#include "LeaderboardManager.h" #include #include "Database.h" #include "EntityManager.h" #include "Character.h" #include "Game.h" #include "GameMessages.h" #include "dLogger.h" #include "dConfig.h" #include "CDClientManager.h" #include "GeneralUtils.h" #include "Entity.h" #include "LDFFormat.h" #include #include "CDActivitiesTable.h" #include "Metrics.hpp" Leaderboard::Leaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, LWOOBJID relatedPlayer, const Leaderboard::Type leaderboardType) { this->gameID = gameID; this->weekly = weekly; this->infoType = infoType; this->leaderboardType = leaderboardType; this->relatedPlayer = relatedPlayer; } Leaderboard::~Leaderboard() { for (auto& entry : entries) for (auto data : entry) delete data; } void Leaderboard::WriteLeaderboardRow(std::ostringstream& leaderboard, const uint32_t& index, LDFBaseData* data) { leaderboard << "Result[0].Row[" << index << "]." << data->GetString() << '\n'; } void Leaderboard::Serialize(RakNet::BitStream* bitStream) { std::ostringstream leaderboard; leaderboard << "ADO.Result=7:1\n"; // Unused in 1.10.64, but is in captures leaderboard << "Result.Count=1:1\n"; // number of results, always 1? leaderboard << "Result[0].Index=0:RowNumber\n"; // "Primary key" leaderboard << "Result[0].RowCount=1:" << entries.size() << '\n'; // number of rows int32_t index = 0; for (auto& entry : entries) { for (auto data : entry) { WriteLeaderboardRow(leaderboard, index, data); } index++; } // Serialize the thing to a BitStream bitStream->Write(leaderboard.str().c_str(), leaderboard.tellp()); } bool Leaderboard::GetRankingQuery(std::string& lookupReturn) const { if (this->infoType == InfoType::Top) { lookupReturn = "SELECT id FROM leaderboard WHERE game_id = ? ORDER BY %s LIMIT 1"; return true; } else { lookupReturn = "SELECT id FROM leaderboard WHERE game_id = ? AND character_id = ? LIMIT 1"; return false; } } void Leaderboard::SetupLeaderboard() { std::string queryBase = R"QUERY( WITH leaderboardsRanked AS ( SELECT leaderboard.*, charinfo.name, RANK() OVER ( ORDER BY %s ) AS ranking FROM leaderboard JOIN charinfo on charinfo.id = leaderboard.character_id WHERE game_id = ? %s ), myStanding AS ( SELECT ranking as myRank FROM leaderboardsRanked WHERE id = ? ), lowestRanking AS ( SELECT MAX(ranking) AS lowestRank FROM leaderboardsRanked ) SELECT %s, character_id, UNIX_TIMESTAMP(last_played) as lastPlayed, leaderboardsRanked.name, leaderboardsRanked.ranking FROM leaderboardsRanked, myStanding, lowestRanking WHERE leaderboardsRanked.ranking BETWEEN LEAST(GREATEST(CAST(myRank AS SIGNED) - 5, 1), lowestRanking.lowestRank - 10) AND LEAST(GREATEST(myRank + 5, 11), lowestRanking.lowestRank) ORDER BY ranking ASC;)QUERY"; // Setup query based on activity. // Where clause will vary based on what query we are doing // Get base based on InfoType // Fill in base with arguments based on leaderboard type // If this is a friends query we need to join another table and add even more to the where clause. const char* friendsQuery = " AND (character_id IN (SELECT fr.requested_player FROM (SELECT CASE " "WHEN player_id = ? THEN friend_id " "WHEN friend_id = ? THEN player_id " "END AS requested_player FROM friends) AS fr " "JOIN charinfo AS ci ON ci.id = fr.requested_player " "WHERE fr.requested_player IS NOT NULL) OR character_id = ?) "; std::string orderBase; std::string selectBase; switch (leaderboardType) { case Type::ShootingGallery: { orderBase = "score DESC, streak DESC, hitPercentage DESC"; selectBase = "hitPercentage, score, streak"; break; } case Type::Racing: orderBase = "bestTime ASC, bestLapTime ASC, numWins DESC"; selectBase = "bestLapTime, bestTime, numWins"; break; case Type::UnusedLeaderboard4: orderBase = "score DESC"; selectBase = "score"; break; case Type::MonumentRace: orderBase = "bestTime ASC"; selectBase = "bestTime"; break; case Type::FootRace: orderBase = "bestTime DESC"; selectBase = "bestTime"; break; case Type::Survival: orderBase = "score DESC, bestTime DESC"; selectBase = "score, bestTime"; // If the config option default_survival_scoring is 1, reverse the order of the points and time columns break; case Type::SurvivalNS: orderBase = "bestTime DESC, score DESC"; selectBase = "bestTime, score"; break; case Type::Donations: orderBase = "score DESC"; selectBase = "score"; break; case Type::None: Game::logger->Log("LeaderboardManager", "Attempting to get leaderboard for type none. Is this intended?"); // This type is included here simply to resolve a compiler warning on mac about unused enum types break; } constexpr uint16_t STRING_LENGTH = 1526; char lookupBuffer[STRING_LENGTH]; if (this->infoType == InfoType::Friends) snprintf(lookupBuffer, STRING_LENGTH, queryBase.c_str(), orderBase.c_str(), friendsQuery, selectBase.c_str()); else snprintf(lookupBuffer, STRING_LENGTH, queryBase.c_str(), orderBase.c_str(), "", selectBase.c_str()); std::string baseLookupStr; char baseRankingBuffer[STRING_LENGTH]; bool neededFormatting = GetRankingQuery(baseLookupStr); if (neededFormatting) snprintf(baseRankingBuffer, STRING_LENGTH, baseLookupStr.c_str(), orderBase.c_str()); else std::copy(baseLookupStr.begin(), baseLookupStr.end() + 1, baseRankingBuffer); Game::logger->Log("LeaderboardManager", "lookup query is %s", baseRankingBuffer); std::unique_ptr baseQuery(Database::CreatePreppedStmt(baseRankingBuffer)); baseQuery->setInt(1, this->gameID); if (!neededFormatting) { baseQuery->setInt(2, this->relatedPlayer); } std::unique_ptr baseResult(baseQuery->executeQuery()); if (!baseResult->next()) return; // Get the ID of the row fetched. uint32_t relatedPlayerLeaderboardId = baseResult->getInt("id"); // create and execute query here Game::logger->Log("LeaderboardManager", "filled in query is %s %i %i %i", lookupBuffer, this->gameID, this->relatedPlayer, relatedPlayerLeaderboardId); std::unique_ptr query(Database::CreatePreppedStmt(lookupBuffer)); query->setInt(1, this->gameID); if (this->infoType == InfoType::Friends) { query->setInt(2, this->relatedPlayer); query->setInt(3, this->relatedPlayer); query->setInt(4, this->relatedPlayer); query->setInt(5, relatedPlayerLeaderboardId); } else { query->setInt(2, relatedPlayerLeaderboardId); } std::unique_ptr result(query->executeQuery()); if (result->rowsCount() == 0) return; this->entries.reserve(result->rowsCount()); while (result->next()) { constexpr int32_t MAX_NUM_DATA_PER_ROW = 9; this->entries.push_back(std::vector()); auto& entry = this->entries.back(); entry.reserve(MAX_NUM_DATA_PER_ROW); entry.push_back(new LDFData(u"CharacterID", result->getInt("character_id"))); entry.push_back(new LDFData(u"LastPlayed", result->getUInt64("lastPlayed"))); entry.push_back(new LDFData(u"NumPlayed", 1)); entry.push_back(new LDFData(u"name", GeneralUtils::ASCIIToUTF16(result->getString("name").c_str()))); entry.push_back(new LDFData(u"RowNumber", result->getInt("ranking"))); switch (leaderboardType) { case Type::ShootingGallery: entry.push_back(new LDFData(u"HitPercentage", result->getDouble("hitPercentage"))); // HitPercentage:3 between 0 and 1 entry.push_back(new LDFData(u"Score", result->getInt("score"))); // Score:1 entry.push_back(new LDFData(u"Streak", result->getInt("streak"))); // Streak:1 break; case Type::Racing: entry.push_back(new LDFData(u"BestLapTime", result->getDouble("bestLapTime"))); // BestLapTime:3 entry.push_back(new LDFData(u"BestTime", result->getDouble("bestTime"))); // BestTime:3 entry.push_back(new LDFData(u"License", 1)); // License:1 - 1 if player has completed mission 637 and 0 otherwise entry.push_back(new LDFData(u"NumWins", result->getInt("numWins"))); // NumWins:1 break; case Type::UnusedLeaderboard4: entry.push_back(new LDFData(u"Score", result->getInt("score"))); // Points:1 break; case Type::MonumentRace: entry.push_back(new LDFData(u"Time", result->getInt("bestTime"))); // Time:1(?) break; case Type::FootRace: entry.push_back(new LDFData(u"Time", result->getInt("bestTime"))); // Time:1 break; case Type::Survival: entry.push_back(new LDFData(u"Score", result->getInt("score"))); // Points:1 entry.push_back(new LDFData(u"Time", result->getInt("bestTime"))); // Time:1 break; case Type::SurvivalNS: entry.push_back(new LDFData(u"Score", result->getInt("score"))); // Wave:1 entry.push_back(new LDFData(u"Time", result->getInt("bestTime"))); // Time:1 break; case Type::Donations: entry.push_back(new LDFData(u"Score", result->getInt("score"))); // Score:1 break; case Type::None: // This type is included here simply to resolve a compiler warning on mac about unused enum types break; default: break; } } for (auto& entry : entries) { for (auto data : entry) { Game::logger->Log("LeaderboardManager", "entry is %s", data->GetString().c_str()); } } } void Leaderboard::Send(LWOOBJID targetID) const { auto* player = EntityManager::Instance()->GetEntity(relatedPlayer); if (player != nullptr) { GameMessages::SendActivitySummaryLeaderboardData(targetID, this, player->GetSystemAddress()); } } void LeaderboardManager::SaveScore(const LWOOBJID& playerID, GameID gameID, Leaderboard::Type leaderboardType, uint32_t argumentCount, ...) { va_list args; va_start(args, argumentCount); SaveScore(playerID, gameID, leaderboardType, args); va_end(args); } std::string FormatInsert(const char* columns, const char* format, va_list args) { auto queryBase = "INSERT INTO leaderboard (%s) VALUES (%s)"; constexpr uint16_t STRING_LENGTH = 400; char formattedInsert[STRING_LENGTH]; char finishedQuery[STRING_LENGTH]; snprintf(formattedInsert, STRING_LENGTH, queryBase, columns, format); vsnprintf(finishedQuery, STRING_LENGTH, formattedInsert, args); return finishedQuery; } void LeaderboardManager::SaveScore(const LWOOBJID& playerID, GameID gameID, Leaderboard::Type leaderboardType, va_list args) { std::string insertStatement; // use replace into to update the score if it already exists instead of needing an update and an insert std::unique_ptr lookup(Database::CreatePreppedStmt("SELECT * FROM leaderboard WHERE playerID = ? AND gameID = ?")); lookup->setInt64(1, playerID); lookup->setInt(2, gameID); std::unique_ptr lookupResult(lookup->executeQuery()); switch (leaderboardType) { case Leaderboard::Type::ShootingGallery: { auto lookupResult = lookup->executeQuery(); if (lookupResult->next()) { } else { auto result = FormatInsert("hitPercentage, score, streak", "%f, %i, %i", args); Game::logger->Log("LeaderboardManager", "%s", result.c_str()); } break; } case Leaderboard::Type::Racing: { auto result = FormatInsert("bestLapTime, bestTime", "%f, %f", args); Game::logger->Log("LeaderboardManager", "%s", result.c_str()); break; } case Leaderboard::Type::UnusedLeaderboard4: { auto result = FormatInsert("points", "%i", args); Game::logger->Log("LeaderboardManager", "%s", result.c_str()); break; } case Leaderboard::Type::MonumentRace: { auto result = FormatInsert("time", "%i", args); Game::logger->Log("LeaderboardManager", "%s", result.c_str()); break; } case Leaderboard::Type::FootRace: { auto result = FormatInsert("time", "%i", args); Game::logger->Log("LeaderboardManager", "%s", result.c_str()); break; } case Leaderboard::Type::Survival: { auto result = FormatInsert("points, time", "%i, %i", args); Game::logger->Log("LeaderboardManager", "%s", result.c_str()); break; } case Leaderboard::Type::SurvivalNS: { auto result = FormatInsert("time, wave", "%i, %i", args); Game::logger->Log("LeaderboardManager", "%s", result.c_str()); break; } case Leaderboard::Type::Donations: { auto result = FormatInsert("score", "%i", args); Game::logger->Log("LeaderboardManager", "%s", result.c_str()); break; } case Leaderboard::Type::None: { Game::logger->Log("LeaderboardManager", "Warning: Saving leaderboard of type None. Are you sure this is intended?"); break; } default: { Game::logger->Log("LeaderboardManager", "Unknown leaderboard type %i. Cannot save score!", leaderboardType); return; } } } void LeaderboardManager::SendLeaderboard(uint32_t gameID, Leaderboard::InfoType infoType, bool weekly, LWOOBJID targetID, LWOOBJID playerID) { Leaderboard leaderboard(gameID, infoType, weekly, playerID, GetLeaderboardType(gameID)); leaderboard.SetupLeaderboard(); leaderboard.Send(targetID); } // Done Leaderboard::Type LeaderboardManager::GetLeaderboardType(const GameID gameID) { auto lookup = leaderboardCache.find(gameID); if (lookup != leaderboardCache.end()) return lookup->second; auto* activitiesTable = CDClientManager::Instance().GetTable(); std::vector activities = activitiesTable->Query([=](const CDActivities& entry) { return (entry.ActivityID == gameID); }); auto type = activities.empty() ? static_cast(activities.at(0).leaderboardType) : Leaderboard::Type::None; leaderboardCache.insert_or_assign(gameID, type); return type; }