routed:
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::ADD_FRIEND_RESPONSE); BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::ADD_FRIEND_RESPONSE);
bitStream.Write(responseCode); bitStream.Write(responseCode);
// For all requests besides accepted, write a flag that says whether or not we are already best friends with the receiver. // For all requests besides accepted, write a flag that says whether or not we are already best friends with the receiver.
bitStream.Write<uint8_t>(responseCode != eAddFriendResponseType::ACCEPTED ? isBestFriendsAlready : sender.sysAddr != UNASSIGNED_SYSTEM_ADDRESS); bitStream.Write<uint8_t>(responseCode != eAddFriendResponseType::ACCEPTED ? isBestFriendsAlready : sender->sysAddr != UNASSIGNED_SYSTEM_ADDRESS);
// Then write the player name // Then write the player name
bitStream.Write(LUWString(sender.playerName)); bitStream.Write(LUWString(sender->playerName.c_str()));
// Then if this is an acceptance code, write the following extra info. // Then if this is an acceptance code, write the following extra info.
if (responseCode == eAddFriendResponseType::ACCEPTED) { if (responseCode == eAddFriendResponseType::ACCEPTED) {
bitStream.Write(sender.playerID); bitStream.Write(sender->playerID);
bitStream.Write(sender.zoneID); bitStream.Write(sender->zoneID);
bitStream.Write(isBestFriendRequest); //isBFF bitStream.Write(isBestFriendRequest); //isBFF
bitStream.Write<uint8_t>(0); //isFTP bitStream.Write<uint8_t>(0); //isFTP
} }
SystemAddress sysAddr = receiver.sysAddr; SystemAddress sysAddr = receiver->sysAddr;
SEND_PACKET; SEND_PACKET;
} }
void ChatPacketHandler::SendRemoveFriend(const PlayerData& receiver, std::string& personToRemove, bool isSuccessful) { void ChatPacketHandler::SendRemoveFriend(PlayerData* receiver, std::string& personToRemove, bool isSuccessful) {
if (!receiver) return;
CBITSTREAM; CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER); BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver.playerID); bitStream.Write(receiver->playerID);
//portion that will get routed: //portion that will get routed:
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::REMOVE_FRIEND_RESPONSE); BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::REMOVE_FRIEND_RESPONSE);
bitStream.Write<uint8_t>(isSuccessful); //isOnline bitStream.Write<uint8_t>(isSuccessful); //isOnline
bitStream.Write(LUWString(personToRemove)); bitStream.Write(LUWString(personToRemove));
SystemAddress sysAddr = receiver.sysAddr; SystemAddress sysAddr = receiver->sysAddr;
SEND_PACKET; SEND_PACKET;
} }

View File

@@ -4,7 +4,6 @@
#include "BitStream.h" #include "BitStream.h"
struct PlayerData; struct PlayerData;
enum class eAddFriendResponseType : uint8_t; enum class eAddFriendResponseType : uint8_t;
namespace ChatPacketHandler { namespace ChatPacketHandler {
@@ -24,18 +23,18 @@ namespace ChatPacketHandler {
void HandleTeamLootOption(Packet* packet); void HandleTeamLootOption(Packet* packet);
void HandleTeamStatusRequest(Packet* packet); void HandleTeamStatusRequest(Packet* packet);
void SendTeamInvite(const PlayerData& receiver, const PlayerData& sender); void SendTeamInvite(PlayerData* receiver, PlayerData* sender);
void SendTeamInviteConfirm(const PlayerData& receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName); void SendTeamInviteConfirm(PlayerData* receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName);
void SendTeamStatus(const PlayerData& receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName); void SendTeamStatus(PlayerData* receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName);
void SendTeamSetLeader(const PlayerData& receiver, LWOOBJID i64PlayerID); void SendTeamSetLeader(PlayerData* receiver, LWOOBJID i64PlayerID);
void SendTeamAddPlayer(const PlayerData& receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID); void SendTeamAddPlayer(PlayerData* receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID);
void SendTeamRemovePlayer(const PlayerData& receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName); void SendTeamRemovePlayer(PlayerData* receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName);
void SendTeamSetOffWorldFlag(const PlayerData& receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID); void SendTeamSetOffWorldFlag(PlayerData* receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID);
//FriendData is the player we're SENDING this stuff to. Player is the friend that changed state. //FriendData is the player we're SENDING this stuff to. Player is the friend that changed state.
void SendFriendUpdate(const PlayerData& friendData, const PlayerData& playerData, uint8_t notifyType, uint8_t isBestFriend); void SendFriendUpdate(PlayerData* friendData, PlayerData* playerData, uint8_t notifyType, uint8_t isBestFriend);
void SendFriendRequest(const PlayerData& receiver, const PlayerData& sender); void SendFriendRequest(PlayerData* receiver, PlayerData* sender);
void SendFriendResponse(const PlayerData& receiver, const PlayerData& sender, eAddFriendResponseType responseCode, uint8_t isBestFriendsAlready = 0U, uint8_t isBestFriendRequest = 0U); void SendFriendResponse(PlayerData* receiver, PlayerData* sender, eAddFriendResponseType responseCode, uint8_t isBestFriendsAlready = 0U, uint8_t isBestFriendRequest = 0U);
void SendRemoveFriend(const PlayerData& receiver, std::string& personToRemove, bool isSuccessful); void SendRemoveFriend(PlayerData* receiver, std::string& personToRemove, bool isSuccessful);
}; };

View File

@@ -22,11 +22,10 @@
#include "ChatIgnoreList.h" #include "ChatIgnoreList.h"
#include "Game.h" #include "Game.h"
#include "Server.h"
//RakNet includes: //RakNet includes:
#include "RakNetDefines.h" #include "RakNetDefines.h"
#include "MessageIdentifiers.h" #include <MessageIdentifiers.h>
namespace Game { namespace Game {
Logger* logger = nullptr; Logger* logger = nullptr;
@@ -34,11 +33,12 @@ namespace Game {
dConfig* config = nullptr; dConfig* config = nullptr;
dChatFilter* chatFilter = nullptr; dChatFilter* chatFilter = nullptr;
AssetManager* assetManager = nullptr; AssetManager* assetManager = nullptr;
Game::signal_t lastSignal = 0; bool shouldShutdown = false;
std::mt19937 randomEngine; std::mt19937 randomEngine;
PlayerContainer playerContainer; PlayerContainer playerContainer;
} }
Logger* SetupLogger();
void HandlePacket(Packet* packet); void HandlePacket(Packet* packet);
int main(int argc, char** argv) { int main(int argc, char** argv) {
@@ -48,19 +48,17 @@ int main(int argc, char** argv) {
Diagnostics::SetProcessFileName(argv[0]); Diagnostics::SetProcessFileName(argv[0]);
Diagnostics::Initialize(); Diagnostics::Initialize();
std::signal(SIGINT, Game::OnSignal);
std::signal(SIGTERM, Game::OnSignal);
Game::config = new dConfig("chatconfig.ini");
//Create all the objects we need to run our service: //Create all the objects we need to run our service:
Server::SetupLogger("ChatServer"); Game::logger = SetupLogger();
if (!Game::logger) return EXIT_FAILURE; if (!Game::logger) return EXIT_FAILURE;
//Read our config: //Read our config:
Game::config = new dConfig((BinaryPathFinder::GetBinaryDir() / "chatconfig.ini").string());
Game::logger->SetLogToConsole(Game::config->GetValue("log_to_console") != "0");
Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
LOG("Starting Chat server..."); LOG("Starting Chat server...");
LOG("Version: %s", PROJECT_VERSION); LOG("Version: %i.%i", PROJECT_VERSION_MAJOR, PROJECT_VERSION_MINOR);
LOG("Compiled on: %s", __TIMESTAMP__); LOG("Compiled on: %s", __TIMESTAMP__);
try { try {
@@ -98,19 +96,14 @@ int main(int argc, char** argv) {
masterPort = masterInfo->port; masterPort = masterInfo->port;
} }
//It's safe to pass 'localhost' here, as the IP is only used as the external IP. //It's safe to pass 'localhost' here, as the IP is only used as the external IP.
uint32_t maxClients = 999; uint32_t maxClients = 50;
uint32_t ourPort = 1501; uint32_t ourPort = 1501;
std::string ourIP = "localhost"; if (Game::config->GetValue("max_clients") != "") maxClients = std::stoi(Game::config->GetValue("max_clients"));
GeneralUtils::TryParse(Game::config->GetValue("max_clients"), maxClients); if (Game::config->GetValue("port") != "") ourPort = std::atoi(Game::config->GetValue("port").c_str());
GeneralUtils::TryParse(Game::config->GetValue("chat_server_port"), ourPort);
const auto externalIPString = Game::config->GetValue("external_ip");
if (!externalIPString.empty()) ourIP = externalIPString;
Game::server = new dServer(ourIP, ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Chat, Game::config, &Game::lastSignal); Game::server = new dServer(Game::config->GetValue("external_ip"), ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Chat, Game::config, &Game::shouldShutdown);
bool dontGenerateDCF = false; Game::chatFilter = new dChatFilter(Game::assetManager->GetResPath().string() + "/chatplus_en_us", bool(std::stoi(Game::config->GetValue("dont_generate_dcf"))));
GeneralUtils::TryParse(Game::config->GetValue("dont_generate_dcf"), dontGenerateDCF);
Game::chatFilter = new dChatFilter(Game::assetManager->GetResPath().string() + "/chatplus_en_us", dontGenerateDCF);
Game::randomEngine = std::mt19937(time(0)); Game::randomEngine = std::mt19937(time(0));
@@ -125,8 +118,7 @@ int main(int argc, char** argv) {
uint32_t framesSinceMasterDisconnect = 0; uint32_t framesSinceMasterDisconnect = 0;
uint32_t framesSinceLastSQLPing = 0; uint32_t framesSinceLastSQLPing = 0;
Game::logger->Flush(); // once immediately before main loop while (!Game::shouldShutdown) {
while (!Game::ShouldShutdown()) {
//Check if we're still connected to master: //Check if we're still connected to master:
if (!Game::server->GetIsConnectedToMaster()) { if (!Game::server->GetIsConnectedToMaster()) {
framesSinceMasterDisconnect++; framesSinceMasterDisconnect++;
@@ -181,6 +173,18 @@ int main(int argc, char** argv) {
return EXIT_SUCCESS; return EXIT_SUCCESS;
} }
Logger* SetupLogger() {
std::string logPath = (BinaryPathFinder::GetBinaryDir() / ("logs/ChatServer_" + std::to_string(time(nullptr)) + ".log")).string();
bool logToConsole = false;
bool logDebugStatements = false;
#ifdef _DEBUG
logToConsole = true;
logDebugStatements = true;
#endif
return new Logger(logPath, logToConsole, logDebugStatements);
}
void HandlePacket(Packet* packet) { void HandlePacket(Packet* packet) {
if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) { if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {
LOG("A server has disconnected, erasing their connected players from the list."); LOG("A server has disconnected, erasing their connected players from the list.");

View File

@@ -28,32 +28,27 @@ TeamData::TeamData() {
void PlayerContainer::InsertPlayer(Packet* packet) { void PlayerContainer::InsertPlayer(Packet* packet) {
CINSTREAM_SKIP_HEADER; CINSTREAM_SKIP_HEADER;
LWOOBJID playerId; PlayerData* data = new PlayerData();
if (!inStream.Read(playerId)) { inStream.Read(data->playerID);
LOG("Failed to read player ID");
return;
}
auto& data = m_Players[playerId];
data.playerID = playerId;
uint32_t len; uint32_t len;
inStream.Read<uint32_t>(len); inStream.Read<uint32_t>(len);
for (int i = 0; i < len; i++) { for (int i = 0; i < len; i++) {
char character; inStream.Read<char>(character); char character; inStream.Read<char>(character);
data.playerName += character; data->playerName += character;
} }
inStream.Read(data.zoneID); inStream.Read(data->zoneID);
inStream.Read(data.muteExpire); inStream.Read(data->muteExpire);
data.sysAddr = packet->systemAddress; data->sysAddr = packet->systemAddress;
m_Names[data.playerID] = GeneralUtils::UTF8ToUTF16(data.playerName); m_Names[data->playerID] = GeneralUtils::UTF8ToUTF16(data->playerName);
LOG("Added user: %s (%llu), zone: %i", data.playerName.c_str(), data.playerID, data.zoneID.GetMapID()); m_Players.insert(std::make_pair(data->playerID, data));
LOG("Added user: %s (%llu), zone: %i", data->playerName.c_str(), data->playerID, data->zoneID.GetMapID());
Database::Get()->UpdateActivityLog(data.playerID, eActivityType::PlayerLoggedIn, data.zoneID.GetMapID()); Database::Get()->UpdateActivityLog(data->playerID, eActivityType::PlayerLoggedIn, data->zoneID.GetMapID());
} }
void PlayerContainer::RemovePlayer(Packet* packet) { void PlayerContainer::RemovePlayer(Packet* packet) {
@@ -62,27 +57,26 @@ void PlayerContainer::RemovePlayer(Packet* packet) {
inStream.Read(playerID); inStream.Read(playerID);
//Before they get kicked, we need to also send a message to their friends saying that they disconnected. //Before they get kicked, we need to also send a message to their friends saying that they disconnected.
const auto& player = GetPlayerData(playerID); std::unique_ptr<PlayerData> player(this->GetPlayerData(playerID));
if (!player) { if (player == nullptr) {
LOG("Failed to find user: %llu", playerID);
return; return;
} }
for (const auto& fr : player.friends) { for (auto& fr : player->friends) {
const auto& fd = this->GetPlayerData(fr.friendID); auto fd = this->GetPlayerData(fr.friendID);
if (fd) ChatPacketHandler::SendFriendUpdate(fd, player, 0, fr.isBestFriend); if (fd) ChatPacketHandler::SendFriendUpdate(fd, player.get(), 0, fr.isBestFriend);
} }
auto* team = GetTeam(playerID); auto* team = GetTeam(playerID);
if (team != nullptr) { if (team != nullptr) {
const auto memberName = GeneralUtils::UTF8ToUTF16(player.playerName); const auto memberName = GeneralUtils::UTF8ToUTF16(std::string(player->playerName.c_str()));
for (const auto memberId : team->memberIDs) { for (const auto memberId : team->memberIDs) {
const auto& otherMember = GetPlayerData(memberId); auto* otherMember = GetPlayerData(memberId);
if (!otherMember) continue; if (otherMember == nullptr) continue;
ChatPacketHandler::SendTeamSetOffWorldFlag(otherMember, playerID, { 0, 0, 0 }); ChatPacketHandler::SendTeamSetOffWorldFlag(otherMember, playerID, { 0, 0, 0 });
} }
@@ -91,7 +85,7 @@ void PlayerContainer::RemovePlayer(Packet* packet) {
LOG("Removed user: %llu", playerID); LOG("Removed user: %llu", playerID);
m_Players.erase(playerID); m_Players.erase(playerID);
Database::Get()->UpdateActivityLog(playerID, eActivityType::PlayerLoggedOut, player.zoneID.GetMapID()); Database::Get()->UpdateActivityLog(playerID, eActivityType::PlayerLoggedOut, player->zoneID.GetMapID());
} }
void PlayerContainer::MuteUpdate(Packet* packet) { void PlayerContainer::MuteUpdate(Packet* packet) {
@@ -101,15 +95,15 @@ void PlayerContainer::MuteUpdate(Packet* packet) {
time_t expire = 0; time_t expire = 0;
inStream.Read(expire); inStream.Read(expire);
auto& player = this->GetPlayerDataMutable(playerID); auto* player = this->GetPlayerData(playerID);
if (!player) { if (player == nullptr) {
LOG("Failed to find user: %llu", playerID); LOG("Failed to find user: %llu", playerID);
return; return;
} }
player.muteExpire = expire; player->muteExpire = expire;
BroadcastMuteUpdate(playerID, expire); BroadcastMuteUpdate(playerID, expire);
} }
@@ -209,9 +203,9 @@ TeamData* PlayerContainer::GetTeam(LWOOBJID playerID) {
void PlayerContainer::AddMember(TeamData* team, LWOOBJID playerID) { void PlayerContainer::AddMember(TeamData* team, LWOOBJID playerID) {
if (team->memberIDs.size() >= 4){ if (team->memberIDs.size() >= 4){
LOG("Tried to add player to team that already had 4 players"); LOG("Tried to add player to team that already had 4 players");
const auto& player = GetPlayerData(playerID); auto* player = GetPlayerData(playerID);
if (!player) return; if (!player) return;
ChatPackets::SendSystemMessage(player.sysAddr, u"The teams is full! You have not been added to a team!"); ChatPackets::SendSystemMessage(player->sysAddr, u"The teams is full! You have not been added to a team!");
return; return;
} }
@@ -221,18 +215,18 @@ void PlayerContainer::AddMember(TeamData* team, LWOOBJID playerID) {
team->memberIDs.push_back(playerID); team->memberIDs.push_back(playerID);
const auto& leader = GetPlayerData(team->leaderID); auto* leader = GetPlayerData(team->leaderID);
const auto& member = GetPlayerData(playerID); auto* member = GetPlayerData(playerID);
if (!leader || !member) return; if (leader == nullptr || member == nullptr) return;
const auto leaderName = GeneralUtils::UTF8ToUTF16(leader.playerName); const auto leaderName = GeneralUtils::UTF8ToUTF16(leader->playerName);
const auto memberName = GeneralUtils::UTF8ToUTF16(member.playerName); const auto memberName = GeneralUtils::UTF8ToUTF16(member->playerName);
ChatPacketHandler::SendTeamInviteConfirm(member, false, leader.playerID, leader.zoneID, team->lootFlag, 0, 0, leaderName); ChatPacketHandler::SendTeamInviteConfirm(member, false, leader->playerID, leader->zoneID, team->lootFlag, 0, 0, leaderName);
if (!team->local) { if (!team->local) {
ChatPacketHandler::SendTeamSetLeader(member, leader.playerID); ChatPacketHandler::SendTeamSetLeader(member, leader->playerID);
} else { } else {
ChatPacketHandler::SendTeamSetLeader(member, LWOOBJID_EMPTY); ChatPacketHandler::SendTeamSetLeader(member, LWOOBJID_EMPTY);
} }
@@ -240,16 +234,16 @@ void PlayerContainer::AddMember(TeamData* team, LWOOBJID playerID) {
UpdateTeamsOnWorld(team, false); UpdateTeamsOnWorld(team, false);
for (const auto memberId : team->memberIDs) { for (const auto memberId : team->memberIDs) {
const auto& otherMember = GetPlayerData(memberId); auto* otherMember = GetPlayerData(memberId);
if (otherMember == member) continue; if (otherMember == member) continue;
const auto otherMemberName = GetName(memberId); const auto otherMemberName = GetName(memberId);
ChatPacketHandler::SendTeamAddPlayer(member, false, team->local, false, memberId, otherMemberName, otherMember ? otherMember.zoneID : LWOZONEID(0, 0, 0)); ChatPacketHandler::SendTeamAddPlayer(member, false, team->local, false, memberId, otherMemberName, otherMember != nullptr ? otherMember->zoneID : LWOZONEID(0, 0, 0));
if (otherMember) { if (otherMember != nullptr) {
ChatPacketHandler::SendTeamAddPlayer(otherMember, false, team->local, false, member.playerID, memberName, member.zoneID); ChatPacketHandler::SendTeamAddPlayer(otherMember, false, team->local, false, member->playerID, memberName, member->zoneID);
} }
} }
} }
@@ -259,9 +253,9 @@ void PlayerContainer::RemoveMember(TeamData* team, LWOOBJID playerID, bool disba
if (index == team->memberIDs.end()) return; if (index == team->memberIDs.end()) return;
const auto& member = GetPlayerData(playerID); auto* member = GetPlayerData(playerID);
if (member && !silent) { if (member != nullptr && !silent) {
ChatPacketHandler::SendTeamSetLeader(member, LWOOBJID_EMPTY); ChatPacketHandler::SendTeamSetLeader(member, LWOOBJID_EMPTY);
} }
@@ -272,9 +266,9 @@ void PlayerContainer::RemoveMember(TeamData* team, LWOOBJID playerID, bool disba
continue; continue;
} }
const auto& otherMember = GetPlayerData(memberId); auto* otherMember = GetPlayerData(memberId);
if (!otherMember) continue; if (otherMember == nullptr) continue;
ChatPacketHandler::SendTeamRemovePlayer(otherMember, disband, kicked, leaving, false, team->leaderID, playerID, memberName); ChatPacketHandler::SendTeamRemovePlayer(otherMember, disband, kicked, leaving, false, team->leaderID, playerID, memberName);
} }
@@ -296,9 +290,9 @@ void PlayerContainer::PromoteMember(TeamData* team, LWOOBJID newLeader) {
team->leaderID = newLeader; team->leaderID = newLeader;
for (const auto memberId : team->memberIDs) { for (const auto memberId : team->memberIDs) {
const auto& otherMember = GetPlayerData(memberId); auto* otherMember = GetPlayerData(memberId);
if (!otherMember) continue; if (otherMember == nullptr) continue;
ChatPacketHandler::SendTeamSetLeader(otherMember, newLeader); ChatPacketHandler::SendTeamSetLeader(otherMember, newLeader);
} }
@@ -310,14 +304,14 @@ void PlayerContainer::DisbandTeam(TeamData* team) {
if (index == mTeams.end()) return; if (index == mTeams.end()) return;
for (const auto memberId : team->memberIDs) { for (const auto memberId : team->memberIDs) {
const auto& otherMember = GetPlayerData(memberId); auto* otherMember = GetPlayerData(memberId);
if (!otherMember) continue; if (otherMember == nullptr) continue;
const auto memberName = GeneralUtils::UTF8ToUTF16(otherMember.playerName); const auto memberName = GeneralUtils::UTF8ToUTF16(otherMember->playerName);
ChatPacketHandler::SendTeamSetLeader(otherMember, LWOOBJID_EMPTY); ChatPacketHandler::SendTeamSetLeader(otherMember, LWOOBJID_EMPTY);
ChatPacketHandler::SendTeamRemovePlayer(otherMember, true, false, false, team->local, team->leaderID, otherMember.playerID, memberName); ChatPacketHandler::SendTeamRemovePlayer(otherMember, true, false, false, team->local, team->leaderID, otherMember->playerID, memberName);
} }
UpdateTeamsOnWorld(team, true); UpdateTeamsOnWorld(team, true);
@@ -332,19 +326,19 @@ void PlayerContainer::TeamStatusUpdate(TeamData* team) {
if (index == mTeams.end()) return; if (index == mTeams.end()) return;
const auto& leader = GetPlayerData(team->leaderID); auto* leader = GetPlayerData(team->leaderID);
if (!leader) return; if (leader == nullptr) return;
const auto leaderName = GeneralUtils::UTF8ToUTF16(leader.playerName); const auto leaderName = GeneralUtils::UTF8ToUTF16(leader->playerName);
for (const auto memberId : team->memberIDs) { for (const auto memberId : team->memberIDs) {
const auto& otherMember = GetPlayerData(memberId); auto* otherMember = GetPlayerData(memberId);
if (!otherMember) continue; if (otherMember == nullptr) continue;
if (!team->local) { if (!team->local) {
ChatPacketHandler::SendTeamStatus(otherMember, team->leaderID, leader.zoneID, team->lootFlag, 0, leaderName); ChatPacketHandler::SendTeamStatus(otherMember, team->leaderID, leader->zoneID, team->lootFlag, 0, leaderName);
} }
} }
@@ -360,7 +354,7 @@ void PlayerContainer::UpdateTeamsOnWorld(TeamData* team, bool deleteTeam) {
if (!deleteTeam) { if (!deleteTeam) {
bitStream.Write(team->lootFlag); bitStream.Write(team->lootFlag);
bitStream.Write<char>(team->memberIDs.size()); bitStream.Write(static_cast<char>(team->memberIDs.size()));
for (const auto memberID : team->memberIDs) { for (const auto memberID : team->memberIDs) {
bitStream.Write(memberID); bitStream.Write(memberID);
} }
@@ -370,42 +364,23 @@ void PlayerContainer::UpdateTeamsOnWorld(TeamData* team, bool deleteTeam) {
} }
std::u16string PlayerContainer::GetName(LWOOBJID playerID) { std::u16string PlayerContainer::GetName(LWOOBJID playerID) {
const auto iter = m_Names.find(playerID); const auto& pair = m_Names.find(playerID);
if (iter == m_Names.end()) return u""; if (pair == m_Names.end()) return u"";
return iter->second; return pair->second;
} }
LWOOBJID PlayerContainer::GetId(const std::u16string& playerName) { LWOOBJID PlayerContainer::GetId(const std::u16string& playerName) {
LWOOBJID toReturn = LWOOBJID_EMPTY; for (const auto& pair : m_Names) {
if (pair.second == playerName) {
for (const auto& [id, name] : m_Names) { return pair.first;
if (name == playerName) {
toReturn = id;
break;
} }
} }
return toReturn; return LWOOBJID_EMPTY;
} }
PlayerData& PlayerContainer::GetPlayerDataMutable(const LWOOBJID& playerID) { bool PlayerContainer::GetIsMuted(PlayerData* data) {
return m_Players[playerID]; return data->muteExpire == 1 || data->muteExpire > time(NULL);
}
PlayerData& PlayerContainer::GetPlayerDataMutable(const std::string& playerName) {
for (auto& [id, player] : m_Players) {
if (!player) continue;
if (player.playerName == playerName) return player;
}
return m_Players[LWOOBJID_EMPTY];
}
const PlayerData& PlayerContainer::GetPlayerData(const LWOOBJID& playerID) {
return GetPlayerDataMutable(playerID);
}
const PlayerData& PlayerContainer::GetPlayerData(const std::string& playerName) {
return GetPlayerDataMutable(playerName);
} }

View File

@@ -8,7 +8,6 @@
#include <unordered_map> #include <unordered_map>
struct IgnoreData { struct IgnoreData {
IgnoreData(const std::string& name, const LWOOBJID& id) : playerName(name), playerId(id) {}
inline bool operator==(const std::string& other) const noexcept { inline bool operator==(const std::string& other) const noexcept {
return playerName == other; return playerName == other;
} }
@@ -17,31 +16,19 @@ struct IgnoreData {
return playerId == other; return playerId == other;
} }
LWOOBJID playerId = LWOOBJID_EMPTY; LWOOBJID playerId;
std::string playerName; std::string playerName;
}; };
struct PlayerData { struct PlayerData {
operator bool() const noexcept { LWOOBJID playerID;
return playerID != LWOOBJID_EMPTY;
}
bool operator==(const PlayerData& other) const noexcept {
return playerID == other.playerID;
}
bool GetIsMuted() const {
return muteExpire == 1 || muteExpire > time(NULL);
}
SystemAddress sysAddr{};
LWOZONEID zoneID{};
LWOOBJID playerID = LWOOBJID_EMPTY;
time_t muteExpire = 0;
uint8_t countOfBestFriends = 0;
std::string playerName; std::string playerName;
SystemAddress sysAddr;
LWOZONEID zoneID;
std::vector<FriendData> friends; std::vector<FriendData> friends;
std::vector<IgnoreData> ignoredPlayers; std::vector<IgnoreData> ignoredPlayers;
time_t muteExpire;
uint8_t countOfBestFriends = 0;
}; };
struct TeamData { struct TeamData {
@@ -65,10 +52,22 @@ public:
void CreateTeamServer(Packet* packet); void CreateTeamServer(Packet* packet);
void BroadcastMuteUpdate(LWOOBJID player, time_t time); void BroadcastMuteUpdate(LWOOBJID player, time_t time);
const PlayerData& GetPlayerData(const LWOOBJID& playerID); PlayerData* GetPlayerData(const LWOOBJID& playerID) {
const PlayerData& GetPlayerData(const std::string& playerName); auto it = m_Players.find(playerID);
PlayerData& GetPlayerDataMutable(const LWOOBJID& playerID); if (it != m_Players.end()) return it->second;
PlayerData& GetPlayerDataMutable(const std::string& playerName); return nullptr;
}
PlayerData* GetPlayerData(const std::string& playerName) {
for (auto player : m_Players) {
if (player.second) {
std::string pn = player.second->playerName.c_str();
if (pn == playerName) return player.second;
}
}
return nullptr;
}
TeamData* CreateLocalTeam(std::vector<LWOOBJID> members); TeamData* CreateLocalTeam(std::vector<LWOOBJID> members);
TeamData* CreateTeam(LWOOBJID leader, bool local = false); TeamData* CreateTeam(LWOOBJID leader, bool local = false);
@@ -81,12 +80,15 @@ public:
void UpdateTeamsOnWorld(TeamData* team, bool deleteTeam); void UpdateTeamsOnWorld(TeamData* team, bool deleteTeam);
std::u16string GetName(LWOOBJID playerID); std::u16string GetName(LWOOBJID playerID);
LWOOBJID GetId(const std::u16string& playerName); LWOOBJID GetId(const std::u16string& playerName);
bool GetIsMuted(PlayerData* data);
uint32_t GetMaxNumberOfBestFriends() { return m_MaxNumberOfBestFriends; } uint32_t GetMaxNumberOfBestFriends() { return m_MaxNumberOfBestFriends; }
uint32_t GetMaxNumberOfFriends() { return m_MaxNumberOfFriends; } uint32_t GetMaxNumberOfFriends() { return m_MaxNumberOfFriends; }
std::map<LWOOBJID, PlayerData*>& GetAllPlayerData() { return m_Players; }
private: private:
LWOOBJID m_TeamIDCounter = 0; LWOOBJID m_TeamIDCounter = 0;
std::map<LWOOBJID, PlayerData> m_Players; std::map<LWOOBJID, PlayerData*> m_Players;
std::vector<TeamData*> mTeams; std::vector<TeamData*> mTeams;
std::unordered_map<LWOOBJID, std::u16string> m_Names; std::unordered_map<LWOOBJID, std::u16string> m_Names;
uint32_t m_MaxNumberOfBestFriends = 5; uint32_t m_MaxNumberOfBestFriends = 5;

View File

@@ -54,17 +54,17 @@ void RakNet::BitStream::Write<AMFBaseValue&>(AMFBaseValue& value) {
* RakNet writes in the correct byte order - do not reverse this. * RakNet writes in the correct byte order - do not reverse this.
*/ */
void WriteUInt29(RakNet::BitStream* bs, uint32_t v) { void WriteUInt29(RakNet::BitStream* bs, uint32_t v) {
unsigned char b4 = static_cast<unsigned char>(v); unsigned char b4 = (unsigned char)v;
if (v < 0x00200000) { if (v < 0x00200000) {
b4 = b4 & 0x7F; b4 = b4 & 0x7F;
if (v > 0x7F) { if (v > 0x7F) {
unsigned char b3; unsigned char b3;
v = v >> 7; v = v >> 7;
b3 = static_cast<unsigned char>(v) | 0x80; b3 = ((unsigned char)(v)) | 0x80;
if (v > 0x7F) { if (v > 0x7F) {
unsigned char b2; unsigned char b2;
v = v >> 7; v = v >> 7;
b2 = static_cast<unsigned char>(v) | 0x80; b2 = ((unsigned char)(v)) | 0x80;
bs->Write(b2); bs->Write(b2);
} }
@@ -76,11 +76,11 @@ void WriteUInt29(RakNet::BitStream* bs, uint32_t v) {
unsigned char b3; unsigned char b3;
v = v >> 8; v = v >> 8;
b3 = static_cast<unsigned char>(v) | 0x80; b3 = ((unsigned char)(v)) | 0x80;
v = v >> 7; v = v >> 7;
b2 = static_cast<unsigned char>(v) | 0x80; b2 = ((unsigned char)(v)) | 0x80;
v = v >> 7; v = v >> 7;
b1 = static_cast<unsigned char>(v) | 0x80; b1 = ((unsigned char)(v)) | 0x80;
bs->Write(b1); bs->Write(b1);
bs->Write(b2); bs->Write(b2);
@@ -105,8 +105,8 @@ void WriteFlagNumber(RakNet::BitStream* bs, uint32_t v) {
* RakNet writes in the correct byte order - do not reverse this. * RakNet writes in the correct byte order - do not reverse this.
*/ */
void WriteAMFString(RakNet::BitStream* bs, const std::string& str) { void WriteAMFString(RakNet::BitStream* bs, const std::string& str) {
WriteFlagNumber(bs, static_cast<uint32_t>(str.size())); WriteFlagNumber(bs, (uint32_t)str.size());
bs->Write(str.c_str(), static_cast<uint32_t>(str.size())); bs->Write(str.c_str(), (uint32_t)str.size());
} }
/** /**

View File

@@ -4,7 +4,7 @@
#include "Amf3.h" #include "Amf3.h"
// RakNet // RakNet
#include "BitStream.h" #include <BitStream.h>
/*! /*!
\file AmfSerialize.h \file AmfSerialize.h

View File

@@ -51,7 +51,7 @@ uint32_t BrickByBrickFix::TruncateBrokenBrickByBrickXml() {
if (actualUncompressedSize != -1) { if (actualUncompressedSize != -1) {
uint32_t previousSize = completeUncompressedModel.size(); uint32_t previousSize = completeUncompressedModel.size();
completeUncompressedModel.append(reinterpret_cast<char*>(uncompressedChunk.get())); completeUncompressedModel.append((char*)uncompressedChunk.get());
completeUncompressedModel.resize(previousSize + actualUncompressedSize); completeUncompressedModel.resize(previousSize + actualUncompressedSize);
} else { } else {
LOG("Failed to inflate chunk %i for model %llu. Error: %i", chunkCount, model.id, err); LOG("Failed to inflate chunk %i for model %llu. Error: %i", chunkCount, model.id, err);

View File

@@ -5,7 +5,6 @@ set(DCOMMON_SOURCES
"dConfig.cpp" "dConfig.cpp"
"Diagnostics.cpp" "Diagnostics.cpp"
"Logger.cpp" "Logger.cpp"
"Game.cpp"
"GeneralUtils.cpp" "GeneralUtils.cpp"
"LDFFormat.cpp" "LDFFormat.cpp"
"MD5.cpp" "MD5.cpp"

View File

@@ -71,7 +71,7 @@ LONG CALLBACK unhandled_handler(EXCEPTION_POINTERS* e) {
#include <cstring> #include <cstring>
#include <exception> #include <exception>
#if defined(INCLUDE_BACKTRACE) #if defined(__include_backtrace__)
#include <backtrace.h> #include <backtrace.h>
#include <backtrace-supported.h> #include <backtrace-supported.h>
@@ -115,14 +115,7 @@ void GenerateDump() {
} }
void CatchUnhandled(int sig) { void CatchUnhandled(int sig) {
std::exception_ptr eptr = std::current_exception(); #ifndef __include_backtrace__
try {
if (eptr) std::rethrow_exception(eptr);
} catch(const std::exception& e) {
LOG("Caught exception: '%s'", e.what());
}
#ifndef INCLUDE_BACKTRACE
std::string fileName = Diagnostics::GetOutDirectory() + "crash_" + Diagnostics::GetProcessName() + "_" + std::to_string(getpid()) + ".log"; std::string fileName = Diagnostics::GetOutDirectory() + "crash_" + Diagnostics::GetProcessName() + "_" + std::to_string(getpid()) + ".log";
LOG("Encountered signal %i, creating crash dump %s", sig, fileName.c_str()); LOG("Encountered signal %i, creating crash dump %s", sig, fileName.c_str());
@@ -174,7 +167,7 @@ void CatchUnhandled(int sig) {
backtrace_symbols_fd(array, size, STDOUT_FILENO); backtrace_symbols_fd(array, size, STDOUT_FILENO);
# endif // defined(__GNUG__) # endif // defined(__GNUG__)
#else // INCLUDE_BACKTRACE #else // __include_backtrace__
struct backtrace_state* state = backtrace_create_state( struct backtrace_state* state = backtrace_create_state(
Diagnostics::GetProcessFileName().c_str(), Diagnostics::GetProcessFileName().c_str(),
@@ -185,7 +178,7 @@ void CatchUnhandled(int sig) {
struct bt_ctx ctx = { state, 0 }; struct bt_ctx ctx = { state, 0 };
Bt(state); Bt(state);
#endif // INCLUDE_BACKTRACE #endif // __include_backtrace__
exit(EXIT_FAILURE); exit(EXIT_FAILURE);
} }
@@ -204,10 +197,10 @@ void MakeBacktrace() {
sigact.sa_sigaction = CritErrHdlr; sigact.sa_sigaction = CritErrHdlr;
sigact.sa_flags = SA_RESTART | SA_SIGINFO; sigact.sa_flags = SA_RESTART | SA_SIGINFO;
if (sigaction(SIGSEGV, &sigact, nullptr) != 0 || if (sigaction(SIGSEGV, &sigact, (struct sigaction*)nullptr) != 0 ||
sigaction(SIGFPE, &sigact, nullptr) != 0 || sigaction(SIGFPE, &sigact, (struct sigaction*)nullptr) != 0 ||
sigaction(SIGABRT, &sigact, nullptr) != 0 || sigaction(SIGABRT, &sigact, (struct sigaction*)nullptr) != 0 ||
sigaction(SIGILL, &sigact, nullptr) != 0) { sigaction(SIGILL, &sigact, (struct sigaction*)nullptr) != 0) {
fprintf(stderr, "error setting signal handler for %d (%s)\n", fprintf(stderr, "error setting signal handler for %d (%s)\n",
SIGSEGV, SIGSEGV,
strsignal(SIGSEGV)); strsignal(SIGSEGV));

View File

@@ -1,7 +0,0 @@
#include "Game.h"
namespace Game {
void OnSignal(int signal) {
lastSignal = signal;
}
}

View File

@@ -1,8 +1,6 @@
#pragma once #pragma once
#include <string>
#include <random> #include <random>
#include <csignal>
class dServer; class dServer;
class Logger; class Logger;
@@ -17,7 +15,6 @@ class dZoneManager;
class PlayerContainer; class PlayerContainer;
namespace Game { namespace Game {
using signal_t = volatile std::sig_atomic_t;
extern Logger* logger; extern Logger* logger;
extern dServer* server; extern dServer* server;
extern InstanceManager* im; extern InstanceManager* im;
@@ -27,14 +24,8 @@ namespace Game {
extern RakPeerInterface* chatServer; extern RakPeerInterface* chatServer;
extern AssetManager* assetManager; extern AssetManager* assetManager;
extern SystemAddress chatSysAddr; extern SystemAddress chatSysAddr;
extern signal_t lastSignal; extern bool shouldShutdown;
extern EntityManager* entityManager; extern EntityManager* entityManager;
extern dZoneManager* zoneManager; extern dZoneManager* zoneManager;
extern PlayerContainer playerContainer; extern PlayerContainer playerContainer;
extern std::string projectVersion;
inline bool ShouldShutdown() {
return lastSignal != 0;
}
void OnSignal(int signal);
} }

View File

@@ -53,7 +53,7 @@ bool _IsSuffixChar(uint8_t c) {
bool GeneralUtils::_NextUTF8Char(std::string_view& slice, uint32_t& out) { bool GeneralUtils::_NextUTF8Char(std::string_view& slice, uint32_t& out) {
size_t rem = slice.length(); size_t rem = slice.length();
if (slice.empty()) return false; if (slice.empty()) return false;
const uint8_t* bytes = reinterpret_cast<const uint8_t*>(&slice.front()); const uint8_t* bytes = (const uint8_t*)&slice.front();
if (rem > 0) { if (rem > 0) {
uint8_t first = bytes[0]; uint8_t first = bytes[0];
if (first < 0x80) { // 1 byte character if (first < 0x80) { // 1 byte character

View File

@@ -9,7 +9,7 @@
#include <functional> #include <functional>
#include <type_traits> #include <type_traits>
#include <stdexcept> #include <stdexcept>
#include "BitStream.h" #include <BitStream.h>
#include "NiPoint3.h" #include "NiPoint3.h"
#include "Game.h" #include "Game.h"
@@ -234,18 +234,6 @@ namespace GeneralUtils {
return T(); return T();
} }
/**
* Casts the value of an enum entry to its underlying type
* @param entry Enum entry to cast
* @returns The enum entry's value in its underlying type
*/
template <typename eType>
inline constexpr typename std::underlying_type_t<eType> CastUnderlyingType(const eType entry) {
static_assert(std::is_enum_v<eType>, "Not an enum");
return static_cast<typename std::underlying_type_t<eType>>(entry);
}
// on Windows we need to undef these or else they conflict with our numeric limits calls // on Windows we need to undef these or else they conflict with our numeric limits calls
// DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS // DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS
#ifdef _WIN32 #ifdef _WIN32

View File

@@ -63,15 +63,15 @@ private:
//! Writes the key to the packet //! Writes the key to the packet
void WriteKey(RakNet::BitStream* packet) { void WriteKey(RakNet::BitStream* packet) {
packet->Write<uint8_t>(this->key.length() * sizeof(uint16_t)); packet->Write(static_cast<uint8_t>(this->key.length() * sizeof(uint16_t)));
for (uint32_t i = 0; i < this->key.length(); ++i) { for (uint32_t i = 0; i < this->key.length(); ++i) {
packet->Write<uint16_t>(this->key[i]); packet->Write(static_cast<uint16_t>(this->key[i]));
} }
} }
//! Writes the value to the packet //! Writes the value to the packet
void WriteValue(RakNet::BitStream* packet) { void WriteValue(RakNet::BitStream* packet) {
packet->Write<uint8_t>(this->GetValueType()); packet->Write(static_cast<uint8_t>(this->GetValueType()));
packet->Write(this->value); packet->Write(this->value);
} }
@@ -179,30 +179,30 @@ template<> inline eLDFType LDFData<std::string>::GetValueType(void) { return LDF
// The specialized version for std::u16string (UTF-16) // The specialized version for std::u16string (UTF-16)
template<> template<>
inline void LDFData<std::u16string>::WriteValue(RakNet::BitStream* packet) { inline void LDFData<std::u16string>::WriteValue(RakNet::BitStream* packet) {
packet->Write<uint8_t>(this->GetValueType()); packet->Write(static_cast<uint8_t>(this->GetValueType()));
packet->Write<uint32_t>(this->value.length()); packet->Write(static_cast<uint32_t>(this->value.length()));
for (uint32_t i = 0; i < this->value.length(); ++i) { for (uint32_t i = 0; i < this->value.length(); ++i) {
packet->Write<uint16_t>(this->value[i]); packet->Write(static_cast<uint16_t>(this->value[i]));
} }
} }
// The specialized version for bool // The specialized version for bool
template<> template<>
inline void LDFData<bool>::WriteValue(RakNet::BitStream* packet) { inline void LDFData<bool>::WriteValue(RakNet::BitStream* packet) {
packet->Write<uint8_t>(this->GetValueType()); packet->Write(static_cast<uint8_t>(this->GetValueType()));
packet->Write<uint8_t>(this->value); packet->Write(static_cast<uint8_t>(this->value));
} }
// The specialized version for std::string (UTF-8) // The specialized version for std::string (UTF-8)
template<> template<>
inline void LDFData<std::string>::WriteValue(RakNet::BitStream* packet) { inline void LDFData<std::string>::WriteValue(RakNet::BitStream* packet) {
packet->Write<uint8_t>(this->GetValueType()); packet->Write(static_cast<uint8_t>(this->GetValueType()));
packet->Write<uint32_t>(this->value.length()); packet->Write(static_cast<uint32_t>(this->value.length()));
for (uint32_t i = 0; i < this->value.length(); ++i) { for (uint32_t i = 0; i < this->value.length(); ++i) {
packet->Write<uint8_t>(this->value[i]); packet->Write(static_cast<uint8_t>(this->value[i]));
} }
} }

View File

@@ -6,8 +6,6 @@
#include <stdarg.h> #include <stdarg.h>
Writer::~Writer() { Writer::~Writer() {
// Flush before we close
Flush();
// Dont try to close stdcout... // Dont try to close stdcout...
if (!m_Outfile || m_IsConsoleWriter) return; if (!m_Outfile || m_IsConsoleWriter) return;
@@ -16,7 +14,7 @@ Writer::~Writer() {
} }
void Writer::Log(const char* time, const char* message) { void Writer::Log(const char* time, const char* message) {
if (!m_Outfile || !m_Enabled) return; if (!m_Outfile) return;
fputs(time, m_Outfile); fputs(time, m_Outfile);
fputs(message, m_Outfile); fputs(message, m_Outfile);

View File

@@ -107,7 +107,7 @@ void Metrics::EndMeasurement(MetricVariable variable) {
} }
float Metrics::ToMiliseconds(int64_t nanoseconds) { float Metrics::ToMiliseconds(int64_t nanoseconds) {
return static_cast<float>(nanoseconds) / 1e6; return (float)nanoseconds / 1e6;
} }
std::string Metrics::MetricVariableToString(MetricVariable variable) { std::string Metrics::MetricVariableToString(MetricVariable variable) {
@@ -193,34 +193,34 @@ size_t Metrics::GetPeakRSS() {
/* Windows -------------------------------------------------- */ /* Windows -------------------------------------------------- */
PROCESS_MEMORY_COUNTERS info; PROCESS_MEMORY_COUNTERS info;
GetProcessMemoryInfo(GetCurrentProcess(), &info, sizeof(info)); GetProcessMemoryInfo(GetCurrentProcess(), &info, sizeof(info));
return static_cast<size_t>(info.PeakWorkingSetSize); return (size_t)info.PeakWorkingSetSize;
#elif (defined(_AIX) || defined(__TOS__AIX__)) || (defined(__sun__) || defined(__sun) || defined(sun) && (defined(__SVR4) || defined(__svr4__))) #elif (defined(_AIX) || defined(__TOS__AIX__)) || (defined(__sun__) || defined(__sun) || defined(sun) && (defined(__SVR4) || defined(__svr4__)))
/* AIX and Solaris ------------------------------------------ */ /* AIX and Solaris ------------------------------------------ */
struct psinfo psinfo; struct psinfo psinfo;
int fd = -1; int fd = -1;
if ((fd = open("/proc/self/psinfo", O_RDONLY)) == -1) if ((fd = open("/proc/self/psinfo", O_RDONLY)) == -1)
return static_cast<size_t>(0L); /* Can't open? */ return (size_t)0L; /* Can't open? */
if (read(fd, &psinfo, sizeof(psinfo)) != sizeof(psinfo)) { if (read(fd, &psinfo, sizeof(psinfo)) != sizeof(psinfo)) {
close(fd); close(fd);
return static_cast<size_t>(0L); /* Can't read? */ return (size_t)0L; /* Can't read? */
} }
close(fd); close(fd);
return static_cast<size_t>(psinfo.pr_rssize * 1024L); return (size_t)(psinfo.pr_rssize * 1024L);
#elif defined(__unix__) || defined(__unix) || defined(unix) || (defined(__APPLE__) && defined(__MACH__)) #elif defined(__unix__) || defined(__unix) || defined(unix) || (defined(__APPLE__) && defined(__MACH__))
/* BSD, Linux, and OSX -------------------------------------- */ /* BSD, Linux, and OSX -------------------------------------- */
struct rusage rusage; struct rusage rusage;
getrusage(RUSAGE_SELF, &rusage); getrusage(RUSAGE_SELF, &rusage);
#if defined(__APPLE__) && defined(__MACH__) #if defined(__APPLE__) && defined(__MACH__)
return static_cast<size_t>(rusage.ru_maxrss); return (size_t)rusage.ru_maxrss;
#else #else
return static_cast<size_t>(rusage.ru_maxrss * 1024L); return (size_t)(rusage.ru_maxrss * 1024L);
#endif #endif
#else #else
/* Unknown OS ----------------------------------------------- */ /* Unknown OS ----------------------------------------------- */
return static_cast<size_t>(0L); /* Unsupported. */ return (size_t)0L; /* Unsupported. */
#endif #endif
} }
@@ -234,33 +234,33 @@ size_t Metrics::GetCurrentRSS() {
/* Windows -------------------------------------------------- */ /* Windows -------------------------------------------------- */
PROCESS_MEMORY_COUNTERS info; PROCESS_MEMORY_COUNTERS info;
GetProcessMemoryInfo(GetCurrentProcess(), &info, sizeof(info)); GetProcessMemoryInfo(GetCurrentProcess(), &info, sizeof(info));
return static_cast<size_t>(info.WorkingSetSize); return (size_t)info.WorkingSetSize;
#elif defined(__APPLE__) && defined(__MACH__) #elif defined(__APPLE__) && defined(__MACH__)
/* OSX ------------------------------------------------------ */ /* OSX ------------------------------------------------------ */
struct mach_task_basic_info info; struct mach_task_basic_info info;
mach_msg_type_number_t infoCount = MACH_TASK_BASIC_INFO_COUNT; mach_msg_type_number_t infoCount = MACH_TASK_BASIC_INFO_COUNT;
if (task_info(mach_task_self(), MACH_TASK_BASIC_INFO, if (task_info(mach_task_self(), MACH_TASK_BASIC_INFO,
reinterpret_cast<task_info_t>(&info), &infoCount) != KERN_SUCCESS) (task_info_t)&info, &infoCount) != KERN_SUCCESS)
return static_cast<size_t>(0L); /* Can't access? */ return (size_t)0L; /* Can't access? */
return static_cast<size_t>(info.resident_size); return (size_t)info.resident_size;
#elif defined(__linux__) || defined(__linux) || defined(linux) || defined(__gnu_linux__) #elif defined(__linux__) || defined(__linux) || defined(linux) || defined(__gnu_linux__)
/* Linux ---------------------------------------------------- */ /* Linux ---------------------------------------------------- */
long rss = 0L; long rss = 0L;
FILE* fp = NULL; FILE* fp = NULL;
if ((fp = fopen("/proc/self/statm", "r")) == NULL) if ((fp = fopen("/proc/self/statm", "r")) == NULL)
return static_cast<size_t>(0L); /* Can't open? */ return (size_t)0L; /* Can't open? */
if (fscanf(fp, "%*s%ld", &rss) != 1) { if (fscanf(fp, "%*s%ld", &rss) != 1) {
fclose(fp); fclose(fp);
return static_cast<size_t>(0L); /* Can't read? */ return (size_t)0L; /* Can't read? */
} }
fclose(fp); fclose(fp);
return static_cast<size_t>(rss) * static_cast<size_t>(sysconf(_SC_PAGESIZE)); return (size_t)rss * (size_t)sysconf(_SC_PAGESIZE);
#else #else
/* AIX, BSD, Solaris, and Unknown OS ------------------------ */ /* AIX, BSD, Solaris, and Unknown OS ------------------------ */
return static_cast<size_t>(0L); /* Unsupported. */ return (size_t)0L; /* Unsupported. */
#endif #endif
} }

View File

@@ -114,13 +114,13 @@ bool NiPoint3::operator!=(const NiPoint3& point) const {
//! Operator for subscripting //! Operator for subscripting
float& NiPoint3::operator[](int i) { float& NiPoint3::operator[](int i) {
float* base = &x; float* base = &x;
return base[i]; return (float&)base[i];
} }
//! Operator for subscripting //! Operator for subscripting
const float& NiPoint3::operator[](int i) const { const float& NiPoint3::operator[](int i) const {
const float* base = &x; const float* base = &x;
return base[i]; return (float&)base[i];
} }
//! Operator for addition of vectors //! Operator for addition of vectors
@@ -232,21 +232,10 @@ NiPoint3 NiPoint3::MoveTowards(const NiPoint3& current, const NiPoint3& target,
float dx = target.x - current.x; float dx = target.x - current.x;
float dy = target.y - current.y; float dy = target.y - current.y;
float dz = target.z - current.z; float dz = target.z - current.z;
float lengthSquared = (float)((double)dx * (double)dx + (double)dy * (double)dy + (double)dz * (double)dz);
float lengthSquared = static_cast<float>( if ((double)lengthSquared == 0.0 || (double)maxDistanceDelta >= 0.0 && (double)lengthSquared <= (double)maxDistanceDelta * (double)maxDistanceDelta)
static_cast<double>(dx) * static_cast<double>(dx) +
static_cast<double>(dy) * static_cast<double>(dy) +
static_cast<double>(dz) * static_cast<double>(dz)
);
if (static_cast<double>(lengthSquared) == 0.0
|| static_cast<double>(maxDistanceDelta) >= 0.0
&& static_cast<double>(lengthSquared)
<= static_cast<double>(maxDistanceDelta) * static_cast<double>(maxDistanceDelta)) {
return target; return target;
} float length = (float)std::sqrt((double)lengthSquared);
float length = std::sqrt(lengthSquared);
return NiPoint3(current.x + dx / length * maxDistanceDelta, current.y + dy / length * maxDistanceDelta, current.z + dz / length * maxDistanceDelta); return NiPoint3(current.x + dx / length * maxDistanceDelta, current.y + dy / length * maxDistanceDelta, current.z + dz / length * maxDistanceDelta);
} }

View File

@@ -1,50 +0,0 @@
#ifndef __POSITIONUPDATE__H__
#define __POSITIONUPDATE__H__
#include "NiPoint3.h"
#include "NiQuaternion.h"
struct RemoteInputInfo {
RemoteInputInfo() {
m_RemoteInputX = 0;
m_RemoteInputY = 0;
m_IsPowersliding = false;
m_IsModified = false;
}
void operator=(const RemoteInputInfo& other) {
m_RemoteInputX = other.m_RemoteInputX;
m_RemoteInputY = other.m_RemoteInputY;
m_IsPowersliding = other.m_IsPowersliding;
m_IsModified = other.m_IsModified;
}
bool operator==(const RemoteInputInfo& other) {
return m_RemoteInputX == other.m_RemoteInputX && m_RemoteInputY == other.m_RemoteInputY && m_IsPowersliding == other.m_IsPowersliding && m_IsModified == other.m_IsModified;
}
float m_RemoteInputX;
float m_RemoteInputY;
bool m_IsPowersliding;
bool m_IsModified;
};
struct LocalSpaceInfo {
LWOOBJID objectId = LWOOBJID_EMPTY;
NiPoint3 position = NiPoint3::ZERO;
NiPoint3 linearVelocity = NiPoint3::ZERO;
};
struct PositionUpdate {
NiPoint3 position = NiPoint3::ZERO;
NiQuaternion rotation = NiQuaternion::IDENTITY;
bool onGround = false;
bool onRail = false;
NiPoint3 velocity = NiPoint3::ZERO;
NiPoint3 angularVelocity = NiPoint3::ZERO;
LocalSpaceInfo localSpaceInfo;
RemoteInputInfo remoteInputInfo;
};
#endif //!__POSITIONUPDATE__H__

View File

@@ -1,5 +1,3 @@
// Source: http://www.zedwood.com/article/cpp-sha512-function
#include "SHA512.h" #include "SHA512.h"
#include <cstring> #include <cstring>

View File

@@ -1,6 +1,6 @@
#include "ZCompression.h" #include "ZCompression.h"
#include "zlib.h" #include <zlib.h>
namespace ZCompression { namespace ZCompression {
int32_t GetMaxCompressedLength(int32_t nLenSrc) { int32_t GetMaxCompressedLength(int32_t nLenSrc) {

View File

@@ -4,7 +4,7 @@
#include "Game.h" #include "Game.h"
#include "Logger.h" #include "Logger.h"
#include "zlib.h" #include <zlib.h>
AssetManager::AssetManager(const std::filesystem::path& path) { AssetManager::AssetManager(const std::filesystem::path& path) {
if (!std::filesystem::is_directory(path)) { if (!std::filesystem::is_directory(path)) {
@@ -81,8 +81,8 @@ bool AssetManager::HasFile(const char* name) {
std::replace(fixedName.begin(), fixedName.end(), '/', '\\'); std::replace(fixedName.begin(), fixedName.end(), '/', '\\');
if (fixedName.rfind("client\\res\\", 0) != 0) fixedName = "client\\res\\" + fixedName; if (fixedName.rfind("client\\res\\", 0) != 0) fixedName = "client\\res\\" + fixedName;
uint32_t crc = crc32b(0xFFFFFFFF, reinterpret_cast<uint8_t*>(const_cast<char*>(fixedName.c_str())), fixedName.size()); uint32_t crc = crc32b(0xFFFFFFFF, (uint8_t*)fixedName.c_str(), fixedName.size());
crc = crc32b(crc, reinterpret_cast<Bytef*>(const_cast<char*>("\0\0\0\0")), 4); crc = crc32b(crc, (Bytef*)"\0\0\0\0", 4);
for (const auto& item : this->m_PackIndex->GetPackFileIndices()) { for (const auto& item : this->m_PackIndex->GetPackFileIndices()) {
if (item.m_Crc == crc) { if (item.m_Crc == crc) {
@@ -113,7 +113,7 @@ bool AssetManager::GetFile(const char* name, char** data, uint32_t* len) {
#endif #endif
fseek(file, 0, SEEK_END); fseek(file, 0, SEEK_END);
*len = ftell(file); *len = ftell(file);
*data = static_cast<char*>(malloc(*len)); *data = (char*)malloc(*len);
fseek(file, 0, SEEK_SET); fseek(file, 0, SEEK_SET);
int32_t readInData = fread(*data, sizeof(uint8_t), *len, file); int32_t readInData = fread(*data, sizeof(uint8_t), *len, file);
fclose(file); fclose(file);
@@ -129,8 +129,8 @@ bool AssetManager::GetFile(const char* name, char** data, uint32_t* len) {
fixedName = "client\\res\\" + fixedName; fixedName = "client\\res\\" + fixedName;
} }
int32_t packIndex = -1; int32_t packIndex = -1;
uint32_t crc = crc32b(0xFFFFFFFF, reinterpret_cast<uint8_t*>(const_cast<char*>(fixedName.c_str())), fixedName.size()); uint32_t crc = crc32b(0xFFFFFFFF, (uint8_t*)fixedName.c_str(), fixedName.size());
crc = crc32b(crc, reinterpret_cast<Bytef*>(const_cast<char*>("\0\0\0\0")), 4); crc = crc32b(crc, (Bytef*)"\0\0\0\0", 4);
for (const auto& item : this->m_PackIndex->GetPackFileIndices()) { for (const auto& item : this->m_PackIndex->GetPackFileIndices()) {
if (item.m_Crc == crc) { if (item.m_Crc == crc) {
@@ -167,7 +167,7 @@ uint32_t AssetManager::crc32b(uint32_t base, uint8_t* message, size_t l) {
crc = base; crc = base;
for (i = 0; i < l; i++) { for (i = 0; i < l; i++) {
// xor next byte to upper bits of crc // xor next byte to upper bits of crc
crc ^= (static_cast<unsigned int>(message[i]) << 24); crc ^= (((unsigned int)message[i]) << 24);
for (j = 0; j < 8; j++) { // Do eight times. for (j = 0; j < 8; j++) { // Do eight times.
msb = crc >> 31; msb = crc >> 31;
crc <<= 1; crc <<= 1;

View File

@@ -26,7 +26,7 @@ struct AssetMemoryBuffer : std::streambuf {
} }
~AssetMemoryBuffer() { ~AssetMemoryBuffer() {
if (m_Success) free(m_Base); free(m_Base);
} }
pos_type seekpos(pos_type sp, std::ios_base::openmode which) override { pos_type seekpos(pos_type sp, std::ios_base::openmode which) override {

View File

@@ -76,7 +76,7 @@ bool Pack::ReadFileFromPack(uint32_t crc, char** data, uint32_t* len) {
fseek(file, pos, SEEK_SET); fseek(file, pos, SEEK_SET);
if (!isCompressed) { if (!isCompressed) {
char* tempData = static_cast<char*>(malloc(pkRecord.m_UncompressedSize)); char* tempData = (char*)malloc(pkRecord.m_UncompressedSize);
int32_t readInData = fread(tempData, sizeof(uint8_t), pkRecord.m_UncompressedSize, file); int32_t readInData = fread(tempData, sizeof(uint8_t), pkRecord.m_UncompressedSize, file);
*data = tempData; *data = tempData;
@@ -90,7 +90,7 @@ bool Pack::ReadFileFromPack(uint32_t crc, char** data, uint32_t* len) {
fseek(file, pos, SEEK_SET); fseek(file, pos, SEEK_SET);
char* decompressedData = static_cast<char*>(malloc(pkRecord.m_UncompressedSize)); char* decompressedData = (char*)malloc(pkRecord.m_UncompressedSize);
uint32_t currentReadPos = 0; uint32_t currentReadPos = 0;
while (true) { while (true) {
@@ -100,12 +100,12 @@ bool Pack::ReadFileFromPack(uint32_t crc, char** data, uint32_t* len) {
int32_t readInData = fread(&size, sizeof(uint32_t), 1, file); int32_t readInData = fread(&size, sizeof(uint32_t), 1, file);
pos += 4; // Move pointer position 4 to the right pos += 4; // Move pointer position 4 to the right
char* chunk = static_cast<char*>(malloc(size)); char* chunk = (char*)malloc(size);
int32_t readInData2 = fread(chunk, sizeof(int8_t), size, file); int32_t readInData2 = fread(chunk, sizeof(int8_t), size, file);
pos += size; // Move pointer position the amount of bytes read to the right pos += size; // Move pointer position the amount of bytes read to the right
int32_t err; int32_t err;
currentReadPos += ZCompression::Decompress(reinterpret_cast<uint8_t*>(chunk), size, reinterpret_cast<uint8_t*>(decompressedData + currentReadPos), ZCompression::MAX_SD0_CHUNK_SIZE, err); currentReadPos += ZCompression::Decompress((uint8_t*)chunk, size, reinterpret_cast<uint8_t*>(decompressedData + currentReadPos), ZCompression::MAX_SD0_CHUNK_SIZE, err);
free(chunk); free(chunk);
} }

View File

@@ -10,23 +10,8 @@ dConfig::dConfig(const std::string& filepath) {
LoadConfig(); LoadConfig();
} }
std::filesystem::path GetConfigDir() {
std::filesystem::path config_dir = BinaryPathFinder::GetBinaryDir();
if (const char* env_p = std::getenv("DLU_CONFIG_DIR")) {
config_dir /= env_p;
}
return config_dir;
}
const bool dConfig::Exists(const std::string& filepath) {
std::filesystem::path config_dir = GetConfigDir();
return std::filesystem::exists(config_dir / filepath);
}
void dConfig::LoadConfig() { void dConfig::LoadConfig() {
std::filesystem::path config_dir = GetConfigDir(); std::ifstream in(BinaryPathFinder::GetBinaryDir() / m_ConfigFilePath);
std::ifstream in(config_dir / m_ConfigFilePath);
if (!in.good()) return; if (!in.good()) return;
std::string line{}; std::string line{};
@@ -34,7 +19,7 @@ void dConfig::LoadConfig() {
if (!line.empty() && line.front() != '#') ProcessLine(line); if (!line.empty() && line.front() != '#') ProcessLine(line);
} }
std::ifstream sharedConfig(config_dir / "sharedconfig.ini", std::ios::in); std::ifstream sharedConfig(BinaryPathFinder::GetBinaryDir() / "sharedconfig.ini", std::ios::in);
if (!sharedConfig.good()) return; if (!sharedConfig.good()) return;
line.clear(); line.clear();
@@ -49,11 +34,6 @@ void dConfig::ReloadConfig() {
} }
const std::string& dConfig::GetValue(std::string key) { const std::string& dConfig::GetValue(std::string key) {
std::string upper_key(key);
std::transform(upper_key.begin(), upper_key.end(), upper_key.begin(), ::toupper);
if (const char* env_p = std::getenv(upper_key.c_str())) {
this->m_ConfigValues[key] = env_p;
}
return this->m_ConfigValues[key]; return this->m_ConfigValues[key];
} }

View File

@@ -7,11 +7,6 @@ class dConfig {
public: public:
dConfig(const std::string& filepath); dConfig(const std::string& filepath);
/**
* Checks whether the specified filepath exists
*/
static const bool Exists(const std::string& filepath);
/** /**
* Gets the specified key from the config. Returns an empty string if the value is not found. * Gets the specified key from the config. Returns an empty string if the value is not found.
* *

View File

@@ -1,29 +0,0 @@
#ifndef __STRINGIFIEDENUM_H__
#define __STRINGIFIEDENUM_H__
#include <string>
#include "magic_enum.hpp"
namespace StringifiedEnum {
template<typename T>
const std::string_view ToString(const T e) {
static_assert(std::is_enum_v<T>, "Not an enum"); // Check type
constexpr auto sv = &magic_enum::enum_entries<T>();
const auto it = std::lower_bound(
sv->begin(), sv->end(), e,
[&](const std::pair<T, std::string_view>& lhs, const T rhs) { return lhs.first < rhs; }
);
std::string_view output;
if (it != sv->end() && it->first == e) {
output = it->second;
} else {
output = "UNKNOWN";
}
return output;
}
}
#endif // !__STRINGIFIEDENUM_H__

View File

@@ -130,7 +130,7 @@ public:
LWOOBJID friendID; LWOOBJID friendID;
std::string friendName; std::string friendName;
void Serialize(RakNet::BitStream& bitStream) const { void Serialize(RakNet::BitStream& bitStream) {
bitStream.Write<uint8_t>(isOnline); bitStream.Write<uint8_t>(isOnline);
bitStream.Write<uint8_t>(isBestFriend); bitStream.Write<uint8_t>(isBestFriend);
bitStream.Write<uint8_t>(isFTP); bitStream.Write<uint8_t>(isFTP);
@@ -148,11 +148,11 @@ public:
if (size > maxSize) size = maxSize; if (size > maxSize) size = maxSize;
for (uint32_t i = 0; i < size; ++i) { for (uint32_t i = 0; i < size; ++i) {
bitStream.Write<uint16_t>(friendName[i]); bitStream.Write(static_cast<uint16_t>(friendName[i]));
} }
for (uint32_t j = 0; j < remSize; ++j) { for (uint32_t j = 0; j < remSize; ++j) {
bitStream.Write<uint16_t>(0); bitStream.Write(static_cast<uint16_t>(0));
} }
bitStream.Write<uint32_t>(0); //??? bitStream.Write<uint32_t>(0); //???

View File

@@ -3,8 +3,6 @@
#include <cstdint> #include <cstdint>
#include "magic_enum.hpp"
enum class eGameMessageType : uint16_t { enum class eGameMessageType : uint16_t {
GET_POSITION = 0, GET_POSITION = 0,
GET_ROTATION = 1, GET_ROTATION = 1,
@@ -629,7 +627,7 @@ enum class eGameMessageType : uint16_t {
GET_INSTRUCTION_COUNT = 676, GET_INSTRUCTION_COUNT = 676,
GET_IS_NPC = 677, GET_IS_NPC = 677,
ACTIVATE_BUBBLE_BUFF = 678, ACTIVATE_BUBBLE_BUFF = 678,
DECTIVATE_BUBBLE_BUFF = 679, // This is spelled wrong in the client, so we misspell it here. DECTIVATE_BUBBLE_BUFF = 679, // thanks netdevil
EXHIBIT_VOTE = 680, EXHIBIT_VOTE = 680,
ADD_PET_TO_PLAYER = 681, ADD_PET_TO_PLAYER = 681,
REMOVE_PET_FROM_PLAYER = 682, REMOVE_PET_FROM_PLAYER = 682,
@@ -1604,10 +1602,4 @@ enum class eGameMessageType : uint16_t {
GET_IS_ON_RAIL = 1772 GET_IS_ON_RAIL = 1772
}; };
template <>
struct magic_enum::customize::enum_range<eGameMessageType> {
static constexpr int min = 0;
static constexpr int max = 1772;
};
#endif //!__EGAMEMESSAGETYPE__H__ #endif //!__EGAMEMESSAGETYPE__H__

View File

@@ -1,13 +0,0 @@
#ifndef __EPETABILITYTYPE__H__
#define __EPETABILITYTYPE__H__
#include <cstdint>
enum class ePetAbilityType : uint32_t {
Invalid,
GoToObject,
JumpOnObject,
DigAtPosition
};
#endif //!__EPETABILITYTYPE__H__

View File

@@ -1,15 +0,0 @@
#ifndef __EQUICKBUILDSTATE__H__
#define __EQUICKBUILDSTATE__H__
#include <cstdint>
enum class eQuickBuildState : uint32_t {
OPEN,
COMPLETED = 2,
RESETTING = 4,
BUILDING,
INCOMPLETE
};
#endif //!__EQUICKBUILDSTATE__H__

View File

@@ -0,0 +1,15 @@
#ifndef __EREBUILDSTATE__H__
#define __EREBUILDSTATE__H__
#include <cstdint>
enum class eRebuildState : uint32_t {
OPEN,
COMPLETED = 2,
RESETTING = 4,
BUILDING,
INCOMPLETE
};
#endif //!__EREBUILDSTATE__H__

View File

@@ -3,8 +3,6 @@
#include <cstdint> #include <cstdint>
#include "magic_enum.hpp"
enum class eWorldMessageType : uint32_t { enum class eWorldMessageType : uint32_t {
VALIDATION = 1, // Session info VALIDATION = 1, // Session info
CHARACTER_LIST_REQUEST, CHARACTER_LIST_REQUEST,
@@ -42,10 +40,4 @@ enum class eWorldMessageType : uint32_t {
UI_HELP_TOP_5 = 91 UI_HELP_TOP_5 = 91
}; };
template <>
struct magic_enum::customize::enum_range<eWorldMessageType> {
static constexpr int min = 0;
static constexpr int max = 91;
};
#endif //!__EWORLDMESSAGETYPE__H__ #endif //!__EWORLDMESSAGETYPE__H__

View File

@@ -4,13 +4,9 @@
// Static Variables // Static Variables
static CppSQLite3DB* conn = new CppSQLite3DB(); static CppSQLite3DB* conn = new CppSQLite3DB();
// Status Variables
bool CDClientDatabase::isConnected = false;
//! Opens a connection with the CDClient //! Opens a connection with the CDClient
void CDClientDatabase::Connect(const std::string& filename) { void CDClientDatabase::Connect(const std::string& filename) {
conn->open(filename.c_str()); conn->open(filename.c_str());
isConnected = true;
} }
//! Queries the CDClient //! Queries the CDClient

View File

@@ -15,10 +15,6 @@
//! The CDClient Database namespace //! The CDClient Database namespace
namespace CDClientDatabase { namespace CDClientDatabase {
/**
* Boolean defining the connection status of CDClient
*/
extern bool isConnected;
//! Opens a connection with the CDClient //! Opens a connection with the CDClient
/*! /*!

View File

@@ -3,7 +3,6 @@
#include "CDAnimationsTable.h" #include "CDAnimationsTable.h"
#include "CDBehaviorParameterTable.h" #include "CDBehaviorParameterTable.h"
#include "CDBehaviorTemplateTable.h" #include "CDBehaviorTemplateTable.h"
#include "CDClientDatabase.h"
#include "CDComponentsRegistryTable.h" #include "CDComponentsRegistryTable.h"
#include "CDCurrencyTableTable.h" #include "CDCurrencyTableTable.h"
#include "CDDestructibleComponentTable.h" #include "CDDestructibleComponentTable.h"
@@ -40,13 +39,9 @@
#include "CDRailActivatorComponent.h" #include "CDRailActivatorComponent.h"
#include "CDRewardCodesTable.h" #include "CDRewardCodesTable.h"
#include <exception>
#ifndef CDCLIENT_CACHE_ALL
// Uncomment this to cache the full cdclient database into memory. This will make the server load faster, but will use more memory. // Uncomment this to cache the full cdclient database into memory. This will make the server load faster, but will use more memory.
// A vanilla CDClient takes about 46MB of memory + the regular world data. // A vanilla CDClient takes about 46MB of memory + the regular world data.
// #define CDCLIENT_CACHE_ALL // #define CDCLIENT_CACHE_ALL
#endif // CDCLIENT_CACHE_ALL
#ifdef CDCLIENT_CACHE_ALL #ifdef CDCLIENT_CACHE_ALL
#define CDCLIENT_DONT_CACHE_TABLE(x) x #define CDCLIENT_DONT_CACHE_TABLE(x) x
@@ -54,16 +49,7 @@
#define CDCLIENT_DONT_CACHE_TABLE(x) #define CDCLIENT_DONT_CACHE_TABLE(x)
#endif #endif
class CDClientConnectionException : public std::exception { CDClientManager::CDClientManager() {
public:
virtual const char* what() const throw() {
return "CDClientDatabase is not connected!";
}
};
void CDClientManager::LoadValuesFromDatabase() {
if (!CDClientDatabase::isConnected) throw CDClientConnectionException();
CDActivityRewardsTable::Instance().LoadValuesFromDatabase(); CDActivityRewardsTable::Instance().LoadValuesFromDatabase();
CDActivitiesTable::Instance().LoadValuesFromDatabase(); CDActivitiesTable::Instance().LoadValuesFromDatabase();
CDCLIENT_DONT_CACHE_TABLE(CDAnimationsTable::Instance().LoadValuesFromDatabase()); CDCLIENT_DONT_CACHE_TABLE(CDAnimationsTable::Instance().LoadValuesFromDatabase());
@@ -91,7 +77,6 @@ void CDClientManager::LoadValuesFromDatabase() {
CDCLIENT_DONT_CACHE_TABLE(CDObjectsTable::Instance().LoadValuesFromDatabase()); CDCLIENT_DONT_CACHE_TABLE(CDObjectsTable::Instance().LoadValuesFromDatabase());
CDPhysicsComponentTable::Instance().LoadValuesFromDatabase(); CDPhysicsComponentTable::Instance().LoadValuesFromDatabase();
CDPackageComponentTable::Instance().LoadValuesFromDatabase(); CDPackageComponentTable::Instance().LoadValuesFromDatabase();
CDPetComponentTable::Instance().LoadValuesFromDatabase();
CDProximityMonitorComponentTable::Instance().LoadValuesFromDatabase(); CDProximityMonitorComponentTable::Instance().LoadValuesFromDatabase();
CDPropertyEntranceComponentTable::Instance().LoadValuesFromDatabase(); CDPropertyEntranceComponentTable::Instance().LoadValuesFromDatabase();
CDPropertyTemplateTable::Instance().LoadValuesFromDatabase(); CDPropertyTemplateTable::Instance().LoadValuesFromDatabase();
@@ -105,9 +90,3 @@ void CDClientManager::LoadValuesFromDatabase() {
CDVendorComponentTable::Instance().LoadValuesFromDatabase(); CDVendorComponentTable::Instance().LoadValuesFromDatabase();
CDZoneTableTable::Instance().LoadValuesFromDatabase(); CDZoneTableTable::Instance().LoadValuesFromDatabase();
} }
void CDClientManager::LoadValuesFromDefaults() {
LOG("Loading default CDClient tables!");
CDPetComponentTable::Instance().LoadValuesFromDefaults();
}

View File

@@ -11,10 +11,7 @@
*/ */
class CDClientManager : public Singleton<CDClientManager> { class CDClientManager : public Singleton<CDClientManager> {
public: public:
CDClientManager() = default; CDClientManager();
void LoadValuesFromDatabase();
void LoadValuesFromDefaults();
/** /**
* Fetch a table from CDClient * Fetch a table from CDClient

View File

@@ -2,7 +2,7 @@
void CDActivitiesTable::LoadValuesFromDatabase() { void CDActivitiesTable::LoadValuesFromDatabase() {
// First, get the size of the table // First, get the size of the table
uint32_t size = 0; unsigned int size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM Activities"); auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM Activities");
while (!tableSize.eof()) { while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0); size = tableSize.getIntField(0, 0);

View File

@@ -4,22 +4,22 @@
#include "CDTable.h" #include "CDTable.h"
struct CDActivities { struct CDActivities {
uint32_t ActivityID; unsigned int ActivityID;
uint32_t locStatus; unsigned int locStatus;
uint32_t instanceMapID; unsigned int instanceMapID;
uint32_t minTeams; unsigned int minTeams;
uint32_t maxTeams; unsigned int maxTeams;
uint32_t minTeamSize; unsigned int minTeamSize;
uint32_t maxTeamSize; unsigned int maxTeamSize;
uint32_t waitTime; unsigned int waitTime;
uint32_t startDelay; unsigned int startDelay;
bool requiresUniqueData; bool requiresUniqueData;
uint32_t leaderboardType; unsigned int leaderboardType;
bool localize; bool localize;
int32_t optionalCostLOT; int optionalCostLOT;
int32_t optionalCostCount; int optionalCostCount;
bool showUIRewards; bool showUIRewards;
uint32_t CommunityActivityFlagID; unsigned int CommunityActivityFlagID;
std::string gate_version; std::string gate_version;
bool noTeamLootOnDeath; bool noTeamLootOnDeath;
float optionalPercentage; float optionalPercentage;

View File

@@ -3,7 +3,7 @@
void CDActivityRewardsTable::LoadValuesFromDatabase() { void CDActivityRewardsTable::LoadValuesFromDatabase() {
// First, get the size of the table // First, get the size of the table
uint32_t size = 0; unsigned int size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM ActivityRewards"); auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM ActivityRewards");
while (!tableSize.eof()) { while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0); size = tableSize.getIntField(0, 0);

View File

@@ -4,12 +4,12 @@
#include "CDTable.h" #include "CDTable.h"
struct CDActivityRewards { struct CDActivityRewards {
uint32_t objectTemplate; //!< The object template (?) unsigned int objectTemplate; //!< The object template (?)
uint32_t ActivityRewardIndex; //!< The activity reward index unsigned int ActivityRewardIndex; //!< The activity reward index
int32_t activityRating; //!< The activity rating int activityRating; //!< The activity rating
uint32_t LootMatrixIndex; //!< The loot matrix index unsigned int LootMatrixIndex; //!< The loot matrix index
uint32_t CurrencyIndex; //!< The currency index unsigned int CurrencyIndex; //!< The currency index
uint32_t ChallengeRating; //!< The challenge rating unsigned int ChallengeRating; //!< The challenge rating
std::string description; //!< The description std::string description; //!< The description
}; };

View File

@@ -4,13 +4,13 @@
#include <list> #include <list>
struct CDAnimation { struct CDAnimation {
// uint32_t animationGroupID; // unsigned int animationGroupID;
// std::string animation_type; // std::string animation_type;
// The above two are a pair to represent a primary key in the map. // The above two are a pair to represent a primary key in the map.
std::string animation_name; //!< The animation name std::string animation_name; //!< The animation name
float chance_to_play; //!< The chance to play the animation float chance_to_play; //!< The chance to play the animation
UNUSED_COLUMN(uint32_t min_loops;) //!< The minimum number of loops UNUSED_COLUMN(unsigned int min_loops;) //!< The minimum number of loops
UNUSED_COLUMN(uint32_t max_loops;) //!< The maximum number of loops UNUSED_COLUMN(unsigned int max_loops;) //!< The maximum number of loops
float animation_length; //!< The animation length float animation_length; //!< The animation length
UNUSED_COLUMN(bool hideEquip;) //!< Whether or not to hide the equip UNUSED_COLUMN(bool hideEquip;) //!< Whether or not to hide the equip
UNUSED_COLUMN(bool ignoreUpperBody;) //!< Whether or not to ignore the upper body UNUSED_COLUMN(bool ignoreUpperBody;) //!< Whether or not to ignore the upper body

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@@ -3,7 +3,7 @@
void CDBehaviorTemplateTable::LoadValuesFromDatabase() { void CDBehaviorTemplateTable::LoadValuesFromDatabase() {
// First, get the size of the table // First, get the size of the table
uint32_t size = 0; unsigned int size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM BehaviorTemplate"); auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM BehaviorTemplate");
while (!tableSize.eof()) { while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0); size = tableSize.getIntField(0, 0);

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@@ -6,9 +6,9 @@
#include <unordered_set> #include <unordered_set>
struct CDBehaviorTemplate { struct CDBehaviorTemplate {
uint32_t behaviorID; //!< The Behavior ID unsigned int behaviorID; //!< The Behavior ID
uint32_t templateID; //!< The Template ID (LOT) unsigned int templateID; //!< The Template ID (LOT)
uint32_t effectID; //!< The Effect ID attached unsigned int effectID; //!< The Effect ID attached
std::unordered_set<std::string>::iterator effectHandle; //!< The effect handle std::unordered_set<std::string>::iterator effectHandle; //!< The effect handle
}; };

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@@ -3,7 +3,7 @@
void CDBrickIDTableTable::LoadValuesFromDatabase() { void CDBrickIDTableTable::LoadValuesFromDatabase() {
// First, get the size of the table // First, get the size of the table
uint32_t size = 0; unsigned int size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM BrickIDTable"); auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM BrickIDTable");
while (!tableSize.eof()) { while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0); size = tableSize.getIntField(0, 0);

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@@ -10,8 +10,8 @@
//! BrickIDTable Entry Struct //! BrickIDTable Entry Struct
struct CDBrickIDTable { struct CDBrickIDTable {
uint32_t NDObjectID; unsigned int NDObjectID;
uint32_t LEGOBrickID; unsigned int LEGOBrickID;
}; };

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@@ -10,7 +10,7 @@ void CDComponentsRegistryTable::LoadValuesFromDatabase() {
entry.component_type = static_cast<eReplicaComponentType>(tableData.getIntField("component_type", 0)); entry.component_type = static_cast<eReplicaComponentType>(tableData.getIntField("component_type", 0));
entry.component_id = tableData.getIntField("component_id", -1); entry.component_id = tableData.getIntField("component_id", -1);
this->mappedEntries.insert_or_assign(static_cast<uint64_t>(entry.component_type) << 32 | static_cast<uint64_t>(entry.id), entry.component_id); this->mappedEntries.insert_or_assign(((uint64_t)entry.component_type) << 32 | ((uint64_t)entry.id), entry.component_id);
this->mappedEntries.insert_or_assign(entry.id, 0); this->mappedEntries.insert_or_assign(entry.id, 0);
tableData.nextRow(); tableData.nextRow();
@@ -22,7 +22,7 @@ void CDComponentsRegistryTable::LoadValuesFromDatabase() {
int32_t CDComponentsRegistryTable::GetByIDAndType(uint32_t id, eReplicaComponentType componentType, int32_t defaultValue) { int32_t CDComponentsRegistryTable::GetByIDAndType(uint32_t id, eReplicaComponentType componentType, int32_t defaultValue) {
auto exists = mappedEntries.find(id); auto exists = mappedEntries.find(id);
if (exists != mappedEntries.end()) { if (exists != mappedEntries.end()) {
auto iter = mappedEntries.find(static_cast<uint64_t>(componentType) << 32 | static_cast<uint64_t>(id)); auto iter = mappedEntries.find(((uint64_t)componentType) << 32 | ((uint64_t)id));
return iter == mappedEntries.end() ? defaultValue : iter->second; return iter == mappedEntries.end() ? defaultValue : iter->second;
} }
@@ -38,14 +38,15 @@ int32_t CDComponentsRegistryTable::GetByIDAndType(uint32_t id, eReplicaComponent
entry.component_type = static_cast<eReplicaComponentType>(tableData.getIntField("component_type", 0)); entry.component_type = static_cast<eReplicaComponentType>(tableData.getIntField("component_type", 0));
entry.component_id = tableData.getIntField("component_id", -1); entry.component_id = tableData.getIntField("component_id", -1);
this->mappedEntries.insert_or_assign(static_cast<uint64_t>(entry.component_type) << 32 | static_cast<uint64_t>(entry.id), entry.component_id); this->mappedEntries.insert_or_assign(((uint64_t)entry.component_type) << 32 | ((uint64_t)entry.id), entry.component_id);
tableData.nextRow(); tableData.nextRow();
} }
mappedEntries.insert_or_assign(id, 0); mappedEntries.insert_or_assign(id, 0);
auto iter = this->mappedEntries.find(static_cast<uint64_t>(componentType) << 32 | static_cast<uint64_t>(id)); auto iter = this->mappedEntries.find(((uint64_t)componentType) << 32 | ((uint64_t)id));
return iter == this->mappedEntries.end() ? defaultValue : iter->second; return iter == this->mappedEntries.end() ? defaultValue : iter->second;
} }

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@@ -7,9 +7,9 @@
enum class eReplicaComponentType : uint32_t; enum class eReplicaComponentType : uint32_t;
struct CDComponentsRegistry { struct CDComponentsRegistry {
uint32_t id; //!< The LOT is used as the ID unsigned int id; //!< The LOT is used as the ID
eReplicaComponentType component_type; //!< See ComponentTypes enum for values eReplicaComponentType component_type; //!< See ComponentTypes enum for values
uint32_t component_id; //!< The ID used within the component's table (0 may either mean it's non-networked, or that the ID is actually 0 unsigned int component_id; //!< The ID used within the component's table (0 may either mean it's non-networked, or that the ID is actually 0
}; };

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@@ -4,7 +4,7 @@
void CDCurrencyTableTable::LoadValuesFromDatabase() { void CDCurrencyTableTable::LoadValuesFromDatabase() {
// First, get the size of the table // First, get the size of the table
uint32_t size = 0; unsigned int size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM CurrencyTable"); auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM CurrencyTable");
while (!tableSize.eof()) { while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0); size = tableSize.getIntField(0, 0);

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@@ -10,11 +10,11 @@
//! CurrencyTable Struct //! CurrencyTable Struct
struct CDCurrencyTable { struct CDCurrencyTable {
uint32_t currencyIndex; //!< The Currency Index unsigned int currencyIndex; //!< The Currency Index
uint32_t npcminlevel; //!< The minimum level of the npc unsigned int npcminlevel; //!< The minimum level of the npc
uint32_t minvalue; //!< The minimum currency unsigned int minvalue; //!< The minimum currency
uint32_t maxvalue; //!< The maximum currency unsigned int maxvalue; //!< The maximum currency
uint32_t id; //!< The ID of the currency index unsigned int id; //!< The ID of the currency index
}; };
//! CurrencyTable table //! CurrencyTable table

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@@ -2,7 +2,7 @@
void CDDestructibleComponentTable::LoadValuesFromDatabase() { void CDDestructibleComponentTable::LoadValuesFromDatabase() {
// First, get the size of the table // First, get the size of the table
uint32_t size = 0; unsigned int size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM DestructibleComponent"); auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM DestructibleComponent");
while (!tableSize.eof()) { while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0); size = tableSize.getIntField(0, 0);

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@@ -4,20 +4,20 @@
#include "CDTable.h" #include "CDTable.h"
struct CDDestructibleComponent { struct CDDestructibleComponent {
uint32_t id; //!< The component ID from the ComponentsRegistry Table unsigned int id; //!< The component ID from the ComponentsRegistry Table
int32_t faction; //!< The Faction ID of the object int faction; //!< The Faction ID of the object
std::string factionList; //!< A list of the faction IDs std::string factionList; //!< A list of the faction IDs
int32_t life; //!< The amount of life of the object int life; //!< The amount of life of the object
uint32_t imagination; //!< The amount of imagination of the object unsigned int imagination; //!< The amount of imagination of the object
int32_t LootMatrixIndex; //!< The Loot Matrix Index int LootMatrixIndex; //!< The Loot Matrix Index
int32_t CurrencyIndex; //!< The Currency Index int CurrencyIndex; //!< The Currency Index
uint32_t level; //!< ??? unsigned int level; //!< ???
float armor; //!< The amount of armor of the object float armor; //!< The amount of armor of the object
uint32_t death_behavior; //!< The behavior ID of the death behavior unsigned int death_behavior; //!< The behavior ID of the death behavior
bool isnpc; //!< Whether or not the object is an NPC bool isnpc; //!< Whether or not the object is an NPC
uint32_t attack_priority; //!< ??? unsigned int attack_priority; //!< ???
bool isSmashable; //!< Whether or not the object is smashable bool isSmashable; //!< Whether or not the object is smashable
int32_t difficultyLevel; //!< ??? int difficultyLevel; //!< ???
}; };
class CDDestructibleComponentTable : public CDTable<CDDestructibleComponentTable> { class CDDestructibleComponentTable : public CDTable<CDDestructibleComponentTable> {

View File

@@ -20,7 +20,7 @@ void CDEmoteTableTable::LoadValuesFromDatabase() {
tableData.finalize(); tableData.finalize();
} }
CDEmoteTable* CDEmoteTableTable::GetEmote(int32_t id) { CDEmoteTable* CDEmoteTableTable::GetEmote(int id) {
auto itr = entries.find(id); auto itr = entries.find(id);
return itr != entries.end() ? &itr->second : nullptr; return itr != entries.end() ? &itr->second : nullptr;
} }

View File

@@ -16,11 +16,11 @@ struct CDEmoteTable {
gateVersion = ""; gateVersion = "";
} }
int32_t ID; int ID;
std::string animationName; std::string animationName;
std::string iconFilename; std::string iconFilename;
int32_t locState; int locState;
int32_t channel; int channel;
bool locked; bool locked;
bool localize; bool localize;
std::string gateVersion; std::string gateVersion;
@@ -33,5 +33,5 @@ private:
public: public:
void LoadValuesFromDatabase(); void LoadValuesFromDatabase();
// Returns an emote by ID // Returns an emote by ID
CDEmoteTable* GetEmote(int32_t id); CDEmoteTable* GetEmote(int id);
}; };

View File

@@ -3,7 +3,7 @@
void CDFeatureGatingTable::LoadValuesFromDatabase() { void CDFeatureGatingTable::LoadValuesFromDatabase() {
// First, get the size of the table // First, get the size of the table
uint32_t size = 0; unsigned int size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM FeatureGating"); auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM FeatureGating");
while (!tableSize.eof()) { while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0); size = tableSize.getIntField(0, 0);

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@@ -3,7 +3,7 @@
void CDInventoryComponentTable::LoadValuesFromDatabase() { void CDInventoryComponentTable::LoadValuesFromDatabase() {
// First, get the size of the table // First, get the size of the table
uint32_t size = 0; unsigned int size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM InventoryComponent"); auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM InventoryComponent");
while (!tableSize.eof()) { while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0); size = tableSize.getIntField(0, 0);

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@@ -4,9 +4,9 @@
#include "CDTable.h" #include "CDTable.h"
struct CDInventoryComponent { struct CDInventoryComponent {
uint32_t id; //!< The component ID for this object unsigned int id; //!< The component ID for this object
uint32_t itemid; //!< The LOT of the object unsigned int itemid; //!< The LOT of the object
uint32_t count; //!< The count of the items the object has unsigned int count; //!< The count of the items the object has
bool equip; //!< Whether or not to equip the item bool equip; //!< Whether or not to equip the item
}; };

View File

@@ -5,7 +5,7 @@ CDItemComponent CDItemComponentTable::Default = {};
void CDItemComponentTable::LoadValuesFromDatabase() { void CDItemComponentTable::LoadValuesFromDatabase() {
// First, get the size of the table // First, get the size of the table
uint32_t size = 0; unsigned int size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM ItemComponent"); auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM ItemComponent");
while (!tableSize.eof()) { while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0); size = tableSize.getIntField(0, 0);
@@ -69,7 +69,7 @@ void CDItemComponentTable::LoadValuesFromDatabase() {
tableData.finalize(); tableData.finalize();
} }
const CDItemComponent& CDItemComponentTable::GetItemComponentByID(uint32_t skillID) { const CDItemComponent& CDItemComponentTable::GetItemComponentByID(unsigned int skillID) {
const auto& it = this->entries.find(skillID); const auto& it = this->entries.find(skillID);
if (it != this->entries.end()) { if (it != this->entries.end()) {
return it->second; return it->second;

View File

@@ -5,60 +5,60 @@
#include "dCommonVars.h" #include "dCommonVars.h"
struct CDItemComponent { struct CDItemComponent {
uint32_t id; //!< The Component ID unsigned int id; //!< The Component ID
std::string equipLocation; //!< The equip location std::string equipLocation; //!< The equip location
uint32_t baseValue; //!< The monetary base value of the item unsigned int baseValue; //!< The monetary base value of the item
bool isKitPiece; //!< Whether or not the item belongs to a kit bool isKitPiece; //!< Whether or not the item belongs to a kit
uint32_t rarity; //!< The rarity of the item unsigned int rarity; //!< The rarity of the item
uint32_t itemType; //!< The item type unsigned int itemType; //!< The item type
int64_t itemInfo; //!< The item info int64_t itemInfo; //!< The item info
bool inLootTable; //!< Whether or not the item is in a loot table bool inLootTable; //!< Whether or not the item is in a loot table
bool inVendor; //!< Whether or not the item is in a vendor inventory bool inVendor; //!< Whether or not the item is in a vendor inventory
bool isUnique; //!< ??? bool isUnique; //!< ???
bool isBOP; //!< ??? bool isBOP; //!< ???
bool isBOE; //!< ??? bool isBOE; //!< ???
uint32_t reqFlagID; //!< User must have completed this flag to get the item unsigned int reqFlagID; //!< User must have completed this flag to get the item
uint32_t reqSpecialtyID; //!< ??? unsigned int reqSpecialtyID; //!< ???
uint32_t reqSpecRank; //!< ??? unsigned int reqSpecRank; //!< ???
uint32_t reqAchievementID; //!< The required achievement must be completed unsigned int reqAchievementID; //!< The required achievement must be completed
uint32_t stackSize; //!< The stack size of the item unsigned int stackSize; //!< The stack size of the item
uint32_t color1; //!< Something to do with item color... unsigned int color1; //!< Something to do with item color...
uint32_t decal; //!< The decal of the item unsigned int decal; //!< The decal of the item
uint32_t offsetGroupID; //!< Something to do with group IDs unsigned int offsetGroupID; //!< Something to do with group IDs
uint32_t buildTypes; //!< Something to do with building unsigned int buildTypes; //!< Something to do with building
std::string reqPrecondition; //!< The required precondition std::string reqPrecondition; //!< The required precondition
uint32_t animationFlag; //!< The Animation Flag unsigned int animationFlag; //!< The Animation Flag
uint32_t equipEffects; //!< The effect played when the item is equipped unsigned int equipEffects; //!< The effect played when the item is equipped
bool readyForQA; //!< ??? bool readyForQA; //!< ???
uint32_t itemRating; //!< ??? unsigned int itemRating; //!< ???
bool isTwoHanded; //!< Whether or not the item is double handed bool isTwoHanded; //!< Whether or not the item is double handed
uint32_t minNumRequired; //!< Maybe the minimum number required for a mission, or to own this object? unsigned int minNumRequired; //!< Maybe the minimum number required for a mission, or to own this object?
uint32_t delResIndex; //!< ??? unsigned int delResIndex; //!< ???
uint32_t currencyLOT; //!< ??? unsigned int currencyLOT; //!< ???
uint32_t altCurrencyCost; //!< ??? unsigned int altCurrencyCost; //!< ???
std::string subItems; //!< A comma seperate string of sub items (maybe for multi-itemed things like faction test gear set) std::string subItems; //!< A comma seperate string of sub items (maybe for multi-itemed things like faction test gear set)
UNUSED(std::string audioEventUse); //!< ??? UNUSED(std::string audioEventUse); //!< ???
bool noEquipAnimation; //!< Whether or not there is an equip animation bool noEquipAnimation; //!< Whether or not there is an equip animation
uint32_t commendationLOT; //!< The commendation LOT unsigned int commendationLOT; //!< The commendation LOT
uint32_t commendationCost; //!< The commendation cost unsigned int commendationCost; //!< The commendation cost
UNUSED(std::string audioEquipMetaEventSet); //!< ??? UNUSED(std::string audioEquipMetaEventSet); //!< ???
std::string currencyCosts; //!< Used for crafting std::string currencyCosts; //!< Used for crafting
UNUSED(std::string ingredientInfo); //!< Unused UNUSED(std::string ingredientInfo); //!< Unused
uint32_t locStatus; //!< ??? unsigned int locStatus; //!< ???
uint32_t forgeType; //!< Forge Type unsigned int forgeType; //!< Forge Type
float SellMultiplier; //!< Something to do with early vendors perhaps (but replaced) float SellMultiplier; //!< Something to do with early vendors perhaps (but replaced)
}; };
class CDItemComponentTable : public CDTable<CDItemComponentTable> { class CDItemComponentTable : public CDTable<CDItemComponentTable> {
private: private:
std::map<uint32_t, CDItemComponent> entries; std::map<unsigned int, CDItemComponent> entries;
public: public:
void LoadValuesFromDatabase(); void LoadValuesFromDatabase();
static std::map<LOT, uint32_t> ParseCraftingCurrencies(const CDItemComponent& itemComponent); static std::map<LOT, uint32_t> ParseCraftingCurrencies(const CDItemComponent& itemComponent);
// Gets an entry by ID // Gets an entry by ID
const CDItemComponent& GetItemComponentByID(uint32_t skillID); const CDItemComponent& GetItemComponentByID(unsigned int skillID);
static CDItemComponent Default; static CDItemComponent Default;
}; };

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@@ -3,7 +3,7 @@
void CDItemSetSkillsTable::LoadValuesFromDatabase() { void CDItemSetSkillsTable::LoadValuesFromDatabase() {
// First, get the size of the table // First, get the size of the table
uint32_t size = 0; unsigned int size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM ItemSetSkills"); auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM ItemSetSkills");
while (!tableSize.eof()) { while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0); size = tableSize.getIntField(0, 0);
@@ -44,7 +44,7 @@ const std::vector<CDItemSetSkills>& CDItemSetSkillsTable::GetEntries() const {
return this->entries; return this->entries;
} }
std::vector<CDItemSetSkills> CDItemSetSkillsTable::GetBySkillID(uint32_t SkillSetID) { std::vector<CDItemSetSkills> CDItemSetSkillsTable::GetBySkillID(unsigned int SkillSetID) {
std::vector<CDItemSetSkills> toReturn; std::vector<CDItemSetSkills> toReturn;
for (CDItemSetSkills entry : this->entries) { for (CDItemSetSkills entry : this->entries) {

View File

@@ -4,9 +4,9 @@
#include "CDTable.h" #include "CDTable.h"
struct CDItemSetSkills { struct CDItemSetSkills {
uint32_t SkillSetID; //!< The skill set ID unsigned int SkillSetID; //!< The skill set ID
uint32_t SkillID; //!< The skill ID unsigned int SkillID; //!< The skill ID
uint32_t SkillCastType; //!< The skill cast type unsigned int SkillCastType; //!< The skill cast type
}; };
class CDItemSetSkillsTable : public CDTable<CDItemSetSkillsTable> { class CDItemSetSkillsTable : public CDTable<CDItemSetSkillsTable> {
@@ -20,5 +20,5 @@ public:
const std::vector<CDItemSetSkills>& GetEntries() const; const std::vector<CDItemSetSkills>& GetEntries() const;
std::vector<CDItemSetSkills> GetBySkillID(uint32_t SkillSetID); std::vector<CDItemSetSkills> GetBySkillID(unsigned int SkillSetID);
}; };

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@@ -3,7 +3,7 @@
void CDItemSetsTable::LoadValuesFromDatabase() { void CDItemSetsTable::LoadValuesFromDatabase() {
// First, get the size of the table // First, get the size of the table
uint32_t size = 0; unsigned int size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM ItemSets"); auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM ItemSets");
while (!tableSize.eof()) { while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0); size = tableSize.getIntField(0, 0);

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@@ -4,20 +4,20 @@
#include "CDTable.h" #include "CDTable.h"
struct CDItemSets { struct CDItemSets {
uint32_t setID; //!< The item set ID unsigned int setID; //!< The item set ID
uint32_t locStatus; //!< The loc status unsigned int locStatus; //!< The loc status
std::string itemIDs; //!< THe item IDs std::string itemIDs; //!< THe item IDs
uint32_t kitType; //!< The item kit type unsigned int kitType; //!< The item kit type
uint32_t kitRank; //!< The item kit rank unsigned int kitRank; //!< The item kit rank
uint32_t kitImage; //!< The item kit image unsigned int kitImage; //!< The item kit image
uint32_t skillSetWith2; //!< The skill set with 2 unsigned int skillSetWith2; //!< The skill set with 2
uint32_t skillSetWith3; //!< The skill set with 3 unsigned int skillSetWith3; //!< The skill set with 3
uint32_t skillSetWith4; //!< The skill set with 4 unsigned int skillSetWith4; //!< The skill set with 4
uint32_t skillSetWith5; //!< The skill set with 5 unsigned int skillSetWith5; //!< The skill set with 5
uint32_t skillSetWith6; //!< The skill set with 6 unsigned int skillSetWith6; //!< The skill set with 6
bool localize; //!< Whether or localize bool localize; //!< Whether or localize
std::string gate_version; //!< The gate version std::string gate_version; //!< The gate version
uint32_t kitID; //!< The kit ID unsigned int kitID; //!< The kit ID
float priority; //!< The priority float priority; //!< The priority
}; };

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@@ -3,7 +3,7 @@
void CDLevelProgressionLookupTable::LoadValuesFromDatabase() { void CDLevelProgressionLookupTable::LoadValuesFromDatabase() {
// First, get the size of the table // First, get the size of the table
uint32_t size = 0; unsigned int size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM LevelProgressionLookup"); auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM LevelProgressionLookup");
while (!tableSize.eof()) { while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0); size = tableSize.getIntField(0, 0);

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@@ -4,8 +4,8 @@
#include "CDTable.h" #include "CDTable.h"
struct CDLevelProgressionLookup { struct CDLevelProgressionLookup {
uint32_t id; //!< The Level ID unsigned int id; //!< The Level ID
uint32_t requiredUScore; //!< The required LEGO Score unsigned int requiredUScore; //!< The required LEGO Score
std::string BehaviorEffect; //!< The behavior effect attached to this std::string BehaviorEffect; //!< The behavior effect attached to this
}; };

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@@ -16,7 +16,7 @@ CDLootMatrix CDLootMatrixTable::ReadRow(CppSQLite3Query& tableData) const {
void CDLootMatrixTable::LoadValuesFromDatabase() { void CDLootMatrixTable::LoadValuesFromDatabase() {
// First, get the size of the table // First, get the size of the table
uint32_t size = 0; unsigned int size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM LootMatrix"); auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM LootMatrix");
while (!tableSize.eof()) { while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0); size = tableSize.getIntField(0, 0);

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@@ -4,12 +4,12 @@
#include "CDTable.h" #include "CDTable.h"
struct CDLootMatrix { struct CDLootMatrix {
uint32_t LootTableIndex; //!< The Loot Table Index unsigned int LootTableIndex; //!< The Loot Table Index
uint32_t RarityTableIndex; //!< The Rarity Table Index unsigned int RarityTableIndex; //!< The Rarity Table Index
float percent; //!< The percent that this matrix is used? float percent; //!< The percent that this matrix is used?
uint32_t minToDrop; //!< The minimum amount of loot from this matrix to drop unsigned int minToDrop; //!< The minimum amount of loot from this matrix to drop
uint32_t maxToDrop; //!< The maximum amount of loot from this matrix to drop unsigned int maxToDrop; //!< The maximum amount of loot from this matrix to drop
uint32_t flagID; //!< ??? unsigned int flagID; //!< ???
UNUSED(std::string gate_version); //!< The Gate Version UNUSED(std::string gate_version); //!< The Gate Version
}; };

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@@ -40,7 +40,7 @@ CDLootTable CDLootTableTable::ReadRow(CppSQLite3Query& tableData) const {
void CDLootTableTable::LoadValuesFromDatabase() { void CDLootTableTable::LoadValuesFromDatabase() {
// First, get the size of the table // First, get the size of the table
uint32_t size = 0; unsigned int size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM LootTable"); auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM LootTable");
while (!tableSize.eof()) { while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0); size = tableSize.getIntField(0, 0);

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@@ -4,10 +4,10 @@
#include "CDTable.h" #include "CDTable.h"
struct CDLootTable { struct CDLootTable {
uint32_t itemid; //!< The LOT of the item unsigned int itemid; //!< The LOT of the item
uint32_t LootTableIndex; //!< The Loot Table Index unsigned int LootTableIndex; //!< The Loot Table Index
bool MissionDrop; //!< Whether or not this loot table is a mission drop bool MissionDrop; //!< Whether or not this loot table is a mission drop
uint32_t sortPriority; //!< The sorting priority unsigned int sortPriority; //!< The sorting priority
}; };
typedef uint32_t LootTableIndex; typedef uint32_t LootTableIndex;

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@@ -3,7 +3,7 @@
void CDMissionEmailTable::LoadValuesFromDatabase() { void CDMissionEmailTable::LoadValuesFromDatabase() {
// First, get the size of the table // First, get the size of the table
uint32_t size = 0; unsigned int size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM MissionEmail"); auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM MissionEmail");
while (!tableSize.eof()) { while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0); size = tableSize.getIntField(0, 0);
@@ -25,7 +25,7 @@ void CDMissionEmailTable::LoadValuesFromDatabase() {
entry.notificationGroup = tableData.getIntField("notificationGroup", -1); entry.notificationGroup = tableData.getIntField("notificationGroup", -1);
entry.missionID = tableData.getIntField("missionID", -1); entry.missionID = tableData.getIntField("missionID", -1);
entry.attachmentLOT = tableData.getIntField("attachmentLOT", 0); entry.attachmentLOT = tableData.getIntField("attachmentLOT", 0);
entry.localize = static_cast<bool>(tableData.getIntField("localize", 1)); entry.localize = (bool)tableData.getIntField("localize", -1);
entry.locStatus = tableData.getIntField("locStatus", -1); entry.locStatus = tableData.getIntField("locStatus", -1);
entry.gate_version = tableData.getStringField("gate_version", ""); entry.gate_version = tableData.getStringField("gate_version", "");
@@ -50,3 +50,4 @@ std::vector<CDMissionEmail> CDMissionEmailTable::Query(std::function<bool(CDMiss
const std::vector<CDMissionEmail>& CDMissionEmailTable::GetEntries() const { const std::vector<CDMissionEmail>& CDMissionEmailTable::GetEntries() const {
return this->entries; return this->entries;
} }

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@@ -4,13 +4,13 @@
#include "CDTable.h" #include "CDTable.h"
struct CDMissionEmail { struct CDMissionEmail {
uint32_t ID; unsigned int ID;
uint32_t messageType; unsigned int messageType;
uint32_t notificationGroup; unsigned int notificationGroup;
uint32_t missionID; unsigned int missionID;
uint32_t attachmentLOT; unsigned int attachmentLOT;
bool localize; bool localize;
uint32_t locStatus; unsigned int locStatus;
std::string gate_version; std::string gate_version;
}; };

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@@ -3,7 +3,7 @@
void CDMissionNPCComponentTable::LoadValuesFromDatabase() { void CDMissionNPCComponentTable::LoadValuesFromDatabase() {
// First, get the size of the table // First, get the size of the table
uint32_t size = 0; unsigned int size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM MissionNPCComponent"); auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM MissionNPCComponent");
while (!tableSize.eof()) { while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0); size = tableSize.getIntField(0, 0);

View File

@@ -4,8 +4,8 @@
#include "CDTable.h" #include "CDTable.h"
struct CDMissionNPCComponent { struct CDMissionNPCComponent {
uint32_t id; //!< The ID unsigned int id; //!< The ID
uint32_t missionID; //!< The Mission ID unsigned int missionID; //!< The Mission ID
bool offersMission; //!< Whether or not this NPC offers a mission bool offersMission; //!< Whether or not this NPC offers a mission
bool acceptsMission; //!< Whether or not this NPC accepts a mission bool acceptsMission; //!< Whether or not this NPC accepts a mission
std::string gate_version; //!< The gate version std::string gate_version; //!< The gate version

View File

@@ -3,7 +3,7 @@
void CDMissionTasksTable::LoadValuesFromDatabase() { void CDMissionTasksTable::LoadValuesFromDatabase() {
// First, get the size of the table // First, get the size of the table
uint32_t size = 0; unsigned int size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM MissionTasks"); auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM MissionTasks");
while (!tableSize.eof()) { while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0); size = tableSize.getIntField(0, 0);

View File

@@ -4,17 +4,17 @@
#include "CDTable.h" #include "CDTable.h"
struct CDMissionTasks { struct CDMissionTasks {
uint32_t id; //!< The Mission ID that the task belongs to unsigned int id; //!< The Mission ID that the task belongs to
UNUSED(uint32_t locStatus); //!< ??? UNUSED(unsigned int locStatus); //!< ???
uint32_t taskType; //!< The task type unsigned int taskType; //!< The task type
uint32_t target; //!< The mission target unsigned int target; //!< The mission target
std::string targetGroup; //!< The mission target group std::string targetGroup; //!< The mission target group
int32_t targetValue; //!< The target value int targetValue; //!< The target value
std::string taskParam1; //!< The task param 1 std::string taskParam1; //!< The task param 1
UNUSED(std::string largeTaskIcon); //!< ??? UNUSED(std::string largeTaskIcon); //!< ???
UNUSED(uint32_t IconID); //!< ??? UNUSED(unsigned int IconID); //!< ???
uint32_t uid; //!< ??? unsigned int uid; //!< ???
UNUSED(uint32_t largeTaskIconID); //!< ??? UNUSED(unsigned int largeTaskIconID); //!< ???
UNUSED(bool localize); //!< Whether or not the task should be localized UNUSED(bool localize); //!< Whether or not the task should be localized
UNUSED(std::string gate_version); //!< ??? UNUSED(std::string gate_version); //!< ???
}; };

View File

@@ -5,7 +5,7 @@ CDMissions CDMissionsTable::Default = {};
void CDMissionsTable::LoadValuesFromDatabase() { void CDMissionsTable::LoadValuesFromDatabase() {
// First, get the size of the table // First, get the size of the table
uint32_t size = 0; unsigned int size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM Missions"); auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM Missions");
while (!tableSize.eof()) { while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0); size = tableSize.getIntField(0, 0);

View File

@@ -6,58 +6,58 @@
#include <cstdint> #include <cstdint>
struct CDMissions { struct CDMissions {
int32_t id; //!< The Mission ID int id; //!< The Mission ID
std::string defined_type; //!< The type of mission std::string defined_type; //!< The type of mission
std::string defined_subtype; //!< The subtype of the mission std::string defined_subtype; //!< The subtype of the mission
int32_t UISortOrder; //!< The UI Sort Order for the mission int UISortOrder; //!< The UI Sort Order for the mission
int32_t offer_objectID; //!< The LOT of the mission giver int offer_objectID; //!< The LOT of the mission giver
int32_t target_objectID; //!< The LOT of the mission's target int target_objectID; //!< The LOT of the mission's target
int64_t reward_currency; //!< The amount of currency to reward the player int64_t reward_currency; //!< The amount of currency to reward the player
int32_t LegoScore; //!< The amount of LEGO Score to reward the player int LegoScore; //!< The amount of LEGO Score to reward the player
int64_t reward_reputation; //!< The reputation to award the player int64_t reward_reputation; //!< The reputation to award the player
bool isChoiceReward; //!< Whether or not the user has the option to choose their loot bool isChoiceReward; //!< Whether or not the user has the option to choose their loot
int32_t reward_item1; //!< The first rewarded item int reward_item1; //!< The first rewarded item
int32_t reward_item1_count; //!< The count of the first item to be rewarded int reward_item1_count; //!< The count of the first item to be rewarded
int32_t reward_item2; //!< The second rewarded item int reward_item2; //!< The second rewarded item
int32_t reward_item2_count; //!< The count of the second item to be rewarded int reward_item2_count; //!< The count of the second item to be rewarded
int32_t reward_item3; //!< The third rewarded item int reward_item3; //!< The third rewarded item
int32_t reward_item3_count; //!< The count of the third item to be rewarded int reward_item3_count; //!< The count of the third item to be rewarded
int32_t reward_item4; //!< The fourth rewarded item int reward_item4; //!< The fourth rewarded item
int32_t reward_item4_count; //!< The count of the fourth item to be rewarded int reward_item4_count; //!< The count of the fourth item to be rewarded
int32_t reward_emote; //!< The first emote to be rewarded int reward_emote; //!< The first emote to be rewarded
int32_t reward_emote2; //!< The second emote to be rewarded int reward_emote2; //!< The second emote to be rewarded
int32_t reward_emote3; //!< The third emote to be rewarded int reward_emote3; //!< The third emote to be rewarded
int32_t reward_emote4; //!< The fourth emote to be rewarded int reward_emote4; //!< The fourth emote to be rewarded
int32_t reward_maximagination; //!< The amount of max imagination to reward int reward_maximagination; //!< The amount of max imagination to reward
int32_t reward_maxhealth; //!< The amount of max health to reward int reward_maxhealth; //!< The amount of max health to reward
int32_t reward_maxinventory; //!< The amount of max inventory to reward int reward_maxinventory; //!< The amount of max inventory to reward
int32_t reward_maxmodel; //!< ??? int reward_maxmodel; //!< ???
int32_t reward_maxwidget; //!< ??? int reward_maxwidget; //!< ???
int32_t reward_maxwallet; //!< ??? int reward_maxwallet; //!< ???
bool repeatable; //!< Whether or not this mission can be repeated (for instance, is it a daily mission) bool repeatable; //!< Whether or not this mission can be repeated (for instance, is it a daily mission)
int64_t reward_currency_repeatable; //!< The repeatable reward int64_t reward_currency_repeatable; //!< The repeatable reward
int32_t reward_item1_repeatable; //!< The first rewarded item int reward_item1_repeatable; //!< The first rewarded item
int32_t reward_item1_repeat_count; //!< The count of the first item to be rewarded int reward_item1_repeat_count; //!< The count of the first item to be rewarded
int32_t reward_item2_repeatable; //!< The second rewarded item int reward_item2_repeatable; //!< The second rewarded item
int32_t reward_item2_repeat_count; //!< The count of the second item to be rewarded int reward_item2_repeat_count; //!< The count of the second item to be rewarded
int32_t reward_item3_repeatable; //!< The third rewarded item int reward_item3_repeatable; //!< The third rewarded item
int32_t reward_item3_repeat_count; //!< The count of the third item to be rewarded int reward_item3_repeat_count; //!< The count of the third item to be rewarded
int32_t reward_item4_repeatable; //!< The fourth rewarded item int reward_item4_repeatable; //!< The fourth rewarded item
int32_t reward_item4_repeat_count; //!< The count of the fourth item to be rewarded int reward_item4_repeat_count; //!< The count of the fourth item to be rewarded
int32_t time_limit; //!< The time limit of the mission int time_limit; //!< The time limit of the mission
bool isMission; //!< Maybe to differentiate between missions and achievements? bool isMission; //!< Maybe to differentiate between missions and achievements?
int32_t missionIconID; //!< The mission icon ID int missionIconID; //!< The mission icon ID
std::string prereqMissionID; //!< A '|' seperated list of prerequisite missions std::string prereqMissionID; //!< A '|' seperated list of prerequisite missions
bool localize; //!< Whether or not to localize the mission bool localize; //!< Whether or not to localize the mission
bool inMOTD; //!< In Match of the Day(?) bool inMOTD; //!< In Match of the Day(?)
int64_t cooldownTime; //!< The mission cooldown time int64_t cooldownTime; //!< The mission cooldown time
bool isRandom; //!< ??? bool isRandom; //!< ???
std::string randomPool; //!< ??? std::string randomPool; //!< ???
int32_t UIPrereqID; //!< ??? int UIPrereqID; //!< ???
UNUSED(std::string gate_version); //!< The gate version UNUSED(std::string gate_version); //!< The gate version
UNUSED(std::string HUDStates); //!< ??? UNUSED(std::string HUDStates); //!< ???
UNUSED(int32_t locStatus); //!< ??? UNUSED(int locStatus); //!< ???
int32_t reward_bankinventory; //!< The amount of bank space this mission rewards int reward_bankinventory; //!< The amount of bank space this mission rewards
}; };
class CDMissionsTable : public CDTable<CDMissionsTable> { class CDMissionsTable : public CDTable<CDMissionsTable> {

View File

@@ -3,7 +3,7 @@
void CDMovementAIComponentTable::LoadValuesFromDatabase() { void CDMovementAIComponentTable::LoadValuesFromDatabase() {
// First, get the size of the table // First, get the size of the table
uint32_t size = 0; unsigned int size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM MovementAIComponent"); auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM MovementAIComponent");
while (!tableSize.eof()) { while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0); size = tableSize.getIntField(0, 0);

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@@ -4,7 +4,7 @@
#include "CDTable.h" #include "CDTable.h"
struct CDMovementAIComponent { struct CDMovementAIComponent {
uint32_t id; unsigned int id;
std::string MovementType; std::string MovementType;
float WanderChance; float WanderChance;
float WanderDelayMin; float WanderDelayMin;

View File

@@ -3,7 +3,7 @@
void CDObjectSkillsTable::LoadValuesFromDatabase() { void CDObjectSkillsTable::LoadValuesFromDatabase() {
// First, get the size of the table // First, get the size of the table
uint32_t size = 0; unsigned int size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM ObjectSkills"); auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM ObjectSkills");
while (!tableSize.eof()) { while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0); size = tableSize.getIntField(0, 0);

View File

@@ -4,10 +4,10 @@
#include "CDTable.h" #include "CDTable.h"
struct CDObjectSkills { struct CDObjectSkills {
uint32_t objectTemplate; //!< The LOT of the item unsigned int objectTemplate; //!< The LOT of the item
uint32_t skillID; //!< The Skill ID of the object unsigned int skillID; //!< The Skill ID of the object
uint32_t castOnType; //!< ??? unsigned int castOnType; //!< ???
uint32_t AICombatWeight; //!< ??? unsigned int AICombatWeight; //!< ???
}; };
class CDObjectSkillsTable : public CDTable<CDObjectSkillsTable> { class CDObjectSkillsTable : public CDTable<CDObjectSkillsTable> {

View File

@@ -2,7 +2,7 @@
void CDObjectsTable::LoadValuesFromDatabase() { void CDObjectsTable::LoadValuesFromDatabase() {
// First, get the size of the table // First, get the size of the table
uint32_t size = 0; unsigned int size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM Objects"); auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM Objects");
while (!tableSize.eof()) { while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0); size = tableSize.getIntField(0, 0);
@@ -40,7 +40,7 @@ void CDObjectsTable::LoadValuesFromDatabase() {
m_default.id = 0; m_default.id = 0;
} }
const CDObjects& CDObjectsTable::GetByID(uint32_t LOT) { const CDObjects& CDObjectsTable::GetByID(unsigned int LOT) {
const auto& it = this->entries.find(LOT); const auto& it = this->entries.find(LOT);
if (it != this->entries.end()) { if (it != this->entries.end()) {
return it->second; return it->second;

View File

@@ -4,30 +4,30 @@
#include "CDTable.h" #include "CDTable.h"
struct CDObjects { struct CDObjects {
uint32_t id; //!< The LOT of the object unsigned int id; //!< The LOT of the object
std::string name; //!< The internal name of the object std::string name; //!< The internal name of the object
UNUSED(uint32_t placeable); //!< Whether or not the object is placable UNUSED(unsigned int placeable); //!< Whether or not the object is placable
std::string type; //!< The object type std::string type; //!< The object type
UNUSED(std::string description); //!< An internal description of the object UNUSED(std::string description); //!< An internal description of the object
UNUSED(uint32_t localize); //!< Whether or not the object should localize UNUSED(unsigned int localize); //!< Whether or not the object should localize
UNUSED(uint32_t npcTemplateID); //!< Something related to NPCs... UNUSED(unsigned int npcTemplateID); //!< Something related to NPCs...
UNUSED(std::string displayName); //!< The display name of the object UNUSED(std::string displayName); //!< The display name of the object
float interactionDistance; //!< The interaction distance of the object float interactionDistance; //!< The interaction distance of the object
UNUSED(uint32_t nametag); //!< ??? UNUSED(unsigned int nametag); //!< ???
UNUSED(std::string _internalNotes); //!< Some internal notes (rarely used) UNUSED(std::string _internalNotes); //!< Some internal notes (rarely used)
UNUSED(uint32_t locStatus); //!< ??? UNUSED(unsigned int locStatus); //!< ???
UNUSED(std::string gate_version); //!< The gate version for the object UNUSED(std::string gate_version); //!< The gate version for the object
UNUSED(uint32_t HQ_valid); //!< Probably used for the Nexus HQ database on LEGOUniverse.com UNUSED(unsigned int HQ_valid); //!< Probably used for the Nexus HQ database on LEGOUniverse.com
}; };
class CDObjectsTable : public CDTable<CDObjectsTable> { class CDObjectsTable : public CDTable<CDObjectsTable> {
private: private:
std::map<uint32_t, CDObjects> entries; std::map<unsigned int, CDObjects> entries;
CDObjects m_default; CDObjects m_default;
public: public:
void LoadValuesFromDatabase(); void LoadValuesFromDatabase();
// Gets an entry by ID // Gets an entry by ID
const CDObjects& GetByID(uint32_t LOT); const CDObjects& GetByID(unsigned int LOT);
}; };

View File

@@ -3,7 +3,7 @@
void CDPackageComponentTable::LoadValuesFromDatabase() { void CDPackageComponentTable::LoadValuesFromDatabase() {
// First, get the size of the table // First, get the size of the table
uint32_t size = 0; unsigned int size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM PackageComponent"); auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM PackageComponent");
while (!tableSize.eof()) { while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0); size = tableSize.getIntField(0, 0);

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