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Public release of the DLU server code!
Have fun!
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#pragma once
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#include "CppScripts.h"
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class ActNinjaTurret : public CppScripts::Script
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{
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public:
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void OnRebuildNotifyState(Entity* self, eRebuildState state) override;
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void OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2,
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int32_t param3) override;
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};
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