#include "EnemyNjBuff.h"
#include "SkillComponent.h"

void EnemyNjBuff::OnStartup(Entity* self) 
{
    auto* skillComponent = self->GetComponent<SkillComponent>();

    if (skillComponent == nullptr)
    {
        return;
    }

    skillComponent->CalculateBehavior(1127, 24812, self->GetObjectID(), true);
}
