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cmGlobalGenerator: Add method to check if object file location is known
Add a `HasKnownObjectFileLocation` method returning whether we know the exact location of object files produced by the native build system. This is true everywhere except on Xcode when an architecture placeholder is used.
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@@ -331,6 +331,11 @@ public:
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i.e. "Can I build Debug and Release in the same tree?" */
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virtual bool IsMultiConfig() const { return false; }
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/** Return true if we know the exact location of object files.
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If false, store the reason in the given string.
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This is meaningful only after EnableLanguage has been called. */
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virtual bool HasKnownObjectFileLocation(std::string*) const { return true; }
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virtual bool UseFolderProperty() const;
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virtual bool IsIPOSupported() const { return false; }
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@@ -3720,6 +3720,18 @@ bool cmGlobalXCodeGenerator::IsMultiConfig() const
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return true;
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}
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bool cmGlobalXCodeGenerator::HasKnownObjectFileLocation(
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std::string* reason) const
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{
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if (this->ObjectDirArch.find('$') != std::string::npos) {
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if (reason != CM_NULLPTR) {
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*reason = " under Xcode with multiple architectures";
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}
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return false;
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}
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return true;
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}
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bool cmGlobalXCodeGenerator::UseEffectivePlatformName(cmMakefile* mf) const
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{
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const char* epnValue =
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@@ -87,6 +87,8 @@ public:
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i.e. "Can I build Debug and Release in the same tree?" */
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bool IsMultiConfig() const CM_OVERRIDE;
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bool HasKnownObjectFileLocation(std::string* reason) const CM_OVERRIDE;
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bool UseEffectivePlatformName(cmMakefile* mf) const CM_OVERRIDE;
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bool ShouldStripResourcePath(cmMakefile*) const CM_OVERRIDE;
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