From 24aaa049547e9924232faf15d3d403bdfab23e7d Mon Sep 17 00:00:00 2001 From: David Markowitz <39972741+EmosewaMC@users.noreply.github.com> Date: Fri, 14 Jan 2022 04:48:33 -0800 Subject: [PATCH] Fixed an issue with shark missions (#372) Fixed an issue where getting eaten by a shark would accidentally progress the task for entering the Ravencloud gate's left hand side. --- dScripts/ActSharkPlayerDeathTrigger.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dScripts/ActSharkPlayerDeathTrigger.cpp b/dScripts/ActSharkPlayerDeathTrigger.cpp index 9df01d2..4185496 100644 --- a/dScripts/ActSharkPlayerDeathTrigger.cpp +++ b/dScripts/ActSharkPlayerDeathTrigger.cpp @@ -14,7 +14,7 @@ void ActSharkPlayerDeathTrigger::OnFireEventServerSide(Entity *self, Entity *sen MissionComponent* mis = static_cast(sender->GetComponent(COMPONENT_TYPE_MISSION)); if (!mis) return; - mis->Progress(MissionTaskType::MISSION_TASK_TYPE_SCRIPT, 4734); + mis->Progress(MissionTaskType::MISSION_TASK_TYPE_SCRIPT, 8419); if (sender->GetIsDead() || !sender->GetPlayerReadyForUpdates()) return; //Don't kill already dead players or players not ready