Files
wonderland-server/dScripts/newcontent/server/AfvNumbchuckServer.cpp
David Markowitz 41cd83ed06 comment out log
2025-04-14 00:16:28 -07:00

31 lines
1.2 KiB
C++

#include "AfvNumbchuckServer.h"
#include "eAnimationFlags.h"
#include "RenderComponent.h"
void AfvNumbchuckServer::OnStartup(Entity* self) {
self->SetProximityRadius(25.0f, "NumbChuckRadius");
self->SetVar<uint32_t>(u"PlayerCount", 0);
}
void AfvNumbchuckServer::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) {
if (name != "NumbChuckRadius") return;
auto curPlayerCount = self->GetVar<uint32_t>(u"PlayerCount");
// LOG("%s %s %i", name.c_str(), status.c_str(), curPlayerCount);
if (status == "ENTER") {
self->SetVar<uint32_t>(u"PlayerCount", curPlayerCount + 1);
if (curPlayerCount == 0) {
GameMessages::SendChangeIdleFlags(self->GetObjectID(), eAnimationFlags::IDLE_ORGAN, eAnimationFlags::IDLE_NONE, UNASSIGNED_SYSTEM_ADDRESS);
RenderComponent::PlayAnimation(self, "wake", 0.4f);
}
} else if (status == "LEAVE") {
if (curPlayerCount != 0) self->SetVar<uint32_t>(u"PlayerCount", curPlayerCount - 1);
if (curPlayerCount == 0) {
GameMessages::SendChangeIdleFlags(self->GetObjectID(), eAnimationFlags::IDLE_NONE, eAnimationFlags::IDLE_ORGAN, UNASSIGNED_SYSTEM_ADDRESS);
RenderComponent::PlayAnimation(self, "back2sleep", 0.4f);
}
}
}