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Optimize scripts for faster compilation (#597)
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commit d79d8d499135207e5510184628f4f59f4002e1a5. * Revert "Revert "Implement Precompiled Headers"" This reverts commit 0597faf308fb405f424c6e545b9ed70765e3c797. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
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@@ -2,18 +2,12 @@
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void ActNinjaTurret::OnRebuildNotifyState(Entity* self, eRebuildState state)
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{
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Game::logger->Log("ActNinjaTurret", "Rebuild state: %i\n", state);
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if (state == eRebuildState::REBUILD_COMPLETED)
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{
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Game::logger->Log("ActNinjaTurret", "I am build\n");
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self->SetVar(u"AmBuilt", true);
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}
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else if (state == eRebuildState::REBUILD_RESETTING)
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{
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Game::logger->Log("ActNinjaTurret", "I am not build\n");
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self->SetVar(u"AmBuilt", false);
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}
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}
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@@ -22,8 +16,6 @@ void
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ActNinjaTurret::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2,
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int32_t param3)
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{
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Game::logger->Log("ActNinjaTurret", "Got server side event %s\n", args.c_str());
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if (args == "ISpawned" && self->GetVar<bool>(u"AmBuilt"))
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{
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sender->Smash();
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