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* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
12 lines
177 B
C++
12 lines
177 B
C++
#ifndef __ESTATECHANGETYPE__H__
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#define __ESTATECHANGETYPE__H__
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#include <cstdint>
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enum class eStateChangeType : uint32_t {
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PUSH,
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POP
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};
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#endif //!__ESTATECHANGETYPE__H__
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