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Optimize scripts for faster compilation (#597)
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commit d79d8d499135207e5510184628f4f59f4002e1a5. * Revert "Revert "Implement Precompiled Headers"" This reverts commit 0597faf308fb405f424c6e545b9ed70765e3c797. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
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@@ -12,7 +12,11 @@ void AgCagedBricksServer::OnUse(Entity* self, Entity* user) {
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}
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//Set the flag & mission status:
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user->GetCharacter()->SetPlayerFlag(74, true);
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auto character = user->GetCharacter();
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if (!character) return;
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character->SetPlayerFlag(74, true);
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//Remove the maelstrom cube:
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auto inv = static_cast<InventoryComponent*>(user->GetComponent(COMPONENT_TYPE_INVENTORY));
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