From ea869885214cf621077f3fafe76539f4c705e7be Mon Sep 17 00:00:00 2001 From: David Markowitz <39972741+EmosewaMC@users.noreply.github.com> Date: Fri, 5 Aug 2022 19:20:11 -0700 Subject: [PATCH] Revert dZoneManager Initialization order (#717) --- dWorldServer/WorldServer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dWorldServer/WorldServer.cpp b/dWorldServer/WorldServer.cpp index b4b6c96..495053f 100644 --- a/dWorldServer/WorldServer.cpp +++ b/dWorldServer/WorldServer.cpp @@ -233,9 +233,9 @@ int main(int argc, char** argv) { //Load our level: if (zoneID != 0) { - dZoneManager::Instance()->Initialize(LWOZONEID(zoneID, instanceID, cloneID)); dpWorld::Instance().Initialize(zoneID); Game::physicsWorld = &dpWorld::Instance(); //just in case some old code references it + dZoneManager::Instance()->Initialize(LWOZONEID(zoneID, instanceID, cloneID)); g_CloneID = cloneID; // pre calculate the FDB checksum