mirror of
https://github.com/Squareville/TestEventServer.git
synced 2026-01-01 16:51:08 -06:00
dGame Precompiled header improvements (#876)
* moving branch * Add deleteinven slash command * Change name of BRICKS_IN_BBB * Use string_view instead of strcmp * Clean up include tree * Remove unneeded headers from PCH files Removes unneeded headers from pre-compiled headers. This increases compile time, however reduces development time for most files. * Update Entity.h * Update EntityManager.h * Update GameMessages.cpp * There it compiles now Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
This commit is contained in:
@@ -1,6 +1,7 @@
|
||||
#include "ScriptedPowerupSpawner.h"
|
||||
#include "RenderComponent.h"
|
||||
#include "EntityManager.h"
|
||||
#include "Loot.h"
|
||||
|
||||
void ScriptedPowerupSpawner::OnTemplateStartup(Entity* self) {
|
||||
self->SetVar<uint32_t>(u"currentCycle", 1);
|
||||
|
||||
Reference in New Issue
Block a user