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format codebase
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@@ -5,8 +5,8 @@ class EnemySkeletonSpawner final : public CppScripts::Script {
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public:
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void OnStartup(Entity* self) override;
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void OnTimerDone(Entity* self, std::string timerName) override;
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void OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) override;
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void OnHit(Entity* self, Entity* attacker) override;
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void StartHatching(Entity* self);
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void OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) override;
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void OnHit(Entity* self, Entity* attacker) override;
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void StartHatching(Entity* self);
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};
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