Commit Graph

107 Commits

Author SHA1 Message Date
David Markowitz dac8ec621c Added stun immunity for bosses in Battle of Nimbus Station (#428) 2022-02-01 17:48:23 +01:00
EmosewaMC f605451693 Added pragma once to header file 2022-01-22 17:48:09 -08:00
EmosewaMC fa747a27db Added missing script for Gate Crasher mission 2022-01-22 17:40:08 -08:00
Gie "Max" Vanommeslaeghe 02bf5937dc Merge pull request #397 from EmosewaMC/AvantGardensSurvivalBuffStation
Fixed an issue where the Avant Gardens Survival buff station was not spawning and implemented its' script
2022-01-22 15:53:58 +01:00
EmosewaMC 20789bab7f Changed out Timer for CallBackTimer 2022-01-20 16:00:45 -08:00
Gie "Max" Vanommeslaeghe e248b74ee6 Merge pull request #386 from EmosewaMC/passportflagnotbeingset
Added joined a faction flag
2022-01-20 15:15:50 +01:00
EmosewaMC e11260a2fe Added comment 2022-01-20 03:54:58 -08:00
EmosewaMC 24f8ea21db Added redundancy for smashing buff station 2022-01-20 03:48:43 -08:00
EmosewaMC 6fc0683ce9 Added comments 2022-01-20 03:26:41 -08:00
EmosewaMC 15831e8d6c Added Script files for Avant Gardens Buff Station 2022-01-20 03:20:39 -08:00
EmosewaMC 2a5f3b8072 Added script for Avant Gardens Survival buff station 2022-01-20 03:20:24 -08:00
Gie "Max" Vanommeslaeghe 3bb1491f09 Merge pull request #387 from EmosewaMC/BonsRepeatMissionTriggers
Fixed Battle of Nimbus Station achievements being repeatable
2022-01-19 21:08:25 +01:00
EmosewaMC 46f375a58e Added comments to header file 2022-01-19 02:31:22 -08:00
EmosewaMC 097af41392 Deleted unused variables 2022-01-19 02:28:50 -08:00
EmosewaMC 67d5061416 Implemented Dragon Smash Quick Build for Crux Prime Dragons
Implemented a script for the crux prime dragons to spawn the Golem Quick Build that insta kills the Entity if the player hits the dragon after the golem is built.  Tested on Local Ubuntu instance against 1 Crux Prime Maelstrom Dragon and 1 Butterscorch and had no issues building the quick build or with the enemy not smashing.  Enemies also correctly reset to their default behavior after the stun period has expired.
2022-01-19 02:10:04 -08:00
EmosewaMC 01ed5106b9 Changed Script Created for Apes on Crux Prime 2022-01-18 02:28:17 -08:00
EmosewaMC 60ba78d639 Fixed BoNS achievements being repeatable 2022-01-17 21:55:01 -08:00
EmosewaMC 3ede7006f9 Added Joined a faction flag
Added logic to set the player flag for joining a faction.  Tested on Ubuntu and had zero issues.
2022-01-17 19:43:37 -08:00
EmosewaMC d883536ebd Reverted change and simply lowered the spawn height to 8 2022-01-15 19:12:07 -08:00
EmosewaMC fa714aa843 Changed Banana spawn Y height
Changed the Bananas Y spawn height to be 10 Y units lower to prevent bananas from getting stuck on the tree.
2022-01-15 17:55:44 -08:00
David Markowitz 70af1f9314 Fixed an issue where repeatable missions were not rewarding the items they should be rewarding (#357)
When applied this fixes issues with repeatable mission were not rewarding the correct items.
2022-01-14 14:00:09 +01:00
David Markowitz 24aaa04954 Fixed an issue with shark missions (#372)
Fixed an issue where getting eaten by a shark would accidentally progress the task for entering the Ravencloud gate's left hand side.
2022-01-14 13:48:33 +01:00
Jett 3eb319af5b Merge pull request #370 from EmosewaMC/AdditionOfExtraMissionItem
Fixed a bug where Chaos Cleaner would accidentally add a Maelstrom Dagger to your inventory
2022-01-14 11:54:08 +00:00
Mick 470bc65239 Merge pull request #290 from Verathian/battle-of-nimbus-adjustments 2022-01-12 08:30:25 +01:00
EmosewaMC 304b03b1d1 Removed add item 2022-01-11 18:18:51 -08:00
Jett b7b182c57c Change the win delay to increase time to get BONS loot 2022-01-10 11:59:56 +00:00
Xiphoseer f1525028da Merge pull request #289 from Verathian/portal-fixes
Portal Stun Time Reductions
2022-01-04 07:31:35 +01:00
Jett a15f9f38d8 Update script value to that in the lua file (#331) 2022-01-01 00:02:28 -08:00
Jett 7d40585211 Test frakjaw fix 2021-12-24 01:14:15 +00:00
Verathian 7b18c81608 BoNS Time Smash Fix 2021-12-22 00:20:53 -05:00
Verathian eae1a38705 Portal Stun Time Reductions 2021-12-21 22:51:38 -05:00
Jett 0531365cb5 Make loot accurate to the loot drop rates during live. (#216)
* loot fix (broken)

* Fixed loot

* Update SlashCommandHandler.cpp

* Remove debug command

* Roll loot command

* Remove debug log

* Added const references
When this commit is applied it adds const references to the loot system avoid some unnecessary copies.

Co-authored-by: wincent <wincent.holm@gmail.com>
Co-authored-by: Avery <averysumner@gmail.com>
2021-12-20 02:25:45 -08:00
Wincent Holm c8177563e9 Fix non-standard lambda.
When this commit is applied it fixes use of non-standard lambda.
2021-12-19 14:47:03 +01:00
Wincent Holm 46149b19f1 Merge pull request #254 from EmosewaMC/Crux-Prime-Enemy-Fix 2021-12-19 08:43:24 +01:00
EmosewaMC 35e8a374df Required script functions added
Re-added the required script functions.
2021-12-18 00:22:49 -08:00
EmosewaMC 88af3c7681 Change of reset use
Instead of doing a hard reset on the spawner, we simply do a SoftReset.  I also removed some dead code that was doing nothing.
2021-12-17 18:07:52 -08:00
EmosewaMC 8dd376ae1e Crux Prime named enemy fix
Fixed an issue where named enemies on crux prime would no longer spawn by un-commenting a line that was commented out.
2021-12-17 00:31:19 -08:00
Niklas Conen 2a00d50672 fixed formatting 2021-12-16 00:36:10 +01:00
Niklas Conen b05c41fe8f added tracking of the It's Truly Random achievement 2021-12-16 00:30:46 +01:00
BuildTools 337383b6fd Changed Log statement to debug log 2021-12-15 14:44:10 -06:00
BuildTools c4dd85be53 Added error log for die roll 2021-12-15 14:33:16 -06:00
BuildTools de202ac6cc minor formatting fix 2021-12-15 13:27:57 -06:00
Christopher Kawell 34050f641d Merge branch 'main' into die-roll-anims-ckawell 2021-12-15 13:27:11 -06:00
BuildTools fb18225f46 Implemented die roll animations for the Lego Dice item 2021-12-15 13:23:49 -06:00
Mick 81d25dd574 Merge pull request #150 from OogwayUniverse/script_ignore 2021-12-13 15:44:35 +01:00
Mick ff3e10d076 Merge pull request #177 from DarkflameUniverse/implement-buccanneer-valiant
Fix #164: Implement Buccaneer Valiant special ability
2021-12-13 14:31:36 +01:00
Niklas Conen 834b87f4b2 increased the exchange rate of the nimbus station console to 5 faction tokens for 25 maelstrom infected bricks 2021-12-12 03:45:25 +01:00
Jett 74742771c4 Added a LogDebug
- Added debug logging
- Created vLog, a root function for all log functions
- Placed failed to load script log under this new LogDebug function
- Updated included config functions
2021-12-11 12:29:34 +00:00
Mick Vermeulen 833ed8a40d Implement Buccaneer Valiant special ability
Adds the ability for the buccaneer valiant to spawn a ship that rams
enemies and smashes them. Next to a script that triggers the ship skill
a few other changes had to be made:
- Force movement behavior server side calculation and sync
- The ship has no physics volume so the FindValidTargets for behaviors
had to be altered to allow ControllablePhysics entities to find entities
within their area. The "target_self" AOE flag has been used to replicate
the old behavior.
2021-12-11 11:59:29 +01:00
Mick 82a1c8a765 Merge pull request #147 from Daystar1998/main
Fix spelling
2021-12-09 18:20:41 +01:00