#pragma once
#include "AmTemplateSkillVolume.h"

class NjWuNPC : public AmTemplateSkillVolume {
    void OnMissionDialogueOK(Entity *self, Entity *target, int missionID, MissionState missionState) override;
    const uint32_t m_MainDragonMissionID = 2040;
    const std::vector<uint32_t> m_SubDragonMissionIDs = {2064, 2065, 2066, 2067};

    // Groups and variables
    const std::string m_DragonChestGroup = "DragonEmblemChest";
    const std::string m_DragonStatueGroup = "Minidragons";
    const std::u16string m_ShowChestNotification = u"showChest";
};
