cmGlobalGenerator: Add method to check if object file location is known

Add a `HasKnownObjectFileLocation` method returning whether we know the
exact location of object files produced by the native build system.
This is true everywhere except on Xcode when an architecture placeholder
is used.
This commit is contained in:
Brad King
2017-04-11 14:08:19 -04:00
parent d596c5504e
commit 25f3f22a1a
3 changed files with 19 additions and 0 deletions

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@@ -331,6 +331,11 @@ public:
i.e. "Can I build Debug and Release in the same tree?" */
virtual bool IsMultiConfig() const { return false; }
/** Return true if we know the exact location of object files.
If false, store the reason in the given string.
This is meaningful only after EnableLanguage has been called. */
virtual bool HasKnownObjectFileLocation(std::string*) const { return true; }
virtual bool UseFolderProperty() const;
virtual bool IsIPOSupported() const { return false; }

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@@ -3720,6 +3720,18 @@ bool cmGlobalXCodeGenerator::IsMultiConfig() const
return true;
}
bool cmGlobalXCodeGenerator::HasKnownObjectFileLocation(
std::string* reason) const
{
if (this->ObjectDirArch.find('$') != std::string::npos) {
if (reason != CM_NULLPTR) {
*reason = " under Xcode with multiple architectures";
}
return false;
}
return true;
}
bool cmGlobalXCodeGenerator::UseEffectivePlatformName(cmMakefile* mf) const
{
const char* epnValue =

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@@ -87,6 +87,8 @@ public:
i.e. "Can I build Debug and Release in the same tree?" */
bool IsMultiConfig() const CM_OVERRIDE;
bool HasKnownObjectFileLocation(std::string* reason) const CM_OVERRIDE;
bool UseEffectivePlatformName(cmMakefile* mf) const CM_OVERRIDE;
bool ShouldStripResourcePath(cmMakefile*) const CM_OVERRIDE;