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strings: Remove cmStdString references
Casts from std::string -> cmStdString were high on the list of things taking up time. Avoid such implicit casts across function calls by just using std::string everywhere. The comment that the symbol name is too long is no longer relevant since modern debuggers alias the templates anyways and the size is a non-issue since the underlying methods are generated since it's inherited.
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@@ -190,7 +190,7 @@ void cmLocalUnixMakefileGenerator3::AddLocalObjectFile(
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void cmLocalUnixMakefileGenerator3::GetIndividualFileTargets
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(std::vector<std::string>& targets)
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{
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for (std::map<cmStdString, LocalObjectInfo>::iterator lo =
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for (std::map<std::string, LocalObjectInfo>::iterator lo =
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this->LocalObjectFiles.begin();
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lo != this->LocalObjectFiles.end(); ++lo)
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{
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@@ -235,7 +235,7 @@ void cmLocalUnixMakefileGenerator3::WriteLocalMakefile()
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// only write local targets unless at the top Keep track of targets already
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// listed.
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std::set<cmStdString> emittedTargets;
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std::set<std::string> emittedTargets;
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if (this->Parent)
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{
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// write our targets, and while doing it collect up the object
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@@ -256,7 +256,7 @@ void cmLocalUnixMakefileGenerator3::WriteLocalMakefile()
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// now write out the object rules
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// for each object file name
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for (std::map<cmStdString, LocalObjectInfo>::iterator lo =
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for (std::map<std::string, LocalObjectInfo>::iterator lo =
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this->LocalObjectFiles.begin();
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lo != this->LocalObjectFiles.end(); ++lo)
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{
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@@ -371,7 +371,7 @@ cmLocalUnixMakefileGenerator3
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//----------------------------------------------------------------------------
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void cmLocalUnixMakefileGenerator3
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::WriteLocalMakefileTargets(std::ostream& ruleFileStream,
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std::set<cmStdString> &emitted)
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std::set<std::string> &emitted)
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{
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std::vector<std::string> depends;
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std::vector<std::string> commands;
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@@ -1196,12 +1196,12 @@ cmLocalUnixMakefileGenerator3
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if(!filename)
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{
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// Get the set of source languages in the target.
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std::set<cmStdString> languages;
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std::set<std::string> languages;
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target.GetLanguages(languages);
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fout << "\n"
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<< "# Per-language clean rules from dependency scanning.\n"
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<< "foreach(lang";
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for(std::set<cmStdString>::const_iterator l = languages.begin();
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for(std::set<std::string>::const_iterator l = languages.begin();
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l != languages.end(); ++l)
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{
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fout << " " << *l;
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@@ -1317,7 +1317,7 @@ cmLocalUnixMakefileGenerator3
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// see if the variable has been defined before and return
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// the modified version of the variable
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std::map<cmStdString, cmStdString>::iterator i =
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std::map<std::string, std::string>::iterator i =
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this->MakeVariableMap.find(unmodified);
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if(i != this->MakeVariableMap.end())
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{
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@@ -1721,7 +1721,7 @@ void cmLocalUnixMakefileGenerator3
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{
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text = "Running external command ...";
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}
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std::set<cmStdString>::const_iterator dit;
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std::set<std::string>::const_iterator dit;
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for ( dit = glIt->second.GetUtilities().begin();
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dit != glIt->second.GetUtilities().end();
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++ dit )
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