mirror of
https://github.com/Squareville/wonderland-server.git
synced 2026-01-28 19:18:36 -06:00
63 lines
1.6 KiB
C++
63 lines
1.6 KiB
C++
#include "NpStrombieFlower.h"
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#include "RenderComponent.h"
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#include "EntityInfo.h"
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#include "EntityManager.h"
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void NpStrombieFlower::OnStartup(Entity* self) {
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self->SetProximityRadius(15, "strombie");
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}
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void NpStrombieFlower::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName == "hatchTime") {
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auto* renderComponent = self->GetComponent<RenderComponent>();
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if (renderComponent != nullptr) {
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renderComponent->PlayEffect(20175, u"spawnstrombie", "BurstFX1");
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}
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EntityInfo info{};
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info.lot = 20167;
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info.pos = self->GetPosition();
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info.rot = self->GetRotation();
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info.spawnerID = self->GetObjectID();
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auto* spawnedEntity = Game::entityManager->CreateEntity(info);
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if (spawnedEntity == nullptr) {
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return;
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}
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Game::entityManager->ConstructEntity(spawnedEntity);
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spawnedEntity->AddCallbackTimer(60, [spawnedEntity]() {
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spawnedEntity->Smash(spawnedEntity->GetObjectID());
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});
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self->Smash(self->GetObjectID());
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}
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}
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void NpStrombieFlower::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) {
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if (entering->IsPlayer() && name == "strombie" && status == "ENTER" && !self->GetVar<bool>(u"hatching")) {
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StartHatching(*self);
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}
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}
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void NpStrombieFlower::OnHit(Entity* self, Entity* attacker) {
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if (!self->GetVar<bool>(u"hatching")) {
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StartHatching(*self);
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}
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}
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void NpStrombieFlower::StartHatching(Entity& self) {
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self.SetVar(u"hatching", true);
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auto* renderComponent = self.GetComponent<RenderComponent>();
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if (renderComponent != nullptr) {
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renderComponent->PlayEffect(20174, u"approach", "WakeUpFX1");
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}
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self.AddTimer("hatchTime", 2);
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}
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