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Optimize scripts for faster compilation (#597)
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commit d79d8d499135207e5510184628f4f59f4002e1a5. * Revert "Revert "Implement Precompiled Headers"" This reverts commit 0597faf308fb405f424c6e545b9ed70765e3c797. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
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@@ -2,13 +2,10 @@
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#include "GameMessages.h"
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#include "Player.h"
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#include "Character.h"
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#include "Game.h"
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#include "dServer.h"
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void InstanceExitTransferPlayerToLastNonInstance::OnUse(Entity* self, Entity* user)
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{
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Game::logger->Log("Instance", "OnUse\n");
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auto transferText = self->GetVar<std::u16string>(u"transferText");
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if (transferText.empty())
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transferText = u"DRAGON_EXIT_QUESTION";
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