From f0451616a417c81a5a5acabe411600aca8392988 Mon Sep 17 00:00:00 2001 From: David Markowitz Date: Mon, 13 Mar 2023 03:16:14 -0700 Subject: [PATCH] Correct incorrect inventory types --- dGame/dInventory/Inventory.cpp | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/dGame/dInventory/Inventory.cpp b/dGame/dInventory/Inventory.cpp index b35281e..2970160 100644 --- a/dGame/dInventory/Inventory.cpp +++ b/dGame/dInventory/Inventory.cpp @@ -242,9 +242,9 @@ eInventoryType Inventory::FindInventoryTypeForLot(const LOT lot) { return PROPERTY_DEEDS; case eItemType::MODEL: - case eItemType::VEHICLE: + case eItemType::PET_INVENTORY_ITEM: case eItemType::LOOT_MODEL: - case eItemType::LUP_MODEL: + case eItemType::VEHICLE: case eItemType::MOUNT: return MODELS; @@ -261,9 +261,8 @@ eInventoryType Inventory::FindInventoryTypeForLot(const LOT lot) { case eItemType::CHEST: case eItemType::EGG: case eItemType::PET_FOOD: - case eItemType::PET_INVENTORY_ITEM: case eItemType::PACKAGE: - + case eItemType::LUP_MODEL: return ITEMS; case eItemType::QUEST_OBJECT: