mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2026-01-06 05:10:10 -06:00
format codebase
This commit is contained in:
@@ -7,56 +7,46 @@
|
||||
#include "PossessorComponent.h"
|
||||
|
||||
|
||||
void ActVehicleDeathTrigger::OnCollisionPhantom(Entity* self, Entity* target)
|
||||
{
|
||||
auto* possessableComponent = target->GetComponent<PossessableComponent>();
|
||||
void ActVehicleDeathTrigger::OnCollisionPhantom(Entity* self, Entity* target) {
|
||||
auto* possessableComponent = target->GetComponent<PossessableComponent>();
|
||||
|
||||
Entity* vehicle;
|
||||
Entity* player;
|
||||
Entity* vehicle;
|
||||
Entity* player;
|
||||
|
||||
if (possessableComponent != nullptr)
|
||||
{
|
||||
auto* player = EntityManager::Instance()->GetEntity(possessableComponent->GetPossessor());
|
||||
if (possessableComponent != nullptr) {
|
||||
auto* player = EntityManager::Instance()->GetEntity(possessableComponent->GetPossessor());
|
||||
|
||||
if (player == nullptr)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (player == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
else if (target->IsPlayer())
|
||||
{
|
||||
auto* possessorComponent = target->GetComponent<PossessorComponent>();
|
||||
return;
|
||||
} else if (target->IsPlayer()) {
|
||||
auto* possessorComponent = target->GetComponent<PossessorComponent>();
|
||||
|
||||
if (possessorComponent == nullptr)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (possessorComponent == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
vehicle = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable());
|
||||
vehicle = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable());
|
||||
|
||||
if (vehicle == nullptr)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (vehicle == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
player = target;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
player = target;
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
|
||||
GameMessages::SendDie(vehicle, self->GetObjectID(), LWOOBJID_EMPTY, true, VIOLENT, u"", 0, 0, 0, true, false, 0);
|
||||
|
||||
auto* zoneController = dZoneManager::Instance()->GetZoneControlObject();
|
||||
GameMessages::SendDie(vehicle, self->GetObjectID(), LWOOBJID_EMPTY, true, VIOLENT, u"", 0, 0, 0, true, false, 0);
|
||||
|
||||
auto* racingControlComponent = zoneController->GetComponent<RacingControlComponent>();
|
||||
auto* zoneController = dZoneManager::Instance()->GetZoneControlObject();
|
||||
|
||||
if (racingControlComponent != nullptr)
|
||||
{
|
||||
racingControlComponent->OnRequestDie(player);
|
||||
}
|
||||
auto* racingControlComponent = zoneController->GetComponent<RacingControlComponent>();
|
||||
|
||||
if (racingControlComponent != nullptr) {
|
||||
racingControlComponent->OnRequestDie(player);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user