Files
DarkflameServer/dScripts/02_server/Map/General/PropertyPlatform.cpp
Aaron Kimbrell 15954413ae chore: rename rebuild to quickbuild (#1364)
* rename rebuild to quickbuild

* fix includes
2023-12-28 22:24:30 -06:00

34 lines
1.3 KiB
C++

#include "PropertyPlatform.h"
#include "QuickBuildComponent.h"
#include "GameMessages.h"
#include "MovingPlatformComponent.h"
void PropertyPlatform::OnQuickBuildComplete(Entity* self, Entity* target) {
// auto* movingPlatform = self->GetComponent<MovingPlatformComponent>();
// if (movingPlatform != nullptr) {
// movingPlatform->StopPathing();
// movingPlatform->SetNoAutoStart(true);
// }
GameMessages::SendPlatformResync(self, UNASSIGNED_SYSTEM_ADDRESS, true, 0,
0, 0, eMovementPlatformState::Stationary);
}
void PropertyPlatform::OnUse(Entity* self, Entity* user) {
auto* quickBuildComponent = self->GetComponent<QuickBuildComponent>();
if (quickBuildComponent != nullptr && quickBuildComponent->GetState() == eQuickBuildState::COMPLETED) {
// auto* movingPlatform = self->GetComponent<MovingPlatformComponent>();
// if (movingPlatform != nullptr) {
// movingPlatform->GotoWaypoint(1);
// }
GameMessages::SendPlatformResync(self, UNASSIGNED_SYSTEM_ADDRESS, true, 0,
1, 1, eMovementPlatformState::Moving);
self->AddCallbackTimer(movementDelay + effectDelay, [self, this]() {
self->SetNetworkVar<float_t>(u"startEffect", dieDelay);
self->AddCallbackTimer(dieDelay, [self]() {
self->Smash();
});
});
}
}