#pragma once //! An enum for mission task types enum class MissionTaskType : int { MISSION_TASK_TYPE_UNKNOWN = -1, //!< The task type is unknown MISSION_TASK_TYPE_SMASH = 0, //!< A task for smashing something MISSION_TASK_TYPE_SCRIPT = 1, //!< A task handled by a server LUA script MISSION_TASK_TYPE_ACTIVITY = 2, //!< A task for completing a quickbuild MISSION_TASK_TYPE_ENVIRONMENT = 3, //!< A task for something in the environment MISSION_TASK_TYPE_MISSION_INTERACTION = 4, //!< A task for interacting with a mission MISSION_TASK_TYPE_EMOTE = 5, //!< A task for playing an emote MISSION_TASK_TYPE_FOOD = 9, //!< A task for eating food MISSION_TASK_TYPE_SKILL = 10, //!< A task for performing a skill MISSION_TASK_TYPE_ITEM_COLLECTION = 11, //!< A task for collecting an item MISSION_TASK_TYPE_LOCATION = 12, //!< A task for finding a location MISSION_TASK_TYPE_MINIGAME = 14, //!< A task for doing something in a minigame MISSION_TASK_TYPE_NON_MISSION_INTERACTION = 15, //!< A task for interacting with a non-mission MISSION_TASK_TYPE_MISSION_COMPLETE = 16, //!< A task for completing a mission MISSION_TASK_TYPE_EARN_REPUTATION = 17, //!< A task for earning reputation MISSION_TASK_TYPE_POWERUP = 21, //!< A task for collecting a powerup MISSION_TASK_TYPE_PET_TAMING = 22, //!< A task for taming a pet MISSION_TASK_TYPE_RACING = 23, //!< A task for racing MISSION_TASK_TYPE_PLAYER_FLAG = 24, //!< A task for setting a player flag MISSION_TASK_TYPE_PLACE_MODEL = 25, //!< A task for picking up a model MISSION_TASK_TYPE_VISIT_PROPERTY = 30 //!< A task for visiting a property };