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fix chest server loot
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@@ -19,27 +19,9 @@ void MinigameTreasureChestServer::OnUse(Entity* self, Entity* user) {
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UpdatePlayer(self, user->GetObjectID());
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UpdatePlayer(self, user->GetObjectID());
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auto* team = TeamManager::Instance()->GetTeam(user->GetObjectID());
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auto* team = TeamManager::Instance()->GetTeam(user->GetObjectID());
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uint32_t activityRating = 0;
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uint32_t activityRating = CalculateActivityRating(self, user->GetObjectID());
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if (team != nullptr) {
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if (self->GetLOT() == frakjawChestId || Game::server->GetZoneID() == 1204) activityRating = team != nullptr ? team->members.size() : 1;
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for (const auto& teamMemberID : team->members) {
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Loot::DropActivityLoot(user, self->GetObjectID(), sac->GetActivityID(), activityRating);
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auto* teamMember = Game::entityManager->GetEntity(teamMemberID);
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if (teamMember != nullptr) {
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activityRating = CalculateActivityRating(self, teamMemberID);
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if (self->GetLOT() == frakjawChestId || Game::server->GetZoneID() == 1204)
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activityRating = team->members.size();
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Loot::DropActivityLoot(teamMember, self->GetObjectID(), sac->GetActivityID(), activityRating);
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}
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}
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} else {
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activityRating = CalculateActivityRating(self, user->GetObjectID());
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if (self->GetLOT() == frakjawChestId || Game::server->GetZoneID() == 1204)
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activityRating = 1;
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Loot::DropActivityLoot(user, self->GetObjectID(), sac->GetActivityID(), activityRating);
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}
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sac->PlayerRemove(user->GetObjectID());
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sac->PlayerRemove(user->GetObjectID());
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