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Public release of the DLU server code!
Have fun!
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#pragma once
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#include "CppScripts.h"
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class NtParadoxPanelServer : public CppScripts::Script
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{
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public:
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void OnUse(Entity* self, Entity* user) override;
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private:
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std::u16string shockAnim = u"knockback-recovery";
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float fxTime = 2.0;
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std::vector<int32_t> tPlayerOnMissions = {1278, 1279, 1280, 1281};
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};
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