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VS10: Fix working directory of consecutive custom commands (#11938)
The VS 10 msbuild tool uses a single command shell to invoke all the custom command scripts in a project. Isolate the environment and working directory of custom commands using setlocal/endlocal. The form of each command is set errlev= setlocal cd c:\work\dir if %errorlevel% neq 0 goto :cmEnd c: if %errorlevel% neq 0 goto :cmEnd command1 ... if %errorlevel% neq 0 goto :cmEnd ... commandN ... if %errorlevel% neq 0 goto :cmEnd :cmEnd endlocal & set errlev=%errorlevel% if %errlev% neq 0 goto :VCEnd so that all changes to the environment and working directory are isolated within the script and the return code is preserved.
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@@ -154,15 +154,15 @@ void cmLocalVisualStudioGenerator::ComputeObjectNameRequirements
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}
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//----------------------------------------------------------------------------
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std::string cmLocalVisualStudioGenerator::CheckForErrorLine()
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const char* cmLocalVisualStudioGenerator::ReportErrorLabel() const
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{
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return "if errorlevel 1 goto :VCReportError";
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return ":VCReportError";
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}
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//----------------------------------------------------------------------------
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std::string cmLocalVisualStudioGenerator::GetCheckForErrorLine()
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const char* cmLocalVisualStudioGenerator::GetReportErrorLabel() const
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{
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return this->CheckForErrorLine();
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return this->ReportErrorLabel();
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}
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//----------------------------------------------------------------------------
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@@ -170,35 +170,43 @@ std::string
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cmLocalVisualStudioGenerator
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::ConstructScript(cmCustomCommand const& cc,
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const char* configName,
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const char* newline_text)
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const char* newline)
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{
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const cmCustomCommandLines& commandLines = cc.GetCommandLines();
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const char* workingDirectory = cc.GetWorkingDirectory();
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cmCustomCommandGenerator ccg(cc, configName, this->Makefile);
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RelativeRoot relativeRoot = workingDirectory? NONE : START_OUTPUT;
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// Avoid leading or trailing newlines.
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const char* newline = "";
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// Line to check for error between commands.
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std::string check_error = newline;
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check_error += "if %errorlevel% neq 0 goto :cmEnd";
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// Store the script in a string.
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std::string script;
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// Open a local context.
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script += "set errlev=";
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script += newline;
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script += "setlocal";
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if(workingDirectory)
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{
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// Change the working directory.
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script += newline;
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newline = newline_text;
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script += "cd ";
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script += this->Convert(workingDirectory, FULL, SHELL);
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script += check_error;
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// Change the working drive.
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if(workingDirectory[0] && workingDirectory[1] == ':')
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{
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script += newline;
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newline = newline_text;
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script += workingDirectory[0];
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script += workingDirectory[1];
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script += check_error;
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}
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}
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// for visual studio IDE add extra stuff to the PATH
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// if CMAKE_MSVCIDE_RUN_PATH is set.
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if(this->Makefile->GetDefinition("MSVC_IDE"))
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@@ -208,18 +216,17 @@ cmLocalVisualStudioGenerator
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if(extraPath)
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{
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script += newline;
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newline = newline_text;
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script += "set PATH=";
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script += extraPath;
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script += ";%PATH%";
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}
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}
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// Write each command on a single line.
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for(unsigned int c = 0; c < ccg.GetNumberOfCommands(); ++c)
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{
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// Start a new line.
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script += newline;
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newline = newline_text;
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// Add this command line.
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std::string cmd = ccg.GetCommand(c);
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@@ -230,10 +237,17 @@ cmLocalVisualStudioGenerator
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// If there was an error, jump to the VCReportError label,
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// skipping the run of any subsequent commands in this
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// sequence.
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//
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script += newline_text;
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script += this->GetCheckForErrorLine();
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script += check_error;
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}
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// Close the local context.
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script += newline;
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script += ":cmEnd";
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script += newline;
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script += "endlocal & set errlev=%errorlevel%";
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script += newline;
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script += "if %errlev% neq 0 goto ";
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script += this->GetReportErrorLabel();
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return script;
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}
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