VS: Add source file properties to set the hlsl shader entry point and model

Create properties VS_SHADER_ENTRYPOINT and VS_SHADER_MODEL.  Without
these many .hlsl source files may not be possible to use.  Extend the
VSWinStorePhone test project to cover them.
This commit is contained in:
Cedric Perthuis
2014-12-02 01:41:10 -08:00
committed by Brad King
parent 433c6d4689
commit 2a224b4ce3
8 changed files with 50 additions and 5 deletions
+4 -2
View File
@@ -310,8 +310,10 @@ Other
* The Visual Studio generators learned to treat ``.hlsl`` source
files as High Level Shading Language sources (using ``FXCompile``
in ``.vcxproj`` files). A :prop_sf:`VS_SHADER_TYPE` source file
property was added to specify the Shader Type.
in ``.vcxproj`` files). Source file properties
:prop_sf:`VS_SHADER_TYPE`, :prop_sf:`VS_SHADER_MODEL`, and
:prop_sf:`VS_SHADER_ENTRYPOINT` were added added to specify the
shader type, model, and entry point name.
New Diagnostics
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