Unity Build: include language in generated source file name

Fixes: #20206
This commit is contained in:
Cristian Adam
2020-01-14 18:48:08 +01:00
parent e74049b388
commit 274a6f3699
12 changed files with 16 additions and 16 deletions

View File

@@ -2523,7 +2523,7 @@ void cmLocalGenerator::AddUnityBuild(cmGeneratorTarget* target)
chunk = std::min(itemsLeft, batchSize);
std::string filename = cmStrCat(filename_base, "unity_", batch,
(lang == "C") ? ".c" : ".cxx");
(lang == "C") ? "_c.c" : "_cxx.cxx");
const std::string filename_tmp = cmStrCat(filename, ".tmp");
{

View File

@@ -1,5 +1,5 @@
set(unitybuild_c0 "${RunCMake_TEST_BINARY_DIR}/CMakeFiles/tgt.dir/Unity/unity_0.c")
set(unitybuild_c1 "${RunCMake_TEST_BINARY_DIR}/CMakeFiles/tgt.dir/Unity/unity_1.c")
set(unitybuild_c0 "${RunCMake_TEST_BINARY_DIR}/CMakeFiles/tgt.dir/Unity/unity_0_c.c")
set(unitybuild_c1 "${RunCMake_TEST_BINARY_DIR}/CMakeFiles/tgt.dir/Unity/unity_1_c.c")
if(NOT EXISTS "${unitybuild_c0}")
set(RunCMake_TEST_FAILED "Generated unity source files ${unitybuild_c0} does not exist.")
return()

View File

@@ -1,4 +1,4 @@
set(unitybuild_c "${RunCMake_TEST_BINARY_DIR}/CMakeFiles/tgt.dir/Unity/unity_0.c")
set(unitybuild_c "${RunCMake_TEST_BINARY_DIR}/CMakeFiles/tgt.dir/Unity/unity_0_c.c")
if(NOT EXISTS "${unitybuild_c}")
set(RunCMake_TEST_FAILED "Generated unity source files ${unitybuild_c} does not exist.")
return()

View File

@@ -1,10 +1,10 @@
set(unitybuild_c "${RunCMake_TEST_BINARY_DIR}/CMakeFiles/tgt.dir/Unity/unity_0.c")
set(unitybuild_c "${RunCMake_TEST_BINARY_DIR}/CMakeFiles/tgt.dir/Unity/unity_0_c.c")
if(NOT EXISTS "${unitybuild_c}")
set(RunCMake_TEST_FAILED "Generated unity source files ${unitybuild_c} does not exist.")
return()
endif()
set(unitybuild_cxx "${RunCMake_TEST_BINARY_DIR}/CMakeFiles/tgt.dir/Unity/unity_0.cxx")
set(unitybuild_cxx "${RunCMake_TEST_BINARY_DIR}/CMakeFiles/tgt.dir/Unity/unity_0_cxx.cxx")
if(NOT EXISTS "${unitybuild_cxx}")
set(RunCMake_TEST_FAILED "Generated unity source files ${unitybuild_cxx} does not exist.")
return()

View File

@@ -1,4 +1,4 @@
set(unitybuild_c "${RunCMake_TEST_BINARY_DIR}/CMakeFiles/tgt.dir/Unity/unity_0.c")
set(unitybuild_c "${RunCMake_TEST_BINARY_DIR}/CMakeFiles/tgt.dir/Unity/unity_0_c.c")
if(EXISTS "${unitybuild_c}")
set(RunCMake_TEST_FAILED "Generated unity source files ${unitybuild_c} should not exist.")
return()

View File

@@ -1,4 +1,4 @@
set(unitybuild_c "${RunCMake_TEST_BINARY_DIR}/CMakeFiles/tgt.dir/Unity/unity_0.c")
set(unitybuild_c "${RunCMake_TEST_BINARY_DIR}/CMakeFiles/tgt.dir/Unity/unity_0_c.c")
file(STRINGS ${unitybuild_c} unitybuild_c_strings)
string(REGEX MATCH "#define NOMINMAX.*#include.*s1.c.*#undef NOMINMAX" matched_code ${unitybuild_c_strings})
if(NOT matched_code)

View File

@@ -1,4 +1,4 @@
set(unitybuild_cxx "${RunCMake_TEST_BINARY_DIR}/CMakeFiles/tgt.dir/Unity/unity_0.cxx")
set(unitybuild_cxx "${RunCMake_TEST_BINARY_DIR}/CMakeFiles/tgt.dir/Unity/unity_0_cxx.cxx")
if(NOT EXISTS "${unitybuild_cxx}")
set(RunCMake_TEST_FAILED "Generated unity source files ${unitybuild_cxx} does not exist.")
return()

View File

@@ -1,4 +1,4 @@
set(unitybuild_c0 "${RunCMake_TEST_BINARY_DIR}/CMakeFiles/tgt.dir/Unity/unity_0.c")
set(unitybuild_c0 "${RunCMake_TEST_BINARY_DIR}/CMakeFiles/tgt.dir/Unity/unity_0_c.c")
file(STRINGS ${unitybuild_c0} unitybuild_c_strings REGEX "/s[0-9]+.c\"$" )
list(LENGTH unitybuild_c_strings number_of_includes)
if(NOT number_of_includes EQUAL 8)

View File

@@ -1,4 +1,4 @@
set(unitybuild_c "${RunCMake_TEST_BINARY_DIR}/CMakeFiles/tgt.dir/Unity/unity_0.c")
set(unitybuild_c "${RunCMake_TEST_BINARY_DIR}/CMakeFiles/tgt.dir/Unity/unity_0_c.c")
file(STRINGS ${unitybuild_c} unitybuild_c_strings)
string(REGEX MATCH ".*#include.*s3.c.*#include.*s1.c.*#include.*s2.c.*" matched_code ${unitybuild_c_strings})
if(NOT matched_code)

View File

@@ -1,4 +1,4 @@
set(unitybuild_c "${RunCMake_TEST_BINARY_DIR}/CMakeFiles/tgt.dir/Unity/unity_0.c")
set(unitybuild_c "${RunCMake_TEST_BINARY_DIR}/CMakeFiles/tgt.dir/Unity/unity_0_c.c")
file(STRINGS ${unitybuild_c} unitybuild_c_strings)
string(REGEX MATCH "\\/s[1-6].c" matched_files_1_6 ${unitybuild_c_strings})

View File

@@ -1,4 +1,4 @@
set(unitybuild_c0 "${RunCMake_TEST_BINARY_DIR}/CMakeFiles/tgt.dir/Unity/unity_0.c")
set(unitybuild_c0 "${RunCMake_TEST_BINARY_DIR}/CMakeFiles/tgt.dir/Unity/unity_0_c.c")
if(NOT EXISTS "${unitybuild_c0}")
set(RunCMake_TEST_FAILED "Generated unity source files ${unitybuild_c0} does not exist.")
return()
@@ -32,7 +32,7 @@ if (NOT have_unity_support)
endif()
string(REPLACE "\\" "/" unity_source_line "${unity_source_line}")
string(FIND "${unity_source_line}" "CMakeFiles/tgt.dir/Unity/unity_0.c" unity_source_file_position)
string(FIND "${unity_source_line}" "CMakeFiles/tgt.dir/Unity/unity_0_c.c" unity_source_file_position)
if (unity_source_file_position EQUAL "-1")
set(RunCMake_TEST_FAILED "Generated project should include the generated unity source file.")
return()

View File

@@ -1,4 +1,4 @@
set(unitybuild_c0 "${RunCMake_TEST_BINARY_DIR}/CMakeFiles/tgt.dir/Unity/unity_0.c")
set(unitybuild_c0 "${RunCMake_TEST_BINARY_DIR}/CMakeFiles/tgt.dir/Unity/unity_0_c.c")
if(NOT EXISTS "${unitybuild_c0}")
set(RunCMake_TEST_FAILED "Generated unity source files ${unitybuild_c0} does not exist.")
return()
@@ -28,7 +28,7 @@ foreach(line IN LISTS tgt_projects_strings)
endforeach()
string(REPLACE "\\" "/" unity_source_line ${unity_source_line})
string(FIND "${unity_source_line}" "CMakeFiles/tgt.dir/Unity/unity_0.c" unity_source_file_position)
string(FIND "${unity_source_line}" "CMakeFiles/tgt.dir/Unity/unity_0_c.c" unity_source_file_position)
if (unity_source_file_position EQUAL "-1")
set(RunCMake_TEST_FAILED "Generated project should include the generated unity source file.")
return()