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Player forced movement component (#672)
* Split out Level progression component from Character Component This is to get to the Player forced movement Comp in a sane way * move XML to component insted of abusing charComp * use overrides should probably make everything that calls that call it correctly * fix linking issue * Add proper Player Force movement component Not used, yet
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@@ -17,6 +17,7 @@ set(DGAME_DCOMPONENTS_SOURCES "BaseCombatAIComponent.cpp"
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"MovingPlatformComponent.cpp"
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"PetComponent.cpp"
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"PhantomPhysicsComponent.cpp"
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"PlayerForcedMovementComponent.cpp"
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"PossessableComponent.cpp"
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"PossessorComponent.cpp"
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"PropertyComponent.cpp"
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