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51 lines
1.5 KiB
C++
51 lines
1.5 KiB
C++
#include "XMarksTheSpotChest.h"
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#include "DestroyableComponent.h"
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#include "Game.h"
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#include "GameMessages.h"
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#include "Loot.h"
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#include "TeamManager.h"
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// modified from a scrapped rank 1 buccaneer script and the numbers and drops have been adjusted
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void
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XMarksTheSpotChest::OnStartup(Entity* self) {
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self->AddTimer("SpawnGoodies", 1);
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}
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void XMarksTheSpotChest::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName == "SpawnGoodies") {
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const auto spawnPosition = self->GetPosition();
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const auto source = self->GetObjectID();
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const std::unordered_map<LOT, int32_t> result(
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{
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{11916, GeneralUtils::GenerateRandomNumber<uint32_t>(2, 4)}, // life 3 points
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{11913, GeneralUtils::GenerateRandomNumber<uint32_t>(2, 4)}, // armor 3 points
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{11910, GeneralUtils::GenerateRandomNumber<uint32_t>(2, 4)} // imagination 3 points
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}
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);
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auto* entity = self->GetParentEntity();
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for (const auto& [item, count] : result) {
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GameMessages::DropClientLoot lootMsg{};
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lootMsg.target = entity->GetObjectID();
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lootMsg.ownerID = entity->GetObjectID();
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lootMsg.sourceID = source;
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lootMsg.item = item;
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lootMsg.count = 1;
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lootMsg.spawnPos = spawnPosition;
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for (int i = 0; i < count; ++i) {
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Loot::DropItem(*entity, lootMsg, true);
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}
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}
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self->AddTimer("Die", 1);
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} else if (timerName == "Die") {
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auto* destComp = self->GetComponent<DestroyableComponent>();
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if (destComp) {
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destComp->Smash(self->GetObjectID(), eKillType::SILENT);
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}
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}
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}
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