set(DGAME_DBEHAVIORS_SOURCES "AirMovementBehavior.cpp"
	"AndBehavior.cpp"
	"ApplyBuffBehavior.cpp"
	"AreaOfEffectBehavior.cpp"
	"AttackDelayBehavior.cpp"
	"BasicAttackBehavior.cpp"
	"Behavior.cpp"
	"BehaviorBranchContext.cpp"
	"BehaviorContext.cpp"
	"BehaviorTemplates.cpp"
	"BlockBehavior.cpp"
	"BuffBehavior.cpp"
	"CarBoostBehavior.cpp"
	"ChainBehavior.cpp"
	"ChangeOrientationBehavior.cpp"
	"ChargeUpBehavior.cpp"
	"ClearTargetBehavior.cpp"
	"DamageAbsorptionBehavior.cpp"
	"DamageReductionBehavior.cpp"
	"DurationBehavior.cpp"
	"EmptyBehavior.cpp"
	"EndBehavior.cpp"
	"ForceMovementBehavior.cpp"
	"HealBehavior.cpp"
	"ImaginationBehavior.cpp"
	"ImmunityBehavior.cpp"
	"InterruptBehavior.cpp"
	"JetPackBehavior.cpp"
	"KnockbackBehavior.cpp"
	"LootBuffBehavior.cpp"
	"MovementSwitchBehavior.cpp"
	"NpcCombatSkillBehavior.cpp"
	"OverTimeBehavior.cpp"
	"PlayEffectBehavior.cpp"
	"ProjectileAttackBehavior.cpp"
	"PullToPointBehavior.cpp"
	"RepairBehavior.cpp"
	"SkillCastFailedBehavior.cpp"
	"SkillEventBehavior.cpp"
	"SpawnBehavior.cpp"
	"SpawnQuickbuildBehavior.cpp"
	"SpeedBehavior.cpp"
	"StartBehavior.cpp"
	"StunBehavior.cpp"
	"SwitchBehavior.cpp"
	"SwitchMultipleBehavior.cpp"
	"TacArcBehavior.cpp"
	"TargetCasterBehavior.cpp"
	"TauntBehavior.cpp"
	"VentureVisionBehavior.cpp"
	"VerifyBehavior.cpp" PARENT_SCOPE)
