format codebase

This commit is contained in:
2022-07-28 08:39:57 -05:00
parent 4f7aa11067
commit 19e77a38d8
881 changed files with 34700 additions and 38689 deletions

View File

@@ -5,71 +5,57 @@
#include "MissionComponent.h"
#include "RebuildComponent.h"
void NsTokenConsoleServer::OnStartup(Entity* self)
{
void NsTokenConsoleServer::OnStartup(Entity* self) {
}
void NsTokenConsoleServer::OnUse(Entity* self, Entity* user)
{
auto* rebuildComponent = self->GetComponent<RebuildComponent>();
void NsTokenConsoleServer::OnUse(Entity* self, Entity* user) {
auto* rebuildComponent = self->GetComponent<RebuildComponent>();
if (rebuildComponent == nullptr)
{
return;
}
if (rebuildComponent == nullptr) {
return;
}
if (rebuildComponent->GetState() != REBUILD_COMPLETED)
{
return;
}
if (rebuildComponent->GetState() != REBUILD_COMPLETED) {
return;
}
auto* inventoryComponent = user->GetComponent<InventoryComponent>();
auto* missionComponent = user->GetComponent<MissionComponent>();
auto* character = user->GetCharacter();
auto* inventoryComponent = user->GetComponent<InventoryComponent>();
auto* missionComponent = user->GetComponent<MissionComponent>();
auto* character = user->GetCharacter();
if (inventoryComponent == nullptr || missionComponent == nullptr || character == nullptr)
{
return;
}
if (inventoryComponent == nullptr || missionComponent == nullptr || character == nullptr) {
return;
}
if (inventoryComponent->GetLotCount(6194) < 25)
{
return;
}
if (inventoryComponent->GetLotCount(6194) < 25) {
return;
}
inventoryComponent->RemoveItem(6194, 25);
inventoryComponent->RemoveItem(6194, 25);
const auto useSound = self->GetVar<std::string>(u"sound1");
const auto useSound = self->GetVar<std::string>(u"sound1");
if (!useSound.empty())
{
GameMessages::SendPlayNDAudioEmitter(self, UNASSIGNED_SYSTEM_ADDRESS, useSound);
}
// Player must be in faction to interact with this entity.
LOT tokenLOT = 0;
if (!useSound.empty()) {
GameMessages::SendPlayNDAudioEmitter(self, UNASSIGNED_SYSTEM_ADDRESS, useSound);
}
if (character->GetPlayerFlag(46))
{
tokenLOT = 8321;
}
else if (character->GetPlayerFlag(47))
{
tokenLOT = 8318;
}
else if (character->GetPlayerFlag(48))
{
tokenLOT = 8320;
}
else if (character->GetPlayerFlag(49))
{
tokenLOT = 8319;
}
// Player must be in faction to interact with this entity.
LOT tokenLOT = 0;
inventoryComponent->AddItem(tokenLOT, 5, eLootSourceType::LOOT_SOURCE_NONE);
if (character->GetPlayerFlag(46)) {
tokenLOT = 8321;
} else if (character->GetPlayerFlag(47)) {
tokenLOT = 8318;
} else if (character->GetPlayerFlag(48)) {
tokenLOT = 8320;
} else if (character->GetPlayerFlag(49)) {
tokenLOT = 8319;
}
missionComponent->ForceProgressTaskType(863, 1, 1, false);
GameMessages::SendTerminateInteraction(user->GetObjectID(), FROM_INTERACTION, self->GetObjectID());
inventoryComponent->AddItem(tokenLOT, 5, eLootSourceType::LOOT_SOURCE_NONE);
missionComponent->ForceProgressTaskType(863, 1, 1, false);
GameMessages::SendTerminateInteraction(user->GetObjectID(), FROM_INTERACTION, self->GetObjectID());
}