#ifndef __ELOOTSOURCETYPE__H__
#define __ELOOTSOURCETYPE__H__

#include <cstdint>

enum class eLootSourceType : uint32_t {
	NONE = 0,
	CHEST,
	MISSION,
	MAIL,
	CURRENCY,
	ACHIEVEMENT,
	TRADE,
	QUICKBUILD,
	DELETION,
	VENDOR,
	ACTIVITY,
	PICKUP,
	BRICK,
	PROPERTY,
	MODERATION,
	EXHIBIT,
	INVENTORY,
	CLAIMCODE,
	CONSUMPTION,
	CRAFTING,
	LEVEL_REWARD,
	RELOCATE
};

#endif  //!__ELOOTSOURCETYPE__H__
