format codebase

This commit is contained in:
2022-07-28 08:39:57 -05:00
parent 4f7aa11067
commit 19e77a38d8
881 changed files with 34700 additions and 38689 deletions

View File

@@ -7,56 +7,46 @@
#include "PossessorComponent.h"
void ActVehicleDeathTrigger::OnCollisionPhantom(Entity* self, Entity* target)
{
auto* possessableComponent = target->GetComponent<PossessableComponent>();
void ActVehicleDeathTrigger::OnCollisionPhantom(Entity* self, Entity* target) {
auto* possessableComponent = target->GetComponent<PossessableComponent>();
Entity* vehicle;
Entity* player;
Entity* vehicle;
Entity* player;
if (possessableComponent != nullptr)
{
auto* player = EntityManager::Instance()->GetEntity(possessableComponent->GetPossessor());
if (possessableComponent != nullptr) {
auto* player = EntityManager::Instance()->GetEntity(possessableComponent->GetPossessor());
if (player == nullptr)
{
return;
}
if (player == nullptr) {
return;
}
return;
}
else if (target->IsPlayer())
{
auto* possessorComponent = target->GetComponent<PossessorComponent>();
return;
} else if (target->IsPlayer()) {
auto* possessorComponent = target->GetComponent<PossessorComponent>();
if (possessorComponent == nullptr)
{
return;
}
if (possessorComponent == nullptr) {
return;
}
vehicle = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable());
vehicle = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable());
if (vehicle == nullptr)
{
return;
}
if (vehicle == nullptr) {
return;
}
player = target;
}
else
{
return;
}
player = target;
} else {
return;
}
GameMessages::SendDie(vehicle, self->GetObjectID(), LWOOBJID_EMPTY, true, VIOLENT, u"", 0, 0, 0, true, false, 0);
auto* zoneController = dZoneManager::Instance()->GetZoneControlObject();
GameMessages::SendDie(vehicle, self->GetObjectID(), LWOOBJID_EMPTY, true, VIOLENT, u"", 0, 0, 0, true, false, 0);
auto* racingControlComponent = zoneController->GetComponent<RacingControlComponent>();
auto* zoneController = dZoneManager::Instance()->GetZoneControlObject();
if (racingControlComponent != nullptr)
{
racingControlComponent->OnRequestDie(player);
}
auto* racingControlComponent = zoneController->GetComponent<RacingControlComponent>();
if (racingControlComponent != nullptr) {
racingControlComponent->OnRequestDie(player);
}
}