#include "AgSurvivalMech.h"
#include "DestroyableComponent.h"

void AgSurvivalMech::OnStartup(Entity *self) {
    BaseWavesGenericEnemy::OnStartup(self);

    auto* destroyable = self->GetComponent<DestroyableComponent>();
    if (destroyable != nullptr) {
        destroyable->SetFaction(4);
    }
}

uint32_t AgSurvivalMech::GetPoints() {
    return 200;
}
