Files
wonderland-server/dScripts/EquipmentScripts/XMarksTheSpotChest.cpp

51 lines
1.5 KiB
C++

#include "XMarksTheSpotChest.h"
#include "DestroyableComponent.h"
#include "Game.h"
#include "GameMessages.h"
#include "Loot.h"
#include "TeamManager.h"
// modified from a scrapped rank 1 buccaneer script and the numbers and drops have been adjusted
void
XMarksTheSpotChest::OnStartup(Entity* self) {
self->AddTimer("SpawnGoodies", 1);
}
void XMarksTheSpotChest::OnTimerDone(Entity* self, std::string timerName) {
if (timerName == "SpawnGoodies") {
const auto spawnPosition = self->GetPosition();
const auto source = self->GetObjectID();
const std::unordered_map<LOT, int32_t> result(
{
{11916, GeneralUtils::GenerateRandomNumber<uint32_t>(2, 4)}, // life 3 points
{11913, GeneralUtils::GenerateRandomNumber<uint32_t>(2, 4)}, // armor 3 points
{11910, GeneralUtils::GenerateRandomNumber<uint32_t>(2, 4)} // imagination 3 points
}
);
auto* entity = self->GetParentEntity();
for (const auto& [item, count] : result) {
GameMessages::DropClientLoot lootMsg{};
lootMsg.target = entity->GetObjectID();
lootMsg.ownerID = entity->GetObjectID();
lootMsg.sourceID = source;
lootMsg.item = item;
lootMsg.count = 1;
lootMsg.spawnPos = spawnPosition;
for (int i = 0; i < count; ++i) {
Loot::DropItem(*entity, lootMsg, true);
}
}
self->AddTimer("Die", 1);
} else if (timerName == "Die") {
auto* destComp = self->GetComponent<DestroyableComponent>();
if (destComp) {
destComp->Smash(self->GetObjectID(), eKillType::SILENT);
}
}
}