Files
DarkflameServer/dScripts/02_server/Map/General/Ninjago/NjRailActivatorsServer.cpp
2025-01-20 18:01:28 -08:00

17 lines
605 B
C++

#include "NjRailActivatorsServer.h"
#include "QuickBuildComponent.h"
void NjRailActivatorsServer::OnUse(Entity* self, Entity* user) {
const auto flag = self->GetVar<int32_t>(u"RailFlagNum");
auto* quickBuildComponent = self->GetComponent<QuickBuildComponent>();
// Only allow use if this is not a quick build or the quick build is built
if (quickBuildComponent == nullptr || quickBuildComponent->GetState() == eQuickBuildState::COMPLETED) {
GameMessages::SetFlag setFlag{};
setFlag.target = user->GetObjectID();
setFlag.iFlagId = flag;
setFlag.bFlag = true;
SEND_ENTITY_MSG(setFlag);
}
}