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Public release of the DLU server code!
Have fun!
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#pragma once
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#include "CppScripts.h"
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class AgPropguards : public CppScripts::Script {
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void OnMissionDialogueOK(Entity *self, Entity *target, int missionID, MissionState missionState) override;
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private:
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static uint32_t GetFlagForMission(uint32_t missionID);
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};
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