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Add imagimeter visibility script (#738)
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#include "NtImagimeterVisibility.h"
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#include "GameMessages.h"
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#include "Entity.h"
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#include "Character.h"
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void NTImagimeterVisibility::OnRebuildComplete(Entity* self, Entity* target) {
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auto* character = target->GetCharacter();
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if (character) character->SetPlayerFlag(ePlayerFlags::NT_PLINTH_REBUILD, true);
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"PlinthBuilt", 0, 0, LWOOBJID_EMPTY, "", target->GetSystemAddress());
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}
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