Add platform-specific initialization step when enabling languages

Create a Modules/CMakeSystemSpecificInitialize.cmake module loaded after
CMakeSystem.cmake but before per-language initialization.  Use it to
load an optional Platform/<os>-Initialize.cmake module.  This will be
useful to do per-platform initialization that does not depend on the
language and use the results when enabling specific languages.
This commit is contained in:
Brad King
2014-04-29 09:14:45 -04:00
parent 20b46a09e3
commit 416761e35c
2 changed files with 35 additions and 0 deletions

View File

@@ -308,6 +308,9 @@ void cmGlobalGenerator::FindMakeProgram(cmMakefile* mf)
// CMakeSystem.cmake - configured file created by
// CMakeDetermineSystem.cmake IF CMAKE_SYSTEM_LOADED
// CMakeSystemSpecificInitialize.cmake
// - includes Platform/${CMAKE_SYSTEM_NAME}-Initialize.cmake
// Next try and enable all languages found in the languages vector
//
// FOREACH LANG in languages
@@ -432,6 +435,18 @@ cmGlobalGenerator::EnableLanguage(std::vector<std::string>const& languages,
fpath += "/CMakeSystem.cmake";
mf->ReadListFile(0,fpath.c_str());
}
// **** Load the system specific initialization if not yet loaded
if (!mf->GetDefinition("CMAKE_SYSTEM_SPECIFIC_INITIALIZE_LOADED"))
{
fpath = mf->GetModulesFile("CMakeSystemSpecificInitialize.cmake");
if(!mf->ReadListFile(0,fpath.c_str()))
{
cmSystemTools::Error("Could not find cmake module file: ",
fpath.c_str());
}
}
std::map<cmStdString, bool> needTestLanguage;
std::map<cmStdString, bool> needSetLanguageEnabledMaps;
// foreach language