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ENH: Improve Mac OSX bundle support
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@@ -61,13 +61,25 @@ public:
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virtual const char* GetFullDocumentation()
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{
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return
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" ADD_EXECUTABLE(exename [WIN32] source1\n"
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" ADD_EXECUTABLE(exename [WIN32] [MACBUNDLE] source1\n"
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" source2 ... sourceN)\n"
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"This command adds an executable target to the current directory. "
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"The executable will be built from the list of source files "
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"specified. The second argument to this command can be WIN32 "
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"which indicates that the executable (when compiled on windows) "
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"is a windows app (using WinMain) not a console app (using main).";
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"specified.\n"
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"After specifying the executable name, WIN32 and/or MACBUNDLE can "
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"be specified. WIN32 indicates that the executable (when compiled on "
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"windows) is a windows app (using WinMain) not a console app (using main). "
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"MACBUNDLE indicates that when build on Mac OSX, executable should be in "
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"the bundle form. The MACBUNDLE also allows several variables to be specified:\n"
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" MACOSX_BUNDLE_INFO_STRING\n"
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" MACOSX_BUNDLE_ICON_FILE\n"
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" MACOSX_BUNDLE_GUI_IDENTIFIER\n"
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" MACOSX_BUNDLE_LONG_VERSION_STRING\n"
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" MACOSX_BUNDLE_BUNDLE_NAME\n"
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" MACOSX_BUNDLE_SHORT_VERSION_STRING\n"
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" MACOSX_BUNDLE_BUNDLE_VERSION\n"
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" MACOSX_BUNDLE_COPYRIGHT\n"
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;
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}
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cmTypeMacro(cmAddExecutableCommand, cmCommand);
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