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https://github.com/Squareville/TestEventServer.git
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format codebase
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@@ -2,21 +2,20 @@
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#include "PhantomPhysicsComponent.h"
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#include "EntityManager.h"
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void ForceVolumeServer::OnStartup(Entity* self)
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{
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auto* phantomPhysicsComponent = self->GetComponent<PhantomPhysicsComponent>();
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if (phantomPhysicsComponent == nullptr) return;
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void ForceVolumeServer::OnStartup(Entity* self) {
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auto* phantomPhysicsComponent = self->GetComponent<PhantomPhysicsComponent>();
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const auto forceAmount = self->GetVar<float>(u"ForceAmt");
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const auto forceX = self->GetVar<float>(u"ForceX");
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const auto forceY = self->GetVar<float>(u"ForceY");
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const auto forceZ = self->GetVar<float>(u"ForceZ");
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if (phantomPhysicsComponent == nullptr) return;
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phantomPhysicsComponent->SetEffectType(0); // PUSH
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phantomPhysicsComponent->SetDirectionalMultiplier(forceAmount);
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phantomPhysicsComponent->SetDirection({ forceX, forceY, forceZ });
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phantomPhysicsComponent->SetPhysicsEffectActive(true);
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const auto forceAmount = self->GetVar<float>(u"ForceAmt");
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const auto forceX = self->GetVar<float>(u"ForceX");
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const auto forceY = self->GetVar<float>(u"ForceY");
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const auto forceZ = self->GetVar<float>(u"ForceZ");
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EntityManager::Instance()->SerializeEntity(self);
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phantomPhysicsComponent->SetEffectType(0); // PUSH
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phantomPhysicsComponent->SetDirectionalMultiplier(forceAmount);
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phantomPhysicsComponent->SetDirection({ forceX, forceY, forceZ });
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phantomPhysicsComponent->SetPhysicsEffectActive(true);
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EntityManager::Instance()->SerializeEntity(self);
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}
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