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libuv: win/spawn: optionally run executable paths with no file extension
Backport libuv commit `3f7191e5` (win/spawn: optionally run executable paths with no file extension, 2024-02-05, v1.48.0~8) to add the `UV_PROCESS_WINDOWS_FILE_PATH_EXACT_NAME` option we now use. Issue: #25450
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@@ -311,7 +311,9 @@ void cmUVProcessChain::InternalData::SpawnProcess(
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arguments.push_back(nullptr);
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options.args = const_cast<char**>(arguments.data());
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options.flags = UV_PROCESS_WINDOWS_HIDE;
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#if UV_VERSION_MAJOR > 1 || (UV_VERSION_MAJOR == 1 && UV_VERSION_MINOR >= 48)
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#if UV_VERSION_MAJOR > 1 || \
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(UV_VERSION_MAJOR == 1 && UV_VERSION_MINOR >= 48) || \
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!defined(CMAKE_USE_SYSTEM_LIBUV)
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options.flags |= UV_PROCESS_WINDOWS_FILE_PATH_EXACT_NAME;
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#endif
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if (!this->Builder->WorkingDirectory.empty()) {
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@@ -1080,7 +1080,14 @@ enum uv_process_flags {
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* option is only meaningful on Windows systems. On Unix it is silently
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* ignored.
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*/
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UV_PROCESS_WINDOWS_HIDE_GUI = (1 << 6)
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UV_PROCESS_WINDOWS_HIDE_GUI = (1 << 6),
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/*
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* On Windows, if the path to the program to execute, specified in
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* uv_process_options_t's file field, has a directory component,
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* search for the exact file name before trying variants with
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* extensions like '.exe' or '.cmd'.
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*/
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UV_PROCESS_WINDOWS_FILE_PATH_EXACT_NAME = (1 << 7)
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};
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/*
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@@ -1008,6 +1008,7 @@ int uv_spawn(uv_loop_t* loop,
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assert(!(options->flags & ~(UV_PROCESS_DETACHED |
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UV_PROCESS_SETGID |
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UV_PROCESS_SETUID |
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UV_PROCESS_WINDOWS_FILE_PATH_EXACT_NAME |
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UV_PROCESS_WINDOWS_HIDE |
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UV_PROCESS_WINDOWS_HIDE_CONSOLE |
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UV_PROCESS_WINDOWS_HIDE_GUI |
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@@ -329,8 +329,9 @@ static WCHAR* path_search_walk_ext(const WCHAR *dir,
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* - If there's really only a filename, check the current directory for file,
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* then search all path directories.
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*
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* - If filename specified has *any* extension, search for the file with the
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* specified extension first.
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* - If filename specified has *any* extension, or already contains a path
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* and the UV_PROCESS_WINDOWS_FILE_PATH_EXACT_NAME flag is specified,
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* search for the file with the exact specified filename first.
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*
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* - If the literal filename is not found in a directory, try *appending*
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* (not replacing) .com first and then .exe.
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@@ -356,7 +357,8 @@ static WCHAR* path_search_walk_ext(const WCHAR *dir,
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*/
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static WCHAR* search_path(const WCHAR *file,
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WCHAR *cwd,
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const WCHAR *path) {
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const WCHAR *path,
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unsigned int flags) {
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int file_has_dir;
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WCHAR* result = NULL;
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WCHAR *file_name_start;
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@@ -397,7 +399,7 @@ static WCHAR* search_path(const WCHAR *file,
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file, file_name_start - file,
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file_name_start, file_len - (file_name_start - file),
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cwd, cwd_len,
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name_has_ext);
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name_has_ext || (flags & UV_PROCESS_WINDOWS_FILE_PATH_EXACT_NAME));
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} else {
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dir_end = path;
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@@ -987,6 +989,7 @@ int uv_spawn(uv_loop_t* loop,
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assert(!(options->flags & ~(UV_PROCESS_DETACHED |
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UV_PROCESS_SETGID |
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UV_PROCESS_SETUID |
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UV_PROCESS_WINDOWS_FILE_PATH_EXACT_NAME |
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UV_PROCESS_WINDOWS_HIDE |
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UV_PROCESS_WINDOWS_HIDE_CONSOLE |
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UV_PROCESS_WINDOWS_HIDE_GUI |
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@@ -1066,7 +1069,8 @@ int uv_spawn(uv_loop_t* loop,
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application_path = search_path(application,
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cwd,
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path);
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path,
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options->flags);
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if (application_path == NULL) {
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/* Not found. */
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err = ERROR_FILE_NOT_FOUND;
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