From 1a74c028c2eff7661d6ec3bcebadc777aed369ec Mon Sep 17 00:00:00 2001 From: Aaron Kimbrell Date: Fri, 16 Jun 2023 16:09:46 -0500 Subject: [PATCH] fix: make vanity npc's use default equipment if none is specified (#1116) --- dGame/dUtilities/VanityUtilities.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dGame/dUtilities/VanityUtilities.cpp b/dGame/dUtilities/VanityUtilities.cpp index 7fabfbce..ed425fe5 100644 --- a/dGame/dUtilities/VanityUtilities.cpp +++ b/dGame/dUtilities/VanityUtilities.cpp @@ -163,7 +163,7 @@ Entity* VanityUtilities::SpawnNPC(LOT lot, const std::string& name, const NiPoin auto* inventoryComponent = entity->GetComponent(); - if (inventoryComponent != nullptr) { + if (inventoryComponent && !inventory.empty()) { inventoryComponent->SetNPCItems(inventory); }