ENH: Improve Mac OSX bundle support

This commit is contained in:
Andy Cedilnik
2004-04-08 17:13:42 -04:00
parent df3205e873
commit 1dbcfd2a98
3 changed files with 27 additions and 13 deletions

View File

@@ -61,13 +61,25 @@ public:
virtual const char* GetFullDocumentation()
{
return
" ADD_EXECUTABLE(exename [WIN32] source1\n"
" ADD_EXECUTABLE(exename [WIN32] [MACBUNDLE] source1\n"
" source2 ... sourceN)\n"
"This command adds an executable target to the current directory. "
"The executable will be built from the list of source files "
"specified. The second argument to this command can be WIN32 "
"which indicates that the executable (when compiled on windows) "
"is a windows app (using WinMain) not a console app (using main).";
"specified.\n"
"After specifying the executable name, WIN32 and/or MACBUNDLE can "
"be specified. WIN32 indicates that the executable (when compiled on "
"windows) is a windows app (using WinMain) not a console app (using main). "
"MACBUNDLE indicates that when build on Mac OSX, executable should be in "
"the bundle form. The MACBUNDLE also allows several variables to be specified:\n"
" MACOSX_BUNDLE_INFO_STRING\n"
" MACOSX_BUNDLE_ICON_FILE\n"
" MACOSX_BUNDLE_GUI_IDENTIFIER\n"
" MACOSX_BUNDLE_LONG_VERSION_STRING\n"
" MACOSX_BUNDLE_BUNDLE_NAME\n"
" MACOSX_BUNDLE_SHORT_VERSION_STRING\n"
" MACOSX_BUNDLE_BUNDLE_VERSION\n"
" MACOSX_BUNDLE_COPYRIGHT\n"
;
}
cmTypeMacro(cmAddExecutableCommand, cmCommand);