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ENH: split cmGlobalGenerator::SetLanguageEnabled() in two parts, where the
second part copies the values from the cmake variables into internal maps. So this can now be done after the compiler-specific information has been loaded, which can now overwrite more settings. Alex
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@@ -208,6 +208,9 @@ public:
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const std::map<cmStdString, std::vector<cmLocalGenerator*> >& GetProjectMap() const {return this->ProjectMap;}
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protected:
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void SetLanguageEnabledFlag(const char* l, cmMakefile* mf);
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void SetLanguageEnabledMaps(const char* l, cmMakefile* mf);
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// Fill the ProjectMap, this must be called after LocalGenerators
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// has been populated.
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void FillProjectMap();
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