diff --git a/dGame/dComponents/PhantomPhysicsComponent.cpp b/dGame/dComponents/PhantomPhysicsComponent.cpp index 430acf3..ea88c16 100644 --- a/dGame/dComponents/PhantomPhysicsComponent.cpp +++ b/dGame/dComponents/PhantomPhysicsComponent.cpp @@ -162,7 +162,8 @@ PhantomPhysicsComponent::PhantomPhysicsComponent(Entity* parent) : Component(par dpWorld::Instance().AddEntity(m_dpEntity); } else if (info->physicsAsset == "miscellaneous\\misc_phys_640x640.hkx") { - m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 640.0f, 20.0f, 640.0f); + // TODO Fix physics simulation to do simulation at high velocities due to bullet through paper problem... + m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 1638.4f, 13.521004f * 2.0f, 1638.4f); m_dpEntity->SetScale(m_Scale); m_dpEntity->SetRotation(m_Rotation);