#pragma once
#include "NtFactionSpyServer.h"

class NtDukeServer : public NtFactionSpyServer {
    void SetVariables(Entity *self) override;
    void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) override;
    const uint32_t m_SwordMissionID = 1448;
    const LOT m_SwordLot = 13777;
};
