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Script for aborting a wbl zone transfer (#766)
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#include "WblGenericZone.h"
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#include "Player.h"
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void WblGenericZone::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) {
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if (args == m_WblAbortMsg) {
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if (!sender) return;
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auto player = dynamic_cast<Player*>(sender);
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if (player) player->SendToZone(m_WblMainZone);
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}
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}
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